Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.31 @ 10:08:37 Player: Fazzonamite Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1925) 1925 TOTAL SCORE: 5945 Bonus ------- Pacifist 1325 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 285/300 Energy 93/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Improved Sensor Array System Shield Makeshift System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Tactical Coordination Suite Improved Reaction Control System Power Shielding Phasing Sabre Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Gravmag Array Gravmag Array > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Visual Processing Unit Experimental Sensor Array Improved Signal Interpreter Hardened Heavy Armor Plating System Shield > --- WEAPON ----------- Maul > --- INVENTORY -------- Deuterium Engine Micro Nuclear Core Improved Gravmag System Gravmag Array Improved VTOL Module Cooled VTOL Module Improved Heat Sink Small Storage Unit Improved Sensor Array Power Shielding Utility Shielding Improved Light Armor Plating Hacking Suite System Shield [Rating: 58] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Compact Wheel Wheel Compact Wheel Hover Unit Gravmag Array Flight Unit Xenon Bombardment Thruster Utility Improved Signal Interpreter Device Advanced Weight Redist. System Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Utility Shielding Weapon Maul Special Weapon Mining Laser Impact Weapon Maul Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Slots Evolved 8 | . . . 2 2 2 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . 1 1 . . . . . Utility 6 | . . . 2 1 1 2 . . . . Weapon . | . . . . . . . . . . . Parts Attached 47 | 3 3 1 2 9 4 11 7 2 2 3 Power 6 | 1 . . . 1 1 1 1 . . 1 Engine 4 | 1 . . . 1 1 . . . . 1 Core 2 | . . . . . . 1 1 . . . Reactor . | . . . . . . . . . . . Propulsion 16 | 2 . 1 . 4 1 5 1 . 1 1 Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel 7 | 2 . . . 4 1 . . . . . Hover 6 | . . 1 . . . 5 . . . . Flight 3 | . . . . . . . 1 . 1 1 Utility 22 | . 2 . 2 3 2 5 5 1 1 1 Device 5 | . . . 1 . 2 . 1 . 1 . Storage 2 | . 1 . . 1 . . . . . . Processor 3 | . . . . 2 . . . 1 . . Hackware 5 | . . . . . . 1 3 . . 1 Protection 7 | . 1 . 1 . . 4 1 . . . Artifact . | . . . . . . . . . . . Weapon 3 | . 1 . . 1 . . . 1 . . Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon 1 | . 1 . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . . Parts Lost 26 | . . 1 . 5 . 6 4 7 . 3 Power 3 | . . . . 1 . . 1 . . 1 Propulsion 11 | . . . . 4 . 2 2 1 . 2 Utility 10 | . . . . . . 3 1 6 . . Weapon 2 | . . 1 . . . 1 . . . . Highest Loss Streak 7 | . . 1 . 5 . 6 3 7 . 3 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 59 | . 65 66 39 80 73 73 57 55 30 38 Engine 4 | . 14 5 . 6 6 4 . . . 5 Wheel 5 | . 28 10 . 14 12 1 . . . . Hover 3 | . . 8 11 7 . 12 9 . . . Flight 2 | . . . . . . . 1 5 5 12 Device 10 | . . . 3 7 15 11 12 11 11 6 Storage 4 | . 6 14 11 9 7 6 4 . . . Processor 9 | . . . . 15 15 13 13 10 . . Hackware 4 | . . . . . . 3 4 18 6 12 Protection 6 | . 10 14 14 10 7 12 5 5 . . Impact Weapon 2 | . . . . 7 7 4 . . . . Slashing Weapon 1 | . . . . . . . . 2 6 . Peak Build Rating 58 | 3 6 8 16 26 37 58 46 38 21 26 Average Rating 28 | 1 4 6 9 22 32 50 39 30 19 22 On Entrance 16 | . 3 6 7 16 13 37 41 29 13 21 Naked Turns . | . . . . . . . . . . . Heaviest Build 53 | 3 10 10 8 28 34 53 47 6 6 10 Greatest Support 53 | 26 26 26 8 32 53 53 49 6 6 10 Greatest Overweight (x) 1 | . . . . 1 1 1 1 1 1 . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 5 8 8 8 15 15 15 15 5 5 5 Average Capacity 10 | 5 6 8 8 12 15 15 13 5 5 5 Most Carried 15 | 3 3 8 8 12 15 15 10 5 5 5 Average Carried 7 | 2 1 6 7 8 11 13 8 4 4 4 Final Capacity 15 | 5 8 8 8 15 15 15 5 5 5 5 Final Carried 15 | 2 2 8 6 10 15 10 5 4 5 5 Class Distribution -------------------- 33% | Mutant 29% | Assassin 15% | Scout 12% | Hacker-Mutant 9% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Assassin | -8/Materials Assassin | -7/Factory Scout | -6/Factory Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Matter Collected 612 | 195 45 30 . 92 48 65 100 10 27 . Remotely . | . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . Parts . | . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . 1 2 . . Prevented 2 | . . . . . . . . . . 2 Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Combat Hostiles Destroyed . | . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Hostile Shots Fired 427 | . 1 14 . 69 . 177 114 29 . 23 Missed 189 | . 1 7 . 19 . 81 49 21 . 11 Damage Taken 4051 | . . 290 . 794 . 1525 871 384 . 187 Core 1546 | . . 218 . 472 . 312 261 158 . 125 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 71 | . . . . 15 . 19 . 37 . . Core Remaining (%) 65 | 100 . 12 100 14 100 . . . . . Volleys Fired . | . . . . . . . . . . . Largest . | . . . . . . . . . . . Hottest . | . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . Gun . | . . . . . . . . . . . Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 1 | . . . . 1 . . . . . . Core Hits . | . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . Melee Attacks 100 | . . . . 11 30 20 . 39 . . Impact 61 | . . . . 11 30 20 . . . . Slashing 39 | . . . . . . . . 39 . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 49 | . . . . 49 . . . . . . Guns . | . . . . . . . . . . . Cannons . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 49 | . . . . 49 . . . . . . Ramming . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact 49 | . . . . 49 . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 23 | . . . . . 3 . . 23 23 . Average Corruption 10 | . . . . . 3 . . 14 23 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 5 | . . . . . 1 . . 4 . . Message Errors 2 | . . . . . 1 . . 1 . . Matter Fused 2 | . . . . . . . . 2 . . Heat Flow Errors 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 1 | . . . . 1 . . . . . . Impact 1 | . . . . 1 . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 229 | . . . . 14 . . . 229 . . Average Temperature 104 | . . . . 7 . . . 131 . . Received Heat Transfer 504 | . . 24 . 117 . 114 237 12 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Peak Influence 271 | . 45 17 2 30 146 271 . . . . Initial 17 | . . 17 2 . . . . . . . Average 45 | . 23 16 2 3 45 140 . . . . Maximum Alert Level 1 | . . . . . . 1 . . . . Low Security (%) 91 | 100 100 100 100 100 100 47 . . . . Level 1 8 | . . . . . . 52 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 9 | . . 1 . 2 2 4 . . . . Investigation 4 | . . 1 . 2 1 . . . . . Extermination . | . . . . . . . . . . . Reinforcement 5 | . . . . . 1 4 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Distress Signals 4 | . . . . . 1 3 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 88 | . 5 4 . 9 5 25 18 9 . 13 Peak Tracking Total 11 | . 4 4 . 7 2 11 9 6 . 10 Tactical Retreats 18 | . . . . 1 1 6 6 3 . 1 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Traps Triggered 1 | . . . . 1 . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . . . . . 1 . . 2 Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Machines Accessed 12 | . . 1 . 1 7 2 1 . . . Terminals 7 | . . . . 1 5 1 . . . . Fabricators 2 | . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 26 | . . 1 . 5 13 6 1 . . . Successful 11 | . . 1 . 1 6 2 1 . . . Failed 15 | . . . . 4 7 4 . . . . Catastrophic 1 | . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 21 | . . . . 5 10 5 . . 1 . Terminals 19 | . . . . 5 9 5 . . . . Fabricators 4 | . . . . . 4 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Terminal Hacks 3 | . . 1 . . . 1 1 . . . Open Door 2 | . . 1 . . . . 1 . . . Branch Access Points 1 | . . . . . . 1 . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . Build 1 | . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 7 | . . . . 1 5 1 . . . . Terminals 6 | . . . . 1 4 1 . . . . Botnet 6 | . . . . 1 4 1 . . . . Fabricators 1 | . . . . . 1 . . . . . Overload 1 | . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 7 | . . . . 1 5 1 . . . . Full Trace Events 1 | . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 3 | . . . . . 3 . . . . . Authchips . | . . . . . . . . . . . Time 67 | . . . . . 67 . . . . . Total Robot Build Rating 12 | . . . . . 12 . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Total Allies 7 | . . . . . 3 . . . 4 . Largest Group 4 | . . . . . 3 . . . 4 4 Highest-Rated Group 155 | . . . . . 60 . . . 155 155 Highest-Rated Ally 41 | . . . . . 20 . . . 41 41 Total Orders . | . . . . . . . . . . . Ally Attacks 7 | . . . . . 7 . . . . . Total Damage 144 | . . . . . 144 . . . . . Kills 2 | . . . . . 2 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . 2 . 1 2 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Turns Passed 3750 | 40 118 166 67 421 827 321 532 317 509 432 Spaces Moved 4403 | 37 125 227 108 326 639 387 830 460 724 540 Core 86 | 3 . . . . . . . 7 68 8 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels 1140 | 34 125 60 . 261 639 21 . . . . Hover 1279 | . . 167 108 65 . 366 573 . . . Flight 1898 | . . . . . . . 257 453 656 532 Fastest Speed 34 | 50 90 60 60 60 100 56 40 40 40 34 Average Speed 61 | 86 90 67 60 94 105 59 53 40 45 34 Slowest Speed 115 | 90 90 90 60 115 115 106 110 100 100 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . 3 . . Exploration Rate (%) 45 | 3 21 78 17 32 25 16 95 69 87 54 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 4 | . . 1 . . . . . . 3 . Known Exits Taken 4 | . . . . 1 1 1 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . . . . 1 1 . Scrap Searched 11 | . . 2 . . . . 3 2 4 . Spaces Dug 96 | . . . . 10 27 20 . 39 . . Terrain Destroyed 96 | . . . . 10 27 20 . 39 . . Melee 96 | . . . . 10 27 20 . 39 . . Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Total 5247 | 44 130 240 109 417 734 444 914 530 901 784 Wait 633 | . . 1 . 60 54 5 76 27 173 237 Move 4391 | 36 124 226 107 325 638 386 829 457 723 540 Hop . | . . . . . . . . . . . Pick Up 49 | 5 3 6 . 10 8 11 1 1 3 1 Fast Attach 4 | . . 1 . . . . . 1 . 2 Attach 41 | 3 3 . 2 8 4 11 6 1 2 1 Detach 7 | . . 3 . 2 . 1 . . . 1 Swap 2 | . . . . 1 . . 1 . . . Drop 18 | . . 3 . . . 10 1 2 . 2 Fire . | . . . . . . . . . . . Melee 100 | . . . . 11 30 20 . 39 . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . 2 . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 41 | -11/Scrapyard | Entered Materials 92 | -10/Materials | Discovered new exit (range 6) 159 | -10/Materials | Entered Mines 210 | -10/Mines | Met a Derelict shopkeep closing up shop 268 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 270 | -10/Mines | Found Prototype Device 273 | -10/Mines | Assembled infested the area 278 | -10/Mines | Assisted by a Guerilla fighting off Assembled 298 | -10/Mines | Learned location of Zion (-6) 309 | -10/Mines | Build established: Mutant 319 | -10/Mines | Discovered new exit (range 10) 321 | -10/Mines | Core integrity fell below 50% 324 | -10/Mines | Discovered new exit (range 6) 325 | -10/Mines | Core integrity fell below 20% 325 | -10/Mines | Entered Materials 325 | -9/Materials | Evolved 2 slots: Utility x2 375 | -9/Materials | Identified Exp. Sensor Array 383 | -9/Materials | Discovered new exit (range 16) 392 | -9/Materials | Entered another Materials area 392 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 786 | -8/Materials | Discovered new exit (range 18) 802 | -8/Materials | Core integrity fell below 50% 809 | -8/Materials | Identified exit to Factory 813 | -8/Materials | Core integrity fell below 20% 813 | -8/Materials | Entered Factory 813 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 832 | -7/Factory | Lost 5 parts (1p4n) 1123 | -7/Factory | Build established: Assassin 1379 | -7/Factory | Fabricated B-48 Gladiator? 1631 | -7/Factory | Discovered new exit (range 11) 1639 | -7/Factory | Identified exit to Factory 1640 | -7/Factory | Entered another Factory area 1640 | -6/Factory | Evolved 2 slots: Utility x2 1777 | -6/Factory | Identified exit to Lower Caves 1777 | -6/Factory | Identified exit to Extension 1857 | -6/Factory | Discovered new exit (range 9) 1933 | -6/Factory | Lost 6 parts (2n3u1w) 1961 | -6/Factory | Entered Lower Caves 2289 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2315 | -6/Lower Caves | Build established: Scout 2341 | -6/Lower Caves | Core integrity fell below 50% 2364 | -6/Lower Caves | Learned Factory emergency access door positions 2368 | -6/Lower Caves | Lost 3 parts (1p1n1u) 2382 | -6/Lower Caves | Learned Factory terminal intel 2430 | -6/Lower Caves | Discovered new exit (range 10) 2435 | -6/Lower Caves | Identified exit to Lower Caves 2480 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 2493 | -6/Lower Caves | Entered another Lower Caves area 2497 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2505 | -6/Lower Caves | Encountered a Warlord checkpoint 2694 | -6/Lower Caves | Build established: Hacker-Scout 2739 | -6/Lower Caves | Crushed by falling debris 2740 | -6/Lower Caves | System corruption reached 10% 2768 | -6/Lower Caves | Crushed by falling debris 2769 | -6/Lower Caves | Core integrity fell below 20% 2793 | -6/Lower Caves | Crushed by falling debris 2807 | -6/Lower Caves | Discovered new exit (range 5) 2810 | -6/Lower Caves | Entered Zion 2824 | -6/Zion | Lost 7 parts (1n6u) 2839 | -6/Zion | Given A8's code to call for help 2853 | -6/Zion | System corruption cleaned by Quarantine Array 2878 | -6/Zion | Learned location of Quarantine (-2) 2950 | -6/Zion | Received a visual enhancement algorithm 3012 | -6/Zion | Met Imprinter 3019 | -6/Zion | Imprinted 3021 | -6/Zion | Declared Zion's savior 3106 | -6/Zion | Build established: Mutant 3114 | -6/Zion | Learned location of Warlord (-4) 3153 | -6/Zion | Discovered new exit (range 9) 3319 | -6/Zion | Entered Proximity Caves 3319 | -5/Proximity Caves | Accompanied by 4 allies 3643 | -5/Proximity Caves | Build established: Hacker-Mutant 3711 | -5/Proximity Caves | Identified exit to Factory 3736 | -5/Proximity Caves | Learned location of 1 exit from Factory 3751 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- World map updated: -4/Warlord. 03153_ EXIT=FOUND 03189_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. 03318_ KD-CZI(z) emerges from the cave. LOCATION=UNKNOWN GOAL=ESCAPE 03350_ Acquired VTOL Module. 03353_ Dropped Imp. Heat Sink. 03355_ Acquired Lgt. Angular Momentum Engine. 03356_ Dropped Angular Momentum Engine. 03358_ Acquired Imp. Heat Sink. 03711_ Acquired derelict log, extracted data. Loading 1 Proximity Caves exit... 03735_ Lgt. Angular Momentum Engine destroyed. 03736_ Acquired derelict log, extracted data. Data stored: Factory exits (x1). 03744_ F6-3CC(M) destroyed. 03747_ Xenon Bombardment Thruster destroyed. 03747_ VTOL Module destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????#??????????????????????? | | ????????????????????????? #??????????????????????? | | ????????????????????###? #??????????????????????? | | ???????????????????## ## #??????????????????????? | | ??????????????????## #??????????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????# ###????????????????????????? | | ??????????????????# ########???????????????????? | | ??????????????????# #?????????????? | | ??????????????????## ########???????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????#? #??????????????????????????? | | ???????????????????# #??????#???????????????????? | | ????????????????#### #????? #???????????????????? | | ????????????????# # s##??? #???????????????????? | | ????????????????# #### #???????????????????? | | ????????????????## s #???????????????????? | | ## #???????????## s @ #???????????????????? | | ????????????# s #######?????????????????