Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.04 @ 20:15:29 // Halloween2020/ForbiddenLore

Player: GOR

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (26)       5200
Robots Destroyed (209)     1045
Value Destroyed (8934)     8934
Prototype IDs (52)         1040
Alien Tech Used (0)        0
Bonus (4353)               4353
              TOTAL SCORE: 24572

 Bonus
-------
High Alert Combat Kills    630
Follower Combat Kills      1122
Entered Garrisons          1000
Used RIF Installer         2500
Aligned with FarCom        300
Friendly Fire              -1199

 Cogmind 
---------
Core Integrity             0/1450
Matter                     121/300
Energy                     98/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (6) ---
               Centrium Leg
>              --- UTILITY (13) -----
      Improved Melee Analysis Suite
  Experimental Hacking Suite
               System Shield
      Advanced System Shield
               Relay Coupler [Sentry] (23)
               Relay Coupler [Behemoth] (1)
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (4) ----
         Light Antimatter Reactor
       Compact HERF Cannon

 Peak State 
------------
>              --- POWER ------------
               Fission Core
         Light Antimatter Reactor
>              --- PROPULSION -------
        Cooled VTOL Module
               Nuclear Pulse Array
               Q-thruster
               Q-thruster
               Q-thruster
>              --- UTILITY ----------
      Advanced Cryofiber Web
        Medium Storage Unit
         Large Storage Unit
      Improved Transmission Jammer
      Advanced Thermal Shield
               Hacking Suite
               Hacking Suite
               Hacking Suite
  Experimental Hacking Suite
      Advanced System Shield
>              --- WEAPON -----------
      Improved Remote Datajack
               Kinetic Spear
>              --- INVENTORY --------
         Micro Fission Core
         Light Particle Reactor
               Quantum Reactor
        Cooled Nuclear Pulse Thruster
      Advanced Terrain Scan Processor
               Relay Coupler [Brawler]
               Relay Coupler [Hunter]
               Relay Coupler [Behemoth]
               Wave Gun
               Neutron Cannon
               Nova Cannon
               Micro-nuke Launcher
               Stasis Projector
[Rating: 118]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Hover Unit               Cooled Gravmag System
  Flight Unit              Nuclear Pulse Array
Utility                    Large Storage Unit
  Device                   Particle Charger
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Experimental Propulsion Shielding
Weapon                     Heavy EM Pulse Gun
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Powered Hammer
  Slashing Weapon          Chainsword
  Piercing Weapon          Kinetic Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Gar Fac Gar Fac Upp Upp War Pro Fac Ext Cet Res Res Gar Res 
Slots Evolved              16   | .   .   .   .   .   4   .   .   2   .   .   2   .   2   .   .   .   .   .   .   2   .   .   2   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   1   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Utility                  11   | .   .   .   .   .   3   .   .   .   .   .   1   .   2   .   .   .   .   .   .   2   .   .   1   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             344  | 1   3   1   3   4   28  22  23  56  14  23  3   7   15  12  16  .   2   1   3   22  28  7   11  1   19  19  
  Power                    46   | .   .   .   1   .   1   2   3   9   2   4   1   1   1   4   3   .   .   1   .   5   1   2   2   .   2   1   
    Engine                 15   | .   .   .   1   .   .   .   .   6   .   2   1   1   1   3   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   25   | .   .   .   .   .   1   2   3   3   2   2   .   .   .   1   2   .   .   1   .   3   1   2   1   .   1   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   1   .   1   1   
  Propulsion               74   | .   1   .   1   1   7   5   10  12  .   8   1   1   4   .   1   .   .   .   .   2   2   2   3   .   3   10  
    Treads                 21   | .   .   .   .   .   7   5   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
    Leg                    23   | .   1   .   1   1   .   .   7   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Flight                 29   | .   .   .   .   .   .   .   3   .   .   7   1   1   4   .   1   .   .   .   .   2   2   2   3   .   3   .   
  Utility                  90   | 1   2   .   .   .   5   3   5   7   2   4   1   1   9   8   8   .   2   .   .   9   6   1   3   1   8   4   
    Device                 23   | .   .   .   .   .   1   1   3   1   .   1   1   .   4   .   .   .   .   .   .   3   3   1   1   .   3   .   
    Storage                13   | .   2   .   .   .   2   .   1   2   .   .   .   .   1   1   .   .   .   .   .   1   1   .   1   .   .   1   
    Processor              6    | 1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   1   
    Hackware               31   | .   .   .   .   .   .   .   .   2   2   2   .   1   3   7   5   .   .   .   .   2   .   .   1   1   4   1   
    Protection             17   | .   .   .   .   .   2   2   1   1   .   1   .   .   .   .   3   .   1   .   .   3   2   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   134  | .   .   1   1   3   15  12  5   28  10  7   .   4   1   .   4   .   .   .   3   6   19  2   3   .   6   4   
    Energy Gun             34   | .   .   1   .   2   9   6   2   7   3   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
    Energy Cannon          20   | .   .   .   .   .   .   2   1   10  .   .   .   1   .   .   .   .   .   .   2   .   3   .   .   .   1   .   
    Ballistic Gun          2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       6    | .   .   .   .   .   .   .   1   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               13   | .   .   .   .   .   2   3   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   2   
    Special Weapon         19   | .   .   .   .   1   2   .   .   1   2   2   .   1   1   .   2   .   .   .   .   1   5   .   1   .   .   .   
    Impact Weapon          8    | .   .   .   .   .   .   .   .   4   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        8    | .   .   .   .   .   2   1   1   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   3   10  1   2   .   3   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Unidentified Prototypes  18   | .   .   .   .   .   1   1   .   6   .   4   .   .   1   .   1   .   .   .   .   2   .   .   1   .   .   1   
Parts Lost                 73   | .   1   .   .   .   2   3   7   9   2   3   .   2   .   .   .   .   .   .   .   2   6   6   3   .   17  10  
  Power                    10   | .   .   .   .   .   .   1   1   3   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   3   .   
  Propulsion               27   | .   .   .   .   .   .   .   2   3   1   2   .   1   .   .   .   .   .   .   .   .   1   1   2   .   8   6   
  Utility                  19   | .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   1   3   3   1   .   5   3   
  Weapon                   17   | .   1   .   .   .   2   1   3   2   1   1   .   .   .   .   .   .   .   .   .   1   2   1   .   .   1   1   
  Highest Loss Streak      12   | .   1   .   .   .   1   2   3   6   2   3   .   2   .   .   .   .   .   .   .   2   5   6   2   .   12  9   
Average Slot Usage (%)     92   | .   98  100 100 100 95  99  94  98  98  86  91  85  88  87  87  88  88  86  83  87  86  76  72  69  69  56  
  Engine                   5    | .   14  14  14  14  4   .   .   8   .   2   3   6   10  7   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     5    | .   .   .   .   .   4   9   9   5   13  12  9   6   .   3   5   11  11  9   11  7   10  9   7   4   3   .   
  Treads                   4    | .   .   .   .   .   23  27  16  .   15  5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  
  Leg                      12   | .   28  28  28  28  2   .   9   28  13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Flight                   6    | .   .   .   .   .   .   .   .   .   .   15  33  33  23  17  17  17  17  17  17  15  14  16  21  21  16  .   
  Device                   2    | .   .   .   .   .   7   10  8   1   .   1   4   1   10  2   .   .   .   .   .   2   1   7   3   4   3   .   
  Storage                  18   | .   26  28  28  28  23  27  28  25  23  15  6   6   5   5   5   5   5   5   5   5   7   10  9   8   5   2   
  Processor                2    | .   1   .   .   .   .   .   .   4   7   7   6   6   9   .   .   .   .   .   .   .   .   .   .   .   1   3   
  Hackware                 12   | .   .   .   .   .   .   .   .   5   4   13  20  17  15  37  37  29  29  29  29  32  29  23  20  17  27  28  
  Protection               3    | .   .   .   .   .   10  7   5   .   2   .   .   .   .   .   2   11  11  11  11  10  10  2   .   .   .   1   
  Energy Gun               5    | .   12  14  14  24  16  13  7   2   4   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Energy Cannon            2    | .   .   .   .   .   .   1   5   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            1    | .   14  14  14  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Special Weapon           1    | .   .   .   .   .   .   .   .   .   2   .   .   2   3   5   5   5   5   5   1   .   1   .   3   4   2   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   5   5   4   7   7   5   3   4   2   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             73   | 11  39  40  42  43  58  57  63  73  68  66  26  41  29  36  40  36  36  39  39  44  54  47  53  53  57  31  
  Greatest Support         210  | 20  20  20  20  20  60  60  60  65  48  51  28  28  46  46  46  45  45  45  45  45  48  48  58  58  58  210 
  Greatest Overweight (x)  2    | .   1   1   2   2   2   .   1   2   1   2   .   1   1   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Average Overweight (x)   .    | .   .   1   1   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 6   16  16  16  16  16  16  20  20  20  20  8   8   8   10  10  10  10  10  10  10  14  14  18  14  14  4   
  Average Capacity         14   | 6   15  16  16  16  16  16  16  20  20  14  8   8   8   8   10  10  10  10  10  10  12  14  14  14  9   4   
  Most Carried             20   | 6   16  15  16  16  16  16  17  20  20  20  7   8   8   10  10  9   10  10  10  10  12  11  12  12  14  4   
  Average Carried          14   | 6   10  15  15  15  15  15  15  19  19  13  7   7   6   8   9   8   9   9   8   9   9   9   10  11  9   2   
  Final Capacity           20   | 6   16  16  16  16  16  16  20  20  20  8   8   8   8   10  10  10  10  10  10  10  14  14  14  14  4   4   
  Final Carried            20   | 6   16  15  16  16  16  16  17  20  20  8   7   7   8   10  8   9   10  9   9   10  11  8   10  12  2   2   

 Class Distribution 
--------------------
 25% | Mutant
 21% | Hauler-Mutant
 19% | Hacker-Sprinter
  9% | Bothacker-Mutant
  7% | Wizard-Sprinter
  4% | Hacker-Mutant
  4% | Bothacker-Sprinter
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
               Mutant | -8/Materials
 Scavenger-Skirmisher | -8/Garrison
 Scavenger-Skirmisher | -8/Materials
        Hauler-Mutant | -7/Factory
     Bothacker-Mutant | -7/Garrison
     Bothacker-Mutant | -7/Factory
     Bothacker-Mutant | -6/Factory
   Machinist-Sprinter | -6/Garrison
      Hacker-Sprinter | -5/Factory
      Hacker-Sprinter | -5/Garrison
      Hacker-Sprinter | -5/Factory
      Hacker-Sprinter | -5/Upper Caves
      Hacker-Sprinter | -5/Upper Caves
      Hacker-Sprinter | -5/Warlord
      Hacker-Sprinter | -4/Proximity Caves
      Wizard-Sprinter | -4/Factory
      Wizard-Sprinter | -4/Extension
      Hacker-Sprinter | -4/Cetus
      Hacker-Sprinter | -3/Research
      Hacker-Sprinter | -2/Research
        Hacker-Mutant | -2/Garrison
        Hacker-Mutant | -2/Research

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -2   -2   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Fac  Gar  Fac  Gar  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Res  Res  Gar  Res  
Matter Collected           5827 | 228  81   22   16   76   379  286  574  782  185  267  .    264  135  240  625  101  295  .    40   244  432  .    135  17   241  162  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8265 | 119  154  29   .    187  799  547  996  1690 79   212  .    57   297  485  225  55   188  .    51   559  1124 .    135  17   157  103  
  Parts                    419  | 4    12   5    .    9    47   41   59   84   3    6    .    5    24   10   5    .    1    .    3    37   46   .    5    2    6    5    
Haulers Intercepted        11   | .    .    .    .    .    3    .    3    2    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    
Recyclers Shooed           5    | .    .    2    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Gar Fac Gar Fac Upp Upp War Pro Fac Ext Cet Res Res Gar Res 
Combat Hostiles Destroyed  136  | .   5   .   .   4   12  18  14  27  5   1   .   4   2   1   1   .   .   .   5   6   17  .   .   .   8   6   
  Melee                    17   | .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   1   .   .   .   .   6   5   .   .   .   2   .   
  Guns                     26   | .   5   .   .   4   3   8   2   2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  41   | .   .   .   .   .   .   1   10  22  2   .   .   1   .   .   .   .   .   .   1   .   2   .   .   .   2   .   
  AOE                      45   | .   .   .   .   .   5   7   1   3   2   .   .   2   2   .   .   .   .   .   4   .   9   .   .   .   4   6   
Classes Destroyed          16   | 2   2   1   .   .   5   1   .   2   1   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Worker                   14   | .   .   1   .   .   2   .   1   3   .   .   .   .   3   .   .   .   .   .   .   3   .   .   1   .   .   .   
  Builder                  3    | .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 4    | 1   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   11   | .   .   .   .   .   3   .   3   2   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Recycler                 6    | 1   .   .   .   .   1   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Operator                 10   | .   .   .   .   .   1   .   .   .   .   .   .   .   4   .   .   .   .   .   .   2   2   .   .   1   .   .   
  Watcher                  19   | .   .   .   .   .   1   .   4   5   .   3   .   .   2   1   .   .   .   .   .   1   2   .   .   .   .   .   
  Swarmer                  50   | .   2   .   .   .   4   10  1   5   4   .   .   4   .   .   .   .   .   .   5   1   4   .   .   .   7   3   
  Grunt                    39   | .   3   .   .   4   4   3   8   6   .   .   .   .   1   2   2   .   .   .   .   .   5   .   .   .   1   .   
  Brawler                  5    | .   .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   21   | .   .   .   .   .   4   1   5   6   .   1   .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               18   | .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   5   2   .   .   .   .   3   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Thug                     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           11   | 2   2   1   .   3   3   7   5   4   3   1   .   4   8   1   1   .   .   .   5   2   11  .   2   1   3   6   
  Combat Bots Only         9    | .   2   .   .   3   3   7   4   3   3   1   .   4   2   1   1   .   .   .   5   2   9   .   .   .   3   6   
Max Kills in Single Turn   5    | 1   1   1   .   1   3   5   2   4   2   1   .   3   4   1   1   1   .   .   2   1   3   .   1   1   3   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   .   3   5   1   3   2   .   .   2   2   .   .   .   .   .   1   .   3   .   .   .   3   4   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   1   .   .   .   .   1   1   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -2   -2   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Fac  Gar  Fac  Gar  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Res  Res  Gar  Res  
Damage Taken               14292 | .    215  .    .    75   780  726  952  1631 554  399  .    335  65   43   127  .    .    146  416  1000 867  961  301  19   2037 2643 
  Core                     2991  | .    32   .    .    .    76   66   72   197  61   83   .    73   .    .    61   .    .    26   44   341  137  218  46   19   835  604  
  Absorbed by Shields      112   | .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    102  .    .    .    .    .    
Core Remaining (%)         76    | 100  .    .    .    87   .    .    61   .    .    51   .    91   .    .    .    .    .    .    86   .    .    39   96   .    .    .    
Volleys Fired              532   | 6    17   6    .    13   43   36   72   120  23   14   .    14   5    16   67   5    2    .    6    1    37   3    .    3    16   7    
  Largest                  2     | 2    2    2    .    2    2    2    2    2    2    2    .    1    1    1    1    1    1    .    1    1    1    1    .    1    1    2    
  Hottest                  180   | 70   70   85   .    100  100  105  125  180  103  103  .    100  30   30   40   40   40   .    100  40   100  49   .    40   113  130  
Shots Fired                785   | 12   34   12   .    21   81   66   111  208  36   21   .    14   5    16   67   5    2    .    6    1    36   3    .    3    16   9    
  Gun                      287   | 12   34   12   .    16   76   57   29   20   17   7    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    4    
  Cannon                   316   | .    .    .    .    .    .    3    82   186  13   8    .    1    .    .    .    .    .    .    6    .    11   .    .    .    6    .    
  Launcher                 28    | .    .    .    .    .    3    6    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    9    5    
  Special                  154   | .    .    .    .    5    2    .    .    1    5    6    .    13   5    16   67   5    2    .    .    1    22   .    .    3    1    .    
  Kinetic                  128   | 6    17   6    .    .    .    .    44   34   13   8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  268   | 6    17   6    .    5    2    3    48   151  .    3    .    1    .    .    .    .    .    .    6    .    14   .    .    .    6    .    
  Explosive                28    | .    .    .    .    .    3    6    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    9    5    
  Electromagnetic          214   | .    .    .    .    16   76   57   19   21   17   4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Robot Hit Streak         20    | 9    7    2    .    6    19   13   10   14   5    7    .    6    10   12   19   8    2    .    1    .    20   2    .    4    11   2    
  Robot Miss Streak        12    | 1    7    3    .    2    3    3    12   6    7    2    .    2    .    2    4    1    1    .    4    1    3    1    .    .    1    2    
  Penetration Max          1     | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           630   | 9    19   5    .    7    58   46   57   132  20   23   .    15   16   29   62   5    4    .    2    59   37   2    2    4    13   4    
  Core Hits                328   | 3    9    3    .    4    27   25   31   56   10   5    .    4    29   9    5    1    2    .    5    15   34   8    2    1    16   24   
  Critical Hits            32    | .    .    .    .    .    .    .    13   13   .    .    .    .    1    2    .    .    .    .    1    .    1    .    .    .    1    .    
  Critical Kills           13    | .    .    .    .    .    .    .    7    3    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    1    .    
  Critical Parts Destroyed 18    | .    .    .    .    .    .    .    5    10   .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    .    .    .    
Melee Attacks              297   | .    .    .    .    .    2    4    6    11   3    22   .    18   24   38   35   1    3    .    .    91   20   .    6    7    6    .    
  Impact                   35    | .    .    .    .    .    .    .    .    11   3    21   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 112   | .    .    .    .    .    2    4    6    .    .    1    .    18   24   38   19   .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 117   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   1    3    .    .    58   20   .    6    7    6    .    
  Sneak Attacks            62    | .    .    .    .    .    .    .    .    1    .    1    .    .    8    1    8    1    .    .    .    35   3    .    2    2    .    .    
    Combat Hostiles        35    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    31   1    .    .    .    .    .    
  Follow-up Attacks        5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    .    .    .    .    .    
Damage Inflicted           25688 | 104  302  73   .    126  1427 1057 1740 4220 427  645  .    477  2357 1421 1039 108  401  .    587  1665 3334 549  282  181  1726 1440 
  Guns                     3272  | 104  302  73   .    126  976  589  349  343  171  157  .    .    .    .    .    .    .    .    .    .    67   .    .    .    .    15   
  Cannons                  5754  | .    .    .    .    .    .    47   935  3202 164  71   .    95   .    .    .    .    .    .    296  .    707  .    .    .    237  .    
  Explosions               8728  | .    .    .    .    .    448  421  365  582  92   .    .    159  1200 .    .    .    .    .    291  .    1835 549  .    .    1375 1411 
  Melee                    7917  | .    .    .    .    .    .    .    91   93   .    417  .    223  1157 1421 1039 108  401  .    .    1665 725  .    282  181  114  .    
  Ramming                  17    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   
  Kinetic                  1365  | 42   140  26   .    .    .    .    497  425  164  71   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  7940  | 62   162  47   .    .    135  47   902  2731 .    55   .    254  112  .    .    .    .    .    587  .    2609 .    .    .    237  .    
  Explosive                5831  | .    .    .    .    .    313  421  .    582  92   .    .    .    1088 .    .    .    .    .    .    .    .    549  .    .    1375 1411 
  Electromagnetic          2618  | .    .    .    .    126  976  589  250  389  171  102  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
  Impact                   420   | .    .    .    .    .    .    .    .    93   .    327  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 4021  | .    .    .    .    .    .    .    91   .    .    90   .    223  1157 1421 1039 .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 3476  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    108  401  .    .    1665 725  .    282  181  114  .    
Highest Corruption         19    | .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    7    7    19   .    .    .    10   
  Average Corruption       3     | .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    5    7    12   .    .    .    6    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  57    | .    .    .    .    .    .    .    .    2    2    3    .    .    .    .    .    .    .    .    .    14   25   7    .    .    .    4    
    Message Errors         14    | .    .    .    .    .    .    .    .    2    1    1    .    .    .    .    .    .    .    .    .    2    5    1    .    .    .    2    
    Matter Fused           10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    4    2    .    .    .    .    
    Heat Flow Errors       9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    6    .    .    .    .    .    
    Energy Discharges      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    
    Data Loss (minor)      7     | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    1    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Misdirections          5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    1    
    Targeting Errors       7     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    3    3    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Overload Shots             6     | .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1916  | .    .    .    .    .    .    .    29   181  .    87   .    36   308  49   222  .    149  .    114  126  290  36   .    17   193  79   
  Projectiles              337   | .    .    .    .    .    .    .    16   93   .    21   .    .    .    .    .    .    .    .    65   .    142  .    .    .    .    .    
  Explosions               599   | .    .    .    .    .    .    .    13   35   .    .    .    .    46   .    .    .    .    .    49   .    148  36   .    .    193  79   
  Melee                    980   | .    .    .    .    .    .    .    .    53   .    66   .    36   262  49   222  .    149  .    .    126  .    .    .    17   .    .    
Knockbacks                 12    | .    .    .    .    .    .    .    5    4    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  10    | .    .    .    .    .    .    .    4    4    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      412   | .    .    .    .    .    34   75   .    68   20   .    .    .    .    .    .    .    .    .    53   .    54   .    .    .    26   82   
  Shots                    12    | .    .    .    .    .    2    2    .    1    1    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    1    3    
  Rammed                   8     | .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
Targets Rammed             8     | .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        524   | 65   108  48   .    138  231  288  394  371  255  126  33   36   14   20   66   46   20   524  140  250  378  10   13   38   270  25   
  Average Temperature      68    | 34   37   17   .    48   58   92   111  74   78   31   13   10   7    12   14   21   13   263  71   118  121  6    4    15   86   15   
  Received Heat Transfer   2228  | .    84   .    .    42   261  81   513  417  36   93   .    129  9    .    .    .    .    .    .    27   167  108  36   9    99   117  
  Effects                  17    | .    .    .    .    .    .    .    6    1    .    .    .    .    .    .    .    .    .    7    .    .    3    .    .    .    .    .    
    Shutdowns              2     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Energy Bleed           4     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Damage (major)         4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           6     | .    .    .    .    .    4    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          6     | .    .    .    .    .    4    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              19    | .    .    .    .    .    5    3    1    6    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       6     | .    .    .    .    .    .    .    .    1    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Parts Melted             15    | 1    1    .    .    .    .    .    1    8    .    1    .    1    .    .    .    .    .    .    1    .    1    .    .    .    .    .    
  Heat Transferred         10105 | 185  481  111  .    .    100  74   1462 3678 .    111  .    240  50   .    .    .    .    .    560  .    2831 .    .    .    222  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      8     | .    .    .    .    .    3    .    4    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -2   -2   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Fac  Gar  Fac  Gar  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Res  Res  Gar  Res  
Peak Influence             1032 | 10   108  10   .    80   286  567  580  772  859  535  191  440  1032 972  815  .    .    .    .    601  524  328  209  301  505  756  
  Initial                  722  | .    6    .    .    .    .    78   276  263  540  450  191  133  231  722  510  .    .    .    .    .    79   276  160  105  225  267  
  Average                  244  | 6    47   7    .    2    68   333  356  159  724  425  191  328  267  847  248  .    .    .    .    147  240  290  111  199  380  392  
Maximum Alert Level        3    | .    .    .    .    .    1    2    2    3    3    2    .    2    3    3    3    .    .    .    .    2    2    1    1    1    2    3    
  Low Security (%)         51   | 100  100  100  .    100  99   31   .    61   .    .    100  12   22   .    51   .    .    .    .    76   49   .    99   53   .    .    
  Level 1                  26   | .    .    .    .    .    .    29   70   30   .    47   .    69   73   .    19   .    .    .    .    15   20   100  .    46   49   67   
  Level 2                  12   | .    .    .    .    .    .    38   29   4    30   52   .    17   .    .    15   .    .    .    .    7    29   .    .    .    50   30   
  Level 3                  9    | .    .    .    .    .    .    .    .    3    69   .    .    .    3    100  13   .    .    .    .    .    .    .    .    .    .    2    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          47   | .    .    .    .    .    5    .    3    13   .    .    .    .    4    .    8    .    .    .    .    5    4    .    .    1    .    4    
  Investigation            10   | .    .    .    .    .    1    .    1    4    .    .    .    .    2    .    1    .    .    .    .    .    1    .    .    .    .    .    
  Extermination            13   | .    .    .    .    .    .    .    .    8    .    .    .    .    1    .    1    .    .    .    .    2    .    .    .    .    .    1    
  Reinforcement            16   | .    .    .    .    .    1    .    2    1    .    .    .    .    1    .    3    .    .    .    .    3    3    .    .    1    .    1    
  Assault                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 6    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -2  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Gar Fac Gar Fac Upp Upp War Pro Fac Ext Cet Res Res Gar Res 
Distress Signals           27   | .   1   .   .   .   3   .   3   2   .   1   .   .   .   .   2   .   .   .   .   5   2   2   2   1   .   3   
Communications Jammed      40   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   40  .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         40   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   40  .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              415  | .   13  .   .   4   28  20  25  39  13  10  .   19  12  13  23  .   .   1   17  45  35  14  10  9   27  38  
  Peak Tracking Total      21   | .   4   .   .   3   7   6   5   5   4   3   .   7   8   3   4   .   .   1   7   16  8   14  10  7   14  21  
  Tactical Retreats        49   | .   .   .   .   .   4   2   1   2   2   2   .   5   1   .   3   .   .   .   3   8   2   .   2   3   3   6   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Gar Fac Gar Fac Upp Upp War Pro Fac Ext Cet Res Res Gar Res 
Traps Triggered            33   | .   .   .   .   .   .   1   2   8   2   .   .   6   .   4   .   .   .   2   .   3   3   .   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -2  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Gar Fac Gar Fac Upp Upp War Pro Fac Ext Cet Res Res Gar Res 
Machines Disabled          41   | .   .   .   .   .   1   2   2   11  2   .   .   3   9   4   1   .   .   .   .   2   2   .   .   .   2   .   
  Max in Single Turn       6    | .   .   .   .   .   1   1   1   4   1   .   .   2   6   1   1   .   .   .   .   .   1   .   .   .   1   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Relay           9    | .   .   .   .   .   .   2   .   .   2   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   1   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -2  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Gar Fac Gar Fac Upp Upp War Pro Fac Ext Cet Res Res Gar Res 
Machines Accessed          87   | .   6   .   1   1   8   .   1   13  .   7   1   .   10  .   10  .   1   .   .   8   10  1   2   3   .   4   
  Terminals                59   | .   6   .   .   1   7   .   1   7   .   6   .   .   6   .   4   .   .   .   .   4   9   1   1   2   .   4   
  Fabricators              13   | .   .   .   .   .   .   .   .   5   .   1   .   .   2   .   2   .   .   .   .   2   .   .   1   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   1   .   .   1   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   
Total Hacks                294  | .   23  .   1   2   21  .   2   35  .   18  1   .   33  .   49  .   1   .   .   25  52  1   6   14  .   10  
  Successful               193  | .   12  .   1   .   10  .   .   20  .   9   1   .   20  .   39  .   1   .   .   20  39  1   6   11  .   3   
  Failed                   100  | .   11  .   .   2   11  .   2   15  .   9   .   .   13  .   10  .   .   .   .   5   12  .   .   3   .   7   
    Catastrophic           16   | .   1   .   .   .   4   .   .   4   .   5   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Manual                   182  | .   14  .   2   2   21  .   2   15  .   13  .   .   27  .   19  .   .   .   .   12  29  1   3   12  .   10  
  Terminals                217  | .   23  .   .   2   20  .   2   17  .   15  .   .   26  .   24  .   .   .   .   13  47  1   4   13  .   10  
  Fabricators              45   | .   .   .   .   .   .   .   .   17  .   3   .   .   4   .   12  .   .   .   .   7   .   .   2   .   .   .   
  Repair Stations          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   2   .   .   .   .   .   .   
  Scanalyzers              10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   1   .   .   1   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   
Terminal Hacks             84   | .   8   .   1   .   5   .   .   4   .   4   .   .   6   .   13  .   1   .   .   7   26  1   1   6   .   1   
  Part Schematic           5    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Open Door                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   2   1   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     6    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   1   .   .   
  Machine Index            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           8    | .   1   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   1   1   .   .   1   .   1   
  Fabricator Index         3    | .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Station Index     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycling Unit Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Index           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   1   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          17   | .   1   .   .   .   1   .   .   1   .   1   .   .   1   .   5   .   .   .   .   4   2   .   1   .   .   .   
  Locate Traps             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   1   .   .   
  Reprogram Traps          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   2   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Reinforcement Status     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recall Reinforcements    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Registered Prototypes    2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           31   | .   .   .   .   .   .   .   .   11  .   2   .   .   4   .   5   .   .   .   .   7   .   .   2   .   .   .   
  Load Schematic           15   | .   .   .   .   .   .   .   .   5   .   1   .   .   2   .   3   .   .   .   .   3   .   .   1   .   .   .   
  Build                    16   | .   .   .   .   .   .   .   .   6   .   1   .   .   2   .   2   .   .   .   .   4   .   .   1   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   .   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   
  Repair                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   
Recycling Unit Hacks       5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   2   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      6    | .   .   .   .   .   1   .   .   1   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Unlock Access            5    | .   .   .   .   .   1   .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         50   | .   4   .   .   .   4   .   .   3   .   3   .   .   8   .   8   .   .   .   .   2   9   .   3   4   .   2   
  Terminals                44   | .   4   .   .   .   4   .   .   3   .   3   .   .   7   .   3   .   .   .   .   2   9   .   3   4   .   2   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Assimilate             7    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   2   .   1   
    Botnet                 31   | .   3   .   .   .   4   .   .   3   .   3   .   .   5   .   2   .   .   .   .   2   6   .   1   1   .   1   
    Detonate               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Operators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Siphon                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Overload               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Used                     2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         74   | .   6   .   .   1   8   .   1   11  .   7   .   .   9   .   8   .   .   .   .   6   9   .   1   3   .   4   
  Full Trace Events        4    | .   .   .   .   .   1   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   1   .   .   .   .   .   
  Parts Built              16   | .   .   .   .   .   .   .   .   6   .   1   .   .   2   .   2   .   .   .   .   4   .   .   1   .   .   .   
    Matter                 2920 | .   .   .   .   .   .   .   .   916 .   146 .   .   332 .   426 .   .   .   .   782 .   .   318 .   .   .   
    Time                   1001 | .   .   .   .   .   .   .   .   389 .   36  .   .   135 .   152 .   .   .   .   205 .   .   84  .   .   .   
  Total Part Build Rating  67   | .   .   .   .   .   .   .   .   21  .   3   .   .   5   .   10  .   .   .   .   22  .   .   6   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   
  Time                     104  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   29  75  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -2  
------------               Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Gar Fac Gar Fac Upp Upp War Pro Fac Ext Cet Res Res Gar Res 
Used RIF Installer         5    | .   .   .   .   .   .   1   .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Hotswap                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Command Fork             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher Feeds            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Robots Hacked              60   | .   .   .   .   .   .   .   .   1   2   3   .   5   4   10  26  4   1   .   .   1   1   .   .   1   1   .   
  Non-combat               31   | .   .   .   .   .   .   .   .   .   .   1   .   .   4   .   18  4   1   .   .   1   1   .   .   1   .   .   
  Combat                   29   | .   .   .   .   .   .   .   .   1   2   2   .   5   .   10  8   .   .   .   .   .   .   .   .   .   1   .   
Robot Hacks Applied        84   | .   .   .   .   .   .   .   .   1   2   3   .   10  4   10  43  4   1   .   .   1   2   .   .   2   1   .   
  parse_system             8    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   4   1   .   .   .   .   .   .   .   .   .   
  no_distress              17   | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   12  .   .   .   .   1   1   .   .   1   .   .   
  deconstruct_machine      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  hold_bot                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  ignore_repairs           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  map_walls                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  find_fabricator          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   1   .   .   
  drop_inventory           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  locate_stockpiles        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  find_recycling           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  ignore_parts             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   
  find_station             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  check_alert              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  spike_heat               3    | .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  overload_power           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  disable_weapons          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  go_dormant               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  overwrite_iff            12   | .   .   .   .   .   .   .   .   .   .   .   .   5   .   3   4   .   .   .   .   .   .   .   .   .   .   .   
  formatsys_low            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  formatsys_high           15   | .   .   .   .   .   .   .   .   1   2   1   .   .   .   6   4   .   .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    37   | .   .   .   .   .   .   8   .   .   9   .   .   3   .   11  2   .   .   .   .   .   .   .   .   .   4   .   
  Machine Destruction      37   | .   .   .   .   .   .   8   .   .   9   .   .   3   .   11  2   .   .   .   .   .   .   .   .   .   4   .   
  Attached                 18   | .   .   .   .   .   .   .   .   1   2   .   .   1   .   7   3   .   .   .   .   .   .   .   .   .   4   .   
Robots Rewired             13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   12  .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -2   -2   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Fac  Gar  Fac  Gar  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Res  Res  Gar  Res  
Total Allies               49   | .    1    .    .    .    .    .    .    1    2    1    .    4    .    9    11   .    .    .    .    1    15   .    1    1    1    1    
  Largest Group            9    | .    1    .    .    .    .    .    .    1    2    1    .    2    .    4    7    1    .    .    .    1    9    .    1    1    1    1    
  Highest-Rated Group      474  | .    10   .    .    .    .    .    .    32   24   16   .    58   .    167  294  17   .    .    .    49   474  .    26   26   147  44   
  Highest-Rated Ally       156  | .    10   .    .    .    .    .    .    32   12   16   .    29   .    49   81   17   .    .    .    49   156  .    26   26   147  44   
Total Orders               6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    3    .    .    1    .    .    
  STAY                     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    
  ROAM                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    .    
Ally Attacks               207  | .    .    .    .    .    .    .    .    6    18   1    .    22   .    22   49   .    .    .    .    8    81   .    .    .    .    .    
  Total Damage             5331 | .    .    .    .    .    .    .    .    82   196  18   .    302  .    484  1436 .    .    .    .    761  2052 .    .    .    .    .    
  Kills                    32   | .    .    .    .    .    .    .    .    .    3    .    .    2    .    3    9    .    .    .    .    2    13   .    .    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Gar Fac Gar Fac Upp Upp War Pro Fac Ext Cet Res Res Gar Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -2   -2   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Fac  Gar  Fac  Gar  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Res  Res  Gar  Res  
Turns Passed               17614 | 42   407  89   865  1269 1545 583  776  4387 638  756  34   424  628  748  1064 124  178  43   400  868  591  73   200  194  189  499  
Spaces Moved               17156 | 19   227  47   553  604  758  266  333  2200 296  1165 125  609  1014 1240 1470 330  508  99   970  1531 754  179  514  447  232  666  
  Core                     562   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    557  
  Treads                   1736  | .    .    .    .    .    659  266  227  4    296  175  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    109  
  Legs                     3851  | 19   227  47   553  604  99   .    106  2196 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   11007 | .    .    .    .    .    .    .    .    .    .    990  125  609  1014 1240 1470 330  508  99   970  1531 754  179  514  447  227  .    
  Fastest Speed            24    | 120  120  150  150  180  160  160  150  122  180  26   24   24   25   32   32   32   32   32   32   32   32   29   27   27   26   50   
  Average Speed            72    | 120  146  150  155  180  162  160  157  149  180  51   24   24   27   32   32   32   32   32   32   32   32   31   28   27   32   65   
  Slowest Speed            200   | 120  150  150  180  180  180  160  180  180  180  200  24   95   109  32   32   32   32   32   32   37   107  34   32   27   101  145  
  Overloaded Moves         12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            75    | .    .    .    .    .    .    .    .    .    .    5    .    .    13   1    20   .    .    .    .    11   5    4    7    8    1    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Exploration Rate (%)       44    | 4    56   9    79   96   53   49   30   42   52   36   4    58   23   68   38   53   73   19   87   29   76   76   12   9    42   21   
  Regions Visited          26
    Branch Regions         9
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        11    | .    1    .    .    .    1    .    .    1    .    1    1    .    1    .    1    .    1    .    .    1    1    .    .    1    .    .    
  Unknown Exits Taken      10    | 1    .    1    1    1    .    .    1    .    .    .    .    .    .    .    .    1    .    1    1    .    .    1    1    .    .    .    
Scrap Searched             9     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    2    3    .    2    .    .    .    .    .    .    .    
Spaces Dug                 88    | .    .    .    .    .    4    .    1    8    1    6    .    3    11   6    18   .    .    .    .    20   2    .    3    5    .    .    
Terrain Destroyed          836   | .    .    .    .    .    53   31   46   113  21   8    .    8    196  6    18   .    .    .    34   20   103  65   3    5    29   77   
  Melee                    86    | .    .    .    .    .    2    .    1    8    1    6    .    3    11   6    18   .    .    .    .    20   2    .    3    5    .    .    
  Projectile               54    | .    .    .    .    .    2    .    30   17   .    2    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    
  AOE                      696   | .    .    .    .    .    49   31   15   88   20   .    .    5    185  .    .    .    .    .    33   .    99   65   .    .    29   77   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -2   -2   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Fac  Gar  Fac  Gar  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Res  Res  Gar  Res  
Total                      21021 | 25   267  54   561  757  976  350  462  3069 360  1274 127  843  1309 1525 1960 344  517  110  1042 1797 1015 187  551  499  323  717  
  Wait                     2288  | .    4    1    .    126  121  .    8    635  11   28   .    83   247  190  371  8    .    10   59   149  146  2    20   48   14   7    
  Move                     16987 | 18   226  46   552  603  757  265  332  2199 295  1154 124  607  988  1236 1434 329  507  98   969  1510 743  171  499  431  228  666  
  Hop                      64    | .    .    .    .    .    .    .    .    .    .    5    .    .    12   1    15   .    .    .    .    9    5    2    7    7    1    .    
  Pick Up                  128   | .    12   .    3    5    8    10   9    21   4    2    .    3    4    6    8    1    1    .    .    6    10   .    4    2    5    4    
  Fast Attach              131   | 1    1    .    .    .    10   1    6    26   2    12   1    1    11   8    4    .    2    .    2    15   4    .    6    1    4    13   
  Attach                   82    | .    .    1    .    .    3    5    5    5    2    9    1    4    3    1    5    .    .    1    1    1    13   4    3    .    10   5    
  Detach                   26    | .    .    .    .    .    1    .    .    .    .    3    .    2    2    .    .    .    .    .    2    .    6    1    2    .    5    2    
  Swap                     131   | .    2    .    3    4    15   16   12   25   10   2    1    2    1    3    7    .    .    .    .    6    11   3    2    .    5    1    
  Drop                     195   | .    5    .    3    6    14   13   11   27   6    23   .    2    12   14   14   .    2    1    3    15   4    .    2    .    11   7    
  Fire                     532   | 6    17   6    .    13   43   36   72   120  23   14   .    14   5    16   67   5    2    .    6    1    37   3    .    3    16   7    
  Melee                    289   | .    .    .    .    .    2    4    6    11   3    22   .    18   24   38   35   1    3    .    .    85   18   .    6    7    6    .    
  Ram                      5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Kick                     1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            160   | .    .    .    .    .    .    .    .    .    4    .    .    107  .    12   .    .    .    .    .    .    18   1    .    .    18   .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison
-8/Materials
-7/Factory (discovered 5 exits: *Fac x2 / *Sto / *Low / Gar)
-7/Garrison
-7/Factory (discovered 7 exits: *Fac x4 / *Sto / *Low x2)
-6/Factory
-6/Garrison
-5/Factory
-5/Garrison (discovered 2 exits: *Fac x2)
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 5 exits: *Res / Upp x2 / *Ext x2)
-4/Extension (discovered 2 exits: *Res / *Cet)
-4/Cetus (discovered 3 exits: *Res x2 / [*Arc])
-3/Research (discovered 2 exits: *Res / Arm)
-2/Research (discovered 3 exits: Tes x2 / Gar)
-2/Garrison
-2/Research

 History 
---------
  Turn | Location           | Event
    20 | -11/Scrapyard      | Discovered new exit (range 2)
    43 | -11/Scrapyard      | Entered Materials
   206 | -10/Materials      | Identified exit to Mines
   272 | -10/Materials      | Discovered new exit (range 13)
   313 | -10/Materials      | Build established: Mutant
   450 | -10/Materials      | Entered Mines
   532 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   533 | -10/Mines          | Discovered new exit (range 5)
   539 | -10/Mines          | Entered Exiles
   574 | -10/Exiles         | Met 8R-AWN
   604 | -10/Exiles         | Met EX-HEX
   647 | -10/Exiles         | Met EX-BIN
   667 | -10/Exiles         | Met EX-DEC
   752 | -10/Exiles         | Discovered new exit (range 14)
   858 | -10/Exiles         | Visited The Gauntlet
  1170 | -10/Exiles         | Aligned with FarCom system
  1172 | -10/Exiles         | Given EX-Vault access code
  1223 | -10/Exiles         | Opened EX-Vault
  1238 | -10/Exiles         | Found YOLO Cannon
  1273 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1404 | -10/Exiles         | Left Exiles lab with YOLO Cannon
  1404 | -10/Exiles         | Entered Mines
  1410 | -9/Mines           | Learned Materials interactive machine intel
  1495 | -9/Mines           | Discovered new exit (range 5)
  1661 | -9/Mines           | Excavation squad dispatched
  1661 | -9/Mines           | A large section of the Mines collapsed
  1951 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  1960 | -9/Mines           | Discovered new exit (range 7)
  2219 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2673 | -9/Mines           | Entered Materials
  2673 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
  2674 | -8/Materials       | Loaded intel: 18 interactive machine locations
  3292 | -8/Materials       | Garrison activated, responded to threat
  3789 | -8/Materials       | Discovered new exit (range 14)
  4215 | -8/Materials       | Identified exit to Garrison
  4218 | -8/Materials       | Entered Garrison
  4226 | -8/Garrison        | Installed Relay Interface Framework
  4304 | -8/Garrison        | Garrison Relay disabled
  4360 | -8/Garrison        | Triggered checkpoint
  4450 | -8/Garrison        | Destroyed 7 combat bots
  4518 | -8/Garrison        | Triggered checkpoint
  4540 | -8/Garrison        | Discovered new exit (range 13)
  4666 | -8/Garrison        | Triggered checkpoint
  4695 | -8/Garrison        | Garrison Relay disabled
  4724 | -8/Garrison        | Build established: Scavenger-Skirmisher
  4801 | -8/Garrison        | Entered Materials
  5323 | -8/Materials       | Lost 3 parts (1n1u1w)
  5517 | -8/Materials       | Discovered new exit (range 11)
  5577 | -8/Materials       | Entered Factory
  5577 | -7/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  5767 | -7/Factory         | Build established: Hauler-Mutant
  6118 | -7/Factory         | Found Prototype Launcher
  6118 | -7/Factory         | Identified Rocket Array
  6343 | -7/Factory         | Fabricated Gyrokinetic Inverter (x2)
  6650 | -7/Factory         | Build established: Bothacker-Mutant
  7359 | -7/Factory         | Discovered new exit (range 5)
  7370 | -7/Factory         | Identified exit to Storage
  7546 | -7/Factory         | Build established: Hauler-Mutant
  7598 | -7/Factory         | Fabricated Hacking Suite?
  8388 | -7/Factory         | Discovered new exit (range 4)
  8404 | -7/Factory         | Identified exit to Factory
  8676 | -7/Factory         | Discovered new exit (range 14)
  8703 | -7/Factory         | Identified exit to Lower Caves
  9020 | -7/Factory         | Fabricated Imp. Flight Unit (x1)
  9155 | -7/Factory         | Fabricated Imp. Flight Unit?
  9272 | -7/Factory         | Fabricated Imp. Flight Unit (x1)
  9606 | -7/Factory         | Lost 6 parts (2p2n2w)
  9895 | -7/Factory         | Discovered exit to Factory (range 13)
  9962 | -7/Factory         | Identified exit to Garrison
  9964 | -7/Factory         | Entered Garrison
  9973 | -7/Garrison        | Expanded RIF knowledge: Watcher Feeds
 10104 | -7/Garrison        | Triggered checkpoint
 10156 | -7/Garrison        | Garrison Relay disabled
 10366 | -7/Garrison        | Triggered checkpoint
 10461 | -7/Garrison        | Build established: Bothacker-Mutant
 10478 | -7/Garrison        | Triggered checkpoint
 10525 | -7/Garrison        | Garrison Relay disabled
 10578 | -7/Garrison        | Discovered new exit (range 12)
 10600 | -7/Garrison        | Identified exit to Factory
 10602 | -7/Garrison        | Entered Factory
 10667 | -7/Factory         | Discovered exit to Lower Caves (range 12)
 10713 | -7/Factory         | Lost 3 parts (2n1w)
 10834 | -7/Factory         | Discovered exit to Storage (range 16)
 11124 | -7/Factory         | Fabricated Hacking Suite (x1)
 11222 | -7/Factory         | Discovered exit to Lower Caves (range 14)
 11358 | -7/Factory         | Entered another Factory area
 11358 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 11392 | -6/Factory         | Identified exit to Garrison
 11392 | -6/Factory         | Entered Garrison
 11431 | -6/Garrison        | Build established: Bothacker-Sprinter
 11435 | -6/Garrison        | Garrison Relay disabled
 11447 | -6/Garrison        | Triggered checkpoint
 11528 | -6/Garrison        | Triggered checkpoint
 11706 | -6/Garrison        | Discovered new exit (range 15)
 11709 | -6/Garrison        | Identified exit to Factory
 11711 | -6/Garrison        | Expanded RIF knowledge: Hotswap
 11722 | -6/Garrison        | Triggered checkpoint
 11766 | -6/Garrison        | Triggered checkpoint
 11816 | -6/Garrison        | Entered Factory
 11816 | -5/Factory         | Evolved 2 slots: Utility x2
 12037 | -5/Factory         | Build established: Hacker-Sprinter
 12061 | -5/Factory         | Fabricated Hacking Suite?
 12112 | -5/Factory         | Fabricated Imp. Flight Unit?
 12422 | -5/Factory         | Local fabrication network quarantined
 12443 | -5/Factory         | Identified exit to Garrison
 12444 | -5/Factory         | Entered Garrison
 12470 | -5/Garrison        | Triggered checkpoint
 12570 | -5/Garrison        | Garrison Relay disabled
 12696 | -5/Garrison        | Triggered checkpoint
 12767 | -5/Garrison        | Discovered new exit (range 10)
 12770 | -5/Garrison        | Triggered checkpoint
 12776 | -5/Garrison        | Triggered checkpoint
 12786 | -5/Garrison        | Garrison Relay disabled
 12854 | -5/Garrison        | Discovered new exit (range 12)
 12866 | -5/Garrison        | Triggered checkpoint
 12875 | -5/Garrison        | Expanded RIF knowledge: Command Fork
 12912 | -5/Garrison        | Garrison Relay disabled
 12939 | -5/Garrison        | Triggered checkpoint
 13040 | -5/Garrison        | Triggered checkpoint
 13192 | -5/Garrison        | Entered Factory
 13192 | -5/Factory         | Accompanied by 4 allies
 13280 | -5/Factory         | Garrison activated, responded to threat
 13434 | -5/Factory         | Discovered new exit (range 8)
 13639 | -5/Factory         | Fabricated Exp. Propulsion Shielding (x1)
 13717 | -5/Factory         | Fabricated Exp. Utility Shielding (x1)
 13749 | -5/Factory         | Spotted B-75 Beast
 13749 | -5/Factory         | Assimilated Beast 6a with formatsys_high
 13764 | -5/Factory         | Identified exit to Upper Caves
 14256 | -5/Factory         | Entered Upper Caves
 14256 | -5/Upper Caves     | Accompanied by 1 ally
 14371 | -5/Upper Caves     | Discovered new exit (range 8)
 14380 | -5/Upper Caves     | Entered another Upper Caves area
 14382 | -5/Upper Caves     | Learned Factory interactive machine intel
 14415 | -5/Upper Caves     | Discovered new exit (range 15)
 14440 | -5/Upper Caves     | Identified exit to Warlord
 14558 | -5/Upper Caves     | Entered Warlord
 14571 | -5/Warlord         | RIF detected upon attempting to enter Warlord's base
 14571 | -5/Warlord         | Attacked by Warlord forces
 14575 | -5/Warlord         | Spotted T4-ZVP(B)
 14575 | -5/Warlord         | Spotted E6-3K8(B)
 14598 | -5/Warlord         | Discovered new exit (range 12)
 14601 | -5/Warlord         | Entered Proximity Caves
 14999 | -4/Proximity Caves | Discovered new exit (range 8)
 15001 | -4/Proximity Caves | Entered Factory
 15001 | -4/Factory         | Evolved 2 slots: Utility x2
 15002 | -4/Factory         | Loaded intel: 48 interactive machine locations
 15166 | -4/Factory         | Discovered new exit (range 9)
 15326 | -4/Factory         | Identified exit to Upper Caves
 15326 | -4/Factory         | Identified exit to Extension
 15327 | -4/Factory         | Build established: Wizard-Sprinter
 15335 | -4/Factory         | Spotted B-86 Titan
 15352 | -4/Factory         | Discovered new exit (range 15)
 15434 | -4/Factory         | Fabricated Exp. Propulsion Shielding?
 15435 | -4/Factory         | Repaired Kinetic Spear
 15545 | -4/Factory         | Fabricated Exp. Propulsion Shielding (x1)
 15703 | -4/Factory         | Local fabrication network quarantined
 15747 | -4/Factory         | Fabricated Nuclear Pulse Array?
 15854 | -4/Factory         | Spotted B-86 Titan
 15869 | -4/Factory         | Entered Extension
 15896 | -4/Extension       | Central database locked down
 15979 | -4/Extension       | Identified exit to Cetus
 16014 | -4/Extension       | P-70 Sage assimilated allied 3J-WR2(g)
 16074 | -4/Extension       | Rescued a captive Derelict
 16118 | -4/Extension       | Rescued A7
 16135 | -4/Extension       | Spotted B-86 Titan
 16137 | -4/Extension       | Spotted B-86 Titan
 16330 | -4/Extension       | Energy Cycler disabled
 16333 | -4/Extension       | Destroyed 9 combat bots
 16341 | -4/Extension       | Extracted ID and sensor layout for unrecognized location from A7's data core
 16361 | -4/Extension       | Lost 5 parts (1n2u2w)
 16388 | -4/Extension       | Repaired Exp. Propulsion Shielding
 16425 | -4/Extension       | Repaired Cld. VTOL Module
 16451 | -4/Extension       | Discovered new exit (range 10)
 16460 | -4/Extension       | Entered Cetus
 16465 | -4/Cetus           | Spotted Cetus Guard
 16466 | -4/Cetus           | Spotted Cetus Guard
 16469 | -4/Cetus           | Spotted Cetus Guard
 16475 | -4/Cetus           | Spotted Cetus Guard
 16476 | -4/Cetus           | Core integrity fell below 50%
 16482 | -4/Cetus           | Discovered new exit (range 16)
 16499 | -4/Cetus           | Crushed by falling debris
 16500 | -4/Cetus           | System corruption reached 10%
 16522 | -4/Cetus           | Discovered new exit (range 16)
 16527 | -4/Cetus           | Spotted Cetus Guard
 16527 | -4/Cetus           | Spotted Cetus Guard
 16528 | -4/Cetus           | Spotted Cetus Guard
 16528 | -4/Cetus           | Spotted Cetus Guard
 16529 | -4/Cetus           | Discovered new exit (range 16)
 16530 | -4/Cetus           | Lost 6 parts (1p1n3u1w)
 16533 | -4/Cetus           | Entered Research
 16533 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 16534 | -3/Research        | Identified exit to Armory
 16622 | -3/Research        | Fabricated Cld. Nuclear Pulse Thruster?
 16688 | -3/Research        | Found Prototype Hackware
 16688 | -3/Research        | Identified Exp. Hacking Suite
 16719 | -3/Research        | Discovered new exit (range 12)
 16733 | -3/Research        | Entered another Research area
 16733 | -2/Research        | Evolved 2 slots: Utility x2
 16734 | -2/Research        | Identified exit to Testing
 16925 | -2/Research        | Identified exit to Garrison
 16927 | -2/Research        | Entered Garrison
 16929 | -2/Garrison        | Expanded RIF knowledge: Patrol Navigation
 16954 | -2/Garrison        | Triggered checkpoint
 16955 | -2/Garrison        | Garrison Relay disabled
 16977 | -2/Garrison        | Triggered checkpoint
 16979 | -2/Garrison        | Spotted B-90 Cyclops
 16981 | -2/Garrison        | Triggered checkpoint
 16997 | -2/Garrison        | Assimilated Cyclops 9a with formatsys_high
 17056 | -2/Garrison        | Lost 5 parts (1p3n1u)
 17073 | -2/Garrison        | Triggered checkpoint
 17087 | -2/Garrison        | Triggered checkpoint
 17105 | -2/Garrison        | Triggered checkpoint
 17112 | -2/Garrison        | Discovered new exit (range 10)
 17113 | -2/Garrison        | Core integrity fell below 50%
 17116 | -2/Garrison        | Entered Research
 17145 | -2/Research        | Lost 12 parts (2p5n4u1w)
 17297 | -2/Research        | Build established: Hacker-Mutant
 17430 | -2/Research        | Garrison activated, responded to threat
 17534 | -2/Research        | Core integrity fell below 20%
 17563 | -2/Research        | System corruption reached 10%
 17601 | -2/Research        | Lost 9 parts (6n2u1w)
 17615 | -2/Research        | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
17524_ Biometal Medium Treads destroyed.
17526_ K-01 Serf cleans the Graviton Restrictor.
17526_ K-01 Serf cleans the Potential Refractor.
17527_ Slug penetrates Potential Refractor. <x2>
17527_ Potential Refractor disabled.
17530_ Slug penetrates Wall.
17530_ K-01 Serf collects debris.
17530_ Slug penetrates Wall.
17541_ Relay Coupler [Brawler] destroyed.
17547_ Door malfunctions.
17547_ Penetrated by Slug. <x2>
17553_ Slug penetrates Wall. <x3>
17561_ Slug penetrates Potential Refractor. <x4>
17570_ Hacking Suite destroyed.
17575_ WZLQD&6G6ILTBKMOZXNOYFJBSZQIQWHOSRA TEK
17580_ Detecting nearby Garrison Access.
17604_ System corrupted: Component data lost.
17609_ Connecting with Terminal... <x2>
17613_ Penetrated by Slug.
17613_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
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|                          "" #     *  #???????????? |
|                     pp   "T +        #???????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           68
Energy Generation          36
Energy Capacity            750
Matter Stores              388
Matter Capacity            500
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       210
Jamming Range              12
Base Temperature (-)       200
Armor Coverage             225
Resistance: TH             30
Propulsion Shielding       90
Utility Shielding          90
Weapon Shielding           66
Thermal Conversion         90
Evasion (%)                65
Melee Accuracy             6
Recoil Reduction           6
Particle Charging          15
Offensive Hacking          54
Defensive Hacking          24
Relay Coupler Types        78
Relay Coupler Value        4

 Item Schematics 
-----------------
               Hacking Suite | -8/Materials | Hacked
            Imp. Flight Unit | -8/Materials | Hacked
      Imp. Matter Compressor | -5/Factory   | Scanalyzed
   Exp. Propulsion Shielding | -5/Factory   | Hacked
      Exp. Utility Shielding | -5/Factory   | Hacked
         Nuclear Pulse Array | -5/Factory   | Scanalyzed
     Lgt. Antimatter Reactor | -5/Factory   | Scanalyzed
      Nuclear Pulse Thruster | -5/Factory   | Scanalyzed
 Cld. Nuclear Pulse Thruster | -4/Extension | Hacked

 Robot Schematics 
------------------
 R-10 Processor | -5/Factory | Hacked

 Fabricated
------------
        Gyrokinetic Inverter | x2 | -7/Factory  | Preloaded
               Hacking Suite | x1 | -7/Factory  
            Imp. Flight Unit | x1 | -7/Factory  
            Imp. Flight Unit | x1 | -7/Factory  
            Imp. Flight Unit | x1 | -7/Factory  
               Hacking Suite | x1 | -7/Factory  
               Hacking Suite | x1 | -5/Factory  
            Imp. Flight Unit | x1 | -5/Factory  
   Exp. Propulsion Shielding | x1 | -5/Factory  
      Exp. Utility Shielding | x1 | -5/Factory  
   Exp. Propulsion Shielding | x1 | -4/Factory  
   Exp. Propulsion Shielding | x1 | -4/Factory  
         Nuclear Pulse Array | x2 | -4/Factory  
 Cld. Nuclear Pulse Thruster | x1 | -3/Research 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Assassin
Collateral Damage
Watch This!

 Challenges 
------------
None

 Game 
------
Seed              MediumColdMatrix
  Manual?         0
Play Time         05:23:56
  Cumulative      154.6 hours
  Start           2020.11.02 @ 21:23:16
  End             2020.11.04 @ 20:15:29
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          99
  Rogue           99
  Adventurer      0
  Explorer        0
Win Type          -
  Total           8
  Types           6/0/0/2/0/0/0/0/0
Lore%             48
Gallery%          72
Achievement%      61
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 37d7cc90-d049-4473-8633-b5d7683d1819