Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.23 @ 18:05:20 Player: King Assripper Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (29) 145 Value Destroyed (737) 737 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (828) 828 TOTAL SCORE: 3430 Bonus ------- Follower Combat Kills 228 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit Terrain Scan Processor Targeting Computer Hacking Drone Bay (1/1) > --- WEAPON (2) ------- Makeshift Laser Assault Rifle > --- INVENTORY (15) --- Improved Aluminum Leg Experimental Sensor Array Targeting Computer Armor Integrity Analyzer Bore Cannon Grenade Launcher Dirty Bomb Trap Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Terrain Scan Processor Targeting Computer Hacking Drone Bay > --- WEAPON ----------- Makeshift Laser Assault Rifle > --- INVENTORY -------- Improved Aluminum Leg Experimental Sensor Array Targeting Computer Armor Integrity Analyzer Bore Cannon Grenade Launcher Dirty Bomb Trap Dirty Bomb Trap [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Weapon Particle Cannon Energy Gun Makeshift Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 38 | 5 5 6 11 3 . 8 Power 7 | 1 1 1 1 1 . 2 Engine 6 | 1 1 . 1 1 . 2 Core 1 | . . 1 . . . . Reactor . | . . . . . . . Propulsion 12 | 2 . 3 3 1 . 3 Treads . | . . . . . . . Leg 12 | 2 . 3 3 1 . 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | . 2 1 4 1 . 1 Device 4 | . 1 1 . 1 . 1 Storage 3 | . 1 . 2 . . . Processor 2 | . . . 2 . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 10 | 2 2 1 3 . . 2 Energy Gun 3 | 1 . 1 . . . 1 Energy Cannon 5 | . 2 . 3 . . . Ballistic Gun 2 | 1 . . . . . 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 6 | . . 1 . . . 5 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . . 1 Utility 1 | . . . . . . 1 Weapon 3 | . . 1 . . . 2 Highest Loss Streak 5 | . . 1 . . . 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 88 98 92 100 100 92 Engine 9 | . 14 4 8 11 11 6 Core 1 | . . 9 3 . . . Leg 22 | . 28 28 22 22 22 21 Device 10 | . 8 14 11 11 11 10 Storage 11 | . 8 14 10 11 11 11 Processor 17 | . . . 14 22 22 22 Energy Gun 1 | . 1 . 3 . . 3 Energy Cannon 20 | . 24 26 18 22 22 12 Ballistic Gun 1 | . 1 . . . . 4 Naked Turns . | . . . . . . . Heaviest Build 34 | 6 12 14 34 34 32 32 Greatest Support 30 | 20 20 20 23 23 23 30 Greatest Overweight (x) 2 | . . . 1 1 1 2 Average Overweight (x) . | . . . . 1 1 . Largest Inventory Capacity 15 | 5 5 5 15 15 15 15 Average Capacity 12 | 5 5 5 6 15 15 15 Most Carried 11 | 5 5 5 7 6 6 11 Average Carried 5 | 1 4 4 5 5 5 8 Final Capacity 15 | 5 5 5 15 15 15 15 Final Carried 7 | 1 5 5 6 5 6 7 Class Distribution -------------------- 65% | Scavenger-Mutant 34% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Matter Collected 573 | 200 13 129 120 40 . 71 Remotely . | . . . . . . . Salvage Created 891 | 31 37 282 476 65 . . Parts 54 | 2 5 18 20 9 . . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 5 | . . . . . . 5 Prevented 4 | . . . . . . 4 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 26 | 1 3 7 11 4 . . Guns 2 | 1 . . 1 . . . Cannons 23 | . 3 6 10 4 . . Classes Destroyed 7 | 1 1 2 3 . . . Worker 1 | . . 1 . . . . Builder 1 | . . 1 . . . . Mechanic 1 | . . . 1 . . . Swarmer 10 | . 3 3 . 4 . . Grunt 13 | 1 . 4 8 . . . Duelist 1 | . . . 1 . . . Sentry 2 | . . . 2 . . . Best Kill Streak 4 | 1 3 4 4 4 . . Combat Bots Only 4 | 1 3 3 4 4 . . Max Kills in Single Turn 1 | 1 1 1 1 1 . . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Damage Taken 2004 | 41 163 393 468 313 . 626 Core 542 | 10 41 79 139 82 . 191 Absorbed by Shields . | . . . . . . . Core Remaining (%) 72 | 96 . 48 . . . . Volleys Fired 81 | 4 7 25 30 10 . 5 Largest 2 | 2 2 2 2 2 . 2 Hottest 136 | 60 120 120 136 136 . 136 Shots Fired 157 | 8 14 49 56 20 . 10 Gun 18 | 8 . . 8 . . 2 Cannon 139 | . 14 49 48 20 . 8 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 6 | 4 . . . . . 2 Thermal 151 | 4 14 49 56 20 . 8 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 12 | 4 3 8 12 6 . 9 Robot Miss Streak 6 | 1 6 6 2 4 . 1 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 97 | 6 4 28 40 10 . 9 Core Hits 39 | 2 3 10 17 4 . 3 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . 1 1 . . . Burn 1 | . . . 1 . . . Meltdown 1 | . . 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1916 | 67 90 546 796 249 . 168 Guns 190 | 67 . . 106 . . 17 Cannons 1723 | . 90 543 690 249 . 151 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 3 | . . 3 . . . . Kinetic 51 | 34 . . . . . 17 Thermal 1862 | 33 90 543 796 249 . 151 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 2 | . . . . 2 . . Projectiles 2 | . . . . 2 . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 2 | . . 2 . . . . Kicked 2 | . . 2 . . . . Crushed . | . . . . . . . Highest Temperature 198 | 18 190 197 197 198 . 60 Average Temperature 101 | 13 100 128 86 138 . 19 Received Heat Transfer 471 | 24 24 150 249 . . 24 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . 2 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 8 | . 1 3 4 . . . Heat Transferred 3738 | 75 185 1147 1628 444 . 259 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Peak Influence 266 | 20 98 167 266 148 . . Initial 58 | . 13 37 15 58 . . Average 91 | 4 27 102 115 131 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 95 | 100 100 100 87 100 . . Level 1 4 | . . . 12 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 1 . 2 . . . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 43 | 1 7 7 16 4 . 8 Peak Tracking Total 5 | 1 3 3 5 4 . 2 Tactical Retreats 3 | . 1 . 2 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed 1 | . . . . . . 1 Triggered . | . . . . . . . Most Traps Carried 2 | . . . . . . 2 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Machines Accessed 1 | . . . 1 . . . Terminals 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 2 | . . . 2 . . . Successful 2 | . . . 2 . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 3 | . . . . . 3 . Terminals 2 | . . . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . . . 2 . . . Record 2 | . . . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Total Allies 6 | . . . . . 6 . Largest Group 6 | . . . . . 6 5 Highest-Rated Group 217 | . . . . . 217 187 Highest-Rated Ally 41 | . . . . . 41 41 Total Orders . | . . . . . . . Ally Attacks 46 | . . . . . . 46 Total Damage 1299 | . . . . . . 1299 Kills 7 | . . . . . . 7 Allies Corrupted 2 | . . . . . . 2 Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 5 | . . 1 . . 2 2 Drone Launches 1 | . . . . . . 1 Drone Recoveries 1 | . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Turns Passed 5346 | 67 283 574 550 115 2609 1148 Spaces Moved 2885 | 57 206 347 272 38 1372 593 Core 50 | 50 . . . . . . Treads . | . . . . . . . Legs 2835 | 7 206 347 272 38 1372 593 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 190 190 120 Average Speed 164 | 58 120 120 131 190 190 171 Slowest Speed 260 | 120 120 120 190 190 190 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 6 24 56 22 8 90 49 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 5 | . . 1 . . 3 1 Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Total 3331 | 82 227 459 413 61 1375 714 Wait 250 | 11 2 59 73 8 3 94 Move 2879 | 56 205 346 271 37 1371 593 Hop . | . . . . . . . Pick Up 50 | 6 7 11 15 1 1 9 Fast Attach 1 | . . 1 . . . . Attach 15 | 5 2 1 3 . . 4 Detach . | . . . . . . . Swap 22 | . 3 4 8 3 . 4 Drop 30 | . 1 10 13 2 . 4 Fire 81 | 4 7 25 30 10 . 5 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . . 2 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 1 | . . . . . . 1 Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Min x2 / [*Sto]) -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 30 | -11/Junkyard | Discovered new exit (range 8) 68 | -11/Junkyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 8) 343 | -10/Materials | Build established: Mutant 351 | -10/Materials | Entered Mines 426 | -10/Mines | Discovered new exit (range 4) 594 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 597 | -10/Mines | Found Prototype Device 745 | -10/Mines | Learned 2 Materials zone layouts 841 | -10/Mines | Core integrity fell below 50% 884 | -10/Mines | Discovered new exit (range 5) 925 | -10/Mines | Entered Materials 925 | -9/Materials | Evolved 2 slots: Utility x2 925 | -9/Materials | Discovered new exit (range 15) 926 | -9/Materials | Identified exit to Mines 1391 | -9/Materials | Discovered exit to Mines (range 12) 1475 | -9/Materials | Entered Mines 1498 | -9/Mines | Core integrity fell below 50% 1585 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1590 | -9/Mines | Entered Zion 1793 | -7/Zion | Learned location of 1 exit from Factory 1818 | -7/Zion | Build established: Scavenger-Mutant 1854 | -7/Zion | Identified exit to Deep Caves 1943 | -7/Zion | Received a hallucinogenic algorithm 2502 | -7/Zion | Given the Hacking Drone Bay 2505 | -7/Zion | Found Prototype Device 2886 | -7/Zion | Imprinted 2888 | -7/Zion | Declared Zion's savior 3417 | -7/Zion | Gained Derelict followers 3962 | -7/Zion | Discovered new exit (range 16) 4199 | -7/Zion | Entered Proximity Caves 4199 | -6/Proximity Caves | Accompanied by 5 allies 4201 | -6/Proximity Caves | Spotter reported a threat 4671 | -6/Proximity Caves | Spotted B-75 Beast 4685 | -6/Proximity Caves | Allies destroyed B-75 Beast 4790 | -6/Proximity Caves | Learned Factory security intel 4850 | -6/Proximity Caves | Core integrity fell below 20% 4886 | -6/Proximity Caves | Lost 5 parts (1p1n1u2w) 4949 | -6/Proximity Caves | Identified Hacking Drone Bay 5117 | -6/Proximity Caves | Learned Factory emergency access door positions 5141 | -6/Proximity Caves | Build established: Mutant 5347 | -6/Proximity Caves | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- The Mak. Laser is "overloadable", activating it again increases its power for an additional resource cost, and may have unintended consequences. 04949_ Identified Hacking Drone Bay. 04951_ Hacking Drone released from Hacking Drone Bay. You have a new controllable ally. Review and give out orders from the Allies menu (F6). 04952_ Hacking Drone unable to find more targets on Outpost Terminal. Use the buttons at the bottom right of the parts list, or press c/e/w/q, to visualize various stats related to parts and inventory items. 05005_ 2M-KD9(M) system terminally corrupted. 05024_ X1-HAI(M) system terminally corrupted. 05030_ Hacking Drone retrieved by Hacking Drone Bay. 05046_ Acquired 30 matter. Experienced players can activate Tactical HUD mode in the options menu, or press Ctrl-F7, for more detailed HUD info. 05117_ Acquired derelict log, extracted data. Data stored: Factory emergency access points. 05333_ Dropped Dirty Bomb Trap. 05333_ Installed Dirty Bomb Trap. 05337_ Emergency Access malfunctions. 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