Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.26 @ 12:27:57 Player: DaddyWalrus Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (271) 1355 Value Destroyed (12433) 12433 Prototype IDs (15) 300 Alien Tech Used (6) 1200 Bonus (8341) 8341 TOTAL SCORE: 31929 Bonus ------- High Alert Combat Kills 2170 Follower Combat Kills 40 Entered Garrisons 200 Used RIF Installer 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Friendly Fire -69 Cogmind --------- Core Integrity 0/1600 Matter 285/300 Energy 86/100 System Corruption 9% Temperature Cool (0) Movement Core (100) Ox1 Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (12) ----- Advanced Target Analyzer Improved Core Analyzer > --- WEAPON (4) ------- Force Lance > --- INVENTORY (4) ---- Subatomic Replicator Sigix Containment Pod Peak State ------------ > --- POWER ------------ Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Medium Treads Improved Heavy Treads Biometal Heavy Treads Biometal Leg Biometal Leg > --- UTILITY ---------- Experimental Coolant Injector Medium Storage Unit Large Storage Unit Energy Well Advanced Visual Processing Unit Advanced Targeting Computer Advanced Target Analyzer Advanced Phase Shifter Phase Armor > --- WEAPON ----------- KE Penetrator KE Penetrator Core Stripper > --- INVENTORY -------- Micro Fission Core Light Quantum Reactor Experimental Matter Compressor Phase Redirector Subatomic Replicator Gamma Rifle Heavy Machine Gun Railgun Smartbomb Launcher Advanced Remote Datajack Force Lance [Rating: 185] Favorites ----------- Power Antimatter Reactor Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Myomer Leg Treads Advanced Treads Leg Myomer Leg Wheel Armored Huge Wheel Flight Unit Nuclear Pulse Array Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Artifact Phase Armor Weapon KE Penetrator Energy Gun Gamma Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun KE Penetrator Ballistic Cannon Assault Cannon Launcher Rocket Array Special Weapon Improved Plasma Cutter Impact Weapon Heavy Flail Slashing Weapon Great Axe Piercing Weapon Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Qua Acc Slots Evolved 18 | . . 2 2 2 . . . . . . 2 2 . . 2 2 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . 1 . . Propulsion 5 | . . . . . . . . . . . 2 . . . 1 1 1 . . Utility 10 | . . 1 2 2 . . . . . . . 1 . . 1 1 . . 2 Weapon 2 | . . 1 . . . . . . . . . 1 . . . . . . . Parts Attached 427 | 7 7 10 8 4 22 22 12 3 . 7 5 8 . 3 73 26 90 96 24 Power 43 | 1 . 1 1 . 1 2 3 . . . . 1 . 1 7 3 9 12 1 Engine 6 | 1 . 1 1 . 1 . 1 . . . . 1 . . . . . . . Core 10 | . . . . . . 2 2 . . . . . . 1 4 . 1 . . Reactor 27 | . . . . . . . . . . . . . . . 3 3 8 12 1 Propulsion 88 | 2 2 3 1 2 4 1 1 . . . 1 4 . . 16 8 10 28 5 Treads 27 | . 2 3 1 2 2 . . . . . . 3 . . 5 . 8 1 . Leg 35 | . . . . . 2 . . . . . . . . . 1 . . 27 5 Wheel 10 | 2 . . . . . 1 1 . . . 1 1 . . 4 . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 16 | . . . . . . . . . . . . . . . 6 8 2 . . Utility 132 | 2 3 2 3 2 4 6 1 . . 3 1 1 . 2 33 12 33 14 10 Device 67 | . . . . 2 1 4 . . . 1 1 . . . 13 10 20 8 7 Storage 14 | 2 3 . . . . . . . . . . . . . 3 1 5 . . Processor 28 | . . . 2 . 1 1 . . . 1 . . . 2 12 1 3 2 3 Hackware 1 | . . . . . . . . . . . . . . . 1 . . . . Protection 18 | . . 2 1 . 2 1 1 . . 1 . 1 . . 4 . 5 . . Artifact 4 | . . . . . . . . . . . . . . . . . . 4 . Weapon 164 | 2 2 4 3 . 13 13 7 3 . 4 3 2 . . 17 3 38 42 8 Energy Gun 42 | . . 1 . . 4 3 . . . . 1 . . . 7 . 23 2 1 Energy Cannon 17 | . . . . . . . . . . . . 1 . . 1 1 6 7 1 Ballistic Gun 66 | 2 1 2 2 . 7 6 5 1 . 2 . . . . 2 . 7 25 4 Ballistic Cannon 4 | . . 1 1 . 1 . . . . . . . . . 1 . . . . Launcher 13 | . 1 . . . 1 3 2 2 . 2 . 1 . . . . 1 . . Special Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . Impact Weapon 4 | . . . . . . 1 . . . . 2 . . . . . . 1 . Slashing Weapon 2 | . . . . . . . . . . . . . . . . 2 . . . Piercing Weapon 14 | . . . . . . . . . . . . . . . 5 . . 7 2 Special Melee Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . Unidentified Prototypes 20 | . . . . . . 1 . . . . . . . . 2 2 7 7 1 Parts Lost 135 | . . 1 2 4 8 4 6 . . 5 4 10 . . 23 8 22 11 27 Power 20 | . . . . 1 . 1 2 . . 1 . 1 . . 4 2 4 1 3 Propulsion 35 | . . . . 2 1 . 1 . . . . 4 . . 7 3 4 4 9 Utility 36 | . . . . . 2 1 1 . . 2 1 2 . . 7 1 7 2 10 Weapon 44 | . . 1 2 1 5 2 2 . . 2 3 3 . . 5 2 7 4 5 Highest Loss Streak 19 | . . 1 2 4 2 3 5 . . 2 4 5 . . 7 5 12 3 19 Average Slot Usage (%) 82 | . 100 100 99 98 96 88 90 92 92 85 79 50 . 3 56 82 83 90 68 Engine 2 | . 14 11 9 6 7 . . . . . . . . . . . . . . Core 1 | . . . . . . 5 5 7 7 2 . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . 2 3 7 7 5 Treads 8 | . 25 22 18 15 9 3 . . . . . 10 . . 7 . 12 5 . Leg 3 | . . . . . 5 . . . . . . . . . . . . 19 17 Wheel 1 | . 2 . . . . 5 7 7 7 7 13 3 . . . . . . . Flight 1 | . . . . . . . . . . . . . . . 2 16 6 . . Device 9 | . . . . 15 12 9 23 23 23 16 6 4 . . 3 8 14 13 13 Storage 12 | . 28 22 18 15 15 15 15 15 15 15 13 10 . . 2 6 9 9 5 Processor 11 | . . . 17 15 18 14 7 7 7 10 13 6 . 2 17 29 13 13 16 Protection 4 | . . 11 9 7 3 7 7 7 7 9 12 4 . . 5 . 1 . . Energy Gun 3 | . . . . . 9 11 . . . . . . . . 3 . 7 . . Ballistic Gun 11 | . 27 23 16 14 11 11 21 15 15 16 12 . . . 2 3 1 11 7 Ballistic Cannon 1 | . . 8 10 7 . . . . . . . . . . 1 . . . . Naked Turns 419 | . . . . . . . . . . . . 14 367 38 . . . . . Heaviest Build 131 | 15 71 83 91 93 120 120 94 92 92 92 87 82 . 7 82 55 107 131 107 Greatest Support 275 | 20 40 44 44 44 44 42 28 28 28 28 56 65 3 3 156 60 275 206 187 Greatest Overweight (x) 16 | 3 1 1 2 2 8 4 3 3 3 3 1 3 . 2 7 1 . 4 16 Average Overweight (x) . | . . 1 1 1 2 3 2 3 3 2 1 . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 4 4 12 8 18 14 14 Average Capacity 14 | 6 9 20 20 20 20 20 20 20 20 20 20 19 4 4 6 8 11 14 10 Most Carried 20 | 5 11 20 20 19 20 20 20 20 20 20 16 15 4 4 8 8 16 14 14 Average Carried 13 | 2 8 18 19 17 18 19 17 19 20 18 15 11 2 3 4 6 10 12 9 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 4 4 4 8 8 14 14 4 Final Carried 20 | 5 11 20 20 16 20 20 20 20 20 17 15 2 3 4 8 8 7 14 3 Class Distribution -------------------- 29% | Scavenger-Gunner 21% | Hauler-Gunner 15% | Mutant 9% | Scavenger-Mutant 8% | Hauler-Tank 7% | Hauler-Mutant 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Hauler-Tank | -9/Materials Hauler-Gunner | -8/Materials Hauler-Gunner | -7/Factory Hauler-Gunner | -7/Garrison Hauler-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Hauler-Gunner | -7/Zion Hauler-Gunner | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Scavenger-Sprinter | -3/Research Scavenger-Gunner | -2/Research Scavenger-Gunner | -2/Quarantine Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Qua Acc Matter Collected 10312 | 278 198 655 373 . 631 1033 441 74 . 533 19 91 119 20 928 245 1955 2287 432 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 15173 | 89 433 643 408 97 506 937 347 . . 538 19 177 . . 1871 1238 3644 3289 937 Parts 704 | 2 26 36 25 5 32 60 20 . . 13 . 8 . . 72 56 166 157 26 Haulers Intercepted 3 | . . . . . . 1 . . . . . . . . 1 . 1 . . Recyclers Shooed 7 | . 1 . 1 . . . . . . . . . . . 1 1 . 2 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . 11 . . 8 . . . . . . . . . Prevented 8 | . . . . . . . . . . 8 . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Qua Acc Combat Hostiles Destroyed 206 | . 13 15 8 2 18 15 13 . . 10 . 3 . . 18 13 36 36 6 Melee 24 | . . . . . . . . . . . . . . . 8 13 3 . . Guns 117 | . 11 9 4 2 10 14 5 . . 5 . . . . 5 . 22 26 4 Cannons 33 | . . 6 4 . 4 . . . . . . 2 . . 2 . 3 10 2 AOE 22 | . 2 . . . 4 1 8 . . 5 . 1 . . . . 1 . . Classes Destroyed 16 | 1 4 2 1 . 1 4 . . . . . . . . . . 1 2 . Worker 11 | . . 1 1 . . 1 . . . . 1 1 . . 1 2 . 1 2 Builder 11 | . . . 1 . . 3 . . . . . 2 . . 1 . 1 3 . Tunneler 5 | . . . . . . 3 . . . . . . . . 2 . . . . Hauler 3 | . . . . . . 1 . . . . . . . . 1 . 1 . . Recycler 20 | 1 1 1 1 . . . . . . . . . . . 3 3 4 3 3 Operator 5 | . 2 1 . . . . . . . . . . . . 1 . 1 . . Watcher 8 | . 1 1 2 . . . . . . . . . . . 1 . 2 1 . Swarmer 47 | . 8 1 3 . 13 2 8 . . . . . . . . 5 3 4 . Saboteur 1 | . . . . . . . . . . . . . . . . . . 1 . Grunt 75 | . 5 10 2 1 3 7 2 . . 8 . . . . 9 3 11 12 2 Brawler 6 | . . . . . . 1 1 . . 1 . . . . . . 1 2 . Duelist 1 | . . . . . . . . . . . . . . . . . 1 . . Researcher 2 | . . . . . . . . . . . . . . . . . . 2 . Sentry 27 | . . 4 3 1 1 3 . . . 1 . 1 . . 3 4 6 . . Hunter 15 | . . . . . 1 1 1 . . . . . . . 4 . . 5 3 Programmer 34 | . . . . . . 1 1 . . . . 2 . . 2 1 14 12 1 Packrat 1 | . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 8 | 1 3 3 4 2 7 4 4 . . 4 1 4 . . 4 8 6 6 6 Combat Bots Only 7 | . 3 2 3 2 7 2 4 . . 4 . 2 . . 4 5 6 6 3 Max Kills in Single Turn 4 | 1 2 1 1 1 2 2 4 . . 2 1 2 . . 1 1 2 2 2 Gunslinging 1 | . 1 . . . 1 . . . . . . . . . . . . 1 1 Exploded 4 | . 1 . . . 2 1 4 . . 2 . 1 . . . . 1 . . Melee 1 | . . . . . . . . . . . . . . . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Qua Acc Damage Taken 30261 | . 377 694 354 945 1309 1265 576 . . 1016 213 1699 171 . 4744 1075 6998 4485 4340 Core 4744 | . 39 59 29 126 160 105 79 . . 203 21 410 171 . 936 161 262 383 1600 Absorbed by Shields 323 | . . . . . . . . . . . . . . . . . 323 . . Reduced by Siege Mode 1265 | . . . . . . . . . . . . . . . . . 1151 114 . Redirected to Core 129 | . . . . . . . . . . . . . . . . . . 129 . Core Remaining (%) 66 | 100 84 85 94 . . . . . . 3 97 . . 41 18 87 . 52 . Volleys Fired 599 | 4 63 60 34 7 49 73 22 . . 26 1 10 . . 38 . 98 87 27 Largest 4 | 2 2 3 3 3 3 3 3 . . 3 2 2 . . 4 . 4 4 4 Hottest 338 | 40 50 96 111 90 143 190 126 . . 96 51 93 . . 275 . 338 308 306 Shots Fired 1753 | 8 126 180 100 19 142 198 65 . . 70 2 15 . . 105 . 330 297 96 Gun 1439 | 8 121 127 57 12 129 196 62 . . 61 2 . . . 74 . 283 223 84 Cannon 288 | . . 53 43 7 11 . . . . . . 10 . . 31 . 47 74 12 Launcher 26 | . 5 . . . 2 2 3 . . 9 . 5 . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 1196 | 8 121 177 100 19 119 127 54 . . 61 2 . . . 40 . 77 212 79 Thermal 229 | . . 3 . . 11 39 8 . . . . 10 . . 7 . 60 74 17 Explosive 26 | . 5 . . . 2 2 3 . . 9 . 5 . . . . . . . Electromagnetic 302 | . . . . . 10 30 . . . . . . . . 58 . 193 11 . Robot Hit Streak 55 | 3 8 15 13 24 24 14 16 . . 17 . 11 . . 44 . 54 55 14 Robot Miss Streak 6 | 2 4 5 3 . 3 5 3 . . 2 . 1 . . 1 . 3 6 3 Penetration Max 1 | . . . . . . . . . . . . . . . 1 . 1 1 1 Secondary Targets 19 | . 1 . . . 2 . 2 . . 2 . . . . . . 5 5 2 Max Gunslinging Chain 2 | . 1 . . . 1 . 1 . . 1 . . . . . . 1 1 2 Shots Hit Robots 1323 | 4 78 124 66 17 89 141 45 . . 50 3 31 . . 122 36 282 170 65 Core Hits 576 | 2 36 42 26 7 39 53 29 . . 34 . 12 . . 52 24 105 85 30 Critical Hits 70 | . 1 1 1 . . 2 . . . 1 . . . . 9 4 15 26 10 Critical Kills 30 | . . 1 . . . 1 . . . . . . . . 4 4 3 16 1 Critical Parts Destroyed 40 | . 1 . 1 . . 1 . . . 1 . . . . 5 . 12 10 9 Melee Attacks 163 | . . . . . . 1 . . . . 5 24 . . 47 38 25 22 1 Impact 30 | . . . . . . 1 . . . . 5 24 . . . . . . . Slashing 13 | . . . . . . . . . . . . . . . . 4 9 . . Piercing 120 | . . . . . . . . . . . . . . . 47 34 16 22 1 Sneak Attacks 16 | . . . . . . 1 . . . . 1 1 . . 6 5 2 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . . . Follow-up Attacks 7 | . . . . . . . . . . . . . . . . 2 5 . . Damage Inflicted 33558 | 38 820 1374 941 295 1482 2195 1065 . . 1373 154 913 . . 4694 2746 7860 5472 2136 Guns 18227 | 38 554 700 437 177 1124 1989 564 . . 653 . . . . 1494 . 5330 3389 1778 Cannons 5769 | . . 639 489 118 166 . . . . . . 235 . . 965 . 786 2025 346 Explosions 2586 | . 256 . . . 192 115 501 . . 720 . 259 . . 36 . 506 1 . Melee 6793 | . . . . . . 63 . . . . 154 419 . . 2172 2746 1182 57 . Ramming 183 | . 10 35 15 . . 28 . . . . . . . . 27 . 56 . 12 Kinetic 13965 | 38 554 1296 926 295 1072 984 387 . . 653 . . . . 1108 . 1867 3101 1684 Thermal 5871 | . . 43 . . 125 846 177 . . . . 235 . . 219 . 1761 2025 440 Explosive 1954 | . 256 . . . 192 26 501 . . 720 . 259 . . . . . . . Electromagnetic 4792 | . . . . . 93 248 . . . . . . . . 1168 . 2994 289 . Impact 636 | . . . . . . 63 . . . . 154 419 . . . . . . . Slashing 336 | . . . . . . . . . . . . . . . . 96 240 . . Piercing 5821 | . . . . . . . . . . . . . . . 2172 2650 942 57 . Highest Corruption 51 | . . . . 12 12 17 19 19 19 25 . 2 2 2 6 . 35 51 9 Average Corruption 15 | . . . . 12 12 12 18 19 19 21 . 1 2 2 3 . 11 30 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Effects 659 | . . . . 1 64 92 40 12 13 59 . 1 3 . 31 . 119 211 13 Message Errors 76 | . . . . . 8 9 7 3 2 4 . . 1 . 11 . 10 19 2 Matter Fused 80 | . . . . . 10 15 5 2 2 9 . . . . 4 . 14 18 1 Heat Flow Errors 61 | . . . . . 7 7 1 2 1 6 . 1 . . 5 . 13 16 2 Energy Discharges 34 | . . . . . 3 4 2 1 2 4 . . 1 . 2 . 3 12 . Parts Rejected 4 | . . . . . . . . . . . . . . . 1 . 1 2 . Data Loss (minor) 51 | . . . . 1 4 11 2 1 1 3 . . 1 . 3 . 5 15 4 Data Loss (major) 16 | . . . . . 2 1 4 . 1 3 . . . . 1 . 3 1 . Misfires 18 | . . . . . 5 4 1 . . 1 . . . . . . 3 3 1 Alerts 7 | . . . . . 1 1 . 1 . 2 . . . . . . 1 1 . Misdirections 61 | . . . . . . 15 5 2 4 6 . . . . . . 7 22 . Targeting Errors 208 | . . . . . 19 24 12 . . 17 . . . . 3 . 48 83 2 Weapon Failures 43 | . . . . . 5 1 1 . . 4 . . . . 1 . 11 19 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 678 | . 9 . 39 . . 33 15 . . 4 72 50 . . 132 224 31 69 . Projectiles 158 | . . . 39 . . . . . . . . 15 . . 37 . 29 38 . Explosions 59 | . 9 . . . . . 15 . . 4 . . . . . . . 31 . Melee 461 | . . . . . . 33 . . . . 72 35 . . 95 224 2 . . Knockbacks 27 | . . 5 8 . 1 . . . . . 1 . . . 11 . 1 . . Impact 2 | . . . . . . . . . . . 1 . . . . . 1 . . Kinetic 21 | . . 5 6 . 1 . . . . . . . . . 9 . . . . Secondary 4 | . . . 2 . . . . . . . . . . . 2 . . . . Self-Inflicted Damage 370 | . . . . . . 13 37 . . 18 . 3 . . 1 . 87 121 90 Shots 9 | . . . . . . . 2 . . 1 . 1 . . . . 1 3 1 Rammed 19 | . 3 3 3 . . 2 . . . . . . . . 3 . 4 . 1 Targets Rammed 22 | . 3 3 3 . . 3 . . . . . . . . 4 . 5 . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . . . . . 1 . . . . . . . . 1 . 1 . . Highest Temperature 564 | . 20 307 312 183 433 326 243 199 67 187 . 120 . . 349 . 287 197 564 Average Temperature 92 | . 7 79 115 100 128 72 61 111 40 50 . 66 . . 101 . 94 67 140 Received Heat Transfer 4431 | . 72 264 135 156 333 441 144 . . 330 72 360 27 . 861 192 612 162 270 Effects 15 | . . 1 1 . 2 7 . . . . . . . . 2 . . . 2 Shutdowns 3 | . . . . . 1 1 . . . . . . . . . . . . 1 Energy Bleed 1 | . . 1 . . . . . . . . . . . . . . . . . Interference 9 | . . . 1 . . 6 . . . . . . . . 2 . . . . Matter Decay 1 | . . . . . 1 . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . 1 Siege Activations 16 | . . . . . . . . . . . . . . . . . 11 5 . Total Turns 371 | . . . . . . . . . . . . . . . . . 276 95 . Longest Duration 75 | . . . . . . . . . . . . . . . . . 75 28 . Robots Corrupted 11 | . . . . . . . . . . . . . . . 3 . 8 . . Combat Hostiles 10 | . . . . . . . . . . . . . . . 3 . 7 . . Parts Fried 39 | . . . . . . . . . . . 1 4 . . 3 . 31 . . Impact Corruptions 6 | . . . 1 . . 1 . . . . 2 1 . . 1 . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 20 | . . . . . . 1 4 . . . . 1 . . . 1 8 2 3 Heat Transferred 7224 | . . 111 . . 296 1775 350 . . . . 333 . . 309 . 1941 1702 407 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . 2 . . . . . . . . 1 . 2 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Qua Acc Peak Influence 1047 | 5 300 242 336 94 594 562 . . . . 80 157 . . 678 535 897 1047 841 Initial 609 | . 3 34 69 29 37 311 . . . . 69 24 . . 48 353 204 438 609 Average 371 | 1 136 103 158 45 427 430 . . . . 71 41 . . 371 377 349 646 713 Maximum Alert Level 3 | . 1 1 1 . 2 2 . . . . . . . . 2 2 3 3 3 Low Security (%) 32 | 100 84 88 66 100 12 . . . . . 100 100 . . 23 . 34 . . Level 1 20 | . 15 11 33 . 15 27 . . . . . . . . 30 60 33 8 . Level 2 35 | . . . . . 71 72 . . . . . . . . 45 39 19 58 43 Level 3 10 | . . . . . . . . . . . . . . . . . 11 32 56 Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 54 | . 3 5 1 1 . 5 . . . . . 2 . . 7 . 12 12 6 Investigation 8 | . 1 3 1 . . 1 . . . . . . . . 1 . . 1 . Extermination 15 | . . . . . . 1 . . . . . 1 . . 1 . 6 5 1 Reinforcement 19 | . 2 2 . . . 2 . . . . . 1 . . 5 . 1 4 2 Assault 7 | . . . . . . . . . . . . . . . . . 2 2 3 Garrison 5 | . . . . 1 . 1 . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . . . 1 . . 2 . . 1 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Qua Acc Distress Signals 13 | . 1 2 . . . . . . . . . . . . 7 . 1 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 410 | . 27 27 16 6 19 28 13 . . 10 2 6 3 . 73 13 69 52 46 Peak Tracking Total 15 | . 3 2 6 5 7 4 4 . . 4 1 5 2 . 12 5 9 7 15 Tactical Retreats 39 | . . . 1 . 1 1 . . . . . . 1 . 16 . 9 . 10 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Qua Acc Traps Triggered 24 | . . . 1 . 5 . . . . . . 1 . . 5 1 2 4 5 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . 2 . 1 . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Qua Acc Machines Disabled 23 | . . 3 . . . 3 . . . . . 1 . . 1 . 1 12 2 Max in Single Turn 2 | . . 1 . . . 2 . . . . . 1 . . 1 . 1 2 1 Garrison Access 4 | . . . . . . 3 . . . . . . . . 1 . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Qua Acc Machines Accessed 32 | . 2 7 2 1 . 5 1 . . . . . 1 . 3 2 3 4 1 Terminals 19 | . 2 4 1 . . 1 . . . . . . . . 2 2 3 4 . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . 1 . . . . . . . . . . . . . . . 1 Scanalyzers 3 | . . 2 . . . 1 . . . . . . . . . . . . . Garrison Access 5 | . . . . 1 . 3 . . . . . . . . 1 . . . . Total Hacks 64 | . 6 22 4 1 . 8 1 . . . . . 2 . 5 5 3 6 1 Successful 39 | . 4 12 3 1 . 7 1 . . . . . 2 . 2 3 . 3 1 Failed 25 | . 2 10 1 . . 1 . . . . . . . . 3 2 3 3 . Catastrophic 5 | . . 1 . . . 1 . . . . . . . . 1 . 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 35 | . 5 12 3 . . 2 . . . . . . . . 4 5 3 1 . Terminals 42 | . 6 13 3 . . 2 . . . . . . . . 4 5 3 6 . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . 3 . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . 1 . . . . . . . . . . . . . . . 1 Scanalyzers 9 | . . 6 . . . 3 . . . . . . . . . . . . . Garrison Access 5 | . . . . 1 . 3 . . . . . . . . 1 . . . . Terminal Hacks 11 | . 2 1 1 . . . 1 . . . . . 2 . . 1 . 3 . Record 4 | . . . . . . . . . . . . . 2 . . . . 2 . Part Schematic 1 | . 1 . . . . . . . . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . . . . Open Door 2 | . . . . . . . 1 . . . . . . . . . . 1 . Unreport Threat 3 | . . 1 1 . . . . . . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . . . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . 1 . . . . . . . . . . . . . . . 1 Report Inventory 2 | . . . 1 . . . . . . . . . . . . . . . 1 Scanalyzer 9 | . . 6 . . . 3 . . . . . . . . . . . . . Insert Component 4 | . . 3 . . . 1 . . . . . . . . . . . . . Analyze 5 | . . 3 . . . 2 . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . 1 . 3 . . . . . . . . 1 . . . . Unlock Access 1 | . . . . 1 . . . . . . . . . . . . . . . Seal Access 4 | . . . . . . 3 . . . . . . . . 1 . . . . Unauthorized Hacks 10 | . 2 3 1 . . 1 . . . . . . . . 1 2 . . . Terminals 10 | . 2 3 1 . . 1 . . . . . . . . 1 2 . . . Botnet 10 | . 2 3 1 . . 1 . . . . . . . . 1 2 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 20 | . 1 6 1 1 . 2 . . . . . . . . 1 2 3 3 . Full Trace Events 7 | . 1 4 . . . 1 . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . 1 3 . . . 1 . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . . . . . . . . . Time 38 | . . 38 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . 3 . . . 1 . . . . . . . . . . . . . Part Schematics Acquired 4 | . . 3 . . . 1 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Qua Acc Used RIF Installer 1 | . . . . . 1 . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Qua Acc Total Allies 7 | . . . . . 1 . . . . . . . . . . . . . 6 Largest Group 6 | . . . . . 1 1 . . . . . . . . . . . . 6 Highest-Rated Group 84 | . . . . . 32 32 . . . . . . . . . . . . 84 Highest-Rated Ally 32 | . . . . . 32 32 . . . . . . . . . . . . 15 Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 10 | . . . . . . 5 . . . . . . . . . . . . 5 Total Damage 304 | . . . . . . 180 . . . . . . . . . . . . 124 Kills 2 | . . . . . . 2 . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Qua Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 . . 1 . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Qua Acc Turns Passed 14398 | 67 883 1163 530 84 950 1361 546 296 202 671 229 354 367 90 1443 423 2044 2152 543 Spaces Moved 9615 | 46 447 537 218 36 384 731 347 224 154 423 105 139 722 161 1225 617 1400 1158 541 Core 1630 | 9 . . . . . . . . . . . 30 722 161 381 . . . 327 Treads 2978 | . 388 537 218 36 270 147 . . . . . 88 . . 228 . 626 440 . Legs 1066 | . . . . . 114 . . . . . . . . . 20 . . 718 214 Wheels 2041 | 37 59 . . . . 584 347 224 154 423 105 21 . . 87 . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 1900 | . . . . . . . . . . . . . . . 509 617 774 . . Fastest Speed 20 | 50 80 165 165 165 165 120 120 130 130 120 110 50 50 50 37 26 20 114 50 Average Speed 108 | 90 150 165 177 181 203 147 129 130 130 128 110 138 50 52 78 33 81 131 78 Slowest Speed 850 | 200 180 180 185 185 360 192 130 130 130 130 110 205 50 150 400 114 160 240 850 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . . . . 1 . 2 . . Cave-ins Triggered 3 | . . . . 1 . . . . . 1 . . . . 1 . . . . Exploration Rate (%) 33 | 4 85 52 23 1 53 21 50 45 12 56 5 6 79 27 35 14 21 62 24 Regions Visited 19 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . . . . . 1 . . . . . . Known Exits Taken 2 | . . . . 1 . . . . . . 1 . . . . . . . . Unknown Exits Taken 16 | 1 1 1 1 . . 1 1 1 1 1 . 1 1 1 1 1 1 1 . Scrap Searched 8 | . . . . . . . 2 3 . . . . 2 1 . . . . . Spaces Dug 145 | . . . . . 2 . 60 . . 46 1 . . . 14 . 13 8 1 Terrain Destroyed 478 | . 24 7 16 . 2 46 71 . . 142 1 25 . . 29 . 33 59 23 Melee 22 | . . . . . . . . . . . 1 . . . 14 . 4 3 . Projectile 102 | . . 7 16 . . . . . . . . . . . 9 . 15 52 3 AOE 354 | . 24 . . . 2 46 71 . . 142 . 25 . . 6 . 14 4 20 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Qua Acc Total 12188 | 61 558 703 298 46 498 888 405 229 156 497 205 236 727 165 1518 766 2042 1571 619 Wait 867 | . 18 61 7 . 2 15 15 . 3 41 90 55 . . 59 61 317 119 4 Move 9590 | 45 446 536 217 35 383 730 346 223 153 422 104 138 721 160 1222 616 1395 1157 541 Hop 3 | . . . . . . . . . . . . . . . 1 . 2 . . Pick Up 177 | 5 12 21 15 . 13 15 8 1 . 1 . . 3 1 19 10 30 21 2 Fast Attach 205 | 7 . . 1 . 6 6 1 . . . . 3 . 3 57 15 42 52 12 Attach 109 | . . 4 4 4 11 3 7 . . 4 2 5 . . 11 9 18 16 11 Detach 67 | . . . . . 5 4 . . . . . 1 . . 15 5 15 14 8 Swap 116 | . 7 6 3 . 5 13 4 3 . 3 3 . . . 6 2 30 30 1 Drop 224 | . 9 12 14 . 7 20 2 2 . . . . 1 . 24 14 55 53 11 Fire 599 | 4 63 60 34 7 49 73 22 . . 26 1 10 . . 38 . 98 87 27 Melee 150 | . . . . . . 1 . . . . 5 24 . . 47 34 16 22 1 Ram 5 | . . . . . . 2 . . . . . . . . 1 . 1 . 1 Kick . | . . . . . . . . . . . . . . . . . . . . Crush 18 | . 3 3 3 . . 1 . . . . . . . . 3 . 5 . . Escape Stasis 41 | . . . . . 8 . . . . . . . . . 15 . 18 . . Rewire 17 | . . . . . 9 5 . . . . . . 2 1 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -2/Research -2/Quarantine -1/Access History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 12) 311 | -10/Materials | Build established: Mutant 535 | -10/Materials | Discovered new exit (range 10) 704 | -10/Materials | Discovered new exit (range 15) 710 | -10/Materials | Discovered new exit (range 10) 847 | -10/Materials | Discovered new exit (range 12) 951 | -10/Materials | Entered another Materials area 951 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1245 | -9/Materials | Build established: Hauler-Tank 1631 | -9/Materials | Repaired Adv. Treads 1650 | -9/Materials | Discovered new exit (range 5) 2061 | -9/Materials | Discovered new exit (range 16) 2114 | -9/Materials | Entered another Materials area 2114 | -8/Materials | Evolved 2 slots: Utility x2 2540 | -8/Materials | Discovered new exit (range 16) 2644 | -8/Materials | Entered Factory 2644 | -7/Factory | Evolved 2 slots: Utility x2 2666 | -7/Factory | Build established: Hauler-Gunner 2706 | -7/Factory | Garrison activated, responded to threat 2713 | -7/Factory | Identified exit to Garrison 2716 | -7/Factory | Crushed by falling debris 2716 | -7/Factory | System corruption reached 10% 2728 | -7/Factory | Entered Garrison 2747 | -7/Garrison | Lost 4 parts (1p2n1w) 2841 | -7/Garrison | Triggered checkpoint 2891 | -7/Garrison | Destroyed 7 combat bots 2982 | -7/Garrison | Triggered checkpoint 3216 | -7/Garrison | Discovered new exit (range 8) 3394 | -7/Garrison | Found Hvy. Reactive Plating 3407 | -7/Garrison | Found Hvy. Reactive Plating 3641 | -7/Garrison | Discovered new exit (range 10) 3670 | -7/Garrison | Installed Relay Interface Framework 3678 | -7/Garrison | Entered Factory 3678 | -7/Factory | Accompanied by 1 ally 3986 | -7/Factory | Build established: Hauler-Mutant 4692 | -7/Factory | Build established: Hauler-Gunner 4873 | -7/Factory | Garrison activated, responded to threat 4937 | -7/Factory | Found Prototype Launcher 4937 | -7/Factory | Identified Rocket Array 4988 | -7/Factory | Discovered new exit (range 14) 4996 | -7/Factory | Core integrity fell below 50% 5039 | -7/Factory | Entered Lower Caves 5069 | -7/Lower Caves | Lost 3 parts (1p2w) 5170 | -7/Lower Caves | Lost 5 parts (1p1n1u2w) 5331 | -7/Lower Caves | Build established: Scavenger-Gunner 5428 | -7/Lower Caves | Found Prototype Device 5526 | -7/Lower Caves | Learned Factory emergency access door positions 5571 | -7/Lower Caves | Discovered new exit (range 13) 5585 | -7/Lower Caves | Entered another Lower Caves area 5643 | -7/Lower Caves | Spotted B-75 Beast 5868 | -7/Lower Caves | Discovered new exit (range 10) 5881 | -7/Lower Caves | Entered Zion 5912 | -7/Zion | Given A8's code to call for help 5987 | -7/Zion | Discovered new exit (range 14) 6068 | -7/Zion | Build established: Hauler-Gunner 6083 | -7/Zion | Entered Proximity Caves 6194 | -6/Proximity Caves | Learned location of 1 exit from Factory 6265 | -6/Proximity Caves | Spotted B-75 Beast 6460 | -6/Proximity Caves | Crushed by falling debris 6519 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6519 | -6/Proximity Caves | Core integrity fell below 20% 6734 | -6/Proximity Caves | Discovered new exit (range 14) 6754 | -6/Proximity Caves | Entered Factory 6754 | -6/Factory | Evolved 2 slots: Propulsion x2 6755 | -6/Factory | Identified exit to Factory 6983 | -6/Factory | Entered another Factory area 6983 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7013 | -5/Factory | Lost 4 parts (1u3w) 7124 | -5/Factory | Lost 5 parts (2n2u1w) 7142 | -5/Factory | Build established: Hauler-Mutant 7323 | -5/Factory | Released all parts (6) 7327 | -5/Factory | Discovered new exit (range 16) 7337 | -5/Factory | Entered Upper Caves 7339 | -5/Upper Caves | Learned location of Warlord (-5) 7350 | -5/Upper Caves | Lost 5 parts (1p2n2w) 7493 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7502 | -5/Upper Caves | Core integrity fell below 50% 7619 | -5/Upper Caves | Build established: Mutant 7696 | -5/Upper Caves | Discovered new exit (range 15) 7704 | -5/Upper Caves | Entered another Upper Caves area 7781 | -5/Upper Caves | Discovered new exit (range 8) 7794 | -5/Upper Caves | Entered Factory 7794 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7957 | -4/Factory | Spotted B-86 Titan 7988 | -4/Factory | Lost 3 parts (1p1n1u) 8069 | -4/Factory | Crushed by falling debris 8261 | -4/Factory | Core integrity fell below 50% 8448 | -4/Factory | Discovered new exit (range 7) 8544 | -4/Factory | Found Prototype Launcher 8544 | -4/Factory | Identified Com. Tesla Bomb Launcher 8854 | -4/Factory | Lost 3 parts (1n2w) 8862 | -4/Factory | Found Prototype Processor 8862 | -4/Factory | Identified Exp. Melee Analysis Suite 8918 | -4/Factory | Build established: Scavenger-Gunner 8924 | -4/Factory | Found Exp. Melee Analysis Suite 8928 | -4/Factory | Found Exp. Melee Analysis Suite 8932 | -4/Factory | Found Exp. Melee Analysis Suite 8935 | -4/Factory | Found Exp. Melee Analysis Suite 8936 | -4/Factory | Lost 3 parts (3u) 8996 | -4/Factory | Lost 7 parts (2p3n1u1w) 9026 | -4/Factory | Core integrity fell below 20% 9059 | -4/Factory | Lost 3 parts (2n1u) 9237 | -4/Factory | Entered Research 9237 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9246 | -3/Research | Found Prototype Device 9246 | -3/Research | Identified Adv. Kinecellerator 9441 | -3/Research | Lost 3 parts (1p2w) 9539 | -3/Research | Lost 5 parts (1p3n1u) 9601 | -3/Research | Discovered new exit (range 6) 9660 | -3/Research | Entered another Research area 9660 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 9785 | -2/Research | Build established: Scavenger-Sprinter 10031 | -2/Research | Discovered new exit (range 9) 10580 | -2/Research | Build established: Scavenger-Tank 10926 | -2/Research | System corruption reached 10% 10992 | -2/Research | Build established: Scavenger-Gunner 11136 | -2/Research | Found Unknown Device 11136 | -2/Research | Identified Launcher Loader 11207 | -2/Research | First assault squad dispatched 11210 | -2/Research | Found Prototype Device 11210 | -2/Research | Identified EM Dispersion Field 11223 | -2/Research | Found Unknown Launcher 11223 | -2/Research | Identified Fusion Bomb Launcher 11232 | -2/Research | Spotted B-90 Cyclops 11416 | -2/Research | Garrison activated, responded to threat 11537 | -2/Research | System corruption reached 30% 11627 | -2/Research | Lost 12 parts (3p2n2u5w) 11704 | -2/Research | Entered Quarantine 11725 | -2/Quarantine | Found Alien Artifact 11725 | -2/Quarantine | Identified Phase Armor 11731 | -2/Quarantine | Lost 7 parts (1p2n2u2w) 11795 | -2/Quarantine | Found Alien Artifact 11795 | -2/Quarantine | Identified Subatomic Replicator 11860 | -2/Quarantine | Found Alien Artifact 11860 | -2/Quarantine | Identified Phase Redirector 12105 | -2/Quarantine | Found Alien Impact Weapon 12105 | -2/Quarantine | Identified Core Stripper 12497 | -2/Quarantine | First assault squad dispatched 12837 | -2/Quarantine | Found Alien Energy Cannon 12837 | -2/Quarantine | Identified Core Cannon 12942 | -2/Quarantine | Scanned by Researcher 13184 | -2/Quarantine | Discovered new exit (range 18) 13197 | -2/Quarantine | Found Alien Artifact 13197 | -2/Quarantine | Identified Core Reset Matrix 13197 | -2/Quarantine | Used Core Reset Matrix 13201 | -2/Quarantine | Detected hypermatrix surge 13201 | -2/Quarantine | Sensed 9 artifacts in vicinity 13205 | -2/Quarantine | Discovered new exit (range 12) 13673 | -2/Quarantine | Met incapacitated Sigix Warrior 13673 | -2/Quarantine | Lockdown squad dispatched 13856 | -2/Quarantine | Entered Access 13856 | -1/Access | Evolved 2 slots: Utility x2 13885 | -1/Access | Lost 3 parts (2n1w) 13927 | -1/Access | Found Prototype Processor 13927 | -1/Access | Identified Exp. Core Analyzer 13970 | -1/Access | Energy Cycler disabled 14106 | -1/Access | First assault squad dispatched 14152 | -1/Access | Found Unknown Device 14152 | -1/Access | Identified Antimissile System 14249 | -1/Access | Lost 19 parts (3p7n4u5w) 14266 | -1/Access | Spotted B-99 Colossus 14273 | -1/Access | Core integrity fell below 50% 14324 | -1/Access | Lost 4 parts (4u) 14334 | -1/Access | Emitted hypermatrix ping 14339 | -1/Access | Assembled emerged from beneath the floor 14368 | -1/Access | Core integrity fell below 20% 14399 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 14333_ A bubble of electromagnetic force engulfs the area. 14333_ Anti-Orbital Battery disabled. 14333_ Gamma Bomb Trap short circuited. 14333_ Door malfunctions. 14333_ A bubble of electromagnetic force engulfs the area. 14334_ Emitted hypermatrix ping. 14340_ as-29421 triggered Gamma Bomb Trap. 14340_ A bubble of electromagnetic force engulfs the area. 14344_ JXTZUVQDDMBATECJX&<4M 14351_ Acquired Unknown Processor. 14351_ Identified Imp. Core Analyzer. 14356_ ALERT: Rogue bot located, Q-Series report to Access Zone 2B. 14361_ Adv. Targeting Computer destroyed. 14361_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 14369_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A012. 14372_ System corrupted: Component data lost. 14385_ Detected hypermatrix ping. 14393_ ALERT: Significant disruption in Zone 6V, assault force dispatched. 14397_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????#########???????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# " @#######################? | | ?????????????????# """ ss ? | | ?????????????????+ """ ####### #????? | | ??????? ????????# " #?????# #????? | | #######+##???????# #?????# #????? | | ?????# #?????# #????? | | ????# #?????# #????? | | ########/########## +? | | k #####? | | #????? | | #????? | | ^ #????? | | #????? | | #????? | | ####????? | | #######????#+####### #???????? | | ?? ????????????######+##########+########???????? | | ? ? ???????????# #???????????????????????? | | "? #?????????# #???????????????????????? | | """ #?????????# #???????????????????????? | | G #?????????#= #???????????????????????? | | """ #?????????# #???????????????????????? | | " #?????????#| #???????????????????????? | | #?????????# !![ #???????????????????????? | | ? #?????????# !![ #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Coolant Potential 120 Energy Generation 45 Energy Capacity 1050 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 210 Cloak Strength 3 Base Temperature (-) 200 Armor Coverage 1425 Resistance: KI 40 Resistance: TH 20 Resistance: EM 25 Point Defense Rating 240 Weapon Cycling 30 Phase Shifting 15 Evasion (%) 74 Targeting Accuracy 29 Melee Accuracy 56 Target Analysis 8 Core Analysis 15 Armor Integrity Analysis 66 Recoil Reduction 7 Kinecelleration 30 Overload Regulation 40 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Phase Armor Subatomic Replicator Phase Redirector Core Stripper Core Cannon Core Reset Matrix Achievements -------------- Turtlemind Challenges ------------ None Game ------ Seed TargetingSigixMinigun Manual? 0 Play Time 03:41:31 Cumulative 123.1 hours Start 2021.12.25 @ 13:29:17 End 2021.12.26 @ 12:27:57 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 65 Achievement% 49 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cdc12e34-249a-4ec5-a03d-a10b053572d1