Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.08 @ 17:25:16

Player: deepledi

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (145)     725
Value Destroyed (5468)     5468
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (1064)               1064
              TOTAL SCORE: 11797

 Bonus
-------
High Alert Combat Kills    297
Follower Combat Kills      67
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             43/1000
Matter                     156/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (212) Ox2
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
           Treaded NPA-Carbon Exoskeleton
>          --- UTILITY (7) ------
  Advanced Heat Sink
           Huge Storage Unit
  Improved Signal Interpreter
           System Guard
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (25) ---
  Improved Heat Sink
  Improved Heat Sink
  Advanced Heat Sink
           Huge Storage Unit
  Advanced ECM Suite
           Authchip [R/Combat]
           Authchip [R/Combat]
           Authchip [R/Combat]
           Authchip [R/Combat]
           Authchip [R/Combat]
           Authchip [R/Combat]
           Relay Coupler [Swarmer] (49)
           Relay Coupler [Grunt] (25)
           Relay Coupler [Demolisher] (20)
           Relay Coupler [Heavy] (12)
           System Guard
           System Guard
     Heavy Rocket Launcher
  Improved Concussive RPG (1)

 Peak State 
------------
>          --- POWER ------------
           Nuclear-Ion Core
>          --- PROPULSION -------
           Treaded NPA-Carbon Exoskeleton
>          --- UTILITY ----------
           Scrap Engine
  Advanced Heat Sink
  Advanced Heat Sink
           Huge Storage Unit
  Improved Signal Interpreter
           System Guard
>          --- WEAPON -----------
      Mini Assault Cannon
           Scythe
>          --- INVENTORY --------
  Improved Heat Sink
  Improved Heat Sink
           Huge Storage Unit
  Advanced ECM Suite
           Authchip [R/Combat]
           Authchip [R/Combat]
           Authchip [R/Combat]
           Authchip [R/Combat]
           Authchip [R/Combat]
           Authchip [R/Combat]
           Relay Coupler [Swarmer]
           Relay Coupler [Grunt]
           Relay Coupler [Demolisher]
           Relay Coupler [Heavy]
           System Guard
     Heavy Rocket Launcher
  Improved Concussive RPG
  Improved Concussive RPG
[Rating: 69]

 Favorites 
-----------
Power                      Constructs
  Engine                   Heavy Deuterium Engine
  Power Core               Constructs
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
  Hover Unit               Backup Propulsion I
Utility                    Improved Signal Interpreter
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Improved Light Armor Plating
Weapon                     Constructs
  Energy Gun               Constructs
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Constructs
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -8  -7  -7  -7  -5  -5  -5  
-------                    Run  | Jun Mat Mat Mat Fac Sto Rec Fac Gar Fac 
Slots Evolved              10   | .   .   2   2   2   .   .   4   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   
  Propulsion               3    | .   .   1   .   1   .   .   1   .   .   
  Utility                  5    | .   .   1   2   1   .   .   1   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   
Parts Attached             113  | 7   3   6   20  33  17  5   7   11  4   
  Power                    12   | 1   .   1   2   1   3   .   1   2   1   
    Engine                 9    | 1   .   1   2   .   2   .   1   1   1   
    Core                   3    | .   .   .   .   1   1   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               25   | 2   2   1   5   7   5   1   1   .   1   
    Treads                 15   | 1   .   .   1   6   5   1   .   .   1   
    Leg                    1    | .   .   .   .   .   .   .   1   .   .   
    Wheel                  9    | 1   2   1   4   1   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  39   | 2   .   3   8   11  4   3   3   4   1   
    Device                 15   | 1   .   .   3   3   1   2   2   3   .   
    Storage                7    | 1   .   1   3   1   .   1   .   .   .   
    Processor              3    | .   .   .   1   1   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             14   | .   .   2   1   6   3   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   37   | 2   1   1   5   14  5   1   2   5   1   
    Energy Gun             9    | 1   .   .   3   5   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   1   .   .   .   .   .   
    Ballistic Gun          12   | 1   .   .   .   6   4   .   1   .   .   
    Ballistic Cannon       10   | .   1   1   1   2   1   1   1   2   .   
    Launcher               2    | .   .   .   1   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   3   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   2   4   2   .   .   .   .   
Parts Lost                 59   | .   .   4   12  12  6   .   1   16  8   
  Power                    9    | .   .   1   2   1   .   .   .   2   3   
  Propulsion               16   | .   .   .   3   5   2   .   .   5   1   
  Utility                  19   | .   .   2   3   3   3   .   .   6   2   
  Weapon                   15   | .   .   1   4   3   1   .   1   3   2   
  Highest Loss Streak      9    | .   .   3   7   2   4   .   1   9   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     71   | .   100 97  69  89  88  64  61  53  51  
  Engine                   4    | .   14  11  7   2   4   6   5   2   .   
  Core                     1    | .   .   .   .   4   2   .   .   1   3   
  Treads                   6    | .   9   .   1   17  16  4   4   .   .   
  Wheel                    7    | .   18  33  20  12  11  3   .   .   .   
  Device                   13   | .   14  5   7   12  6   18  17  15  15  
  Storage                  6    | .   14  11  9   7   7   7   5   5   5   
  Processor                6    | .   .   .   4   7   7   7   5   5   9   
  Protection               5    | .   .   14  2   9   12  4   5   2   .   
  Energy Gun               1    | .   2   .   12  1   .   .   1   1   .   
  Ballistic Gun            7    | .   14  10  .   11  11  7   8   2   .   
  Ballistic Cannon         3    | .   11  11  3   .   2   3   3   3   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             111  | 14  15  35  38  74  75  106 111 110 95  
  Greatest Support         94   | 10  24  36  48  60  40  94  94  76  37  
  Greatest Overweight (x)  8    | 3   1   .   2   6   5   8   1   4   4   
  Average Overweight (x)   1    | 1   .   .   .   2   3   1   1   1   2   
Largest Inventory Capacity 25   | 8   8   15  15  15  15  25  25  25  25  
  Average Capacity         19   | 7   8   9   12  15  15  21  25  25  25  
  Most Carried             22   | 8   8   9   10  15  15  14  11  19  22  
  Average Carried          12   | 4   6   7   5   13  13  11  9   15  18  
  Final Capacity           25   | 8   8   15  15  15  15  25  25  25  25  
  Final Carried            19   | 4   8   7   9   14  14  11  9   16  19  
Scrap Engine Consumption   79   | .   .   .   .   .   .   36  12  26  5   
  Constructs Created       10   | .   .   .   .   .   .   4   1   4   1   
  Constructs Modified      20   | .   .   .   .   .   .   9   5   4   2   

 Class Distribution 
--------------------
 50% | Mutant
 23% | Scavenger-Mutant
 13% | Commander-Construct
 12% | Construct

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -9/Materials
              Mutant | -8/Materials
    Scavenger-Mutant | -7/Factory
    Scavenger-Mutant | -7/Storage
 Commander-Construct | -7/Recycling
           Construct | -5/Factory
              Mutant | -5/Garrison
              Mutant | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -5   -5   -5   
-----------                Run  | Jun  Mat  Mat  Mat  Fac  Sto  Rec  Fac  Gar  Fac  
Matter Collected           4489 | 111  3    247  501  1174 971  281  251  454  496  
  Remotely                 2    | .    .    .    2    .    .    .    .    .    .    
Salvage Created            5747 | 41   .    289  701  1424 1098 675  457  553  509  
  Parts                    290  | 6    .    20   34   66   66   20   23   36   19   
Haulers Intercepted        5    | .    .    .    1    2    1    .    .    .    1    
Recyclers Shooed           6    | .    .    .    1    .    1    2    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -5  -5  -5  
-------                    Run  | Jun Mat Mat Mat Fac Sto Rec Fac Gar Fac 
Combat Hostiles Destroyed  120  | .   .   9   20  31  23  3   7   18  9   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   
  Guns                     72   | .   .   4   15  27  13  2   4   7   .   
  Cannons                  44   | .   .   5   3   4   10  1   3   10  8   
  AOE                      3    | .   .   .   2   .   .   .   .   .   1   
Classes Destroyed          14   | 1   .   4   5   2   .   .   .   1   1   
  Worker                   3    | .   .   .   .   .   .   .   .   .   3   
  Builder                  2    | .   .   .   1   .   1   .   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   .   .   1   2   1   .   .   .   1   
  Recycler                 10   | .   .   .   1   .   1   6   .   .   2   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   1   1   .   .   .   .   
  Swarmer                  40   | .   .   3   7   9   7   2   .   7   5   
  Cutter                   3    | .   .   .   .   .   .   .   .   3   .   
  Grunt                    32   | .   .   2   8   11  4   .   1   4   2   
  Duelist                  2    | .   .   1   .   1   .   .   .   .   .   
  Sentry                   27   | .   .   3   4   4   10  1   3   2   .   
  Hunter                   8    | .   .   .   1   1   1   .   3   .   2   
  Programmer               8    | .   .   .   .   5   1   .   .   2   .   
Best Kill Streak           9    | 2   .   4   9   4   5   3   6   5   4   
  Combat Bots Only         9    | .   .   4   9   4   5   3   6   5   3   
Max Kills in Single Turn   2    | 1   .   1   2   1   1   1   1   2   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   .   
  Exploded                 1    | .   .   .   1   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -5   -5   -5   
--------                   Run   | Jun  Mat  Mat  Mat  Fac  Sto  Rec  Fac  Gar  Fac  
Damage Taken               13165 | .    21   669  1672 2657 1566 482  1341 3084 1673 
  Core                     1837  | .    9    54   464  200  117  36   155  483  319  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   944   | .    .    .    .    .    .    274  462  167  41   
Core Remaining (%)         69    | 100  96   86   15   .    .    49   .    .    .    
Volleys Fired              502   | 3    3    33   74   128  74   24   16   73   74   
  Largest                  3     | 2    2    2    2    2    2    2    3    2    1    
  Hottest                  155   | 60   55   55   112  155  76   82   111  86   48   
Shots Fired                853   | 6    6    65   118  254  148  35   42   105  74   
  Gun                      561   | 6    3    32   76   240  106  25   32   41   .    
  Cannon                   284   | .    3    33   35   14   42   10   10   64   73   
  Launcher                 8     | .    .    .    7    .    .    .    .    .    1    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  730   | 3    6    65   35   235  148  25   42   98   73   
  Thermal                  102   | .    .    .    76   19   .    .    .    7    .    
  Explosive                8     | .    .    .    7    .    .    .    .    .    1    
  Electromagnetic          13    | 3    .    .    .    .    .    10   .    .    .    
  Robot Hit Streak         25    | 3    1    10   11   25   19   14   16   14   11   
  Robot Miss Streak        7     | 1    1    4    5    5    6    3    4    7    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        7     | .    .    .    .    4    2    .    .    1    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    1    .    .    1    .    
Shots Hit Robots           606   | 4    3    38   86   175  110  33   35   69   53   
  Core Hits                314   | 2    .    16   62   79   61   19   18   33   24   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    .    1    1    .    .    .    .    
  Critical Strikes         26    | .    .    1    10   2    3    .    1    4    5    
    Burn                   4     | .    .    .    3    1    .    .    .    .    .    
    Destroy                2     | .    .    .    .    1    1    .    .    .    .    
    Blast                  18    | .    .    1    7    .    2    .    1    2    5    
    Sever                  2     | .    .    .    .    .    .    .    .    2    .    
Melee Attacks              22    | .    .    .    .    .    .    .    .    22   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 22    | .    .    .    .    .    .    .    .    22   .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12878 | 117  50   471  1682 3355 2277 711  728  2042 1445 
  Guns                     7601  | 35   .    161  961  3137 1682 484  492  649  .    
  Cannons                  4549  | .    50   310  501  218  595  227  236  1050 1362 
  Explosions               385   | 82   .    .    220  .    .    .    .    .    83   
  Melee                    343   | .    .    .    .    .    .    .    .    343  .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  10440 | 8    50   471  501  2946 2277 484  728  1613 1362 
  Thermal                  1538  | 82   .    .    961  409  .    .    .    86   .    
  Explosive                303   | .    .    .    220  .    .    .    .    .    83   
  Electromagnetic          254   | 27   .    .    .    .    .    227  .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 343   | .    .    .    .    .    .    .    .    343  .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    2    .    1    6    7    7    .    8    8    
  Average Corruption       5     | .    2    .    1    3    6    7    .    7    8    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  158   | .    2    .    .    26   28   64   .    31   7    
    Message Errors         49    | .    1    .    .    4    10   24   .    9    1    
    Matter Fused           32    | .    .    .    .    7    4    10   .    7    4    
    Heat Flow Errors       20    | .    .    .    .    7    5    4    .    3    1    
    Energy Discharges      19    | .    1    .    .    3    3    9    .    2    1    
    Parts Rejected         1     | .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      20    | .    .    .    .    2    1    12   .    5    .    
    Data Loss (major)      7     | .    .    .    .    2    1    3    .    1    .    
    Misfires               7     | .    .    .    .    1    2    1    .    3    .    
    Alerts                 1     | .    .    .    .    .    .    1    .    .    .    
    Weapon Failures        2     | .    .    .    .    .    1    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            52    | 7    .    .    .    .    9    .    .    33   3    
  Projectiles              45    | .    .    .    .    .    9    .    .    33   3    
  Explosions               7     | 7    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 44    | .    .    1    10   .    4    .    4    12   13   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  42    | .    .    1    8    .    4    .    4    12   13   
  Secondary                2     | .    .    .    2    .    .    .    .    .    .    
Self-Inflicted Damage      90    | .    .    .    57   .    .    .    .    .    33   
  Shots                    5     | .    .    .    4    .    .    .    .    .    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        334   | 20   28   152  90   334  257  185  .    165  109  
  Average Temperature      54    | 15   14   38   21   80   59   69   .    66   73   
  Received Heat Transfer   2841  | .    .    237  765  666  351  93   189  369  171  
  Effects                  6     | .    .    .    .    6    .    .    .    .    .    
    Shutdowns              1     | .    .    .    .    1    .    .    .    .    .    
    Interference           4     | .    .    .    .    4    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    1    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    1    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             9     | .    .    .    5    4    .    .    .    .    .    
  Heat Transferred         2812  | 50   .    .    1967 647  .    .    .    148  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | 1    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -5  -5  -5  
-------                    Run  | Jun Mat Mat Mat Fac Sto Rec Fac Gar Fac 
Peak Influence             690  | 10  36  254 526 531 690 245 152 520 293 
  Initial                  273  | .   6   14  102 238 241 240 .   21  273 
  Average                  223  | 2   15  126 334 299 510 63  12  260 229 
Maximum Alert Level        2    | .   .   1   2   2   2   1   .   2   1   
  Low Security (%)         47   | 100 100 88  21  17  .   80  100 52  19  
  Level 1                  31   | .   .   11  47  65  13  19  .   14  80  
  Level 2                  20   | .   .   .   31  16  86  .   .   32  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   .   1   1   4   6   .   4   .   2   
  Investigation            2    | .   .   1   .   .   1   .   .   .   .   
  Extermination            5    | .   .   .   .   3   1   .   .   .   1   
  Reinforcement            8    | .   .   .   1   1   4   .   1   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         5    | .   .   .   .   .   4   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -5  -5  -5  
---------                  Run  | Jun Mat Mat Mat Fac Sto Rec Fac Gar Fac 
Distress Signals           9    | .   1   .   2   .   6   .   .   .   .   
Communications Jammed      18   | .   .   .   .   18  .   .   .   .   .   
  Distress Signals         17   | .   .   .   .   17  .   .   .   .   .   
Times Spotted              165  | .   2   15  30  41  31  5   7   20  14  
  Peak Tracking Total      9    | .   2   7   9   9   5   4   6   5   5   
  Tactical Retreats        10   | .   .   .   4   2   1   .   .   2   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -5  -5  -5  
-------                    Run  | Jun Mat Mat Mat Fac Sto Rec Fac Gar Fac 
Traps Triggered            11   | .   1   1   1   2   2   .   .   4   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -5  -5  -5  
----------                 Run  | Jun Mat Mat Mat Fac Sto Rec Fac Gar Fac 
Machines Disabled          4    | .   .   .   2   .   .   .   .   2   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   .   1   .   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -5  -5  -5  
---------                  Run  | Jun Mat Mat Mat Fac Sto Rec Fac Gar Fac 
Machines Accessed          14   | .   .   2   1   4   2   1   1   1   2   
  Terminals                8    | .   .   2   .   2   2   .   .   1   1   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              2    | .   .   .   .   1   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   
Total Hacks                23   | .   .   3   1   8   3   1   1   1   5   
  Successful               10   | .   .   1   1   2   1   1   1   1   2   
  Failed                   13   | .   .   2   .   6   2   .   .   .   3   
    Catastrophic           4    | .   .   1   .   1   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   9    | .   .   3   .   5   1   .   .   .   .   
  Terminals                14   | .   .   3   .   4   3   .   .   1   3   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              5    | .   .   .   .   3   .   .   .   .   2   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   
Terminal Hacks             4    | .   .   1   .   .   1   .   .   1   1   
  Open Door                1    | .   .   .   .   .   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   1   .   .   .   .   .   .   
  Refit                    1    | .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   1   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   1   .   .   .   
Scanalyzer                 3    | .   .   .   .   2   .   .   .   .   1   
  Insert Component         2    | .   .   .   .   1   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   .   1   .   3   1   .   .   .   2   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   .   .   9   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   1   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -5  -5  -5  
------------               Run  | Jun Mat Mat Mat Fac Sto Rec Fac Gar Fac 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   .   .   5   .   
  Machine Destruction      5    | .   .   .   .   .   .   .   .   5   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             8    | .   .   .   .   .   .   8   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -5  -5  -5  
--------                   Run  | Jun Mat Mat Mat Fac Sto Rec Fac Gar Fac 
Total Allies               8    | .   .   .   .   .   .   8   .   .   .   
  Largest Group            7    | .   .   .   .   .   .   7   7   .   .   
  Highest-Rated Group      146  | .   .   .   .   .   .   146 146 .   .   
  Highest-Rated Ally       34   | .   .   .   .   .   .   34  34  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               21   | .   .   .   .   .   .   13  8   .   .   
  Total Damage             448  | .   .   .   .   .   .   283 165 .   .   
  Kills                    2    | .   .   .   .   .   .   2   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -5  -5  -5  
-------                    Run  | Jun Mat Mat Mat Fac Sto Rec Fac Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -5   -5   -5   
-------------              Run  | Jun  Mat  Mat  Mat  Fac  Sto  Rec  Fac  Gar  Fac  
Turns Passed               9556 | 86   172  382  634  1986 1015 2077 741  1692 771  
Spaces Moved               3725 | 55   160  288  353  1142 515  419  174  423  196  
  Core                     33   | 33   .    .    .    .    .    .    .    .    .    
  Treads                   464  | .    .    .    14   19   1    255  161  .    14   
  Legs                     348  | .    .    .    .    .    .    .    13   335  .    
  Wheels                   2585 | 22   160  288  314  1123 514  164  .    .    .    
  Hover                    25   | .    .    .    25   .    .    .    .    .    .    
  Flight                   270  | .    .    .    .    .    .    .    .    88   182  
  Fastest Speed            50   | 50   90   90   96   96   120  120  251  223  212  
  Average Speed            161  | 110  94   90   106  134  141  213  251  262  230  
  Slowest Speed            440  | 200  105  90   240  240  240  320  257  440  400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 4    27   28   34   37   65   61   4    39   4    
  Regions Visited          9
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    .    .    1    1    1    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          61   | 5    .    .    29   2    16   .    1    .    8    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               24   | .    .    .    3    2    16   .    1    .    2    
  AOE                      37   | 5    .    .    26   .    .    .    .    .    6    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -5   -5   -5   
---------                  Run  | Jun  Mat  Mat  Mat  Fac  Sto  Rec  Fac  Gar  Fac  
Total                      6521 | 73   175  353  493  1430 662  1573 445  874  443  
  Wait                     1877 | .    .    19   23   64   30   1025 242  313  161  
  Move                     3715 | 54   159  287  352  1141 514  418  173  421  196  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  117  | 9    7    5    14   34   16   5    3    17   7    
  Fast Attach              14   | 2    .    1    6    2    3    .    .    .    .    
  Attach                   63   | 5    .    4    12   14   7    2    5    10   4    
  Detach                   7    | .    .    .    3    3    .    .    .    1    .    
  Swap                     36   | .    3    1    2    17   7    3    2    1    .    
  Drop                     69   | .    3    3    7    24   11   15   4    1    1    
  Fire                     502  | 3    3    33   74   128  74   24   16   73   74   
  Melee                    22   | .    .    .    .    .    .    .    .    22   .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            15   | .    .    .    .    .    .    .    .    15   .    
  Rewire                   84   | .    .    .    .    3    .    81   .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-8/Materials
-7/Factory (discovered 4 exits: *Fac x3 / *Sto)
-7/Storage (discovered 2 exits: *Fac / *Rec)
-7/Recycling
-5/Factory
-5/Garrison
-5/Factory

 History 
---------
 Turn | Location      | Event
   12 | -11/Junkyard  | Discovered new exit (range 15)
   87 | -11/Junkyard  | Entered Materials
  250 | -10/Materials | Discovered new exit (range 8)
  259 | -10/Materials | Entered another Materials area
  259 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  261 | -9/Materials  | Discovered new exit (range 7)
  300 | -9/Materials  | Build established: Mutant
  534 | -9/Materials  | Identified exit to Mines
  574 | -9/Materials  | Discovered new exit (range 16)
  641 | -9/Materials  | Entered another Materials area
  641 | -8/Materials  | Evolved 2 slots: Utility x2
  654 | -8/Materials  | Lost 3 parts (1p1u1w)
  754 | -8/Materials  | Lost 4 parts (1n2u1w)
  815 | -8/Materials  | Core integrity fell below 50%
  831 | -8/Materials  | Lost 7 parts (1p2n1u3w)
 1089 | -8/Materials  | Core integrity fell below 20%
 1125 | -8/Materials  | Destroyed 9 combat bots
 1272 | -8/Materials  | Discovered new exit (range 3)
 1275 | -8/Materials  | Entered Factory
 1275 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1722 | -7/Factory    | Discovered new exit (range 9)
 2134 | -7/Factory    | Build established: Scavenger-Mutant
 2644 | -7/Factory    | Discovered new exit (range 9)
 2663 | -7/Factory    | Identified exit to Factory
 2791 | -7/Factory    | Discovered exit to Factory (range 14)
 3257 | -7/Factory    | Discovered new exit (range 4)
 3260 | -7/Factory    | Identified exit to Storage
 3261 | -7/Factory    | Entered Storage
 3830 | -7/Storage    | Discovered exit to Factory (range 15)
 3912 | -7/Storage    | Lost 4 parts (2n2u)
 4244 | -7/Storage    | Used back door to open Recycling access
 4244 | -7/Storage    | Discovered new exit (range 5)
 4274 | -7/Storage    | Identified exit to Recycling
 4276 | -7/Storage    | Entered Recycling
 4282 | -7/Recycling  | Found Scrap Engine
 4565 | -7/Recycling  | Build established: Mutant
 5036 | -7/Recycling  | Discovered new exit (range 11)
 5056 | -7/Recycling  | Identified exit to Factory
 5320 | -7/Recycling  | Core integrity fell below 50%
 5662 | -7/Recycling  | Build established: Commander-Construct
 6353 | -7/Recycling  | Entered Factory
 6353 | -5/Factory    | Accompanied by 7 allies
 6353 | -5/Factory    | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1
 6691 | -5/Factory    | Garrison activated, responded to threat
 6998 | -5/Factory    | Build established: Construct
 7091 | -5/Factory    | Identified exit to Garrison
 7094 | -5/Factory    | Entered Garrison
 7520 | -5/Garrison   | Triggered checkpoint
 7552 | -5/Garrison   | Garrison Relay disabled
 7708 | -5/Garrison   | Lost 4 parts (1n2u1w)
 7978 | -5/Garrison   | Triggered checkpoint
 7986 | -5/Garrison   | Build established: Mutant
 7990 | -5/Garrison   | Triggered checkpoint
 8080 | -5/Garrison   | Triggered checkpoint
 8170 | -5/Garrison   | Lost 9 parts (1p4n2u2w)
 8212 | -5/Garrison   | Core integrity fell below 50%
 8715 | -5/Garrison   | Discovered new exit (range 15)
 8762 | -5/Garrison   | Installed Relay Interface Framework
 8782 | -5/Garrison   | Identified exit to Factory
 8786 | -5/Garrison   | Entered Factory
 9158 | -5/Factory    | Identified exit to DSF
 9405 | -5/Factory    | Core integrity fell below 20%
 9465 | -5/Factory    | Lost 3 parts (1p1n1u)
 9557 | -5/Factory    | Self-destructed

 Last Messages 
---------------
  Renamed Treaded NPA-Carbon Exoskeleton.
09536_ ALERT: Rogue bot located, Programmers report to Factory Zone 5P.
09541_ S-27 Virus destroyed.
09545_ Mni. Assault Cannon destroyed.
09551_ Nuclear-Ion Core destroyed.
09551_ Scrap Engine damaged due to network destabilization (-9).
09556_ Imp. Concussive RPG expended.
09556_ S-27 Virus knocked back.
09556_ S-27 Virus destroyed.
09556_ S-27 Virus knocked back.
09557_ Nuclear Reactor explodes.
09557_ S-27 Virus destroyed. <x2>
09557_ Nuclear Reactor explodes.
09557_ Scrap Engine destroyed.
09557_ Nuclear Reactor explodes.
09557_ Fusion Modulator explodes.
09557_ W-25 Informer destroyed.
09557_ Nuclear Reactor explodes. <x2>
09557_ R-10 Processor destroyed.
09557_ R-10 Processor collects VTOL Module.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          29
Energy Capacity            606
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              12
Base Temperature (-)       100
Corruption Containment     8
Armor Coverage             825
Resistance: KI             30
Utility Shielding          33
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           4
Authchip Count             6

 Item Schematics 
-----------------
 Hrd. Heavy Armor Plating | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RagnarokFluxShredder
  Manual?         0
Play Time         01:05:57
  Cumulative      74.4 hours
  Start           2023.04.08 @ 16:18:06
  End             2023.04.08 @ 17:25:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          86
  Rogue           85
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          51
Achievement%      43
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bab44895-cc9a-4fbd-9842-c029baf2f409