Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.29 @ 15:38:43 Player: gallo Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (32) 160 Value Destroyed (1192) 1192 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (68) 68 TOTAL SCORE: 3980 Bonus ------- Follower Combat Kills 68 Cogmind --------- Core Integrity 164/700 Matter 223/300 Energy 30/100 System Corruption 8% Temperature Cool (0) Movement Core (300) Ox5 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Targeting Computer > --- WEAPON (4) ------- Particle Gun Particle Gun Heavy Ion Cannon Great Axe > --- INVENTORY (5) ---- Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Gravmag System Gravmag System > --- UTILITY ---------- Small Storage Unit Improved Terrain Scanner Targeting Computer Matter Filter > --- WEAPON ----------- Heavy Particle Gun Enhanced Autogun Greatsword > --- INVENTORY -------- Particle Gun Particle Gun Heavy Laser Heavy Ion Cannon Flak Gun Remote Datajack Great Axe [Rating: 43] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Flight Unit Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Targeting Computer Weapon Light Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . 1 . Propulsion 1 | . . 1 . . . Utility 2 | . . 1 . . 1 Weapon 2 | . . . . 1 1 Parts Attached 60 | 5 2 2 4 10 37 Power 4 | . . 1 . 2 1 Engine 4 | . . 1 . 2 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 17 | 2 . . 2 3 10 Treads . | . . . . . . Leg 10 | 2 . . 2 1 5 Wheel . | . . . . . . Hover 4 | . . . . . 4 Flight 3 | . . . . 2 1 Utility 6 | 1 1 1 . . 3 Device 3 | . . . . . 3 Storage 2 | 1 . 1 . . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 33 | 2 1 . 2 5 23 Energy Gun 9 | 1 . . 1 . 7 Energy Cannon 3 | . . . . . 3 Ballistic Gun 13 | 1 . . . 3 9 Ballistic Cannon . | . . . . . . Launcher 4 | . 1 . 1 2 . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon 3 | . . . . . 3 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . . 3 Parts Lost 27 | . . 1 . 8 18 Power 4 | . . . . 2 2 Propulsion 9 | . . . . 3 6 Utility 4 | . . . . . 4 Weapon 10 | . . 1 . 3 6 Highest Loss Streak 10 | . . 1 . 8 10 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 73 | . 73 76 80 75 71 Engine 6 | . . 11 11 12 5 Leg 15 | . 28 22 25 19 11 Hover 1 | . . . . . 1 Device 6 | . . . . . 10 Storage 8 | . 14 11 11 9 6 Processor 7 | . 2 11 11 9 7 Energy Gun 6 | . 9 . 11 4 6 Energy Cannon 1 | . . . . . 2 Ballistic Gun 10 | . 14 11 . 5 11 Launcher 3 | . 5 9 11 12 . Special Weapon 1 | . . . . . 1 Slashing Weapon 1 | . . . . . 3 Naked Turns . | . . . . . . Heaviest Build 34 | 8 10 20 16 23 34 Greatest Support 40 | 20 20 20 36 36 40 Greatest Overweight (x) 9 | . . . . 2 9 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 7 Most Carried 8 | 3 8 8 8 8 8 Average Carried 5 | 1 5 7 7 6 5 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 3 8 8 8 6 1 Class Distribution -------------------- 68% | Mutant 26% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Jun Mat Mat Min Mat Fac Matter Collected 908 | 146 13 95 35 185 434 Remotely . | . . . . . . Salvage Created 1000 | . 202 75 11 239 473 Parts 66 | . 8 8 4 15 31 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Combat Hostiles Destroyed 23 | . 3 1 3 7 9 Melee 2 | . . . . . 2 Guns 7 | . 1 . . 1 5 Cannons 2 | . . . . . 2 AOE 12 | . 2 1 3 6 . Classes Destroyed 11 | . 4 3 1 1 2 Worker 1 | . 1 . . . . Builder 1 | . 1 . . . . Recycler 2 | . 1 1 . . . Operator 1 | . . 1 . . . Watcher 4 | . . 1 . 2 1 Swarmer 4 | . . . 3 1 . Grunt 10 | . 3 . . 4 3 Brawler 1 | . . . . 1 . Sentry 2 | . . 1 . 1 . Specialist 2 | . . . . . 2 Programmer 4 | . . . . . 4 Best Kill Streak 4 | . 2 3 3 4 3 Combat Bots Only 4 | . 2 1 3 4 3 Max Kills in Single Turn 3 | . 1 1 3 2 1 Gunslinging . | . . . . . . Exploded 3 | . 1 1 3 2 . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Jun Mat Mat Min Mat Fac Damage Taken 3723 | . 171 234 82 833 2403 Core 888 | . 42 84 . 226 536 Absorbed by Shields . | . . . . . . Core Remaining (%) 80 | 100 83 . 79 58 . Volleys Fired 81 | . 16 7 2 16 40 Largest 4 | . 2 2 1 3 4 Hottest 187 | . 60 53 33 106 187 Shots Fired 175 | . 32 14 2 33 94 Gun 133 | . 25 7 1 21 79 Cannon 15 | . . . . . 15 Launcher 27 | . 7 7 1 12 . Special . | . . . . . . Kinetic 94 | . 16 7 1 13 57 Thermal 37 | . . . . . 37 Explosive 27 | . 7 7 1 12 . Electromagnetic 17 | . 9 . . 8 . Robot Hit Streak 8 | . 4 5 . 8 7 Robot Miss Streak 6 | . 4 3 2 5 6 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 90 | . 15 4 . 10 61 Core Hits 79 | . 13 6 3 19 38 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 1 | . . . . 1 . Destroy 1 | . . . . 1 . Melee Attacks 9 | . . . . . 9 Impact . | . . . . . . Slashing 9 | . . . . . 9 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2889 | . 383 234 133 786 1353 Guns 1051 | . 151 17 . 78 805 Cannons 266 | . . . . . 266 Explosions 1255 | . 232 217 133 673 . Melee 282 | . . . . . 282 Ramming 35 | . . . . 35 . Kinetic 762 | . 69 17 . 78 598 Thermal 473 | . . . . . 473 Explosive 1255 | . 232 217 133 673 . Electromagnetic 82 | . 82 . . . . Impact . | . . . . . . Slashing 282 | . . . . . 282 Piercing . | . . . . . . Highest Corruption 8 | . . . . . 8 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . . . . . 7 Message Errors 3 | . . . . . 3 Matter Fused 2 | . . . . . 2 Heat Flow Errors 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 64 | . . . . 34 30 Projectiles . | . . . . . . Explosions 34 | . . . . 34 . Melee 30 | . . . . . 30 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 274 | . 65 83 29 97 . Shots 10 | . 4 3 1 2 . Rammed 1 | . . . . . 1 Targets Rammed 13 | . . . . 12 1 Kicked 12 | . . . . 12 . Crushed . | . . . . . . Highest Temperature 303 | . 22 39 . 66 303 Average Temperature 56 | . 8 12 . 31 83 Received Heat Transfer 717 | . 63 105 . 306 243 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . . . 1 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 740 | . . . . . 740 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Peak Influence 368 | . 209 270 195 368 206 Initial 167 | . . 87 101 76 167 Average 116 | . 39 183 190 251 95 Maximum Alert Level 1 | . 1 1 . 1 1 Low Security (%) 81 | 100 94 54 100 24 92 Level 1 18 | . 5 45 . 75 7 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 2 1 . 1 7 Investigation 1 | . 1 . . . . Extermination 3 | . . . . . 3 Reinforcement 7 | . 1 1 . 1 4 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Min Mat Fac Distress Signals 2 | . . . . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 53 | . 5 7 3 12 26 Peak Tracking Total 7 | . 3 3 3 5 7 Tactical Retreats 2 | . . . . . 2 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Jun Mat Mat Min Mat Fac Machines Disabled 8 | . 3 2 . 2 1 Max in Single Turn 2 | . 1 2 . 1 1 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Min Mat Fac Machines Accessed 4 | . 1 . . . 3 Terminals 1 | . . . . . 1 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 2 | . 1 . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 12 | . 4 . . . 8 Successful 9 | . 4 . . . 5 Failed 3 | . . . . . 3 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 1 | . . . . . 1 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 10 | . 4 . . . 6 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . . . . 1 Record 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 8 | . 4 . . . 4 Recycle Component 1 | . . . . . 1 Process 2 | . 1 . . . 1 Report Inventory 2 | . 1 . . . 1 Retrieve Matter 2 | . 1 . . . 1 Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 2 | . 1 . . . 1 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . . . . . 1 Recycled Matter 176 | . 24 . . . 152 Retrieved Matter 176 | . 24 . . . 152 Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Jun Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Jun Mat Mat Min Mat Fac Total Allies 3 | . . . 3 . . Largest Group 3 | . . . 3 3 . Highest-Rated Group 40 | . . . 40 40 . Highest-Rated Ally 16 | . . . 16 16 . Total Orders 2 | . . . . 2 . ROAM 1 | . . . . 1 . FOLLOW 1 | . . . . 1 . Ally Attacks 19 | . . . . 19 . Total Damage 190 | . . . . 190 . Kills 3 | . . . . 3 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Jun Mat Mat Min Mat Fac Turns Passed 2234 | 67 276 186 111 268 1326 Spaces Moved 1263 | 54 186 137 85 158 643 Core 92 | 11 . . . 19 62 Treads . | . . . . . . Legs 985 | 43 186 137 85 124 410 Wheels . | . . . . . . Hover 143 | . . . . . 143 Flight 43 | . . . . 15 28 Fastest Speed 50 | 50 120 120 120 120 100 Average Speed 141 | 105 120 120 120 124 161 Slowest Speed 500 | 120 120 120 120 210 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 18 | 4 40 19 13 21 13 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug 14 | . . . . 14 . Terrain Destroyed 223 | . 63 54 11 93 2 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 221 | . 63 54 11 93 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Min Mat Fac Total 1551 | 61 210 146 90 198 846 Wait 82 | . . . . . 82 Move 1258 | 53 185 136 84 157 643 Hop . | . . . . . . Pick Up 23 | 3 6 . . 2 12 Fast Attach 26 | 5 1 1 1 4 14 Attach 22 | . . 1 1 5 15 Detach 9 | . . 1 . 1 7 Swap 12 | . 1 . 2 1 8 Drop 16 | . 1 . . . 15 Fire 81 | . 16 7 2 16 40 Melee 9 | . . . . . 9 Ram 1 | . . . . . 1 Kick 12 | . . . . 12 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 15) 68 | -11/Junkyard | Entered Materials 317 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 10) 344 | -10/Materials | Entered another Materials area 344 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 512 | -9/Materials | Discovered new exit (range 16) 530 | -9/Materials | Entered Mines 565 | -9/Mines | Met a Derelict bent on vengeance 581 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 630 | -9/Mines | Discovered new exit (range 9) 641 | -9/Mines | Entered Materials 641 | -8/Materials | Accompanied by 3 allies 641 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 867 | -8/Materials | Discovered new exit (range 13) 873 | -8/Materials | Lost 8 parts (2p3n3w) 909 | -8/Materials | Entered Factory 909 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1290 | -7/Factory | Build established: Gunner 1743 | -7/Factory | Build established: Mutant 2071 | -7/Factory | Lost 6 parts (1p3n1u1w) 2178 | -7/Factory | Core integrity fell below 50% 2235 | -7/Factory | Self-destructed Last Messages --------------- 02182_ Critical hit (Destroy). 02182_ Minigun destroyed. 02182_ U-05 Engineer lays Concrete. 02183_ K-01 Serf heat damages Wheel. 02183_ U-05 Engineer lays Concrete. 02185_ K-01 Serf collects debris. 02185_ U-05 Engineer lays Concrete. 02186_ K-01 Serf collects debris. 02187_ U-05 Engineer lays Concrete. 02200_ Flexi-carbon Leg destroyed. 02201_ Imp. Terrain Scanner destroyed. 02212_ Acquired Imp. Heat Sink. 02215_ Acquired 23 matter. 02219_ Imp. Heat Sink destroyed. 02220_ Acquired Hvy. Ion Cannon. 02221_ Sml. Storage Unit destroyed. 02223_ P-60 Hacker destroyed. 02230_ Slug penetrates Wall. 02232_ 23DIHHGFO<3AVSHEX4 WIS7JDKA|ISNBL DR2S 02234_ Emergency Access malfunctions. 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""" | | ????# %[" %"" | | ????# " % " """ | | ????# """"" " | | ????# """"" # | | ????# % # | | ????# # ^ | | ????# # ^ | | #???############## | | #?????#?#????##??## | | ?????????##??#???## ! ! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Made in Tau Ceti IV Remodeling Challenges ------------ None Game ------ Seed HelicalDrainedReconstructor Manual? 0 Play Time 00:26:01 Cumulative 3.7 hours Start 2023.10.29 @ 13:51:23 End 2023.10.29 @ 15:38:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 10 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 605012d1-50d0-4895-abde-17ba7cc5132d