Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.10 @ 15:40:28 Player: LEWiKK Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (94) 470 Value Destroyed (3317) 3317 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (997) 997 TOTAL SCORE: 9464 Bonus ------- Follower Combat Kills 549 Met Imprinter 300 Was Imprinted 300 Friendly Fire -152 Cogmind --------- Core Integrity 0/1000 Matter 73/300 Energy 28/500 System Corruption 3% Temperature Critical (730) Movement Treading (240) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (3) --- Medium Treads Improved Medium Treads > --- UTILITY (7) ------ Large Storage Unit Compact Battery Improved Targeting Computer Improved Targeting Computer Core Analyzer Layered Light Armor Plating System Guard > --- WEAPON (6) ------- Plasma Rifle Plasma Rifle Force Rifle Enhanced Force Rifle Enhanced Force Rifle > --- INVENTORY (15) --- Light Angular Momentum Engine Light Angular Momentum Engine Light Antimatter Reactor Medium Treads Improved Medium Treads Advanced Heat Sink Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Target Analyzer Improved Target Analyzer Makeshift Kinetic Plating System Guard Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Compact Battery Improved Targeting Computer Improved Targeting Computer Core Analyzer Layered Light Armor Plating > --- WEAPON ----------- Force Rifle Wave Gun Enhanced Force Rifle Heavy Gatling Laser Zionite Phaser-S Zionite Phaser-S > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Light Antimatter Reactor Medium Treads Medium Treads Improved Medium Treads Advanced Heat Sink Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Makeshift Kinetic Plating System Guard System Guard Plasma Rifle Plasma Rifle [Rating: 85] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Slots Evolved 10 | . . . 2 . . . 6 . . 2 Power . | . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . Utility 5 | . . . 1 . . . 3 . . 1 Weapon 4 | . . . 1 . . . 2 . . 1 Parts Attached 70 | . 10 3 7 1 3 2 17 1 7 19 Power 4 | . 1 . 1 . . . 1 . 1 . Engine 4 | . 1 . 1 . . . 1 . 1 . Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 14 | . 2 . 2 . . 2 3 1 1 3 Treads 14 | . 2 . 2 . . 2 3 1 1 3 Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 21 | . 5 2 1 . . . 6 . 3 4 Device 7 | . 3 2 . . . . 1 . 1 . Storage 2 | . 1 . . . . . . . . 1 Processor 6 | . . . . . . . 3 . 2 1 Hackware . | . . . . . . . . . . . Protection 6 | . 1 . 1 . . . 2 . . 2 Artifact . | . . . . . . . . . . . Weapon 31 | . 2 1 3 1 3 . 7 . 2 12 Energy Gun 23 | . . . 1 . 1 . 7 . 2 12 Energy Cannon 7 | . 2 1 1 1 2 . . . . . Ballistic Gun . | . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 1 | . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 1 . . . . . . 5 Parts Lost 19 | . . 1 4 . . . 2 . 7 5 Power 2 | . . . 1 . . . . . 1 . Propulsion 6 | . . . 2 . . . . . 2 2 Utility 5 | . . . . . . . 2 . 2 1 Weapon 6 | . . 1 1 . . . . . 2 2 Highest Loss Streak 5 | . . 1 3 . . . 1 . 5 3 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 98 | . 98 99 94 99 100 100 99 100 95 95 Engine 9 | . 14 14 9 11 11 11 6 6 5 5 Treads 21 | . 28 28 19 22 22 22 20 20 19 13 Device 9 | . 11 14 11 11 11 11 6 6 6 4 Storage 10 | . 14 14 11 11 11 11 6 6 6 11 Processor 6 | . . . . . . . 18 20 20 17 Protection 6 | . 1 . 11 11 11 11 7 6 4 5 Energy Gun 17 | . 3 . . 11 18 22 29 33 30 33 Energy Cannon 12 | . 21 27 25 21 14 11 2 . . . Peak Build Rating 85 | . 12 19 18 18 22 27 54 56 59 85 Average Rating 31 | . 10 13 15 17 20 24 48 55 55 68 On Entrance 25 | 6 6 12 14 18 18 22 27 54 56 52 Naked Turns . | . . . . . . . . . . . Heaviest Build 68 | 11 32 32 41 40 42 40 56 56 56 68 Greatest Support 86 | 20 40 40 40 40 40 40 76 84 84 86 Greatest Overweight (x) 11 | . . . 11 . 1 . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | . 9 15 15 15 15 15 15 15 15 15 Most Carried 15 | . 13 15 15 15 15 15 15 15 15 15 Average Carried 13 | . 8 14 14 15 14 14 13 15 14 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 13 15 15 15 15 15 15 15 9 13 Class Distribution -------------------- 34% | Tank 26% | Mutant 13% | Gunner 9% | Executioner 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Executioner | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Matter Collected 1101 | 200 75 27 92 53 30 20 178 16 166 244 Remotely . | . . . . . . . . . . . Salvage Created 3907 | . 589 43 512 202 . 45 717 119 567 1113 Parts 173 | . 28 3 35 10 . 3 24 7 14 49 Haulers Intercepted 3 | . 1 . 2 . . . . . . . Recyclers Shooed 3 | . 1 . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . 7 . 7 12 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Combat Hostiles Destroyed 77 | . 16 3 10 5 . 2 12 2 14 13 Melee 3 | . 1 . . . . . . . 2 . Guns 43 | . 3 . . 1 . 2 11 2 11 13 Cannons 28 | . 12 3 9 4 . . . . . . AOE 1 | . . . 1 . . . . . . . Classes Destroyed 15 | . 5 1 4 . . . 2 1 1 1 Worker 3 | . 1 . . . . . . . . 2 Builder 2 | . . . 1 . . . . . . 1 Hauler 3 | . 1 . 2 . . . . . . . Recycler 5 | . 1 . 1 . . . 1 . . 2 Mechanic 1 | . . . 1 . . . . . . . Watcher 2 | . . . . . . . 1 . . 1 Swarmer 20 | . 6 2 3 . . 2 3 1 3 . Grunt 32 | . 10 . 5 4 . . 4 . 3 6 Duelist 8 | . . . 1 1 . . . . 6 . Protector 1 | . . . . . . . . . 1 . Sentry 7 | . . . 1 . . . 4 . 1 1 Demolisher 1 | . . 1 . . . . . . . . Hunter 3 | . . . . . . . . 2 . 1 Programmer 5 | . . . . . . . 1 . . 4 Behemoth 1 | . . . . . . . . . . 1 Decomposer 1 | . . . . . . . . . 1 . Best Kill Streak 5 | . 4 1 5 2 . 1 3 2 5 5 Combat Bots Only 5 | . 3 1 3 2 . 1 3 2 5 5 Max Kills in Single Turn 2 | . 1 1 2 1 . 1 1 2 1 2 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . 1 . . . . . . . Melee 1 | . 1 . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Hostile Shots Fired 364 | . 60 45 28 5 . 15 81 6 70 54 Missed 88 | . 16 6 9 . . 4 30 2 12 9 Damage Taken 5705 | . 439 319 207 106 . 171 656 75 1759 1973 Core 2026 | . 78 47 21 . . . 40 . 772 1068 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 62 | 100 . 50 . . . 94 . . 4 . Volleys Fired 173 | . 38 15 21 7 . 13 28 3 21 27 Largest 6 | . 2 2 3 3 . 3 5 5 5 6 Hottest 475 | . 136 136 204 192 . 181 400 400 400 475 Shots Fired 513 | . 72 28 53 19 . 30 113 15 64 119 Gun 355 | . 16 . . 7 . 22 112 15 64 119 Cannon 151 | . 56 28 46 12 . 8 1 . . . Launcher 7 | . . . 7 . . . . . . . Special . | . . . . . . . . . . . Kinetic 8 | . 8 . . . . . . . . . Thermal 488 | . 64 28 46 19 . 30 113 15 64 109 Explosive 7 | . . . 7 . . . . . . . Electromagnetic . | . . . . . . . . . . . Phasic 10 | . . . . . . . . . . 10 Robot Hit Streak 21 | . 9 7 10 10 . 3 19 9 17 21 Robot Miss Streak 5 | . 4 4 5 1 . 5 3 5 4 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 9 | . . . . . . . 2 . 5 2 Max Gunslinging Chain 1 | . . . . . . . 1 . 1 1 Shots Hit Robots 319 | . 38 13 29 11 . 10 80 9 58 71 Core Hits 203 | . 22 4 21 7 . 4 38 9 48 50 Critical Kills 1 | . . . . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . . . . . 2 Critical Strikes 17 | . . . . . . 3 11 . . 3 Burn 14 | . . . . . . 3 11 . . . Destroy 3 | . . . . . . . . . . 3 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7267 | . 796 273 1056 210 . 198 1267 187 1244 2036 Guns 4982 | . 84 . . 68 . 173 1242 187 1192 2036 Cannons 1752 | . 661 268 631 142 . 25 25 . . . Explosions 425 | . . . 425 . . . . . . . Melee . | . . . . . . . . . . . Ramming 108 | . 51 5 . . . . . . 52 . Kinetic 48 | . 48 . . . . . . . . . Thermal 6356 | . 697 268 631 210 . 198 1267 187 1192 1706 Explosive 425 | . . . 425 . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Phasic 330 | . . . . . . . . . . 330 Highest Corruption 11 | . . . . . . . 1 1 1 11 Average Corruption 1 | . . . . . . . 1 1 1 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 24 | . . . . . . . 4 5 10 5 Message Errors 4 | . . . . . . . 2 1 1 . Matter Fused 9 | . . . . . . . 1 1 4 3 Heat Flow Errors 3 | . . . . . . . . 1 1 1 Energy Discharges 2 | . . . . . . . . 1 1 . Data Loss (minor) 1 | . . . . . . . . 1 . . Misfires 2 | . . . . . . . . . 2 . Weapon Failures 3 | . . . . . . . 1 . 1 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 32 | . 2 3 27 . . . . . . . Projectiles 5 | . 2 3 . . . . . . . . Explosions 27 | . . . 27 . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 1 | . 1 . . . . . . . . . Impact 1 | . 1 . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 3 | . . . 3 . . . . . . . Shots 1 | . . . 1 . . . . . . . Rammed 31 | . 19 1 . . . . . . 11 . Targets Rammed 35 | . 21 1 . . . . . . 13 . Kicked . | . . . . . . . . . . . Crushed 4 | . 2 . . . . . . . 2 . Highest Temperature 973 | . 270 231 236 263 . 356 432 672 853 973 Average Temperature 182 | . 85 113 96 104 . 132 147 316 256 317 Received Heat Transfer 873 | . 141 6 78 27 . . 180 . 366 75 Effects 78 | . 5 . . . . 4 2 2 23 42 Shutdowns 12 | . . . . . . . 1 1 4 6 Energy Bleed 5 | . . . . . . . . 1 . 4 Interference 19 | . 5 . . . . 3 . . 5 6 Matter Decay 12 | . . . . . . . . . 4 8 Short Circuit 7 | . . . . . . . . . 2 5 Damage (minor) 4 | . . . . . . 1 1 . 2 . Damage (major) 8 | . . . . . . . . . 1 7 Damage (core) 11 | . . . . . . . . . 5 6 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . . . 1 . 1 . Combat Hostiles 2 | . . . . . . . 1 . 1 . Parts Melted 33 | . 1 . . 1 . 1 8 1 8 13 Heat Transferred 13551 | . 1295 481 1110 407 . 629 3536 425 2583 3085 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Peak Influence 394 | . 246 144 231 248 . . 296 . . 394 Initial 212 | . . 66 . 83 . . . . . 212 Average 130 | . 129 61 116 165 . . 123 . . 183 Maximum Alert Level 1 | . 1 . 1 1 . . 1 . . 1 Low Security (%) 75 | . 78 100 72 66 . . 85 . . 51 Level 1 24 | . 21 . 27 33 . . 14 . . 48 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 19 | . 5 . 3 . . . 5 . 1 5 Investigation 7 | . 4 . . . . . 1 . . 2 Extermination 3 | . . . . . . . 1 . . 2 Reinforcement 4 | . 1 . 3 . . . . . . . Assault 1 | . . . . . . . . . 1 . Garrison 4 | . . . . . . . 3 . . 1 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Distress Signals 5 | . 1 . 2 1 . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 130 | . 30 7 20 6 . 10 16 2 16 23 Peak Tracking Total 8 | . 5 3 6 2 . 6 4 2 8 4 Tactical Retreats 7 | . . 1 . 1 . . 1 . 2 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Traps Triggered 4 | . 3 . . . . . 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Machines Disabled 6 | . 1 . 1 1 . . . . . 3 Max in Single Turn 1 | . 1 . 1 1 . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Machines Accessed 16 | . 7 . 4 . . . 2 1 . 2 Terminals 11 | . 7 . 4 . . . . . . . Fabricators 2 | . . . . . . . 1 . . 1 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . 1 Total Hacks 51 | . 28 . 12 . . . 5 1 . 5 Successful 22 | . 11 . 6 . . . 1 1 . 3 Failed 29 | . 17 . 6 . . . 4 . . 2 Catastrophic 5 | . . . 3 . . . 2 . . . Database Lockouts . | . . . . . . . . . . . Manual 45 | . 21 . 7 . . . 6 . . 11 Terminals 40 | . 28 . 12 . . . . . . . Fabricators 4 | . . . . . . . 2 . . 2 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 6 | . . . . . . . 3 . . 3 Terminal Hacks 7 | . 4 . 2 . . . . 1 . . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . Open Door 1 | . . . . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . . . Fabricator Hacks 3 | . . . . . . . 1 . . 2 Load Schematic 1 | . . . . . . . . . . 1 Build 2 | . . . . . . . 1 . . 1 Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 12 | . 7 . 4 . . . . . . 1 Terminals 11 | . 7 . 4 . . . . . . . Botnet 11 | . 7 . 4 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 Reprogram 1 | . . . . . . . . . . 1 Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 14 | . 7 . 4 . . . 1 . . 2 Full Trace Events 4 | . 1 . . . . . 1 . . 2 Feedback Events 1 | . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . 2 . . . . 5 Robots Built 4 | . . . . . . . 4 . . . Authchips . | . . . . . . . . . . . Time 286 | . . . . . . . 134 . . 152 Total Robot Build Rating 16 | . . . . . . . 16 . . . Part Schematics Acquired 15 | . . . . . 15 . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Total Allies 21 | . . 4 . . 6 . 4 . 3 4 Largest Group 6 | . . 3 1 . 6 6 4 4 3 4 Highest-Rated Group 241 | . . 47 16 . 199 199 48 48 241 231 Highest-Rated Ally 180 | . . 31 16 . 40 40 33 12 180 85 Zionite Dispatches 2 | . . . . . . . . . . 2 Heavy 1 | . . . . . . . . . . 1 Hacker 1 | . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . Ally Attacks 118 | . . 9 6 . . 40 8 10 12 33 Total Damage 2875 | . . 52 78 . . 702 65 89 382 1507 Kills 22 | . . 2 2 . . 8 1 1 1 7 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . 1 1 1 . 2 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . 1 . . 1 Unaware Schematics 1 | . . . . . . . . . . 1 Unaware Analyses 1 | . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Turns Passed 8911 | . 1364 901 589 510 1834 458 888 528 679 1160 Spaces Moved 4753 | 1 717 529 252 276 1127 250 439 318 346 498 Core 7 | . . . 7 . . . . . . . Treads 4745 | . 717 529 245 276 1127 250 439 318 346 498 Legs 1 | 1 . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 120 | 120 160 160 160 160 160 160 163 160 160 160 Average Speed 167 | 120 160 160 199 160 160 166 165 161 160 200 Slowest Speed 600 | 120 160 160 600 160 240 170 166 163 240 240 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 50 | 1 94 91 36 56 89 50 15 54 49 15 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 3 | . . . . . 2 . . 1 . . Known Exits Taken 1 | . . . . . . . . 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . 1 . Scrap Searched 11 | . . 2 . 1 3 2 . 1 2 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 58 | . . . 55 . . 3 . . . . Melee . | . . . . . . . . . . . Projectile 5 | . . . 2 . . 3 . . . . AOE 53 | . . . 53 . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Total 5314 | . 852 557 293 329 1158 272 539 324 407 583 Wait 171 | . 40 4 4 46 22 . 24 . 14 17 Move 4743 | . 716 528 251 275 1126 249 438 317 345 498 Hop . | . . . . . . . . . . . Pick Up 58 | . 15 3 7 . 2 3 16 1 1 10 Fast Attach 22 | . 4 1 2 1 2 . 2 . . 10 Attach 27 | . . 2 4 . . . 8 . 6 7 Detach 4 | . . 2 . . . . . . 1 1 Swap 21 | . 6 . 1 . 1 2 7 1 1 2 Drop 57 | . 12 1 3 . 5 5 16 2 2 11 Fire 173 | . 38 15 21 7 . 13 28 3 21 27 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 35 | . 21 1 . . . . . . 13 . Escape Stasis . | . . . . . . . . . . . Rewire 3 | . . . . . . . . . 3 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 18 | -10/Materials | Discovered new exit (range 14) 338 | -10/Materials | Build established: Mutant 510 | -10/Materials | Discovered new exit (range 11) 820 | -10/Materials | Discovered new exit (range 13) 922 | -10/Materials | Discovered new exit (range 6) 1365 | -10/Materials | Entered Mines 1484 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1488 | -10/Mines | Found Prototype Device 1488 | -10/Mines | Identified Exp. Sensor Array 1579 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1605 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1628 | -10/Mines | Learned Materials stockpile data 1733 | -10/Mines | Assembled infested the area 1738 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1847 | -10/Mines | Learned Materials trap positions 1867 | -10/Mines | Found a hidden stash of uninstalled traps 2144 | -10/Mines | Received a Mining Laser from a helpful Derelict 2215 | -10/Mines | Discovered new exit (range 15) 2245 | -10/Mines | Discovered new exit (range 9) 2266 | -10/Mines | Entered Materials 2266 | -9/Materials | Accompanied by 1 ally 2266 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2267 | -9/Materials | Loaded intel: 11 trap records 2565 | -9/Materials | Lost 3 parts (1p2n) 2824 | -9/Materials | Build established: Tank 2829 | -9/Materials | Discovered new exit (range 11) 2855 | -9/Materials | Entered Mines 2914 | -9/Mines | Learned Materials security intel 3008 | -9/Mines | Excavation squad dispatched 3008 | -9/Mines | A large section of the Mines collapsed 3160 | -9/Mines | Discovered new exit (range 10) 3270 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3365 | -9/Mines | Entered Zion 3562 | -7/Zion | Discovered new exit (range 16) 3716 | -7/Zion | Given A8's code to call for help 4077 | -7/Zion | Received a hallucinogenic algorithm 4287 | -7/Zion | Learned location of Extension (-5) 4672 | -7/Zion | Gained Derelict followers 4885 | -7/Zion | Met Imprinter 4915 | -7/Zion | Imprinted 4917 | -7/Zion | Declared Zion's savior 5199 | -7/Zion | Entered Proximity Caves 5199 | -6/Proximity Caves | Accompanied by 6 allies 5201 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5397 | -6/Proximity Caves | Lost 3 allies 5577 | -6/Proximity Caves | Learned Factory stockpile data 5638 | -6/Proximity Caves | Discovered new exit (range 11) 5657 | -6/Proximity Caves | Entered Factory 5657 | -6/Factory | Accompanied by 1 ally 5657 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x3, Weapon x2 5735 | -6/Factory | Garrison activated, responded to threat 5962 | -6/Factory | Build established: Scavenger-Gunner 6260 | -6/Factory | Fabricated S-27 Virus? 6341 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 6519 | -6/Factory | Discovered new exit (range 9) 6545 | -6/Factory | Entered Lower Caves 6545 | -6/Lower Caves | Accompanied by 4 allies 6611 | -6/Lower Caves | Lost 4 allies 6750 | -6/Lower Caves | Identified exit to Lower Caves 6879 | -6/Lower Caves | Build established: Gunner 7073 | -6/Lower Caves | Entered another Lower Caves area 7432 | -6/Lower Caves | Learned Factory trap positions 7570 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7598 | -6/Lower Caves | Core integrity fell below 50% 7605 | -6/Lower Caves | Core integrity fell below 20% 7664 | -6/Lower Caves | Lost 5 parts (1p1n1u2w) 7734 | -6/Lower Caves | 7V-RTL showed up to help 7736 | -6/Lower Caves | 7V-RTL revealed a hidden path 7752 | -6/Lower Caves | Entered Factory 7752 | -5/Factory | Accompanied by 2 allies 7752 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7753 | -5/Factory | Loaded intel: 98 trap records 7896 | -5/Factory | Zion Heavy squad teleported in 8060 | -5/Factory | Build established: Executioner 8362 | -5/Factory | Spotted B-75 Beast 8368 | -5/Factory | Destroyed B-75 Beast 8394 | -5/Factory | Lost 4 allies 8742 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 8743 | -5/Factory | Zion Hacker squad teleported in 8819 | -5/Factory | Garrison activated, responded to threat 8893 | -5/Factory | Core integrity fell below 50% 8897 | -5/Factory | System corruption reached 10% 8912 | -5/Factory | Core integrity fell below 20% 8913 | -5/Factory | Core destroyed Last Messages --------------- Med. Treads destroyed. Overheating: Com. Battery damaged (-4). Overheating: Broken Core Analyzer damaged (-1). P-70 Sage suffers critical hit (Destroy). Destroyed Antigrav System. Overheating: Energy bleed (-33). Overheating: System interference. Adv. Heat Sink temporarily disabled. Power failure, Angular Momentum Engine shutdown. Adv. Heat Sink destroyed. Overheating: Core damaged (-130). Overheating: Matter decay (-21). Overheating: Energy bleed (-9). Destroyed Tesla Rifle. Power failure, Angular Momentum Engine shutdown. Overheating: Enh. Force Rifle damaged (-28). Antigrav System melted. P-70 Sage destroyed. Overheating: Energy bleed (-6). Overheating: Core damaged (-200). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????^???????????????? | | ?????????????????????????????????????? | | ##########???????????????????????????? | | + #???????????????????????????? | | # #???????????????????????????? | | # #???????????????????????????? | | # #???????????????????????????? | | # #???????????????????????????? | | + #???????????????????????????? | | # # ?????????????????????????? | | # # #?????????????????????????? | | ######## #?????????????????????????? | | #?????????????????????????? | | ^ "??" ?????????????????????? | | "" ="??"" ????????????????????? | | ^ "" [ ??"" "???????????????????? | | F" ?"" "???????????????????? | | ^^"" " ??? ??????????????????? | | ![ ""#####/##########????????? | | ### =*%! [%! # #????????? | | ??# = [%= # " #????????? | | ??# * !! # """ #????????? | | ??# ^ =%# @G #????????? | | ?##^ [%=!![ """ #????????? | | ?# [%=%%! " #????????? | | ?+ |* | #????????? | | ?# ; #????????? | | ?# # #????????? | | ?# = # * #????????? | | ?# + ! #????????? | | ?# ###### #????????? | | ?# #????##############????????? | | ?#######+##??????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Corruption Containment 8 Armor Coverage 300 Evasion (%) 40 Targeting Accuracy 12 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- Thermal Shield | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Force Booster | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive R-06 Scavenger | -5/Factory | Z-intel B-60 Warrior | -5/Factory | Z-intel B-48 Gladiator | -5/Factory | Z-intel E-15 Imp | -5/Factory | Z-intel G-50 Soldier | -5/Factory | Z-intel Fabricated ------------ S-27 Virus | x4 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RiotPhysicsMicroactuators Manual? 0 Play Time 01:26:03 Cumulative 60.4 hours Start 2024.09.10 @ 14:10:47 End 2024.09.10 @ 15:40:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 49 Gallery% 39 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3c7f69a0-be6b-4a73-8acf-8232b9f75c25