Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.14 @ 20:50:08 Player: Kate+Gabe4evr Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (91) 455 Value Destroyed (3838) 3838 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (112) 112 TOTAL SCORE: 7525 Bonus ------- High Alert Combat Kills 112 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 8% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Advanced Targeting Computer Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Advanced Sensor Array Remote Datajack Plasma Cutter Heavy Hammer Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Machine Analyzer Advanced Sensor Array Improved Signal Interpreter Advanced Targeting Computer Core Analyzer Hacking Suite > --- WEAPON ----------- Improved Spread Laser Improved Spread Laser > --- INVENTORY -------- Micro Nuclear Core Light Angular Momentum Engine Advanced Sensor Array Improved Medium Armor Plating Plasma Rifle Heavy Plasma Cannon Heavy Plasma Cannon Remote Datajack Plasma Cutter Heavy Hammer [Rating: 55] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Core Analyzer Device Sensor Array Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 6 | . . . 2 2 2 Weapon . | . . . . . . Parts Attached 109 | 7 2 11 19 45 25 Power 16 | 1 . 1 2 6 6 Engine 10 | 1 . 1 1 3 4 Core 5 | . . . 1 3 1 Reactor 1 | . . . . . 1 Propulsion 35 | 3 . 2 10 14 6 Treads 2 | 1 . . . 1 . Leg 33 | 2 . 2 10 13 6 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 30 | 1 1 4 5 13 6 Device 8 | . . . 2 2 4 Storage 3 | 1 . 1 . 1 . Processor 7 | . . . . 7 . Hackware 2 | . . . . 1 1 Protection 10 | . 1 3 3 2 1 Artifact . | . . . . . . Weapon 28 | 2 1 4 2 12 7 Energy Gun 16 | 2 1 4 2 4 3 Energy Cannon 10 | . . . . 6 4 Ballistic Gun 2 | . . . . 2 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . 2 1 2 1 Corrupted Parts 2 | . . . 2 . . System Corruption 6 | . . . 6 . . Parts Lost 54 | . . 1 4 27 22 Power 7 | . . . . 4 3 Propulsion 19 | . . . 2 9 8 Utility 16 | . . . 1 9 6 Weapon 12 | . . 1 1 5 5 Highest Loss Streak 12 | . . 1 3 12 10 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 92 94 98 88 90 Engine 6 | . 14 11 8 2 5 Core 1 | . . . . 3 . Leg 28 | . 28 38 35 25 21 Device 9 | . . . 18 11 10 Storage 7 | . 14 11 9 6 6 Processor 12 | . . . . 13 25 Hackware 2 | . . . . 2 4 Protection 4 | . 7 11 8 3 . Energy Gun 11 | . 27 21 18 6 7 Energy Cannon 3 | . . . . 6 4 Peak Build Rating 55 | 6 7 17 30 44 55 Average Rating 31 | 4 6 13 22 34 49 On Entrance 17 | . 6 7 17 30 44 Naked Turns . | . . . . . . Heaviest Build 53 | 13 16 41 44 53 44 Greatest Support 63 | 10 20 40 55 63 53 Greatest Overweight (x) 2 | 1 . 1 1 2 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 10 Average Capacity 11 | 7 8 9 15 12 9 Most Carried 15 | 3 3 10 15 15 10 Average Carried 9 | 1 2 7 10 10 9 Final Capacity 15 | 8 8 15 15 10 5 Final Carried 14 | 2 3 10 14 10 5 Class Distribution -------------------- 51% | Mutant 25% | Scavenger-Mutant 17% | Skirmisher 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1519 | 253 37 88 211 588 342 Remotely . | . . . . . . Salvage Created 4421 | . 40 902 675 1351 1453 Parts 195 | . 8 41 36 48 62 Haulers Intercepted 3 | . . 1 . 1 1 Recyclers Shooed 4 | . . . . 1 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 76 | . 3 15 11 26 21 Guns 50 | . 3 11 9 16 11 Cannons 19 | . . . . 9 10 AOE 6 | . . 4 2 . . Classes Destroyed 15 | . 1 5 3 3 3 Worker 1 | . . . . . 1 Builder 1 | . . 1 . . . Tunneler 2 | . . . 1 . 1 Hauler 3 | . . 1 . 1 1 Recycler 6 | . . 1 1 1 3 Mechanic 1 | . . . . 1 . Watcher 1 | . . . 1 . . Swarmer 10 | . 3 . . 5 2 Grunt 39 | . . 13 7 11 8 Brawler 1 | . . . . 1 . Duelist 1 | . . . . . 1 Sentry 10 | . . 2 2 4 2 Specialist 2 | . . . . . 2 Hunter 5 | . . . 2 2 1 Programmer 8 | . . . . 3 5 Best Kill Streak 4 | . 3 3 4 4 4 Combat Bots Only 4 | . 3 3 3 4 3 Max Kills in Single Turn 2 | . 1 2 2 1 2 Gunslinging . | . . . . . . Exploded 2 | . . 2 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 675 | . 12 40 52 333 238 Missed 192 | . 7 10 14 95 66 Damage Taken 7670 | . 40 524 816 3282 3008 Core 1461 | . . 36 98 468 859 Absorbed by Shields . | . . . . . . Core Remaining (%) 81 | 100 100 91 82 33 . Volleys Fired 240 | . 4 33 24 112 67 Largest 2 | . 2 2 2 2 2 Hottest 165 | . 90 101 100 160 165 Shots Fired 430 | . 8 60 45 196 121 Gun 315 | . 8 60 45 120 82 Cannon 115 | . . . . 76 39 Launcher . | . . . . . . Special . | . . . . . . Kinetic 45 | . . . . 45 . Thermal 294 | . 8 18 11 136 121 Explosive . | . . . . . . Electromagnetic 91 | . . 42 34 15 . Robot Hit Streak 18 | . 4 17 17 13 18 Robot Miss Streak 6 | . 1 3 3 6 4 Penetration Max . | . . . . . . Secondary Targets 2 | . . 1 . . 1 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 328 | . 5 47 38 138 100 Core Hits 259 | . 3 30 35 66 125 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . 1 1 . 2 1 Burn 4 | . 1 1 . 2 . Meltdown 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8401 | . 61 1086 1259 3186 2809 Guns 5233 | . 61 762 772 1847 1791 Cannons 2241 | . . . . 1255 986 Explosions 876 | . . 323 487 39 27 Melee . | . . . . . . Ramming 51 | . . 1 . 45 5 Kinetic 723 | . . . . 723 . Thermal 6248 | . 61 532 668 2183 2804 Explosive . | . . . . . . Electromagnetic 1379 | . . 553 591 235 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 20 | . . . 9 20 8 Average Corruption 8 | . . . 5 13 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 101 | . . . 20 48 33 Message Errors 23 | . . . 3 11 9 Matter Fused 20 | . . . 5 6 9 Heat Flow Errors 12 | . . . 3 7 2 Energy Discharges 13 | . . . 3 5 5 Parts Rejected 1 | . . . . 1 . Parts Fused 1 | . . . . . 1 Data Loss (minor) 9 | . . . 1 5 3 Data Loss (major) 6 | . . . 2 4 . Misfires 5 | . . . 1 4 . Alerts 4 | . . . 1 2 1 Weapon Failures 7 | . . . 1 3 3 Overload Shots . | . . . . . . Overflow Damage 201 | . . . 140 48 13 Projectiles 61 | . . . . 48 13 Explosions 140 | . . . 140 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 324 | . . 106 169 . 49 Shots 7 | . . 4 2 . 1 Rammed . | . . . . . . Targets Rammed 4 | . . 1 . 2 1 Kicked 4 | . . 1 . 2 1 Crushed . | . . . . . . Highest Temperature 549 | . 156 192 226 549 508 Average Temperature 129 | . 78 71 75 165 132 Received Heat Transfer 1722 | . . 207 243 852 420 Effects 30 | . . . . 27 3 Shutdowns 5 | . . . . 5 . Energy Bleed 3 | . . . . 1 2 Interference 6 | . . . . 5 1 Matter Decay 1 | . . . . 1 . Damage (minor) 2 | . . . . 2 . Damage (major) 12 | . . . . 12 . Damage (core) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . . . 3 1 . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . . 1 1 Combat Hostiles 1 | . . . . 1 . Parts Melted 23 | . . 2 . 11 10 Heat Transferred 9392 | . 247 1105 820 3945 3275 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 9 | . . 4 4 1 . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 508 | . 145 401 258 182 508 Initial 61 | . . 61 61 57 7 Average 166 | . 67 261 131 91 241 Maximum Alert Level 2 | . . 2 1 . 2 Low Security (%) 67 | 100 100 31 72 100 38 Level 1 25 | . . 55 27 . 44 Level 2 7 | . . 13 . . 17 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 22 | . . 3 3 8 8 Investigation 4 | . . 1 . 3 . Extermination 5 | . . . . 3 2 Reinforcement 11 | . . 2 3 2 4 Assault 1 | . . . . . 1 Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 4 | . 1 2 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 126 | . 8 25 17 36 40 Peak Tracking Total 10 | . 5 4 5 4 10 Tactical Retreats 8 | . 1 . 1 3 3 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 7 | . 1 1 2 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 11 | . . 3 2 1 5 Max in Single Turn 4 | . . 2 2 1 4 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 19 | . . 7 3 6 3 Terminals 19 | . . 7 3 6 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 59 | . . 20 7 23 9 Successful 27 | . . 11 5 9 2 Failed 32 | . . 9 2 14 7 Catastrophic 7 | . . 2 . 2 3 Database Lockouts . | . . . . . . Manual 54 | . . 20 3 22 9 Terminals 59 | . . 20 7 23 9 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . . 3 3 3 . Record 1 | . . . . 1 . Terminal Index 3 | . . 1 1 1 . Alert Level 2 | . . 1 1 . . Unreport Threat 3 | . . 1 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 18 | . . 8 2 6 2 Terminals 18 | . . 8 2 6 2 Assimilate 1 | . . . . 1 . Botnet 15 | . . 7 2 5 1 Operators 2 | . . 1 . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 18 | . . 6 3 6 3 Full Trace Events 3 | . . 1 . 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . . 4 Machine Destruction 1 | . . . . . 1 Programmers 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 4995 | 71 179 905 664 1817 1359 Spaces Moved 2804 | 41 135 543 344 1072 669 Core 18 | 9 . . . . 9 Treads 1 | . . . . 1 . Legs 2785 | 32 135 543 344 1071 660 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 Average Speed 129 | 146 120 129 146 125 128 Slowest Speed 260 | 190 120 190 190 260 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 26 | 4 37 47 32 26 13 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 75 | . . 10 33 8 24 Melee . | . . . . . . Projectile 9 | . . . . 2 7 AOE 66 | . . 10 33 6 17 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3720 | 50 143 681 459 1346 1041 Wait 482 | . 2 84 57 82 257 Move 2799 | 40 134 542 343 1071 669 Hop . | . . . . . . Pick Up 39 | 2 1 5 8 16 7 Fast Attach 45 | 6 2 4 4 19 10 Attach 33 | 1 . . 5 17 10 Detach 8 | 1 . 1 . 5 1 Swap 34 | . . 7 10 10 7 Drop 36 | . . 4 8 12 12 Fire 240 | . 4 33 24 112 67 Melee . | . . . . . . Ram . | . . . . . . Kick 4 | . . 1 . 2 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Discovered new exit (range 12) 251 | -10/Materials | Entered another Materials area 251 | -9/Materials | Evolved 2 slots: Propulsion x2 291 | -9/Materials | Discovered new exit (range 16) 313 | -9/Materials | Build established: Mutant 822 | -9/Materials | Discovered new exit (range 15) 1130 | -9/Materials | Discovered new exit (range 10) 1156 | -9/Materials | Entered another Materials area 1156 | -8/Materials | Evolved 2 slots: Utility x2 1455 | -8/Materials | Lost 3 parts (1n1u1w) 1806 | -8/Materials | Discovered new exit (range 10) 1820 | -8/Materials | Entered Factory 1820 | -7/Factory | Evolved 2 slots: Utility x2 1920 | -7/Factory | Build established: Scavenger-Mutant 2498 | -7/Factory | Lost 4 parts (1p1n2u) 2693 | -7/Factory | Lost 3 parts (1n2u) 2696 | -7/Factory | Build established: Mutant 2755 | -7/Factory | Lost 3 parts (2n1w) 2814 | -7/Factory | Crushed by falling debris 2814 | -7/Factory | System corruption reached 10% 2895 | -7/Factory | Core integrity fell below 50% 2938 | -7/Factory | Lost 12 parts (3p2n3u4w) 3237 | -7/Factory | Build established: Scavenger-Mutant 3592 | -7/Factory | Discovered new exit (range 16) 3635 | -7/Factory | Identified exit to Factory 3637 | -7/Factory | Entered another Factory area 3637 | -6/Factory | Evolved 2 slots: Utility x2 4131 | -6/Factory | Garrison activated, responded to threat 4222 | -6/Factory | Build established: Skirmisher 4642 | -6/Factory | Cargo convoy interrupted 4927 | -6/Factory | Lost 4 parts (2u2w) 4987 | -6/Factory | Core integrity fell below 50% 4993 | -6/Factory | Core integrity fell below 20% 4996 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04981_ Knocked back. 04982_ K-01 Serf collects debris. 04982_ System corrupted: Hvy. Plasma Cannon failed to cycle. 04983_ K-01 Serf collects debris. 04983_ Knocked back. 04985_ K-01 Serf collects debris. 04987_ Knocked back. 04988_ K-01 Serf collects debris. 04989_ Angular Momentum Engine destroyed. 04989_ Hvy. Plasma Cannon destroyed. 04989_ Hacking Suite destroyed. 04989_ Knocked back. 04990_ K-01 Serf collects debris. 04990_ Discarded Machine Analyzer. 04991_ Dropped Med. Storage Unit. 04991_ Knocked back. 04992_ K-01 Serf collects debris. 04994_ |JXZTNQX0HO4VKJVKA9VSGCRMO 04996_ Slug penetrates Wall. 04996_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????# ?????????????????????????????????????? | | ??????????#/#####????????????????????????????????? | | ????????? ????????????????????????????????? | | ???????#? ???????????????????????????????? | | ???????? ][] #????????????????????????????? | | ???????? ][] #????????????????????????????? | | ???????# [] ]#????????????????????????????? | | ???????# #????????????????????????????? | | ???????# #????????????????????????????? | | ???????# """ """ #????????????????????????????? | | ???????# """ """ #????????????????????????????? | | ???????# """ """ #????????????????????????????? | | ???????# #????????????????????????????? | | ???????# %! #????????????????????????????? | | ???????#######/########## #??????????????????????? | | ???????????# %= %% + ????????????????? | | ???????????# =!* ##########??????????????????????? | | ??????????##!=%=H## #????????????????????????????? | | ??????????## =%g[###########?????????????????????? | | ??????????## x%H; x#?????????????????????? | | ???????????# !g[; #?????????????????????? | | ??????????## # x #?????????????????????? | | ??????????# k %x @ #?????????????????????? | | ??????????# %# %#?????????????????????? | | ??????????## # #?????????????????????? | | ??????##???# *!%;%% #?????????????????????? | | ?????? ??# # #?????????????????????? | | ?????? ?# % ###########?????????????????????? | | ?""""?""""?# # ! #??????????????????????? | | ?""""?"""" # # #??????????????????????? | | ?""""?"""" # # #??????????????????????? | | ?""""?"""" + %#[ ! #??????????????????????? | | ?? # %+% #??????????????????????? | | ?""""?"""" # #! #??????????????????????? | | ?""""?""""?# # #??????????????????????? | | ?""""?""""?# # #??????????????????????? | | ?""""?""""?# # #??????????????????????? | | ???????????# ##########??????????????????????? | | ?#+????+#??# #??""G""????????????????????????? | | ?# ???# #??# #??""?""????????????????????????? | | ?# ???# #??# #???????????????????????????????? | | ?# ???# #??# #???????????????????????????????? | | ?# #### #### #???????????????????????????????? | | ?# ^ #???????????????????????????????? | | ?# ^ #???????????????????????????????? | | ?# """"" """ #???????????????????????????????? | | ?# ""T"" """ #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 21 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 14 Core Analysis 6 Recoil Reduction 1 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuspensionIonicAmplifier Manual? 0 Play Time 00:42:26 Cumulative 33.7 hours Start 2024.10.14 @ 20:09:55 End 2024.10.14 @ 20:50:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 61 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 40 Achievement% 36 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db26d6a5-1a3e-491d-93fb-eb602bae7789