Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.16 @ 15:58:19 // Halloween2020/ForbiddenLore Player: lyraderg Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (149) 745 Value Destroyed (4257) 4257 Prototype IDs (30) 600 Alien Tech Used (3) 600 Bonus (5671) 5671 TOTAL SCORE: 17973 Bonus ------- High Alert Combat Kills 231 Follower Combat Kills 140 Met Data Miner 300 Used Core Reset Matrix 3000 Met Sigix 2000 Cogmind --------- Core Integrity 0/1300 Matter 258/300 Energy 99/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Triangulator Advanced Signal Interpreter Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Long-range Sensor Array Advanced Signal Interpreter Improved ECM Suite Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Improved Cesium-ion Thruster Nuclear Pulse Thruster Field Propulsion Drive Field Propulsion Drive Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit Small Battery Triangulator Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Improved Maneuvering Thrusters Hacking Suite Improved Hacking Suite System Shield > --- WEAPON ----------- Neutron Cannon Neutron Cannon > --- INVENTORY -------- Light Fission Core Light Antimatter Reactor Improved VTOL Module Xenon Bombardment Thruster Advanced Sensor Array Advanced Signal Interpreter Improved ECM Suite Cloaking Device Makeshift Armor Plating Heavy Shock Bomb Launcher Long-range Missile Launcher Katana [Rating: 103] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved VTOL Module Treads Advanced Treads Leg Aluminum Leg Hover Unit Improved Linear Gravjet Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Triangulator Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Artifact Phase Redirector Weapon Heavy Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Neutron Cannon Ballistic Gun Heavy Assault Rifle Launcher Missile Launcher Impact Weapon Heavy Hammer Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Qua Slots Evolved 14 | . . 2 2 2 2 . . . . 2 2 2 . Power 1 | . . . . . . . . . . . 1 . . Propulsion 4 | . . 1 1 . 1 . . . . . . 1 . Utility 9 | . . 1 1 2 1 . . . . 2 1 1 . Weapon . | . . . . . . . . . . . . . . Parts Attached 211 | 7 16 23 30 30 31 4 . . 1 21 6 27 15 Power 21 | 1 1 1 4 1 2 1 . . . 1 1 7 1 Engine 7 | 1 1 1 1 . 1 . . . . . . 2 . Core 10 | . . . 3 1 1 1 . . . 1 . 3 . Reactor 4 | . . . . . . . . . . . 1 2 1 Propulsion 46 | 2 2 11 9 7 2 . . . . 2 3 6 2 Treads 2 | . . . 2 . . . . . . . . . . Leg 21 | 2 2 11 6 . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . 1 Flight 22 | . . . 1 7 2 . . . . 2 3 6 1 Utility 89 | 2 7 1 7 12 22 2 . . 1 14 2 9 10 Device 42 | . 1 . 1 4 13 1 . . . 10 . 5 7 Storage 28 | 2 6 1 3 4 7 1 . . 1 . 1 2 . Processor 5 | . . . 1 3 . . . . . . . 1 . Hackware 8 | . . . . 1 2 . . . . 3 1 . 1 Protection 5 | . . . 2 . . . . . . 1 . 1 1 Artifact 1 | . . . . . . . . . . . . . 1 Weapon 55 | 2 6 10 10 10 5 1 . . . 4 . 5 2 Energy Gun 1 | . . . 1 . . . . . . . . . . Energy Cannon 2 | . . . . . . . . . . . . 2 . Ballistic Gun 20 | 2 4 7 6 . 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 12 | . 2 1 3 . 1 . . . . 2 . 1 2 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . . . Slashing Weapon 17 | . . 1 . 8 3 1 . . . 2 . 2 . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . 2 . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . . . . . . 1 . . 3 Parts Lost 44 | . 3 7 6 . 1 1 . . 2 4 . 5 15 Power 5 | . 1 . 1 . . 1 . . . . . . 2 Propulsion 17 | . 1 3 3 . 1 . . . . 1 . 2 6 Utility 13 | . . . 1 . . . . . 2 2 . 3 5 Weapon 9 | . 1 4 1 . . . . . . 1 . . 2 Highest Loss Streak 10 | . 3 2 3 . 1 1 . . 2 3 . 2 10 Average Slot Usage (%) 92 | . 98 97 97 86 92 91 100 100 99 90 84 92 60 Engine 4 | . 13 11 . . 3 2 . . . . . . . Core 3 | . . . 8 7 2 2 6 6 6 5 2 3 . Treads 1 | . . . 9 . . . . . . . . . . Leg 14 | . 26 30 24 . . . . . . . . . . Flight 13 | . . . 1 29 33 33 33 33 33 25 23 26 16 Device 4 | . . . . 7 6 4 6 6 6 10 10 13 7 Storage 23 | . 28 32 26 18 19 19 20 20 19 11 15 13 11 Processor 6 | . . . 6 14 13 13 13 13 13 11 10 8 4 Hackware 4 | . . . . 1 5 6 6 6 6 16 12 13 10 Ballistic Gun 11 | . 27 20 17 . . . . . . . . . . Slashing Weapon 2 | . . . . 3 5 7 13 13 13 7 5 3 3 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 57 | 13 25 35 41 35 34 29 29 29 29 35 34 57 45 Greatest Support 61 | 20 20 39 46 44 34 34 34 34 34 38 39 61 58 Greatest Overweight (x) 8 | . 1 1 1 8 . . . . . 1 . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 16 | 8 14 16 16 16 12 12 12 12 12 12 12 12 12 Average Capacity 13 | 5 8 15 15 12 12 12 12 12 12 12 12 12 10 Most Carried 16 | 6 11 16 16 16 12 12 12 12 12 12 12 12 12 Average Carried 12 | 3 8 13 15 11 10 11 11 12 11 11 11 11 9 Final Capacity 16 | 8 12 16 16 12 12 12 12 12 12 12 12 12 4 Final Carried 16 | 4 10 16 16 12 12 12 12 12 11 12 12 9 3 Class Distribution -------------------- 50% | Mutant 8% | Hacker-Ninja 8% | Scout 6% | Assassin 6% | Scavenger-Mutant 5% | Hacker-Assassin 3% | Hacker-Sprinter 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Scout | -7/Factory Assassin | -6/Factory Assassin | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Assassin | -5/Proximity Caves Hacker-Assassin | -5/Factory Hacker-Ninja | -4/Factory Hacker-Ninja | -3/Research Hacker-Sprinter | -3/Quarantine Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Qua Matter Collected 4168 | 278 521 923 1064 235 314 99 . . 50 116 85 379 104 Remotely . | . . . . . . . . . . . . . . Salvage Created 5633 | 64 669 1574 1252 330 399 63 . . 74 353 85 683 87 Parts 337 | 3 46 114 59 14 16 . . . 5 25 4 49 2 Haulers Intercepted 15 | . 2 1 4 2 1 . . . . 1 . 3 1 Recyclers Shooed 5 | . . 1 3 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . 5 . . . . Prevented 1 | . . . . . . . . . 1 . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Qua Combat Hostiles Destroyed 94 | . 15 37 21 1 4 1 . . 3 4 . 8 . Melee 16 | . . . . 1 2 1 . . 3 2 . 7 . Guns 57 | . 10 32 13 . 2 . . . . . . . . Cannons 1 | . . . . . . . . . . . . 1 . AOE 20 | . 5 5 8 . . . . . . 2 . . . Classes Destroyed 17 | 1 5 7 . 1 . 1 . . . 2 . . . Worker 5 | . . 2 2 . . . . . . 1 . . . Builder 6 | . 1 1 1 . . . . . . . . 3 . Tunneler 1 | . . 1 . . . . . . . . . . . Hauler 15 | . 2 1 4 2 1 . . . . 1 . 3 1 Recycler 8 | 1 1 1 3 1 1 . . . . . . . . Operator 5 | . . 1 . 1 . . . . . 1 1 1 . Drone 1 | . . . . . . . . . . 1 . . . Watcher 16 | . 3 4 1 2 2 . . . . 3 1 . . Swarmer 29 | . 6 10 3 . 3 . . . 3 . . 4 . Grunt 37 | . 9 17 11 . . . . . . . . . . Brawler 2 | . . 1 1 . . . . . . . . . . Duelist 1 | . . 1 . . . . . . . . . . . Protector 1 | . . 1 . . . . . . . . . . . Sentry 13 | . . 7 6 . . . . . . . . . . Hunter 1 | . . . . . . . . . . 1 . . . Programmer 8 | . . . . 1 1 . . . . 2 . 4 . Mutant 1 | . . . . . . 1 . . . . . . . Best Kill Streak 10 | 1 7 9 10 1 3 1 . . 3 3 1 4 1 Combat Bots Only 8 | . 6 8 8 1 3 1 . . 3 2 . 4 . Max Kills in Single Turn 3 | 1 3 3 3 1 1 1 . . 1 2 1 3 1 Gunslinging 1 | . . 1 . . . . . . . . . . . Exploded 3 | . 2 3 3 . . . . . . 2 . . . Melee 1 | . . . . 1 1 1 . . 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Qua Damage Taken 6834 | . 636 1228 1029 14 309 381 45 . 211 175 45 816 1945 Core 2057 | . 153 146 163 . 78 127 45 . 21 . 20 135 1169 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 79 | 100 38 63 70 100 . . . . 68 100 98 . . Volleys Fired 280 | 4 56 109 95 . 6 . . . . 2 . 7 1 Largest 2 | 2 2 2 2 . 1 . . . . 1 . 2 1 Hottest 180 | 40 53 59 61 . 25 . . . . 46 . 180 43 Shots Fired 548 | 8 111 218 190 . 6 . . . . 2 . 12 1 Gun 511 | 8 102 215 180 . 6 . . . . . . . . Cannon 10 | . . . . . . . . . . . . 10 . Launcher 27 | . 9 3 10 . . . . . . 2 . 2 1 Special . | . . . . . . . . . . . . . . Kinetic 511 | 8 102 215 180 . 6 . . . . . . . . Thermal 10 | . . . . . . . . . . . . 10 . Explosive 26 | . 9 3 10 . . . . . . 1 . 2 1 Electromagnetic 1 | . . . . . . . . . . 1 . . . Robot Hit Streak 24 | 5 10 24 10 . 2 . . . . . . 4 1 Robot Miss Streak 5 | 3 5 4 5 . 5 . . . . . . 2 . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 8 | . 1 5 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . Shots Hit Robots 446 | 5 61 140 113 18 29 15 . . 4 12 3 32 14 Core Hits 237 | 2 37 68 62 7 12 3 . . 3 11 2 19 11 Critical Hits 10 | . 1 3 2 . . 2 . . 1 1 . . . Critical Kills 4 | . . 2 1 . . . . . . 1 . . . Critical Parts Destroyed 6 | . 1 1 1 . . 2 . . 1 . . . . Melee Attacks 256 | . . 5 . 37 49 22 . . 7 30 15 68 23 Impact 4 | . . 4 . . . . . . . . . . . Slashing 251 | . . 1 . 36 49 22 . . 7 30 15 68 23 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 23 | . . 1 . 5 2 . . . . 7 2 5 1 Combat Hostiles 5 | . . . . . . . . . . 5 . . . Follow-up Attacks 2 | . . . . . . . . . . 2 . . . Damage Inflicted 13783 | 34 1226 2460 3053 980 1160 483 . . 136 1197 313 1920 821 Guns 4772 | 34 853 2002 1813 . 70 . . . . . . . . Cannons 380 | . . . . . . . . . . . . 380 . Explosions 2700 | . 373 398 1238 . . . . . . 206 . 147 338 Melee 5879 | . . 48 . 980 1090 483 . . 136 991 313 1393 445 Ramming 52 | . . 12 2 . . . . . . . . . 38 Kinetic 4772 | 34 853 2002 1813 . 70 . . . . . . . . Thermal 571 | . . . . . . . . . . 191 . 380 . Explosive 2509 | . 373 398 1238 . . . . . . 15 . 147 338 Electromagnetic . | . . . . . . . . . . . . . . Impact 48 | . . 48 . . . . . . . . . . . Slashing 5831 | . . . . 980 1090 483 . . 136 991 313 1393 445 Piercing . | . . . . . . . . . . . . . . Highest Corruption 10 | . 1 . . . . 6 6 6 6 1 . 8 10 Average Corruption 3 | . 1 . . . . 4 6 6 6 1 . 7 7 Corruption Purged . | . . . . . . . . . . . . . . Effects 27 | . 6 . . . . 4 2 1 3 . . 2 9 Message Errors 10 | . 3 . . . . . 1 . 1 . . 2 3 Matter Fused 4 | . . . . . . . 1 1 2 . . . . Heat Flow Errors 2 | . . . . . . 1 . . . . . . 1 Energy Discharges 5 | . 1 . . . . 1 . . . . . . 3 Data Loss (minor) 2 | . 1 . . . . . . . . . . . 1 Data Loss (major) 2 | . . . . . . 1 . . . . . . 1 Targeting Errors 2 | . 1 . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 918 | . . 8 34 264 140 57 . . . 72 85 246 12 Projectiles 3 | . . . . . . . . . . . . 3 . Explosions 46 | . . . 34 . . . . . . . . . 12 Melee 869 | . . 8 . 264 140 57 . . . 72 85 243 . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 179 | . 21 36 40 . . . . . . . . . 82 Shots 5 | . 1 1 2 . . . . . . . . . 1 Rammed 6 | . . . 1 . . . . . . . . . 5 Targets Rammed 7 | . . 1 1 . . . . . . . . . 5 Kicked 1 | . . 1 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 582 | . 10 31 30 . 2 154 8 2 2 4 4 582 133 Average Temperature 45 | . 3 6 9 . 1 25 3 2 2 2 4 81 82 Received Heat Transfer 1203 | . 195 396 405 . . . 9 . . 18 9 . 171 Effects 9 | . . . . . . . . . . . . 9 . Shutdowns 3 | . . . . . . . . . . . . 3 . Energy Bleed 1 | . . . . . . . . . . . . 1 . Interference 2 | . . . . . . . . . . . . 2 . Matter Decay 1 | . . . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 4 | . . 4 . . . . . . . . . . . Impact Corruptions 1 | . . 1 . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . 1 . Heat Transferred 300 | . . . . . . . . . . 100 . 200 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Qua Peak Influence 643 | 5 381 643 564 549 435 . . . . 292 233 359 408 Initial 213 | . 3 114 154 110 213 . . . . 63 72 122 161 Average 283 | 1 221 383 369 219 284 . . . . 121 146 250 279 Maximum Alert Level 2 | . 1 2 2 2 2 . . . . 1 1 1 2 Low Security (%) 32 | 100 30 12 6 71 16 . . . . 91 85 30 12 Level 1 51 | . 69 58 59 10 72 . . . . 8 14 69 87 Level 2 16 | . . 28 33 17 10 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 32 | . 4 8 1 5 5 . . . . 1 2 2 4 Investigation 16 | . 3 4 1 3 2 . . . . . 1 . 2 Extermination 6 | . . . . 2 1 . . . . 1 . 1 1 Reinforcement 7 | . 1 3 . . . . . . . . 1 1 1 Assault 2 | . . 1 . . 1 . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Qua Distress Signals 8 | . . 2 5 . . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 195 | . 25 51 37 12 8 1 2 . 10 10 4 10 25 Peak Tracking Total 11 | . 5 8 6 2 4 1 5 . 6 4 2 5 11 Tactical Retreats 21 | . 5 4 . . 3 . 1 . 1 2 1 . 4 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Qua Traps Triggered 6 | . . 3 . . 1 . . . . 1 . 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Qua Machines Disabled 12 | . 2 1 1 . 1 1 . . . 4 . . 2 Max in Single Turn 3 | . 1 1 1 . 1 1 . . . 3 . . 1 Garrison Access 3 | . . . . 1 1 . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Qua Machines Accessed 91 | . 7 12 9 19 6 . 1 4 . 10 5 8 10 Terminals 56 | . 5 8 7 12 3 . . . . 3 5 5 8 Fabricators 3 | . . . . 1 2 . . . . . . . . Repair Stations 7 | . . 1 1 1 . . . . . 3 . 1 . Recycling Units 7 | . 2 1 . 1 . . . . . 2 . 1 . Scanalyzers 8 | . . 2 1 2 . . . . . . . 1 2 Garrison Access 5 | . . . . 2 1 . . . . 2 . . . Total Hacks 334 | . 24 64 40 48 19 . 1 26 . 39 21 28 24 Successful 220 | . 12 43 27 27 9 . 1 26 . 29 12 19 15 Failed 113 | . 12 21 12 21 10 . . . . 10 9 9 9 Catastrophic 10 | . . 2 2 1 2 . . . . 1 1 . 1 Database Lockouts 1 | . . . 1 . . . . . . . . . . Manual 141 | . 9 27 24 18 7 . . . . 18 11 16 11 Terminals 212 | . 17 41 31 33 12 . . . . 19 21 21 17 Fabricators 6 | . . . . 2 4 . . . . . . . . Repair Stations 21 | . . 5 3 3 . . . . . 8 . 2 . Recycling Units 18 | . 7 2 . 2 . . . . . 5 . 2 . Scanalyzers 36 | . . 16 6 4 . . . . . . . 3 7 Garrison Access 14 | . . . . 4 3 . . . . 7 . . . Terminal Hacks 95 | . 9 11 10 8 3 . 1 26 . 6 8 7 6 Record 15 | . . . . . . . . 11 . . 1 . 3 Part Schematic 16 | . . 1 4 2 1 . . 7 . 1 . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . Prototype ID Bank 13 | . 6 2 1 . . . . 3 . . 1 . . Open Door 2 | . . . . . . . 1 . . . . . 1 Branch Access Points 1 | . . . . . . . . . . . 1 . . Emergency Access Points 1 | . . . . . . . . . . . 1 . . Terminal Index 6 | . . . . 1 1 . . . . 1 1 1 1 Fabricator Index 3 | . . . . . . . . . . 1 1 1 . Repair Station Index 1 | . . . . . . . . . . . . 1 . Alert Level 6 | . . 2 1 1 . . . . . 1 . . 1 Unreport Threat 3 | . . 2 1 . . . . . . . . . . Locate Traps 9 | . 1 1 1 2 . . . . . 1 1 2 . Dispatch Records 1 | . 1 . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . Assault Status 1 | . . . . . 1 . . . . . . . . Recall Extermination 1 | . . . . 1 . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . 1 . Hauler Manifests 5 | . . 1 1 1 . . . . . 1 . 1 . Registered Components 1 | . . . 1 . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . 1 . . Zone Layout 2 | . . 2 . . . . . . . . . . . Fabricator Hacks 6 | . . . . 2 4 . . . . . . . . Load Schematic 3 | . . . . 1 2 . . . . . . . . Build 3 | . . . . 1 2 . . . . . . . . Repair Station Hacks 18 | . . 4 2 2 . . . . . 8 . 2 . Scan Component 9 | . . 2 1 1 . . . . . 4 . 1 . Repair 9 | . . 2 1 1 . . . . . 4 . 1 . Recycling Unit Hacks 11 | . 2 2 . 2 . . . . . 3 . 2 . Process 1 | . 1 . . . . . . . . . . . . Report Inventory 6 | . 1 1 . 1 . . . . . 2 . 1 . Retrieve Components 4 | . . 1 . 1 . . . . . 1 . 1 . Scanalyzer 31 | . . 16 6 3 . . . . . . . 3 3 Insert Component 15 | . . 7 3 2 . . . . . . . 1 2 Analyze 16 | . . 9 3 1 . . . . . . . 2 1 Garrison Access Hacks 3 | . . . . 1 . . . . . 2 . . . Seal Access 2 | . . . . 1 . . . . . 1 . . . Coupler Status 1 | . . . . . . . . . . 1 . . . Unauthorized Hacks 56 | . 1 10 9 9 2 . . . . 10 4 5 6 Terminals 52 | . . 10 9 9 2 . . . . 7 4 5 6 Track 15 | . . 3 3 2 . . . . . 3 1 1 2 Assimilate 2 | . . . . . . . . . . 1 . . 1 Botnet 29 | . . 6 5 6 2 . . . . 2 2 3 3 Operators 6 | . . 1 1 1 . . . . . 1 1 1 . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . 1 . . . Monitor 1 | . . . . . . . . . . 1 . . . Tunnel 1 | . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 2 . . . Reprogram 1 | . . . . . . . . . . 1 . . . Watchers 1 | . . . . . . . . . . 1 . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . Used 1 | . . . . 1 . . . . . . . . . Hacking Detections 79 | . 7 12 8 19 6 . . . . 8 5 6 8 Full Trace Events 16 | . 3 4 1 3 2 . . . . . 1 . 2 Feedback Events 1 | . 1 . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . 8 7 3 1 . . 7 . 1 . 1 . Parts Built 4 | . . . . 2 2 . . . . . . . . Matter 482 | . . . . 146 336 . . . . . . . . Time 156 | . . . . 73 83 . . . . . . . . Total Part Build Rating 14 | . . . . 6 8 . . . . . . . . Parts Repaired 9 | . . 2 1 1 . . . . . 4 . 1 . Time 310 | . . 76 26 44 . . . . . 142 . 22 . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 274 | . 274 . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 24 | . . 9 . 6 . . . . . 3 . 6 . Parts Scanalyzed 15 | . . 7 3 2 . . . . . . . 1 2 Part Schematics Acquired 12 | . . 7 3 1 . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . . . 1 . . . . . . . . . Non-combat 1 | . . . . 1 . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . 1 . . . . . . . . . parse_system 1 | . . . . 1 . . . . . . . . . Relay Couplers Released 2 | . . . . . 2 . . . . . . . . Machine Destruction 2 | . . . . . 2 . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Qua Total Allies 11 | . . . . . . . . . 1 1 . . 9 Largest Group 8 | . . . . . . . . . 1 1 . . 8 Highest-Rated Group 116 | . . . . . . . . . 94 26 . . 116 Highest-Rated Ally 94 | . . . . . . . . . 94 26 . . 44 Total Orders 1 | . . . . . . . . . . 1 . . . ROAM 1 | . . . . . . . . . . 1 . . . Ally Attacks 28 | . . . . . . . . . 5 . . . 23 Total Damage 743 | . . . . . . . . . 188 . . . 555 Kills 3 | . . . . . . . . . 1 . . . 2 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . . . . . Drone Launches 2 | . . . . . 2 . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Qua Turns Passed 9627 | 78 1144 2172 1679 1204 818 181 41 22 112 806 236 727 407 Spaces Moved 9684 | 45 707 1076 893 2023 1140 230 145 92 196 1097 386 1065 589 Core 106 | 2 . . . 2 . . . . . . . . 102 Treads 474 | . . . 470 4 . . . . . . . . . Legs 2249 | 43 707 1076 423 . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover 52 | . . . . . . . . . . . . . 52 Flight 6803 | . . . . 2017 1140 230 145 92 196 1097 386 1065 435 Fastest Speed 22 | 50 120 120 120 27 23 23 23 23 23 23 25 22 26 Average Speed 56 | 116 129 136 133 27 23 23 23 23 23 25 25 24 31 Slowest Speed 450 | 120 150 150 165 450 24 23 23 23 23 98 27 101 106 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 42 | . . . . 17 8 . . . . 7 2 3 5 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 47 | 5 86 86 64 66 28 40 34 80 42 40 9 29 49 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 2 | . 1 . . . . . . 1 . . . . . Known Exits Taken 9 | . . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . Scrap Searched 3 | . . . . . . 2 . . 1 . . . . Spaces Dug 111 | . . 3 . 15 11 . . . 1 12 8 59 2 Terrain Destroyed 336 | . 63 30 73 15 11 . . . 1 55 8 60 20 Melee 82 | . . 3 . 15 11 . . . 1 12 8 30 2 Projectile 1 | . . . . . . . . . . . . 1 . AOE 253 | . 63 27 73 . . . . . . 43 . 29 18 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Qua Total 12922 | 61 821 1554 1213 2600 1595 324 152 92 252 1570 497 1417 774 Wait 2307 | . 19 322 139 489 363 64 6 1 50 418 86 226 124 Move 9589 | 44 706 1075 892 1988 1123 229 144 91 195 1083 381 1058 580 Hop 40 | . . . . 17 8 . . . . 6 2 3 4 Pick Up 97 | 6 15 14 28 11 4 2 1 . . 6 3 6 1 Fast Attach 72 | 5 2 4 12 5 6 3 . . . 8 3 14 10 Attach 62 | 2 2 8 7 13 5 1 . . 1 6 3 9 5 Detach 23 | . . . . 8 2 . . . . 2 1 5 5 Swap 79 | . 12 11 11 12 20 . . . . 7 . 4 2 Drop 115 | . 9 5 28 20 9 3 1 . . 6 3 17 14 Fire 280 | 4 56 109 95 . 6 . . . . 2 . 7 1 Melee 251 | . . 5 . 37 49 22 . . 6 26 15 68 23 Ram 5 | . . . . . . . . . . . . . 5 Kick 1 | . . 1 . . . . . . . . . . . Crush 1 | . . . 1 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory (discovered 4 exits: *Res / Upp x2 / Arm) -3/Research -3/Quarantine History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 514 | -10/Materials | Discovered new exit (range 14) 556 | -10/Materials | Discovered new exit (range 14) 593 | -10/Materials | Discovered new exit (range 15) 705 | -10/Materials | Discovered new exit (range 4) 788 | -10/Materials | Core integrity fell below 50% 834 | -10/Materials | Lost 3 parts (1p1n1w) 1223 | -10/Materials | Entered another Materials area 1223 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1547 | -9/Materials | Discovered new exit (range 11) 1677 | -9/Materials | Destroyed 8 combat bots 1923 | -9/Materials | Discovered new exit (range 9) 2266 | -9/Materials | Discovered new exit (range 9) 2423 | -9/Materials | First assault squad dispatched 2534 | -9/Materials | Destroyed 8 combat bots 2757 | -9/Materials | Repaired Katana 2796 | -9/Materials | Repaired Missile Launcher 3395 | -9/Materials | Entered another Materials area 3395 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3930 | -8/Materials | Lost 3 parts (1p1n1u) 3938 | -8/Materials | Destroyed 8 combat bots 3949 | -8/Materials | Build established: Scavenger-Mutant 4082 | -8/Materials | Discovered new exit (range 12) 4229 | -8/Materials | Discovered new exit (range 19) 4507 | -8/Materials | Build established: Mutant 4589 | -8/Materials | Central database locked down 4878 | -8/Materials | Repaired Med. Storage Unit 5074 | -8/Materials | Entered Factory 5074 | -7/Factory | Evolved 2 slots: Utility x2 5380 | -7/Factory | Discovered new exit (range 12) 5465 | -7/Factory | Identified exit to Lower Caves 5548 | -7/Factory | Repaired Broken Imp. Cesium-ion Thruster 5691 | -7/Factory | Fabricated Com. Battery (x2) 5954 | -7/Factory | Discovered exit to Lower Caves (range 21) 6068 | -7/Factory | Local fabrication network quarantined 6227 | -7/Factory | Discovered new exit (range 6) 6228 | -7/Factory | Identified exit to Factory 6278 | -7/Factory | Entered another Factory area 6278 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6331 | -6/Factory | Fabricated Adv. Sensor Array (x1) 6750 | -6/Factory | Garrison activated, responded to threat 6938 | -6/Factory | Discovered new exit (range 3) 6939 | -6/Factory | Identified exit to Lower Caves 7022 | -6/Factory | Fabricated Imp. Hacking Suite? 7096 | -6/Factory | Entered Lower Caves 7112 | -6/Lower Caves | Learned Factory stockpile data 7136 | -6/Lower Caves | Encountered a Warlord checkpoint 7155 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 7275 | -6/Lower Caves | Discovered new exit (range 10) 7277 | -6/Lower Caves | Identified exit to Lower Caves 7277 | -6/Lower Caves | Entered another Lower Caves area 7309 | -6/Lower Caves | Discovered new exit (range 13) 7312 | -6/Lower Caves | Identified exit to Data Miner 7318 | -6/Lower Caves | Entered Data Miner 7318 | -6/Data Miner | Discovered new exit (range 6) 7320 | -6/Data Miner | Identified exit to Proximity Caves 7321 | -6/Data Miner | Met Data Miner 7330 | -6/Data Miner | Learned location of Section 7 (-3) 7330 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7334 | -6/Data Miner | Received God Mode back door access code from Data Miner 7340 | -6/Data Miner | Entered Proximity Caves 7344 | -5/Proximity Caves | Spotted B-75 Beast 7406 | -5/Proximity Caves | Escorted by Enhanced Grunt 7450 | -5/Proximity Caves | Discovered new exit (range 10) 7451 | -5/Proximity Caves | Identified exit to Factory 7452 | -5/Proximity Caves | Entered Factory 7452 | -5/Factory | Evolved 2 slots: Utility x2 7581 | -5/Factory | Repaired Adv. Sensor Array 7780 | -5/Factory | Discovered new exit (range 14) 7791 | -5/Factory | Lost 3 parts (1n1u1w) 7871 | -5/Factory | Spotted B-75 Beast 7992 | -5/Factory | Repaired Katana 8043 | -5/Factory | Repaired Triangulator 8129 | -5/Factory | Discovered new exit (range 21) 8187 | -5/Factory | Repaired Imp. Cesium-ion Thruster 8258 | -5/Factory | Identified exit to Factory 8258 | -5/Factory | Entered another Factory area 8258 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8284 | -4/Factory | Identified exit to Upper Caves 8284 | -4/Factory | Identified exit to Armory 8364 | -4/Factory | Discovered new exit (range 17) 8494 | -4/Factory | Identified exit to Research 8494 | -4/Factory | Entered Research 8494 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8498 | -3/Research | Spotted B-86 Titan 8582 | -3/Research | Spotted B-86 Titan 8759 | -3/Research | Spotted B-86 Titan 8919 | -3/Research | Build established: Hacker-Ninja 9205 | -3/Research | Repaired Lrn. Sensor Array 9209 | -3/Research | Discovered new exit (range 9) 9211 | -3/Research | Identified exit to Quarantine 9221 | -3/Research | Entered Quarantine 9280 | -3/Quarantine | Found Alien Artifact 9280 | -3/Quarantine | Identified Phase Redirector 9298 | -3/Quarantine | Incoming investigation squad redirected 9309 | -3/Quarantine | Found Alien Artifact 9309 | -3/Quarantine | Identified Terrabomb 9309 | -3/Quarantine | Used Terrabomb 9343 | -3/Quarantine | Incoming investigation squad redirected 9463 | -3/Quarantine | Found Alien Artifact 9463 | -3/Quarantine | Identified Core Reset Matrix 9463 | -3/Quarantine | Used Core Reset Matrix 9467 | -3/Quarantine | Detected hypermatrix surge 9467 | -3/Quarantine | Sensed 4 artifacts in vicinity 9536 | -3/Quarantine | Core integrity fell below 50% 9563 | -3/Quarantine | Lost 10 parts (1p5n2u2w) 9587 | -3/Quarantine | Met incapacitated Sigix Warrior 9587 | -3/Quarantine | Lockdown squad dispatched 9593 | -3/Quarantine | Emitted hypermatrix ping 9596 | -3/Quarantine | Core integrity fell below 20% 9598 | -3/Quarantine | Assembled emerged from beneath the floor 9604 | -3/Quarantine | Found Unknown Device 9604 | -3/Quarantine | Identified Antimissile System 9624 | -3/Quarantine | System corruption reached 10% 9626 | -3/Quarantine | Lost 5 parts (1p1n3u) 9628 | -3/Quarantine | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 09604_ Acquired Unknown Device. 09604_ Identified Antimissile System. 09606_ Dropped Antimissile System. 09607_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 2 systems. Awaiting botnet instructions. >>Trojan(Track) Trojan loaded successfully. Testing... Tracking enabled and active. 09611_ Connecting with Research Terminal... >>Query(Unknown Artifact) A way to activate this device has yet to be discovered, though its design suggests it can interface with LRCs. When that program is further along the two can be merged to make further progress. Until then no further tests will be conducted as only three were recovered from the [Leopard]. 09627_ Connecting with Terminal... Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ???????????????????##????????????????????????????? | | ??????????????????? ????????????????????????????? | | ??????????????????# ????????????????????????????? | | ??????????????????# ????????????????????????????? | | ??????????????????# """#????????????????????????? | | ??????????????????# """#????????????????????????? | | ??????????######### """#????????????????????????? | | ??????????# ## """#????????????????????????? | | ??????????# ! ## #????????????????????????? | | ??????????#] ## [ ]#?????#########??????????? | | ###???????# ## #?????# #??????????? | | ""#???????# ## = #?????# " #??????????? | | ""#????????? ?# ####### " " #??????????? | | T############/######;###! # """ #??????????? | | %%%%=%=! @ T # "!""" #??????????? | | !%%%!=* g ""g p """ #??????????? | | % !% [[ g g # " T #??????????? | | T#T########### ####### g # " #??????????? | | ""###?????????# #?????####### #??????????? | | ""#???????????# #???????????# #??????????? | | ###???????????# #???????????# #??????????? | | ??????????????# #??#####????#########??????????? | | ########??????# #?? #???????????????????????? | | #??????# #? #???????????????????????? | | #??????# #? ! #???????????????????????? | | "" #??????# # #???????????????????????? | | "" #??????# # #???????????????????????? | | """" #??????+ + #???????????????????????? | | "!"" #??????# ########???????????????????????? | | """" #??????# #???????#######????????????????? | | #?????## ##??????# """#????????????????? | | ########?????# ######## """#????????????????? | | ########### T" # ""#????????????????? | | "" + """#????????????????? | | " ######## # """#????????????????? | | " #??????# ###/##########????????????????? | | " ############## #???????????????????????? | | ## #?# """ #???????????????????????? | | " ## """ """ ### """ #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 36 Energy Capacity 635 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 2 Power Amplification 30 Armor Coverage 150 Evasion (%) 75 Recoil Reduction 2 Offensive Hacking 26 Defensive Hacking 24 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Com. Battery | x2 | -7/Factory Adv. Sensor Array | x1 | -6/Factory Imp. Hacking Suite | x1 | -6/Factory Alien Tech Used ----------------- Phase Redirector Terrabomb Core Reset Matrix Achievements -------------- Origins Watch This! Challenges ------------ None Game ------ Seed AntimatterLauncherFrame Manual? 0 Play Time 04:12:46 Cumulative 99.3 hours Start 2020.11.20 @ 12:57:45 End 2021.01.16 @ 15:58:19 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 80 Rogue 80 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 50 Gallery% 49 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 157e2424-682d-43c8-b7e3-18f630bdb39a