Cogmind - Beta 12 --- EXPLORER MODE // 2023.10.03 @ 21:12:58 Player: INDIGOMOOD Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (48) 240 Value Destroyed (1274) 1274 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (817) 817 TOTAL SCORE: 3851 Bonus ------- Follower Combat Kills 241 Met Imprinter 300 Was Imprinted 300 Friendly Fire -24 Cogmind --------- Core Integrity 0/400 Matter 282/300 Energy 100/100 System Corruption 6% Temperature Warm (156) Movement Core (700) Ox13 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Light Nuclear Core Light Treads Medium Battery (150) Structural Scanner 0b10 Decoder Chip [Looter] Improved Targeting Computer Power Shielding Hardened Light Armor Plating Relay Coupler [Swarmer] (90) Autogun Great Maul GAL Module Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Antimatter Reactor > --- PROPULSION ------- Makeshift Leg Myomer Leg > --- UTILITY ---------- High-capacity Storage Unit Makeshift Terrain Scan Processor 0b10 Decoder Chip [Scout] Improved Targeting Computer > --- WEAPON ----------- Heavy Assault Rifle Coil Gun > --- INVENTORY -------- Light Treads Light Treads Medium Battery Structural Scanner 0b10 Decoder Chip [Looter] Improved Targeting Computer Power Shielding Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Relay Coupler [Swarmer] Particle Cannon Autogun Barrage Gun Great Maul Makeshift Sword GAL Module [Rating: 44] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Missile Launcher Special Weapon Enhanced Flamer Impact Weapon Great Maul Slashing Weapon Makeshift Sword Build | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Slots Evolved 3 | . 1 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 2 | . 1 1 . . . Weapon . | . . . . . . Parts Attached 66 | 7 7 30 . 12 10 Power 13 | 1 2 6 . 1 3 Engine 10 | 1 2 6 . . 1 Core 2 | . . . . . 2 Reactor 1 | . . . . 1 . Propulsion 14 | 2 . 9 . 2 1 Treads 8 | 2 . 5 . . 1 Leg 6 | . . 4 . 2 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 2 4 5 . 2 2 Device 3 | . 1 1 . . 1 Storage 2 | . 2 . . . . Processor 6 | 1 . 3 . 2 . Hackware . | . . . . . . Protection 4 | 1 1 1 . . 1 Artifact . | . . . . . . Weapon 24 | 2 1 10 . 7 4 Energy Gun 4 | . . 3 . 1 . Energy Cannon 4 | . 1 1 . 1 1 Ballistic Gun 11 | 2 . 4 . 4 1 Ballistic Cannon . | . . . . . . Launcher 2 | . . 1 . 1 . Special Weapon 1 | . . . . . 1 Impact Weapon 1 | . . 1 . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 12 | . . . . . 12 Power 2 | . . . . . 2 Propulsion 3 | . . . . . 3 Utility 4 | . . . . . 4 Weapon 3 | . . . . . 3 Highest Loss Streak 12 | . . . . . 12 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 99 98 90 90 99 Engine 12 | . 11 19 10 10 6 Reactor 1 | . . . . . 9 Treads 7 | . 25 13 . . . Leg 13 | . . 6 20 20 19 Device 3 | . 7 6 . . 3 Storage 10 | . 12 10 10 10 10 Processor 23 | . 12 19 30 30 26 Protection 1 | . 4 3 . . . Energy Gun 1 | . . 3 . . . Energy Cannon 2 | . 10 4 . . . Ballistic Gun 11 | . 13 10 10 10 16 Launcher 4 | . . . 10 9 . Naked Turns . | . . . . . . Heaviest Build 72 | 11 53 62 54 66 72 Greatest Support 45 | 40 40 40 23 45 45 Greatest Overweight (x) 18 | 1 1 3 2 2 18 Average Overweight (x) 1 | . . 1 2 1 1 Largest Inventory Capacity 20 | 5 20 20 20 20 20 Average Capacity 19 | 5 16 20 20 20 20 Most Carried 20 | 5 13 20 19 20 19 Average Carried 14 | 3 8 13 19 16 16 Final Capacity 20 | 5 20 20 20 20 20 Final Carried 19 | 4 12 19 19 16 12 Class Distribution -------------------- 85% | Hacker-Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Mat Min Zio Pro Matter Collected 1254 | 184 165 550 . 194 161 Remotely . | . . . . . . Salvage Created 1545 | . 178 1226 . . 141 Parts 122 | . 12 102 . . 8 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Combat Hostiles Destroyed 40 | . 4 31 . . 5 Guns 32 | . 2 25 . . 5 Cannons 8 | . 2 6 . . . Classes Destroyed 6 | . 3 2 . . 1 Worker 1 | . . 1 . . . Watcher 7 | . 2 5 . . . Swarmer 16 | . 2 10 . . 4 Grunt 15 | . 2 13 . . . Duelist 1 | . . . . . 1 Sentry 8 | . . 8 . . . Best Kill Streak 4 | . 2 4 . . 2 Combat Bots Only 4 | . 2 4 . . 2 Max Kills in Single Turn 2 | . 1 2 . . 1 Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Damage Taken 2358 | . 83 699 . . 1576 Core 415 | . 11 71 . . 333 Absorbed by Shields 42 | . . 42 . . . Regen/Repaired (Parts) 61 | . . 13 . 48 . Core Remaining (%) 97 | 100 95 . . . . Volleys Fired 147 | . 18 112 . . 17 Largest 2 | . 2 2 . . 2 Hottest 130 | . 88 130 . . 103 Shots Fired 204 | . 26 148 . . 30 Gun 170 | . 18 127 . . 25 Cannon 31 | . 8 20 . . 3 Launcher 1 | . . 1 . . . Special 2 | . . . . . 2 Kinetic 146 | . 18 103 . . 25 Thermal 57 | . 8 44 . . 5 Explosive 1 | . . 1 . . . Electromagnetic . | . . . . . . Robot Hit Streak 16 | . 7 16 . . 10 Robot Miss Streak 3 | . 3 2 . . 2 Penetration Max . | . . . . . . Secondary Targets 3 | . . 1 . . 2 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 152 | . 16 112 . . 24 Core Hits 73 | . 10 53 . . 10 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . 3 . . 1 Burn 3 | . . 3 . . . Destroy 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2298 | . 248 1667 . . 383 Guns 1792 | . 128 1332 . . 332 Cannons 489 | . 120 328 . . 41 Explosions . | . . . . . . Melee . | . . . . . . Ramming 7 | . . 7 . . . Kinetic 1478 | . 128 1018 . . 332 Thermal 813 | . 120 642 . . 51 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . 2 2 2 6 Average Corruption 2 | . . 1 2 2 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 12 | . . 10 1 1 . Message Errors 4 | . . 3 . 1 . Matter Fused 3 | . . 2 1 . . Heat Flow Errors 1 | . . 1 . . . Energy Discharges 2 | . . 2 . . . Data Loss (minor) 1 | . . 1 . . . Misfires 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 3 | . 1 2 . . . Targets Rammed 3 | . 1 2 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 465 | . 84 465 . . 222 Average Temperature 93 | . 42 103 . . 68 Received Heat Transfer 1185 | . 33 393 . . 759 Effects 2 | . . 2 . . . Shutdowns 1 | . . 1 . . . Short Circuit 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . 4 . . . Heat Transferred 1967 | . 222 1591 . . 154 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Peak Influence 263 | . 66 263 9 . . Initial 14 | . . 14 9 . . Average 52 | . 28 68 9 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 94 | 100 100 92 100 . . Level 1 5 | . . 7 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 5 . . 1 Investigation 5 | . 1 4 . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 77 | . 9 42 . . 26 Peak Tracking Total 11 | . 2 5 . . 11 Tactical Retreats 4 | . . 2 . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Traps Triggered 2 | . . 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 4 | . 4 . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Machines Accessed 9 | . 3 5 . 1 . Terminals 4 | . 2 2 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 3 | . 1 2 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 41 | . 15 20 . 6 . Successful 36 | . 14 16 . 6 . Failed 5 | . 1 4 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . . . . 3 . Terminals 18 | . 10 8 . . . Fabricators . | . . . . . . Repair Stations 4 | . . 4 . . . Recycling Units 13 | . 5 8 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 20 | . 9 5 . 6 . Record 9 | . 4 5 . . . Part Schematic 6 | . . . . 6 . Alert Level 1 | . 1 . . . . Locate Traps 2 | . 2 . . . . Reprogram Traps 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . 4 . . . Scan Component 2 | . . 2 . . . Repair 2 | . . 2 . . . Recycling Unit Hacks 12 | . 5 7 . . . Recycle Component 4 | . 2 2 . . . Process 4 | . 1 3 . . . Report Inventory 1 | . 1 . . . . Retrieve Matter 2 | . 1 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 1 5 . . . Full Trace Events 6 | . 1 5 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 20 | . . . . 20 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 2 . . . Time 64 | . . 64 . . . Parts Recycled 4 | . 2 2 . . . Recycled Matter 223 | . 165 58 . . . Retrieved Matter 219 | . 165 54 . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 153 | . . . . 153 153 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 32 | . . . . . 32 Total Damage 910 | . . . . . 910 Kills 9 | . . . . . 9 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Mat Min Zio Pro Turns Passed 8363 | 197 1067 2602 86 3465 946 Spaces Moved 3092 | 119 470 802 34 1235 432 Core 13 | 12 . . . . 1 Treads 1102 | 107 470 524 . . 1 Legs 1977 | . . 278 34 1235 430 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 240 260 200 200 Average Speed 234 | 151 203 252 260 254 202 Slowest Speed 950 | 160 240 330 260 260 950 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 52 | 9 85 58 11 90 61 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 1 1 Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched 1 | . . . . 1 . Spaces Dug 11 | . . 11 . . . Terrain Destroyed 11 | . . 11 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 11 | . . 11 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Total 4011 | 136 559 1236 33 1568 479 Wait 590 | . 41 247 . 297 5 Move 3087 | 118 469 801 33 1234 432 Hop . | . . . . . . Pick Up 73 | 11 16 28 . 11 7 Fast Attach . | . . . . . . Attach 48 | 7 7 15 . 10 9 Detach 3 | . 2 . . 1 . Swap 19 | . . 15 . 3 1 Drop 41 | . 5 16 . 12 8 Fire 147 | . 18 112 . . 17 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 3 | . 1 2 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 11 | -11/Junkyard | Identified exit to Materials 11 | -11/Junkyard | Discovered exit to Materials (range 15) 198 | -11/Junkyard | Entered Materials 198 | -10/Materials | Evolved 1 slot: Utility x1 314 | -10/Materials | Build established: Hacker-Mutant 379 | -10/Materials | Identified exit to Mines 379 | -10/Materials | Discovered exit to Mines (range 5) 471 | -10/Materials | Discovered exit to Mines (range 15) 976 | -10/Materials | Identified exit to Materials 976 | -10/Materials | Discovered exit to Materials (range 3) 1152 | -10/Materials | Discovered exit to Materials (range 16) 1265 | -10/Materials | Entered another Materials area 1265 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1603 | -9/Materials | Identified exit to Materials 1603 | -9/Materials | Discovered exit to Materials (range 5) 2259 | -9/Materials | Repaired Particle Cannon 2291 | -9/Materials | Repaired Cooling System 2456 | -9/Materials | Identified exit to Mines 2456 | -9/Materials | Discovered exit to Mines (range 15) 3499 | -9/Materials | Discovered exit to Mines (range 10) 3867 | -9/Materials | Entered Mines 3874 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3939 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3951 | -9/Mines | Identified exit to Zion 3953 | -9/Mines | Entered Zion 4063 | -7/Zion | System corruption cleaned by Quarantine Array 4367 | -7/Zion | Visited the Megawrench Repair Shop 4367 | -7/Zion | Megawrench repaired 5 parts 5340 | -7/Zion | Imprinted 5342 | -7/Zion | Declared Zion's savior 5957 | -7/Zion | Found GAL Module 6140 | -7/Zion | Learned location of Recycling (-7) 6414 | -7/Zion | Learned Factory stockpile data 6453 | -7/Zion | Learned Factory emergency access door positions 7005 | -7/Zion | Identified exit to Proximity Caves 7005 | -7/Zion | Discovered exit to Proximity Caves (range 15) 7418 | -7/Zion | Entered Proximity Caves 7418 | -6/Proximity Caves | Accompanied by 4 allies 7429 | -6/Proximity Caves | Build established: Scavenger-Mutant 8243 | -6/Proximity Caves | Identified exit to Factory 8243 | -6/Proximity Caves | Discovered exit to Factory (range 16) 8323 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8345 | -6/Proximity Caves | Core integrity fell below 50% 8362 | -6/Proximity Caves | Core integrity fell below 20% 8364 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08349_ Angular Momentum Engine destroyed. 08350_ Penetrated by Slug. 08350_ Lgt. Treads destroyed. 08352_ Critical hit (Burn: +37). 08353_ Penetrated by Slug. 08355_ M-28 Smith repairs G-50 Soldier. 08356_ Penetrated by Slug. 08356_ Critical hit (Burn: +37). 08358_ Lgt. Nuclear Core destroyed. 08358_ System corrupted by crushing effect (+1). 08358_ Knocked back. 08359_ Myomer Leg destroyed. 08359_ Hrd. Light Armor Plating destroyed. 08360_ M-28 Smith repairs G-50 Soldier. 08362_ M-28 Smith repairs Hvy. Laser. 08362_ Imp. Heat Sink destroyed. 08363_ Mak. Sword destroyed. 08363_ 0b10 Decoder Chip [Scout] destroyed. 08363_ System corrupted by crushing effect (+1). 08363_ Particle Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????##???????????????????????? | | ??????????????????????## ##?????????????????????? | | ??????????????????????# #?????????????????????? | | ?????????????????????## ?????????????????????? | | ????????????????????## ?????????????????????? | | ??????????????#????## #?????????????????????? | | ????????????### #### #???????? < ????????? | | ????????????? ###????? ????????? | | ?????????????? ????? ???????? | | ???????????????# ?????? #???????? | | ???????????????# ??????? ##??????? | | ???????????????# %#??????? #??????? | | ???????????????# g##??????? #??????? | | ????????????????# m #???????# #??????? | | ?????????????###### Y g #???????# # #??????? | | ?????????????# %gg* #??????### # #??????? | | ?????????????# gs [ #??????# # ##?????? | | ??????????#### # # %bg##????## #?????? | | #####????## ## ### #?#g!@ ##???# #?????? | | ###### # #" ???# ##### ######## | | #"?????# # # | | #??????# ## # | | ###### #??????# ## # | | #???## ######## # """"" " """" # | | #???# ## """""" """ # | | ##???# ###### ### "" "" "" "" # | | #???# ###### #?# """ "" " # | | #??# ### ##?# # | | #?# #??# """""" """""" # | | ##?## #??# " """ """ # | | ##???## ### #??# " """ " " "" # | | ??????# ###?## ##??# "" " """" # | | ??????# #?????# #???# # | | ??????## ??????# ##### # | | ?????? ??????# ## # | | ?????? ??????## ## ### ######### | | ???????#???????##?# ## #???????? | | ???????????????????## ####### ###???????? | | ????????????????????#######?????########?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 34 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 135 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Plasma Rifle | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Matter Filter | -7/Zion | Archive System Guard | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Lyr. Heavy Armor Plating | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Beamcaster | -7/Zion | Free Arc Thrower | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Phasing Sabre | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive S-27 Virus | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Risk Taker Robot Respite The One Uninvited Guest Challenges ------------ None Game ------ Seed AntimatterBeamCorpse Manual? 0 Play Time 01:04:49 Cumulative 3.2 hours Start 2023.10.03 @ 19:37:42 End 2023.10.03 @ 21:12:58 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 2 Rogue 0 Adventurer 1 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 8 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dca3cc42-7ab4-420e-8f57-777b44f00726