Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.17 @ 21:26:03 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (58) 290 Value Destroyed (1725) 1725 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (1159) 1159 TOTAL SCORE: 8714 Bonus ------- Follower Combat Kills 259 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 815/1000 Matter 218/300 Energy 50/100 System Corruption 2% Temperature Cool (0) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Medium Storage Unit Experimental Optical Array Improved Signal Interpreter Experimental Target Analyzer Experimental Core Analyzer Experimental Armor Integrity Analyzer > --- WEAPON (4) ------- Makeshift Spear > --- INVENTORY (8) ---- Improved Focal Shield Thermal Shield Shock Absorption System Force Field Skeleton Box Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Gravmag System Gravmag System Antigrav System > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Experimental Optical Array Improved Signal Interpreter Experimental Target Analyzer Experimental Core Analyzer Experimental Armor Integrity Analyzer > --- WEAPON ----------- Heavy Plasma Cannon Heavy Machine Gun Magnetic Acceleration Cannon Makeshift Spear > --- INVENTORY -------- Force Booster Improved Focal Shield Thermal Shield Shock Absorption System Skeleton Box Hacking Drone Bay YOLO Cannon [Rating: 85] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aerolev Unit Leg Aluminum Leg Wheel Armored Wheel Hover Unit Aerolev Unit Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Experimental Optical Array Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Arc Projector Energy Cannon YOLO Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Slashing Weapon Makeshift Axe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Slots Evolved 10 | . . . . . 4 2 . . . . 2 2 Power 1 | . . . . . . 1 . . . . . . Propulsion 2 | . . . . . 1 1 . . . . . . Utility 5 | . . . . . 2 . . . . . 2 1 Weapon 2 | . . . . . 1 . . . . . . 1 Parts Attached 113 | 6 10 . . 3 9 22 8 4 8 11 19 13 Power 28 | 1 2 . . . . 7 3 1 1 4 6 3 Engine 15 | 1 1 . . . . 5 1 . 1 1 4 1 Core 11 | . 1 . . . . 2 2 1 . 1 2 2 Reactor 2 | . . . . . . . . . . 2 . . Propulsion 28 | 2 4 . . 2 3 4 . 1 1 4 4 3 Treads . | . . . . . . . . . . . . . Leg 15 | 2 4 . . 2 . . . 1 1 4 1 . Wheel 2 | . . . . . . . . . . . 2 . Hover 11 | . . . . . 3 4 . . . . 1 3 Flight . | . . . . . . . . . . . . . Utility 24 | 1 2 . . . 2 3 1 2 3 1 4 5 Device 6 | . . . . . . . . 2 . . 2 2 Storage 4 | 1 1 . . . . . 1 . . . . 1 Processor 10 | . 1 . . . 1 1 . . 3 1 1 2 Hackware . | . . . . . . . . . . . . . Protection 4 | . . . . . 1 2 . . . . 1 . Artifact . | . . . . . . . . . . . . . Weapon 33 | 2 2 . . 1 4 8 4 . 3 2 5 2 Energy Gun 7 | 1 . . . . . 4 . . . . 2 . Energy Cannon 3 | . . . . . . . . . . 1 . 2 Ballistic Gun 12 | 1 2 . . 1 4 2 1 . . . 1 . Ballistic Cannon 2 | . . . . . . 1 . . . . 1 . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . 1 2 . 2 . 1 . Piercing Weapon 3 | . . . . . . . 1 . 1 1 . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . 1 2 . . 3 . 1 1 Parts Lost 38 | . 1 . . . . 1 3 6 . 10 7 10 Power 15 | . 1 . . . . . 2 2 . 4 3 3 Propulsion 13 | . . . . . . . . 3 . 4 3 3 Utility 4 | . . . . . . . . 1 . 1 1 1 Weapon 6 | . . . . . . 1 1 . . 1 . 3 Highest Loss Streak 5 | . 1 . . . . 1 3 5 . 3 4 5 Average Slot Usage (%) 83 | . 87 100 100 100 81 94 96 69 82 74 69 70 Engine 3 | . 12 . . . . 3 4 4 4 4 4 3 Core 6 | . 1 14 14 14 9 7 8 1 7 1 2 1 Leg 12 | . 28 28 28 28 17 . . 2 8 15 . 2 Hover 5 | . . . . . . 30 30 7 7 . . 8 Device 1 | . . . . . . . . 10 1 . 1 4 Storage 8 | . 14 14 14 14 9 7 7 7 7 7 6 5 Processor 17 | . 2 14 14 14 13 15 15 11 20 22 24 26 Protection 1 | . . . . . 4 7 7 . . . 2 . Energy Gun 2 | . 11 . . . . 6 14 . . . 8 . Ballistic Gun 9 | . 16 28 28 28 27 12 . . . . . 3 Slashing Weapon 5 | . . . . . . . 3 15 15 10 1 . Piercing Weapon 3 | . . . . . . . 1 7 7 6 6 5 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 56 | 11 23 23 23 23 29 45 41 40 47 50 56 41 Greatest Support 78 | 20 20 20 20 20 33 44 44 44 38 78 22 38 Greatest Overweight (x) 8 | 1 1 1 1 1 2 1 . 2 2 7 8 7 Average Overweight (x) 1 | . . 1 1 1 . . . 1 1 1 3 . Largest Inventory Capacity 14 | 6 12 10 10 10 10 10 10 10 10 10 10 14 Average Capacity 9 | 5 7 10 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 1 8 7 10 10 10 10 10 10 10 10 10 10 Average Carried 8 | . 2 4 7 9 9 9 9 9 9 9 9 8 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 10 8 Final Carried 10 | 1 8 5 9 10 10 10 10 9 10 8 10 6 Class Distribution -------------------- 35% | Derelict-Mutant 27% | Scavenger-Mutant 26% | Mutant 4% | Scavenger-Skirmisher 3% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Derelict-Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Matter Collected 1751 | 243 170 73 180 40 120 337 75 40 80 100 221 72 Remotely . | . . . . . . . . . . . . . Salvage Created 2215 | . 321 49 . 62 151 230 520 164 . 309 286 123 Parts 130 | . 26 2 . 8 12 15 15 9 . 20 14 9 Haulers Intercepted 1 | . . . . . 1 . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . . 6 10 . 20 . . Prevented 2 | . . . . . . . . . . 2 . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 49 | . 11 3 . 1 1 3 4 5 . 9 7 5 Melee 16 | . . . . . . . . 5 . 7 4 . Guns 20 | . 11 3 . 1 1 2 2 . . . . . Cannons 7 | . . . . . . 1 . . . 1 1 4 AOE 6 | . . . . . . . 2 . . 1 2 1 Classes Destroyed 10 | . 3 . . 2 3 1 . . . 1 . . Worker 3 | . . . . 1 . 1 . . . . 1 . Tunneler 1 | . . . . 1 . . . . . . . . Hauler 1 | . . . . . 1 . . . . . . . Operator 2 | . 1 . . . . . . . . . . 1 Watcher 2 | . . . . . 1 1 . . . . . . Swarmer 30 | . 6 3 . 1 . . 4 4 . 6 2 4 Grunt 9 | . 5 . . . . . . . . 1 3 . Brawler 1 | . . . . . . . . . . 1 . . Sentry 6 | . . . . . 1 2 . 1 . 1 1 . Programmer 3 | . . . . . . 1 . . . . 1 1 Best Kill Streak 5 | . 5 3 . 1 1 1 2 4 . 4 3 3 Combat Bots Only 5 | . 5 3 . 1 1 1 2 4 . 4 3 3 Max Kills in Single Turn 2 | . 1 1 . 1 1 1 2 1 . 1 2 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . . . . . 1 . . 1 2 1 Melee 1 | . . . . . . . . 1 . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Damage Taken 6035 | . 496 86 . 32 89 558 447 546 . 1688 1345 748 Core 1165 | . 99 13 . . . 91 66 118 . 389 204 185 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 67 | 100 . . . 55 100 . . . . 5 76 . Volleys Fired 120 | . 42 8 . 5 12 21 6 . . 3 11 12 Largest 3 | . 2 2 . 2 3 3 3 . . 1 2 2 Hottest 165 | . 60 40 . 40 60 165 165 . . 100 140 100 Shots Fired 252 | . 84 16 . 10 36 50 15 . . 3 21 17 Gun 227 | . 84 16 . 10 36 46 15 . . . 15 5 Cannon 25 | . . . . . . 4 . . . 3 6 12 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 186 | . 53 16 . 10 36 46 . . . . 11 14 Thermal 43 | . 31 . . . . 1 . . . 3 5 3 Explosive . | . . . . . . . . . . . . . Electromagnetic 23 | . . . . . . 3 15 . . . 5 . Robot Hit Streak 13 | . 8 6 . 6 13 8 6 . . 7 3 3 Robot Miss Streak 5 | . 3 3 . 1 3 5 1 . . . 5 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 5 | . 3 . . . . . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . . . . Shots Hit Robots 220 | . 55 10 . 7 26 35 22 14 . 18 22 11 Core Hits 109 | . 21 4 . 5 11 15 14 6 . 12 13 8 Critical Hits 13 | . . . . 1 . . 1 1 . 3 5 2 Critical Kills 8 | . . . . 1 . . 1 1 . 1 4 . Critical Parts Destroyed 5 | . . . . . . . . . . 2 1 2 Melee Attacks 92 | . . . . . . . 10 25 . 35 16 6 Impact . | . . . . . . . . . . . . . Slashing 58 | . . . . . . . 9 23 . 25 1 . Piercing 34 | . . . . . . . 1 2 . 10 15 6 Sneak Attacks 2 | . . . . . . . . 1 . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . . . . Follow-up Attacks 14 | . . . . . . . . 4 . 9 1 . Damage Inflicted 5738 | . 460 76 . 45 230 441 1229 568 . 1057 862 770 Guns 1407 | . 460 76 . 45 230 335 123 . . . 113 25 Cannons 821 | . . . . . . 106 . . . 316 120 279 Explosions 994 | . . . . . . . 111 . . 208 265 410 Melee 2516 | . . . . . . . 995 568 . 533 364 56 Ramming . | . . . . . . . . . . . . . Kinetic 1374 | . 229 76 . 45 230 397 . . . . 188 209 Thermal 1681 | . 231 . . . . . 111 . . 524 310 505 Explosive . | . . . . . . . . . . . . . Electromagnetic 167 | . . . . . . 44 123 . . . . . Impact . | . . . . . . . . . . . . . Slashing 1968 | . . . . . . . 995 543 . 404 26 . Piercing 548 | . . . . . . . . 25 . 129 338 56 Highest Corruption 2 | . . 1 1 1 . 2 2 2 2 . 2 2 Average Corruption 1 | . . 1 1 1 . 1 2 2 2 . 1 2 Corruption Purged . | . . . . . . . . . . . . . Effects 13 | . . . 3 2 . 1 1 4 1 . 1 . Message Errors 6 | . . . 2 . . . . 3 . . 1 . Heat Flow Errors 1 | . . . . . . . 1 . . . . . Energy Discharges 1 | . . . . . . . . . 1 . . . Data Loss (minor) 4 | . . . 1 2 . . . 1 . . . . Targeting Errors 1 | . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 441 | . . . . . . 19 270 33 . 33 34 52 Projectiles 49 | . . . . . . 19 . . . . . 30 Explosions 58 | . . . . . . . . . . 2 34 22 Melee 334 | . . . . . . . 270 33 . 31 . . Knockbacks 5 | . . . . . . 1 . . . . 2 2 Impact . | . . . . . . . . . . . . . Kinetic 5 | . . . . . . 1 . . . . 2 2 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 310 | . . . . . . . 42 . . 70 142 56 Shots 5 | . . . . . . . 1 . . 1 2 1 Rammed 1 | . . 1 . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 360 | . 64 8 . 8 36 129 344 . . 11 360 28 Average Temperature 70 | . 21 4 . 3 16 47 201 . . 4 141 12 Received Heat Transfer 857 | . 153 . . . 27 96 . 30 . 272 261 18 Effects 4 | . . . . . . . 3 . . . 1 . Energy Bleed 2 | . . . . . . . 1 . . . 1 . Interference 2 | . . . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . . . 3 Heat Transferred 1815 | . 525 . . . . . . . . 400 250 640 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Peak Influence 300 | . 298 167 . 60 89 156 . . . . 198 300 Initial 91 | . . 67 . . . 39 . . . . . 91 Average 52 | . 105 120 . 6 46 64 . . . . 30 125 Maximum Alert Level 1 | . 1 . . . . . . . . . . 1 Low Security (%) 96 | 100 86 100 . 100 100 100 . . . . 100 77 Level 1 3 | . 13 . . . . . . . . . . 22 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 10 | . 1 . . . 1 2 . . . . 4 2 Investigation 2 | . . . . . . . . . . . 1 1 Extermination 1 | . . . . . . . . . . . 1 . Reinforcement 6 | . 1 . . . . 2 . . . . 2 1 Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Distress Signals 1 | . . . . . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 97 | . 16 4 . 1 5 9 12 4 . 19 12 15 Peak Tracking Total 7 | . 7 3 . . 3 2 4 3 . 4 4 6 Tactical Retreats 14 | . 3 1 . . 1 . 2 . . 4 . 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Traps Triggered 1 | . . . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Machines Disabled 3 | . . . . . . . . . . . 2 1 Max in Single Turn 2 | . . . . . . . . . . . 2 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Machines Accessed 10 | . 2 . 1 . . 4 . . . 1 1 1 Terminals 5 | . 1 . . . . 3 . . . 1 . . Fabricators 1 | . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . Garrison Access 1 | . . . . . . 1 . . . . . . Total Hacks 18 | . 6 . 1 . . 6 . . . 1 3 1 Successful 10 | . 4 . 1 . . 2 . . . 1 2 . Failed 8 | . 2 . . . . 4 . . . . 1 1 Catastrophic 1 | . . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 16 | . 5 . 1 . . 3 . . . . 7 . Terminals 10 | . 4 . . . . 5 . . . 1 . . Fabricators 1 | . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . 3 . Garrison Access 1 | . . . . . . 1 . . . . . . Terminal Hacks 7 | . 3 . 1 . . 2 . . . 1 . . Record 1 | . . . . . . . . . . 1 . . Part Schematic 1 | . . . . . . 1 . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . 2 . Insert Component 1 | . . . . . . . . . . . 1 . Analyze 1 | . . . . . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . Monitor 1 | . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 7 | . 1 . . . . 4 . . . . 1 1 Full Trace Events 1 | . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Total Allies 9 | . . 1 . 3 . . . . 4 . 1 . Largest Group 4 | . . 1 . 3 . . . . 4 4 1 . Highest-Rated Group 144 | . . 31 . 40 . . . . 144 144 35 . Highest-Rated Ally 38 | . . 31 . 16 . . . . 38 38 35 . Zionite Dispatches 1 | . . . . . . . . . . . 1 . Demo 1 | . . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 32 | . . . . 14 . . . . . 17 1 . Total Damage 1210 | . . . . 93 . . . . . 938 179 . Kills 10 | . . . . 3 . . . . . 5 2 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Robot Analysis Total 2 | . 2 . . . . . . . . . . . Derelict Logs Recovered 13 | . . 3 . 3 . . . 2 2 3 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . 1 . Unaware Analyses 1 | . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Turns Passed 8551 | 48 482 379 366 1101 380 581 284 777 1492 1271 1087 303 Spaces Moved 5593 | 34 153 213 242 628 209 1010 470 350 830 661 588 205 Core 214 | 4 . . . . . . . . . 122 87 1 Treads . | . . . . . . . . . . . . . Legs 2987 | 30 153 213 242 628 190 . . 115 830 539 29 18 Wheels 460 | . . . . . . . . . . . 460 . Hover 1932 | . . . . . 19 1010 470 235 . . 12 186 Flight . | . . . . . . . . . . . . . Fastest Speed 38 | 50 120 150 150 150 42 38 40 40 155 120 105 52 Average Speed 126 | 114 134 150 150 150 141 40 40 166 175 161 167 103 Slowest Speed 450 | 120 150 150 150 150 170 102 40 180 180 400 450 400 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 45 | 3 27 53 61 97 17 27 52 66 90 75 13 8 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 5 | . . . . 2 . . . . 3 . . . Known Exits Taken 5 | . . . 1 . . 1 1 1 . 1 . . Unknown Exits Taken 7 | 1 1 1 . 1 1 . . . 1 . 1 . Scrap Searched 20 | . . 1 . 3 . . 6 2 3 5 . . Spaces Dug 2 | . . . . . . . . . . . 2 . Terrain Destroyed 118 | . . . . . . . 10 . . 32 36 40 Melee 1 | . . . . . . . . . . . 1 . Projectile 7 | . . . . . . . . . . . 2 5 AOE 110 | . . . . . . . 10 . . 32 33 35 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Total 6781 | 40 353 262 246 781 271 1145 545 525 871 825 652 265 Wait 753 | . 144 34 . 140 33 53 40 150 15 117 5 22 Move 5581 | 33 152 212 241 627 208 1009 469 349 829 660 587 205 Hop . | . . . . . . . . . . . . . Pick Up 48 | 1 2 2 4 2 4 11 4 1 8 1 6 2 Fast Attach 72 | 6 5 . . . 5 17 7 2 5 5 12 8 Attach 17 | . . . . . 1 2 . 2 . 3 4 5 Detach 2 | . . . . . . 1 . . . . 1 . Swap 24 | . 5 . . 3 3 3 1 . 3 3 3 . Drop 88 | . 3 5 1 4 5 28 9 1 11 8 8 5 Fire 120 | . 42 8 . 5 12 21 6 . . 3 11 12 Melee 75 | . . . . . . . 9 20 . 25 15 6 Ram . | . . . . . . . . . . . . . Kick 1 | . . 1 . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 331 | -10/Materials | Build established: Mutant 500 | -10/Materials | Discovered new exit (range 11) 531 | -10/Materials | Entered Mines 532 | -10/Mines | Assembled infested the area 687 | -10/Mines | Discovered new exit (range 7) 690 | -10/Mines | Learned Materials terminal intel 706 | -10/Mines | Build established: Scavenger-Mutant 772 | -10/Mines | Escorted by a lone wolf Derelict 879 | -10/Mines | Identified exit to Materials 903 | -10/Mines | Discovered new exit (range 5) 910 | -10/Mines | Entered Exiles 910 | -10/Exiles | Accompanied by 1 ally 911 | -10/Exiles | Identified exit to Mines 948 | -10/Exiles | Met 8R-AWN 973 | -10/Exiles | Met EX-HEX 1012 | -10/Exiles | Met EX-BIN 1030 | -10/Exiles | Aligned with FarCom system 1032 | -10/Exiles | Given EX-Vault access code 1075 | -10/Exiles | Opened EX-Vault 1086 | -10/Exiles | Found 0b10 Alert Chip 1088 | -10/Exiles | Found YOLO Cannon 1094 | -10/Exiles | Found Skeleton Box 1125 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1174 | -10/Exiles | Met EX-DEC 1276 | -10/Exiles | Stole three prototypes: 0b10 Alert Chip, YOLO Cannon, Skeleton Box 1276 | -10/Exiles | Entered Mines 1296 | -9/Mines | Met a Derelict bent on vengeance 1381 | -9/Mines | Learned Materials stockpile data 1470 | -9/Mines | Discovered new exit (range 8) 1504 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2168 | -9/Mines | Learned Materials stockpile data 2182 | -9/Mines | Learned location of Zion (-7) 2191 | -9/Mines | Discovered new exit (range 6) 2289 | -9/Mines | Learned location of Storage (-7) 2377 | -9/Mines | Entered Materials 2377 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2379 | -8/Materials | Loaded intel: 12 terminal locations 2667 | -8/Materials | Build established: Scavenger-Skirmisher 2691 | -8/Materials | Discovered new exit (range 18) 2724 | -8/Materials | Garrison activated, responded to threat 2757 | -8/Materials | Entered Factory 2757 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2759 | -7/Factory | FarCom data flow suspended 3239 | -7/Factory | Identified exit to Storage 3239 | -7/Factory | Identified exit to Lower Caves 3327 | -7/Factory | Discovered new exit (range 6) 3332 | -7/Factory | Identified exit to Factory 3338 | -7/Factory | Entered Lower Caves 3479 | -7/Lower Caves | Lost 3 parts (2p1w) 3575 | -7/Lower Caves | Discovered new exit (range 16) 3603 | -7/Lower Caves | Identified exit to Lower Caves 3622 | -7/Lower Caves | Entered another Lower Caves area 3676 | -7/Lower Caves | Lost 5 parts (1p3n1u) 3699 | -7/Lower Caves | Learned 4 Factory zone layouts 3830 | -7/Lower Caves | Build established: Derelict-Mutant 3867 | -7/Lower Caves | Learned Factory trap positions 4107 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4365 | -7/Lower Caves | Discovered new exit (range 12) 4397 | -7/Lower Caves | Identified exit to Zion 4399 | -7/Lower Caves | Entered Zion 4588 | -7/Zion | Found Prototype Processor 4588 | -7/Zion | Identified Exp. Target Analyzer 4594 | -7/Zion | Found Prototype Processor 4594 | -7/Zion | Identified Exp. Armor Integrity Analyzer 4606 | -7/Zion | Found Prototype Processor 4608 | -7/Zion | Found Exp. Target Analyzer 4617 | -7/Zion | Found Prototype Processor 4670 | -7/Zion | System corruption cleaned by Quarantine Array 4741 | -7/Zion | Found CR-A16's Pointy Stick 4840 | -7/Zion | Learned Factory security intel 4876 | -7/Zion | Learned location of Warlord (-4) 4890 | -7/Zion | Learned location of Quarantine (-3) 4973 | -7/Zion | Given the Hacking Drone Bay 4974 | -7/Zion | Found Prototype Device 5189 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5420 | -7/Zion | Learned location of Testing (-2) 5490 | -7/Zion | Imprinted 5492 | -7/Zion | Declared Zion's savior 5847 | -7/Zion | Discovered new exit (range 18) 5891 | -7/Zion | Entered Proximity Caves 5891 | -6/Proximity Caves | Accompanied by 4 allies 6266 | -6/Proximity Caves | Learned Factory emergency access door positions 6585 | -6/Proximity Caves | Core integrity fell below 50% 6613 | -6/Proximity Caves | Lost 3 parts (1p2n) 6707 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6759 | -6/Proximity Caves | Core integrity fell below 20% 6798 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 6861 | -6/Proximity Caves | Spotted B-75 Beast 6913 | -6/Proximity Caves | Build established: Mutant 7114 | -6/Proximity Caves | Discovered exit to Factory (range 15) 7153 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 7162 | -6/Proximity Caves | Entered Factory 7162 | -6/Factory | Evolved 2 slots: Utility x2 7163 | -6/Factory | Identified exit to Lower Caves 7165 | -6/Factory | Loaded intel: 127 trap records 7650 | -6/Factory | Identified Hacking Drone Bay 7764 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 7765 | -6/Factory | Zion Demo squad teleported in 8125 | -6/Factory | Discovered new exit (range 18) 8137 | -6/Factory | Identified Exp. Targeting Computer 8249 | -6/Factory | Entered another Factory area 8249 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8257 | -5/Factory | Identified Exp. Core Analyzer 8270 | -5/Factory | Lost 4 parts (2p2n) 8532 | -5/Factory | Lost 5 parts (1p1n1u2w) 8552 | -5/Factory | Self-destructed Last Messages --------------- 08540_ Destroyed Lgt. Nuclear Core. 08540_ Terminal disabled. 08540_ Hacking Suite melted. 08540_ O-24 Administrator destroyed. 08544_ Destroyed Hpw. Shock Rifle. 08544_ Imp. Remote Datajack melted. 08544_ Imp. Heat Sink melted. 08544_ P-70 Sage destroyed. 08544_ U-05 Engineer lays Concrete. 08545_ Lgt. Nuclear Core destroyed. 08545_ U-05 Engineer lays Concrete. 08548_ Destroyed VTOL Module. 08548_ Destroyed Wheel. 08548_ U-05 Engineer builds a Wall. 08548_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 08549_ U-05 Engineer lays Concrete. 08550_ K-01 Serf collects debris. 08551_ U-05 Engineer lays Concrete. 08551_ YOLO Cannon destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????###########+####### | | ??????????????????????????????????????????????### | | ?????????????????????????????????????????########+ | | ???????????????????????? ???????????????# | | ??????????????????????? ???????????????# | | ??????????????????????# ???????????????# """ | | ??????????????????????# ???????????????# """ | | ??????????????????????# ???????????????# """ | | ??????????????????????+ #??????????????# | | ??????????????????????# #??????????????# """ | | ??????????????????????# #??????????????# """ | | ??????????????????????# #??????????????# """ | | ??????????????????????# #??????????????# | | ???????????#??????????# #??????????????# | | ???????????# ?????????# A#??????????????# | | ???????????# ????????# #################/###### | | ??????#????# ???????# ## #?# # #??? | | ??????? ??# ??????# ## """" #?# ###??? | | ???????T" # ????# ## """""" ### ###### | | ????????? + ???# ## ""F "" # == | | ???????????# k??# ## """ """ # | | ???????????# ?# ## """ + | | ???????????# #k ## """ # | | ???????????# k ;# # | | ???????????# ; ;# """ """ ####+##### | | ???????????????????#; @;# """ """ #????????? | | ??????# ######;;;;; # """ """ #????????? | | ????### ; #????????? | | ??+ w u pk ;;#+##########????????? | | ????### A u * ; # #?????????????????? | | ??????###+######;;;;;; s ; # #?????????????????? | | ?????????????? ;#; b ; # #?????????????????? | | ????????????#"""" [ ### ;;#;# ####??????????????? | | ????????????#"""" ??# u^ #??????????????? | | ?????????????"""" ???# #??????????????? | | ?????????????"""" /???# """ #??????????????? | | ??????????????""" ????# """ #??????????????? | | ??????????????""" ?????# """ #??????????????? | | ??????????????""" ?????# ! #??????????????? | | ?????????????? ??????# +??????????????? | | ??????????????##???????############??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 35 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 66 Melee Speed Boost 20 Evasion (%) 57 Targeting Accuracy 5 Melee Accuracy 8 Target Analysis 12 Core Analysis 15 Armor Integrity Analysis 90 Kinecelleration 30 Force Boost 3 Item Schematics ----------------- Enh. Optical Array | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExplosiveFireBox Manual? 0 Play Time 01:12:45 Cumulative 152.9 hours Start 2021.04.17 @ 12:57:30 End 2021.04.17 @ 21:26:03 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 328 Rogue 175 Adventurer 148 Explorer 5 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 67 Gallery% 76 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 426620a9-e026-473a-a140-4c37b87b18ee