Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.25 @ 16:36:43 Player: Elias Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (23) 115 Value Destroyed (1031) 1031 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 4206 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 56/300 Energy 34/160 System Corruption 1% Temperature Critical (2818) Movement Walking (130) Location -7/DSF Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (4) ------ Improved Heat Sink Medium Storage Unit Weight Redist. System Melee Analysis Suite > --- WEAPON (3) ------- Precision Beam Rifle Heavy Laser Improved Assault Rifle > --- INVENTORY (10) --- Reinforced Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Aerolev Unit Compact Battery (200) Trap Scanner IFF Parser Dynamic Insulation System Improved Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Weight Redist. System Melee Analysis Suite > --- WEAPON ----------- Precision Beam Rifle Heavy Laser Improved Assault Rifle > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Aerolev Unit Compact Battery Trap Scanner IFF Parser Dynamic Insulation System Improved Assault Rifle [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Hover Unit Aerolev Unit Utility Medium Storage Unit Device Weight Redist. System Storage Medium Storage Unit Processor Melee Analysis Suite Protection Reactive Plating Weapon Assault Rifle Energy Gun Precision Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac DSF Slots Evolved 6 | . . . 4 2 . Power 1 | . . . . 1 . Propulsion 2 | . . . 2 . . Utility 2 | . . . 2 . . Weapon 1 | . . . . 1 . Parts Attached 40 | 7 1 . 15 3 14 Power 8 | 1 . . 3 2 2 Engine 4 | 1 . . 1 1 1 Core 4 | . . . 2 1 1 Reactor . | . . . . . . Propulsion 16 | 3 . . 4 . 9 Treads 1 | 1 . . . . . Leg 14 | 2 . . 3 . 9 Wheel . | . . . . . . Hover 1 | . . . 1 . . Flight . | . . . . . . Utility 8 | 1 1 . 5 . 1 Device 3 | . . . 2 . 1 Storage 2 | 1 1 . . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 2 | . . . 2 . . Artifact . | . . . . . . Weapon 8 | 2 . . 3 1 2 Energy Gun 2 | . . . 1 1 . Energy Cannon 1 | . . . 1 . . Ballistic Gun 4 | 2 . . 1 . 1 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 3 . . Parts Lost 11 | . . . 3 . 8 Power 4 | . . . 1 . 3 Propulsion 3 | . . . . . 3 Utility 3 | . . . 2 . 1 Weapon 1 | . . . . . 1 Highest Loss Streak 7 | . . . 2 . 7 To Critical Strikes . | . . . . . . Average Backups 7 | 2 4 6 8 9 8 Power 1 | . 1 1 1 1 . Propulsion 2 | 1 2 2 1 2 2 Utility 2 | . . 2 2 3 4 Weapon 1 | . 1 1 2 3 1 Tool/Special . | . . . . . . Unused Backups 10 | . . . 5 . 5 Power 2 | . . . 2 . . Propulsion 3 | . . . 1 . 2 Utility 3 | . . . . . 3 Weapon 2 | . . . 2 . . Tool/Special . | . . . . . . Average Slot Usage (%) 90 | . 96 92 86 96 91 Engine 7 | . 14 14 2 3 4 Core 4 | . . . 6 11 6 Leg 29 | . 28 28 32 30 27 Device 5 | . . . 9 7 8 Storage 13 | . 24 20 9 7 7 Processor 2 | . . . . 7 7 Protection 3 | . . . 7 7 3 Energy Gun 5 | . . . 5 11 15 Ballistic Gun 16 | . 28 28 10 7 6 Peak Build Rating 44 | 6 7 7 32 40 44 Average Rating 20 | 4 6 6 25 38 38 On Entrance 15 | . 6 7 7 32 40 Naked Turns . | . . . . . . Heaviest Build 43 | 11 21 21 42 43 43 Greatest Support 76 | 20 20 20 61 61 76 Greatest Overweight (x) 1 | . 1 1 1 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 Most Carried 10 | 5 5 8 10 9 10 Average Carried 7 | 3 4 6 9 8 8 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 4 5 8 10 8 10 Class Distribution -------------------- 47% | Mutant 27% | Scavenger-Mutant 11% | Scavenger-Tank 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -7/DSF Resources | -11 -10 -10 -8 -7 -7 ----------- Run | Yrd Mat Sub Mat Fac DSF Matter Collected 750 | 66 20 120 337 . 207 Remotely . | . . . . . . Salvage Created 1152 | . 21 . 573 . 558 Parts 65 | . 3 . 30 . 32 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 6 | . . 6 . . . Prevented . | . . . . . . Kills | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac DSF Combat Hostiles Destroyed 21 | . . . 10 . 11 Guns 20 | . . . 9 . 11 Cannons 1 | . . . 1 . . Classes Destroyed 8 | . 1 . 4 . 3 Worker 1 | . 1 . . . . Hauler 1 | . . . 1 . . Grunt 12 | . . . 5 . 7 Brawler 1 | . . . . . 1 Sentry 4 | . . . 4 . . Specialist 2 | . . . . . 2 Hunter 1 | . . . 1 . . Heavy 1 | . . . . . 1 Best Kill Streak 5 | . 1 . 3 . 5 Combat Bots Only 5 | . . . 3 . 5 Max Kills in Single Turn 2 | . 1 . 1 . 2 Gunslinging 1 | . . . . . 1 Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Sub Mat Fac DSF Hostile Shots Fired 173 | . . 10 64 . 99 Missed 49 | . . 2 18 . 29 Hits 124 | . . 8 46 . 70 Melee 2 | . . . . . 2 Projectile 122 | . . 8 46 . 68 Critical Strikes 8 | . . . 3 . 5 Damage Taken 2695 | . . 144 690 . 1861 Core 824 | . . 35 15 . 774 Absorbed by Shields . | . . . . . . Ignored by Resistances 69 | . . . 22 . 47 Regen/Repaired (Parts) 59 | . . . 59 . . Core Remaining (%) 94 | 100 . 86 97 . . Volleys Fired 63 | . 3 1 31 . 28 Largest 3 | . 2 2 2 . 3 Hottest 163 | . 40 40 95 . 163 Shots Fired 154 | . 6 2 62 . 84 Gun 148 | . 6 2 59 . 81 Cannon 3 | . . . 3 . . Launcher 3 | . . . . . 3 Special . | . . . . . . Kinetic 76 | . 6 2 43 . 25 Thermal 75 | . . . 19 . 56 Explosive 3 | . . . . . 3 Electromagnetic . | . . . . . . Robot Hit Streak 16 | . 2 3 16 . 12 Robot Miss Streak 2 | . 1 . 1 . 2 Penetration Max . | . . . . . . Secondary Targets 5 | . . . . . 5 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 116 | . 3 2 49 . 62 Core Hits 56 | . 2 . 27 . 27 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . . 1 . 2 Burn 3 | . . . 1 . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2045 | . 45 19 680 . 1301 Guns 1711 | . 43 19 629 . 1020 Cannons 50 | . . . 50 . . Explosions 281 | . . . . . 281 Melee . | . . . . . . Ramming 3 | . 2 . 1 . . Kinetic 739 | . 43 19 388 . 289 Thermal 1022 | . . . 291 . 731 Explosive 281 | . . . . . 281 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 2 | . 1 . 1 . . Kicked 2 | . 1 . 1 . . Crushed . | . . . . . . Highest Temperature 2818 | . . . 81 . 2818 Average Temperature 506 | . . . 27 . 553 Received Heat Transfer 957 | . . 57 333 . 567 Effects 69 | . . . . . 69 Shutdowns 14 | . . . . . 14 Energy Bleed 5 | . . . . . 5 Interference 8 | . . . . . 8 Matter Decay 7 | . . . . . 7 Short Circuit 2 | . . . . . 2 Damage (minor) 7 | . . . . . 7 Damage (major) 19 | . . . . . 19 Damage (core) 7 | . . . . . 7 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . 2 . 1 Heat Transferred 2331 | . . . 666 . 1665 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac DSF Maximum Alert Level 1 | . . . . . 1 Low Security (%) 88 | 100 100 . 100 100 61 Level 1 11 | . . . . . 38 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 1 | . . . . . 1 Peak Influence 237 | . 5 . 89 21 237 Initial 21 | . . . . 21 14 Average 60 | . . . 34 21 143 Influence Increases 605 | . 5 . 297 . 303 Destroy 0b10 Robot/C 420 | . . . 200 . 220 Destroy 0b10 Robot/NC 10 | . 5 . 5 . . Destroy Leader 112 | . . . 72 . 40 Successful Hack 17 | . . . 17 . . Destroy Structure 16 | . . . 3 . 13 Lose Combat Pursuer 30 | . . . . . 30 Influence Decreases 368 | . 5 . 249 27 87 Entered New Map 34 | . . . . 27 7 Time Decay 234 | . 5 . 229 . . Lost Part 100 | . . . 20 . 80 Squads Dispatched 8 | . 1 . 5 . 2 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 5 | . 1 . 2 . 2 Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac DSF Distress Signals 2 | . 2 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 35 | . 6 3 12 . 14 Peak Tracking Total 6 | . 2 2 4 . 6 Tactical Retreats 2 | . . . . . 2 Traps | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac DSF Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -8 -7 -7 ---------- Run | Yrd Mat Sub Mat Fac DSF Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac DSF Machines Accessed 6 | . . . 5 1 . Terminals 5 | . . . 4 1 . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 10 | . . . 9 1 . Successful 6 | . . . 5 1 . Failed 4 | . . . 4 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 8 | . . . 7 1 . Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . . . 3 1 . Open DSF 1 | . . . . 1 . Branch Access Points 1 | . . . 1 . . Transport Status 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . . 2 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 ------------ Run | Yrd Mat Sub Mat Fac DSF Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Sub Mat Fac DSF Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac DSF Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -7 -7 ------------- Run | Yrd Mat Sub Mat Fac DSF Turns Passed 1826 | 75 221 487 621 9 413 Spaces Moved 1049 | 53 115 334 370 5 172 Core 8 | 8 . . . . . Treads . | . . . . . . Legs 1041 | 45 115 334 370 5 172 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 133 | 109 168 144 121 120 121 Slowest Speed 190 | 120 190 190 190 120 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 5 22 25 27 . 81 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 14 | . . . 1 . 13 Melee . | . . . . . . Projectile 1 | . . . 1 . . AOE 13 | . . . . . 13 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac DSF Total 1350 | 69 136 336 486 7 316 Wait 127 | . 15 . 33 . 79 Move 1044 | 52 114 333 369 4 172 Hop . | . . . . . . Pick Up 49 | 10 2 1 23 . 13 Fast Attach . | . . . . . . Attach 26 | 6 1 . 8 2 9 Detach 1 | . . 1 . . . Swap 18 | 1 . . 9 1 7 Drop 20 | . . . 12 . 8 Fire 63 | . 3 1 31 . 28 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . 1 . 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves (discovered 3 exits: *Mat / Rec / [*Scr]) -8/Materials -7/Factory -7/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 77 | -10/Materials | Met a group of wandering Federalists 265 | -10/Materials | Discovered new exit (range 15) 293 | -10/Materials | Discovered new exit (range 3) 297 | -10/Materials | Entered Subcaves 298 | -10/Subcaves | Continued accompanying wandering Federalists (4) 298 | -10/Subcaves | Approached by a straggling Scientist 301 | -10/Subcaves | Build established: Mutant 312 | -10/Subcaves | Identified exit to Recycling 480 | -10/Subcaves | Learned location of Zion (-7) 480 | -10/Subcaves | Met a Zionite searching for "candidates" 508 | -10/Subcaves | Wandering Federalist uncovered a shortcut to Scraptown 760 | -10/Subcaves | Discovered new exit (range 15) 784 | -10/Subcaves | Entered Materials 784 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1033 | -8/Materials | Repaired Aluminum Leg 1190 | -8/Materials | Garrison activated, responded to threat 1199 | -8/Materials | Build established: Scavenger-Mutant 1322 | -8/Materials | Discovered new exit (range 10) 1405 | -8/Materials | Entered Factory 1405 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1413 | -7/Factory | Identified exit to DSF 1414 | -7/Factory | Entered DSF 1445 | -7/DSF | Additional patrols routed to DSF 1579 | -7/DSF | Discovered new exit (range 16) 1668 | -7/DSF | Sterilization system engaged 1688 | -7/DSF | Ambient heat levels rising (+10) 1690 | -7/DSF | Lost 7 parts (2p3n1u1w) 1703 | -7/DSF | Ambient heat levels rising (+10) 1718 | -7/DSF | Ambient heat levels rising (+10) 1733 | -7/DSF | Ambient heat levels rising (+10) 1748 | -7/DSF | Ambient heat levels rising (+10) 1763 | -7/DSF | Ambient heat levels rising (+10) 1768 | -7/DSF | Core integrity fell below 50% 1778 | -7/DSF | Ambient heat levels rising (+10) 1793 | -7/DSF | Ambient heat levels rising (+10) 1808 | -7/DSF | Ambient heat levels rising (+10) 1816 | -7/DSF | Core integrity fell below 20% 1823 | -7/DSF | Ambient heat levels rising (+10) 1828 | -7/DSF | Core destroyed Last Messages --------------- 01806_ Carbon-fiber Leg broken. 01806_ Overheating: Short circuit. 01807_ Overheating: Melee Analysis Suite damaged (-1). 01808_ Overheating: Imp. Titanium Leg damaged (-24). 01808_ ALERT: Ambient heat levels +10. 01810_ Overheating: Imp. Titanium Leg damaged (-40). 01812_ Power failure, Lgt. Nuclear Core shutdown. 01814_ Overheating: Core damaged (-133). 01816_ Overheating: Core damaged (-70). 01819_ Power failure, Lgt. Nuclear Core shutdown. 01820_ Overheating: Core damaged (-70). 01821_ Overheating: Broken Carbon-fiber Leg damaged (-34). 01821_ Overheating: Prc. Beam Rifle damaged (-5). 01821_ Overheating: Hvy. Laser damaged (-6). 01821_ Overheating: Med. Storage Unit damaged (-32). 01822_ Overheating: Matter decay (-12). 01823_ ALERT: Ambient heat levels +10. 01825_ Power failure, Lgt. Nuclear Core shutdown. 01827_ Overheating: Matter decay (-7). 01828_ Overheating: Core damaged (-84). Map ----- +----------------------------------------------------+ | ????????????????????# !!###### | | ????????????????????# !!#????? | | ????????????????????# !!#????? | | ????????????????????# ##????? | | ???????????????????? ! !#????? | | ????????????????????# !#????? | | ????????????????????#! !#????? | | ????????????????###?## ###?#### | | ????????????#!??#!!!?# ##!!!#! | | ????????? "##!!!#!!!## *!=##!!!#! | | ???????? %" !%[%* | | ???????? [![ | | ???????? | | ????????* ##!!!#!!!## ! !%##!!!#= | | ????????* ##!??#!!!?##%[=###!!!#= | | ???????## #????###?###% !######## | | ????????= =????????#!!/ !!#????? | | ????????= =????????#!!=[%!!#????? | | ????????= =????????#!! !!#????? | | ???????## ##???????### ###????? | | ???????# =????????#// #????? | | ???????# =????????#// [ #????? | | ????????# #?########// #####? | | ??????### ###==# ### ###!!!#! | | ????###"" ##= # ### ###!!!#! | | ???#"""""@ | | ???#"##"" ^ | | ??????#"""""##= # # ==#!!!#! | | ??????#"""""######### ==###### | | ??????####"##???????#########????? | | ?????????#"#?????????????????????? | | ?????????""#?????????????????????? | | ?????????##??????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 800 Resistance: KI 20 Evasion (%) 55 Melee Accuracy 5 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 34% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PotentialFluxReactor Manual? 0 Play Time 00:23:21 Cumulative 10.5 hours Start 2025.05.25 @ 16:06:19 End 2025.05.25 @ 16:36:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 15 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e52b043d-dffb-4a85-9863-89b444540c0d