Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2022.01.09 @ 07:03:21

Player: maxwell

Result: Destroyed by P1-3CE with P1-3CE's Gatling Flakker

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (75)      375
Value Destroyed (1236)     1236
Prototype IDs (33)         660
Alien Tech Used (0)        0
Bonus (-774)               -774
              TOTAL SCORE: 3197

 Bonus
-------
Aligned with FarCom        300
Friendly Fire              -1074

 Cogmind 
---------
Core Integrity             0/400
Matter                     207/500
Energy                     265/265
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (320) Ox2
Location                   -8/Mines

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (3) ---
       Improved Treads
       Improved Treads
>               --- UTILITY (3) ------
                Huge Storage Unit
  High-capacity Matter Pod
        Layered Light Armor Plating
>               --- WEAPON (2) -------
                Assault Rifle
          Heavy Assault Rifle
>               --- INVENTORY (25) ---
   Experimental Heat Sink
  High-capacity Storage Unit
                Superbattery (1500)
  High-capacity Matter Pod (0)
   Experimental Sensor Array
       Improved Target Analyzer
       Advanced Core Analyzer
       Advanced Weapon Cycler
       Advanced Transmission Jammer
      Makeshift Kinetic Plating
                8R-AWN's Armor/EX
                Skeleton Box
       Improved Grenade Launcher
                Field Lobotomy Kit (5)
                Great Maul
                Deploy-a-Sentry

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
                Huge Storage Unit
                8R-AWN's Armor/EX
>               --- WEAPON -----------
                Assault Rifle
          Heavy Assault Rifle
>               --- INVENTORY --------
       Improved Treads
       Improved Treads
       Improved Treads
       Improved Treads
  High-capacity Storage Unit
                Superbattery
   Experimental Sensor Array
          Light Armor Plating
          Light Armor Plating
       Hardened Light Armor Plating
        Layered Light Armor Plating
                Skeleton Box
       Improved Grenade Launcher
       Improved Grenade Launcher
                Field Lobotomy Kit
                Great Maul
[Rating: 35]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Hardened Light Armor Plating
  Device                   Experimental Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Target Analyzer
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Flail

 Build                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             72   | 6   8   6   16  3   30  3   
  Power                    6    | 1   1   .   2   1   1   .   
    Engine                 6    | 1   1   .   2   1   1   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               20   | 2   .   1   7   .   9   1   
    Treads                 17   | 2   .   1   5   .   8   1   
    Leg                    2    | .   .   .   1   .   1   .   
    Wheel                  1    | .   .   .   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  22   | 1   3   3   3   2   10  .   
    Device                 2    | .   .   1   .   .   1   .   
    Storage                4    | 1   1   .   1   .   1   .   
    Processor              3    | .   .   .   1   1   1   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             13   | .   2   2   1   1   7   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   24   | 2   4   2   4   .   10  2   
    Energy Gun             .    | .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          16   | 2   2   2   3   .   6   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   .   .   4   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          3    | .   2   .   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   1   .   .   4   .   
Parts Lost                 29   | .   1   5   5   .   16  2   
  Power                    3    | .   1   1   .   .   1   .   
  Propulsion               11   | .   .   1   3   .   5   2   
  Utility                  7    | .   .   1   .   .   6   .   
  Weapon                   8    | .   .   2   2   .   4   .   
  Highest Loss Streak      8    | .   1   5   3   .   8   1   
Average Slot Usage (%)     95   | .   98  91  90  100 99  98  
  Engine                   10   | .   13  6   9   11  11  11  
  Treads                   27   | .   28  27  20  33  32  32  
  Wheel                    1    | .   .   .   5   .   .   .   
  Storage                  13   | .   14  14  11  11  16  22  
  Processor                4    | .   .   .   8   9   5   .   
  Protection               11   | .   12  11  11  12  11  11  
  Ballistic Gun            23   | .   24  27  21  22  21  22  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             116  | 12  52  52  94  99  116 100 
  Greatest Support         69   | 40  40  40  60  60  66  69  
  Greatest Overweight (x)  5    | .   1   1   5   1   1   1   
  Average Overweight (x)   1    | .   .   1   1   1   1   1   
Largest Inventory Capacity 25   | 8   20  20  25  25  25  25  
  Average Capacity         21   | 6   17  20  20  25  25  25  
  Most Carried             25   | .   9   17  23  25  25  18  
  Average Carried          14   | .   6   11  16  24  19  17  
  Final Capacity           25   | 8   20  20  25  25  25  25  
  Final Carried            25   | .   9   11  23  25  18  17  

 Class Distribution 
--------------------
 77% | Mutant
 22% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
           Mutant | -8/Mines

 Resources                      | -11  -10  -10  -9   -9   -9   -8   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Matter Collected           2395 | 229  393  237  551  100  814  71   
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2365 | .    422  204  1096 182  344  117  
  Parts                    185  | .    37   15   66   13   49   5    
Haulers Intercepted        5    | .    2    .    3    .    .    .    
Recyclers Shooed           8    | .    .    .    8    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Combat Hostiles Destroyed  45   | .   10  6   17  6   3   3   
  Guns                     40   | .   10  6   16  6   1   1   
  AOE                      4    | .   .   .   .   .   2   2   
Classes Destroyed          12   | .   6   .   2   1   3   .   
  Worker                   5    | .   3   .   2   .   .   .   
  Builder                  2    | .   1   .   1   .   .   .   
  Hauler                   5    | .   2   .   3   .   .   .   
  Recycler                 3    | .   .   .   3   .   .   .   
  Turret                   1    | .   .   .   .   .   1   .   
  Watcher                  6    | .   3   .   3   .   .   .   
  Swarmer                  22   | .   8   3   8   3   .   .   
  Grunt                    12   | .   2   2   3   2   .   3   
  Brawler                  1    | .   .   .   .   1   .   .   
  Sentry                   6    | .   .   .   6   .   .   .   
  Zionite                  7    | .   .   .   .   .   7   .   
  Assembled                7    | .   .   .   .   .   7   .   
  Thug                     1    | .   .   1   .   .   .   .   
Best Kill Streak           6    | .   3   3   5   3   6   3   
  Combat Bots Only         4    | .   3   3   4   3   2   3   
Max Kills in Single Turn   5    | .   2   2   2   1   5   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     5    | .   .   1   .   .   4   .   
  YI-UF0 (-10/Mines)
  8R-AWN (-9/Exiles)
  EX-BIN (-9/Exiles)
  EX-HEX (-9/Exiles)
  EX-DEC (-9/Exiles)

 Combat                         | -11  -10  -10  -9   -9   -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Damage Taken               4663 | .    394  676  850  149  2062 532  
  Core                     553  | .    23   124  100  28   188  90   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         70   | 100  .    41   .    .    .    .    
Volleys Fired              251  | .    55   19   66   10   95   6    
  Largest                  2    | .    2    2    2    2    2    2    
  Hottest                  72   | .    40   40   40   40   72   43   
Shots Fired                495  | .    110  37   132  20   186  10   
  Gun                      481  | .    110  37   132  20   174  8    
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 14   | .    .    .    .    .    12   2    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  481  | .    110  37   132  20   174  8    
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                14   | .    .    .    .    .    12   2    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         12   | .    8    7    7    4    12   3    
  Robot Miss Streak        6    | .    5    3    4    2    6    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        7    | .    2    1    4    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    .    
Shots Hit Robots           307  | .    62   23   81   10   125  6    
  Core Hits                138  | .    21   13   39   7    51   7    
  Critical Kills           5    | .    1    .    3    1    .    .    
  Critical Parts Destroyed 3    | .    2    .    1    .    .    .    
  Critical Strikes         8    | .    3    .    4    1    .    .    
    Destroy                8    | .    3    .    4    1    .    .    
Melee Attacks              21   | .    10   .    11   .    .    .    
  Impact                   21   | .    10   .    11   .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    3    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5368 | .    1029 308  1135 131  2499 266  
  Guns                     3949 | .    783  305  1036 124  1652 49   
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               1064 | .    .    .    .    .    847  217  
  Melee                    332  | .    241  .    91   .    .    .    
  Ramming                  23   | .    5    3    8    7    .    .    
  Kinetic                  3949 | .    783  305  1036 124  1652 49   
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                1064 | .    .    .    .    .    847  217  
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   332  | .    241  .    91   .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            118  | .    96   .    15   .    7    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               7    | .    .    .    .    .    7    .    
  Melee                    111  | .    96   .    15   .    .    .    
Knockbacks                 1    | .    1    .    .    .    .    .    
  Impact                   1    | .    1    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      15   | .    .    .    .    .    .    15   
  Shots                    1    | .    .    .    .    .    .    1    
  Rammed                   8    | .    1    2    2    2    .    1    
Targets Rammed             9    | .    2    2    2    2    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  1    | .    1    .    .    .    .    .    
Highest Temperature        82   | .    14   18   23   1    82   39   
  Average Temperature      23   | .    6    12   6    1    32   13   
  Received Heat Transfer   411  | .    36   36   204  18   .    117  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              2    | .    1    .    1    .    .    .    
  Impact Corruptions       4    | .    3    .    1    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Peak Influence             216  | .   169 70  216 173 .   87  
  Initial                  53   | .   .   .   .   53  .   .   
  Average                  73   | .   60  22  117 104 .   76  
Maximum Alert Level        1    | .   .   .   1   .   .   .   
  Low Security (%)         96   | 100 100 100 88  100 .   100 
  Level 1                  3    | .   .   .   11  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          6    | .   1   .   3   1   .   1   
  Investigation            3    | .   .   .   2   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   1   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Distress Signals           2    | .   .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              101  | .   18  5   28  5   41  4   
  Peak Tracking Total      5    | .   3   2   5   3   4   4   
  Tactical Retreats        11   | .   1   .   .   .   10  .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                5    | .   .   5   .   .   .   .   
  Triggered                1    | .   .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min 
Machines Disabled          8    | .   1   .   1   .   6   .   
  Max in Single Turn       2    | .   1   .   1   .   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Machines Accessed          18   | .   6   .   9   1   2   .   
  Terminals                14   | .   6   .   8   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                54   | .   20  .   31  1   2   .   
  Successful               31   | .   13  .   15  1   2   .   
  Failed                   23   | .   7   .   16  .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   41   | .   18  .   22  .   1   .   
  Terminals                46   | .   20  .   26  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   5   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             15   | .   7   .   5   1   2   .   
  Record                   1    | .   .   .   .   .   1   .   
  Robot Analysis           4    | .   3   .   1   .   .   .   
  Prototype ID Bank        4    | .   1   .   3   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   
  Terminal Index           2    | .   1   .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   1   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         14   | .   6   .   8   .   .   .   
  Terminals                14   | .   6   .   8   .   .   .   
    Track                  2    | .   2   .   .   .   .   .   
    Assimilate             2    | .   1   .   1   .   .   .   
    Botnet                 8    | .   2   .   6   .   .   .   
    Operators              2    | .   1   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         14   | .   5   .   9   .   .   .   
  Full Trace Events        2    | .   .   .   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min 
Total Allies               3    | .   1   1   1   .   .   .   
  Largest Group            1    | .   1   1   1   .   .   .   
  Highest-Rated Group      31   | .   10  31  10  .   .   .   
  Highest-Rated Ally       31   | .   10  31  10  .   .   .   
Total Orders               3    | .   .   3   .   .   .   .   
  STAY                     2    | .   .   2   .   .   .   .   
  FOLLOW                   1    | .   .   1   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Robot Analysis Total       4    | .   3   .   1   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Turns Passed               8347 | 76   1858 1621 2028 627  2023 114  
Spaces Moved               3001 | 44   709  637  636  241  696  38   
  Core                     2    | 2    .    .    .    .    .    .    
  Treads                   2917 | 42   709  637  554  241  696  38   
  Legs                     75   | .    .    .    75   .    .    .    
  Wheels                   7    | .    .    .    7    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  240  155  240  240  240  
  Average Speed            240  | 155  222  240  268  240  240  240  
  Slowest Speed            470  | 160  240  240  470  240  240  240  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       59   | 5    96   98   64   48   89   14   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     3    | .    .    1    .    1    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             3    | .    .    1    .    2    .    .    
Spaces Dug                 8    | .    4    .    4    .    .    .    
Terrain Destroyed          40   | .    4    .    4    .    6    26   
  Melee                    8    | .    4    .    4    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      32   | .    .    .    .    .    6    26   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Total                      3581 | 49  861 692 799 268 864 48  
  Wait                     137  | .   66  8   36  8   19  .   
  Move                     2995 | 43  708 636 635 240 695 38  
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  59   | .   10  11  23  2   13  .   
  Fast Attach              21   | 6   2   .   6   2   5   .   
  Attach                   32   | .   1   4   6   1   19  1   
  Detach                   4    | .   .   .   .   2   2   .   
  Swap                     19   | .   5   2   4   .   6   2   
  Drop                     28   | .   2   5   10  1   10  .   
  Fire                     251  | .   55  19  66  10  95  6   
  Melee                    21   | .   10  .   11  .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    9    | .   2   2   2   2   .   1   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     5    | .   .   5   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: [*Mat x2] / *Min / [*Sto])
-9/Mines (discovered 2 exits: [*Mat] / *Exi)
-9/Exiles
-8/Mines

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 15)
   77 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  321 | -10/Materials | Discovered new exit (range 5)
  498 | -10/Materials | Discovered new exit (range 5)
 1020 | -10/Materials | Discovered new exit (range 10)
 1064 | -10/Materials | Discovered new exit (range 18)
 1935 | -10/Materials | Entered Mines
 1935 | -10/Mines     | Accompanied by 1 ally
 2004 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 2009 | -10/Mines     | Found Prototype Device
 2170 | -10/Mines     | Found a hidden stash of uninstalled traps
 2223 | -10/Mines     | Identified Exp. Sensor Array
 2612 | -10/Mines     | Learned Materials trap positions
 2679 | -10/Mines     | Discovered new exit (range 16)
 2724 | -10/Mines     | Core integrity fell below 50%
 2728 | -10/Mines     | Destroyed YI-UF0
 2758 | -10/Mines     | Lost 5 parts (1p1n1u2w)
 2767 | -10/Mines     | Learned location of Zion (-6)
 2954 | -10/Mines     | Discovered new exit (range 2)
 3041 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 3556 | -10/Mines     | Entered Materials
 3556 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3557 | -9/Materials  | Loaded intel: 16 trap records
 4500 | -9/Materials  | Discovered new exit (range 16)
 4721 | -9/Materials  | Discovered new exit (range 9)
 4910 | -9/Materials  | Lost 3 parts (2n1w)
 5207 | -9/Materials  | Discovered new exit (range 8)
 5548 | -9/Materials  | Discovered new exit (range 16)
 5584 | -9/Materials  | Entered Mines
 5656 | -9/Mines      | Build established: Scavenger-Mutant
 5696 | -9/Mines      | Discovered new exit (range 5)
 5970 | -9/Mines      | Met a Derelict shopkeep closing up shop
 6201 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 6201 | -9/Mines      | Discovered new exit (range 5)
 6211 | -9/Mines      | Entered Exiles
 6271 | -9/Exiles     | Met 8R-AWN
 6310 | -9/Exiles     | Met EX-HEX
 6427 | -9/Exiles     | Met EX-DEC
 6740 | -9/Exiles     | Met EX-BIN
 6766 | -9/Exiles     | Aligned with FarCom system
 6768 | -9/Exiles     | Given EX-Vault access code
 6824 | -9/Exiles     | Opened EX-Vault
 6836 | -9/Exiles     | Found Superbattery
 6841 | -9/Exiles     | Found Field Lobotomy Kit
 6848 | -9/Exiles     | Found Skeleton Box
 6904 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 7001 | -9/Exiles     | Attacked by the Exiles
 7091 | -9/Exiles     | Lost 5 parts (2n1u2w)
 7131 | -9/Exiles     | Destroyed 8R-AWN
 7150 | -9/Exiles     | Lost 3 parts (1p1u1w)
 7163 | -9/Exiles     | Found Prototype Protection
 7163 | -9/Exiles     | Identified 8R-AWN's Armor/EX
 7168 | -9/Exiles     | Found Prototype Processor
 7168 | -9/Exiles     | Identified Exp. Targeting Computer
 7310 | -9/Exiles     | Core integrity fell below 50%
 7342 | -9/Exiles     | Lost 8 parts (3n4u1w)
 7436 | -9/Exiles     | Destroyed EX-BIN
 7481 | -9/Exiles     | Destroyed EX-HEX
 7580 | -9/Exiles     | Build established: Mutant
 7883 | -9/Exiles     | Destroyed EX-DEC
 8025 | -9/Exiles     | Found Deploy-a-Sentry
 8212 | -9/Exiles     | Discovered new exit (range 11)
 8234 | -9/Exiles     | Stole four prototypes: Superbattery, Skeleton Box, Field Lobotomy Kit, Deploy-a-Sentry
 8234 | -9/Exiles     | Entered Mines
 8305 | -8/Mines      | P1-3CE came to Exiles' defense
 8347 | -8/Mines      | Core integrity fell below 20%
 8348 | -8/Mines      | Destroyed by P1-3CE with P1-3CE's Gatling Flakker

 Last Messages 
---------------
08295_ U-05 Engineer lays Concrete. <x2>
08297_ R-06 Scavenger collects Adv. Heat Sink.
08298_ U-05 Engineer lays Concrete.
08299_ U-05 Engineer builds a Wall.
08300_ R-06 Scavenger collects Aluminum Leg.
08303_ U-05 Engineer lays Concrete.
08304_ The unstable cave ceiling collapses.
08304_ U-05 Engineer lays Concrete.
08304_ R-06 Scavenger collects Aluminum Leg.
08305_ P1-3CE: "I came as fast as I could... Wait, it was you!"
08306_ The unstable cave ceiling collapses.
08306_ U-05 Engineer builds a Wall.
08308_ The unstable cave ceiling collapses.
08316_ U-05 Engineer builds a Wall. <x3>
08328_ Slammed into U-05 Engineer.
08329_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
08330_ U-05 Engineer destroyed.
08344_ Imp. Treads destroyed.
08345_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Energy Generation          18
Energy Capacity            265
Matter Stores              300
Matter Capacity            500
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                40
Targeting Accuracy         12
Target Analysis            5
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MediumLinearCycler
  Manual?         0
Play Time         00:24:39
  Cumulative      143.5 hours
  Start           2022.01.09 @ 06:39:35
  End             2022.01.09 @ 07:03:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          248
  Rogue           231
  Adventurer      4
  Explorer        13
Win Type          -
  Total           8
  Types           6/0/0/2/0/0/0/0/0
Lore%             64
Gallery%          83
Achievement%      68
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c5d7ec0c-2643-4266-9d3f-bd9c06dca658