Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.30 @ 00:15:47 Player: r@sin Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (27) 135 Value Destroyed (1022) 1022 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1173) 1173 TOTAL SCORE: 6030 Bonus ------- Follower Combat Kills 897 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -524 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 98/100 System Corruption 16% Temperature Cool (12) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Medium Reactive Plating Thermal Shield Improved Hardlight Generator Plasma Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Armored Leg Improved VSS Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Advanced Targeting Computer Improved Light Armor Plating Focal Shield Thermal Shield > --- WEAPON ----------- Thermic Laser Thermic Laser Heavy Pick > --- INVENTORY -------- Improved Heat Sink Improved Heat Sink Advanced Signal Interpreter Improved Light Armor Plating Medium Reactive Plating Focal Shield Improved Hardlight Generator Plasma Rifle Long-range Proton Cannon Long-range Proton Cannon [Rating: 68] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Experimental System Shield Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Thermic Laser Ballistic Gun Assault Rifle Launcher Heavy Rocket Launcher Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Slots Evolved 8 | . . 2 . . . 6 . Power 1 | . . . . . . 1 . Propulsion 3 | . . 1 . . . 2 . Utility 3 | . . 1 . . . 2 . Weapon 1 | . . . . . . 1 . Parts Attached 46 | 8 1 4 3 6 13 11 . Power 8 | 1 . 1 1 1 2 2 . Engine 4 | 1 . 1 1 . 1 . . Core 4 | . . . . 1 1 2 . Reactor . | . . . . . . . . Propulsion 13 | 2 . 2 1 . 4 4 . Treads 2 | 2 . . . . . . . Leg 11 | . . 2 1 . 4 4 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | 2 1 . 1 5 3 4 . Device 6 | 1 . . . 1 2 2 . Storage 2 | 1 . . 1 . . . . Processor 5 | . 1 . . 3 1 . . Hackware 1 | . . . . 1 . . . Protection 2 | . . . . . . 2 . Artifact . | . . . . . . . . Weapon 9 | 3 . 1 . . 4 1 . Energy Gun 5 | 2 . . . . 3 . . Energy Cannon . | . . . . . . . . Ballistic Gun 2 | 1 . 1 . . . . . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . . . 5 2 . . Corrupted Parts 3 | . . . . . 2 1 . System Corruption 18 | . . . . . 10 8 . Parts Lost 18 | . . . . . 5 1 12 Power 3 | . . . . . 1 . 2 Propulsion 8 | . . . . . 2 1 5 Utility 3 | . . . . . 1 . 2 Weapon 4 | . . . . . 1 . 3 Highest Loss Streak 10 | . . . . . 2 1 10 To Critical Strikes 1 | . . . . . 1 . . Average Backups 8 | 1 5 7 8 9 9 9 9 Power 1 | . 2 1 1 2 1 . . Propulsion . | 1 2 1 2 . 1 . . Utility 4 | . 1 2 1 3 4 6 6 Weapon 2 | . . 1 4 3 1 2 2 Tool/Special . | . . . . . . . . Unused Backups 21 | . . 3 . 6 2 3 7 Power 2 | . . . . 1 . 1 . Propulsion . | . . . . . . . . Utility 13 | . . 2 . 2 1 2 6 Weapon 6 | . . 1 . 3 1 . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 96 | . 98 97 100 99 97 93 69 Engine 5 | . 14 11 11 2 4 6 2 Core 5 | . . . . 8 6 5 4 Treads 2 | . 28 11 5 . . . . Leg 28 | . . 21 27 33 33 28 25 Device 6 | . 8 9 11 5 . 14 7 Storage 10 | . 14 11 11 11 11 6 5 Processor 11 | . 5 11 11 10 20 6 5 Hackware 2 | . . . . 5 . . . Energy Gun 6 | . 13 . . . 9 13 9 Ballistic Gun 12 | . 14 20 22 22 7 . . Piercing Weapon 1 | . . . . . . 6 4 Peak Build Rating 68 | 7 8 12 13 31 42 68 65 Average Rating 32 | 5 7 11 12 23 36 62 44 On Entrance 21 | . 7 7 12 13 30 38 65 Avg Prop Armor Cover (%) 8 | . . 9 9 . . 2 . Naked Turns 23 | . . . . . . . 23 Heaviest Build 52 | 15 15 16 21 52 29 45 45 Greatest Support 94 | 40 40 20 33 33 71 94 86 Greatest Overweight (x) 1 | . . . . 1 . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 Average Capacity 9 | 6 8 8 9 10 10 10 9 Most Carried 10 | 4 8 8 10 10 10 10 10 Average Carried 8 | 1 5 7 9 9 9 9 9 Final Capacity 10 | 8 8 8 10 10 10 10 5 Final Carried 10 | 4 7 8 10 9 9 10 5 Class Distribution -------------------- 75% | Mutant 22% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Commander-Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Matter Collected 1350 | 239 41 155 20 73 697 125 . Remotely . | . . . . . . . . Salvage Created 1077 | 34 84 28 . . 565 307 59 Parts 46 | 7 7 1 . . 26 4 1 Haulers Intercepted 2 | . . . . . . 2 . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 43 | . . . . . 43 . . Prevented 16 | . . . . . 16 . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Combat Hostiles Destroyed 17 | . 2 . . . 12 2 1 Guns 5 | . 2 . . . 1 1 1 AOE 11 | . . . . . 11 . . Classes Destroyed 9 | 1 2 . . . 4 2 . Builder 1 | . . . . . 1 . . Tunneler 2 | 2 . . . . . . . Hauler 2 | . . . . . . 2 . Watcher 4 | . 1 1 . . 2 . . Grunt 11 | . 2 . . . 9 . . Brawler 1 | . . . . . 1 . . Duelist 2 | . . . . . 1 . 1 Sentry 2 | . . . . . 1 1 . Programmer 1 | . . . . . . 1 . Enhanced Grunt 1 | . . . . . 1 . . Best Kill Streak 5 | 2 2 1 . . 5 1 1 Combat Bots Only 4 | . 2 . . . 4 1 1 Max Kills in Single Turn 2 | 1 1 1 . . 2 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . 2 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Hostile Shots Fired 362 | . 10 . 6 . 122 35 189 Missed 105 | . 4 . 1 . 43 13 44 Hits 257 | . 6 . 5 . 79 22 145 Melee 17 | . . . 1 . 2 . 14 Projectile 240 | . 6 . 4 . 77 22 131 Critical Strikes 5 | . . . . . 2 . 3 Damage Taken 3457 | . 81 . 77 . 1202 158 1939 Core 1108 | . . . . . 249 32 827 Absorbed by Shields 62 | . . . . . . . 62 Ignored by Resistances 196 | . . . . . . 49 147 Core Remaining (%) 79 | 100 100 . . . 37 . . Volleys Fired 92 | 2 10 9 . . 50 17 4 Largest 2 | 2 2 2 . . 2 2 2 Hottest 170 | 70 70 43 . . 170 170 170 Shots Fired 149 | 4 20 18 . 2 65 31 9 Gun 126 | 4 20 18 . 2 42 31 9 Cannon . | . . . . . . . . Launcher 23 | . . . . . 23 . . Special . | . . . . . . . . Kinetic 52 | 2 10 18 . 2 20 . . Thermal 54 | 2 10 . . . 2 31 9 Explosive 23 | . . . . . 23 . . Electromagnetic 20 | . . . . . 20 . . Robot Hit Streak 10 | 1 8 3 . 3 10 10 8 Robot Miss Streak 4 | 1 2 3 . . 4 2 1 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 94 | 2 14 7 . 2 40 21 8 Core Hits 64 | 2 6 2 . . 43 8 3 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 12 | . . . . . 2 10 . Burn 12 | . . . . . 2 10 . Melee Attacks 6 | . . . . . . 5 1 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 6 | . . . . . . 5 1 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3435 | 25 174 91 . 17 2540 404 184 Guns 1331 | 23 174 91 . 17 478 404 144 Cannons . | . . . . . . . . Explosions 2051 | . . . . . 2051 . . Melee . | . . . . . . . . Ramming 53 | 2 . . . . 11 . 40 Kinetic 400 | 10 74 91 . 17 208 . . Thermal 697 | 13 100 . . . 36 404 144 Explosive 2051 | . . . . . 2051 . . Electromagnetic 234 | . . . . . 234 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 17 | . 5 . . 2 17 10 16 Average Corruption 4 | . 4 . . 2 7 2 11 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 52 | . 1 . . 7 26 8 10 Message Errors 14 | . 1 . . 1 7 4 1 Matter Fused 7 | . . . . 1 6 . . Heat Flow Errors 4 | . . . . 1 2 1 . Energy Discharges 5 | . . . . 2 2 1 . Parts Fused 2 | . . . . . 1 . 1 Data Loss (minor) 10 | . . . . . 5 2 3 Data Loss (major) 2 | . . . . . 2 . . Misfires 3 | . . . . 2 . . 1 Alerts 1 | . . . . . . . 1 Misdirections 3 | . . . . . . . 3 Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 38 | . . . . . 38 . . Projectiles . | . . . . . . . . Explosions 38 | . . . . . 38 . . Melee . | . . . . . . . . Knockbacks 1 | 1 . . . . . . . Impact 1 | 1 . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 205 | . . . . . 203 . 2 Shots 5 | . . . . . 5 . . Rammed 4 | 1 . . . . . . 3 Targets Rammed 18 | 1 . . . . 1 . 16 Kicked 14 | . . . . . 1 . 13 Crushed . | . . . . . . . . Highest Temperature 560 | 18 102 . . 117 268 560 347 Average Temperature 118 | 10 43 . . 55 56 216 149 Received Heat Transfer 790 | . 48 . 24 . 234 60 424 Effects 14 | . . . . . 3 11 . Shutdowns 5 | . . . . . . 5 . Energy Bleed 1 | . . . . . . 1 . Interference 6 | . . . . . 3 3 . Short Circuit 1 | . . . . . . 1 . Damage (minor) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . 2 . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . . . . 3 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 12 | . 1 . . . 1 9 1 Heat Transferred 3133 | 37 296 . . . 300 2100 400 Parts Sabotaged 3 | . . . . . 3 . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Maximum Alert Level 1 | . . . . . . 1 1 Low Security (%) 67 | 100 100 100 100 . . 48 19 Level 1 32 | . . . . . . 51 80 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 339 | 5 60 8 . . . 339 275 Initial 297 | . . . . . . 297 205 Average 128 | . 16 . . . . 214 221 Influence Increases 1643 | 10 87 17 . . 965 469 95 Destroy 0b10 Robot/C 860 | . 40 . . . 560 240 20 Destroy 0b10 Robot/NC 45 | 10 5 5 . . 15 10 . Destroy Leader 128 | . 12 2 . . 50 54 10 Allied During Kill 433 | . . . . . 325 108 . Successful Hack 45 | . . 10 . . . 35 . Disable Machine 15 | . . . . . . 15 . Destroy Structure 12 | . . . . . . 7 5 Partial Spotted 30 | . . . . . . . 30 Lose Combat Pursuer 75 | . 30 . . . 15 . 30 Influence Decreases 1463 | 10 87 17 . . 492 648 209 Entered New Map 265 | . . . . . . 176 89 Time Decay 798 | 10 87 17 . . 342 342 . Lost Part 180 | . . . . . 50 10 120 Lost Ally 220 | . . . . . 100 120 . Squads Dispatched 7 | . . . . . 3 4 . Investigation 2 | . . . . . 1 1 . Extermination 1 | . . . . . . 1 . Reinforcement 3 | . . . . . 1 2 . Assault 1 | . . . . . 1 . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Distress Signals 1 | . . . . . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 86 | . 6 1 2 1 38 11 27 Peak Tracking Total 23 | . 2 1 2 1 5 5 23 Tactical Retreats 3 | . 1 . . . 1 . 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Traps Triggered 8 | . 3 . . . . 2 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Fabricated Traps 1 | . . . . 1 . . . Most Traps Carried 1 | . . . . 1 . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Machines Disabled 3 | . . . . . 2 1 . Max in Single Turn 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Machines Accessed 13 | . 3 2 . . 3 5 . Terminals 5 | . 2 1 . . 1 1 . Fabricators 2 | . . . . . 1 1 . Repair Stations 2 | . 1 . . . . 1 . Recycling Units 2 | . . . . . 1 1 . Scanalyzers 1 | . . 1 . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 32 | . 7 12 . . 6 7 . Successful 14 | . 2 8 . . 1 3 . Failed 17 | . 5 3 . . 5 4 . Catastrophic 2 | . 1 . . . 1 . . Database Lockouts 1 | . . 1 . . . . . Manual 28 | . 3 5 . 3 4 13 . Terminals 10 | . 5 3 . . 1 1 . Fabricators 4 | . . . . . 3 1 . Repair Stations 3 | . 2 . . . . 1 . Recycling Units 3 | . . . . . 2 1 . Scanalyzers 9 | . . 9 . . . . . Garrison Access 3 | . . . . . . 3 . Terminal Hacks 4 | . 1 1 . . 1 1 . Robot Analysis 1 | . 1 . . . . . . Open Door 1 | . . . . . 1 . . Open DSF 1 | . . . . . . 1 . Branch Access Points 1 | . . 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 1 | . 1 . . . . . . Scan Component 1 | . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 7 | . . 7 . . . . . Insert Component 2 | . . 2 . . . . . Analyze 2 | . . 2 . . . . . Retrieve Study 3 | . . 3 . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 3 2 . . 3 4 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 3 | . . . . . . 3 . Authchips . | . . . . . . . . Time 76 | . . . . . . 76 . Total Robot Build Rating 15 | . . . . . . 15 . Part Schematics Acquired 22 | . . 2 . . . 20 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 3 | . . 3 . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . Part Schematics Acquired 2 | . . 2 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 7 | . . . . . 7 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Total Allies 16 | . . . . 6 7 3 . Largest Group 9 | . . . . 6 6 9 . Highest-Rated Group 348 | . . . . 348 348 249 . Highest-Rated Ally 96 | . . . . 96 96 41 . Total Orders . | . . . . . . . . Ally Attacks 148 | . . . . . 91 57 . Total Damage 3461 | . . . . . 2528 933 . Kills 26 | . . . . . 16 10 . Allies Corrupted 2 | . . . . . 1 1 . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Active Infowar (turns) 1071 | 27 159 191 75 619 . . . Seismic 1071 | 27 159 191 75 619 . . . Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Zionite Intel Received 2 | . . . . . . 2 . Component Schematics 1 | . . . . . . 1 . Prototype Schematics 1 | . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Turns Passed 4034 | 115 282 194 75 1417 1025 765 161 Spaces Moved 2848 | 52 152 141 65 1153 574 589 122 Core 34 | 1 . . . . . . 33 Treads 203 | 51 152 . . . . . . Legs 2611 | . . 141 65 1153 574 589 89 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 105 105 110 110 108 50 Average Speed 115 | 157 160 105 107 112 115 111 96 Slowest Speed 180 | 160 160 120 110 180 120 115 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 4 37 13 22 90 73 21 23 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 4 | . . 1 . 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . Scrap Searched 6 | . . . 1 2 3 . . Spaces Dug 8 | . . . . . 5 3 . Terrain Destroyed 136 | . . . . . 133 3 . Melee 3 | . . . . . . 3 . Projectile . | . . . . . . . . AOE 133 | . . . . . 133 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Total 3440 | 76 171 170 69 1275 872 657 150 Wait 271 | 10 4 5 . 93 143 16 . Move 2842 | 51 151 140 64 1152 573 589 122 Hop . | . . . . . . . . Pick Up 39 | 4 3 7 1 8 9 7 . Fast Attach 21 | 7 . 1 . 5 2 6 . Attach 11 | . . 2 . . 7 2 . Detach 5 | . 1 . . 3 1 . . Swap 25 | 1 1 2 3 1 10 7 . Drop 32 | . 1 4 1 13 5 8 . Fire 92 | 2 10 9 . . 50 17 4 Melee 6 | . . . . . . 5 1 Ram 3 | . . . . . . . 3 Kick 14 | . . . . . 1 . 13 Crush 1 | 1 . . . . . . . Escape Stasis 7 | . . . . . . . 7 Rewire 71 | . . . . . 71 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Garrison History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 10) 398 | -10/Materials | Entered another Materials area 398 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 406 | -9/Materials | Central database locked down 433 | -9/Materials | Identified exit to Mines 592 | -9/Materials | Entered Mines 629 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 651 | -9/Mines | Found DCF Scrap (14 items) 667 | -9/Mines | Entered Zion 696 | -7/Zion | Given the Hacking Drone Bay 699 | -7/Zion | Found Prototype Device 724 | -7/Zion | Received a hallucinogenic algorithm 724 | -7/Zion | Ran a hallucination algorithm 745 | -7/Zion | Discovered new exit (range 9) 1082 | -7/Zion | Given A8's code to call for help 1186 | -7/Zion | Ran a hallucination algorithm 1192 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1194 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1276 | -7/Zion | Learned location of Data Miner (-6) 1287 | -7/Zion | Found Prototype Device 1287 | -7/Zion | Identified Bomb Factory No. 2 1372 | -7/Zion | Found Prototype Hackware 1372 | -7/Zion | Identified Exp. System Shield 1374 | -7/Zion | Found Prototype Processor 1374 | -7/Zion | Identified Exp. Core Analyzer 1377 | -7/Zion | Found Prototype Processor 1377 | -7/Zion | Identified Exp. Terrain Scan Processor 1381 | -7/Zion | Found Prototype Processor 1381 | -7/Zion | Identified Exp. Signal Interpreter 1671 | -7/Zion | Met Imprinter 1694 | -7/Zion | Imprinted 1696 | -7/Zion | Declared Zion's savior 1988 | -7/Zion | Identified exit to Proximity Caves 2084 | -7/Zion | Entered Proximity Caves 2084 | -6/Proximity Caves | Accompanied by 6 allies 2149 | -6/Proximity Caves | Identified Hacking Drone Bay 2294 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2349 | -6/Proximity Caves | Spotted B-75 Beast 2350 | -6/Proximity Caves | Entered a huge 0b10 base via the front door 2436 | -6/Proximity Caves | Lost 4 allies 2669 | -6/Proximity Caves | Derelicts attacked a huge 0b10 base 2684 | -6/Proximity Caves | System corruption reached 10% 2691 | -6/Proximity Caves | Core integrity fell below 50% 2721 | -6/Proximity Caves | Discovered new exit (range 8) 2728 | -6/Proximity Caves | Ran a hallucination algorithm 2772 | -6/Proximity Caves | Lost 6 allies 2956 | -6/Proximity Caves | Identified exit to Factory 3087 | -6/Proximity Caves | Build established: Commander-Mutant 3109 | -6/Proximity Caves | Entered Factory 3109 | -6/Factory | Accompanied by 6 allies 3109 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 3412 | -6/Factory | Fabricated G-50 Soldier? 3498 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 3555 | -6/Factory | Retrieved Zion intel report: Component Schematics 3704 | -6/Factory | P-60 Hacker assimilated allied Gladiator 5c 3715 | -6/Factory | P-60 Hacker assimilated allied Gladiator 5a 3848 | -6/Factory | System corruption reached 10% 3874 | -6/Factory | Identified exit to Garrison 3874 | -6/Factory | Entered Garrison 3912 | -6/Garrison | Triggered checkpoint 3956 | -6/Garrison | Triggered checkpoint 3976 | -6/Garrison | Spotted Striker 3982 | -6/Garrison | Spotted Striker 4012 | -6/Garrison | Released all parts (2) 4013 | -6/Garrison | Core integrity fell below 50% 4026 | -6/Garrison | Triggered checkpoint 4033 | -6/Garrison | Core integrity fell below 20% 4035 | -6/Garrison | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04026_ Triggered Stasis Trap. 04026_ A bubble of rippling energy engulfs the area. 04026_ Field strength at 94. 04027_ Field strength at 88. 04028_ Field strength at 82. 04029_ Field strength at 71. 04030_ Field strength at 65. 04031_ Field strength at 48. 04032_ Field strength at 37. 04032_ Penetrated by Slug. 04033_ DACGD77J#BQU8DJ82#WCQ 04033_ Field strength at 9. 04033_ Slug penetrates Wall. 04033_ Stasis field depleted. Garrison Door activated. 04034_ C-45 Heavy ARC bursts open, deploying its payload. 04034_ G-67 Veteran unfolds itself. 04034_ G-50 Soldier unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????###%#???????????????????????????????? | | ?????????##### #???????????????????????????????? | | ?????????# % " #???????????????????????????????? | | ????????##%###% #???????????????????????????????? | | ????????#%%#?### #???????????????????????????????? | | ##??????##%#???# #???????????????????????????????? | | #???????#+##### #######?????????????????????????? | | #########%%!] + #????????????????????????? | | ]!###### #### #????????????????????????? | | !!#?????##????#????????????????????????? | | ########## #?????????? #????????????????????????? | | ?????????# #?????????? #????????????????????????? | | ??### #### #?????????? #????????????????????????? | | + #?????????? ????????????????????????? | | ?# ####### #?????????? #??????????##????????????? | | ?????????# #?????????? #?######?? T#????????????? | | ?????????# #?????????? #?# #? #?????????????? | | ?????????# #????????##+### ## ##????????????? | | ?????????# ########## ######???????? | | ?????????# !%! ??????? | | ?????????# ^ ???????? | | ?????????############# ##K ^ ## ##???????????? | | ???????????????????### ## ## ###??????????? | | ???????????????????# l gg g #??????????? | | ???????????????????# g #??????????? | | ???????????????????# @ #??????????? | | ???????????????????# h g#??????????? | | ???????????????????### h## ## ###??????????? | | ?????????????????????# ## #? #????????????? | | ?????????????????????# ? ???????????? | | ?????????????????????# ?????????? | | ?????????????????????# ####?????????? | | ?????????????????????# ## "g######????????????? | | ?????????????????????# ## "%"#?????????????????? | | ?????????????????????# #######?????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# ????????????????????????? | | ?????????????????????# ??????????????????????????? | | ?????????????????????# ??????????????????????????? | | ?????????????????????#???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 25 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Salvage Targeting 1 Defensive Hacking 16 Item Schematics ----------------- Salvage Targeting Computer | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Cld. Airjet | -6/Factory | Z-intel Thermal Defense Suite | -6/Factory | Z-intel Cold Fusion Reactor | -6/Factory | Z-intel Imp. Lightning Gun | -6/Factory | Z-intel Cld. Particle Cannon | -6/Factory | Z-intel Cld. Cesium-ion Thruster | -6/Factory | Z-intel Imp. Heavy Laser | -6/Factory | Z-intel Hvy. Deuterium Engine | -6/Factory | Z-intel Hardlight Generator | -6/Factory | Z-intel Imp. Reaction Control System | -6/Factory | Z-intel Hcp. Storage Unit | -6/Factory | Z-intel Hrd. Light Armor Plating | -6/Factory | Z-intel Imp. Medium Armor Plating | -6/Factory | Z-intel EM Shield | -6/Factory | Z-intel Focal Shield | -6/Factory | Z-intel Hvy. Machine Gun | -6/Factory | Z-intel Arm. Leg | -6/Factory | Z-intel Com. Battery | -6/Factory | Z-intel Powered Hammer | -6/Factory | Z-intel Adv. Heat Sink | -6/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ G-50 Soldier | x3 | -6/Factory | Preloaded Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Deductive Reasoning Help From High Places There's More Where That Came From Challenges ------------ None Game ------ Seed TimingBoltTerrabomb Manual? 0 Play Time 00:47:45 Cumulative 101.9 hours Start 2025.11.28 @ 23:13:26 End 2025.11.30 @ 00:15:47 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 35 Adventurer 9 Explorer 12 Win Type - Total 14 Types 11/0/2/1/0/0/0/0/0/0 Lore% 46 Gallery% 51 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1093ed8e-0da2-4264-b7f8-db5169d99c7f