Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.29 @ 10:15:34

Player: SelfCookedBird

Result: Destroyed by C-17 Slicer with Blade Saw

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (26)      130
Value Destroyed (1103)     1103
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (496)                496
              TOTAL SCORE: 4149

 Bonus
-------
High Alert Combat Kills    154
Follower Combat Kills      56
Entered Garrisons          200
Used RIF Installer         500
Friendly Fire              -414

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     290/290
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (250) Ox4
Location                   -8/Materials

 Parts 
-------
>            --- POWER (1) --------
  Reinforced Deuterium Engine
>            --- PROPULSION (4) ---
             Cesium-ion Thruster
>            --- UTILITY (4) ------
    Advanced Visual Processing Unit
    Improved Signal Interpreter
             Relay Coupler [Sentry] (9)
>            --- WEAPON (2) -------
                 (None)
>            --- INVENTORY (5) ----
             Hacking Suite
             Authchip [R/Combat]
             Authchip [R/Combat]
             Relay Coupler [Demolisher] (24)
             Relay Coupler [Specialist] (20)

 Peak State 
------------
>            --- POWER ------------
       Light Angular Momentum Engine
>            --- PROPULSION -------
    Improved Titanium Leg
    Improved Titanium Leg
    Improved Titanium Leg
             Flexi-carbon Leg
>            --- UTILITY ----------
       Large Storage Unit
             Visual Processing Unit
             Signal Interpreter
   Makeshift Hacking Suite
>            --- WEAPON -----------
             Shock Rifle
   Makeshift Hammer
>            --- INVENTORY --------
  Reinforced Deuterium Engine
             Cesium-ion Thruster
             Cesium-ion Thruster
             Cesium-ion Thruster
             Cesium-ion Thruster
             Authchip [R/Combat]
             Authchip [R/Combat]
             Relay Coupler [NC]
             Relay Coupler [Grunt]
             Relay Coupler [Sentry]
             Relay Coupler [Demolisher]
             Relay Coupler [Specialist]
             Shock Rifle
             EM Pulse Cannon
             EM Pulse Cannon
[Rating: 42]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Flight Unit              Cesium-ion Thruster
Utility                    Signal Interpreter
  Device                   Makeshift Transmission Jammer
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 Makeshift Hacking Suite
  Protection               Light Armor Plating
Weapon                     Makeshift Hammer
  Energy Gun               Shock Rifle
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Impact Weapon            Makeshift Hammer
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Slots Evolved              4    | .   .   .   .   .   4   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   
  Utility                  2    | .   .   .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             76   | 6   3   .   6   .   5   26  30  
  Power                    11   | 1   1   .   1   .   .   7   1   
    Engine                 9    | 1   1   .   1   .   .   5   1   
    Core                   2    | .   .   .   .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               38   | 2   .   .   1   .   2   14  19  
    Treads                 2    | .   .   .   .   .   .   2   .   
    Leg                    27   | 2   .   .   1   .   2   12  10  
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 9    | .   .   .   .   .   .   .   9   
  Utility                  15   | 1   2   .   2   .   3   2   5   
    Device                 2    | .   .   .   .   .   1   .   1   
    Storage                5    | 1   1   .   2   .   1   .   .   
    Processor              4    | .   1   .   .   .   .   1   2   
    Hackware               3    | .   .   .   .   .   1   .   2   
    Protection             1    | .   .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   12   | 2   .   .   2   .   .   3   5   
    Energy Gun             4    | 1   .   .   .   .   .   1   2   
    Energy Cannon          2    | .   .   .   .   .   .   .   2   
    Ballistic Gun          4    | 1   .   .   1   .   .   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   1   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   .   
Parts Lost                 20   | .   .   .   .   .   .   8   12  
  Power                    2    | .   .   .   .   .   .   1   1   
  Propulsion               10   | .   .   .   .   .   .   5   5   
  Utility                  3    | .   .   .   .   .   .   1   2   
  Weapon                   5    | .   .   .   .   .   .   1   4   
  Highest Loss Streak      5    | .   .   .   .   .   .   5   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   89  100 100 100 98  88  95  
  Engine                   8    | .   14  14  14  14  9   5   8   
  Core                     1    | .   .   .   .   .   .   3   .   
  Leg                      28   | .   28  28  28  28  36  27  29  
  Device                   2    | .   .   .   .   .   8   3   4   
  Storage                  10   | .   14  14  14  14  9   9   7   
  Processor                11   | .   4   14  14  14  9   9   18  
  Hackware                 5    | .   .   .   .   .   8   9   5   
  Protection               1    | .   .   .   .   .   .   3   .   
  Energy Gun               6    | .   14  14  11  .   .   5   2   
  Energy Cannon            1    | .   .   .   .   .   .   .   6   
  Ballistic Gun            5    | .   14  14  14  14  9   1   .   
  Impact Weapon            6    | .   .   .   2   14  9   9   2   
Peak Build Rating          42   | 6   8   8   14  14  26  39  42  
  Average Rating           25   | 5   6   8   10  14  24  30  37  
  On Entrance              14   | .   6   8   8   14  14  26  39  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             48   | 12  17  17  30  20  35  40  48  
  Greatest Support         80   | 20  20  20  25  25  45  65  80  
  Greatest Overweight (x)  9    | .   .   .   1   .   .   9   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  15  10  15  15  15  
  Average Capacity         13   | 7   9   10  10  10  14  15  13  
  Most Carried             15   | 6   10  9   10  10  15  15  15  
  Average Carried          12   | 3   8   9   9   10  12  14  11  
  Final Capacity           15   | 8   10  10  10  10  15  15  5   
  Final Carried            15   | 6   9   9   10  10  15  15  5   

 Class Distribution 
--------------------
 48% | Mutant
 44% | Scavenger-Mutant
  5% | Bothacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
           Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Matter Collected           1041 | 182 162 9   44  40  .   336 268 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            991  | .   273 43  48  .   .   271 356 
  Parts                    44   | .   12  4   3   .   .   13  12  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Combat Hostiles Destroyed  20   | .   2   3   1   .   .   8   6   
  Melee                    4    | .   .   .   .   .   .   4   .   
  Guns                     9    | .   2   3   1   .   .   2   1   
  Cannons                  1    | .   .   .   .   .   .   .   1   
  AOE                      2    | .   .   .   .   .   .   .   2   
Classes Destroyed          7    | .   3   1   1   .   .   1   1   
  Worker                   1    | .   .   .   .   .   .   .   1   
  Recycler                 2    | .   2   .   .   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   
  Swarmer                  8    | .   .   3   .   .   .   5   .   
  Grunt                    7    | .   2   .   .   .   .   1   4   
  Sentry                   2    | .   .   .   .   .   .   1   1   
  Hunter                   3    | .   .   .   1   .   .   1   1   
  Wasp                     1    | .   .   .   .   .   .   1   .   
  Thug                     1    | .   .   .   .   .   .   1   .   
Best Kill Streak           3    | .   3   3   1   .   .   3   3   
  Combat Bots Only         3    | .   1   3   1   .   .   3   2   
Max Kills in Single Turn   2    | .   1   2   1   .   .   1   2   
  Gunslinging              1    | .   .   1   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  
Hostile Shots Fired        306  | .    19   11   .    .    .    184  92   
  Missed                   89   | .    6    1    .    .    .    63   19   
Damage Taken               3159 | .    169  80   .    .    .    1444 1466 
  Core                     579  | .    22   7    .    .    .    292  258  
  Absorbed by Shields      13   | .    .    .    .    .    .    13   .    
  Regen/Repaired (Parts)   52   | .    .    .    .    .    .    .    52   
Core Remaining (%)         94   | 100  .    .    .    88   .    .    .    
Volleys Fired              65   | 1    17   3    8    .    .    15   21   
  Largest                  2    | 1    2    2    2    .    .    1    2    
  Hottest                  126  | 20   60   60   60   .    .    23   126  
Shots Fired                96   | 1    34   6    16   .    .    15   24   
  Gun                      84   | 1    34   6    16   .    .    15   12   
  Cannon                   12   | .    .    .    .    .    .    .    12   
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  44   | 1    17   3    8    .    .    15   .    
  Thermal                  .    | .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          52   | .    17   3    8    .    .    .    24   
  Robot Hit Streak         7    | 1    7    4    3    .    .    4    5    
  Robot Miss Streak        3    | .    2    2    3    .    .    3    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    2    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    
Shots Hit Robots           87   | 1    22   4    7    .    .    18   35   
  Core Hits                33   | 1    10   3    3    .    .    7    9    
  Critical Kills           2    | .    .    .    .    .    .    2    .    
  Critical Parts Destroyed 5    | .    .    .    .    .    .    4    1    
  Critical Strikes         7    | .    .    .    .    .    .    6    1    
    Smash                  7    | .    .    .    .    .    .    6    1    
Melee Attacks              87   | .    .    .    .    .    .    64   23   
  Impact                   69   | .    .    .    .    .    .    64   5    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            14   | .    .    .    .    .    .    2    12   
    Combat Hostiles        1    | .    .    .    .    .    .    .    1    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           1875 | 14   308  48   72   .    .    739  694  
  Guns                     646  | 14   307  48   72   .    .    86   119  
  Cannons                  265  | .    .    .    .    .    .    .    265  
  Explosions               185  | .    .    .    .    .    .    .    185  
  Melee                    766  | .    .    .    .    .    .    653  113  
  Ramming                  13   | .    1    .    .    .    .    .    12   
  Kinetic                  339  | 14   177  27   35   .    .    86   .    
  Thermal                  185  | .    .    .    .    .    .    .    185  
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          572  | .    130  21   37   .    .    .    384  
  Impact                   766  | .    .    .    .    .    .    653  113  
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            349  | .    .    .    .    .    .    285  64   
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    349  | .    .    .    .    .    .    285  64   
Knockbacks                 4    | .    .    .    .    .    .    4    .    
  Impact                   4    | .    .    .    .    .    .    4    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      104  | .    .    .    .    .    .    .    104  
  Shots                    2    | .    .    .    .    .    .    .    2    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             8    | .    1    .    .    .    .    .    7    
  Kicked                   8    | .    1    .    .    .    .    .    7    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        135  | .    126  .    .    .    .    9    135  
  Average Temperature      63   | .    89   .    .    .    .    4    48   
  Received Heat Transfer   792  | .    126  .    .    .    .    252  414  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           6    | .    .    .    .    .    .    4    2    
  Combat Hostiles          4    | .    .    .    .    .    .    2    2    
  Parts Fried              6    | .    .    .    .    .    .    4    2    
  Impact Corruptions       11   | .    .    .    .    .    .    9    2    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         200  | .    .    .    .    .    .    .    200  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    .    .    2    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  
Peak Influence             1706 | .    82   101  .    .    2    1706 981  
  Initial                  831  | .    .    31   .    .    .    1    831  
  Average                  699  | .    51   86   .    .    .    826  843  
Maximum Alert Level        5    | .    .    .    .    .    .    5    3    
  Low Security (%)         22   | 100  100  100  .    100  100  9    .    
  Level 1                  6    | .    .    .    .    .    .    9    .    
  Level 2                  21   | .    .    .    .    .    .    32   4    
  Level 3                  29   | .    .    .    .    .    .    16   95   
  Level 4                  14   | .    .    .    .    .    .    21   .    
  Level 5                  6    | .    .    .    .    .    .    10   .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          5    | .    .    .    .    .    .    .    5    
  Investigation            2    | .    .    .    .    .    .    .    2    
  Extermination            .    | .    .    .    .    .    .    .    .    
  Reinforcement            3    | .    .    .    .    .    .    .    3    
  Assault                  .    | .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Distress Signals           2    | .   .   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              55   | .   3   3   .   .   .   28  21  
  Peak Tracking Total      8    | .   2   3   .   .   .   8   5   
  Tactical Retreats        6    | .   .   .   .   .   .   6   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Traps Triggered            6    | .   .   .   .   .   .   6   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Machines Disabled          4    | .   .   .   .   .   .   3   1   
  Max in Single Turn       1    | .   .   .   .   .   .   1   1   
  Garrison Relay           3    | .   .   .   .   .   .   3   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Machines Accessed          13   | .   .   .   4   1   1   2   5   
  Terminals                4    | .   .   .   .   .   .   2   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   
  Recycling Units          1    | .   .   .   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                70   | .   .   .   49  1   2   2   16  
  Successful               63   | .   .   .   49  1   1   2   10  
  Failed                   7    | .   .   .   .   .   1   .   6   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   .   .   
  Terminals                8    | .   .   .   .   .   .   2   6   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   .   .   5   
  Recycling Units          2    | .   .   .   .   .   .   .   2   
  Scanalyzers              3    | .   .   .   .   .   .   .   3   
  Garrison Access          2    | .   .   .   .   .   2   .   .   
Terminal Hacks             55   | .   .   .   49  1   .   2   3   
  Record                   49   | .   .   .   49  .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   
  Zone Layout              1    | .   .   .   .   .   .   .   1   
  Security Stations        1    | .   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   2   
  Scan Component           1    | .   .   .   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   .   .   1   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   2   
  Report Inventory         1    | .   .   .   .   .   .   .   1   
  Retrieve Components      1    | .   .   .   .   .   .   .   1   
Scanalyzer                 3    | .   .   .   .   .   .   .   3   
  Insert Component         2    | .   .   .   .   .   .   .   2   
  Analyze                  1    | .   .   .   .   .   .   .   1   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   .   .   .   .   .   1   3   
  Full Trace Events        2    | .   .   .   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   
  Time                     19   | .   .   .   .   .   .   .   19  
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   .   .   .   9   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   
Robots Hacked              8    | .   .   .   .   .   .   .   8   
  Non-combat               5    | .   .   .   .   .   .   .   5   
  Combat                   3    | .   .   .   .   .   .   .   3   
Robot Hacks Applied        9    | .   .   .   .   .   .   .   9   
  parse_system             3    | .   .   .   .   .   .   .   3   
  no_distress              1    | .   .   .   .   .   .   .   1   
  ignore_repairs           1    | .   .   .   .   .   .   .   1   
  find_recycling           1    | .   .   .   .   .   .   .   1   
  overload_power           1    | .   .   .   .   .   .   .   1   
  overwrite_iff            1    | .   .   .   .   .   .   .   1   
  formatsys_high           1    | .   .   .   .   .   .   .   1   
Relay Couplers Released    14   | .   .   .   .   .   .   14  .   
  Machine Destruction      14   | .   .   .   .   .   .   14  .   
  Attached                 2    | .   .   .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Total Allies               3    | .   .   .   .   .   .   1   2   
  Largest Group            1    | .   .   .   .   .   .   1   1   
  Highest-Rated Group      39   | .   .   .   .   .   .   39  16  
  Highest-Rated Ally       39   | .   .   .   .   .   .   39  16  
Total Orders               4    | .   .   .   .   .   .   .   4   
  STAY                     1    | .   .   .   .   .   .   .   1   
  ROAM                     1    | .   .   .   .   .   .   .   1   
  FOLLOW                   1    | .   .   .   .   .   .   .   1   
  AID                      1    | .   .   .   .   .   .   .   1   
Ally Attacks               37   | .   .   .   .   .   .   15  22  
  Total Damage             442  | .   .   .   .   .   .   182 260 
  Kills                    4    | .   .   .   .   .   .   3   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  
Turns Passed               5505 | 81   165  45   1244 220  178  2738 834  
Spaces Moved               3960 | 57   82   31   993  184  130  1746 737  
  Core                     7    | 5    .    .    .    .    .    1    1    
  Treads                   123  | .    .    .    .    .    .    123  .    
  Legs                     3541 | 52   82   31   993  184  130  1622 447  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   289  | .    .    .    .    .    .    .    289  
  Fastest Speed            26   | 50   120  120  120  120  120  120  26   
  Average Speed            122  | 113  120  120  120  120  120  138  90   
  Slowest Speed            500  | 120  120  120  190  120  120  500  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            2    | .    .    .    .    .    .    .    2    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 4    11   8    93   40   10   97   31   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    1    1    .    .    .    
  Known Exits Taken        5    | .    1    1    1    1    1    .    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    
Scrap Searched             2    | .    .    .    .    2    .    .    .    
Spaces Dug                 5    | .    .    .    .    .    .    5    .    
Terrain Destroyed          14   | .    .    .    .    .    .    5    9    
  Melee                    5    | .    .    .    .    .    .    5    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      9    | .    .    .    .    .    .    .    9    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  
Total                      4458 | 69   116  33   1025 183  154  2010 868  
  Wait                     143  | .    .    .    .    .    .    101  42   
  Move                     3943 | 56   81   30   992  183  129  1739 733  
  Hop                      2    | .    .    .    .    .    .    .    2    
  Pick Up                  56   | 6    7    .    6    .    14   19   4    
  Fast Attach              21   | 6    2    .    .    .    .    11   2    
  Attach                   13   | .    .    .    .    .    4    2    7    
  Detach                   2    | .    1    .    .    .    .    1    .    
  Swap                     42   | .    1    .    6    .    1    13   21   
  Drop                     55   | .    6    .    7    .    6    30   6    
  Fire                     65   | 1    17   3    8    .    .    15   21   
  Melee                    87   | .    .    .    .    .    .    64   23   
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     8    | .    1    .    .    .    .    .    7    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            15   | .    .    .    .    .    .    15   .    
  Rewire                   6    | .    .    .    6    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   36 | -11/Scrapyard | Discovered new exit (range 16)
   82 | -11/Scrapyard | Entered Materials
  104 | -10/Materials | Discovered new exit (range 14)
  237 | -10/Materials | Identified exit to Mines
  247 | -10/Materials | Entered Mines
  283 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  284 | -10/Mines     | Discovered new exit (range 5)
  289 | -10/Mines     | Identified exit to Exiles
  292 | -10/Mines     | Entered Exiles
  292 | -10/Exiles    | Found Exiles lab destroyed
  311 | -10/Exiles    | Build established: Mutant
  314 | -10/Exiles    | Discovered new exit (range 14)
  947 | -10/Exiles    | Learned location of Zion (-7)
 1021 | -10/Exiles    | Discovered new exit (range 11)
 1535 | -10/Exiles    | Identified exit to Mines
 1536 | -10/Exiles    | Entered Mines
 1537 | -9/Mines      | Learned location of Storage (-9)
 1575 | -9/Mines      | Found the Drone Emporium
 1740 | -9/Mines      | Discovered new exit (range 13)
 1754 | -9/Mines      | Identified exit to Materials
 1756 | -9/Mines      | Entered Materials
 1756 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 1933 | -8/Materials  | Identified exit to Garrison
 1934 | -8/Materials  | Entered Garrison
 1982 | -8/Garrison   | Triggered checkpoint
 2060 | -8/Garrison   | Build established: Scavenger-Mutant
 2072 | -8/Garrison   | Garrison Relay disabled
 2190 | -8/Garrison   | Rescued a captive Derelict
 2280 | -8/Garrison   | Triggered checkpoint
 2288 | -8/Garrison   | Triggered checkpoint
 2392 | -8/Garrison   | Lost 5 parts (1p3n1w)
 2418 | -8/Garrison   | Warlord forces raided the area
 2436 | -8/Garrison   | Discovered new exit (range 13)
 2460 | -8/Garrison   | Triggered checkpoint
 2485 | -8/Garrison   | Identified exit to Materials
 2488 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 2502 | -8/Garrison   | Triggered checkpoint
 2566 | -8/Garrison   | Triggered checkpoint
 2660 | -8/Garrison   | Build established: Mutant
 2853 | -8/Garrison   | Installed Relay Interface Framework
 2930 | -8/Garrison   | Triggered checkpoint
 2958 | -8/Garrison   | Garrison Relay disabled
 3180 | -8/Garrison   | Build established: Scavenger-Mutant
 3393 | -8/Garrison   | Spotted B-75 Beast
 3411 | -8/Garrison   | Core integrity fell below 50%
 3554 | -8/Garrison   | Learned Materials security intel
 3781 | -8/Garrison   | Discovered exit to Materials (range 14)
 3897 | -8/Garrison   | Triggered checkpoint
 3900 | -8/Garrison   | Garrison Relay disabled
 4145 | -8/Garrison   | Discovered exit to Materials (range 15)
 4672 | -8/Garrison   | Entered Materials
 4829 | -8/Materials  | Repaired Shock Rifle
 4945 | -8/Materials  | Lost 5 parts (1p1u3w)
 5036 | -8/Materials  | Build established: Mutant
 5395 | -8/Materials  | Core integrity fell below 20%
 5485 | -8/Materials  | Discovered new exit (range 9)
 5506 | -8/Materials  | Destroyed by C-17 Slicer with Blade Saw

 Last Messages 
---------------
    Particle Gun
    Corrupted Aluminum Leg
    Med. Matter Pod
    Lgt. Treads
    Lgt. Treads
05483_ Dropped Aluminum Leg.
05485_ C-17 Slicer knocked back.
05485_ C-17 Slicer destroyed.
05485_ K-01 Serf destroyed.
05485_ EXIT=FOUND
05487_ K-01 Serf collects debris.
05487_ Knocked back.
05487_ K-01 Serf destroyed.
05488_ Extracted 20 matter.
05490_ Relay Coupler [Grunt] destroyed.
05494_ Cesium-ion Thruster destroyed.
05499_ Kicked L-31 Rogue. <x2>
05501_ Cesium-ion Thruster destroyed.
05501_ Kicked L-31 Rogue. <x2>
05503_ Carbon-fiber Leg severed.

 Map 
-----
+----------------------------------------------------+
| ????????????#??????????+####+????#^              # |
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| ?????????????????????????????????#??????#   ###+## |
| ????????????????????????????????????##??#   #      |
| ?????????????????????????????????????##?#   #      |
| ????????????????????????????????#????#??#   #    = |
| ?????????????????????????????????????##?#   #      |
| ?????????????????????????????#??#???????#   #      |
| ??????????????????????????#???#?????#???#   #      |
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| ????????????????????????#????????#      #   #      |
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| ??????????????????????????#??????#      +   +      |
| ?????"??????????###########?????##      #   #      |
| ???"" """???????# """   c@#??????#      #   #      |
| ???????     # ??# "Y"="""l#??????#      #   ###### |
| ????????#  # ]*%# H== """=#???#??#+######   #      |
| ????????#  *!%=a;=[=!%""" #??????# #????#   #      |
| ????????# <%==!!=%=%*]    #?###### #?#??#  % %[ "  |
| ????????#  =   |;  !%     ###   ## ###### =    ""  |
| ????????#   #   #         +                !#= ""  |
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| ????????????????????#   ###????#   S"" ##     """  |
| ????????????????????#   #???#?##   ""  ##          |
| ????????????????????#   #????#?###############+### |
| ????????????????????#   #???????#                  |
| ????????????????????#   #???????#                  |
| ????????????????????#   #??######                  |
| ????????????????????#   #??     #   ############## |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              14
Armor Coverage             150
Evasion (%)                64
Recoil Reduction           2
Offensive Hacking          11
Relay Coupler Types        2
Relay Coupler Value        43
Authchip Count             5

 Item Schematics 
-----------------
 Hacking Suite | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Assimilation Complete
Backstab
Error 47

 Challenges 
------------
None

 Game 
------
Seed              LargeCoreRedistributor
  Manual?         0
Play Time         01:28:38
  Cumulative      7.8 hours
  Start           2025.03.28 @ 13:15:12
  End             2025.03.29 @ 10:15:34
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          9
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5c3324b1-3449-4b20-b6de-af27e444a54b