Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.07 @ 01:45:38 Player: GordnCZ Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (10) 50 Value Destroyed (257) 257 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1207 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 201/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Structural Scanner Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Heat Sink Reactive Plating Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Structural Scanner Terrain Scan Processor > --- WEAPON ----------- Small Laser > --- INVENTORY -------- Light Ion Engine Heat Sink [Rating: 7] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Heat Sink Device Heat Sink Processor Terrain Scan Processor Weapon Small Laser Energy Gun Small Laser Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 2 | . . 2 Parts Attached 14 | 7 7 . Power 3 | 2 1 . Engine 3 | 2 1 . Core . | . . . Reactor . | . . . Propulsion 4 | 2 2 . Treads . | . . . Leg 2 | . 2 . Wheel 2 | 2 . . Hover . | . . . Flight . | . . . Utility 3 | 1 2 . Device 2 | 1 1 . Storage . | . . . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 4 | 2 2 . Energy Gun 3 | 2 1 . Energy Cannon . | . . . Ballistic Gun . | . . . Ballistic Cannon . | . . . Launcher 1 | . 1 . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 6 | . 6 . Power 1 | . 1 . Propulsion 2 | . 2 . Utility . | . . . Weapon 3 | . 3 . Highest Loss Streak 4 | . 4 . To Critical Strikes . | . . . Average Slot Usage (%) 70 | . 72 55 Engine 11 | . 11 11 Leg 10 | . 8 22 Wheel 12 | . 14 . Device 14 | . 15 11 Processor 5 | . 4 11 Energy Gun 10 | . 11 . Launcher 5 | . 6 . Peak Build Rating 7 | 6 7 6 Average Rating 5 | 3 5 6 On Entrance 4 | . 6 6 Naked Turns . | . . . Heaviest Build 10 | 8 10 4 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 2 | . 2 . Average Overweight (x) . | . . . Largest Inventory Capacity 5 | 5 5 5 Average Capacity 5 | 5 5 5 Most Carried 3 | 2 3 2 Average Carried 1 | . 1 1 Final Capacity 5 | 5 5 5 Final Carried 2 | 1 1 2 Class Distribution -------------------- 59% | Mutant 40% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 291 | 270 21 . Remotely . | . . . Salvage Created 180 | 31 149 . Parts 16 | 3 13 . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 7 | 1 6 . Guns 4 | 1 3 . AOE 3 | . 3 . Classes Destroyed 5 | 1 4 . Builder 1 | . 1 . Operator 1 | . 1 . Watcher 1 | . 1 . Swarmer 2 | . 2 . Grunt 5 | 1 4 . Best Kill Streak 7 | 1 7 . Combat Bots Only 4 | 1 4 . Max Kills in Single Turn 2 | 1 2 . Gunslinging . | . . . Exploded 1 | . 1 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 83 | 5 78 . Missed 32 | 2 30 . Damage Taken 642 | 34 608 . Core 202 | 12 190 . Absorbed by Shields . | . . . Core Remaining (%) 57 | 95 19 . Volleys Fired 26 | 4 22 . Largest 2 | 2 2 . Hottest 80 | 80 80 . Shots Fired 39 | 8 31 . Gun 31 | 8 23 . Cannon . | . . . Launcher 8 | . 8 . Special . | . . . Kinetic . | . . . Thermal 31 | 8 23 . Explosive 8 | . 8 . Electromagnetic . | . . . Robot Hit Streak 6 | 2 6 . Robot Miss Streak 4 | 1 4 . Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 19 | 5 14 . Core Hits 22 | 2 20 . Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 725 | 56 669 . Guns 224 | 56 168 . Cannons . | . . . Explosions 501 | . 501 . Melee . | . . . Ramming . | . . . Kinetic . | . . . Thermal 224 | 56 168 . Explosive 501 | . 501 . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 20 | . 20 . Projectiles . | . . . Explosions 20 | . 20 . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 80 | . 80 . Shots 3 | . 3 . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 90 | 90 21 . Average Temperature 34 | 49 9 . Received Heat Transfer 237 | 18 219 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 500 | 125 375 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Peak Influence 237 | 20 237 91 Initial 91 | . 13 91 Average 93 | 6 121 91 Maximum Alert Level 1 | . 1 . Low Security (%) 76 | 100 65 100 Level 1 23 | . 34 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 2 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 2 | . 1 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 13 | 1 12 . Peak Tracking Total 6 | 1 6 . Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 4 | . 4 . Max in Single Turn 2 | . 2 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 2 | . 2 . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 5 | . 5 . Successful 3 | . 3 . Failed 2 | . 2 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 4 | . 4 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 3 | . 3 . Record 3 | . 3 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 371 | 83 252 36 Spaces Moved 301 | 76 196 29 Core 30 | 20 10 . Treads . | . . . Legs 87 | . 58 29 Wheels 184 | 56 128 . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 80 120 Average Speed 91 | 72 95 120 Slowest Speed 150 | 80 150 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 17 | 9 39 5 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 35 | . 35 . Melee . | . . . Projectile . | . . . AOE 35 | . 35 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 357 | 96 231 30 Wait . | . . . Move 299 | 75 195 29 Hop . | . . . Pick Up 14 | 8 5 1 Fast Attach . | . . . Attach 14 | 7 7 . Detach 3 | 1 2 . Swap . | . . . Drop 1 | 1 . . Fire 26 | 4 22 . Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / [Sub]) -9/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 45 | -11/Scrapyard | Discovered new exit (range 8) 84 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Discovered new exit (range 7) 235 | -10/Materials | Core integrity fell below 50% 267 | -10/Materials | Lost 4 parts (2n2w) 293 | -10/Materials | Discovered new exit (range 14) 322 | -10/Materials | Core integrity fell below 20% 324 | -10/Materials | Discovered new exit (range 11) 336 | -10/Materials | Entered another Materials area 336 | -9/Materials | Evolved 2 slots: Weapon x2 372 | -9/Materials | Self-destructed Last Messages --------------- U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Ion Engine destroyed. U-05 Engineer lays Concrete. Sml. Laser destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer builds a Wall. EXIT=FOUND Connecting with Terminal... EXIT=FOUND PARAMETERS=WEAPON+2 Evolving occurs each time the central map of a new depth is reached, but not in branch areas. Your world map route is accessible via Backspace, or the MAP button in the bottom-right corner. LOCATION=UNKNOWN GOAL=ESCAPE T-07 Excavator is excavating. Acquired Reactive Plating. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????############?????????????????????????????????? | | ????############?????????????????????????????????? | | ????## ##?????????????????????????????????? | | ????## """ ##?????????????????????????????????? | | ????## """ ##?????????????????????????????????? | | ????## """ ##?????????????????????????????????? | | ????## ##??##########?????????????????????? | | ????## """ ##??##########?????????????????????? | | ????## """ ##??##!!!!!!##?????????????????????? | | ????## """ ##??##!!!!!@##?????????????????????? | | ???### ###### ## ####???????????????? | | ???#######+######### ### #####??????????????? | | ???## ##??????????????? | | ???## ##??????????????? | | ???## ##??????????????? | | ???##################### ####+###??????????????? | | ???##################### ## ??????????????? | | ??????????????????????## ##????????????????????? | | ??????????????????????## ##????????????????????? | | ??????????????????????## ##????????????????????? | | ??????????????????????## ##????????????????????? | | ?????????????????????? # ##????????????????????? | | ?????????????????????? # ##????????????????????? | | ???????????????????????? ##????????????????????? | | ???????????????????????? ##????????????????????? | | ???????????????????????? ##????????????????????? | | ????????????????????????? # ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ComponentAntimatterTelecube Manual? 0 Play Time 00:11:15 Cumulative 0.9 hours Start 2024.12.07 @ 01:34:44 End 2024.12.07 @ 01:45:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 1 Achievement% 3 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1ac42f5a-a56f-48ea-b49b-71040695fdc1