Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.15 @ 01:07:07 Player: Dull Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (113) 565 Value Destroyed (2278) 2278 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (189) 189 TOTAL SCORE: 4212 Bonus ------- High Alert Combat Kills 189 Cogmind --------- Core Integrity 0/400 Matter 229/300 Energy 280/280 System Corruption 4% Temperature Cool (48) Movement Treading (240) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Huge Storage Unit Light Armor Plating System Shield > --- WEAPON (2) ------- Rocket Launcher Rocket Launcher > --- INVENTORY (25) --- Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Treads Light Treads Advanced Treads Heat Sink Medium Storage Unit High-capacity Battery (250) Advanced Weight Redist. System Improved Sensor Array Improved Terrain Scanner ECM Suite Light Armor Plating System Shield System Shield Tractor Beam Advanced Beam Cannon Advanced Beam Cannon Improved Assault Rifle Rocket Launcher Flail Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Disposable Heat Sink Huge Storage Unit System Shield > --- WEAPON ----------- Beamcaster Advanced Beam Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Treads Light Treads Advanced Treads Small Storage Unit Medium Storage Unit High-capacity Battery Weight Redist. System Improved Sensor Array Improved Terrain Scanner ECM Suite ECM Suite Light Armor Plating Hardened Light Armor Plating System Shield System Shield System Shield Tractor Beam Advanced Beam Cannon Advanced Beam Cannon Mace [Rating: 24] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Utility Huge Storage Unit Device Disposable Heat Sink Storage Huge Storage Unit Hackware System Shield Protection Hardened Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 67 | 2 6 16 43 Power 5 | . 1 1 3 Engine 5 | . 1 1 3 Core . | . . . . Reactor . | . . . . Propulsion 31 | . 3 8 20 Treads 27 | . 3 4 20 Leg 4 | . . 4 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 15 | 2 2 1 10 Device 8 | 2 1 1 4 Storage 1 | . 1 . . Processor . | . . . . Hackware 2 | . . . 2 Protection 4 | . . . 4 Artifact . | . . . . Weapon 16 | . . 6 10 Energy Gun 3 | . . 2 1 Energy Cannon 3 | . . . 3 Ballistic Gun 6 | . . 3 3 Ballistic Cannon . | . . . . Launcher 3 | . . . 3 Special Weapon 1 | . . 1 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . . 3 Parts Lost 11 | . 2 4 5 Power 2 | . 1 . 1 Propulsion 2 | . 1 1 . Utility 3 | . . . 3 Weapon 4 | . . 3 1 Highest Loss Streak 2 | . 1 2 2 To Critical Strikes . | . . . . Average Slot Usage (%) 96 | . 93 93 99 Engine 10 | . 8 14 10 Treads 29 | . 27 21 33 Leg 1 | . . 4 . Device 11 | . 14 14 9 Storage 12 | . 14 14 11 Hackware 3 | . . . 6 Protection 3 | . . . 5 Energy Gun 14 | . 28 14 7 Energy Cannon 1 | . . . 3 Ballistic Gun 4 | . . 7 6 Launcher 2 | . . . 4 Peak Build Rating 24 | 9 11 18 24 Average Rating 16 | 6 9 10 21 On Entrance 10 | 6 9 11 15 Naked Turns . | . . . . Heaviest Build 104 | 13 90 94 104 Greatest Support 60 | 20 40 40 60 Greatest Overweight (x) 7 | . 4 7 1 Average Overweight (x) 1 | . 1 2 1 Largest Inventory Capacity 25 | 8 25 25 25 Average Capacity 24 | 8 24 25 25 Most Carried 25 | 7 25 25 25 Average Carried 22 | 6 19 22 24 Final Capacity 25 | 8 25 25 25 Final Carried 24 | 7 22 24 22 Class Distribution -------------------- 52% | Mutant 47% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 1600 | 220 60 210 1110 Remotely . | . . . . Salvage Created 3747 | 219 815 341 2372 Parts 245 | 15 53 21 156 Haulers Intercepted 8 | . 2 . 6 Recyclers Shooed 3 | . 1 . 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 62 | . 15 7 40 Guns 49 | . 13 6 30 Cannons 4 | . . . 4 AOE 6 | . . . 6 Classes Destroyed 12 | 3 6 1 2 Worker 7 | 2 1 . 4 Builder 9 | . 1 1 7 Tunneler 9 | 5 1 1 2 Hauler 8 | . 2 . 6 Recycler 8 | 1 2 . 5 Mechanic 2 | . . . 2 Operator 3 | . 2 . 1 Watcher 5 | . 2 . 3 Swarmer 17 | . 6 1 10 Grunt 31 | . 9 4 18 Brawler 2 | . . . 2 Sentry 12 | . . 2 10 Best Kill Streak 8 | 5 4 3 8 Combat Bots Only 8 | . 2 2 8 Max Kills in Single Turn 3 | 2 2 1 3 Gunslinging 1 | . . . 1 Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 299 | . 73 43 183 Missed 82 | . 23 10 49 Damage Taken 2929 | . 504 456 1969 Core 620 | . 65 148 407 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 98 | . . . 98 Core Remaining (%) 57 | 100 . 14 . Volleys Fired 281 | 11 74 58 138 Largest 2 | 2 2 2 2 Hottest 143 | 100 100 100 143 Shots Fired 498 | 22 148 83 245 Gun 393 | 22 148 57 166 Cannon 49 | . . . 49 Launcher 30 | . . . 30 Special 26 | . . 26 . Kinetic 97 | . . 20 77 Thermal 371 | 22 148 63 138 Explosive 30 | . . . 30 Electromagnetic . | . . . . Robot Hit Streak 18 | 3 10 15 18 Robot Miss Streak 6 | 2 4 2 6 Penetration Max . | . . . . Secondary Targets 7 | . 1 1 5 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 307 | 11 95 45 156 Core Hits 147 | 9 40 14 84 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 21 | . 12 1 8 Burn 21 | . 12 1 8 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 6187 | 149 1276 599 4163 Guns 4144 | 149 1276 599 2120 Cannons 542 | . . . 542 Explosions 1461 | . . . 1461 Melee . | . . . . Ramming 40 | . . . 40 Kinetic 1121 | . . 222 899 Thermal 3565 | 149 1276 377 1763 Explosive 1461 | . . . 1461 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . . 4 Average Corruption 4 | . . . 4 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 88 | . . . 88 Message Errors 22 | . . . 22 Matter Fused 18 | . . . 18 Heat Flow Errors 13 | . . . 13 Energy Discharges 9 | . . . 9 Parts Fused 2 | . . . 2 Data Loss (minor) 9 | . . . 9 Data Loss (major) 8 | . . . 8 Misfires 3 | . . . 3 Alerts 1 | . . . 1 Weapon Failures 3 | . . . 3 Overload Shots . | . . . . Overflow Damage 109 | . . . 109 Projectiles 13 | . . . 13 Explosions 96 | . . . 96 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 157 | . . . 157 Shots 6 | . . . 6 Rammed 2 | . . . 2 Targets Rammed 4 | . . . 4 Kicked . | . . . . Crushed 2 | . . . 2 Highest Temperature 590 | 156 196 199 590 Average Temperature 76 | 53 62 40 103 Received Heat Transfer 1026 | . 186 198 642 Effects 7 | . . . 7 Shutdowns 2 | . . . 2 Energy Bleed 1 | . . . 1 Matter Decay 1 | . . . 1 Damage (minor) 2 | . . . 2 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 3 | . 2 1 . Combat Hostiles 3 | . 2 1 . Parts Melted 23 | 1 13 2 7 Heat Transferred 9842 | 444 4477 1147 3774 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 1157 | 40 289 150 1157 Initial 100 | . 26 100 . Average 255 | 24 127 40 408 Maximum Alert Level 4 | . 1 . 4 Low Security (%) 54 | 100 58 100 32 Level 1 22 | . 41 . 22 Level 2 8 | . . . 16 Level 3 14 | . . . 28 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 11 | . 5 . 6 Investigation 5 | . 3 . 2 Extermination . | . . . . Reinforcement 5 | . 2 . 3 Assault 1 | . . . 1 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 2 | . . . 2 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 9 | . 4 . 5 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 110 | . 34 7 69 Peak Tracking Total 6 | . 4 2 6 Tactical Retreats 7 | . 4 . 3 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 4 | . 2 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 10 | . . 1 9 Max in Single Turn 4 | . . 1 4 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 17 | . 6 1 10 Terminals 10 | . 4 . 6 Fabricators . | . . . . Repair Stations 2 | . . . 2 Recycling Units 4 | . 2 . 2 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 44 | . 15 1 28 Successful 15 | . 2 1 12 Failed 28 | . 13 . 15 Catastrophic 7 | . 3 . 4 Database Lockouts 1 | . . . 1 Manual 33 | . 13 . 20 Terminals 25 | . 11 . 14 Fabricators . | . . . . Repair Stations 7 | . . . 7 Recycling Units 11 | . 4 . 7 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 7 | . 2 1 4 Part Schematic 1 | . . . 1 Robot Analysis 3 | . 2 . 1 Prototype ID Bank 1 | . . . 1 Open Door 1 | . . 1 . Branch Access Points 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 5 | . . . 5 Scan Component 3 | . . . 3 Repair 2 | . . . 2 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 3 | . . . 3 Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . . . 3 Reject 1 | . . . 1 Mask 2 | . . . 2 Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 14 | . 6 . 8 Full Trace Events 3 | . 2 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . . 2 Time 96 | . . . 96 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies 1 | . . 1 . Largest Group 1 | . . 1 . Highest-Rated Group 31 | . . 31 . Highest-Rated Ally 31 | . . 31 . Total Orders . | . . . . Ally Attacks 3 | . . 3 . Total Damage 63 | . . 63 . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total 3 | . 2 . 1 Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 10123 | 169 2629 2031 5294 Spaces Moved 3219 | 61 744 542 1872 Core . | . . . . Treads 3016 | . 702 442 1872 Legs 203 | 61 42 100 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 320 240 Average Speed 269 | 120 309 331 240 Slowest Speed 610 | 120 480 610 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 72 | 3 92 97 99 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 191 | . . 5 186 Melee . | . . . . Projectile 7 | . . 5 2 AOE 184 | . . . 184 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 4151 | 133 928 645 2445 Wait 456 | 59 75 7 315 Move 3216 | 60 743 541 1872 Hop . | . . . . Pick Up 63 | 1 23 12 27 Fast Attach 4 | 1 . 1 2 Attach 13 | . 2 3 8 Detach . | . . . . Swap 50 | 1 4 12 33 Drop 64 | . 7 11 46 Fire 281 | 11 74 58 138 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 4 | . . . 4 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 5 exits: [*Mat x3] / *Min x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 170 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 4) 304 | -10/Materials | Build established: Mutant 378 | -10/Materials | Discovered new exit (range 4) 668 | -10/Materials | Discovered new exit (range 12) 1153 | -10/Materials | Discovered new exit (range 8) 1816 | -10/Materials | Discovered new exit (range 9) 2799 | -10/Materials | Entered Mines 2800 | -10/Mines | Met a Derelict bent on vengeance 3053 | -10/Mines | Learned location of Storage (-7) 3493 | -10/Mines | Discovered new exit (range 3) 3539 | -10/Mines | Found a hidden stash of uninstalled traps 3632 | -10/Mines | Excavation squad dispatched 3632 | -10/Mines | A large section of the Mines collapsed 3794 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3800 | -10/Mines | Core integrity fell below 50% 3882 | -10/Mines | Excavation squad dispatched 4261 | -10/Mines | Escorted by a lone wolf Derelict 4464 | -10/Mines | Discovered new exit (range 8) 4608 | -10/Mines | Core integrity fell below 20% 4791 | -10/Mines | Discovered new exit (range 5) 4830 | -10/Mines | Entered Materials 4830 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4925 | -9/Materials | Build established: Scavenger-Mutant 5314 | -9/Materials | Repaired Lgt. Treads 5426 | -9/Materials | Destroyed 8 combat bots 5847 | -9/Materials | Repaired Corrupted Beamcaster 6227 | -9/Materials | Discovered new exit (range 16) 6567 | -9/Materials | Central database locked down 6709 | -9/Materials | Core integrity fell below 50% 6917 | -9/Materials | Discovered new exit (range 16) 7020 | -9/Materials | Identified exit to Mines 8369 | -9/Materials | Discovered new exit (range 12) 8491 | -9/Materials | Core integrity fell below 20% 9759 | -9/Materials | Build established: Mutant 10030 | -9/Materials | First assault squad dispatched 10124 | -9/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 10074_ U-05 Engineer builds a Wall. 10075_ U-05 Engineer lays Concrete. 10077_ The unstable cave ceiling collapses. 10078_ U-05 Engineer lays Concrete. 10079_ R-06 Scavenger collects Heat Sink. 10080_ U-05 Engineer lays Concrete. 10084_ U-05 Engineer builds a Wall. 10094_ Slammed into T-07 Excavator. 10096_ The unstable cave ceiling collapses. 10106_ Acquired 22 matter. 10109_ M-13 Machinist destroyed. 10114_ U-05 Engineer lays Concrete. 10117_ U-05 Engineer builds a Wall. 10118_ C-30 ARC bursts open, deploying its payload. 10118_ G-47 Trooper unfolds itself. 10118_ G-34 Mercenary unfolds itself. 10119_ G-34 Mercenary destroyed. 10122_ M-13 Machinist destroyed. 10122_ G-34 Mercenary destroyed. 10122_ U-05 Engineer lays Concrete. 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