Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.23 @ 07:42:52 Player: Ladmageddon Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (55) 275 Value Destroyed (2188) 2188 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (602) 602 TOTAL SCORE: 6045 Bonus ------- High Alert Combat Kills 139 Follower Combat Kills 263 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 60/300 Energy 100/100 System Corruption 10% Temperature Cool (27) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Advanced Heat Sink Large Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Cooling System Advanced Visual Processing Unit ECM Suite Improved Light Armor Plating Hacking Suite Authchip [R/Combat] Relay Coupler [Sentry] (17) Relay Coupler [Demolisher] (17) Peak State ------------ > --- POWER ------------ Light Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Weight Redist. System Advanced Visual Processing Unit Improved Terrain Scanner Terrain Scan Processor Advanced Targeting Computer > --- WEAPON ----------- EM Pulse Cannon EM Pulse Cannon Autogun > --- INVENTORY -------- Carbon-fiber Leg Advanced Heat Sink Cooling System Advanced Visual Processing Unit Core Analyzer ECM Suite Improved Light Armor Plating Medium Reactive Plating Authchip [R/Combat] Relay Coupler [Sentry] Relay Coupler [Demolisher] EM Pulse Cannon Grenade Launcher Mining Laser [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Storage Unit Processor Terrain Scan Processor Protection Hardened Light Armor Plating Weapon Autogun Energy Gun Improved EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Slots Evolved 6 | . . . 2 2 . . 2 Power 1 | . . . . . . . 1 Propulsion . | . . . . . . . . Utility 4 | . . . 2 2 . . . Weapon 1 | . . . . . . . 1 Parts Attached 74 | 8 3 1 11 5 9 18 19 Power 6 | 1 . . 1 . . 2 2 Engine 1 | 1 . . . . . . . Core 5 | . . . 1 . . 2 2 Reactor . | . . . . . . . . Propulsion 12 | 2 . . . 1 1 5 3 Treads 6 | 2 . . . 1 1 2 . Leg 6 | . . . . . . 3 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 15 | 2 . . 4 2 1 3 3 Device 5 | 1 . . 1 1 . 1 1 Storage 2 | 1 . . 1 . . . . Processor 4 | . . . 1 . 1 1 1 Hackware . | . . . . . . . . Protection 4 | . . . 1 1 . 1 1 Artifact . | . . . . . . . . Weapon 41 | 3 3 1 6 2 7 8 11 Energy Gun 8 | 1 2 1 2 1 . 1 . Energy Cannon 5 | . . . 1 . 1 . 3 Ballistic Gun 7 | 1 . . . . 2 2 2 Ballistic Cannon . | . . . . . . . . Launcher 6 | . . . . 1 . 3 2 Special Weapon 15 | 1 1 . 3 . 4 2 4 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . 1 . . . . . 1 Corrupted Parts 1 | . . . . . . . 1 System Corruption 10 | . . . . . . . 10 Parts Lost 26 | . . . 1 . . 8 17 Power 5 | . . . . . . 2 3 Propulsion 6 | . . . 1 . . 1 4 Utility 5 | . . . . . . 3 2 Weapon 10 | . . . . . . 2 8 Highest Loss Streak 13 | . . . 1 . . 4 13 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 100 100 95 98 100 98 95 Engine 2 | . 14 14 5 . . . . Core 8 | . . . 5 9 9 9 14 Treads 12 | . 28 28 21 18 18 9 . Leg 6 | . . . . . . 8 14 Device 17 | . 14 14 22 25 19 18 14 Storage 9 | . 14 14 11 9 9 9 7 Processor 16 | . . . 3 9 16 24 23 Protection 2 | . . . 4 9 9 1 . Energy Gun 4 | . 6 18 13 9 1 2 . Energy Cannon 1 | . . . . . 4 . 3 Ballistic Gun 4 | . 9 . . . 7 6 6 Launcher 3 | . . . . 4 . 7 3 Special Weapon 4 | . 12 9 7 4 4 1 4 Peak Build Rating 41 | 9 12 12 21 23 26 28 41 Average Rating 23 | 6 9 10 15 22 24 25 34 On Entrance 15 | . 9 10 12 18 23 25 28 Naked Turns . | . . . . . . . . Heaviest Build 46 | 14 16 16 41 38 40 40 46 Greatest Support 46 | 40 40 40 40 46 46 46 39 Greatest Overweight (x) 13 | . . . 1 . . 1 13 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 Average Capacity 13 | 7 8 8 13 15 15 15 15 Most Carried 15 | 6 8 8 15 14 15 15 15 Average Carried 12 | 4 6 7 11 12 14 14 14 Final Capacity 15 | 8 8 8 15 15 15 15 15 Final Carried 15 | 6 8 8 15 13 15 15 8 Class Distribution -------------------- 56% | Scavenger-Skirmisher 25% | Mutant 9% | Scavenger-Mutant 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -8/Storage Scavenger-Skirmisher | -8/Garrison Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Matter Collected 1307 | 278 . 44 110 30 123 574 148 Remotely . | . . . . . . . . Salvage Created 1676 | 69 93 124 383 55 60 649 243 Parts 104 | 12 7 2 29 3 3 41 7 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Combat Hostiles Destroyed 47 | . 2 2 12 5 1 21 4 Guns 20 | . 2 1 11 . . 5 1 Cannons 2 | . . . . . 1 . 1 AOE 22 | . . 1 1 5 . 15 . Classes Destroyed 9 | 1 1 2 4 . . 1 . Worker 1 | . . 1 . . . . . Builder 1 | . . . 1 . . . . Tunneler 4 | 4 . . . . . . . Recycler 1 | . . 1 . . . . . Mechanic 1 | . . . 1 . . . . Swarmer 17 | . . . 7 4 . 6 . Grunt 18 | . 2 2 2 . . 12 . Duelist 2 | . . . . . . 1 1 Sentry 10 | . . . 3 1 1 2 3 Best Kill Streak 6 | 3 2 4 5 5 1 6 1 Combat Bots Only 6 | . 2 2 5 5 1 6 1 Max Kills in Single Turn 3 | 1 1 3 2 3 1 3 1 Gunslinging . | . . . . . . . . Exploded 3 | . . 1 1 3 . 3 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Hostile Shots Fired 351 | . 3 1 53 21 . 78 195 Missed 92 | . . 1 13 5 . 23 50 Damage Taken 3719 | . 33 . 505 209 . 952 2020 Core 931 | . 33 . 50 28 . 113 707 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 86 | 100 . 86 87 . . 74 . Volleys Fired 190 | 10 12 3 57 4 11 64 29 Largest 3 | 2 2 2 2 1 2 2 3 Hottest 163 | 100 100 85 145 30 163 145 156 Shots Fired 269 | 18 15 5 70 4 14 100 43 Gun 130 | 16 6 5 41 . 1 54 7 Cannon 28 | . . . . . 3 3 22 Launcher 52 | . . . . 4 . 40 8 Special 59 | 2 9 . 29 . 10 3 6 Kinetic 54 | 8 . . . . 1 38 7 Thermal 59 | 2 9 . 29 . 10 3 6 Explosive 52 | . . . . 4 . 40 8 Electromagnetic 104 | 8 6 5 41 . 3 19 22 Robot Hit Streak 16 | 3 5 11 13 2 3 11 16 Robot Miss Streak 4 | 1 2 . 4 2 . 1 2 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 108 | 9 4 4 27 2 1 33 28 Core Hits 99 | 7 3 6 17 7 1 43 15 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 1 | . . . . . . 1 . Corrupt 1 | . . . . . . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3659 | 111 66 330 481 246 23 1485 917 Guns 1009 | 111 63 70 356 . . 348 61 Cannons 456 | . . . . . 23 68 365 Explosions 2102 | . . 256 74 246 . 1069 457 Melee . | . . . . . . . . Ramming 10 | . 3 4 3 . . . . Kinetic 293 | 36 . . . . . 196 61 Thermal 547 | . . 256 122 . . 43 126 Explosive 1637 | . . . . 246 . 1026 365 Electromagnetic 1172 | 75 63 70 356 . 23 220 365 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . . . . . . . 10 Average Corruption 10 | . . . . . . . 10 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 2 | . . . . . . . 2 Matter Fused 1 | . . . . . . . 1 Parts Rejected 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 35 | . . 8 . . . 6 21 Projectiles . | . . . . . . . . Explosions 35 | . . 8 . . . 6 21 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 171 | . . . . . . 88 83 Shots 6 | . . . . . . 4 2 Rammed 2 | . 1 1 . . . . . Targets Rammed 3 | . 1 1 1 . . . . Kicked . | . . . . . . . . Crushed 1 | . . . 1 . . . . Highest Temperature 406 | 40 90 24 60 . 65 174 406 Average Temperature 56 | 14 33 14 20 . 23 27 138 Received Heat Transfer 1557 | . 18 . 153 36 . 333 1017 Effects 4 | . . . . . . . 4 Shutdowns 2 | . . . . . . . 2 Matter Decay 1 | . . . . . . . 1 Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 3 | . . . . . . 1 2 Combat Hostiles 3 | . . . . . . 1 2 Parts Fried 6 | . . . 1 . . 2 3 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . 2 . . . . . Heat Transferred 762 | . . 350 200 . . 50 162 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . 2 . . 1 1 Alert | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Peak Influence 1060 | 20 89 225 342 229 175 1060 633 Initial 556 | . 13 34 87 76 96 . 556 Average 405 | 10 30 98 149 128 125 694 514 Maximum Alert Level 3 | . . 1 1 1 . 3 2 Low Security (%) 43 | 100 100 65 86 76 100 11 . Level 1 8 | . . 34 13 23 . 10 2 Level 2 29 | . . . . . . 25 97 Level 3 19 | . . . . . . 52 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 1 . 2 1 . . 4 Investigation 2 | . 1 . 1 . . . . Extermination . | . . . . . . . . Reinforcement 3 | . . . 1 1 . . 1 Assault 1 | . . . . . . . 1 Garrison 2 | . . . . . . . 2 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Distress Signals 3 | . . . 3 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 69 | . 3 2 18 6 1 27 12 Peak Tracking Total 7 | . 2 2 6 6 1 7 7 Tactical Retreats . | . . . . . . . . Traps | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Traps Triggered 3 | . 1 . 1 . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Machines Disabled 16 | . 1 7 . . 2 4 2 Max in Single Turn 7 | . 1 7 . . 1 1 1 Garrison Access 1 | . . . . . . . 1 Garrison Relay 2 | . . . . . . 2 . Machines Repaired . | . . . . . . . . Machines Dismantled 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Machines Accessed 7 | . 1 . 2 . 1 3 . Terminals 6 | . 1 . 2 . . 3 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 15 | . 2 . 7 . 1 5 . Successful 10 | . 2 . 5 . 1 2 . Failed 5 | . . . 2 . . 3 . Catastrophic 1 | . . . . . . 1 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 14 | . 2 . 7 . . 5 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 9 | . 2 . 5 . . 2 . Record 4 | . . . 4 . . . . Prototype ID Bank 1 | . 1 . . . . . . Emergency Access Points 1 | . . . . . . 1 . Alert Level 2 | . 1 . 1 . . . . Garrison Registry 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 1 . 2 . 1 2 . Full Trace Events 3 | . . . 1 . . 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Sto Gar Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 10 | . . . . . . 7 3 Machine Destruction 10 | . . . . . . 7 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 39 | . . . . . . 39 . Highest-Rated Ally 39 | . . . . . . 39 . Total Orders . | . . . . . . . . Ally Attacks 34 | . . . . . . 34 . Total Damage 371 | . . . . . . 371 . Kills 8 | . . . . . . 8 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Turns Passed 4443 | 165 301 93 863 80 413 1619 909 Spaces Moved 1895 | 78 120 51 346 41 89 819 351 Core 14 | 10 . . . . . . 4 Treads 1144 | 68 120 51 346 41 89 429 . Legs 737 | . . . . . . 390 347 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 120 Average Speed 172 | 145 160 160 164 160 160 174 190 Slowest Speed 700 | 160 160 160 240 160 160 240 700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 5 24 24 42 8 17 74 13 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 29 | 2 4 . 19 . 4 . . Terrain Destroyed 294 | 2 6 30 34 18 4 180 20 Melee . | . . . . . . . . Projectile 34 | 2 6 . 22 . 4 . . AOE 260 | . . 30 12 18 . 180 20 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Total 2689 | 108 195 57 511 52 318 911 537 Wait 455 | . 54 . 76 . 199 . 126 Move 1884 | 77 119 50 345 40 89 813 351 Hop . | . . . . . . . . Pick Up 55 | 13 4 1 15 2 3 9 8 Fast Attach 5 | . . . . . 1 3 1 Attach 33 | 7 . 1 2 4 1 6 12 Detach . | . . . . . . . . Swap 36 | 1 3 . 9 1 7 9 6 Drop 23 | . 2 1 6 1 3 7 3 Fire 190 | 10 12 3 57 4 11 64 29 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 3 | . 1 1 1 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 5 | . . . . . 4 . 1 Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage -8/Garrison (discovered 3 exits: [*Fac x3]) -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 166 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 433 | -10/Materials | Discovered new exit (range 7) 467 | -10/Materials | Entered Mines 512 | -10/Mines | Learned Materials emergency access door positions 528 | -10/Mines | Discovered new exit (range 11) 560 | -10/Mines | Entered Materials 560 | -9/Materials | Evolved 2 slots: Utility x2 1385 | -9/Materials | Discovered new exit (range 15) 1423 | -9/Materials | Entered another Materials area 1423 | -8/Materials | Evolved 2 slots: Utility x2 1459 | -8/Materials | Build established: Scavenger-Mutant 1467 | -8/Materials | Discovered new exit (range 16) 1503 | -8/Materials | Entered Storage 1916 | -8/Storage | Identified exit to Garrison 1916 | -8/Storage | Entered Garrison 2000 | -8/Garrison | Triggered checkpoint 2026 | -8/Garrison | Discovered new exit (range 92) 2026 | -8/Garrison | Discovered new exit (range 43) 2026 | -8/Garrison | Discovered new exit (range 66) 2091 | -8/Garrison | Triggered checkpoint 2121 | -8/Garrison | Triggered checkpoint 2194 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2216 | -8/Garrison | Triggered checkpoint 2269 | -8/Garrison | Build established: Scavenger-Skirmisher 2342 | -8/Garrison | Rescued a captive Derelict 2464 | -8/Garrison | Triggered checkpoint 2486 | -8/Garrison | Lost 4 parts (1p2u1w) 2804 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2889 | -8/Garrison | Garrison Relay disabled 3535 | -8/Garrison | Entered Factory 3535 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4227 | -7/Factory | Lost 3 parts (1p2w) 4413 | -7/Factory | System corruption reached 10% 4425 | -7/Factory | Core integrity fell below 50% 4441 | -7/Factory | Core integrity fell below 20% 4444 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- U-05 Engineer lays Concrete. M-28 Smith repairs I-36 Angel. Critical hit (Burn: +37). U-05 Engineer lays Concrete. Discarded Terrain Scan Processor. U-05 Engineer lays Concrete. Enh. Nuclear Core destroyed. U-05 Engineer lays Concrete. M-28 Smith repairs G-50 Soldier. System corrupted: Med. Reactive Plating rejected. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. R-06 Scavenger collects Med. Reactive Plating. U-05 Engineer lays Concrete. U-05 Engineer builds a Door. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??#??????????????????????????????????????????????? | | ????????????#????????????????????????????????????? | | ??????# ?????????????????????????????????????????? | | ? ??T?#?? ?????????????????????????????????????? | | " ? ??? ??? ??????????????????????????????? | | ?? ??#? ??????????????????????????????????? | | ??????+ ???? ??????????????????????????????? | | ??? ?# #?#??/???????????????????????????????? | | ###+### #? ? ?? ?????????????????????????????? | | ?? ????? ???????????????????????????? | | ????? ???????????????????????????????? | | ? ?# ?? ??????????????????????????????? | | ? ?#? ? ?? ??#????????????????????????? | | ?##???????????????????????????????????? | | #########? ?? ?####??#? ?????????????????? | | # # ?? ?##??####? ? ???????????????? | | # # ##?###?# ???"?????????????? | | / """" ################? "?"" ????????????? | | # """" ######## ? ? ? ???????????? | | # """" ###?#### #?###??# ???? ??????????? | | # """" ######## ######??#?##??? ???????????? | | #### # """" + ##?#######?##?#+##?????????? | | #### # """" # ##?####?# ? ? ????????? | | #### # # ######### "?" """??????????? | | #### # + r @ + ""? ""? ""???????? | | #### # # mg ###### "?" ""???????????? | | #### # %! # ggg ###### ?? ????????? | | # # + i g #??### """?""??""???????? | | # # ########u######### "?"???"??????????? | | " + # #### u% #### ""? ""? ??"??????? | | " ### "! = #### ! ##### ? ?? ???????? | | " ### = " #### ##?## ? ????????? | | ##### ## ##### #?### ? ? ???????? | | ####### # # #######################?????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 26 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 30 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 2 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ActuatorChargeBeam Manual? 0 Play Time 00:39:51 Cumulative 13.6 hours Start 2024.12.23 @ 07:04:05 End 2024.12.23 @ 07:42:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 29 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 23 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 88e6c86a-649b-4837-9cb8-9a0e3be19962