Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.03 @ 11:18:11 Player: krahkrah Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (43) 215 Value Destroyed (1243) 1243 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3118 Bonus ------- None Cogmind --------- Core Integrity 440/550 Matter 255/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Sensor Array Improved Signal Interpreter Advanced Terrain Scanner > --- WEAPON (2) ------- Light Assault Rifle Grenade Launcher > --- INVENTORY (10) --- Ion Engine Improved Ion Engine Improved Ion Engine Light Nuclear Core Aluminum Leg Large Storage Unit Medium Matter Pod (100) Light Armor Plating Insulated Plating Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Hardened Light Armor Plating Insulated Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Improved Ion Engine Light Nuclear Core Large Storage Unit Medium Matter Pod Sensor Array Advanced Terrain Scanner Light Assault Rifle Grenade Launcher [Rating: 19] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 56 | 9 9 20 18 Power 8 | 1 1 5 1 Engine 7 | 1 1 5 . Core 1 | . . . 1 Reactor . | . . . . Propulsion 15 | 3 3 3 6 Treads 3 | 1 . . 2 Leg 12 | 2 3 3 4 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 19 | 3 1 8 7 Device 7 | 1 . 3 3 Storage 2 | 1 1 . . Processor 3 | 1 . 2 . Hackware . | . . . . Protection 7 | . . 3 4 Artifact . | . . . . Weapon 14 | 2 4 4 4 Energy Gun 2 | 2 . . . Energy Cannon . | . . . . Ballistic Gun 10 | . 4 3 3 Ballistic Cannon . | . . . . Launcher 2 | . . 1 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 8 | . . 2 6 Power . | . . . . Propulsion 5 | . . 2 3 Utility 1 | . . . 1 Weapon 2 | . . . 2 Highest Loss Streak 3 | . . 1 3 Average Slot Usage (%) 98 | . 100 99 97 Engine 10 | . 14 11 5 Core 1 | . . . 3 Treads 1 | . . . 3 Leg 30 | . 28 32 30 Device 8 | . 14 5 5 Storage 11 | . 14 11 9 Processor 6 | . . 11 9 Protection 5 | . . 5 11 Energy Gun 2 | . 7 . . Ballistic Gun 18 | . 20 21 14 Launcher 1 | . . . 3 Naked Turns . | . . . . Heaviest Build 37 | 10 24 34 37 Greatest Support 40 | 20 20 30 40 Greatest Overweight (x) 2 | 2 1 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 6 10 10 10 Average Capacity 9 | 5 9 10 10 Most Carried 10 | 6 10 10 10 Average Carried 9 | 3 9 9 9 Final Capacity 10 | 6 10 10 10 Final Carried 10 | 5 10 10 10 Class Distribution -------------------- 72% | Scavenger-Mutant 19% | Mutant 7% | Scavenger-Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1441 | 268 312 473 388 Remotely . | . . . . Salvage Created 1576 | 99 353 522 602 Parts 94 | 3 31 35 25 Haulers Intercepted 2 | . . 1 1 Recyclers Shooed 2 | . . . 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 37 | . 12 14 11 Guns 31 | . 12 11 8 AOE 6 | . . 3 3 Classes Destroyed 8 | 2 3 2 1 Tunneler 1 | 1 . . . Hauler 2 | . . 1 1 Recycler 2 | 1 . . 1 Watcher 1 | . 1 . . Swarmer 12 | . 6 6 . Grunt 15 | . 6 1 8 Brawler 1 | . . . 1 Sentry 9 | . . 7 2 Best Kill Streak 5 | 2 3 5 4 Combat Bots Only 5 | . 3 5 3 Max Kills in Single Turn 2 | 1 2 2 2 Gunslinging 1 | . 1 1 . Exploded 2 | . . 2 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1810 | . 310 692 808 Core 271 | . 65 96 110 Absorbed by Shields . | . . . . Core Remaining (%) 83 | 100 74 76 . Volleys Fired 128 | 3 31 47 47 Largest 2 | 2 2 2 2 Hottest 80 | 80 80 53 50 Shots Fired 250 | 6 62 90 92 Gun 239 | 6 62 88 83 Cannon . | . . . . Launcher 11 | . . 2 9 Special . | . . . . Kinetic 211 | . 40 88 83 Thermal 28 | 6 22 . . Explosive 11 | . . 2 9 Electromagnetic . | . . . . Robot Hit Streak 34 | 4 20 34 18 Robot Miss Streak 2 | . 2 2 2 Penetration Max . | . . . . Secondary Targets 3 | . 1 2 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 197 | 4 46 72 75 Core Hits 81 | 3 21 23 34 Critical Hits 3 | . 3 . . Critical Kills 1 | . 1 . . Critical Parts Destroyed 2 | . 2 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2991 | 43 542 1010 1396 Guns 2313 | 43 542 882 846 Cannons . | . . . . Explosions 678 | . . 128 550 Melee . | . . . . Ramming . | . . . . Kinetic 2081 | . 353 882 846 Thermal 232 | 43 189 . . Explosive 678 | . . 128 550 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 32 | . . . 32 Projectiles . | . . . . Explosions 32 | . . . 32 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 58 | . . 28 30 Shots 2 | . . 1 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 120 | 36 120 8 83 Average Temperature 28 | 18 37 4 29 Received Heat Transfer 933 | . 153 249 531 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | 1 1 . . Heat Transferred 525 | 100 425 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 315 | 10 197 315 234 Initial 25 | . 5 . 25 Average 131 | 2 105 187 117 Maximum Alert Level 1 | . . 1 1 Low Security (%) 78 | 100 100 35 97 Level 1 21 | . . 64 2 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 1 3 2 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 5 | . . 3 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . . . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 64 | . 21 20 23 Peak Tracking Total 5 | . 5 3 5 Tactical Retreats 8 | . 3 1 4 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 6 | . 6 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 7 | . 4 1 2 Terminals 5 | . 3 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 1 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 16 | . 8 4 4 Successful 10 | . 5 3 2 Failed 6 | . 3 1 2 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 8 | . 3 2 3 Terminals 12 | . 6 4 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 4 | . 2 . 2 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 3 3 . Prototype ID Bank 1 | . . 1 . Emergency Access Points 1 | . . 1 . Alert Level 2 | . 2 . . Recall Investigation 1 | . 1 . . Hauler Manifests 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . 1 . 1 Report Inventory 2 | . 1 . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . 1 . 1 Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 1 . 1 Reject 2 | . 1 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 4 1 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2556 | 123 802 840 791 Spaces Moved 1336 | 83 433 465 355 Core 11 | 11 . . . Treads 6 | 2 . . 4 Legs 1319 | 70 433 465 351 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 137 | 115 147 132 135 Slowest Speed 180 | 160 150 150 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 29 | 5 68 25 18 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 61 | . . 13 48 Melee . | . . . . Projectile . | . . . . AOE 61 | . . 13 48 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1812 | 100 540 595 577 Wait 249 | . 46 53 150 Move 1333 | 82 432 464 355 Hop . | . . . . Pick Up 19 | 5 9 3 2 Fast Attach 20 | 8 2 3 7 Attach 6 | . . 3 3 Detach 2 | 1 . . 1 Swap 30 | 1 7 14 8 Drop 25 | . 13 8 4 Fire 128 | 3 31 47 47 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 124 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 401 | -10/Materials | Discovered new exit (range 15) 666 | -10/Materials | Discovered new exit (range 16) 901 | -10/Materials | Discovered new exit (range 9) 926 | -10/Materials | Entered another Materials area 926 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 949 | -9/Materials | Build established: Scavenger-Mutant 1648 | -9/Materials | Discovered new exit (range 3) 1657 | -9/Materials | Identified exit to Materials 1766 | -9/Materials | Entered another Materials area 1766 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1800 | -8/Materials | Discovered new exit (range 14) 2148 | -8/Materials | Lost 3 parts (1n2w) 2557 | -8/Materials | Self-destructed Last Messages --------------- 02343_ U-05 Engineer builds a Wall. 02343_ U-05 Engineer lays Concrete. 02344_ U-05 Engineer builds a Wall. 02345_ Acquired 8 matter. 02346_ U-05 Engineer lays Concrete. 02346_ Acquired 16 matter. 02347_ U-05 Engineer lays Concrete. 02350_ U-05 Engineer builds a Wall. 02359_ U-05 Engineer lays Concrete. 02360_ U-05 Engineer builds a Door. 02361_ U-05 Engineer builds a Wall. 02364_ U-05 Engineer lays Concrete. 02365_ U-05 Engineer builds a Door. 02411_ K-01 Serf collects debris. 02415_ K-01 Serf cleans the Repair Station. 02471_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M002. 02520_ Aluminum Leg destroyed. 02520_ Acquired 15 matter. 02546_ G-47 Trooper destroyed. 02547_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ??????????????????????????####### | | ???????????????????????????#????###### ### ##### | | ??????????? ?????????????????????????# #?? ##??? | | ????????? ?? ??????#????#???????###### #?? #? ?? | | ???????????????????##???#???##### #????## ?? | | ????????????????????? #????????? | | ????????????"????????? #########/# ###?? ? #??? | | ?????? ????????????? ?? ?????# # #??? ?????? | | ??????????????????????#????### # ##?????? ??? | | ????????????????#????????#???# # #????? ????? | | ?????????????????#???????????# # #??#??#???#? | | ?????????????????????????????# # ##?#?????#?? | | ?????????????#??????#?????#??# # #????????#?? | | ?????????????????????#??#????#/###### ##?????????? | | ???????????#?????????????????# ###### #?#????????? | | ??? ? ?????????#?????#?#?????# # # #???????#??? | | ?????????????????????????????# # # #??????????? | | ????????????#????????????#???# # # ###########? | | ?????????????????????????????# # # # T #? | | ?????????????????????????????# # # #? | | ??????????????#????########### # #? | | ?????????????????#?# ## # ]*+ #? | | ???????????????????# #% # ####? | | ???????????????????# # ##### ##### / #? | | ???????????????????# # % r #? | | ??????????????????## @% g % < #? | | ???????????????????# [ %% #? | | ???????????????????# ########+### #? | | ???#???#???????????# ## ##? | | ???????????????????# ## ## #?? | | ????????????????#??########### """ """ ## #?? | | ???#?????????????????????????# """"""""" ## #?? | | ?????????????????????????????# """"" ## #?? | | ??????????????????????##?????# ## #?? | | ????????????????#????????????############### ### | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# #######"## | | ??????????????#?????????????? ??????# ?????# ! ] | | ??????????????????????????????? ??? # ??????# | | ????????????????????????????????????+???????# | | ?????????????#??????????????????"???????????# ! | | ??????????????????????????? ????????????????# ! | | ????????????????????????????????????????????# | | ????????????????????????????????????????????###### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptionLightDoublenader Manual? 0 Play Time 00:29:20 Cumulative 38.8 hours Start 2020.10.03 @ 10:50:38 End 2020.10.03 @ 11:18:11 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 19 Rogue 0 Adventurer 19 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 34 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aa72fc66-8dce-4294-be6c-960dd02ec850