Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.03 @ 11:18:11

Player: krahkrah

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (43)      215
Value Destroyed (1243)     1243
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3118

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             440/550
Matter                     255/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (4) ---
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (4) ------
     Large Storage Unit
           Sensor Array
  Improved Signal Interpreter
  Advanced Terrain Scanner
>          --- WEAPON (2) -------
     Light Assault Rifle
           Grenade Launcher
>          --- INVENTORY (10) ---
           Ion Engine
  Improved Ion Engine
  Improved Ion Engine
     Light Nuclear Core
           Aluminum Leg
     Large Storage Unit
    Medium Matter Pod (100)
     Light Armor Plating
           Insulated Plating
     Heavy Assault Rifle

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
  Improved Signal Interpreter
  Hardened Light Armor Plating
           Insulated Plating
>          --- WEAPON -----------
     Heavy Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
           Ion Engine
  Improved Ion Engine
     Light Nuclear Core
     Large Storage Unit
    Medium Matter Pod
           Sensor Array
  Advanced Terrain Scanner
     Light Assault Rifle
           Grenade Launcher
[Rating: 19]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   1   1   
  Utility                  2    | .   .   1   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             56   | 9   9   20  18  
  Power                    8    | 1   1   5   1   
    Engine                 7    | 1   1   5   .   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               15   | 3   3   3   6   
    Treads                 3    | 1   .   .   2   
    Leg                    12   | 2   3   3   4   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  19   | 3   1   8   7   
    Device                 7    | 1   .   3   3   
    Storage                2    | 1   1   .   .   
    Processor              3    | 1   .   2   .   
    Hackware               .    | .   .   .   .   
    Protection             7    | .   .   3   4   
    Artifact               .    | .   .   .   .   
  Weapon                   14   | 2   4   4   4   
    Energy Gun             2    | 2   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          10   | .   4   3   3   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   .   1   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 8    | .   .   2   6   
  Power                    .    | .   .   .   .   
  Propulsion               5    | .   .   2   3   
  Utility                  1    | .   .   .   1   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      3    | .   .   1   3   
Average Slot Usage (%)     98   | .   100 99  97  
  Engine                   10   | .   14  11  5   
  Core                     1    | .   .   .   3   
  Treads                   1    | .   .   .   3   
  Leg                      30   | .   28  32  30  
  Device                   8    | .   14  5   5   
  Storage                  11   | .   14  11  9   
  Processor                6    | .   .   11  9   
  Protection               5    | .   .   5   11  
  Energy Gun               2    | .   7   .   .   
  Ballistic Gun            18   | .   20  21  14  
  Launcher                 1    | .   .   .   3   
Naked Turns                .    | .   .   .   .   
Heaviest Build             37   | 10  24  34  37  
  Greatest Support         40   | 20  20  30  40  
  Greatest Overweight (x)  2    | 2   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 6   10  10  10  
  Average Capacity         9    | 5   9   10  10  
  Most Carried             10   | 6   10  10  10  
  Average Carried          9    | 3   9   9   9   
  Final Capacity           10   | 6   10  10  10  
  Final Carried            10   | 5   10  10  10  

 Class Distribution 
--------------------
 72% | Scavenger-Mutant
 19% | Mutant
  7% | Scavenger-Skirmisher

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           1441 | 268 312 473 388 
  Remotely                 .    | .   .   .   .   
Salvage Created            1576 | 99  353 522 602 
  Parts                    94   | 3   31  35  25  
Haulers Intercepted        2    | .   .   1   1   
Recyclers Shooed           2    | .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  37   | .   12  14  11  
  Guns                     31   | .   12  11  8   
  AOE                      6    | .   .   3   3   
Classes Destroyed          8    | 2   3   2   1   
  Tunneler                 1    | 1   .   .   .   
  Hauler                   2    | .   .   1   1   
  Recycler                 2    | 1   .   .   1   
  Watcher                  1    | .   1   .   .   
  Swarmer                  12   | .   6   6   .   
  Grunt                    15   | .   6   1   8   
  Brawler                  1    | .   .   .   1   
  Sentry                   9    | .   .   7   2   
Best Kill Streak           5    | 2   3   5   4   
  Combat Bots Only         5    | .   3   5   3   
Max Kills in Single Turn   2    | 1   2   2   2   
  Gunslinging              1    | .   1   1   .   
  Exploded                 2    | .   .   2   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               1810 | .    310  692  808  
  Core                     271  | .    65   96   110  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         83   | 100  74   76   .    
Volleys Fired              128  | 3    31   47   47   
  Largest                  2    | 2    2    2    2    
  Hottest                  80   | 80   80   53   50   
Shots Fired                250  | 6    62   90   92   
  Gun                      239  | 6    62   88   83   
  Cannon                   .    | .    .    .    .    
  Launcher                 11   | .    .    2    9    
  Special                  .    | .    .    .    .    
  Kinetic                  211  | .    40   88   83   
  Thermal                  28   | 6    22   .    .    
  Explosive                11   | .    .    2    9    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         34   | 4    20   34   18   
  Robot Miss Streak        2    | .    2    2    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    1    2    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           197  | 4    46   72   75   
  Core Hits                81   | 3    21   23   34   
  Critical Hits            3    | .    3    .    .    
  Critical Kills           1    | .    1    .    .    
  Critical Parts Destroyed 2    | .    2    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2991 | 43   542  1010 1396 
  Guns                     2313 | 43   542  882  846  
  Cannons                  .    | .    .    .    .    
  Explosions               678  | .    .    128  550  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  2081 | .    353  882  846  
  Thermal                  232  | 43   189  .    .    
  Explosive                678  | .    .    128  550  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            32   | .    .    .    32   
  Projectiles              .    | .    .    .    .    
  Explosions               32   | .    .    .    32   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      58   | .    .    28   30   
  Shots                    2    | .    .    1    1    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        120  | 36   120  8    83   
  Average Temperature      28   | 18   37   4    29   
  Received Heat Transfer   933  | .    153  249  531  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | 1    1    .    .    
  Heat Transferred         525  | 100  425  .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             315  | 10  197 315 234 
  Initial                  25   | .   5   .   25  
  Average                  131  | 2   105 187 117 
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         78   | 100 100 35  97  
  Level 1                  21   | .   .   64  2   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   1   3   2   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   .   3   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           3    | .   .   .   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              64   | .   21  20  23  
  Peak Tracking Total      5    | .   5   3   5   
  Tactical Retreats        8    | .   3   1   4   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            6    | .   6   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          7    | .   4   1   2   
  Terminals                5    | .   3   1   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   1   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                16   | .   8   4   4   
  Successful               10   | .   5   3   2   
  Failed                   6    | .   3   1   2   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   8    | .   3   2   3   
  Terminals                12   | .   6   4   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          4    | .   2   .   2   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   3   3   .   
  Prototype ID Bank        1    | .   .   1   .   
  Emergency Access Points  1    | .   .   1   .   
  Alert Level              2    | .   2   .   .   
  Recall Investigation     1    | .   1   .   .   
  Hauler Manifests         1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   1   
  Report Inventory         2    | .   1   .   1   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         2    | .   1   .   1   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   1   .   1   
    Reject                 2    | .   1   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   4   1   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               2556 | 123 802 840 791 
Spaces Moved               1336 | 83  433 465 355 
  Core                     11   | 11  .   .   .   
  Treads                   6    | 2   .   .   4   
  Legs                     1319 | 70  433 465 351 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 
  Average Speed            137  | 115 147 132 135 
  Slowest Speed            180  | 160 150 150 180 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       29   | 5   68  25  18  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   .   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          61   | .   .   13  48  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      61   | .   .   13  48  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      1812 | 100 540 595 577 
  Wait                     249  | .   46  53  150 
  Move                     1333 | 82  432 464 355 
  Hop                      .    | .   .   .   .   
  Pick Up                  19   | 5   9   3   2   
  Fast Attach              20   | 8   2   3   7   
  Attach                   6    | .   .   3   3   
  Detach                   2    | 1   .   .   1   
  Swap                     30   | 1   7   14  8   
  Drop                     25   | .   13  8   4   
  Fire                     128  | 3   31  47  47  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-8/Materials (discovered 1 exit: [*Sto])

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 16)
  124 | -11/Scrapyard | Entered Materials
  325 | -10/Materials | Build established: Mutant
  401 | -10/Materials | Discovered new exit (range 15)
  666 | -10/Materials | Discovered new exit (range 16)
  901 | -10/Materials | Discovered new exit (range 9)
  926 | -10/Materials | Entered another Materials area
  926 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  949 | -9/Materials  | Build established: Scavenger-Mutant
 1648 | -9/Materials  | Discovered new exit (range 3)
 1657 | -9/Materials  | Identified exit to Materials
 1766 | -9/Materials  | Entered another Materials area
 1766 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1800 | -8/Materials  | Discovered new exit (range 14)
 2148 | -8/Materials  | Lost 3 parts (1n2w)
 2557 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02343_ U-05 Engineer builds a Wall.
02343_ U-05 Engineer lays Concrete. <x2>
02344_ U-05 Engineer builds a Wall.
02345_ Acquired 8 matter.
02346_ U-05 Engineer lays Concrete.
02346_ Acquired 16 matter.
02347_ U-05 Engineer lays Concrete. <x5>
02350_ U-05 Engineer builds a Wall. <x4>
02359_ U-05 Engineer lays Concrete.
02360_ U-05 Engineer builds a Door.
02361_ U-05 Engineer builds a Wall.
02364_ U-05 Engineer lays Concrete.
02365_ U-05 Engineer builds a Door.
02411_ K-01 Serf collects debris.
02415_ K-01 Serf cleans the Repair Station. <x4>
02471_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M002.
02520_ Aluminum Leg destroyed.
02520_ Acquired 15 matter.
02546_ G-47 Trooper destroyed.
02547_ The unstable cave ceiling collapses. <x3>

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????#######                  |
| ???????????????????????????#????######  ###  ##### |
| ??????????? ?????????????????????????#  #??  ##??? |
| ????????? ?? ??????#????#???????######  #??  #? ?? |
| ???????????????????##???#???#####       #????## ?? |
| ?????????????????????                   #????????? |
| ????????????"?????????    #########/# ###?? ? #??? |
| ?????? ????????????? ?? ?????#      # #???  ?????? |
| ??????????????????????#????###      # ##?????? ??? |
| ????????????????#????????#???#      # #????? ????? |
| ?????????????????#???????????#      # #??#??#???#? |
| ?????????????????????????????#      # ##?#?????#?? |
| ?????????????#??????#?????#??#      # #????????#?? |
| ?????????????????????#??#????#/###### ##?????????? |
| ???????????#?????????????????# ###### #?#????????? |
| ??? ? ?????????#?????#?#?????# #    # #???????#??? |
| ?????????????????????????????# #    # #??????????? |
| ????????????#????????????#???# #    # ###########? |
| ?????????????????????????????# #    # #       T #? |
| ?????????????????????????????# #      #         #? |
| ??????????????#????########### #                #? |
| ?????????????????#?#        ## #  ]*+           #? |
| ???????????????????#                #%    #  ####? |
| ???????????????????#        #   ##### ##### /   #? |
| ???????????????????#        # %        r        #? |
| ??????????????????##     @% g            %   <  #? |
| ???????????????????#                   [ %%     #? |
| ???????????????????#           ########+###     #? |
| ???#???#???????????#                      ##   ##? |
| ???????????????????#        ##            ##   #?? |
| ????????????????#??###########   """ """  ##   #?? |
| ???#?????????????????????????#  """"""""" ##   #?? |
| ?????????????????????????????#     """""  ##   #?? |
| ??????????????????????##?????#            ##   #?? |
| ????????????????#????????????###############   ### |
| ????????????????????????????????????#              |
| ????????????????????????????????????#              |
| ????????????????????????????????????#              |
| ????????????????????????????????????#   #######"## |
| ??????????????#?????????????? ??????#  ?????# !  ] |
| ??????????????????????????????? ??? # ??????#      |
| ????????????????????????????????????+???????#      |
| ?????????????#??????????????????"???????????#   !  |
| ??????????????????????????? ????????????????#   !  |
| ????????????????????????????????????????????#      |
| ????????????????????????????????????????????###### |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Range         20
Terrain Scan Density       10
Armor Coverage             300
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             35
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Recoil Reduction           1
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DisruptionLightDoublenader
  Manual?         0
Play Time         00:29:20
  Cumulative      38.8 hours
  Start           2020.10.03 @ 10:50:38
  End             2020.10.03 @ 11:18:11
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          19
  Rogue           0
  Adventurer      19
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          34
Achievement%      25
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: aa72fc66-8dce-4294-be6c-960dd02ec850