Cogmind - Beta 16 --- EXPLORER MODE // 2025.10.26 @ 20:41:37 Player: yamah Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (49) 245 Value Destroyed (1237) 1237 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3202 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 210/300 Energy 265/265 System Corruption 12% Temperature Warm (129) Movement Core (650) Ox12 Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (4) ------ Medium Storage Unit Visual Processing Unit Utility Shielding Light Armor Plating > --- WEAPON (4) ------- Beam Rifle Particle Gun Field Laser Heavy Laser > --- INVENTORY (10) --- Ion Engine Trap Scanner Terrain Scan Processor Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Terrain Scanner Terrain Scan Processor > --- WEAPON ----------- Beam Rifle Field Laser Precision Beam Rifle Shock Bomb Launcher > --- INVENTORY -------- Ion Engine Light Treads Improved Heat Sink Small Storage Unit Utility Shielding Light Armor Plating Beam Rifle Particle Gun Light Cannon [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Terrain Scanner Storage Medium Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Light Cannon Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Shock Bomb Launcher Special Weapon Welding Torch Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 5 | . 1 2 2 Power 1 | . . 1 . Propulsion . | . . . . Utility 2 | . 1 . 1 Weapon 2 | . . 1 1 Parts Attached 40 | 8 6 10 16 Power 8 | 1 1 3 3 Engine 6 | 1 1 3 1 Core 2 | . . . 2 Reactor . | . . . . Propulsion 9 | 2 2 4 1 Treads 2 | 2 . . . Leg 7 | . 2 4 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | 3 1 1 3 Device 1 | . . . 1 Storage 1 | 1 . . . Processor 3 | 1 . 1 1 Hackware . | . . . . Protection 3 | 1 1 . 1 Artifact . | . . . . Weapon 15 | 2 2 2 9 Energy Gun 9 | . 1 1 7 Energy Cannon . | . . . . Ballistic Gun 3 | 2 . 1 . Ballistic Cannon 1 | . 1 . . Launcher 1 | . . . 1 Special Weapon 1 | . . . 1 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Corrupted Parts 5 | . . . 5 System Corruption 12 | . . . 12 Parts Lost 2 | . . 1 1 Power . | . . . . Propulsion 1 | . . . 1 Utility . | . . . . Weapon 1 | . . 1 . Highest Loss Streak 1 | . . 1 1 To Critical Strikes . | . . . . Average Backups 3 | . 3 3 4 Power . | . . . . Propulsion . | . . . . Utility 1 | . . 2 2 Weapon 1 | . 2 . . Tool/Special . | . . . . Unused Backups 8 | . 2 1 5 Power . | . . . . Propulsion 1 | . . . 1 Utility 4 | . . 1 3 Weapon 3 | . 2 . 1 Tool/Special . | . . . . Average Slot Usage (%) 94 | . 95 91 94 Engine 12 | . 12 14 13 Treads 4 | . 8 . . Leg 15 | . 16 20 12 Device 1 | . . . 4 Storage 10 | . 12 10 8 Processor 5 | . . 7 12 Protection 14 | . 20 12 7 Energy Gun 13 | . 8 16 21 Ballistic Gun 5 | . 8 1 3 Ballistic Cannon 6 | . 8 10 1 Launcher 1 | . . . 3 Peak Build Rating 24 | 7 8 12 24 Average Rating 11 | 4 7 10 19 On Entrance 6 | . 7 8 11 Avg Prop Armor Cover (%) 6 | . . . 6 Naked Turns . | . . . . Heaviest Build 40 | 20 24 29 40 Greatest Support 40 | 40 40 20 20 Greatest Overweight (x) 12 | 1 1 1 12 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 10 | 10 10 10 10 Average Capacity 9 | 8 10 10 10 Most Carried 10 | 3 7 7 10 Average Carried 3 | . 3 4 4 Final Capacity 10 | 10 10 10 10 Final Carried 5 | 1 . 5 3 Class Distribution -------------------- 58% | Hacker-Mutant 15% | Scavenger-Tank 15% | Scavenger-Skirmisher 10% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1121 | 240 210 212 459 Remotely . | . . . . Salvage Created 1824 | . 465 518 841 Parts 96 | . 21 33 42 Haulers Intercepted 2 | . 1 1 . Recyclers Shooed 2 | . 1 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 32 | . 11 8 13 Guns 20 | . 11 3 6 Cannons 6 | . . 5 1 AOE 6 | . . . 6 Classes Destroyed 10 | . 5 2 3 Worker 3 | . . 3 . Builder 5 | . . 1 4 Hauler 2 | . 1 1 . Recycler 4 | . 1 2 1 Watcher 3 | . 2 1 . Swarmer 7 | . 6 1 . Grunt 19 | . 5 7 7 Brawler 3 | . . . 3 Sentry 2 | . . . 2 Hunter 1 | . . . 1 Best Kill Streak 8 | . 4 7 8 Combat Bots Only 5 | . 4 5 5 Max Kills in Single Turn 3 | . 1 2 3 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 200 | . 81 42 77 Missed 50 | . 15 15 20 Hits 150 | . 66 27 57 Melee 2 | . . . 2 Projectile 148 | . 66 27 55 Critical Strikes 6 | . 1 . 5 Damage Taken 1664 | . 386 193 1085 Core 641 | . 52 31 558 Absorbed by Shields . | . . . . Redirected to Shielding 4 | . 2 2 . Ignored by Resistances 740 | . 262 131 347 Core Remaining (%) 90 | 100 79 92 . Volleys Fired 109 | . 47 26 36 Largest 4 | . 2 3 4 Hottest 253 | . 70 126 253 Shots Fired 280 | . 94 69 117 Gun 223 | . 89 43 91 Cannon 39 | . 5 26 8 Launcher 18 | . . . 18 Special . | . . . . Kinetic 144 | . 89 28 27 Thermal 87 | . . 15 72 Explosive . | . . . . Electromagnetic 49 | . 5 26 18 Robot Hit Streak 32 | . 32 20 23 Robot Miss Streak 3 | . 3 2 2 Penetration Max . | . . . . Secondary Targets 3 | . 3 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 209 | . 71 49 89 Core Hits 86 | . 31 20 35 Critical Kills . | . . . . Critical Parts Destroyed 2 | . 2 . . Critical Strikes 12 | . 2 4 6 Burn 8 | . . 2 6 Destroy 2 | . 2 . . Blast 1 | . . 1 . Corrupt 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3092 | . 669 852 1571 Guns 2096 | . 598 441 1057 Cannons 473 | . 68 299 106 Explosions 520 | . . 112 408 Melee . | . . . . Ramming 3 | . 3 . . Kinetic 1132 | . 613 314 205 Thermal 1229 | . . 271 958 Explosive . | . . . . Electromagnetic 728 | . 53 267 408 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 12 | . 1 . 12 Average Corruption 3 | . 1 . 6 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 22 | . 7 . 15 Message Errors 3 | . 2 . 1 Matter Fused 8 | . 2 . 6 Heat Flow Errors 2 | . . . 2 Energy Discharges 3 | . 2 . 1 Data Loss (minor) 3 | . 1 . 2 Data Loss (major) 1 | . . . 1 Misfires 1 | . . . 1 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 43 | . . 11 32 Projectiles 4 | . . 4 . Explosions 39 | . . 7 32 Melee . | . . . . Knockbacks 4 | . . 4 . Impact . | . . . . Kinetic 4 | . . 4 . Secondary . | . . . . Self-Inflicted Damage 93 | . . 40 53 Shots 9 | . . 2 7 Rammed . | . . . . Targets Rammed 1 | . 1 . . Kicked . | . . . . Crushed 1 | . 1 . . Highest Temperature 709 | . 75 263 709 Average Temperature 156 | . 16 88 236 Received Heat Transfer 735 | . 204 90 441 Effects 48 | . . . 48 Shutdowns 12 | . . . 12 Energy Bleed 2 | . . . 2 Interference 12 | . . . 12 Matter Decay 4 | . . . 4 Short Circuit 4 | . . . 4 Damage (minor) 5 | . . . 5 Damage (major) 3 | . . . 3 Damage (core) 6 | . . . 6 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 8 | . . . 8 Heat Transferred 3456 | . . 755 2701 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . . 2 1 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 135 | . 105 114 135 Initial 3 | . . . 3 Average 24 | . 15 43 32 Influence Increases 976 | . 327 262 387 Destroy 0b10 Robot/C 640 | . 220 160 260 Destroy 0b10 Robot/NC 85 | . 20 40 25 Destroy Leader 180 | . 56 44 80 Successful Hack 18 | . 12 6 . Disable Machine 28 | . 4 8 16 Destroy Structure 10 | . . 4 6 Partial Spotted 15 | . 15 . . Influence Decreases 976 | . 327 248 401 Entered New Map 11 | . . . 11 Time Decay 948 | . 320 238 390 Lost Part 10 | . . 10 . Purge Threat 7 | . 7 . . Squads Dispatched 7 | . 2 4 1 Investigation 6 | . 2 3 1 Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . 3 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 57 | . 22 17 18 Peak Tracking Total 5 | . 5 4 4 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 3 | . . . 3 Reprogrammed 6 | . 6 . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 7 | . 1 2 4 Max in Single Turn 2 | . 1 1 2 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 10 | . 6 3 1 Terminals 9 | . 5 3 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 37 | . 24 10 3 Successful 26 | . 14 9 3 Failed 11 | . 10 1 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 1 | . . 1 . Terminals 30 | . 17 10 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 7 | . 7 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 19 | . 7 9 3 Record 4 | . 1 3 . Prototype ID Bank 2 | . 2 . . Alert Level 3 | . . 2 1 Unreport Threat 1 | . 1 . . Disarm Traps 1 | . . . 1 Reprogram Traps 1 | . 1 . . Transport Status 1 | . . 1 . Recall Investigation 2 | . 1 . 1 Hauler Manifests 1 | . . 1 . Registered Components 1 | . 1 . . Zone Layout 2 | . . 2 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 7 | . 7 . . Recycle Component 4 | . 4 . . Process 2 | . 2 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 6 3 1 Full Trace Events 9 | . 5 3 1 Feedback Events 1 | . 1 . . Corruption 1 | . 1 . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 4 | . 4 . . Recycled Matter 267 | . 267 . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 748 | . . 324 424 Optics 748 | . . 324 424 Terrain 385 | . . . 385 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2476 | 89 1232 416 739 Spaces Moved 992 | 56 526 172 238 Core 27 | 23 . . 4 Treads 227 | 33 194 . . Legs 738 | . 332 172 234 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 120 190 Average Speed 189 | 129 178 173 240 Slowest Speed 650 | 160 190 190 650 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 24 | 5 51 20 21 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 8 | . . 3 5 Melee . | . . . . Projectile . | . . . . AOE 8 | . . 3 5 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1376 | 72 738 234 332 Wait 155 | . 149 . 6 Move 989 | 55 525 171 238 Hop . | . . . . Pick Up 50 | 9 7 16 18 Fast Attach . | . . . . Attach 21 | 7 1 3 10 Detach 2 | . . . 2 Swap 24 | 1 5 9 9 Drop 25 | . 3 9 13 Fire 109 | . 47 26 36 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 1 | . 1 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials History --------- Turn | Location | Event 15 | -11/Scrapyard | Identified exit to Materials 15 | -11/Scrapyard | Discovered exit to Materials (range 13) 90 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Evolved 1 slot: Utility x1 300 | -10/Materials | Build established: Hacker-Mutant 1247 | -10/Materials | Identified exit to Materials 1247 | -10/Materials | Discovered exit to Materials (range 16) 1322 | -10/Materials | Entered another Materials area 1322 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1456 | -9/Materials | Identified exit to Mines 1456 | -9/Materials | Discovered exit to Mines (range 13) 1722 | -9/Materials | Identified exit to Materials 1722 | -9/Materials | Discovered exit to Materials (range 3) 1738 | -9/Materials | Entered another Materials area 1738 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2037 | -8/Materials | Build established: Scavenger-Skirmisher 2306 | -8/Materials | System corruption reached 10% 2420 | -8/Materials | Build established: Scavenger-Tank 2438 | -8/Materials | Core integrity fell below 50% 2458 | -8/Materials | Core integrity fell below 20% 2477 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- Overheating: Imp. Ion Engine damaged (-24). Power failure, Imp. Ion Engine shutdown. Overheating: System interference. Field Laser temporarily disabled. Overheating: System interference. Beam Rifle temporarily disabled. Particle Gun temporarily disabled. Hvy. Laser temporarily disabled. Power failure, Lgt. Nuclear Core shutdown. Aluminum Leg broken. Overheating: Short circuit. Overheating: Core damaged (-82). Overheating: Visual Processing Unit damaged (-3). Overheating: Core damaged (-66). Power failure, Imp. Ion Engine shutdown. Overheating: Core damaged (-99). System corrupted: Matter fused (-6). Lgt. Nuclear Core broken. Overheating: Short circuit. 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