Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.22 @ 15:23:29 Player: jumpy Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (29) 145 Value Destroyed (625) 625 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (320) 320 TOTAL SCORE: 4670 Bonus ------- Follower Combat Kills 20 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Terrain Scan Processor Improved Light Armor Plating Makeshift Laser Makeshift Axe Makeshift Spear Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Airjet Aerolev Unit Gravmag System Improved Airjet > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Improved Signal Interpreter Microactuators Improved Light Armor Plating > --- WEAPON ----------- Makeshift Spear Makeshift Spear Makeshift Spear > --- INVENTORY -------- Improved Deuterium Engine Wheel Advanced Terrain Scan Processor Improved Light Armor Plating Makeshift Laser Makeshift Laser Makeshift Laser Datajack [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Improved Airjet Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Makeshift Spear Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Cannon Slug Cannon Slashing Weapon Chainsword Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . Utility 3 | . . 1 . 1 1 . . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 49 | 7 2 5 1 11 11 6 4 . 2 Power 5 | 1 . . . 2 1 . 1 . . Engine 4 | 1 . . . 2 . . 1 . . Core 1 | . . . . . 1 . . . . Reactor . | . . . . . . . . . . Propulsion 14 | 2 . 2 1 4 3 . 2 . . Treads . | . . . . . . . . . . Leg 8 | 2 . 2 1 3 . . . . . Wheel 1 | . . . . 1 . . . . . Hover 5 | . . . . . 3 . 2 . . Flight . | . . . . . . . . . . Utility 14 | 2 . 2 . 3 5 1 . . 1 Device 5 | 1 . 1 . . 2 1 . . . Storage 3 | 1 . . . 1 1 . . . . Processor 4 | . . 1 . 1 1 . . . 1 Hackware . | . . . . . . . . . . Protection 2 | . . . . 1 1 . . . . Artifact . | . . . . . . . . . . Weapon 16 | 2 2 1 . 2 2 5 1 . 1 Energy Gun 5 | 2 . . . . 1 2 . . . Energy Cannon 3 | . 2 . . 1 . . . . . Ballistic Gun . | . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . 1 . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 4 | . . 1 . 1 1 . . . 1 Piercing Weapon 3 | . . . . . . 3 . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . 1 . . . 2 . . . . Parts Lost 16 | . . 5 . 4 . . 2 . 5 Power 1 | . . 1 . . . . . . . Propulsion 8 | . . 2 . 2 . . 2 . 2 Utility 6 | . . 2 . 1 . . . . 3 Weapon 1 | . . . . 1 . . . . . Highest Loss Streak 5 | . . 5 . 4 . . 2 . 3 To Critical Strikes . | . . . . . . . . . . Average Backups 5 | 3 7 7 5 2 4 6 7 8 7 Power . | . 1 . . . 1 1 1 1 . Propulsion 1 | 1 1 1 1 1 1 1 1 1 . Utility 1 | . 3 3 2 . 1 2 2 2 2 Weapon 1 | . 1 2 2 . . 2 2 3 3 Tool/Special . | . . . . . . . . . . Unused Backups 12 | . 2 3 . . 1 1 . . 5 Power 2 | . . 1 . . . . . . 1 Propulsion 1 | . 1 . . . . . . . . Utility 4 | . . 1 . . 1 . . . 2 Weapon 4 | . 1 1 . . . 1 . . 1 Tool/Special 1 | . . . . . . . . . 1 Average Slot Usage (%) 72 | . 100 77 1 61 46 84 86 84 54 Engine 3 | . 14 9 . 2 . . . 7 3 Core 2 | . . . . . 6 7 6 . . Leg 9 | . 28 22 1 20 . . . . . Hover 9 | . . . . . 15 23 17 15 9 Device 8 | . 14 9 . . 5 9 15 15 7 Storage 7 | . 14 9 . 7 1 7 7 7 5 Processor 5 | . . 8 . 6 3 7 7 7 6 Protection 4 | . . . . 5 2 7 7 7 3 Energy Gun 1 | . 5 . . . 4 7 . . . Energy Cannon 6 | . 22 19 . 8 . . . . . Ballistic Cannon 1 | . . . . . . . 5 7 3 Slashing Weapon 2 | . . . . 8 4 1 . . . Piercing Weapon 6 | . . . . . . 10 16 15 10 Peak Build Rating 47 | 7 12 17 2 21 33 43 47 41 41 Average Rating 23 | 6 11 13 1 15 20 38 41 41 26 On Entrance 18 | . 7 12 1 2 1 33 43 41 41 Avg Prop Armor Cover (%) 9 | . . . . 9 . . . . . Naked Turns 122 | . . 31 48 35 . . . . 8 Heaviest Build 39 | 14 19 19 . 39 20 22 27 26 26 Greatest Support 35 | 20 20 30 10 35 25 25 34 17 17 Greatest Overweight (x) 2 | . . 1 . 2 . . 1 1 2 Average Overweight (x) . | . . . . . . . . 1 . Largest Inventory Capacity 15 | 8 8 8 5 15 8 8 8 8 8 Average Capacity 8 | 7 8 7 5 14 5 8 8 8 7 Most Carried 8 | 6 8 8 5 5 5 8 8 8 8 Average Carried 5 | 3 7 7 5 2 4 6 7 8 7 Final Capacity 8 | 8 8 5 5 5 8 8 8 8 5 Final Carried 8 | 6 8 5 5 5 5 8 8 8 5 Class Distribution -------------------- 68% | Mutant 31% | Derelict-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Derelict-Gladiator | -7/Lower Caves Derelict-Gladiator | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Matter Collected 693 | 270 18 40 40 95 69 101 50 . 10 Remotely . | . . . . . . . . . . Salvage Created 990 | 243 153 187 . 221 69 . 117 . . Parts 65 | 24 10 8 . 16 2 . 5 . . Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . 4 . 1 Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 17 | . 4 4 . 7 . . 2 . . Melee 7 | . . . . 5 . . 2 . . Cannons 10 | . 4 4 . 2 . . . . . Classes Destroyed 9 | 2 3 1 . . . . 3 . . Tunneler 9 | 9 . . . . . . . . . Hauler 1 | . 1 . . . . . . . . Recycler 2 | 1 . . . . 1 . . . . Swarmer 7 | . 3 . . 4 . . . . . Grunt 6 | . 1 3 . 2 . . . . . Sentry 2 | . . 1 . 1 . . . . . Hunter 1 | . . . . . . . 1 . . Programmer 1 | . . . . . . . 1 . . Tinkerer 1 | . . . . . . . 1 . . Best Kill Streak 4 | 2 3 3 . 4 1 . 1 . . Combat Bots Only 4 | . 3 3 . 4 . . 1 . . Max Kills in Single Turn 2 | 2 1 1 . 1 1 . 1 . . Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . 1 . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Hostile Shots Fired 369 | . 10 95 . 120 8 . 14 . 122 Missed 124 | . 5 28 . 31 4 . 3 . 53 Hits 245 | . 5 67 . 89 4 . 11 . 69 Melee 3 | . . 3 . . . . . . . Projectile 242 | . 5 64 . 89 4 . 11 . 69 Critical Strikes 6 | . . 2 . 2 . . 1 . 1 Damage Taken 3749 | . 52 985 . 1164 66 . 421 . 1061 Core 1473 | . 12 398 . 358 . . 80 . 625 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 57 | 100 95 . . 34 . . . . . Volleys Fired 68 | 16 7 18 . 27 . . . . . Largest 2 | 2 2 2 . 1 . . . . . Hottest 136 | 90 136 136 . 68 . . . . . Shots Fired 109 | 32 14 36 . 27 . . . . . Gun 32 | 32 . . . . . . . . . Cannon 77 | . 14 36 . 27 . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal 109 | 32 14 36 . 27 . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 9 | 6 3 8 . 9 . . . . . Robot Miss Streak 4 | 1 2 2 . 4 . . . . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 89 | 18 8 24 . 25 3 . 10 . 1 Core Hits 38 | 11 5 6 . 8 1 . 5 . 2 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 3 | . . . . . . . 3 . . Impale 3 | . . . . . . . 3 . . Melee Attacks 49 | . . 1 . 14 7 5 21 . 1 Impact . | . . . . . . . . . . Slashing 22 | . . 1 . 14 7 . . . . Piercing 27 | . . . . . . 5 21 . 1 Sneak Attacks 3 | . . . . . 1 . 2 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . 1 . . Damage Inflicted 2144 | 222 169 580 . 629 130 . 369 . 45 Guns 222 | 222 . . . . . . . . . Cannons 1095 | . 167 561 . 367 . . . . . Explosions . | . . . . . . . . . . Melee 799 | . . . . 262 130 . 369 . 38 Ramming 28 | . 2 19 . . . . . . 7 Kinetic . | . . . . . . . . . . Thermal 1317 | 222 167 561 . 367 . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 392 | . . . . 262 130 . . . . Piercing 407 | . . . . . . . 369 . 38 Highest Corruption 5 | . . . . . . . 5 5 5 Average Corruption 4 | . . . . . . . 4 5 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 16 | . . . . . . . 8 3 5 Message Errors 7 | . . . . . . . 4 1 2 Matter Fused 1 | . . . . . . . 1 . . Heat Flow Errors 4 | . . . . . . . 2 . 2 Energy Discharges 3 | . . . . . . . . 2 1 Data Loss (major) 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 101 | . . 11 . 27 40 . 23 . . Projectiles 13 | . . 11 . 2 . . . . . Explosions . | . . . . . . . . . . Melee 88 | . . . . 25 40 . 23 . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 12 | . . 9 . . . . . . 3 Shots . | . . . . . . . . . . Rammed 6 | . . 2 . . . . . . 4 Targets Rammed 7 | . 1 2 . . . . . . 4 Kicked 1 | . 1 . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 430 | 90 162 430 . 143 . . 221 . 164 Average Temperature 94 | 31 64 175 . 52 . . 95 . 86 Received Heat Transfer 1068 | . 12 384 . 558 . . . . 114 Effects 2 | . . 2 . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . Matter Decay 1 | . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . Heat Transferred 2544 | 583 296 999 . 666 . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . . . Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 130 | 10 130 97 6 80 39 . . . . Initial 46 | . . 46 6 . 9 . . . . Average 22 | 2 41 42 2 24 10 . . . . Influence Increases 873 | 50 175 121 . 190 72 . 60 . 205 Destroy 0b10 Robot/C 360 | . 80 80 . 140 . . 40 . 20 Destroy 0b10 Robot/NC 60 | 50 5 . . . 5 . . . . Destroy Leader 72 | . 12 20 . 20 . . 20 . . Allied During Kill 5 | . . . . . . . . . 5 Successful Hack 57 | . 18 4 . . 35 . . . . Disable Machine 45 | . 15 15 . . 15 . . . . Destroy Structure 4 | . . 2 . . 2 . . . . Partial Spotted 30 | . . . . 15 15 . . . . Lose Combat Pursuer 240 | . 45 . . 15 . . . . 180 Influence Decreases 748 | 50 63 216 17 168 92 2 60 . 80 Entered New Map 92 | . . 66 11 . 13 2 . . . Time Decay 532 | 50 63 100 6 144 79 . 60 . 30 Lost Part 104 | . . 50 . 24 . . . . 30 Lost Ally 20 | . . . . . . . . . 20 Squads Dispatched 6 | . . 1 1 1 2 . . . 1 Investigation 3 | . . . 1 . 2 . . . . Extermination . | . . . . . . . . . . Reinforcement 2 | . . 1 . 1 . . . . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Distress Signals 7 | . 1 3 . 3 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 72 | . 8 18 . 19 5 . 2 . 20 Peak Tracking Total 14 | . 3 10 . 9 6 . 1 . 14 Tactical Retreats 5 | . 1 . . 1 . . . . 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Traps Triggered . | . . . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Machines Disabled 3 | . 1 1 . . 1 . . . . Max in Single Turn 1 | . 1 1 . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Machines Accessed 14 | . 2 1 2 . 3 1 1 4 . Terminals 7 | . 2 1 1 . 3 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 62 | . 7 4 3 . 19 1 1 27 . Successful 39 | . 3 1 1 . 5 1 1 27 . Failed 23 | . 4 3 2 . 14 . . . . Catastrophic 2 | . . . 1 . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 18 | . 3 . 2 . 13 . . . . Terminals 32 | . 7 4 2 . 19 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 37 | . 3 1 1 . 3 1 1 27 . Record 11 | . . . . . . . . 11 . Part Schematic 12 | . 1 . . . 1 . . 10 . Robot Schematic 3 | . . . . . . . . 3 . Robot Analysis 2 | . 1 . . . 1 . . . . Prototype ID Bank 3 | . . . . . . . . 3 . Open Door 3 | . . . 1 . . 1 1 . . Locate Traps 2 | . . 1 . . 1 . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 2 | . . . . . 2 . . . . Terminals 2 | . . . . . 2 . . . . Assimilate 1 | . . . . . 1 . . . . Disrupt 1 | . . . . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . 2 1 1 . 3 . . . . Full Trace Events 3 | . 1 . . . 2 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 12 | . 1 . . . 1 . . 10 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Total Allies 2 | . . . . . 1 . . . 1 Largest Group 1 | . . . . . 1 . . . 1 Highest-Rated Group 96 | . . . . . 26 . . . 96 Highest-Rated Ally 96 | . . . . . 26 . . . 96 Total Orders . | . . . . . . . . . . Ally Attacks 6 | . . . . . . . . . 6 Total Damage 268 | . . . . . . . . . 268 Kills 1 | . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Active Infowar (turns) 1693 | 157 254 179 . . 202 185 538 83 95 Sensors 1186 | . . 155 . . 130 185 538 83 95 Seismic 511 | 157 254 24 . . 76 . . . . Robot Analysis Total 2 | . 1 . . . 1 . . . . Derelict Logs Recovered 3 | . . . . . . 1 1 . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Turns Passed 2479 | 274 254 218 55 460 233 185 538 83 179 Spaces Moved 2424 | 178 178 145 93 276 319 343 584 79 229 Core 279 | 5 . 60 87 68 . . . . 59 Treads . | . . . . . . . . . . Legs 611 | 173 178 85 6 169 . . . . . Wheels 39 | . . . . 39 . . . . . Hover 1495 | . . . . . 319 343 584 79 170 Flight . | . . . . . . . . . . Fastest Speed 43 | 50 120 50 50 50 45 45 43 106 46 Average Speed 82 | 118 120 91 54 126 51 45 81 106 72 Slowest Speed 260 | 120 120 190 120 260 60 45 106 106 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 4 | . . . . . . . 4 . . Cave-ins Triggered 1 | . . . . . . . 1 . . Exploration Rate (%) 34 | 6 33 22 14 34 7 46 68 68 47 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 4 | . . . . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched 10 | . . . . . . 3 4 . 3 Spaces Dug 12 | . . 1 . . 2 3 6 . . Terrain Destroyed 12 | . . 1 . . 2 3 6 . . Melee 12 | . . 1 . . 2 3 6 . . Projectile . | . . . . . . . . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Total 2731 | 206 204 191 98 335 372 368 634 78 245 Wait 96 | . 11 16 3 4 29 9 24 . . Move 2414 | 177 177 144 92 275 318 342 582 78 229 Hop . | . . . . . . . . . . Pick Up 25 | 6 4 2 1 3 4 4 1 . . Fast Attach 30 | 7 . 1 1 5 9 4 1 . 2 Attach 8 | . . 1 . 5 2 . . . . Detach 2 | . . . . 1 . . . . 1 Swap 12 | . 2 4 . 1 . 2 3 . . Drop 22 | . 2 2 1 . 3 3 3 . 8 Fire 68 | 16 7 18 . 27 . . . . . Melee 46 | . . 1 . 14 7 4 19 . 1 Ram 6 | . . 2 . . . . . . 4 Kick 1 | . 1 . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 1 | . . . . . . . 1 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 275 | -11/Scrapyard | Entered Materials 348 | -10/Materials | Build established: Mutant 511 | -10/Materials | Discovered new exit (range 15) 529 | -10/Materials | Entered another Materials area 529 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 716 | -9/Materials | Released all parts (4) 731 | -9/Materials | Core integrity fell below 50% 739 | -9/Materials | Core integrity fell below 20% 742 | -9/Materials | Discovered new exit (range 12) 746 | -9/Materials | Lost 5 parts (1p2n2u) 747 | -9/Materials | Entered Mines 749 | -9/Mines | Met a Derelict shopkeep closing up shop 788 | -9/Mines | Discovered new exit (range 8) 802 | -9/Mines | Entered Materials 802 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1227 | -8/Materials | Released all parts (6) 1235 | -8/Materials | Core integrity fell below 50% 1253 | -8/Materials | Discovered new exit (range 16) 1257 | -8/Materials | Lost 4 parts (2n1u1w) 1262 | -8/Materials | Entered Factory 1262 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1373 | -7/Factory | Discovered new exit (range 6) 1405 | -7/Factory | Discovered new exit (range 12) 1412 | -7/Factory | Identified exit to Lower Caves 1416 | -7/Factory | Identified exit to Factory 1495 | -7/Factory | Entered Lower Caves 1499 | -7/Lower Caves | Learned Factory security intel 1674 | -7/Lower Caves | Discovered new exit (range 14) 1680 | -7/Lower Caves | Identified exit to Lower Caves 1680 | -7/Lower Caves | Entered another Lower Caves area 1681 | -7/Lower Caves | Encountered a Warlord checkpoint 1749 | -7/Lower Caves | Found DCF Scrap (14 items) 1818 | -7/Lower Caves | Crushed by falling debris 1914 | -7/Lower Caves | Build established: Derelict-Gladiator 2209 | -7/Lower Caves | Discovered new exit (range 8) 2217 | -7/Lower Caves | Identified exit to Data Miner 2218 | -7/Lower Caves | Entered Data Miner 2218 | -7/Data Miner | Discovered new exit (range 6) 2239 | -7/Data Miner | Met Data Miner 2258 | -7/Data Miner | Learned location of Section 7 (-2) 2258 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2277 | -7/Data Miner | Received God Mode back door access code from Data Miner 2300 | -7/Data Miner | Identified exit to Proximity Caves 2301 | -7/Data Miner | Entered Proximity Caves 2363 | -6/Proximity Caves | Learned location of 1 exit from Factory 2385 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2391 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2451 | -6/Proximity Caves | Core integrity fell below 50% 2469 | -6/Proximity Caves | Core integrity fell below 20% 2479 | -6/Proximity Caves | Discovered exit to Factory (range 12) 2480 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02420_ Dropped Wheel. 02429_ Acquired 10 matter. 02430_ C-45 Heavy ARC bursts open, deploying its payload. 02430_ G-67 Veteran unfolds itself. 02430_ G-50 Soldier unfolds itself. 02430_ B-48 Gladiator unfolds itself. 02430_ G-50 Soldier unfolds itself. 02430_ M-28 Smith unfolds itself. 02437_ Acquired Imp. Melee Analysis Suite. 02442_ Imp. Airjet destroyed. 02448_ Dropped Sml. Storage Unit. 02448_ Imp. Melee Analysis Suite destroyed. 02465_ System corrupted: Energy discharge (-30). 02465_ Imp. Signal Interpreter destroyed. 02467_ Slammed into S-27 Virus. 02468_ Mak. Spear broken. 02468_ Destabilizing: Short circuit. 02469_ Slammed into S-27 Virus. 02472_ Dropped Broken Mak. Spear. 02479_ EXIT=FOUND: FACTORY Map ----- +----------------------------------------------------+ | ??## ##????????????????????????????????????????? | | ?## #????????????????????????????????????????? | | ?#[ #??????????????#######???????????????????? | | ?# #?????????????## #####???????????????? | | ?# ###????????????# ####????????????? | | ## ## ##????????????# ##???????????? | | ## ## ]##??????###### #???????????? | | # ##????## ## #???????????? | | ##???# ####### #??#####????? | | ## #???# #####?????# ### ##???? | | #### [ #???# ##?????????# % #???? | | # #??##*! #???# ##??????????## #???? | | ## #??# / ##?## #?####?????#### ##???? | | ?## #??## ### #?# ## ### ####????? | | ??## #???# ##? ##???????? | | ???##### #?????????# ##????????? | | ???????## ##?????????###### ##?????????? | | ????????## ##???????????????#%% #?????????? | | ?????????# #????????????????##% #?????????? | | ?????????## ####?????????????????# #?????????? | | ??????????### #???????????????????##/ #?????????? | | ????????????# #?????????????# ##### ##????????? | | ????????????# #?????????????# #????????? | | ???????????? ?????#???????####### #????????? | | ??????????? ?????# ############# #????????? | | ??????????? ?????# @ s #????????? | | ???????????# ss #????????? | | ???????????## ############ #????????? | | ????????????## #???????????# #???????? | | ?????????????# ????????????## #???????? | | ???????????? ??????????????? ###???????? | | ???????????? < ???????????????##?????????? | | ????????????##### ???????????????????????????? | | ????????????????# ##???????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????###??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Melee Speed Boost 20 Evasion (%) 56 Targeting Accuracy 6 Melee Accuracy 6 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Airjet | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Nuclear Pulse Thruster | -7/Data Miner | Free Adv. Power Amplifier | -7/Data Miner | Free Robot Schematics ------------------ E-15 Imp | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BarrageReflectiveShifter Manual? 0 Play Time 00:24:11 Cumulative 232.2 hours Start 2025.10.22 @ 14:57:31 End 2025.10.22 @ 15:23:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 540 Rogue 540 Adventurer 0 Explorer 0 Win Type - Total 13 Types 9/0/2/1/1/0/0/0/0/0 Lore% 78 Gallery% 68 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: ba9fe7a6-24e1-4010-9324-fe314d30baaf