Cogmind - Beta 14 @@@ ROGUE MODE // 2024.07.14 @ 10:17:08 Player: ThatBishHoly Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (82) 410 Value Destroyed (3344) 3344 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (966) 966 TOTAL SCORE: 7900 Bonus ------- High Alert Combat Kills 276 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -10 Cogmind --------- Core Integrity 0/700 Matter 133/300 Energy 63/100 System Corruption 2% Temperature Cool (9) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Medium Treads > --- UTILITY (5) ------ Advanced Visual Processing Unit Targeting Computer Target Analyzer Relay Coupler [Specialist] (23) > --- WEAPON (3) ------- Minigun > --- INVENTORY (5) ---- Relay Coupler [NC] (25) Relay Coupler [Swarmer] (34) Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Large Storage Unit Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Specialist] > --- WEAPON ----------- Gauss Rifle Enhanced Gauss Cannon Hypervelocity Gauss Cannon > --- INVENTORY -------- Micro Fission Core Relay Coupler [NC] Relay Coupler [Swarmer] [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Aerolev Unit Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Improved Targeting Computer Hackware Relay Coupler [Specialist] Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Missile Launcher Impact Weapon Makeshift Hammer Slashing Weapon Great Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Slots Evolved 6 | . . . 2 . 2 . . 2 Power . | . . . . . . . . . Propulsion 2 | . . . . . 1 . . 1 Utility 3 | . . . 2 . . . . 1 Weapon 1 | . . . . . 1 . . . Parts Attached 79 | 6 1 4 1 11 11 17 10 18 Power 11 | 1 . 2 . 1 2 4 . 1 Engine 5 | 1 . . . . 2 2 . . Core 6 | . . 2 . 1 . 2 . 1 Reactor . | . . . . . . . . . Propulsion 24 | 2 . . . 4 3 4 6 5 Treads 7 | 2 . . . . . . 2 3 Leg 9 | . . . . 2 3 4 . . Wheel 4 | . . . . 2 . . . 2 Hover 4 | . . . . . . . 4 . Flight . | . . . . . . . . . Utility 13 | 1 . 1 . 2 . 4 1 4 Device 1 | . . 1 . . . . . . Storage 4 | 1 . . . 1 . . 1 1 Processor 4 | . . . . 1 . . . 3 Hackware 4 | . . . . . . 4 . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 31 | 2 1 1 1 4 6 5 3 8 Energy Gun 3 | 1 . . . 2 . . . . Energy Cannon 3 | . . 1 . . 2 . . . Ballistic Gun 14 | 1 1 . 1 1 1 3 2 4 Ballistic Cannon 6 | . . . . . . 2 1 3 Launcher 2 | . . . . . 2 . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . Slashing Weapon 1 | . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 Unidentified Prototypes 2 | . . . . . . 1 1 . Corrupted Parts 1 | . . . . 1 . . . . System Corruption 1 | . . . . 1 . . . . Parts Lost 43 | . . 1 1 6 7 10 . 18 Power 4 | . . . . 1 1 . . 2 Propulsion 16 | . . 1 1 2 2 3 . 7 Utility 7 | . . . . 1 . 4 . 2 Weapon 16 | . . . . 2 4 3 . 7 Highest Loss Streak 7 | . . 1 1 4 5 3 . 7 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 79 | . 85 81 63 66 80 77 95 67 Engine 2 | . 14 . . . 7 7 . . Core 6 | . . 14 11 5 . 1 9 3 Treads 7 | . 28 23 8 . . . 2 1 Leg 6 | . . . . . 24 25 1 . Wheel 1 | . . . . 9 . . . 2 Hover 5 | . . . . . . . 21 9 Storage 11 | . 14 14 11 18 18 6 8 8 Processor 2 | . . . . 3 9 4 . 1 Hackware 9 | . . . . . . 8 27 21 Energy Gun 1 | . 14 . . 6 . . . . Energy Cannon 3 | . . 14 11 4 3 . . . Ballistic Gun 11 | . 14 14 11 6 4 12 10 16 Ballistic Cannon 3 | . . . . . . 1 14 1 Slashing Weapon 1 | . . . . . 6 8 . . Naked Turns . | . . . . . . . . . Heaviest Build 119 | 11 12 16 17 18 32 28 48 119 Greatest Support 84 | 40 40 40 20 28 45 45 40 84 Greatest Overweight (x) 39 | . . . 5 5 . . 2 39 Average Overweight (x) . | . . . . 1 . . . 2 Largest Inventory Capacity 25 | 8 8 8 8 8 8 8 15 25 Average Capacity 10 | 5 8 8 8 8 8 6 14 16 Most Carried 12 | 3 3 8 8 8 8 7 10 12 Average Carried 5 | . . 5 6 5 5 4 5 8 Final Capacity 15 | 8 8 8 8 8 8 5 15 5 Final Carried 10 | . 3 6 7 7 7 4 10 2 Class Distribution -------------------- 60% | Mutant 19% | Gunner 14% | Scavenger-Mutant 3% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Matter Collected 2215 | 260 38 60 . 234 188 428 382 625 Remotely . | . . . . . . . . . Salvage Created 3235 | . 193 189 . 533 313 808 268 931 Parts 178 | . 14 10 . 29 19 45 16 45 Haulers Intercepted 3 | . 1 . . . . . 2 . Recyclers Shooed 7 | . 1 . . 1 . . 1 4 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Combat Hostiles Destroyed 64 | . 5 4 . 12 12 16 4 11 Melee 8 | . . . . . 2 6 . . Guns 32 | . 5 1 . 7 . 10 1 8 Cannons 15 | . . 3 . 5 1 . 3 3 AOE 9 | . . . . . 9 . . . Classes Destroyed 15 | . 3 . . 5 2 1 2 2 Worker 3 | . . . . . . . . 3 Builder 2 | . . . . 1 . . 1 . Tunneler 1 | . . . . 1 . . . . Hauler 3 | . 1 . . . . . 2 . Recycler 5 | . . . . 1 . . . 4 Mechanic 1 | . . . . . . . 1 . Operator 1 | . . . . . . . 1 . Watcher 2 | . . . . . 1 . . 1 Swarmer 10 | . 3 . . 3 3 . . 1 Grunt 36 | . 2 4 . 6 5 13 2 4 Brawler 2 | . . . . 2 . . . . Duelist 1 | . . . . 1 . . . . Sentry 10 | . . . . . 4 2 1 3 Hunter 3 | . . . . . . 1 1 1 Programmer 2 | . . . . . . . . 2 Best Kill Streak 7 | . 4 2 . 5 7 5 3 7 Combat Bots Only 7 | . 3 2 . 5 7 5 1 4 Max Kills in Single Turn 2 | . 1 1 . 1 2 1 2 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . 2 . . . Melee 1 | . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Hostile Shots Fired 640 | . 58 16 7 54 73 121 36 275 Missed 183 | . 18 3 . 11 21 45 11 74 Damage Taken 6515 | . 413 171 112 694 905 1285 383 2552 Core 1410 | . 46 54 49 184 70 260 45 702 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 58 | 100 . 60 . 41 . . 31 . Volleys Fired 210 | . 21 14 . 37 15 54 25 44 Largest 3 | . 2 2 . 2 2 2 3 3 Hottest 146 | . 70 80 . 88 135 118 146 146 Shots Fired 437 | . 42 26 . 67 24 101 69 108 Gun 330 | . 42 12 . 45 8 99 27 97 Cannon 95 | . . 14 . 22 4 2 42 11 Launcher 12 | . . . . . 12 . . . Special . | . . . . . . . . . Kinetic 349 | . 21 12 . 32 6 101 69 108 Thermal 71 | . 21 14 . 32 4 . . . Explosive 12 | . . . . . 12 . . . Electromagnetic 5 | . . . . 3 2 . . . Robot Hit Streak 14 | . 7 6 . 8 3 14 5 14 Robot Miss Streak 10 | . 5 3 . 3 10 2 4 2 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 5 | . 2 . . 1 . 1 . 1 Max Gunslinging Chain 1 | . 1 . . 1 . 1 . 1 Shots Hit Robots 293 | . 26 18 . 50 20 68 37 74 Core Hits 143 | . 12 8 . 24 24 29 14 32 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 11 | . . . . 1 . 2 6 2 Critical Strikes 13 | . . . . 1 . 2 7 3 Destroy 12 | . . . . 1 . 2 7 2 Blast 1 | . . . . . . . . 1 Melee Attacks 17 | . . . . 1 6 10 . . Impact 1 | . . . . 1 . . . . Slashing 16 | . . . . . 6 10 . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6940 | . 291 275 . 969 1398 1302 942 1763 Guns 3827 | . 291 97 . 568 76 966 329 1500 Cannons 1437 | . . 174 . 301 76 19 605 262 Explosions 1091 | . . . . . 1091 . . . Melee 568 | . . . . 100 155 313 . . Ramming 17 | . . 4 . . . 4 8 1 Kinetic 4398 | . 146 97 . 420 54 985 934 1762 Thermal 800 | . 145 174 . 405 76 . . . Explosive 1091 | . . . . . 1091 . . . Electromagnetic 66 | . . . . 44 22 . . . Impact 100 | . . . . 100 . . . . Slashing 468 | . . . . . 155 313 . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . 1 1 1 1 2 Average Corruption 1 | . . . . 1 1 1 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 18 | . . . . . 1 3 11 3 Message Errors 1 | . . . . . . . . 1 Matter Fused 4 | . . . . . . 1 3 . Heat Flow Errors 3 | . . . . . . . 2 1 Energy Discharges 3 | . . . . . . . 2 1 Parts Rejected 1 | . . . . . . . 1 . Parts Fused 1 | . . . . . 1 . . . Data Loss (minor) 1 | . . . . . . . 1 . Data Loss (major) 2 | . . . . . . . 2 . Misfires 1 | . . . . . . 1 . . Alerts 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 122 | . . . . 75 19 . 6 22 Projectiles 28 | . . . . . . . 6 22 Explosions 10 | . . . . . 10 . . . Melee 84 | . . . . 75 9 . . . Knockbacks 8 | . . . . 1 . . 5 2 Impact 1 | . . . . 1 . . . . Kinetic 7 | . . . . . . . 5 2 Secondary . | . . . . . . . . . Self-Inflicted Damage 89 | . . . . . 85 . 4 . Shots 2 | . . . . . 2 . . . Rammed 5 | . . 2 . . . . 1 2 Targets Rammed 6 | . . 2 . . . 1 1 2 Kicked 1 | . . . . . . 1 . . Crushed . | . . . . . . . . . Highest Temperature 662 | . 140 336 . 128 138 48 662 235 Average Temperature 82 | . 56 149 . 39 39 13 153 72 Received Heat Transfer 2349 | . 159 96 9 219 387 468 234 777 Effects 13 | . . 2 . . . . 11 . Shutdowns 3 | . . 1 . . . . 2 . Energy Bleed 2 | . . . . . . . 2 . Interference 4 | . . 1 . . . . 3 . Matter Decay 1 | . . . . . . . 1 . Short Circuit 1 | . . . . . . . 1 . Damage (minor) 1 | . . . . . . . 1 . Damage (major) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . Impact Corruptions 3 | . . . . 3 . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . 1 1 . . . . . . Heat Transferred 1852 | . 444 370 . 888 150 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Peak Influence 954 | . 172 116 20 317 396 954 526 342 Initial 464 | . . 66 15 7 59 257 464 206 Average 284 | . 79 48 15 161 160 680 452 223 Maximum Alert Level 3 | . . . . 1 1 3 2 1 Low Security (%) 46 | 100 100 100 100 63 82 . . 22 Level 1 23 | . . . . 36 17 15 18 77 Level 2 19 | . . . . . . 27 81 . Level 3 10 | . . . . . . 56 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . 2 . . 2 5 . 2 6 Investigation 2 | . 1 . . . 1 . . . Extermination 2 | . . . . . . . . 2 Reinforcement 10 | . 1 . . 2 1 . 2 4 Assault . | . . . . . . . . . Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . 2 . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Distress Signals 7 | . . . . 2 1 . 4 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 128 | . 13 4 1 15 20 27 22 26 Peak Tracking Total 7 | . 7 2 1 5 6 6 5 7 Tactical Retreats 19 | . 1 . . 2 . 10 5 1 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Traps Triggered 3 | . 1 . . 1 . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 1 | . . . . . 1 . . . Reused 3 | . . . . . 1 2 . . Traps Extracted . | . . . . . . . . . Installed 2 | . . . . . . 2 . . Triggered 3 | . . . . . 1 2 . . Most Traps Carried 3 | . . 3 3 3 3 3 . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Machines Disabled 6 | . . . . . . 4 1 1 Max in Single Turn 2 | . . . . . . 2 1 1 Garrison Relay 2 | . . . . . . 2 . . Phase Generator 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Machines Accessed 12 | . 1 . 1 1 4 3 1 1 Terminals 8 | . 1 . 1 . 3 3 . . Fabricators 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . Garrison Access 1 | . . . . . 1 . . . Total Hacks 20 | . 1 . 3 1 6 3 4 2 Successful 15 | . 1 . 3 1 5 2 2 1 Failed 5 | . . . . . 1 1 2 1 Catastrophic 2 | . . . . . 1 1 . . Database Lockouts . | . . . . . . . . . Manual 2 | . . . . . 1 . 1 . Terminals 12 | . 1 . 3 . 5 3 . . Fabricators 2 | . . . . . . . . 2 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 4 | . . . . . . . 4 . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 11 | . 1 . 3 1 4 2 . . Prototype ID Bank 1 | . . . 1 . . . . . Open Door 1 | . . . . 1 . . . . Reprogram Traps 2 | . . . . . 2 . . . Hauler Manifests 1 | . . . 1 . . . . . Zone Layout 4 | . 1 . 1 . 2 . . . Garrison Registry 1 | . . . . . . 1 . . Security Stations 1 | . . . . . . 1 . . Fabricator Hacks 1 | . . . . . . . . 1 Network Status 1 | . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 1 | . . . . . . . 1 . Insert Component 1 | . . . . . . . 1 . Garrison Access Hacks 1 | . . . . . 1 . . . Unlock Access 1 | . . . . . 1 . . . Unauthorized Hacks 1 | . . . . . . . 1 . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . Researchers 1 | . . . . . . . 1 . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 5 | . . . 1 . 1 1 1 1 Full Trace Events 2 | . . . . . 1 . 1 . Feedback Events 1 | . . . . . 1 . . . Corruption 1 | . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 7 | . . . . . . 7 . . Machine Destruction 7 | . . . . . . 7 . . Attached 4 | . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Turns Passed 5639 | 71 342 1175 93 638 398 1028 996 898 Spaces Moved 3358 | 41 174 662 52 390 255 678 677 429 Core 186 | 6 . . 6 130 . . . 44 Treads 997 | 35 174 662 46 . . . 55 25 Legs 992 | . . . . 17 255 678 42 . Wheels 313 | . . . . 243 . . . 70 Hover 870 | . . . . . . . 580 290 Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 80 120 120 102 50 Average Speed 139 | 143 160 160 176 126 120 120 126 168 Slowest Speed 2000 | 160 160 160 300 300 120 120 250 2000 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 4 30 86 5 71 19 68 46 13 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched 3 | . . 2 . 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 181 | . . . . . 88 79 9 5 Melee . | . . . . . . . . . Projectile 15 | . . . . . 1 1 8 5 AOE 165 | . . . . . 87 78 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Total 3921 | 53 198 751 55 468 309 811 762 514 Wait 157 | 1 . 60 . 16 11 26 32 11 Move 3351 | 40 173 661 51 389 255 677 676 429 Hop . | . . . . . . . . . Pick Up 69 | 6 3 7 2 10 8 13 14 6 Fast Attach 12 | . . . . 2 2 5 . 3 Attach 44 | 6 . 1 . 8 7 5 5 12 Detach 1 | . . . . . 1 . . . Swap 23 | . 1 3 1 1 2 7 5 3 Drop 29 | . . 3 1 4 2 11 4 4 Fire 210 | . 21 14 . 37 15 54 25 44 Melee 17 | . . . . 1 6 10 . . Ram 2 | . . . . . . . 1 1 Kick 1 | . . . . . . 1 . . Crush 3 | . . 2 . . . . . 1 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 2 | . . . . . . 2 . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 72 | -11/Scrapyard | Entered Materials 72 | -10/Materials | Discovered new exit (range 7) 307 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 13) 414 | -10/Materials | Entered Mines 552 | -10/Mines | Learned location of Zion (-6) 693 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1464 | -10/Mines | Discovered new exit (range 7) 1474 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1525 | -10/Mines | Found a hidden stash of uninstalled traps 1589 | -10/Mines | Entered Materials 1589 | -9/Materials | Evolved 2 slots: Utility x2 1589 | -9/Materials | Discovered new exit (range 7) 1682 | -9/Materials | Entered Mines 1750 | -9/Mines | Discovered new exit (range 8) 1907 | -9/Mines | Assembled infested the area 1912 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1927 | -9/Mines | Learned Materials security intel 1993 | -9/Mines | Learned Materials stockpile data 1995 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2033 | -9/Mines | Core integrity fell below 50% 2068 | -9/Mines | Lost 4 parts (1p1n1u1w) 2245 | -9/Mines | Discovered new exit (range 9) 2264 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2320 | -9/Mines | Entered Materials 2320 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2683 | -8/Materials | Destroyed 7 combat bots 2712 | -8/Materials | Lost 5 parts (1p2n2w) 2718 | -8/Materials | Identified exit to Garrison 2718 | -8/Materials | Entered Garrison 2736 | -8/Garrison | Triggered checkpoint 2771 | -8/Garrison | Discovered new exit (range 57) 2771 | -8/Garrison | Discovered new exit (range 76) 2771 | -8/Garrison | Discovered new exit (range 38) 2880 | -8/Garrison | Phase Generator disabled 2987 | -8/Garrison | Build established: Scavenger-Mutant 3226 | -8/Garrison | Triggered checkpoint 3246 | -8/Garrison | Triggered checkpoint 3304 | -8/Garrison | Triggered checkpoint 3311 | -8/Garrison | Lost 3 parts (1n1u1w) 3400 | -8/Garrison | Installed Relay Interface Framework 3441 | -8/Garrison | Learned Materials security intel 3481 | -8/Garrison | Garrison Relay disabled 3534 | -8/Garrison | Garrison Relay disabled 3646 | -8/Garrison | Spotted B-75 Beast 3678 | -8/Garrison | Core integrity fell below 50% 3746 | -8/Garrison | Entered Materials 3925 | -8/Materials | Build established: Mutant 4304 | -8/Materials | Build established: Gunner 4687 | -8/Materials | Discovered new exit (range 10) 4742 | -8/Materials | Entered Factory 4742 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5560 | -7/Factory | Lost 7 parts (1p2n1u3w) 5572 | -7/Factory | Core integrity fell below 50% 5604 | -7/Factory | Lost 3 parts (1u2w) 5606 | -7/Factory | Core integrity fell below 20% 5625 | -7/Factory | Discovered new exit (range 11) 5640 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05573_ Penetrated by Slug. 05573_ Dropped Lrg. Storage Unit. 05575_ Penetrated by Slug. 05575_ Dropped Huge Storage Unit. 05576_ Acquired 7 matter. 05586_ Acquired Med. Treads. 05598_ Slug penetrates Wall. 05600_ Critical hit (Burn: +37). 05601_ Slug penetrates Wall. 05605_ Slug penetrates X-62 Marksman. 05607_ Penetrated by Slug. 05608_ Slug penetrates Wall. 05625_ Med. Treads destroyed. 05625_ EXIT=FOUND 05626_ Penetrated by Slug. 05635_ Med. Treads destroyed. 05639_ Slammed into H-61 Shepherd. 05639_ H-61 Shepherd calls for reinforcements. 05639_ ALERT: Hostile activity reported, dispatching reinforcements to area. 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