Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.22 @ 13:38:23 Player: delta76 Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (24) 120 Value Destroyed (703) 703 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2843 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 299/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (3) ------- Light Assault Rifle > --- INVENTORY (5) ---- Large Storage Unit Medium Matter Pod (100) Particle Charger Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Hardened Light Armor Plating > --- WEAPON ----------- Small Laser Field Laser Field Laser > --- INVENTORY -------- Large Storage Unit Medium Matter Pod Advanced Visual Processing Unit Particle Charger Particle Charger [Rating: 21] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Visual Processing Unit Device Improved Heat Sink Storage Medium Matter Pod Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power 1 | . . 1 . . Propulsion 2 | . . . 2 . Utility . | . . . . . Weapon 1 | . . 1 . . Parts Attached 33 | 5 5 16 4 3 Power 5 | 1 . 4 . . Engine 4 | 1 . 3 . . Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 5 | 2 1 2 . . Treads . | . . . . . Leg 5 | 2 1 2 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | . 3 5 3 2 Device 6 | . . 3 3 . Storage 2 | . . . . 2 Processor 3 | . 2 1 . . Hackware . | . . . . . Protection 2 | . 1 1 . . Artifact . | . . . . . Weapon 10 | 2 1 5 1 1 Energy Gun 6 | 1 1 4 . . Energy Cannon 1 | . . . 1 . Ballistic Gun 3 | 1 . 1 . 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 14 | . 1 8 2 3 Power 2 | . 1 1 . . Propulsion 2 | . . 2 . . Utility 6 | . . 2 1 3 Weapon 4 | . . 3 1 . Highest Loss Streak 8 | . 1 8 2 3 To Critical Strikes . | . . . . . Average Slot Usage (%) 86 | . 90 95 15 9 Engine 11 | . 11 12 . . Core 4 | . . 6 . . Leg 20 | . 26 21 . . Device 6 | . . 7 7 6 Processor 5 | . 11 4 5 . Protection 8 | . 10 9 . . Energy Gun 19 | . 14 22 . . Ballistic Gun 9 | . 14 9 . . Peak Build Rating 21 | 5 8 21 9 3 Average Rating 12 | 3 7 15 4 2 On Entrance 3 | . 5 7 3 3 Naked Turns 12 | . . . . 12 Heaviest Build 26 | 6 9 26 8 4 Greatest Support 20 | 20 20 20 3 3 Greatest Overweight (x) 2 | . . 1 2 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 1 5 5 5 3 Average Carried 3 | . 2 4 3 3 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 1 4 5 3 3 Class Distribution -------------------- 40% | Scavenger-Tank 30% | Mutant 22% | Tank 3% | Scavenger-Skirmisher 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 836 | 252 131 381 . 72 Remotely . | . . . . . Salvage Created 800 | 33 169 559 . 39 Parts 55 | 1 9 40 . 5 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 22 | 1 4 15 . 2 Melee 2 | . . 1 . 1 Guns 20 | 1 4 14 . 1 Classes Destroyed 5 | 1 . 4 . . Builder 1 | . . 1 . . Watcher 1 | . . 1 . . Swarmer 6 | . . 4 . 2 Grunt 14 | 1 4 9 . . Sentry 2 | . . 2 . . Best Kill Streak 4 | 1 4 3 . 2 Combat Bots Only 4 | 1 4 3 . 2 Max Kills in Single Turn 2 | 1 1 2 . 1 Gunslinging 1 | . . 1 . . Exploded . | . . . . . Melee 1 | . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 237 | 6 32 100 25 74 Missed 68 | 4 6 22 9 27 Damage Taken 2353 | 24 352 1192 248 537 Core 942 | 12 61 318 127 424 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 12 | . 12 . . . Core Remaining (%) 61 | 95 70 20 . . Volleys Fired 110 | 4 14 88 1 3 Largest 3 | 2 2 3 1 1 Hottest 166 | 70 70 166 63 20 Shots Fired 234 | 8 28 194 1 3 Gun 233 | 8 28 194 . 3 Cannon 1 | . . . 1 . Launcher . | . . . . . Special . | . . . . . Kinetic 78 | 4 14 57 . 3 Thermal 155 | 4 14 137 . . Explosive . | . . . . . Electromagnetic 1 | . . . 1 . Robot Hit Streak 12 | 4 12 8 . 3 Robot Miss Streak 17 | 1 2 17 3 . Penetration Max . | . . . . . Secondary Targets 2 | . . 2 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 102 | 5 19 75 . 3 Core Hits 71 | 2 9 54 1 5 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | 1 . . . . Burn 1 | 1 . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1334 | 52 220 1012 6 44 Guns 1275 | 52 220 982 . 21 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 59 | . . 30 6 23 Kinetic 320 | 28 82 189 . 21 Thermal 955 | 24 138 793 . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 22 | . . 9 3 10 Shots . | . . . . . Rammed 14 | . . 4 2 8 Targets Rammed 20 | 1 . 9 2 8 Kicked 6 | 1 . 5 . . Crushed . | . . . . . Highest Temperature 576 | 92 232 576 3 . Average Temperature 159 | 52 103 168 3 . Received Heat Transfer 723 | 12 213 210 162 126 Effects 21 | . 2 19 . . Shutdowns 5 | . . 5 . . Energy Bleed 5 | . 2 3 . . Interference 8 | . . 8 . . Damage (minor) 1 | . . 1 . . Damage (core) 2 | . . 2 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | 1 1 1 . . Heat Transferred 1984 | 148 407 1429 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 262 | 20 118 192 76 262 Initial 61 | . 13 49 61 42 Average 73 | 3 40 83 62 108 Maximum Alert Level 1 | . . . . 1 Low Security (%) 99 | 100 100 100 100 79 Level 1 . | . . . . 20 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 1 3 . . Investigation 4 | . 1 3 . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 3 | . 1 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 55 | 1 7 25 2 20 Peak Tracking Total 12 | 1 3 4 2 12 Tactical Retreats 6 | . . 3 . 3 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 3 | . . 2 1 . Max in Single Turn 1 | . . 1 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 8 | . 1 5 1 1 Terminals 6 | . . 5 . 1 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 29 | . 3 20 3 3 Successful 18 | . 2 13 2 1 Failed 11 | . 1 7 1 2 Catastrophic 5 | . . 3 1 1 Database Lockouts . | . . . . . Manual 6 | . . 5 1 . Terminals 23 | . . 20 . 3 Fabricators . | . . . . . Repair Stations 3 | . 3 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 3 | . . . 3 . Terminal Hacks 14 | . . 13 . 1 Record 8 | . . 8 . . Emergency Access Points 1 | . . . . 1 Alert Level 3 | . . 3 . . Assault Status 1 | . . 1 . . Hauler Manifests 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 2 | . . . 2 . Unlock Access 1 | . . . 1 . Coupler Status 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 1 5 1 1 Full Trace Events 6 | . 1 4 . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 1969 | 111 275 1402 89 92 Spaces Moved 1081 | 89 184 586 107 115 Core 269 | 23 . 24 107 115 Treads . | . . . . . Legs 812 | 66 184 562 . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 50 50 50 Average Speed 130 | 101 120 166 54 52 Slowest Speed 190 | 120 120 190 150 100 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 6 28 34 11 31 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 1449 | 99 212 859 135 144 Wait 151 | . 2 128 21 . Move 1077 | 88 183 585 106 115 Hop . | . . . . . Pick Up 23 | 1 5 17 . . Fast Attach 15 | 5 3 3 1 3 Attach 10 | . 1 7 2 . Detach 1 | . 1 . . . Swap 8 | . 1 6 1 . Drop 19 | . 2 16 1 . Fire 110 | 4 14 88 1 3 Melee . | . . . . . Ram 14 | . . 4 2 8 Kick 6 | 1 . 5 . . Crush . | . . . . . Escape Stasis 15 | . . . . 15 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 73 | -11/Scrapyard | Discovered new exit (range 8) 112 | -11/Scrapyard | Entered Materials 243 | -10/Materials | Repaired Aluminum Leg 291 | -10/Materials | Discovered new exit (range 18) 304 | -10/Materials | Build established: Mutant 387 | -10/Materials | Entered another Materials area 387 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 683 | -9/Materials | Build established: Tank 1259 | -9/Materials | Build established: Scavenger-Tank 1739 | -9/Materials | Core integrity fell below 50% 1784 | -9/Materials | Discovered new exit (range 3) 1789 | -9/Materials | Entered another Materials area 1789 | -8/Materials | Evolved 2 slots: Propulsion x2 1816 | -8/Materials | Lost 8 parts (1p2n2u3w) 1876 | -8/Materials | Identified exit to Garrison 1878 | -8/Materials | Entered Garrison 1914 | -8/Garrison | Triggered checkpoint 1936 | -8/Garrison | Triggered checkpoint 1945 | -8/Garrison | Core integrity fell below 50% 1950 | -8/Garrison | Triggered checkpoint 1962 | -8/Garrison | Core integrity fell below 20% 1970 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01941_ Slammed into S-10 Pest. 01950_ Beams of light sweep through the air. An alarm sounds. 01950_ Extracted 10 matter. 01951_ Acquired Med. Matter Pod. 01952_ Extracted 20 matter. 01953_ Acquired Med. Matter Pod. 01954_ Extracted 30 matter. 01959_ Slammed into S-10 Pest. 01960_ Destabilizing: Core damaged (-27). 01961_ Slammed into S-10 Pest. 01962_ Med. Matter Pod destroyed. 01962_ Slammed into S-10 Pest. 01962_ S-10 Pest destroyed. 01963_ Slammed into G-47 Trooper. 01964_ Med. Matter Pod destroyed. 01965_ Acquired Lgt. Assault Rifle. 01966_ S-10 Pest destroyed. 01967_ Acquired 11 matter. 01969_ Acquired 1 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ?????????????????????#####??????????????? | | ?????????????????????#!!!#??????????????? | | ?????????????????????# !#??????????????? | | ?????????????????????# %!#??????????????? | | ?????????????????????##/##??????????????? | | ??????????????????????#%###?????????????? | | ??????????????????????#%s@#?????????????? | | ??????????????????????#sg*s ????????????? | | ??????????????????????#Yg%###???????????? | | ??????????????????????#Y###?????????????? | | ??????????????????????# #???????????????? | | ??????????????????????# #???????????????? | | ??????????????????????# #???????????????? | | ??????????????????????# ###?????????????? | | ????????+?????????????# #?????????????? | | ????????+ ??????????# +?????????????? | | ????????+ ??????????# #?????????????? | | ????????+ ??????????# ###?????????????? | | ????????# #???+?????# #???????????????? | | ????????# #?????????# #???????????????? | | ????????# #?+???+???# #???????????????? | | ????????# +?????????# ###?????????????? | | ????????# #?+???+???# ###### #????? | | ????????# #?????????# + #????? | | ????????# #???+?????# #### # #????? | | ????????# #?????????# ###?????????????? | | ????????# #?????????# #???????????????? | | ????????# #?????????# #???????????????? | | ????????# #??###????# #???????????????? | | ???###### ####T###### ######+#????????? | | ???+ #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 23 Energy Capacity 445 Matter Stores 500 Matter Capacity 500 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Fist Fight Part-time Mechanic Risk Taker Shopping List Storm Trooper Challenges ------------ None Game ------ Seed AnalysisRecoilMeganuke Manual? 0 Play Time 00:26:13 Cumulative 0.5 hours Start 2024.10.22 @ 13:13:08 End 2024.10.22 @ 13:38:23 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bba2ed0e-d050-483d-9a22-967610f01cdd