Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.07.31 @ 18:35:36 Player: jjjdanny Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (87) 435 Value Destroyed (2603) 2603 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (419) 419 TOTAL SCORE: 6897 Bonus ------- High Alert Combat Kills 119 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (18) Movement Core (1100) Ox21 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Light Nuclear Core Light Nuclear Core Angular Momentum Engine Cryofiber Web Improved Heat Sink High-capacity Battery (400) High-capacity Matter Pod (200) Advanced Weight Redist. System Improved Power Shielding Layered Light Armor Plating Insulated Plating Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit High-capacity Storage Unit Advanced Weight Redist. System Enhanced Optical Array Energy Filter > --- WEAPON ----------- YOLO Cannon > --- INVENTORY -------- Improved Deuterium Engine Angular Momentum Engine Improved Titanium Leg Cryofiber Web Improved Heat Sink Improved Heat Sink Improved Heat Sink High-capacity Battery High-capacity Matter Pod Advanced Weight Redist. System Particle Charger Maneuvering Thrusters Improved Power Shielding Layered Light Armor Plating Insulated Plating Force Rifle AWS/Thermal Heavy Particle Cannon Heavy Ion Cannon [Rating: 70] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Enhanced Optical Array Weapon AWS/Thermal Energy Gun AWS/Thermal Energy Cannon YOLO Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power 1 | . . . . . . 1 . Propulsion 3 | . . . . . 2 . 1 Utility 4 | . . . . . 2 1 1 Weapon . | . . . . . . . . Parts Attached 50 | 6 3 . 5 3 8 10 15 Power 7 | 1 . . 1 1 . 1 3 Engine 5 | 1 . . 1 . . 1 2 Core 2 | . . . . 1 . . 1 Reactor . | . . . . . . . . Propulsion 17 | 2 1 . . 2 4 5 3 Treads . | . . . . . . . . Leg 17 | 2 1 . . 2 4 5 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | 1 1 . 1 . 4 1 6 Device 8 | . 1 . . . 1 1 5 Storage 4 | 1 . . 1 . 2 . . Processor 2 | . . . . . 1 . 1 Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 12 | 2 1 . 3 . . 3 3 Energy Gun 4 | 1 . . 2 . . . 1 Energy Cannon 6 | . . . 1 . . 3 2 Ballistic Gun 2 | 1 1 . . . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . Parts Lost 21 | . 1 . . . . . 20 Power 3 | . . . . . . . 3 Propulsion 6 | . . . . . . . 6 Utility 7 | . . . . . . . 7 Weapon 5 | . 1 . . . . . 4 Highest Loss Streak 12 | . 1 . . . . . 12 Average Slot Usage (%) 88 | . 85 100 88 85 90 92 89 Engine 8 | . 14 14 14 11 . 7 4 Core 4 | . . . . 2 9 7 7 Leg 29 | . 28 28 28 28 36 30 28 Device 13 | . . 14 14 14 9 15 20 Storage 14 | . 14 14 14 14 18 15 13 Processor 3 | . . . . . 9 7 4 Energy Gun 8 | . 11 . 11 14 9 6 . Energy Cannon 1 | . . . . . . . 7 Ballistic Gun 3 | . 16 28 5 . . . . Naked Turns . | . . . . . . . . Heaviest Build 107 | 12 12 12 46 47 79 94 107 Greatest Support 92 | 20 20 20 20 30 53 84 92 Greatest Overweight (x) 2 | . . . 2 2 1 1 1 Average Overweight (x) 1 | . . . 1 1 1 . 1 Largest Inventory Capacity 20 | 6 6 6 12 12 20 20 20 Average Capacity 13 | 4 6 6 9 12 14 20 20 Most Carried 20 | 3 5 5 8 12 17 20 20 Average Carried 11 | 1 2 5 7 9 12 18 17 Final Capacity 20 | 6 6 6 12 12 20 20 20 Final Carried 20 | 1 5 5 8 12 17 20 11 Class Distribution -------------------- 52% | Mutant 37% | Hauler-Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Matter Collected 914 | 228 296 . . 100 70 110 110 Remotely . | . . . . . . . . Salvage Created 3203 | . 396 . . 261 884 649 1013 Parts 163 | . 30 . . 13 48 25 47 Haulers Intercepted 1 | . . . . . 1 . . Recyclers Shooed 5 | . 1 . . . 1 . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 63 | . 10 . . 7 19 11 16 Guns 46 | . 10 . . 7 19 10 . Cannons 9 | . . . . . . 1 8 AOE 7 | . . . . . . . 7 Classes Destroyed 13 | . 4 . . . 5 2 2 Worker 6 | . . . . . 1 . 5 Builder 3 | . . . . . 1 . 2 Hauler 1 | . . . . . 1 . . Recycler 4 | . 1 . . . . . 3 Operator 1 | . . . . . . 1 . Watcher 9 | . 2 . . . 3 1 3 Swarmer 22 | . 6 . . 2 7 . 7 Grunt 28 | . 4 . . 5 9 7 3 Duelist 1 | . . . . . 1 . . Sentry 9 | . . . . . 2 3 4 Hunter 1 | . . . . . . 1 . Programmer 1 | . . . . . . . 1 Behemoth 1 | . . . . . . . 1 Best Kill Streak 9 | . 6 . . 3 6 3 9 Combat Bots Only 6 | . 5 . . 3 6 3 4 Max Kills in Single Turn 4 | . 1 . . 1 1 1 4 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Damage Taken 3023 | . 396 . . 59 324 266 1978 Core 697 | . 127 . . 25 36 53 456 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 81 | 100 . . . 39 93 92 . Volleys Fired 84 | . 43 . . . . 1 40 Largest 2 | . 2 . . . . 2 2 Hottest 170 | . 60 . . . . 140 170 Shots Fired 294 | . 86 . . 22 87 47 52 Gun 246 | . 86 . . 22 87 45 6 Cannon 48 | . . . . . . 2 46 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 56 | . 56 . . . . . . Thermal 208 | . . . . 22 87 47 52 Explosive . | . . . . . . . . Electromagnetic 30 | . 30 . . . . . . Robot Hit Streak 43 | . 17 . . 39 42 33 43 Robot Miss Streak 4 | . 4 . . . 1 1 3 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Autonomous 155 | . . . . 22 87 46 . Shots Hit Robots 243 | . 59 . . 22 83 46 33 Core Hits 118 | . 23 . . 8 31 21 35 Critical Hits 4 | . . . . . . . 4 Critical Kills 2 | . . . . . . . 2 Critical Parts Destroyed 2 | . . . . . . . 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9198 | . 576 . . 564 2359 1277 4422 Guns 4746 | . 576 . . 564 2359 1224 23 Cannons 2056 | . . . . . . 53 2003 Explosions 2395 | . . . . . . . 2395 Melee . | . . . . . . . . Ramming 1 | . . . . . . . 1 Kinetic 290 | . 290 . . . . . . Thermal 8315 | . . . . 564 2359 1277 4115 Explosive 306 | . . . . . . . 306 Electromagnetic 286 | . 286 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . . 1 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 483 | . . . . . . . 483 Projectiles 173 | . . . . . . . 173 Explosions 310 | . . . . . . . 310 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 177 | . . . . . . . 177 Shots 4 | . . . . . . . 4 Rammed 2 | . . . . . . . 2 Targets Rammed 2 | . . . . . . . 2 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 199 | . 199 . . . . 33 161 Average Temperature 72 | . 86 . . . . 22 52 Received Heat Transfer 942 | . 129 . . 18 126 135 534 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 5 | . 5 . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 30 | . . . . 3 15 4 8 Heat Transferred 9259 | . . . . 703 2960 1628 3968 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Peak Influence 623 | . 162 33 . 60 323 343 623 Average Influence 174 | . 100 33 . 22 179 138 414 Maximum Alert Level 2 | . . . . . 1 1 2 Low Security (%) 66 | 100 100 100 . 100 48 83 8 Level 1 20 | . . . . . 51 16 35 Level 2 12 | . . . . . . . 55 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . 2 . . 1 1 5 3 Investigation 5 | . 2 . . 1 . 2 . Extermination 1 | . . . . . . . 1 Reinforcement 3 | . . . . . 1 1 1 Assault 1 | . . . . . . . 1 Garrison 2 | . . . . . . 2 . Intercept . | . . . . . . . . Construction Impeded 2 | . . . . . 1 . 1 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Distress Signals 7 | . 1 . . . 5 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 91 | . 16 . . 7 24 15 29 Peak Tracking Total 8 | . 5 . . 2 7 4 8 Tactical Retreats 4 | . 2 . . . 1 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Traps Triggered 5 | . 1 . . . 2 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Machines Disabled 3 | . . . . . . . 3 Max in Single Turn 1 | . . . . . . . 1 Garrison Access 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Machines Accessed 7 | . . . 1 1 1 2 2 Terminals 3 | . . . . . 1 1 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 37 | . . . 23 1 2 4 7 Successful 32 | . . . 23 1 . 4 4 Failed 5 | . . . . . 2 . 3 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . 1 . . . . Terminals 7 | . . . . . 2 3 2 Fabricators . | . . . . . . . . Repair Stations 5 | . . . . . . . 5 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 29 | . . . 23 1 . 3 2 Record 28 | . . . 23 . . 3 2 Open Door 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 Scan Component 1 | . . . . . . . 1 Repair 1 | . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used . | . . . . . . . . Hacking Detections 3 | . . . . . 1 1 1 Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . . 1 Time 19 | . . . . . . . 19 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Turns Passed 5057 | 65 532 75 1135 852 704 794 900 Spaces Moved 2975 | 47 312 63 722 454 424 498 455 Core 5 | 5 . . . . . . . Treads . | . . . . . . . . Legs 2970 | 42 312 63 722 454 424 498 455 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 155 152 127 154 Average Speed 151 | 112 120 120 153 175 152 152 154 Slowest Speed 180 | 120 120 120 180 180 152 157 156 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 3 54 29 93 76 31 11 15 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . . 1 1 1 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 221 | . . . . 3 6 1 211 Melee . | . . . . . . . . Projectile 19 | . . . . 3 6 1 9 AOE 202 | . . . . . . . 202 Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Total 3364 | 59 395 62 754 512 486 536 560 Wait 132 | . 28 . 1 44 30 3 26 Move 2968 | 46 311 62 721 453 423 497 455 Hop . | . . . . . . . . Pick Up 82 | 7 8 . 14 8 17 15 13 Fast Attach . | . . . . . . . . Attach 33 | 6 2 . 4 . 4 5 12 Detach . | . . . . . . . . Swap 17 | . 1 . 1 3 4 5 3 Drop 46 | . 2 . 13 4 8 10 9 Fire 84 | . 43 . . . . 1 40 Melee . | . . . . . . . . Ram 2 | . . . . . . . 2 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 536 | -10/Materials | Core integrity fell below 50% 578 | -10/Materials | Discovered new exit (range 9) 598 | -10/Materials | Entered Mines 657 | -10/Mines | Met a Derelict bent on vengeance 662 | -10/Mines | Learned location of Zion (-7) 667 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 668 | -10/Mines | Discovered new exit (range 5) 673 | -10/Mines | Entered Exiles 694 | -10/Exiles | Discovered new exit (range 14) 719 | -10/Exiles | Met 8R-AWN 781 | -10/Exiles | Met EX-HEX 815 | -10/Exiles | Met EX-BIN 835 | -10/Exiles | Aligned with FarCom system 836 | -10/Exiles | Given EX-Vault access code 903 | -10/Exiles | Opened EX-Vault 914 | -10/Exiles | Found Prototype Energy Gun 916 | -10/Exiles | Identified AWS/Thermal 921 | -10/Exiles | Found Prototype Energy Cannon 923 | -10/Exiles | Identified YOLO Cannon 954 | -10/Exiles | Warned to stay clear of 0b10 Research branches 985 | -10/Exiles | Met EX-DEC 1106 | -10/Exiles | Discovered new exit (range 10) 1320 | -10/Exiles | Visited The Gauntlet 1808 | -10/Exiles | Stole two prototypes: AWS/Thermal, YOLO Cannon 1808 | -10/Exiles | Entered Mines 2476 | -9/Mines | Met a Derelict shopkeep closing up shop 2644 | -9/Mines | Discovered new exit (range 12) 2660 | -9/Mines | Entered Materials 2660 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2966 | -8/Materials | Build established: Scavenger-Mutant 3233 | -8/Materials | Discovered new exit (range 21) 3364 | -8/Materials | Entered Factory 3364 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3366 | -7/Factory | FarCom data flow suspended 3481 | -7/Factory | Build established: Hauler-Mutant 4032 | -7/Factory | Garrison activated, responded to threat 4092 | -7/Factory | Discovered new exit (range 16) 4158 | -7/Factory | Entered another Factory area 4158 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4590 | -6/Factory | Spotted B-75 Beast 4644 | -6/Factory | Destroyed B-75 Beast 4809 | -6/Factory | Repaired Carbon-fiber Leg 4818 | -6/Factory | Core integrity fell below 50% 4858 | -6/Factory | First assault squad dispatched 4873 | -6/Factory | Lost 7 parts (1p3n1u2w) 5051 | -6/Factory | Core integrity fell below 20% 5058 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Lgt. Fission Core destroyed. G-67 Veteran heat short circuits Broken Plasma Rifle. G-67 Veteran destroyed. Slug penetrates Wall. Maneuvering Thrusters destroyed. Slug penetrates Wall. Imp. Aluminum Leg destroyed. Imp. Titanium Leg destroyed. Slug penetrates Wall. Lgt. Angular Momentum Engine destroyed. Slug penetrates Wall. Hvy. Ion Cannon destroyed. Slammed into G-50 Soldier. Imp. Cooling System destroyed. Slug penetrates Wall. R-10 Processor collects Adv. Heat Sink. Slug penetrates Wall. R-10 Processor collects Adv. Heat Sink. Slammed into G-50 Soldier. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????#+##?????????????? | | ???????????????????????????????? ##???????????? | | ??????????????????????????????? ???????????? | | ??????????????????????????????? ??????????? | | ?????????????????????????????? ??????????? | | ?????????????????????????????? ??????????? | | ????????????????????????????? #???????????? | | ????????????????????????????? k#???????????? | | ???????????################? #???????????? | | ????????# #? #???????????? | | ????????# # #???????????? | | ????????# """""" """"" R# #???????????? | | ?????????? """""" """"""g@g #???????????? | | ?????????????"""" """""" # g #???????????? | | ?????????????"""" """"" R%# #???????????? | | ????????# # #???????????? | | ?????????????##########+### #???????????? | | ?????????????????????# #???????????? | | ?????????????????????# #???????????? | | ?????????????????????# #???????????? | | ????????????????########/##### ?????????? | | ????????????????# #??? ??????????? | | ????????????????# #### ??????????? | | ????????????????# / ??????????? | | ????????????????# ! # ??????????? | | ????????????????#####+##### ??????????? | | ???????????????????##% ??????????? | | ?????????????????? # ???????????? | | ?????????????????"" # """ ???????????? | | ????????????????""" + """ ???????????? | | ??????????????? """?# !""" ???????????? | | ???????????????? ??# !!!F" ??????????? | | ????????????????""??+ !!""" ???????????? | | ????????????????????# "" #??????????????? | | ????????????????????# " #??????????????? | | ????????????????????# " #??????????????? | | ????????????????????# " #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 36 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 9 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 8 Energy Filtering 30 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Remodeling Significant Disruption Challenges ------------ None Game ------ Seed CorePhasingCycler Manual? 0 Play Time 00:55:35 Cumulative 10.5 hours Start 2020.07.30 @ 11:28:53 End 2020.07.31 @ 18:35:36 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue 0 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 16 Gallery% 19 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 12/Smallcaps Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 02c6f659-3e5e-4cf1-838c-64b92f54e63e