Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.05 @ 06:21:48

Player: Sen

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (22)      110
Value Destroyed (375)      375
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2485

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     140/300
Energy                     99/100
System Corruption          11%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (3) ------
    Transport Network Coupler
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
    Flight Unit

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
   Compact Wheel
   Compact Wheel
  Improved Hover Unit
           Airjet
>          --- UTILITY ----------
           Heat Sink
  Advanced Visual Processing Unit
           Reaction Control System
>          --- WEAPON -----------
           Particle Gun
           EMP Blaster
>          --- INVENTORY --------
           Flight Unit
           Mining Laser
           Welding Torch
[Rating: 19]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Flight Unit
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Flight Unit
Utility                    Signal Interpreter
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Utility Shielding
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle
  Launcher                 EMP Blaster
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    1    | .   .   .   1   .   .   
  Propulsion               2    | .   .   .   1   .   1   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             40   | 6   9   .   7   2   16  
  Power                    8    | 1   2   .   1   .   4   
    Engine                 6    | 1   2   .   1   .   2   
    Core                   2    | .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               12   | 2   4   .   1   1   4   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   
    Wheel                  2    | .   .   .   .   .   2   
    Hover                  2    | .   .   .   .   .   2   
    Flight                 6    | .   4   .   1   1   .   
  Utility                  10   | 1   2   .   2   1   4   
    Device                 5    | .   .   .   2   1   2   
    Storage                1    | 1   .   .   .   .   .   
    Processor              3    | .   1   .   .   .   2   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   10   | 2   1   .   3   .   4   
    Energy Gun             2    | .   .   .   2   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          3    | 2   1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               3    | .   .   .   1   .   2   
    Special Weapon         2    | .   .   .   .   .   2   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
  Corrupted Parts          2    | .   .   .   .   .   2   
    System Corruption      9    | .   .   .   .   .   9   
Parts Lost                 23   | .   3   .   .   7   13  
  Power                    7    | .   1   .   .   2   4   
  Propulsion               7    | .   1   .   .   3   3   
  Utility                  4    | .   .   .   .   2   2   
  Weapon                   5    | .   1   .   .   .   4   
  Highest Loss Streak      10   | .   3   .   .   6   10  
  To Critical Strikes      1    | .   1   .   .   .   .   
Average Backups            3    | 1   4   5   4   5   2   
  Power                    1    | .   2   2   1   1   .   
  Propulsion               .    | .   .   2   1   .   .   
  Utility                  .    | .   .   .   .   1   .   
  Weapon                   1    | .   .   1   1   2   .   
  Tool/Special             .    | .   .   .   .   .   .   
Unused Backups             2    | .   1   .   1   .   .   
  Power                    1    | .   1   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   
Average Slot Usage (%)     73   | .   88  100 85  73  46  
  Engine                   10   | .   13  14  11  13  4   
  Leg                      1    | .   8   .   .   .   .   
  Wheel                    2    | .   .   .   .   .   8   
  Hover                    1    | .   .   .   .   .   6   
  Flight                   18   | .   18  28  33  29  1   
  Device                   7    | .   .   .   7   17  9   
  Storage                  1    | .   4   .   .   .   .   
  Processor                6    | .   12  14  3   .   5   
  Protection               3    | .   3   14  9   .   .   
  Energy Gun               4    | .   .   .   12  6   3   
  Ballistic Gun            9    | .   26  28  6   .   .   
  Launcher                 3    | .   .   .   2   6   4   
Peak Build Rating          19   | 6   7   7   11  11  19  
  Average Rating           7    | 4   6   7   9   7   9   
  On Entrance              5    | .   6   7   7   10  1   
Naked Turns                38   | .   .   .   .   .   38  
Heaviest Build             15   | 14  14  8   12  15  15  
  Greatest Support         32   | 20  20  8   12  12  32  
  Greatest Overweight (x)  4    | 3   2   .   .   1   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   5   5   
  Average Capacity         5    | 7   5   5   5   5   5   
  Most Carried             5    | 2   5   5   5   5   4   
  Average Carried          3    | 1   4   5   4   4   1   
  Final Capacity           8    | 8   5   5   5   5   5   
  Final Carried            5    | 2   5   5   5   5   1   

 Class Distribution 
--------------------
 82% | Mutant
 17% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
           Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Min Mat Sto Mat 
Matter Collected           611  | 179 140 95  50  43  104 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            544  | .   140 10  50  91  253 
  Parts                    50   | .   15  .   4   6   25  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Combat Hostiles Destroyed  23   | .   8   3   1   2   9   
  Guns                     15   | .   8   3   1   1   2   
  Cannons                  1    | .   .   .   .   .   1   
  AOE                      7    | .   .   .   .   1   6   
Classes Destroyed          7    | .   1   1   1   2   2   
  Recycler                 1    | .   .   .   .   .   1   
  Watcher                  1    | .   .   .   .   1   .   
  Swarmer                  14   | .   8   .   .   .   6   
  Cutter                   2    | .   .   .   .   .   2   
  Grunt                    1    | .   .   .   .   1   .   
  Sentry                   3    | .   .   .   1   1   1   
  Assembled                3    | .   .   3   .   .   .   
Best Kill Streak           6    | .   6   3   1   2   6   
  Combat Bots Only         6    | .   6   3   1   1   5   
Max Kills in Single Turn   2    | .   1   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   1   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Mat  
Hostile Shots Fired        207  | .    63   5    6    37   96   
  Missed                   85   | .    22   3    5    18   37   
  Hits                     122  | .    41   2    1    19   59   
    Melee                  11   | .    .    .    .    .    11   
    Projectile             111  | .    41   2    1    19   48   
    AOE                    1    | .    .    .    .    .    1    
  Critical Strikes         12   | .    2    .    .    2    8    
  Part Disruptions         1    | .    .    .    .    .    1    
Damage Taken               1907 | .    322  31   25   397  1132 
  Core                     814  | .    81   .    14   168  551  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         73   | 100  .    67   .    54   .    
Volleys Fired              47   | .    17   5    2    6    17   
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  100  | .    40   40   98   98   100  
Shots Fired                75   | .    34   10   4    9    18   
  Gun                      61   | .    34   10   2    6    9    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 10   | .    .    .    2    3    5    
  Special                  4    | .    .    .    .    .    4    
  Kinetic                  44   | .    34   10   .    .    .    
  Thermal                  21   | .    .    .    2    6    13   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          10   | .    .    .    2    3    5    
  Robot Hit Streak         9    | .    4    6    8    9    4    
  Robot Miss Streak        5    | .    3    1    .    1    5    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           42   | .    19   8    3    3    9    
  Core Hits                30   | .    9    4    2    4    11   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           938  | .    223  107  45   213  350  
  Guns                     499  | .    223  107  32   48   89   
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               407  | .    .    .    13   165  229  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  8    | .    .    .    .    .    8    
  Kinetic                  330  | .    223  107  .    .    .    
  Thermal                  269  | .    .    .    32   74   163  
  Explosive                32   | .    .    .    .    32   .    
  Electromagnetic          299  | .    .    .    13   107  179  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    .    2    11   
  Average Corruption       3    | .    .    .    .    1    9    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  4    | .    .    .    .    1    3    
    Message Errors         1    | .    .    .    .    1    .    
    Matter Fused           2    | .    .    .    .    .    2    
    Heat Flow Errors       1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            4    | .    .    .    .    4    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               4    | .    .    .    .    4    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      138  | .    .    .    11   67   60   
  Shots                    5    | .    .    .    1    1    3    
  Rammed                   1    | .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        162  | .    8    .    84   39   162  
  Average Temperature      22   | .    3    .    45   16   42   
  Received Heat Transfer   297  | .    .    .    9    135  153  
Siege Activations          .    | .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    1    
  Heat Transferred         570  | .    .    .    74   161  335  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    1    2    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Peak Influence             150  | .   150 58  70  107 135 
  Initial                  58   | .   .   58  6   29  13  
  Average                  49   | .   76  40  20  57  53  
Influence Increases        854  | .   260 .   110 153 331 
  Destroy 0b10 Robot/C     400  | .   160 .   20  40  180 
  Destroy 0b10 Robot/NC    10   | .   .   .   .   5   5   
  Destroy Leader           102  | .   30  .   10  22  40  
  Successful Hack          50   | .   25  .   5   14  6   
  Disable Machine          15   | .   .   .   .   15  .   
  Destroy Structure        22   | .   .   .   .   12  10  
  Partial Spotted          60   | .   .   .   15  45  .   
  Lose Combat Pursuer      195  | .   45  .   60  .   90  
Influence Decreases        739  | .   110 132 58  191 248 
  Entered New Map          164  | .   .   92  12  41  19  
  Time Decay               345  | .   80  40  46  80  99  
  Lost Part                230  | .   30  .   .   70  130 
Squads Dispatched          6    | .   1   .   1   2   2   
  Investigation            1    | .   .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            5    | .   1   .   1   1   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Sto Mat 
Distress Signals           6    | .   1   .   1   1   3   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              68   | .   14  11  6   18  19  
  Peak Tracking Total      9    | .   7   5   4   8   9   
  Tactical Retreats        12   | .   3   1   2   2   4   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Traps Triggered            3    | .   .   .   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Sto Mat 
Machines Disabled          1    | .   .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Sto Mat 
Machines Accessed          9    | .   3   .   2   2   2   
  Terminals                9    | .   3   .   2   2   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                22   | .   8   .   5   5   4   
  Successful               16   | .   7   .   2   4   3   
  Failed                   6    | .   1   .   3   1   1   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   13   | .   3   .   5   3   2   
  Terminals                22   | .   8   .   5   5   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             10   | .   4   .   1   3   2   
  Record                   1    | .   .   .   .   .   1   
  Emergency Access Points  1    | .   1   .   .   .   .   
  Locate Traps             6    | .   2   .   1   2   1   
  Zone Layout              2    | .   1   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         6    | .   3   .   1   1   1   
  Terminals                6    | .   3   .   1   1   1   
    Assimilate             5    | .   3   .   1   .   1   
    Botnet                 1    | .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         7    | .   2   .   1   2   2   
  Full Trace Events        1    | .   .   .   .   1   .   
  Feedback Events          1    | .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Sto Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Sto Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Active Infowar (turns)     394  | .   .   .   81  137 176 
  Optics                   142  | .   .   .   .   .   142 
  Sensors                  218  | .   .   .   81  137 .   
  T.N.C.                   34   | .   .   .   .   .   34  
  ECM                      36   | .   .   .   .   36  .   
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Min Mat Sto Mat 
Turns Passed               932  | 70  195 89  133 176 269 
Spaces Moved               1336 | 46  185 144 323 366 272 
  Core                     165  | 15  1   .   .   .   149 
  Treads                   .    | .   .   .   .   .   .   
  Legs                     60   | 31  29  .   .   .   .   
  Wheels                   33   | .   .   .   .   .   33  
  Hover                    77   | .   .   .   .   .   77  
  Flight                   1001 | .   155 144 323 366 13  
  Fastest Speed            34   | 50  37  37  34  34  40  
  Average Speed            48   | 130 53  37  34  37  67  
  Slowest Speed            250  | 200 200 37  34  117 250 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            2    | .   .   .   1   1   .   
  Potential Cave-ins       .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       33   | 5   39  39  29  69  20  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        2    | .   1   1   .   .   .   
  Unknown Exits Taken      3    | 1   .   .   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          22   | .   .   .   .   13  9   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               3    | .   .   .   .   .   3   
  AOE                      19   | .   .   .   .   13  6   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Sto Mat 
Total                      1534 | 53  249 169 341 394 328 
  Wait                     58   | .   15  21  2   11  9   
  Move                     1327 | 45  184 143 320 363 272 
  Hop                      2    | .   .   .   1   1   .   
  Pick Up                  22   | 2   11  .   3   3   3   
  Fast Attach              28   | 6   6   .   3   3   10  
  Attach                   18   | .   2   .   3   2   11  
  Detach                   7    | .   1   .   1   1   4   
  Swap                     6    | .   3   .   1   1   1   
  Drop                     18   | .   10  .   5   3   .   
  Fire                     47   | .   17  5   2   6   17  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat / *Sub)
-9/Materials
-9/Storage
-8/Materials

 History 
---------
 Turn | Location      | Event
   30 | -11/Scrapyard | Discovered new exit (range 16)
   71 | -11/Scrapyard | Entered Materials
  225 | -10/Materials | Lost 3 parts (1p1n1w)
  248 | -10/Materials | Discovered new exit (range 14)
  262 | -10/Materials | Identified exit to Mines
  266 | -10/Materials | Entered Mines
  288 | -10/Mines     | Assembled infested the area
  318 | -10/Mines     | Build established: Mutant
  334 | -10/Mines     | Discovered new exit (range 15)
  344 | -10/Mines     | Identified exit to Subcaves
  349 | -10/Mines     | Discovered new exit (range 14)
  355 | -10/Mines     | Identified exit to Materials
  355 | -10/Mines     | Entered Materials
  355 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  359 | -9/Materials  | Discovered new exit (range 16)
  488 | -9/Materials  | Entered Storage
  658 | -9/Storage    | Discovered new exit (range 16)
  664 | -9/Storage    | Entered Materials
  664 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  684 | -8/Materials  | Lost 6 parts (2p2n2u)
  825 | -8/Materials  | Core integrity fell below 50%
  853 | -8/Materials  | Lost 10 parts (2p3n2u3w)
  876 | -8/Materials  | Core integrity fell below 20%
  877 | -8/Materials  | System corruption reached 10%
  904 | -8/Materials  | Lost 3 parts (2p1w)
  933 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
00873_ Lgt. Nuclear Core destroyed.
00873_ U-05 Engineer builds a Door.
00875_ Penetrated by Slug.
00875_ Knocked back.
00876_ Slammed into R-06 Scavenger.
00876_ Destabilizing: System corrupted (+2).
00878_ U-05 Engineer builds a Wall.
00884_ U-05 Engineer lays Concrete.
00886_ R-06 Scavenger collects Heat Sink.
00893_ System corrupted: Matter fused (-7).
00899_ Acquired Transport Network Coupler.
00903_ ALERT: Suspicious intruders detected,
  dispatching Specialist reinforcements to area.
00910_ System corrupted: Heat flow error (+193).
00922_ Acquired 21 matter.
00923_ Acquired 12 matter.
00925_ Acquired 7 matter.
00926_ Acquired 6 matter.
00931_ W-25 Informer sends out distress signal.
00933_ System corrupted: Matter fused (-5).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          15
Energy Capacity            275
Matter Stores              249
Matter Capacity            300
Sight Range                20
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               1
Utility Shielding          33
Evasion (%)                63

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChainNetworkedClaw
  Manual?         0
Play Time         00:43:46
  Cumulative      46.5 hours
  Start           2025.06.05 @ 05:24:45
  End             2025.06.05 @ 06:21:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          45
  Rogue           45
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          30
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            1
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8d0ea59a-2807-44b1-82f8-30a907c31bf8