Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.05 @ 06:21:48 Player: Sen Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (22) 110 Value Destroyed (375) 375 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2485 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 140/300 Energy 99/100 System Corruption 11% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Transport Network Coupler > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Flight Unit Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Compact Wheel Compact Wheel Improved Hover Unit Airjet > --- UTILITY ---------- Heat Sink Advanced Visual Processing Unit Reaction Control System > --- WEAPON ----------- Particle Gun EMP Blaster > --- INVENTORY -------- Flight Unit Mining Laser Welding Torch [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Signal Interpreter Device Heat Sink Storage Small Storage Unit Processor Signal Interpreter Protection Utility Shielding Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Launcher EMP Blaster Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Slots Evolved 4 | . . . 2 . 2 Power 1 | . . . 1 . . Propulsion 2 | . . . 1 . 1 Utility 1 | . . . . . 1 Weapon . | . . . . . . Parts Attached 40 | 6 9 . 7 2 16 Power 8 | 1 2 . 1 . 4 Engine 6 | 1 2 . 1 . 2 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 12 | 2 4 . 1 1 4 Treads . | . . . . . . Leg 2 | 2 . . . . . Wheel 2 | . . . . . 2 Hover 2 | . . . . . 2 Flight 6 | . 4 . 1 1 . Utility 10 | 1 2 . 2 1 4 Device 5 | . . . 2 1 2 Storage 1 | 1 . . . . . Processor 3 | . 1 . . . 2 Hackware . | . . . . . . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 10 | 2 1 . 3 . 4 Energy Gun 2 | . . . 2 . . Energy Cannon . | . . . . . . Ballistic Gun 3 | 2 1 . . . . Ballistic Cannon . | . . . . . . Launcher 3 | . . . 1 . 2 Special Weapon 2 | . . . . . 2 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 2 | . . . . . 2 System Corruption 9 | . . . . . 9 Parts Lost 23 | . 3 . . 7 13 Power 7 | . 1 . . 2 4 Propulsion 7 | . 1 . . 3 3 Utility 4 | . . . . 2 2 Weapon 5 | . 1 . . . 4 Highest Loss Streak 10 | . 3 . . 6 10 To Critical Strikes 1 | . 1 . . . . Average Backups 3 | 1 4 5 4 5 2 Power 1 | . 2 2 1 1 . Propulsion . | . . 2 1 . . Utility . | . . . . 1 . Weapon 1 | . . 1 1 2 . Tool/Special . | . . . . . . Unused Backups 2 | . 1 . 1 . . Power 1 | . 1 . . . . Propulsion . | . . . . . . Utility 1 | . . . 1 . . Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 73 | . 88 100 85 73 46 Engine 10 | . 13 14 11 13 4 Leg 1 | . 8 . . . . Wheel 2 | . . . . . 8 Hover 1 | . . . . . 6 Flight 18 | . 18 28 33 29 1 Device 7 | . . . 7 17 9 Storage 1 | . 4 . . . . Processor 6 | . 12 14 3 . 5 Protection 3 | . 3 14 9 . . Energy Gun 4 | . . . 12 6 3 Ballistic Gun 9 | . 26 28 6 . . Launcher 3 | . . . 2 6 4 Peak Build Rating 19 | 6 7 7 11 11 19 Average Rating 7 | 4 6 7 9 7 9 On Entrance 5 | . 6 7 7 10 1 Naked Turns 38 | . . . . . 38 Heaviest Build 15 | 14 14 8 12 15 15 Greatest Support 32 | 20 20 8 12 12 32 Greatest Overweight (x) 4 | 3 2 . . 1 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 Average Capacity 5 | 7 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 4 Average Carried 3 | 1 4 5 4 4 1 Final Capacity 8 | 8 5 5 5 5 5 Final Carried 5 | 2 5 5 5 5 1 Class Distribution -------------------- 82% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Sto Mat Matter Collected 611 | 179 140 95 50 43 104 Remotely . | . . . . . . Salvage Created 544 | . 140 10 50 91 253 Parts 50 | . 15 . 4 6 25 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Combat Hostiles Destroyed 23 | . 8 3 1 2 9 Guns 15 | . 8 3 1 1 2 Cannons 1 | . . . . . 1 AOE 7 | . . . . 1 6 Classes Destroyed 7 | . 1 1 1 2 2 Recycler 1 | . . . . . 1 Watcher 1 | . . . . 1 . Swarmer 14 | . 8 . . . 6 Cutter 2 | . . . . . 2 Grunt 1 | . . . . 1 . Sentry 3 | . . . 1 1 1 Assembled 3 | . . 3 . . . Best Kill Streak 6 | . 6 3 1 2 6 Combat Bots Only 6 | . 6 3 1 1 5 Max Kills in Single Turn 2 | . 1 1 1 1 2 Gunslinging . | . . . . . . Exploded 2 | . . . . 1 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Sto Mat Hostile Shots Fired 207 | . 63 5 6 37 96 Missed 85 | . 22 3 5 18 37 Hits 122 | . 41 2 1 19 59 Melee 11 | . . . . . 11 Projectile 111 | . 41 2 1 19 48 AOE 1 | . . . . . 1 Critical Strikes 12 | . 2 . . 2 8 Part Disruptions 1 | . . . . . 1 Damage Taken 1907 | . 322 31 25 397 1132 Core 814 | . 81 . 14 168 551 Absorbed by Shields . | . . . . . . Core Remaining (%) 73 | 100 . 67 . 54 . Volleys Fired 47 | . 17 5 2 6 17 Largest 2 | . 2 2 2 2 2 Hottest 100 | . 40 40 98 98 100 Shots Fired 75 | . 34 10 4 9 18 Gun 61 | . 34 10 2 6 9 Cannon . | . . . . . . Launcher 10 | . . . 2 3 5 Special 4 | . . . . . 4 Kinetic 44 | . 34 10 . . . Thermal 21 | . . . 2 6 13 Explosive . | . . . . . . Electromagnetic 10 | . . . 2 3 5 Robot Hit Streak 9 | . 4 6 8 9 4 Robot Miss Streak 5 | . 3 1 . 1 5 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 42 | . 19 8 3 3 9 Core Hits 30 | . 9 4 2 4 11 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 938 | . 223 107 45 213 350 Guns 499 | . 223 107 32 48 89 Cannons . | . . . . . . Explosions 407 | . . . 13 165 229 Melee . | . . . . . . Ramming 8 | . . . . . 8 Kinetic 330 | . 223 107 . . . Thermal 269 | . . . 32 74 163 Explosive 32 | . . . . 32 . Electromagnetic 299 | . . . 13 107 179 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 11 | . . . . 2 11 Average Corruption 3 | . . . . 1 9 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . . . 1 3 Message Errors 1 | . . . . 1 . Matter Fused 2 | . . . . . 2 Heat Flow Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 4 | . . . . 4 . Projectiles . | . . . . . . Explosions 4 | . . . . 4 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 138 | . . . 11 67 60 Shots 5 | . . . 1 1 3 Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 162 | . 8 . 84 39 162 Average Temperature 22 | . 3 . 45 16 42 Received Heat Transfer 297 | . . . 9 135 153 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 570 | . . . 74 161 335 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . . 1 2 Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 150 | . 150 58 70 107 135 Initial 58 | . . 58 6 29 13 Average 49 | . 76 40 20 57 53 Influence Increases 854 | . 260 . 110 153 331 Destroy 0b10 Robot/C 400 | . 160 . 20 40 180 Destroy 0b10 Robot/NC 10 | . . . . 5 5 Destroy Leader 102 | . 30 . 10 22 40 Successful Hack 50 | . 25 . 5 14 6 Disable Machine 15 | . . . . 15 . Destroy Structure 22 | . . . . 12 10 Partial Spotted 60 | . . . 15 45 . Lose Combat Pursuer 195 | . 45 . 60 . 90 Influence Decreases 739 | . 110 132 58 191 248 Entered New Map 164 | . . 92 12 41 19 Time Decay 345 | . 80 40 46 80 99 Lost Part 230 | . 30 . . 70 130 Squads Dispatched 6 | . 1 . 1 2 2 Investigation 1 | . . . . 1 . Extermination . | . . . . . . Reinforcement 5 | . 1 . 1 1 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Distress Signals 6 | . 1 . 1 1 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 68 | . 14 11 6 18 19 Peak Tracking Total 9 | . 7 5 4 8 9 Tactical Retreats 12 | . 3 1 2 2 4 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Traps Triggered 3 | . . . . 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Sto Mat Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Machines Accessed 9 | . 3 . 2 2 2 Terminals 9 | . 3 . 2 2 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 22 | . 8 . 5 5 4 Successful 16 | . 7 . 2 4 3 Failed 6 | . 1 . 3 1 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 13 | . 3 . 5 3 2 Terminals 22 | . 8 . 5 5 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 4 . 1 3 2 Record 1 | . . . . . 1 Emergency Access Points 1 | . 1 . . . . Locate Traps 6 | . 2 . 1 2 1 Zone Layout 2 | . 1 . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 6 | . 3 . 1 1 1 Terminals 6 | . 3 . 1 1 1 Assimilate 5 | . 3 . 1 . 1 Botnet 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 2 . 1 2 2 Full Trace Events 1 | . . . . 1 . Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Sto Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Sto Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Active Infowar (turns) 394 | . . . 81 137 176 Optics 142 | . . . . . 142 Sensors 218 | . . . 81 137 . T.N.C. 34 | . . . . . 34 ECM 36 | . . . . 36 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Sto Mat Turns Passed 932 | 70 195 89 133 176 269 Spaces Moved 1336 | 46 185 144 323 366 272 Core 165 | 15 1 . . . 149 Treads . | . . . . . . Legs 60 | 31 29 . . . . Wheels 33 | . . . . . 33 Hover 77 | . . . . . 77 Flight 1001 | . 155 144 323 366 13 Fastest Speed 34 | 50 37 37 34 34 40 Average Speed 48 | 130 53 37 34 37 67 Slowest Speed 250 | 200 200 37 34 117 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 2 | . . . 1 1 . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 5 39 39 29 69 20 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 1 . . . Unknown Exits Taken 3 | 1 . . 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 22 | . . . . 13 9 Melee . | . . . . . . Projectile 3 | . . . . . 3 AOE 19 | . . . . 13 6 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Total 1534 | 53 249 169 341 394 328 Wait 58 | . 15 21 2 11 9 Move 1327 | 45 184 143 320 363 272 Hop 2 | . . . 1 1 . Pick Up 22 | 2 11 . 3 3 3 Fast Attach 28 | 6 6 . 3 3 10 Attach 18 | . 2 . 3 2 11 Detach 7 | . 1 . 1 1 4 Swap 6 | . 3 . 1 1 1 Drop 18 | . 10 . 5 3 . Fire 47 | . 17 5 2 6 17 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / *Sub) -9/Materials -9/Storage -8/Materials History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 225 | -10/Materials | Lost 3 parts (1p1n1w) 248 | -10/Materials | Discovered new exit (range 14) 262 | -10/Materials | Identified exit to Mines 266 | -10/Materials | Entered Mines 288 | -10/Mines | Assembled infested the area 318 | -10/Mines | Build established: Mutant 334 | -10/Mines | Discovered new exit (range 15) 344 | -10/Mines | Identified exit to Subcaves 349 | -10/Mines | Discovered new exit (range 14) 355 | -10/Mines | Identified exit to Materials 355 | -10/Mines | Entered Materials 355 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 359 | -9/Materials | Discovered new exit (range 16) 488 | -9/Materials | Entered Storage 658 | -9/Storage | Discovered new exit (range 16) 664 | -9/Storage | Entered Materials 664 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 684 | -8/Materials | Lost 6 parts (2p2n2u) 825 | -8/Materials | Core integrity fell below 50% 853 | -8/Materials | Lost 10 parts (2p3n2u3w) 876 | -8/Materials | Core integrity fell below 20% 877 | -8/Materials | System corruption reached 10% 904 | -8/Materials | Lost 3 parts (2p1w) 933 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 00873_ Lgt. Nuclear Core destroyed. 00873_ U-05 Engineer builds a Door. 00875_ Penetrated by Slug. 00875_ Knocked back. 00876_ Slammed into R-06 Scavenger. 00876_ Destabilizing: System corrupted (+2). 00878_ U-05 Engineer builds a Wall. 00884_ U-05 Engineer lays Concrete. 00886_ R-06 Scavenger collects Heat Sink. 00893_ System corrupted: Matter fused (-7). 00899_ Acquired Transport Network Coupler. 00903_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 00910_ System corrupted: Heat flow error (+193). 00922_ Acquired 21 matter. 00923_ Acquired 12 matter. 00925_ Acquired 7 matter. 00926_ Acquired 6 matter. 00931_ W-25 Informer sends out distress signal. 00933_ System corrupted: Matter fused (-5). 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"""" +??????????????????????? | | ????????????u """" #??????????????????????? | | ??????????? #??????????????????????? | | ?????????? = #??????????????????????? | | ?????????? #??????????????????????? | | ????????? #??????????????????????? | | ????????? a ? #??????????????????????? | | ?????????? ? g #??????????????????????? | | ??????????? ?a #??????????????????????? | | ????????a???? ??""" #??????????????????????? | | ???????????????? ????" ???????????????????????? | | ?????????????????? ????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????a??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 15 Energy Capacity 275 Matter Stores 249 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Utility Shielding 33 Evasion (%) 63 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChainNetworkedClaw Manual? 0 Play Time 00:43:46 Cumulative 46.5 hours Start 2025.06.05 @ 05:24:45 End 2025.06.05 @ 06:21:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 30 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8d0ea59a-2807-44b1-82f8-30a907c31bf8