Cogmind - Beta 14 --- EXPLORER MODE // 2024.12.27 @ 12:10:25 Player: Sputz Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (189) 945 Value Destroyed (6280) 6280 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (284) 284 TOTAL SCORE: 13469 Bonus ------- High Alert Combat Kills 284 Cogmind --------- Core Integrity 0/1300 Matter 26/300 Energy 100/100 System Corruption 20% Temperature Warm (153) Movement Core (2000) Ox39 Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- Myomer Leg > --- UTILITY (6) ------ High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (6) ------- (None) > --- INVENTORY (20) --- Myomer Leg Compact Battery (200) Medium Reactive Plating Peak State ------------ > --- POWER ------------ Improved Ion Engine Particle Reactor > --- PROPULSION ------- Titanium Leg Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Medium Armor Plating > --- WEAPON ----------- Backup Laser VII Heavy Ion Cannon Hypervelocity Gauss Rifle Heavy Gauss Cannon Heavy Gauss Cannon Gamma Bomb Array > --- INVENTORY -------- Myomer Leg Myomer Leg Improved Cooling System Compact Battery Hardened Medium Armor Plating Medium Reactive Plating Advanced System Shield Tesla Rifle Tesla Rifle Heavy Particle Gun Heavy Ion Cannon Heavy Battle Rifle Improved Proton Missile Launcher Improved Proton Missile Launcher Smartbomb Launcher [Rating: 102] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Targeting Computer Hackware Advanced System Shield Protection Utility Shielding Weapon Heavy Ion Cannon Energy Gun Heavy Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Slots Evolved 15 | . 1 2 2 2 2 2 . . 2 . . 2 Power 2 | . . . 1 . . . . . 1 . . . Propulsion 5 | . . 1 . 1 . 2 . . . . . 1 Utility 4 | . . 1 . 1 1 . . . 1 . . . Weapon 4 | . 1 . 1 . 1 . . . . . . 1 Parts Attached 92 | 6 3 9 8 20 6 2 1 2 8 . . 27 Power 11 | . 1 1 1 3 1 . 1 . 2 . . 1 Engine 8 | . 1 1 1 2 1 . . . 2 . . . Core 2 | . . . . 1 . . 1 . . . . . Reactor 1 | . . . . . . . . . . . . 1 Propulsion 24 | 3 . 3 2 1 3 2 . 1 1 . . 8 Treads 2 | 2 . . . . . . . . . . . . Leg 22 | 1 . 3 2 1 3 2 . 1 1 . . 8 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 16 | 1 1 2 . 6 1 . . . 1 . . 4 Device 2 | . . . . . 1 . . . . . . 1 Storage 6 | 1 . 1 . 3 . . . . 1 . . . Processor 2 | . 1 . . 1 . . . . . . . . Hackware 1 | . . . . . . . . . . . . 1 Protection 5 | . . 1 . 2 . . . . . . . 2 Artifact . | . . . . . . . . . . . . . Weapon 41 | 2 1 3 5 10 1 . . 1 4 . . 14 Energy Gun 8 | 1 . 1 1 1 . . . . 1 . . 3 Energy Cannon 6 | . . . . 4 . . . . . . . 2 Ballistic Gun 9 | 1 1 2 2 . . . . . 1 . . 2 Ballistic Cannon 6 | . . . . 2 1 . . . . . . 3 Launcher 12 | . . . 2 3 . . . 1 2 . . 4 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 1 1 . . . . . . . . Corrupted Parts 2 | . . . . . . . . . . . . 2 System Corruption 4 | . . . . . . . . . . . . 4 Parts Lost 51 | . . . 4 3 3 1 1 . 5 . . 34 Power 5 | . . . . . 1 . . . 2 . . 2 Propulsion 17 | . . . 2 . 2 1 . . 1 . . 11 Utility 9 | . . . . 2 . . . . . . . 7 Weapon 20 | . . . 2 1 . . 1 . 2 . . 14 Highest Loss Streak 28 | . . . 4 1 2 1 1 . 3 . . 28 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 88 100 99 99 99 98 91 100 99 95 95 88 Engine 10 | . 5 10 16 13 12 11 8 5 12 10 10 5 Treads 1 | . 25 . . . . . . . . . . . Leg 26 | . . 30 24 28 24 31 27 33 29 30 30 28 Device 2 | . . . . . 6 5 5 5 5 5 5 3 Storage 12 | . 12 10 8 14 12 11 11 11 15 15 15 13 Processor 5 | . 9 10 8 7 6 5 5 5 5 5 5 1 Protection 5 | . . 10 8 6 6 5 5 5 5 5 5 3 Energy Gun 7 | . 12 10 4 7 6 5 5 5 7 10 10 5 Energy Cannon 3 | . . . . 7 6 5 5 5 2 . . 2 Ballistic Gun 5 | . 22 20 13 3 . . . . 2 5 5 3 Ballistic Cannon 2 | . . . . 1 6 5 5 5 2 . . 6 Launcher 8 | . . . 14 8 12 11 8 11 10 10 10 5 Peak Build Rating 102 | 5 9 18 26 48 52 61 59 62 69 64 64 102 Average Rating 48 | 3 7 16 23 38 51 60 57 61 65 64 64 86 On Entrance 39 | . 5 9 18 25 41 51 59 56 62 64 64 64 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 209 | 13 19 36 49 135 136 135 135 133 180 164 164 209 Greatest Support 140 | 40 40 39 39 56 56 85 72 89 94 94 94 140 Greatest Overweight (x) 49 | 1 . . 1 2 2 1 1 1 2 1 1 49 Average Overweight (x) 1 | . . . 1 1 2 1 1 1 1 1 1 1 Largest Inventory Capacity 20 | 10 10 15 15 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 10 12 15 17 20 20 20 20 20 20 20 20 Most Carried 20 | 9 10 11 15 20 20 20 20 19 17 13 13 19 Average Carried 14 | 6 9 9 8 16 19 19 19 18 13 13 13 15 Final Capacity 20 | 10 10 15 15 20 20 20 20 20 20 20 20 20 Final Carried 20 | 8 10 10 15 20 20 20 20 18 13 13 13 3 Class Distribution -------------------- 86% | Hacker-Gunner 10% | Hacker-Executioner 3% | Hacker-Mutant Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -5/Upper Caves Hacker-Gunner | -5/Upper Caves Hacker-Gunner | -4/Factory Hacker-Gunner | -4/Upper Caves Hacker-Gunner | -4/Upper Caves Hacker-Executioner | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Matter Collected 3502 | 218 85 170 356 806 471 100 85 . 338 40 . 833 Remotely . | . . . . . . . . . . . . . Salvage Created 7420 | . 119 305 1040 1404 1159 259 95 . 756 15 . 2268 Parts 447 | . 14 20 81 84 79 7 6 . 37 2 . 117 Haulers Intercepted 4 | . . . 1 . 1 . . . . . . 2 Recyclers Shooed 6 | . 1 . . 1 1 . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Combat Hostiles Destroyed 97 | . 4 6 16 18 16 8 3 . 11 1 . 14 Guns 26 | . 4 6 1 3 1 2 . . 4 1 . 4 Cannons 22 | . . . . 5 5 3 3 . 1 . . 5 AOE 45 | . . . 15 10 10 3 . . 4 . . 3 Classes Destroyed 17 | . 3 2 7 3 2 . . . . . . . Worker 24 | . . . 2 3 9 . . . . . . 10 Builder 35 | . . . 6 8 6 . . . 2 . . 13 Tunneler 3 | . . 1 1 1 . . . . . . . . Hauler 4 | . . . 1 . 1 . . . . . . 2 Recycler 12 | . . . 1 6 1 . . . . . . 4 Mechanic 2 | . . . 1 . 1 . . . . . . . Operator 5 | . . . 2 . 3 . . . . . . . Watcher 7 | . 1 . 2 3 . . . . . . . 1 Swarmer 13 | . 2 . 3 . . 4 3 . . 1 . . Grunt 44 | . 2 4 8 9 8 4 . . 3 . . 6 Brawler 2 | . . . . 1 1 . . . . . . . Duelist 2 | . . . 1 . . . . . . . . 1 Protector 1 | . . . . . 1 . . . . . . . Sentry 11 | . . 2 4 2 . . . . 2 . . 1 Specialist 1 | . . . . . 1 . . . . . . . Hunter 16 | . . . . 3 3 . . . 6 . . 4 Programmer 7 | . . . . 3 2 . . . . . . 2 Decomposer 1 | . . . . . . . 1 . . . . . Best Kill Streak 24 | . 2 5 15 7 24 4 3 . 9 1 . 15 Combat Bots Only 8 | . 2 4 8 4 7 4 3 . 4 1 . 4 Max Kills in Single Turn 7 | . 2 1 6 3 7 2 1 . 2 1 . 3 Gunslinging 1 | . 1 . . . . . . . . . . . Exploded 5 | . . . 5 2 2 1 . . 2 . . 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Hostile Shots Fired 804 | . 22 48 47 93 53 17 9 . 119 5 . 391 Missed 238 | . 6 15 13 29 22 7 2 . 39 2 . 103 Damage Taken 8725 | . 84 311 436 649 403 147 67 . 1003 27 . 5598 Core 1655 | . 23 44 63 34 78 11 . . 87 11 . 1304 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 66 | . . 4 10 9 4 2 . . 26 . . 11 Ignored by Resistances 4533 | . 58 193 258 460 238 87 40 . 607 17 . 2575 Regen/Repaired (Parts) 149 | . . 39 110 . . . . . . . . . Core Remaining (%) 92 | 100 90 89 88 95 90 . . 98 . . 91 . Volleys Fired 194 | . 10 25 22 45 20 7 5 . 21 2 . 37 Largest 6 | . 3 3 4 4 5 5 4 . 5 2 . 6 Hottest 350 | . 90 93 124 224 256 256 217 . 224 88 . 350 Shots Fired 728 | . 23 75 75 136 92 29 16 . 84 4 . 194 Gun 341 | . 23 75 44 53 20 7 5 . 39 4 . 71 Cannon 229 | . . . . 59 40 14 10 . 18 . . 88 Launcher 158 | . . . 31 24 32 8 1 . 27 . . 35 Special . | . . . . . . . . . . . . . Kinetic 263 | . 13 50 37 16 20 7 5 . 18 2 . 95 Thermal 288 | . 10 10 3 96 40 14 10 . 39 2 . 64 Explosive 52 | . . . 10 19 14 4 . . 5 . . . Electromagnetic 125 | . . 15 25 5 18 4 1 . 22 . . 35 Robot Hit Streak 24 | . 12 24 20 21 20 7 6 . 10 2 . 23 Robot Miss Streak 4 | . 3 2 3 4 2 1 1 . 1 1 . 4 Penetration Max 2 | . . . . . . . . . . . . 2 Secondary Targets 1 | . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 497 | . 15 59 50 99 61 15 8 . 60 2 . 128 Core Hits 372 | . 9 16 51 59 69 14 5 . 43 2 . 104 Critical Kills 3 | . . . . . . . . . . . . 3 Critical Parts Destroyed 9 | . . 1 . . . . . . . . . 8 Critical Strikes 38 | . . 2 1 4 4 2 . . 3 . . 22 Burn 7 | . . 1 . 3 1 . . . 2 . . . Meltdown 1 | . . . . . . . . . . . . 1 Destroy 13 | . . 1 1 . . . . . . . . 11 Blast 17 | . . . . 1 3 2 . . 1 . . 10 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 19499 | . 151 558 2526 3471 4288 927 215 . 2526 37 . 4800 Guns 3650 | . 151 558 415 649 304 113 52 . 632 37 . 739 Cannons 4583 | . . . . 1186 946 259 151 . 298 . . 1743 Explosions 11266 | . . . 2111 1636 3038 555 12 . 1596 . . 2318 Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 3527 | . 76 317 372 267 501 151 42 . 287 16 . 1498 Thermal 6395 | . 75 101 212 1623 1557 340 161 . 666 21 . 1639 Explosive 4290 | . . . 930 1339 1293 297 . . 431 . . . Electromagnetic 5287 | . . 140 1012 242 937 139 12 . 1142 . . 1663 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 20 | . . 1 . 2 . . . . 1 1 1 20 Average Corruption 2 | . . 1 . 1 . . . . 1 1 1 6 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 36 | . . 1 . 12 . . . . 4 4 1 14 Message Errors 10 | . . 1 . 4 . . . . 2 1 . 2 Matter Fused 12 | . . . . 4 . . . . . 1 1 6 Heat Flow Errors 5 | . . . . 3 . . . . 1 . . 1 Energy Discharges 3 | . . . . . . . . . 1 2 . . Parts Rejected 1 | . . . . . . . . . . . . 1 Data Loss (minor) 3 | . . . . 1 . . . . . . . 2 Misdirections 1 | . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 613 | . . . 64 112 341 31 . . 13 . . 52 Projectiles 157 | . . . . 68 63 13 . . 13 . . . Explosions 456 | . . . 64 44 278 18 . . . . . 52 Melee . | . . . . . . . . . . . . . Knockbacks 16 | . . . . 2 2 . 1 . 1 . . 10 Impact . | . . . . . . . . . . . . . Kinetic 15 | . . . . 2 2 . 1 . 1 . . 9 Secondary 1 | . . . . . . . . . . . . 1 Self-Inflicted Damage 758 | . . 38 139 211 27 52 . . . . . 291 Shots 57 | . . 2 6 7 2 2 . . . . . 38 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 816 | . 55 167 285 503 272 134 66 . 195 . . 816 Average Temperature 129 | . 22 56 110 141 90 59 26 . 32 . . 234 Received Heat Transfer 1877 | . 12 186 207 249 199 9 . . 117 . . 898 Effects 46 | . . . 4 14 . . . . . . . 28 Shutdowns 13 | . . . . 3 . . . . . . . 10 Energy Bleed 3 | . . . 1 2 . . . . . . . . Interference 12 | . . . 3 7 . . . . . . . 2 Matter Decay 3 | . . . . 1 . . . . . . . 2 Short Circuit 3 | . . . . . . . . . . . . 3 Damage (minor) 5 | . . . . 1 . . . . . . . 4 Damage (major) 4 | . . . . . . . . . . . . 4 Damage (core) 3 | . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . 2 . . 2 Combat Hostiles 3 | . . . . . . . . . 2 . . 1 Parts Fried 24 | . . . 4 . 3 . . . 7 . . 10 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Melted 15 | . . . . 8 . 1 . . 1 . . 5 Heat Transferred 9590 | . 222 370 287 2862 1770 520 259 . 1309 37 . 1954 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 31 | . . . 10 2 3 2 . . 4 . . 10 Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Peak Influence 693 | . 112 308 693 238 591 458 . . 585 . . 331 Initial 212 | . . 33 92 156 60 212 . . . . . . Average 156 | . 88 130 378 101 183 325 . . 261 . . 66 Maximum Alert Level 2 | . . 1 2 1 2 2 . . 2 . . 1 Low Security (%) 67 | 100 100 81 23 73 62 . . . 44 . . 96 Level 1 19 | . . 18 22 26 22 74 . . 6 . . 3 Level 2 12 | . . . 54 . 14 25 . . 49 . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 29 | . . 2 . 8 4 . . . 5 . . 10 Investigation 6 | . . 1 . 2 . . . . 1 . . 2 Extermination 5 | . . . . 3 . . . . . . . 2 Reinforcement 12 | . . 1 . 3 2 . . . 2 . . 4 Assault 3 | . . . . . 2 . . . 1 . . . Garrison 3 | . . . . . . . . . 1 . . 2 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 8 | . . . . 2 2 . . . 1 . . 3 Haulers Reinforced 1 | . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Distress Signals 6 | . . . 2 1 . . . . 2 . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 130 | . 5 11 18 23 18 7 3 . 16 2 . 27 Peak Tracking Total 9 | . 2 4 6 3 6 4 3 . 5 2 . 9 Tactical Retreats 3 | . . . . . . . . . 1 . . 2 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Traps Triggered 10 | . . 1 1 2 3 . . . . . . 3 Indirectly 7 | . . . 1 . 3 . . . . . . 3 Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Machines Disabled 39 | . . 2 13 10 7 1 . . 4 . . 2 Max in Single Turn 4 | . . 2 2 3 4 1 . . 2 . . 1 Garrison Access 2 | . . . . . 1 . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Machines Accessed 22 | . 2 2 2 8 1 . . . 1 . . 6 Terminals 11 | . 2 1 . 3 . . . . 1 . . 4 Fabricators 2 | . . . . 1 . . . . . . . 1 Repair Stations 3 | . . 1 1 1 . . . . . . . . Recycling Units 4 | . . . 1 2 1 . . . . . . . Scanalyzers 2 | . . . . 1 . . . . . . . 1 Garrison Access . | . . . . . . . . . . . . . Total Hacks 44 | . 3 4 4 13 1 . . . 4 . . 15 Successful 25 | . 2 3 2 10 1 . . . 2 . . 5 Failed 19 | . 1 1 2 3 . . . . 2 . . 10 Catastrophic 3 | . . . . 1 . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . 1 Terminals 25 | . 3 1 . 7 . . . . 4 . . 10 Fabricators 2 | . . . . 1 . . . . . . . 1 Repair Stations 7 | . . 3 2 2 . . . . . . . . Recycling Units 5 | . . . 2 2 1 . . . . . . . Scanalyzers 5 | . . . . 1 . . . . . . . 4 Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 17 | . 2 1 . 7 . . . . 2 . . 5 Record 3 | . 2 . . 1 . . . . . . . . Part Schematic 1 | . . . . 1 . . . . . . . . Open DSF 1 | . . . . 1 . . . . . . . . Branch Access Points 2 | . . . . 1 . . . . 1 . . . Machine Index 1 | . . . . 1 . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . Unreport Threat 2 | . . . . . . . . . . . . 2 Locate Traps 2 | . . . . . . . . . 1 . . 1 Hauler Manifests 1 | . . 1 . . . . . . . . . . Zone Layout 3 | . . . . 1 . . . . . . . 2 Fabricator Hacks 1 | . . . . 1 . . . . . . . . Build 1 | . . . . 1 . . . . . . . . Repair Station Hacks 4 | . . 2 2 . . . . . . . . . Scan Component 2 | . . 1 1 . . . . . . . . . Repair 2 | . . 1 1 . . . . . . . . . Recycling Unit Hacks 3 | . . . . 2 1 . . . . . . . Report Inventory 1 | . . . . 1 . . . . . . . . Retrieve Components 2 | . . . . 1 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 11 | . 1 1 1 3 . . . . 1 . . 4 Full Trace Events 5 | . . 1 . 1 . . . . 1 . . 2 Feedback Events 2 | . . . . 1 . . . . 1 . . . Corruption 2 | . . . . 1 . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . Parts Built 2 | . . . . 2 . . . . . . . . Authchips . | . . . . . . . . . . . . . Time 117 | . . . . 117 . . . . . . . . Total Part Build Rating 14 | . . . . 14 . . . . . . . . Parts Repaired 2 | . . 1 1 . . . . . . . . . Time 48 | . . 16 32 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 2 | . . . . 1 1 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . 1 . . . 1 . . . Machine Destruction 2 | . . . . . 1 . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Turns Passed 7516 | 143 349 399 633 1905 762 214 509 317 386 943 116 840 Spaces Moved 3248 | 99 190 238 270 717 257 95 255 164 135 486 61 281 Core 21 | 20 . . . . . . . . . . . 1 Treads 223 | 33 190 . . . . . . . . . . . Legs 3004 | 46 . 238 270 717 257 95 255 164 135 486 61 280 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 120 190 192 262 191 192 193 193 193 193 192 Average Speed 197 | 128 160 120 190 215 262 191 192 193 216 193 193 221 Slowest Speed 2500 | 190 160 120 190 262 262 192 192 193 264 193 193 2500 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . 2 Exploration Rate (%) 21 | 5 32 20 37 18 11 4 43 18 5 66 8 12 Regions Visited 12 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched 3 | . . . . . . . 2 . . 1 . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 670 | . . . 190 171 136 48 5 . 69 1 . 50 Melee . | . . . . . . . . . . . . . Projectile 52 | . . . . 8 3 4 5 . 6 1 . 25 AOE 618 | . . . 190 163 133 44 . . 63 . . 25 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Total 3902 | 114 219 307 342 976 291 111 264 165 170 487 60 396 Wait 239 | . 2 11 27 156 . . . . 6 . . 37 Move 3236 | 98 189 237 269 716 256 94 254 163 134 485 60 281 Hop . | . . . . . . . . . . . . . Pick Up 94 | 9 10 12 14 23 7 5 2 . 1 . . 11 Fast Attach 4 | 4 . . . . . . . . . . . . Attach 63 | 2 3 4 7 9 5 2 . 2 6 . . 23 Detach 5 | 1 . 1 . 1 . . . . . . . 2 Swap 25 | . . 5 1 11 1 . 1 . 2 . . 4 Drop 42 | . 5 12 2 15 2 3 2 . . . . 1 Fire 194 | . 10 25 22 45 20 7 5 . 21 2 . 37 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac / Sto / Low x2) -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -3/Research History --------- Turn | Location | Event 9 | -11/Scrapyard | Identified exit to Materials 9 | -11/Scrapyard | Discovered exit to Materials (range 14) 144 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Evolved 1 slot: Weapon x1 486 | -10/Materials | Identified exit to Materials 486 | -10/Materials | Discovered exit to Materials (range 5) 493 | -10/Materials | Entered another Materials area 493 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 519 | -9/Materials | Build established: Hacker-Gunner 774 | -9/Materials | Repaired Hvy. EM Pulse Gun 863 | -9/Materials | Identified exit to Materials 863 | -9/Materials | Discovered exit to Materials (range 11) 892 | -9/Materials | Entered another Materials area 892 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1092 | -8/Materials | Destroyed 8 combat bots 1099 | -8/Materials | Lost 4 parts (2n2w) 1358 | -8/Materials | Repaired Hvy. Assault Rifle 1426 | -8/Materials | Identified exit to Factory 1426 | -8/Materials | Discovered exit to Factory (range 15) 1525 | -8/Materials | Entered Factory 1525 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2529 | -7/Factory | Identified exit to Storage 2529 | -7/Factory | Identified exit to Lower Caves 2898 | -7/Factory | Fabricated Hvy. Gauss Cannon (x2) 3385 | -7/Factory | Identified exit to Factory 3385 | -7/Factory | Discovered exit to Factory (range 15) 3430 | -7/Factory | Entered another Factory area 3430 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4071 | -6/Factory | Cargo convoy interrupted 4114 | -6/Factory | Identified exit to Factory 4114 | -6/Factory | Discovered exit to Factory (range 16) 4123 | -6/Factory | Destroyed 7 combat bots 4130 | -6/Factory | First assault squad dispatched 4192 | -6/Factory | Entered another Factory area 4192 | -5/Factory | Evolved 2 slots: Propulsion x2 4348 | -5/Factory | Identified exit to Upper Caves 4348 | -5/Factory | Discovered exit to Upper Caves (range 12) 4406 | -5/Factory | Entered Upper Caves 4742 | -5/Upper Caves | Learned Factory emergency access door positions 4904 | -5/Upper Caves | Identified exit to Upper Caves 4904 | -5/Upper Caves | Discovered exit to Upper Caves (range 6) 4915 | -5/Upper Caves | Entered another Upper Caves area 5224 | -5/Upper Caves | Identified exit to Factory 5224 | -5/Upper Caves | Discovered exit to Factory (range 5) 5232 | -5/Upper Caves | Entered Factory 5232 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5345 | -4/Factory | Identified exit to Upper Caves 5345 | -4/Factory | Identified exit to Armory 5356 | -4/Factory | Garrison activated, responded to threat 5461 | -4/Factory | Lost 3 parts (1p2w) 5618 | -4/Factory | Entered Upper Caves 6500 | -4/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 6505 | -4/Upper Caves | Identified exit to Upper Caves 6505 | -4/Upper Caves | Discovered exit to Upper Caves (range 14) 6561 | -4/Upper Caves | Entered another Upper Caves area 6623 | -4/Upper Caves | Identified exit to Research 6623 | -4/Upper Caves | Discovered exit to Research (range 13) 6677 | -4/Upper Caves | Entered Research 6677 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 6869 | -3/Research | Found Gamma Bomb Array 7002 | -3/Research | Build established: Hacker-Executioner 7032 | -3/Research | Crushed by falling debris 7038 | -3/Research | Core integrity fell below 50% 7093 | -3/Research | Lost 6 parts (1p3n2u) 7409 | -3/Research | Garrison activated, responded to threat 7450 | -3/Research | System corruption reached 10% 7481 | -3/Research | Core integrity fell below 20% 7511 | -3/Research | Crushed by falling debris 7517 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- U-05 Engineer lays Concrete. K-01 Serf collects debris. R-10 Processor collects Adv. Heat Sink. Critical hit (Burn: +50). K-01 Serf collects debris. U-05 Engineer builds a Wall. R-10 Processor collects Gamma Rifle. The unstable cave ceiling collapses. Crushed by falling debris. Adv. System Shield destroyed. Penetrated by Slug. K-01 Serf collects debris. U-05 Engineer builds a Wall. K-01 Serf collects debris. R-10 Processor collects Field Laser. Hrd. Medium Armor Plating destroyed. System corrupted: Heat flow error (+236). K-01 Serf collects debris. U-05 Engineer builds a Wall. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | #### """ """ ## #??????????????????????? | | #??# """ """ ## #??????????????????????? | | #??# ## = #??????????????????????? | | #??# ## #??????????????????????? | | #??# #?? ???????????????????????? | | #########+###########+####################?????? | | ????? | | ????? | | ???? | | ????? | | ######### ################# ###/########???? | | ????????# #?????????????### # #???? | | ????????# #??????????????## # = #????? | | ????????# #???????????????# # """???????? | | ????????# #???????????????# #!! Y" ??????? | | ????????# #???????????????# #?= """ ??????? | | ????????+ #???????????????# #?? ???????? | | ????????#! # ??????????????# #??? ??????? | | ????????#%! ? ?????????????# #???? ??????? | | ????????#! ###+############# #########/#????? | | ???????? % ? | | ????????? ^ % #??????? | | ????????? ! % Ykk *! #???????? | | ????????? ^ % u % %%| #???????? | | ??????????????#########Y## ###########+###???????? | | ??????????????????# p@ #?????????? ??????? | | ??????????????????# p #??????????? ????? | | ??????????????????# = #???????????? ???? | | ??????????????????# #?????????????" ???? | | ??????????????????# !!! #?????????????? ???? | | ??????????????????# !!! #????????????????????? | | ??????????????????# !! #????????????????????? | | ??????????????????# #????????????????????? | | ??????????????????######;####????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# ????????????????????????? | | ????????????????????????#????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 37 Energy Capacity 670 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 45 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- Imp. Medium Armor Plating | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hvy. Gauss Cannon | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Quick And Dirty Tank Challenges ------------ None Game ------ Seed GodNodeMace Manual? 0 Play Time 01:32:11 Cumulative 14.6 hours Start 2024.12.25 @ 22:46:43 End 2024.12.27 @ 12:10:25 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 14 Rogue 0 Adventurer 0 Explorer 14 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 19 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0029468c-ab56-42e8-a502-6facc6bea696