Cogmind - Beta 13 @@@ ROGUE MODE // 2024.02.28 @ 22:09:49

Player: JuliaScythe

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (23)      115
Value Destroyed (740)      740
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (218)                218
              TOTAL SCORE: 4093

 Bonus
-------
High Alert Combat Kills    18
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/700
Matter                     49/300
Energy                     98/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (4) ------
  Advanced Visual Processing Unit
  Improved Signal Interpreter
           Launcher Guidance Computer
           Launcher Guidance Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Launcher Guidance Computer
           Relay Coupler [Sentry] (22)
           Particle Cannon

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
  Improved Hover Unit
           Aerolev Unit
  Improved Airjet
>          --- UTILITY ----------
  Advanced Visual Processing Unit
  Improved Signal Interpreter
           Launcher Guidance Computer
           Launcher Guidance Computer
>          --- WEAPON -----------
           Missile Launcher
     Heavy Flail
>          --- INVENTORY --------
           Launcher Guidance Computer
           Relay Coupler [Sentry]
           Particle Cannon
           Missile Launcher
[Rating: 32]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Flight Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Flight Unit
Utility                    Improved Signal Interpreter
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Improved Propulsion Shielding
Weapon                     Heavy Flail
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Advanced EMP Blaster
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -10 -9  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Sto Gar Fac 
Slots Evolved              6    | .   .   .   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               3    | .   .   .   1   1   .   .   1   
  Utility                  2    | .   .   .   1   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             51   | 10  10  .   8   5   8   1   9   
  Power                    3    | .   2   .   .   1   .   .   .   
    Engine                 2    | .   2   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               24   | 10  2   .   2   1   5   1   3   
    Treads                 4    | 4   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  6    | 6   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   3   
    Flight                 11   | .   2   .   2   1   5   1   .   
  Utility                  12   | .   3   .   5   1   1   .   2   
    Device                 5    | .   2   .   3   .   .   .   .   
    Storage                1    | .   1   .   .   .   .   .   .   
    Processor              5    | .   .   .   1   1   1   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   12   | .   3   .   1   2   2   .   4   
    Energy Gun             3    | .   2   .   .   1   .   .   .   
    Energy Cannon          2    | .   1   .   .   .   .   .   1   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   .   .   2   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   1   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   2   2   .   2   
Parts Lost                 22   | .   5   .   1   3   .   6   7   
  Power                    2    | .   1   .   .   .   .   1   .   
  Propulsion               9    | .   1   .   1   1   .   3   3   
  Utility                  3    | .   1   .   .   1   .   1   .   
  Weapon                   8    | .   2   .   .   1   .   1   4   
  Highest Loss Streak      6    | .   5   .   1   2   .   5   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     78   | .   90  71  85  86  89  89  46  
  Engine                   6    | .   13  14  11  5   .   .   .   
  Core                     1    | .   .   .   .   3   9   3   .   
  Wheel                    7    | .   22  .   .   .   .   .   .   
  Hover                    2    | .   .   .   .   .   .   .   9   
  Flight                   15   | .   4   28  33  32  29  33  .   
  Device                   6    | .   9   .   9   9   9   9   .   
  Storage                  3    | .   12  .   .   .   .   .   .   
  Processor                13   | .   .   .   4   14  23  27  28  
  Protection               1    | .   .   .   4   8   .   .   .   
  Energy Gun               6    | .   9   28  20  4   .   .   .   
  Energy Cannon            2    | .   7   .   .   .   .   .   2   
  Ballistic Gun            3    | .   10  .   .   .   .   .   .   
  Launcher                 2    | .   .   .   .   .   8   7   2   
  Impact Weapon            3    | .   .   .   1   9   9   9   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             19   | 11  19  8   11  15  15  15  10  
  Greatest Support         26   | 26  26  8   18  17  19  19  24  
  Greatest Overweight (x)  3    | .   1   .   .   .   .   3   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  5   5   5   5   5   5   
  Average Capacity         6    | 8   8   5   5   5   5   5   5   
  Most Carried             8    | 6   8   4   5   5   5   5   4   
  Average Carried          4    | 6   6   4   4   4   4   4   2   
  Final Capacity           8    | 8   5   5   5   5   5   5   5   
  Final Carried            6    | 6   4   4   4   5   5   4   3   

 Class Distribution 
--------------------
 71% | Mutant
 24% | Scout
  3% | Assassin

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
  Scout | -8/Materials
  Scout | -8/Storage
  Scout | -8/Garrison
 Mutant | -7/Factory

 Resources                      | -11 -10 -10 -9  -8  -8  -8  -7  
-----------                Run  | Yrd Mat Min Mat Mat Sto Gar Fac 
Matter Collected           486  | 185 25  .   .   190 36  .   50  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            535  | .   276 .   .   153 42  .   64  
  Parts                    36   | .   20  .   .   4   11  .   1   
Haulers Intercepted        1    | .   .   .   .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Sto Gar Fac 
Combat Hostiles Destroyed  18   | .   8   .   .   2   4   .   4   
  Melee                    2    | .   .   .   .   2   .   .   .   
  Guns                     6    | .   6   .   .   .   .   .   .   
  Cannons                  1    | .   1   .   .   .   .   .   .   
  AOE                      9    | .   1   .   .   .   4   .   4   
Classes Destroyed          7    | .   4   .   .   2   1   .   .   
  Worker                   2    | .   2   .   .   .   .   .   .   
  Tunneler                 1    | .   1   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   1   .   .   .   
  Watcher                  1    | .   .   .   .   .   1   .   .   
  Swarmer                  11   | .   3   .   .   .   4   .   4   
  Grunt                    6    | .   5   .   .   1   .   .   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   
Best Kill Streak           8    | .   8   .   .   2   4   .   4   
  Combat Bots Only         4    | .   3   .   .   2   4   .   4   
Max Kills in Single Turn   2    | .   2   .   .   1   2   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   .   .   .   2   .   2   
  Melee                    1    | .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Sto  Gar  Fac  
Hostile Shots Fired        323  | .    78   .    27   24   8    74   112  
  Missed                   125  | .    14   .    15   13   5    30   48   
Damage Taken               2896 | .    708  .    199  179  107  559  1144 
  Core                     1216 | .    198  .    49   46   55   165  703  
  Absorbed by Shields      81   | .    .    .    .    .    .    81   .    
  Redirected to Shielding  72   | .    .    .    16   56   .    .    .    
  Regen/Repaired (Parts)   70   | .    53   .    .    .    17   .    .    
Core Remaining (%)         64   | 100  .    20   87   .    .    51   .    
Volleys Fired              46   | 1    30   .    3    5    3    .    4    
  Largest                  2    | 2    2    .    1    1    1    .    1    
  Hottest                  90   | 60   90   .    50   50   30   .    39   
Shots Fired                74   | 2    56   .    3    5    4    .    4    
  Gun                      51   | 2    41   .    3    5    .    .    .    
  Cannon                   15   | .    15   .    .    .    .    .    .    
  Launcher                 8    | .    .    .    .    .    4    .    4    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  20   | 1    19   .    .    .    .    .    .    
  Thermal                  41   | 1    37   .    3    .    .    .    .    
  Explosive                8    | .    .    .    .    .    4    .    4    
  Electromagnetic          5    | .    .    .    .    5    .    .    .    
  Robot Hit Streak         5    | .    5    .    .    2    .    .    3    
  Robot Miss Streak        4    | .    4    .    1    1    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           35   | .    23   .    .    9    1    .    2    
  Core Hits                25   | .    13   .    .    2    5    .    5    
  Critical Kills           1    | .    .    .    .    .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    .    1    .    .    
    Smash                  1    | .    .    .    .    .    1    .    .    
Melee Attacks              35   | .    .    .    8    18   5    4    .    
  Impact                   35   | .    .    .    8    18   5    4    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    1    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           1585 | .    492  .    .    398  328  .    367  
  Guns                     314  | .    275  .    .    39   .    .    .    
  Cannons                  71   | .    71   .    .    .    .    .    .    
  Explosions               726  | .    146  .    .    .    254  .    326  
  Melee                    433  | .    .    .    .    359  74   .    .    
  Ramming                  41   | .    .    .    .    .    .    .    41   
  Kinetic                  119  | .    119  .    .    .    .    .    .    
  Thermal                  227  | .    227  .    .    .    .    .    .    
  Explosive                726  | .    146  .    .    .    254  .    326  
  Electromagnetic          39   | .    .    .    .    39   .    .    .    
  Impact                   433  | .    .    .    .    359  74   .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    3    3    5    4    
  Average Corruption       3    | .    .    .    .    3    3    3    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  6    | .    .    .    .    .    3    1    2    
    Message Errors         2    | .    .    .    .    .    1    .    1    
    Matter Fused           2    | .    .    .    .    .    1    1    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            83   | .    41   .    .    27   .    .    15   
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               56   | .    41   .    .    .    .    .    15   
  Melee                    27   | .    .    .    .    27   .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      147  | .    .    .    .    .    77   .    70   
  Shots                    3    | .    .    .    .    .    2    .    1    
  Rammed                   11   | .    .    .    .    .    .    .    11   
Targets Rammed             11   | .    .    .    .    .    .    .    11   
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        333  | .    333  .    10   29   .    5    .    
  Average Temperature      105  | .    124  .    7    13   .    5    .    
  Received Heat Transfer   602  | .    291  .    54   72   .    185  .    
  Effects                  2    | .    2    .    .    .    .    .    .    
    Energy Bleed           1    | .    1    .    .    .    .    .    .    
    Interference           1    | .    1    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    1    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    .    .    
  Heat Transferred         545  | .    545  .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Sto Gar Fac 
Peak Influence             523  | .   285 40  346 439 418 523 480 
  Initial                  273  | .   .   40  15  145 185 273 266 
  Average                  210  | .   64  40  189 245 295 391 368 
Maximum Alert Level        2    | .   1   .   1   2   2   2   2   
  Low Security (%)         48   | 100 89  100 50  41  31  .   .   
  Level 1                  35   | .   10  .   50  51  45  55  55  
  Level 2                  16   | .   .   .   .   6   23  44  44  
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   2   .   1   1   1   .   1   
  Investigation            4    | .   2   .   .   1   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   1   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Sto Gar Fac 
Distress Signals           5    | .   .   .   2   2   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              108  | .   14  .   18  18  18  24  16  
  Peak Tracking Total      18   | .   8   .   8   9   8   18  7   
  Tactical Retreats        18   | .   1   .   5   4   3   3   2   

 Traps                          | -11 -10 -10 -9  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Sto Gar Fac 
Traps Triggered            7    | .   1   .   1   1   .   2   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -8  -7  
----------                 Run  | Yrd Mat Min Mat Mat Sto Gar Fac 
Machines Disabled          7    | .   3   .   .   .   3   1   .   
  Max in Single Turn       2    | .   2   .   .   .   1   1   .   
  Garrison Relay           1    | .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Sto Gar Fac 
Machines Accessed          19   | .   3   .   3   3   5   1   4   
  Terminals                13   | .   2   .   3   2   3   1   2   
  Fabricators              1    | .   .   .   .   .   .   .   1   
  Repair Stations          2    | .   1   .   .   .   1   .   .   
  Recycling Units          2    | .   .   .   .   1   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                43   | .   7   .   9   6   11  5   5   
  Successful               22   | .   3   .   5   3   8   .   3   
  Failed                   21   | .   4   .   4   3   3   5   2   
    Catastrophic           4    | .   .   .   2   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   17   | .   2   .   7   4   4   .   .   
  Terminals                30   | .   4   .   9   4   5   5   3   
  Fabricators              1    | .   .   .   .   .   .   .   1   
  Repair Stations          8    | .   3   .   .   .   5   .   .   
  Recycling Units          3    | .   .   .   .   2   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Terminal Hacks             8    | .   .   .   3   2   2   .   1   
  Open DSF                 1    | .   .   .   .   .   .   .   1   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   
  Recall Investigation     1    | .   .   .   .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   1   
Repair Station Hacks       5    | .   2   .   .   .   3   .   .   
  Scan Component           3    | .   1   .   .   .   2   .   .   
  Repair                   2    | .   1   .   .   .   1   .   .   
Recycling Unit Hacks       2    | .   .   .   .   1   .   .   1   
  Retrieve Matter          1    | .   .   .   .   1   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         5    | .   1   .   2   .   2   .   .   
  Terminals                5    | .   1   .   2   .   2   .   .   
    Botnet                 5    | .   1   .   2   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   2   .   1   3   2   1   2   
  Full Trace Events        4    | .   1   .   .   .   1   1   1   
  Feedback Events          1    | .   .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   42   | .   .   .   .   .   .   .   42  
  Total Part Build Rating  8    | .   .   .   .   .   .   .   8   
Parts Repaired             2    | .   1   .   .   .   1   .   .   
  Time                     52   | .   26  .   .   .   26  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   .   3   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -8  -7  
------------               Run  | Yrd Mat Min Mat Mat Sto Gar Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   3   .   
  Machine Destruction      3    | .   .   .   .   .   .   3   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   1   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -8  -7  
--------                   Run  | Yrd Mat Min Mat Mat Sto Gar Fac 
Total Allies               1    | .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   1   .   
  Highest-Rated Group      18   | .   .   .   .   .   .   18  .   
  Highest-Rated Ally       18   | .   .   .   .   .   .   18  .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               2    | .   .   .   .   .   .   2   .   
  Total Damage             58   | .   .   .   .   .   .   58  .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Sto Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -8  -8  -7  
-------------              Run  | Yrd Mat Min Mat Mat Sto Gar Fac 
Turns Passed               1614 | 88  488 30  174 206 158 123 347 
Spaces Moved               2255 | 50  350 80  381 405 257 251 481 
  Core                     240  | .   .   .   .   .   .   1   239 
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     47   | 47  .   .   .   .   .   .   .   
  Wheels                   265  | 3   262 .   .   .   .   .   .   
  Hover                    239  | .   .   .   .   .   .   .   239 
  Flight                   1464 | .   88  80  381 405 257 250 3   
  Fastest Speed            29   | 90  37  37  34  31  29  29  40  
  Average Speed            46   | 118 76  37  34  32  31  31  56  
  Slowest Speed            200  | 120 95  37  34  34  34  200 200 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            12   | .   .   1   5   2   2   2   .   
  Cave-ins Triggered       1    | .   .   .   1   .   .   .   .   
Exploration Rate (%)       35   | 4   57  26  45  36  58  44  11  
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        3    | .   .   .   1   1   1   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   
Spaces Dug                 13   | .   .   .   4   9   .   .   .   
Terrain Destroyed          70   | .   5   .   4   9   22  .   30  
  Melee                    13   | .   .   .   4   9   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   
  AOE                      57   | .   5   .   .   .   22  .   30  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Sto Gar Fac 
Total                      2672 | 71  513 78  401 444 323 289 553 
  Wait                     206  | 11  107 .   3   7   36  .   42  
  Move                     2226 | 49  349 77  371 400 253 246 481 
  Hop                      11   | .   .   1   4   2   2   2   .   
  Pick Up                  29   | .   9   .   3   4   7   2   4   
  Fast Attach              13   | .   2   .   2   2   4   .   3   
  Attach                   14   | .   4   .   4   1   .   .   5   
  Detach                   1    | .   .   .   1   .   .   .   .   
  Swap                     24   | 10  4   .   2   2   4   1   1   
  Drop                     25   | .   8   .   .   3   9   3   2   
  Fire                     46   | 1   30  .   3   5   3   .   4   
  Melee                    35   | .   .   .   8   18  5   4   .   
  Ram                      11   | .   .   .   .   .   .   .   11  
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            16   | .   .   .   .   .   .   16  .   
  Rewire                   15   | .   .   .   .   .   .   15  .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-8/Materials (discovered 2 exits: *Fac / *Sto)
-8/Storage (discovered 2 exits: *Fac / Gar)
-8/Garrison
-7/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
   89 | -11/Scrapyard | Entered Materials
  214 | -10/Materials | Discovered new exit (range 16)
  316 | -10/Materials | Build established: Mutant
  465 | -10/Materials | Core integrity fell below 50%
  501 | -10/Materials | Lost 5 parts (1p1n1u2w)
  572 | -10/Materials | Repaired Ion Engine
  577 | -10/Materials | Entered Mines
  604 | -10/Mines     | Discovered new exit (range 7)
  607 | -10/Mines     | Entered Materials
  607 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  615 | -9/Materials  | Discovered new exit (range 16)
  629 | -9/Materials  | Discovered new exit (range 7)
  651 | -9/Materials  | Discovered new exit (range 16)
  660 | -9/Materials  | Identified exit to Mines
  665 | -9/Materials  | Discovered new exit (range 13)
  777 | -9/Materials  | Crushed by falling debris
  781 | -9/Materials  | Identified exit to Materials
  781 | -9/Materials  | Entered another Materials area
  781 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  836 | -8/Materials  | Discovered new exit (range 8)
  912 | -8/Materials  | Identified exit to Storage
  926 | -8/Materials  | Discovered new exit (range 12)
  987 | -8/Materials  | Entered Storage
 1027 | -8/Storage    | Repaired Flight Unit
 1130 | -8/Storage    | Discovered new exit (range 7)
 1145 | -8/Storage    | Identified exit to Garrison
 1145 | -8/Storage    | Entered Garrison
 1162 | -8/Garrison   | Triggered checkpoint
 1172 | -8/Garrison   | Garrison Relay disabled
 1181 | -8/Garrison   | Triggered checkpoint
 1192 | -8/Garrison   | Triggered checkpoint
 1192 | -8/Garrison   | Triggered checkpoint
 1214 | -8/Garrison   | Triggered checkpoint
 1265 | -8/Garrison   | Discovered new exit (range 4)
 1267 | -8/Garrison   | Identified exit to Factory
 1268 | -8/Garrison   | Entered Factory
 1268 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 1296 | -7/Factory    | Lost 5 parts (3n1u1w)
 1332 | -7/Factory    | Fabricated Launcher Guidance Computer (x2)
 1458 | -7/Factory    | Core integrity fell below 50%
 1481 | -7/Factory    | Lost 6 parts (3n3w)
 1591 | -7/Factory    | Core integrity fell below 20%
 1615 | -7/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
    Gauss Rifle
01541_ Triggered Proton Bomb Trap.
01541_ A bubble of electromagnetic force engulfs the area.
01541_ Proton Bomb Trap short circuited. <x2>
01541_ A bubble of electromagnetic force engulfs the area. <x2>
01541_ Proton Bomb Trap short circuited.
01541_ A bubble of electromagnetic force engulfs the area.
01541_ Proton Bomb Trap short circuited.
01541_ A bubble of electromagnetic force engulfs the area.
01541_ Proton Bomb Trap short circuited.
01541_ Missile Launcher destroyed.
01541_ A bubble of electromagnetic force engulfs the area.
01546_ Fusion Modulator explodes. <x5>
01546_ Fabricator disabled.
01548_ Connecting with Terminal...
Feedback: System corruption (+1%).
01548_ ALERT: Suspicious activity at Terminal F015. Dispatching
  Investigation squad.
01568_ System corrupted: Substantial component data lost.
01587_ |CGD%SKY9/9I5N FRZ2<Q5GD 9BVSNVHXUZLNQQ

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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|     #?????#+#+############+############??????????? |
| #####?????#              @      k            ????? |
| ??????????#        s                         ????? |
| ??????????#       s                          ????? |
| ??????????#      s                          ?????? |
| ###########     s    k                    u ?????? |
|           #     # T##############+######+##??????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            250
Matter Stores              285
Matter Capacity            300
Sight Range                20
Robot Scan Range           14
Terrain Scan Density       10
Additional Mass Support    6
Propulsion Shielding       66
Evasion (%)                64
Launcher Accuracy          40
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Launcher Guidance Computer | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AuthchipSniperInterrupter
  Manual?         0
Play Time         00:52:58
  Cumulative      119.2 hours
  Start           2024.02.28 @ 21:14:18
  End             2024.02.28 @ 22:09:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          219
  Rogue           216
  Adventurer      1
  Explorer        2
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             58
Gallery%          58
Achievement%      53
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          10%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1ce11381-0f16-4290-b625-fcdeced52d6c