Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.02 @ 21:27:56 Player: SA-TR1 Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (6) 1200 Robots Destroyed (66) 330 Value Destroyed (2501) 2501 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1130) 1130 TOTAL SCORE: 8381 Bonus ------- High Alert Combat Kills 330 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1150 Matter 178/300 Energy 98/100 System Corruption 35% Temperature Cool (12) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Advanced Signal Interpreter Jamming Amplifier Improved Light Armor Plating > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Hardened Medium Armor Plating Improved Remote Datajack Large Botcube Peak State ------------ > --- POWER ------------ Light Neutrino Core Micro Fission Core > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System Antigrav System Gyrokinetic Inverter > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter Jamming Amplifier Layered Medium Armor Plating Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Enhanced Gauss Cannon Hypervelocity Gauss Cannon Power Maul Lance > --- INVENTORY -------- Scrapoid Pod Long-range Missile Launcher Large Botcube [Rating: 94] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Subdweller Monowheel Hover Unit Gyrokinetic Inverter Flight Unit Nuclear Pulse Array Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Jamming Amplifier Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Thermic Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Launcher Long-range Missile Launcher Special Weapon Mining Laser Impact Weapon Mace Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -7 -7 -5 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Slots Evolved 12 | . . . . . 10 2 Power 1 | . . . . . 1 . Propulsion 4 | . . . . . 3 1 Utility 5 | . . . . . 4 1 Weapon 2 | . . . . . 2 . Parts Attached 99 | 8 5 10 7 6 40 23 Power 9 | 1 1 . 2 . 4 1 Engine 3 | 1 1 . 1 . . . Core 6 | . . . 1 . 4 1 Reactor . | . . . . . . . Propulsion 28 | 3 1 4 1 3 12 4 Treads 7 | 2 1 2 . . 2 . Leg 2 | . . . 1 1 . . Wheel 9 | 1 . 2 . 2 1 3 Hover 8 | . . . . . 7 1 Flight 2 | . . . . . 2 . Utility 39 | 2 2 3 2 1 14 15 Device 12 | 1 . 2 . . 6 3 Storage 3 | 1 2 . . . . . Processor 5 | . . . . . 4 1 Hackware 2 | . . . . . 2 . Protection 17 | . . 1 2 1 2 11 Artifact . | . . . . . . . Weapon 23 | 2 1 3 2 2 10 3 Energy Gun 1 | . . . . . 1 . Energy Cannon 3 | . . . 1 . 1 1 Ballistic Gun 5 | 2 . 1 1 1 . . Ballistic Cannon 5 | . . 2 . . 3 . Launcher 2 | . . . . . 1 1 Special Weapon 2 | . 1 . . . . 1 Impact Weapon 3 | . . . . . 3 . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . 1 . Special Melee Weapon 1 | . . . . 1 . . Unidentified Prototypes 2 | . . . . . 2 . Parts Lost 51 | . 2 . 1 . 27 21 Power 5 | . 1 . . . 3 1 Propulsion 16 | . 1 . . . 10 5 Utility 19 | . . . . . 7 12 Weapon 11 | . . . 1 . 7 3 Highest Loss Streak 9 | . 2 . 1 . 9 6 To Critical Strikes . | . . . . . . . Average Backups 13 | 2 10 16 19 18 7 2 Power . | . . . 1 . . . Propulsion 1 | . . 2 3 2 . . Utility 8 | . 7 11 12 11 3 1 Weapon 2 | . 1 3 3 3 2 . Tool/Special . | . . . . . . . Unused Backups 29 | . 1 2 3 9 14 . Power 1 | . . . . 1 . . Propulsion 3 | . . 1 . 2 . . Utility 17 | . 1 . 2 5 9 . Weapon 6 | . . 1 1 1 3 . Tool/Special 2 | . . . . . 2 . Average Slot Usage (%) 87 | . 99 100 97 99 63 39 Engine 10 | . 13 14 11 14 1 . Treads 9 | . 27 21 . . 1 . Leg 6 | . . . 9 18 3 . Wheel 6 | . . 6 18 9 2 6 Hover 1 | . . . . . 7 5 Device 6 | . 14 10 2 . 7 2 Storage 10 | . 14 14 14 14 2 . Processor 1 | . . . . . 6 10 Protection 6 | . . 3 11 14 2 9 Energy Cannon 3 | . . . 11 8 . . Ballistic Gun 10 | . 22 12 5 13 1 . Ballistic Cannon 3 | . . 10 8 . 2 . Special Weapon 2 | . 6 4 . . . . Special Melee Weapon 1 | . . . . 5 1 . Peak Build Rating 94 | 9 10 16 23 33 94 66 Average Rating 24 | 8 9 11 17 26 53 42 On Entrance 16 | . 9 10 16 23 29 25 Avg Prop Armor Cover (%) 7 | 11 . 10 6 7 4 10 Naked Turns 31 | . . . . . 31 . Heaviest Build 94 | 13 48 59 64 64 94 62 Greatest Support 55 | 40 40 40 40 36 55 48 Greatest Overweight (x) 8 | 3 1 2 3 3 8 3 Average Overweight (x) 1 | . . 1 2 2 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 5 Average Capacity 15 | 7 13 17 20 20 11 5 Most Carried 20 | 5 15 20 20 20 20 5 Average Carried 14 | 2 10 17 19 19 10 4 Final Capacity 20 | 8 15 20 20 20 5 5 Final Carried 20 | 5 15 20 20 20 5 4 Scrap Suit Usage (%) 1 | . . . . . 10 . Parts Cannibalized 1 | . . . . . 1 . Class Distribution -------------------- 88% | Mutant 4% | Scavenger-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Recycling Mutant | -7/Scraptown Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -10 -7 -7 -5 -4 ----------- Run | Yrd Mat Sub Rec Scr Fac Fac Matter Collected 2254 | 406 120 346 347 60 726 249 Remotely . | . . . . . . . Salvage Created 2612 | 192 342 224 439 . 1000 415 Parts 123 | 13 22 17 17 . 46 8 Haulers Intercepted 2 | . 1 . . . 1 . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 16 | . . 16 . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -7 -7 -5 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Combat Hostiles Destroyed 48 | . 9 10 4 . 18 7 Melee 8 | . 1 . . . 7 . Guns 13 | . 8 3 . . 2 . Cannons 19 | . . 7 4 . 5 3 AOE 7 | . . . . . 4 3 Classes Destroyed 13 | 3 3 3 1 . 3 . Worker 1 | 1 . . . . . . Builder 2 | . . . . . 1 1 Tunneler 7 | 5 . . . . 1 1 Hauler 2 | . 1 . . . 1 . Recycler 5 | 1 . . 3 . 1 . Turret 1 | . . 1 . . . . Swarmer 12 | . 3 3 . . 6 . Grunt 14 | . 6 . 1 . 2 5 Brawler 1 | . . . . . 1 . Sentry 5 | . . 1 2 . 2 . Hunter 1 | . . . 1 . . . Programmer 9 | . . . . . 7 2 Subdweller 6 | . . 6 . . . . Best Kill Streak 7 | 2 3 3 2 . 7 3 Combat Bots Only 7 | . 3 2 2 . 7 3 Max Kills in Single Turn 2 | 1 1 1 1 . 2 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . . 1 1 Melee 1 | . 1 . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -7 -7 -5 -4 -------- Run | Yrd Mat Sub Rec Scr Fac Fac Hostile Shots Fired 806 | . 56 95 40 . 250 365 Missed 263 | . 13 40 11 . 67 132 Hits 543 | . 43 55 29 . 183 233 Melee 4 | . . . . . 4 . Projectile 539 | . 43 55 29 . 179 233 AOE 1 | . . . . . . 1 Critical Strikes 31 | . 5 1 . . 11 14 Damage Taken 10060 | . 544 680 286 . 3685 4865 Core 2058 | . 73 109 56 . 654 1166 Absorbed by Shields . | . . . . . . . Ignored by Resistances 61 | . . . . . 61 . Regen/Repaired (Parts) 10 | . . . . . 10 . Core Remaining (%) 46 | 100 . . . 4 34 . Volleys Fired 235 | 38 49 58 12 . 53 25 Largest 4 | 2 2 2 2 . 4 1 Hottest 240 | 40 120 100 113 . 240 75 Shots Fired 375 | 76 96 75 17 . 85 26 Gun 227 | 76 94 16 6 . 35 . Cannon 121 | . . 45 11 . 47 18 Launcher 11 | . . . . . 3 8 Special 16 | . 2 14 . . . . Kinetic 292 | 76 94 61 9 . 52 . Thermal 50 | . 2 14 8 . 26 . Explosive 11 | . . . . . 3 8 Electromagnetic 22 | . . . . . 4 18 Robot Hit Streak 28 | 9 9 12 28 . 7 5 Robot Miss Streak 5 | 3 3 3 . . 4 5 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 257 | 50 61 35 16 1 75 19 Core Hits 123 | 15 25 14 10 . 37 22 Critical Kills 3 | . . 1 . . 2 . Critical Parts Destroyed 4 | . . 1 . . 1 2 Critical Strikes 20 | . . 6 . . 12 2 Burn 1 | . . . . . 1 . Destroy 6 | . . 5 . . 1 . Blast 5 | . . 1 . . 4 . Smash 4 | . . . . . 2 2 Impale 4 | . . . . . 4 . Melee Attacks 62 | . . . . 1 51 10 Impact 30 | . . . . . 20 10 Slashing . | . . . . . . . Piercing 30 | . . . . . 30 . Sneak Attacks 6 | . . . . 1 3 2 Combat Hostiles . | . . . . . . . Follow-up Attacks 4 | . . . . . 4 . Damage Inflicted 6095 | 404 503 888 366 . 2432 1502 Guns 1514 | 404 499 110 87 . 414 . Cannons 2156 | . . 778 279 . 715 384 Explosions 1056 | . . . . . 375 681 Melee 1321 | . . . . . 928 393 Ramming 48 | . 4 . . . . 44 Kinetic 2681 | 404 499 888 146 . 744 . Thermal 917 | . . . 220 . 502 195 Explosive 704 | . . . . . 218 486 Electromagnetic 424 | . . . . . 40 384 Impact 837 | . . . . . 444 393 Slashing . | . . . . . . . Piercing 484 | . . . . . 484 . Highest Corruption 35 | . . . . . 23 35 Average Corruption 15 | . . . . . 14 17 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 60 | . . . . . 38 22 Message Errors 12 | . . . . . 9 3 Matter Fused 9 | . . . . . 5 4 Heat Flow Errors 8 | . . . . . 6 2 Energy Discharges 6 | . . . . . 5 1 Parts Rejected 3 | . . . . . 2 1 Parts Fused 3 | . . . . . 2 1 Data Loss (minor) 4 | . . . . . 3 1 Data Loss (major) 7 | . . . . . 4 3 Misfires 1 | . . . . . . 1 Alerts 1 | . . . . . 1 . Misdirections 5 | . . . . . . 5 Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 381 | . . . . . 111 270 Projectiles 1 | . . . . . 1 . Explosions 33 | . . . . . 4 29 Melee 347 | . . . . . 106 241 Knockbacks 21 | . . 9 . . 9 3 Impact 4 | . . . . . 1 3 Kinetic 17 | . . 9 . . 8 . Secondary . | . . . . . . . Self-Inflicted Damage 144 | . . . . . 53 91 Shots 3 | . . . . . 2 1 Rammed 16 | 1 1 . 1 . . 13 Targets Rammed 17 | 1 2 . 1 . . 13 Kicked . | . . . . . . . Crushed 1 | . 1 . . . . . Highest Temperature 439 | . 68 10 176 . 439 300 Average Temperature 122 | . 17 10 78 . 154 133 Received Heat Transfer 1524 | . 375 225 120 . 363 441 Effects 12 | . . . . . 9 3 Energy Bleed 1 | . . . . . 1 . Interference 11 | . . . . . 8 3 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 2 | . . . . . 1 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 8 | . . . . . 4 4 Impact Corruptions 12 | . . . . . 4 8 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1346 | . . . 296 . 900 150 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -10 -7 -7 -5 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Maximum Alert Level 3 | . . . . . 3 2 Low Security (%) 63 | 100 100 . 100 . 37 . Level 1 7 | . . . . . 3 40 Level 2 24 | . . . . . 45 59 Level 3 4 | . . . . . 13 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 784 | 10 77 . 71 . 784 594 Initial 342 | . . . 28 . . 342 Average 199 | . 17 . 20 . 378 431 Influence Increases 2651 | 35 294 220 208 . 1304 590 Destroy 0b10 Robot/C 860 | . 180 100 80 . 360 140 Destroy 0b10 Robot/NC 85 | 35 5 . 15 . 20 10 Destroy Leader 114 | . 42 . . . 62 10 Successful Hack 112 | . 35 . 53 . 18 6 Select Force Hacks 90 | . . . 60 . 30 . Disable Machine 225 | . . . . . 150 75 Destroy Structure 370 | . 2 . . . 214 154 Partial Spotted 45 | . 15 . . . 15 15 Lose Combat Pursuer 750 | . 15 120 . . 435 180 Influence Decreases 2239 | 35 294 160 268 . 605 877 Entered New Map 389 | . . . 32 . . 357 Time Decay 1409 | 35 287 160 236 . 381 310 Lost Part 441 | . 7 . . . 224 210 Squads Dispatched 19 | . 1 . . . 13 5 Investigation 11 | . . . . . 7 4 Extermination 4 | . . . . . 3 1 Reinforcement 3 | . 1 . . . 2 . Assault 1 | . . . . . 1 . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . Stealth | -11 -10 -10 -7 -7 -5 -4 --------- Run | Yrd Mat Sub Rec Scr Fac Fac Distress Signals 7 | . 1 . . . 2 4 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 130 | . 18 18 3 . 55 36 Peak Tracking Total 15 | . 4 5 1 . 11 15 Tactical Retreats 21 | . 1 5 . . 10 5 Traps | -11 -10 -10 -7 -7 -5 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Traps Triggered 8 | . . . . . 5 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -7 -7 -5 -4 ---------- Run | Yrd Mat Sub Rec Scr Fac Fac Machines Disabled 16 | . . 1 . . 10 5 Max in Single Turn 6 | . . 1 . . 6 2 Garrison Access 2 | . . . . . 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -7 -7 -5 -4 --------- Run | Yrd Mat Sub Rec Scr Fac Fac Machines Accessed 36 | . 5 2 8 2 13 6 Terminals 20 | . 5 . 5 . 6 4 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 10 | . . . 3 . 6 1 Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 1 1 Total Hacks 87 | . 21 2 22 5 23 14 Successful 47 | . 12 2 9 5 12 7 Failed 39 | . 9 . 12 . 11 7 Catastrophic 8 | . 3 . 1 . 2 2 Database Lockouts 1 | . . . 1 . . . Manual 62 | . 11 . 19 . 21 11 Terminals 60 | . 21 . 16 . 12 11 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 18 | . . . 6 . 10 2 Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 1 1 Terminal Hacks 20 | . 7 2 3 5 1 2 Record 6 | . . . 1 5 . . Part Schematic 1 | . 1 . . . . . Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 4 | . 2 . 1 . . 1 Open Door 1 | . . 1 . . . . Terminal Index 3 | . 1 . . . 1 1 Locate Traps 2 | . 2 . . . . . Hauler Manifests 1 | . 1 . . . . . Release Object 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 Seal Access 2 | . . . . . 1 1 Unauthorized Hacks 25 | . 5 . 6 . 10 4 Terminals 17 | . 5 . 4 . 5 3 Track 1 | . . . . . 1 . Botnet 1 | . . . . . . 1 Skim 15 | . 5 . 4 . 4 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 8 | . . . 2 . 5 1 Tunnel 3 | . . . 2 . 1 . Fedlink 4 | . . . . . 4 . Scrapoids 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 21 | . 4 . 7 . 6 4 Full Trace Events 3 | . . . 1 . 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -7 -7 -5 -4 ------------ Run | Yrd Mat Sub Rec Scr Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 2 | . . . . 1 1 . Non-combat 2 | . . . . 1 1 . Combat . | . . . . . . . Robot Hacks Applied 2 | . . . . 1 1 . parse_system 2 | . . . . 1 1 . Relay Couplers Released 3 | . . . . . 3 . Programmers 3 | . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 2 | . . . 2 . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -7 -7 -5 -4 -------- Run | Yrd Mat Sub Rec Scr Fac Fac Total Allies 2 | . . . 2 . . . Largest Group 2 | . . . 2 . . . Highest-Rated Group 74 | . . . 74 . . . Highest-Rated Ally 40 | . . . 40 . . . Initial UFD Resources 61 | . . . . . 39 61 Total Orders 2 | . . . 2 . . . STAY 1 | . . . 1 . . . ROAM 1 | . . . 1 . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -7 -7 -5 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Active Infowar (turns) 4182 | 422 1040 1589 124 . 955 52 Optics 84 | . . 84 . . . . Sensors 431 | . . . . . 388 43 Terrain 1464 | 422 1040 2 . . . . Seismic 2086 | . . 1503 124 . 450 9 Machine Analysis 567 | . . . . . 567 . Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 4 | . . . . 4 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -7 -7 -5 -4 ------------- Run | Yrd Mat Sub Rec Scr Fac Fac Turns Passed 8411 | 513 1040 2062 664 2039 1404 689 Spaces Moved 5455 | 248 263 1087 409 1308 1417 723 Core 402 | 11 . . . . 87 304 Treads 1050 | 235 263 534 . . 18 . Legs 327 | . . . . 315 12 . Wheels 2379 | 2 . 553 409 993 265 157 Hover 738 | . . . . . 476 262 Flight 559 | . . . . . 559 . Fastest Speed 39 | 50 160 120 120 130 39 50 Average Speed 120 | 159 173 153 131 153 69 69 Slowest Speed 400 | 200 240 240 140 195 400 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 8 | . . . . . 8 . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 46 | 8 47 55 79 81 37 15 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 7 | . 1 . 2 2 2 . Known Exits Taken 3 | . 1 . 1 . 1 . Unknown Exits Taken 3 | 1 . 1 . 1 . . Scrap Searched 3 | . . . . 3 . . Spaces Dug 11 | . 1 . . . 7 3 Terrain Destroyed 214 | . 2 11 . . 127 74 Melee 10 | . . . . . 7 3 Projectile 23 | . 2 11 . . 10 . AOE 181 | . . . . . 110 71 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -7 -7 -5 -4 --------- Run | Yrd Mat Sub Rec Scr Fac Fac Total 6822 | 301 762 1372 523 1353 1654 857 Wait 729 | . 430 177 29 . 48 45 Move 5433 | 247 262 1086 408 1307 1400 723 Hop 8 | . . . . . 8 . Pick Up 65 | 5 12 10 6 16 12 4 Fast Attach 70 | 8 1 2 2 1 37 19 Attach 23 | . 1 . . 4 11 7 Detach 14 | 1 . . . . 8 5 Swap 45 | . 3 28 5 4 3 2 Drop 58 | 1 2 11 9 20 11 4 Fire 235 | 38 49 58 12 . 53 25 Melee 58 | . . . . 1 47 10 Ram 14 | . . . 1 . . 13 Kick . | . . . . . . . Crush 3 | 1 2 . . . . . Escape Stasis 16 | . . . . . 16 . Rewire 51 | . . . 51 . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: Mat x3 / *Min / *Sub) -10/Subcaves (discovered 3 exits: [*Mat] / *Rec / *Scr) -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 514 | -11/Scrapyard | Entered Materials 515 | -10/Materials | Build established: Mutant 799 | -10/Materials | Discovered new exit (range 6) 1126 | -10/Materials | Discovered new exit (range 2) 1155 | -10/Materials | Identified exit to Materials 1234 | -10/Materials | Learned 2 Mines zone layouts 1357 | -10/Materials | Identified exit to Mines 1357 | -10/Materials | Identified exit to Subcaves 1401 | -10/Materials | Learned location of Subcaves (-10) 1436 | -10/Materials | Learned 2 Storage zone layouts 1479 | -10/Materials | Learned Storage trap positions 1530 | -10/Materials | Learned 4 Recycling zone layouts 1554 | -10/Materials | Entered Subcaves 1555 | -10/Subcaves | Approached by a straggling Scientist 1789 | -10/Subcaves | Curiously followed by a Cobbler waking with a query about "LVR3C" 2127 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2537 | -10/Subcaves | Core integrity fell below 50% 2738 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 2747 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 2831 | -10/Subcaves | Discovered new exit (range 15) 2910 | -10/Subcaves | Discovered new exit (range 15) 3307 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 3434 | -10/Subcaves | Disturbed a concealed Subdweller 3616 | -10/Subcaves | Entered Recycling 3617 | -7/Recycling | Identified exit to Scraptown 3742 | -7/Recycling | Core integrity fell below 20% 3847 | -7/Recycling | Discovered new exit (range 8) 4247 | -7/Recycling | Scanned before Scraplab entrance 4266 | -7/Recycling | Entered Scraplab 4280 | -7/Recycling | Entered Scraptown 4443 | -7/Scraptown | Visited UFD Registry 4443 | -7/Scraptown | Registered with UFD as "Novablaster" 4465 | -7/Scraptown | Visited Shadow of the Wyrm 4479 | -7/Scraptown | Visited Fellowship of the Rings 4534 | -7/Scraptown | Scanned Subdweller tech in exchange for log data 4537 | -7/Scraptown | Learned location of Testing (-2) 4538 | -7/Scraptown | Learned Factory garrison access intel 4539 | -7/Scraptown | Learned location of Zion (-7) 4541 | -7/Scraptown | Learned Research stockpile data 4712 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 4813 | -7/Scraptown | Visited Cave Peace 4833 | -7/Scraptown | Visited Red Mages 4852 | -7/Scraptown | Visited Spacefarers 4925 | -7/Scraptown | Visited Assassins FH 4946 | -7/Scraptown | Visited Bundlers 5081 | -7/Scraptown | Visited Scrapoid Pod Storage 5100 | -7/Scraptown | Visited LU-1G1's Boring Crew 5245 | -7/Scraptown | Visited Abandonware Association 5261 | -7/Scraptown | Learned abandonware demo "TRNCOAT.EXE" 5295 | -7/Scraptown | Visited Research Penetration Think Tank 5348 | -7/Scraptown | Visited Botcube Research 5378 | -7/Scraptown | Visited Curators Association 5425 | -7/Scraptown | Visited Scrapoid Research Area 5478 | -7/Scraptown | Visited A0-MCA Data Center 5488 | -7/Scraptown | Given a B+ rating by A0-MCA 5494 | -7/Scraptown | Found A0-MCA's Component Scanner 5560 | -7/Scraptown | Found Scrap Suit 5722 | -7/Scraptown | Found Scrapoid Pod 6135 | -7/Scraptown | Found Lrg. Botcube 6224 | -7/Scraptown | Met Optimus 6224 | -7/Scraptown | Accepted into 0bPrime 6313 | -7/Scraptown | Discovered new exit (range 5) 6319 | -7/Scraptown | Entered Factory 6319 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x3, Utility x4, Weapon x2 6320 | -5/Factory | Loaded intel: 4 garrison access locations 6818 | -5/Factory | System corruption reached 10% 6864 | -5/Factory | Destroyed 7 combat bots 6873 | -5/Factory | Lost 9 parts (1p4n3u1w) 6897 | -5/Factory | Cargo convoy interrupted 6900 | -5/Factory | Released all parts (6) 6930 | -5/Factory | Lost 3 parts (3w) 7054 | -5/Factory | Loaded intel: 8 recycling unit locations 7121 | -5/Factory | Spotted B-75 Beast 7156 | -5/Factory | Learned location of Protoforge (-3) 7273 | -5/Factory | Core integrity fell below 50% 7302 | -5/Factory | Discovered new exit (range 9) 7519 | -5/Factory | First assault squad dispatched 7685 | -5/Factory | Discovered new exit (range 10) 7694 | -5/Factory | Lost 6 parts (1p2n1u2w) 7721 | -5/Factory | Identified exit to Factory 7723 | -5/Factory | Entered another Factory area 7723 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7752 | -4/Factory | Lost 7 parts (1p2n3u1w) 7938 | -4/Factory | Lost 3 parts (1n1u1w) 8059 | -4/Factory | Core integrity fell below 50% 8141 | -4/Factory | System corruption reached 10% 8202 | -4/Factory | Lost 6 parts (1n4u1w) 8279 | -4/Factory | Core integrity fell below 20% 8280 | -4/Factory | System corruption reached 30% 8304 | -4/Factory | Lost 6 parts (1n5u) 8412 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 08350_ Penetrated by Slug. 08355_ System corrupted: Gyrokinetic Inverter fused. 08362_ Acquired Imp. Light Armor Plating. 08365_ Slug penetrates Wall. 08367_ Fusion Modulator explodes. 08367_ Plasma Rifle tumbles out of recycling unit. 08367_ Corrupted Flexi-carbon Leg tumbles out of recycling unit. 08367_ Lgt. Antimatter Reactor tumbles out of recycling unit. 08367_ Fabricator disabled. 08367_ Corrupted Adv. Heat Sink tumbles out of recycling unit. 08367_ Slug penetrates Wall. 08378_ System corrupted: Substantial component data lost. 08392_ W-44 Eye sends out distress signal. 08398_ Imp. Light Armor Plating destroyed. 08400_ System corrupted: Matter fused (-6). 08401_ Gyrokinetic Inverter destroyed. 08412_ Triggered Ambush Trap. 08412_ L-61 Swordsman emerges from a hatch in the floor. 08412_ S-27 Virus emerges from a hatch in the floor. 08412_ G-67 Veteran emerges from a hatch in the floor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????? ????????????????????????????????????? | | ???????????? #####+###########################+# | | ??????????? R | | ??????????? | | ?????????? l | | ?????????? sg | | ?????????? @ | | ?????????????????#######################+#### | | ?????????????????????????????????????? ?# | | ????????????????????????????????????""" """ # | | ??????????????????????????????????" """ """ + | | ?????????????????????????????????"" """ """ # | | ????????????????????????????????? # | | ??????????????????????????????????? """ """ # | | ??????????????????????????????????? """ """ # | | ????????????????????????????????????""" ????# | | ????????????????????????????????????? ????# | | ??????????????????????????????????????##????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 29 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 1125 Resistance: TH 25 Evasion (%) 62 Recoil Reduction 2 Matter Filtering 50 Salvage Targeting 3 Offensive Hacking 24 Authchip Count 1 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CentriumFortressCorpse Manual? 0 Play Time 01:06:43 Cumulative 380.8 hours Start 2026.11.02 @ 20:20:36 End 2026.11.02 @ 21:27:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 134 Rogue 133 Adventurer 1 Explorer 0 Win Type - Total 13 Types 11/1/1/0/0/0/0/0/0/0 Lore% 78 Gallery% 74 Achievement% 59 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 36/Terminus++ Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 591ebc40-922f-42eb-8b74-cb6b0d6d9a67