Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.29 @ 05:23:46

Player: Hermelin

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (27)      135
Value Destroyed (625)      625
Prototype IDs (42)         840
Alien Tech Used (0)        0
Bonus (348)                348
              TOTAL SCORE: 2748

 Bonus
-------
Follower Combat Kills      60
Aligned with FarCom        300
Friendly Fire              -12

 Cogmind 
---------
Core Integrity             0/250
Matter                     244/300
Energy                     149/150
System Corruption          6%
Temperature                Cool (97)
Movement                   Treading (240) Ox4
Location                   -9/Mines

 Parts 
-------
>              --- POWER (1) --------
         Light Neutrino Core
>              --- PROPULSION (2) ---
         Light Treads
      Advanced Myomer Leg
>              --- UTILITY (2) ------
               Humpback
>              --- WEAPON (2) -------
         Heavy Assault Rifle
>              --- INVENTORY (24) ---
               Cold Fusion Reactor
      Advanced Myomer Leg
  Experimental Heat Sink
        Medium Storage Unit
         Large Storage Unit
         Large Storage Unit
               Gravity Neutralizing Apparatus
  Experimental Sensor Array
  Experimental Targeting Computer
      Advanced Weapon Cycler
      Advanced Transmission Jammer
               Core Shielding
               Weapon Shielding
         Light Armor Plating
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 1
               Hacking Suite
               Datajack

 Peak State 
------------
>              --- POWER ------------
         Light Neutrino Core
>              --- PROPULSION -------
         Light Treads
      Advanced Myomer Leg
>              --- UTILITY ----------
               Humpback
>              --- WEAPON -----------
         Heavy Assault Rifle
>              --- INVENTORY --------
               Cold Fusion Reactor
      Advanced Myomer Leg
  Experimental Heat Sink
        Medium Storage Unit
         Large Storage Unit
         Large Storage Unit
               Gravity Neutralizing Apparatus
  Experimental Sensor Array
  Experimental Targeting Computer
      Advanced Weapon Cycler
      Advanced Transmission Jammer
               Core Shielding
               Weapon Shielding
         Light Armor Plating
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 1
               Hacking Suite
               Datajack
[Rating: 27]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Neutrino Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Advanced Myomer Leg
Utility                    High-capacity Storage Unit
  Device                   Cloak of Protection
  Storage                  High-capacity Storage Unit
  Protection               Core Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Slashing Weapon          Longsword +1
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             45   | 7   7   3   25  3   
  Power                    8    | 1   1   2   3   1   
    Engine                 7    | 1   1   2   3   .   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               10   | 2   2   .   5   1   
    Treads                 9    | 2   2   .   5   .   
    Leg                    1    | .   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  12   | 2   2   .   8   .   
    Device                 2    | .   .   .   2   .   
    Storage                6    | 2   2   .   2   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             4    | .   .   .   4   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   15   | 2   2   1   9   1   
    Energy Gun             2    | .   1   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          5    | 2   .   1   1   1   
    Ballistic Cannon       3    | .   1   .   2   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   4   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 13   | .   .   .   9   4   
  Power                    2    | .   .   .   1   1   
  Propulsion               5    | .   .   .   4   1   
  Utility                  3    | .   .   .   3   .   
  Weapon                   3    | .   .   .   1   2   
  Highest Loss Streak      5    | .   .   .   5   4   
Average Slot Usage (%)     95   | .   100 100 89  71  
  Engine                   13   | .   14  14  12  .   
  Treads                   26   | .   28  28  24  23  
  Storage                  19   | .   28  28  9   14  
  Protection               5    | .   .   .   11  .   
  Energy Gun               1    | .   .   7   .   .   
  Ballistic Gun            13   | .   24  6   9   14  
  Ballistic Cannon         6    | .   3   14  4   .   
  Slashing Weapon          5    | .   .   .   11  .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             93   | 13  58  61  93  .   
  Greatest Support         46   | 40  46  46  46  .   
  Greatest Overweight (x)  2    | 1   1   1   2   .   
  Average Overweight (x)   .    | .   .   1   .   .   
Largest Inventory Capacity 24   | 8   18  18  24  24  
  Average Capacity         14   | 6   16  18  11  24  
  Most Carried             24   | 3   18  18  24  24  
  Average Carried          12   | 1   14  17  8   22  
  Final Capacity           24   | 8   18  18  24  24  
  Final Carried            24   | 3   18  18  24  21  

 Class Distribution 
--------------------
 83% | Mutant
  9% | Hauler-Mutant
  7% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -10/Exiles
 Hauler-Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           1263 | 256 379 102 526 .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1207 | 68  554 47  454 84  
  Parts                    84   | 4   35  2   39  4   
Haulers Intercepted        2    | .   2   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  22   | .   12  3   5   2   
  Melee                    5    | .   .   .   5   .   
  Guns                     17   | .   12  3   .   2   
Classes Destroyed          8    | 1   4   .   3   .   
  Hauler                   2    | .   2   .   .   .   
  Recycler                 1    | 1   .   .   .   .   
  Operator                 2    | .   2   .   .   .   
  Turret                   1    | .   .   .   1   .   
  Swarmer                  6    | .   3   3   .   .   
  Grunt                    11   | .   9   .   .   2   
  Zionite                  2    | .   .   .   2   .   
  Assembled                4    | .   .   .   4   .   
Best Kill Streak           4    | 1   3   3   4   2   
  Combat Bots Only         4    | .   3   3   4   2   
Max Kills in Single Turn   1    | 1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   .   .   1   .   
Uniques/NPCs Destroyed     3    | .   .   .   3   .   
  8R-AWN (-10/Exiles)
  EX-HEX (-10/Exiles)
  EX-DEC (-10/Exiles)

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Exi  Min  
Damage Taken               2529 | .    313  118  1620 478  
  Core                     256  | .    10   7    170  69   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              179  | 4    75   18   70   12   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  85   | 40   40   85   58   58   
Shots Fired                268  | 8    137  26   81   16   
  Gun                      238  | 8    137  8    71   14   
  Cannon                   30   | .    .    18   10   2    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  257  | 8    137  18   78   16   
  Thermal                  8    | .    .    8    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          3    | .    .    .    3    .    
  Robot Hit Streak         13   | 2    13   3    9    11   
  Robot Miss Streak        4    | 2    4    2    4    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           211  | 5    91   8    94   13   
  Core Hits                80   | 3    39   3    30   5    
  Critical Hits            3    | .    .    .    3    .    
  Critical Kills           2    | .    .    .    2    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    
Melee Attacks              42   | .    .    .    42   .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 38   | .    .    .    38   .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            6    | .    .    .    6    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        3    | .    .    .    3    .    
Damage Inflicted           4212 | 37   777  125  3066 207  
  Guns                     1821 | 37   777  83   756  168  
  Cannons                  144  | .    .    42   63   39   
  Explosions               .    | .    .    .    .    .    
  Melee                    2247 | .    .    .    2247 .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1861 | 37   777  42   798  207  
  Thermal                  83   | .    .    83   .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          21   | .    .    .    21   .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 2247 | .    .    .    2247 .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         6    | .    .    .    6    6    
  Average Corruption       5    | .    .    .    5    6    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  55   | .    .    .    54   1    
    Message Errors         11   | .    .    .    11   .    
    Matter Fused           10   | .    .    .    10   .    
    Heat Flow Errors       5    | .    .    .    5    .    
    Energy Discharges      7    | .    .    .    7    .    
    Parts Rejected         1    | .    .    .    1    .    
    Data Loss (minor)      9    | .    .    .    9    .    
    Data Loss (major)      3    | .    .    .    3    .    
    Misfires               2    | .    .    .    2    .    
    Targeting Errors       7    | .    .    .    6    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            282  | .    .    16   266  .    
  Projectiles              16   | .    .    16   .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    266  | .    .    .    266  .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        268  | .    18   192  268  114  
  Average Temperature      75   | .    8    96   82   80   
  Received Heat Transfer   570  | .    123  .    180  267  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         222  | .    .    222  .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             237  | 5   201 237 .   50  
  Initial                  25   | .   3   25  .   .   
  Average                  78   | 2   80  85  .   6   
Maximum Alert Level        1    | .   1   1   .   .   
  Low Security (%)         93   | 100 99  83  .   100 
  Level 1                  6    | .   .   16  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   6   1   .   .   
  Investigation            4    | .   4   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   
  Assault                  1    | .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              88   | .   26  5   54  3   
  Peak Tracking Total      9    | .   3   3   9   3   
  Tactical Retreats        18   | .   .   .   18  .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          16   | .   .   10  6   .   
  Max in Single Turn       3    | .   .   3   1   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          10   | .   7   1   2   .   
  Terminals                7    | .   6   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                32   | .   25  5   2   .   
  Successful               16   | .   13  1   2   .   
  Failed                   16   | .   12  4   .   .   
    Catastrophic           2    | .   1   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   14   | .   8   5   1   .   
  Terminals                28   | .   23  5   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             13   | .   10  1   2   .   
  Record                   1    | .   .   .   1   .   
  Part Schematic           1    | .   .   1   .   .   
  Robot Schematic          1    | .   1   .   .   .   
  Robot Analysis           3    | .   3   .   .   .   
  Prototype ID Bank        3    | .   3   .   .   .   
  Locate Traps             3    | .   3   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   .   
  Terminals                1    | .   1   .   .   .   
    Botnet                 1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
    Tunnel                 1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   6   1   .   .   
  Full Trace Events        3    | .   3   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  1    | .   1   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              4    | .   .   .   4   .   
  Non-combat               3    | .   .   .   3   .   
  Combat                   1    | .   .   .   1   .   
Robot Hacks Applied        4    | .   .   .   4   .   
  parse_system             4    | .   .   .   4   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               3    | .   .   3   .   .   
  Largest Group            3    | .   .   3   3   .   
  Highest-Rated Group      72   | .   .   72  72  .   
  Highest-Rated Ally       31   | .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               7    | .   .   5   2   .   
  Total Damage             102  | .   .   80  22  .   
  Kills                    3    | .   .   2   1   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       3    | .   3   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Exi  Min  
Turns Passed               6011 | 116  1902 1195 2768 30   
Spaces Moved               3000 | 53   923  619  1405 .    
  Core                     7    | 7    .    .    .    .    
  Treads                   2993 | 46   923  619  1405 .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  180  160  .    
  Average Speed            176  | 150  178  180  174  .    
  Slowest Speed            200  | 160  180  180  200  .    
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       58   | 4    99   98   91   2    
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     3    | .    1    1    1    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             2    | .    .    2    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          38   | .    .    38   .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      38   | .    .    38   .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   
---------                  Run  | Scr  Mat  Min  Exi  Min  
Total                      3457 | 80   1074 677  1610 16   
  Wait                     99   | 14   39   27   18   1    
  Move                     2996 | 52   922  618  1404 .    
  Hop                      .    | .    .    .    .    .    
  Pick Up                  63   | 3    20   4    36   .    
  Fast Attach              21   | 7    1    1    12   .    
  Attach                   11   | .    .    .    8    3    
  Detach                   1    | .    .    .    1    .    
  Swap                     13   | .    6    2    5    .    
  Drop                     35   | .    11   7    17   .    
  Fire                     179  | 4    75   18   70   12   
  Melee                    38   | .    .    .    38   .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   1    | .    .    .    1    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
  117 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  537 | -10/Materials | Discovered new exit (range 9)
  780 | -10/Materials | Discovered new exit (range 15)
  980 | -10/Materials | Discovered new exit (range 16)
 1417 | -10/Materials | Discovered new exit (range 5)
 1458 | -10/Materials | Discovered new exit (range 4)
 2019 | -10/Materials | Entered Mines
 2145 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 2149 | -10/Mines     | Found Prototype Device
 2198 | -10/Mines     | Discovered new exit (range 14)
 2262 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2264 | -10/Mines     | Discovered new exit (range 5)
 2381 | -10/Mines     | Learned Materials interactive machine intel
 2495 | -10/Mines     | Discovered new exit (range 8)
 2666 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 2892 | -10/Mines     | Met a Derelict testing a Signal Generator
 3214 | -10/Mines     | Entered Exiles
 3214 | -10/Exiles    | Accompanied by 3 allies
 3238 | -10/Exiles    | Discovered new exit (range 15)
 3244 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
 3263 | -10/Exiles    | Met 8R-AWN
 3295 | -10/Exiles    | Met EX-HEX
 3387 | -10/Exiles    | Met EX-DEC
 3436 | -10/Exiles    | Learned location of Zion (-7)
 3492 | -10/Exiles    | Met EX-BIN
 3519 | -10/Exiles    | Aligned with FarCom system
 3521 | -10/Exiles    | Given EX-Vault access code
 3564 | -10/Exiles    | Opened EX-Vault
 3577 | -10/Exiles    | Found Longsword +1
 3640 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 4087 | -10/Exiles    | Found Cloak of Protection
 4201 | -10/Exiles    | Attacked by the Exiles
 4253 | -10/Exiles    | Core integrity fell below 50%
 4274 | -10/Exiles    | Destroyed 8R-AWN
 4283 | -10/Exiles    | Lost 5 parts (2n2u1w)
 4399 | -10/Exiles    | Identified Exp. Sensor Array
 4575 | -10/Exiles    | Lost 4 parts (1p2n1u)
 5060 | -10/Exiles    | Destroyed EX-HEX
 5280 | -10/Exiles    | Destroyed EX-DEC
 5294 | -10/Exiles    | Build established: Scavenger-Mutant
 5587 | -10/Exiles    | Found Exp. Targeting Computer
 5756 | -10/Exiles    | Build established: Hauler-Mutant
 5958 | -10/Exiles    | Discovered new exit (range 14)
 5982 | -10/Exiles    | Entered Mines
 5983 | -9/Mines      | Assembled infested the area
 5987 | -9/Mines      | Core integrity fell below 20%
 6012 | -9/Mines      | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
05812_ Acquired EX Chip 1. <x5>
05842_ System corrupted: Heat flow error (+191).
05864_ System corrupted: Heat flow error (+238).
05869_ Acquired 5 matter.
05873_ Acquired Med. Storage Unit.
05958_ EXIT=FOUND
05961_ System corrupted: Component data lost.
05981_ System corrupted: Heat flow error (+103).
LOCATION=UNKNOWN
GOAL=ESCAPE
05983_ ALERT: Infestation in the mines, dispatching Demolisher response
  squad.
05984_ Imp. Ion Engine destroyed.
05988_ Lgt. Cannon destroyed.
05996_ Lgt. Assault Rifle destroyed.
06001_ Destroyed Heat Sink.
06003_ System corrupted: Hvy. Assault Rifle targeting data glitched.
06004_ Lgt. Treads destroyed.
06006_ G-34 Mercenary destroyed.
06010_ G-47 Trooper destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          19
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Density       10
Armor Coverage             150
Core Shielding             20
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
 Med. Storage Unit | -10/Mines | Hacked

 Robot Schematics 
------------------
 M-13 Machinist | -10/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SurveybotOmegaShifter
  Manual?         0
Play Time         00:38:10
  Cumulative      434.6 hours
  Start           2020.12.29 @ 04:38:15
  End             2020.12.29 @ 05:23:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          165
  Rogue           162
  Adventurer      3
  Explorer        0
Win Type          -
  Total           8
  Types           5/1/0/1/0/1/0/0/0
Lore%             91
Gallery%          94
Achievement%      78
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 619b7740-aece-4638-a9fe-19a0bc555e34