Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.12 @ 19:54:55 Player: puncake Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (181) 905 Value Destroyed (6410) 6410 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (2383) 2383 TOTAL SCORE: 14978 Bonus ------- High Alert Combat Kills 1672 Follower Combat Kills 1162 Friendly Fire -451 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 600/600 System Corruption 8% Temperature Cool (9) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Energy Well Enhanced Optical Array Hacking Suite System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Angular Momentum Engine Advanced Heat Sink Improved Target Analyzer Improved Remote Force Field Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Improved Medium Treads Armored Medium Treads Heavy Treads > --- UTILITY ---------- Improved Cryofiber Web Improved Heat Sink Advanced Heat Sink Medium Storage Unit Energy Well Enhanced Optical Array Armor Integrity Analyzer Weapon Cycler Layered Medium Armor Plating > --- WEAPON ----------- Wave Gun Wave Gun Proton Cannon > --- INVENTORY -------- Light Angular Momentum Engine Micro Fission Core Antimatter Reactor Light Antimatter Reactor Improved Medium Treads Core Analyzer Hacking Suite Long-range Missile Launcher [Rating: 82] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Aluminum Leg Wheel Armored Wheel Utility Medium Storage Unit Device Weapon Cycler Storage Medium Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Improved Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Wave Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Fac Fac Was Fac Slots Evolved 10 | . . 2 . 2 2 . . . . 2 2 . . Power . | . . . . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . . . Utility 7 | . . . . 2 1 . . . . 2 2 . . Weapon 1 | . . . . . 1 . . . . . . . . Parts Attached 138 | 6 8 9 12 13 1 8 13 2 2 24 9 . 31 Power 14 | 1 1 1 . 2 . . 2 . . 2 . . 5 Engine 8 | 1 1 1 . 1 . . 2 . . 2 . . . Core 2 | . . . . 1 . . . . . . . . 1 Reactor 4 | . . . . . . . . . . . . . 4 Propulsion 30 | 2 . 4 5 3 . 1 1 . 1 5 1 . 7 Treads 16 | . . . 2 . . 1 1 . . 4 1 . 7 Leg 6 | . . 3 2 . . . . . 1 . . . . Wheel 8 | 2 . 1 1 3 . . . . . 1 . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 32 | 1 2 . 3 2 . 3 3 2 1 7 2 . 6 Device 14 | . 1 . 2 1 . 1 . . 1 3 2 . 3 Storage 5 | 1 1 . 1 . . . . 1 . 1 . . . Processor 2 | . . . . . . . 1 1 . . . . . Hackware 4 | . . . . . . 1 1 . . . . . 2 Protection 7 | . . . . 1 . 1 1 . . 3 . . 1 Artifact . | . . . . . . . . . . . . . . Weapon 62 | 2 5 4 4 6 1 4 7 . . 10 6 . 13 Energy Gun 24 | . 4 1 2 2 . . 2 . . 6 4 . 3 Energy Cannon 21 | . . 2 2 2 1 2 3 . . 4 1 . 4 Ballistic Gun 3 | 2 1 . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . . . . 2 Launcher 12 | . . 1 . 2 . 2 2 . . . 1 . 4 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 2 2 2 . . 1 . . 2 . . . Parts Lost 63 | . 4 6 3 2 . 4 2 . 2 5 5 . 30 Power 8 | . 1 . . 1 . . 1 . . 1 . . 4 Propulsion 16 | . 1 2 3 . . . . . 1 . . . 9 Utility 13 | . . 1 . 1 . 1 1 . 1 1 . . 7 Weapon 26 | . 2 3 . . . 3 . . . 3 5 . 10 Highest Loss Streak 12 | . 2 4 1 1 . 4 1 . 2 3 4 . 12 Average Slot Usage (%) 91 | . 90 88 99 98 84 71 91 92 85 91 87 94 90 Engine 5 | . 14 11 11 4 . . 1 7 7 5 5 5 2 Core 1 | . . . . 4 7 7 5 . . . . . . Treads 14 | . . . 13 18 15 6 14 15 15 16 17 17 16 Leg 3 | . . 28 15 5 . . . . 2 2 . . . Wheel 5 | . 25 11 14 12 15 9 7 7 1 . . . . Device 13 | . 7 8 11 16 7 8 11 7 10 12 18 23 19 Storage 10 | . 14 11 11 9 7 7 7 7 7 12 11 11 10 Processor 7 | . . . . . . . 6 8 15 13 11 11 10 Hackware 3 | . . . . . . 5 5 7 1 . . . 7 Protection 3 | . . . . 8 7 4 4 5 . 6 5 5 . Energy Gun 7 | . 11 8 4 12 15 5 7 7 7 5 7 11 9 Energy Cannon 9 | . . 1 18 5 7 8 14 15 15 13 6 5 2 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 59 | 10 16 21 25 31 31 48 37 37 35 59 58 58 58 Greatest Support 130 | 20 20 16 32 26 24 24 12 12 92 130 130 127 127 Greatest Overweight (x) 18 | . 1 1 1 1 1 2 3 3 2 3 . . 18 Average Overweight (x) . | . . 1 . . 1 1 2 2 . . . . . Largest Inventory Capacity 8 | 6 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 4 6 8 8 8 8 8 8 8 8 8 8 8 7 Most Carried 8 | 6 6 8 8 8 7 8 8 8 8 8 8 8 8 Average Carried 7 | 3 5 4 7 7 7 6 7 8 7 7 7 8 7 Final Capacity 8 | 6 8 8 8 8 8 8 8 8 8 8 8 8 4 Final Carried 8 | 6 6 8 8 8 7 5 8 8 6 8 8 8 4 Class Distribution -------------------- 34% | Scavenger-Gunner 24% | Scavenger-Mutant 12% | Mutant 11% | Tank 6% | Skirmisher 4% | Scavenger-Tank 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Commander-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Tank | -7/Factory Mutant | -7/Waste Skirmisher | -7/Factory Tank | -7/Lower Caves Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Waste Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Fac Fac Was Fac Matter Collected 2223 | 260 173 123 120 135 . 320 224 119 6 217 110 . 416 Remotely . | . . . . . . . . . . . . . . Salvage Created 9158 | . 482 601 793 970 . 1329 569 106 153 1382 505 . 2268 Parts 375 | . 30 35 43 46 . 4 43 . 3 55 19 . 97 Haulers Intercepted 11 | . 1 1 4 2 . . 2 . . . . . 1 Recyclers Shooed 10 | . 2 4 . 1 . . . . . 2 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . 9 3 . . . . Prevented 2 | . . . . . . . . 2 . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Fac Fac Was Fac Combat Hostiles Destroyed 135 | . 12 15 10 16 . 6 11 2 3 17 12 . 31 Melee 1 | . . . . . . . . . . . . . 1 Guns 48 | . 12 7 . 6 . . 4 . 1 5 5 . 8 Cannons 50 | . . 2 9 6 . 2 3 2 1 12 2 . 11 AOE 32 | . . 6 1 4 . 4 4 . . . 5 . 8 Classes Destroyed 18 | . 4 5 . . . 1 2 . . 2 . . 4 Worker 7 | . . 2 . 2 . . . . . . . . 3 Builder 7 | . . 1 . 1 . . 2 . . . . . 3 Hauler 11 | . 1 1 4 2 . . 2 . . . . . 1 Recycler 8 | . . 2 . 1 . . 1 . . 2 . . 2 Mechanic 1 | . . . . . . . . . . . . . 1 Operator 1 | . . . . . . . . . . . . . 1 Watcher 8 | . 1 . 1 4 . . . . . 1 . . 1 Swarmer 28 | . 3 6 1 6 . . 7 . . . 5 . . Saboteur 1 | . . . . . . . . . . . . . 1 Grunt 56 | . 9 6 6 3 . . . 1 2 8 5 . 16 Brawler 4 | . . 1 . 1 . . . . 1 . . . 1 Duelist 5 | . . . . . . . . . . 1 . . 4 Protector 2 | . . . . . . . . . . . . . 2 Sentry 22 | . . 2 6 6 . . 2 . . 4 . . 2 Hunter 7 | . . . . . . . 1 1 . 2 . . 3 Programmer 6 | . . . . . . . 1 . . 1 2 . 2 Behemoth 1 | . . . . . . . . . . 1 . . . Compactor 6 | . . . . . . 6 . . . . . . . Best Kill Streak 9 | . 5 7 3 7 . 2 4 1 3 3 9 . 6 Combat Bots Only 9 | . 3 5 2 5 . 2 3 1 3 3 9 . 4 Max Kills in Single Turn 5 | . 1 3 5 2 . 2 3 1 1 1 4 . 4 Gunslinging . | . . . . . . . . . . . . . . Exploded 4 | . . 2 1 2 . 2 2 . . . 4 . 3 Melee 1 | . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Fac Fac Was Fac Damage Taken 9659 | . 374 650 326 556 . 223 513 80 353 1280 730 . 4574 Core 1625 | . 97 46 42 81 . 56 54 . 57 181 60 . 951 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 79 | 100 61 . 78 85 . . . . 76 78 . . . Volleys Fired 399 | . 39 56 35 49 . 24 30 6 11 47 17 . 85 Largest 3 | . 2 2 2 2 . 3 3 3 3 3 3 . 3 Hottest 243 | . 105 70 136 136 . 174 200 197 197 240 236 . 243 Shots Fired 828 | . 74 66 67 90 . 38 79 18 32 131 44 . 189 Gun 443 | . 74 49 5 62 . 8 31 5 10 47 26 . 126 Cannon 342 | . . 12 62 25 . 12 46 13 22 84 17 . 49 Launcher 43 | . . 5 . 3 . 18 2 . . . 1 . 14 Special . | . . . . . . . . . . . . . . Kinetic 52 | . 39 8 . . . . . . . . . . 5 Thermal 493 | . 30 53 67 52 . 9 57 18 32 86 24 . 65 Explosive 38 | . . 5 . 3 . 18 2 . . . 1 . 9 Electromagnetic 245 | . 5 . . 35 . 11 20 . . 45 19 . 110 Robot Hit Streak 25 | . 13 14 13 8 . 6 14 5 15 25 15 . 16 Robot Miss Streak 4 | . 3 2 3 3 . 3 4 2 2 3 2 . 3 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . Shots Hit Robots 557 | . 49 47 26 68 . 26 48 11 25 96 33 . 128 Core Hits 329 | . 25 34 18 39 . 17 23 5 6 44 24 . 94 Critical Hits 15 | . . 2 3 3 . 2 1 1 . . 1 . 2 Critical Kills 5 | . . . . 1 . 2 . . . . 1 . 1 Critical Parts Destroyed 8 | . . 2 2 1 . . 1 1 . . . . 1 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 19247 | . 629 1396 858 1700 . 2643 1270 250 510 2766 1159 . 6066 Guns 5957 | . 629 405 17 1004 . 65 431 57 187 758 484 . 1920 Cannons 5563 | . . 205 551 346 . 116 552 193 323 1909 209 . 1159 Explosions 7727 | . . 786 290 350 . 2462 287 . . 99 466 . 2987 Melee . | . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . Kinetic 373 | . 231 39 . . . . . . . . . . 103 Thermal 8869 | . 355 740 568 722 . 162 806 250 510 1998 476 . 2282 Explosive 5821 | . . 617 290 314 . 2462 161 . . . 392 . 1585 Electromagnetic 4184 | . 43 . . 664 . 19 303 . . 768 291 . 2096 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 28 | . . . . . . 25 26 26 28 . 2 2 8 Average Corruption 13 | . . . . . . 12 25 26 27 . 1 2 3 Corruption Purged . | . . . . . . . . . . . . . . Effects 221 | . . . . . . 18 94 57 19 . . 2 31 Message Errors 33 | . . . . . . 5 15 5 2 . . 2 4 Matter Fused 33 | . . . . . . 5 15 9 2 . . . 2 Heat Flow Errors 23 | . . . . . . 1 11 5 . . . . 6 Energy Discharges 17 | . . . . . . . 4 7 . . . . 6 Parts Rejected 1 | . . . . . . . 1 . . . . . . Data Loss (minor) 16 | . . . . . . 3 3 4 1 . . . 5 Data Loss (major) 4 | . . . . . . . 2 1 1 . . . . Misfires 4 | . . . . . . . 2 2 . . . . . Alerts 1 | . . . . . . . 1 . . . . . . Misdirections 35 | . . . . . . 1 15 16 3 . . . . Targeting Errors 45 | . . . . . . 3 21 6 9 . . . 6 Weapon Failures 9 | . . . . . . . 4 2 1 . . . 2 Overload Shots 1 | . . . . . . . . . . 1 . . . Overflow Damage 617 | . . 114 10 . . 29 26 . . 94 4 . 340 Projectiles 120 | . . . . . . . 26 . . 94 . . . Explosions 497 | . . 114 10 . . 29 . . . . 4 . 340 Melee . | . . . . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 1359 | . . 188 74 86 . 145 49 . . . . . 817 Shots 31 | . . 4 2 3 . 6 1 . . . . . 15 Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 560 | . 339 168 264 180 . 288 228 155 303 415 407 . 560 Average Temperature 100 | . 96 53 53 54 . 125 60 55 153 149 187 . 160 Received Heat Transfer 2013 | . 177 150 93 180 . . 36 . 171 318 117 . 771 Effects 15 | . 1 . 1 . . 1 . . 1 5 . . 6 Energy Bleed 5 | . . . 1 . . 1 . . 1 1 . . 1 Interference 4 | . . . . . . . . . . 4 . . . Matter Decay 1 | . 1 . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . 1 Damage (major) 4 | . . . . . . . . . . . . . 4 Siege Activations 1 | . . . . . . . . . 1 . . . . Total Turns 14 | . . . . . . . . . 14 . . . . Longest Duration 14 | . . . . . . . . . 14 . . . . Robots Corrupted 5 | . . . . 1 . . . . . . . . 4 Combat Hostiles 3 | . . . . . . . . . . . . . 3 Parts Fried 17 | . . . . 3 . . . . . 3 . . 11 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . Parts Melted 27 | . . 2 3 . . 1 3 2 1 5 6 . 4 Heat Transferred 13697 | . 842 1320 1036 1308 . 296 1358 444 925 2805 861 . 2502 Parts Sabotaged 3 | . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . . 2 . . 1 . . 1 1 . 3 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Fac Fac Was Fac Peak Influence 1997 | . 269 317 582 811 368 145 285 . . 174 389 136 1997 Initial 368 | . . 113 124 245 368 128 101 . . 41 84 136 95 Average 525 | . 127 170 380 544 368 128 183 . . 92 249 136 1379 Maximum Alert Level 5 | . 1 1 2 3 1 . 1 . . . 1 . 5 Low Security (%) 45 | 100 68 68 17 . . 100 55 . . 100 33 100 4 Level 1 19 | . 31 31 40 26 100 . 44 . . . 66 . . Level 2 9 | . . . 42 52 . . . . . . . . 3 Level 3 6 | . . . . 21 . . . . . . . . 16 Level 4 9 | . . . . . . . . . . . . . 36 Level 5 10 | . . . . . . . . . . . . . 39 High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 30 | . 1 1 2 2 . . 1 . . 3 1 . 19 Investigation 2 | . . . . . . . . . . 1 . . 1 Extermination 5 | . . . . . . . 1 . . 1 1 . 2 Reinforcement 10 | . 1 1 2 1 . . . . . 1 . . 4 Assault 9 | . . . . . . . . . . . . . 9 Garrison 4 | . . . . 1 . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Fac Fac Was Fac Distress Signals 13 | . 2 3 . 1 . . 1 . . . 2 . 4 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 238 | . 18 19 21 29 . 5 18 2 3 20 17 . 86 Peak Tracking Total 14 | . 4 4 4 4 . 5 4 1 3 3 10 . 14 Tactical Retreats 6 | . . . . 1 . . 1 . . . 1 . 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Fac Fac Was Fac Traps Triggered 4 | . . . . . 1 . 1 . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . 4 . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Fac Fac Was Fac Machines Disabled 32 | . . 2 5 . . . 1 . . 2 . . 22 Max in Single Turn 5 | . . 1 1 . . . 1 . . 2 . . 5 Garrison Access 1 | . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Fac Fac Was Fac Machines Accessed 22 | . 2 3 5 . 1 . 4 2 . 4 . . 1 Terminals 16 | . 2 3 5 . . . 3 . . 2 . . 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . 1 . . 1 . . . Total Hacks 43 | . 5 7 9 . 1 . 5 7 . 7 . . 2 Successful 19 | . . 3 4 . . . . 7 . 4 . . 1 Failed 24 | . 5 4 5 . 1 . 5 . . 3 . . 1 Catastrophic 9 | . 1 1 1 . 1 . 3 . . 1 . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 17 | . 5 1 7 . . . 1 . . 3 . . . Terminals 30 | . 5 7 9 . . . 4 . . 3 . . 2 Fabricators . | . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . 3 . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . 1 . . 1 . . . Terminal Hacks 15 | . . 3 4 . . . . 7 . . . . 1 Record 6 | . . . . . . . . 6 . . . . . Open Door 2 | . . . 1 . . . . 1 . . . . . Level Access Points 2 | . . . 1 . . . . . . . . . 1 Branch Access Points 3 | . . 1 2 . . . . . . . . . . Unreport Threat 2 | . . 2 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . 2 . . . Scan Component 1 | . . . . . . . . . . 1 . . . Repair 1 | . . . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . 1 . . . Unauthorized Hacks 1 | . . . . . . . . . . 1 . . . Terminals 1 | . . . . . . . . . . 1 . . . Track 1 | . . . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 16 | . 2 2 3 . 1 . 4 . . 3 . . 1 Full Trace Events 1 | . . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 . . . Time 56 | . . . . . . . . . . 56 . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Fac Fac Was Fac Total Allies 31 | . . . 10 . . 1 . . . . . 20 . Largest Group 20 | . . . 10 2 . 1 . . . . . 20 20 Highest-Rated Group 709 | . . . 88 24 . 31 . . . . . 709 709 Highest-Rated Ally 50 | . . . 16 16 . 31 . . . . . 50 50 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 367 | . . . 46 22 . 10 . . . . . . 289 Total Damage 6416 | . . . 406 248 . 169 . . . . . . 5593 Kills 49 | . . . 9 5 . . . . . . . . 35 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 1 . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Fac Fac Was Fac Turns Passed 8165 | 62 340 390 661 646 32 323 1037 761 133 1361 324 189 1906 Spaces Moved 4897 | 58 236 236 458 341 27 238 763 626 63 641 149 109 952 Core 14 | 4 . . . . . . . . . . . . 10 Treads 1846 | . . . . . . . . . 45 601 149 109 942 Legs . | . . . . . . . . . . . . . . Wheels 3037 | 54 236 236 458 341 27 238 763 626 18 40 . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 90 90 90 100 100 110 110 110 110 160 163 100 Average Speed 127 | 77 81 95 103 101 100 103 111 117 140 154 162 163 166 Slowest Speed 950 | 80 90 110 110 110 100 110 120 120 152 160 163 163 950 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 37 | 3 45 22 65 37 1 85 31 90 13 23 6 82 24 Regions Visited 13 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . . . 1 1 . . . . Known Exits Taken 2 | . . 1 1 . . . . . . . . . . Unknown Exits Taken 7 | 1 1 . . 1 . . 1 1 1 1 . . . Scrap Searched 3 | . . . . . . . . 3 . . . . . Spaces Dug 6 | . . 6 . . . . . . . . . . . Terrain Destroyed 545 | . . 57 25 35 . 114 26 . . 28 20 . 240 Melee . | . . . . . . . . . . . . . . Projectile 23 | . . . . . . . . . . 20 . . 3 AOE 522 | . . 57 25 35 . 114 26 . . 8 20 . 237 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Fac Fac Was Fac Total 6167 | 74 314 335 575 553 33 278 882 636 83 933 204 121 1146 Wait 589 | . 22 24 56 135 5 4 58 . 8 191 20 11 55 Move 4886 | 57 235 235 457 340 27 237 762 625 62 640 149 108 952 Hop . | . . . . . . . . . . . . . . Pick Up 100 | 11 6 9 8 7 . 5 12 1 . 15 7 1 18 Fast Attach 22 | 1 1 . 2 2 . . . . . 8 . . 8 Attach 70 | 5 4 6 5 3 1 7 5 . 2 7 8 . 17 Detach 3 | . . . . 1 . . . . . . 1 . 1 Swap 46 | . 3 3 5 8 . 1 8 2 . 9 1 . 6 Drop 50 | . 4 2 5 8 . . 7 2 . 16 1 1 4 Fire 399 | . 39 56 35 49 . 24 30 6 11 47 17 . 85 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 2 | . . . 2 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: Min x2 / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: [*Fac] / Low) -5/Factory -5/Waste -5/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 63 | -11/Scrapyard | Entered Materials 332 | -10/Materials | Discovered new exit (range 16) 336 | -10/Materials | Build established: Mutant 403 | -10/Materials | Entered another Materials area 403 | -9/Materials | Evolved 2 slots: Propulsion x2 452 | -9/Materials | Identified exit to Mines 452 | -9/Materials | Identified exit to Storage 708 | -9/Materials | Build established: Scavenger-Mutant 750 | -9/Materials | Lost 4 parts (2n1u1w) 793 | -9/Materials | Entered Storage 1007 | -9/Storage | Identified exit to Recycling 1030 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1395 | -9/Storage | Identified exit to Materials 1454 | -9/Storage | Entered Materials 1454 | -8/Materials | Accompanied by 2 allies 1454 | -8/Materials | Evolved 2 slots: Utility x2 1867 | -8/Materials | Garrison activated, responded to threat 2065 | -8/Materials | Discovered new exit (range 14) 2100 | -8/Materials | Entered Factory 2100 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2132 | -7/Factory | Sucked down chute 2132 | -7/Factory | Entered Waste 2133 | -7/Waste | Met a frightened Derelict 2140 | -7/Waste | Found Broken Imp. Powered Armor 2143 | -7/Waste | Spotted C-40 Crusher 2147 | -7/Waste | EMP discharged 2210 | -7/Waste | Spotted C-40 Crusher 2230 | -7/Waste | Spotted C-40 Crusher 2240 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2246 | -7/Waste | Spotted C-40 Crusher 2247 | -7/Waste | EMP discharged 2247 | -7/Waste | System corruption reached 10% 2247 | -7/Waste | Spotted C-40 Crusher 2249 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2279 | -7/Waste | Destroyed C-40 Crusher 2280 | -7/Waste | Lost 4 parts (1u3w) 2291 | -7/Waste | Destroyed C-40 Crusher 2320 | -7/Waste | Destroyed C-40 Crusher 2320 | -7/Waste | Destroyed C-40 Crusher 2343 | -7/Waste | Destroyed C-40 Crusher 2347 | -7/Waste | EMP discharged 2358 | -7/Waste | Spotted C-40 Crusher 2363 | -7/Waste | Destroyed C-40 Crusher 2445 | -7/Waste | Discovered new exit (range 10) 2447 | -7/Waste | EMP discharged 2455 | -7/Waste | Entered Factory 2747 | -7/Factory | Build established: Skirmisher 3483 | -7/Factory | Discovered new exit (range 8) 3492 | -7/Factory | Entered Lower Caves 3561 | -7/Lower Caves | Learned Factory emergency access door positions 3864 | -7/Lower Caves | Build established: Tank 4064 | -7/Lower Caves | Learned 8 Factory zone layouts 4064 | -7/Lower Caves | Learned Factory trap positions 4064 | -7/Lower Caves | Learned Extension trap positions 4064 | -7/Lower Caves | Learned Extension stockpile data 4064 | -7/Lower Caves | Learned Armory garrison access intel 4244 | -7/Lower Caves | Discovered new exit (range 10) 4253 | -7/Lower Caves | Entered another Lower Caves area 4365 | -7/Lower Caves | Learned location of Zion (-7) 4378 | -7/Lower Caves | Discovered new exit (range 6) 4386 | -7/Lower Caves | Entered Factory 4386 | -6/Factory | Evolved 2 slots: Utility x2 4387 | -6/Factory | Identified exit to Lower Caves 4388 | -6/Factory | Loaded intel: 84 trap records 4737 | -6/Factory | Build established: Scavenger-Gunner 4819 | -6/Factory | Spotted B-75 Beast 4850 | -6/Factory | Destroyed B-75 Beast 4879 | -6/Factory | Lost 3 parts (1p1u1w) 5210 | -6/Factory | Repaired Hvy. Treads 5733 | -6/Factory | Discovered new exit (range 5) 5747 | -6/Factory | Entered another Factory area 5747 | -5/Factory | Evolved 2 slots: Utility x2 5900 | -5/Factory | Lost 4 parts (4w) 5904 | -5/Factory | Destroyed 9 combat bots 6071 | -5/Factory | Sucked down chute 6071 | -5/Factory | Entered Waste 6072 | -5/Waste | Joined by Warlord forces that had cleared the area 6215 | -5/Waste | Discovered new exit (range 22) 6260 | -5/Waste | Entered Factory 6260 | -5/Factory | Accompanied by 20 allies 6280 | -5/Factory | Spotted B-75 Beast 6284 | -5/Factory | Allies destroyed B-75 Beast 6560 | -5/Factory | First assault squad dispatched 7187 | -5/Factory | Identified exit to Factory 7354 | -5/Factory | Lost 5 parts (2n3w) 7881 | -5/Factory | Garrison activated, responded to threat 7974 | -5/Factory | Lost 12 parts (2p5n2u3w) 8045 | -5/Factory | Core integrity fell below 50% 8149 | -5/Factory | Core integrity fell below 20% 8166 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08157_ L-41 Fighter unfolds itself. 08157_ E-15 Imp unfolds itself. 08157_ K-01 Serf collects debris. 08158_ Gauss Cannon destroyed. 08158_ E-15 Imp destroyed. 08159_ K-01 Serf collects debris. 08159_ R-10 Processor collects Adv. Heat Sink. 08159_ K-01 Serf collects debris. 08160_ Acquired Hvy. Shock Bomb Launcher. 08161_ K-01 Serf collects debris. 08161_ Hvy. Shock Bomb Launcher destroyed. 08161_ Acquired 20 matter. 08162_ R-10 Processor collects Flexi-carbon Leg. 08162_ K-01 Serf collects debris. 08163_ The unstable cave ceiling collapses. 08164_ K-01 Serf collects debris. 08164_ Acquired 32 matter. 08165_ K-01 Serf collects debris. 08165_ R-10 Processor collects Lgt. Ion Engine. 08165_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | # ###+#% # ## """ #?????????????????# #???# | | # #%## # ## "" """ #??????????######?# #???# | | # ## # ##?## """""" #??????????# ! ?# #???? | | ### # # ???# #??????????# ## #???? | | ?## # ####??# """""" #??????????# ## #???? | | ??### ##????# """""" #######????# ## #???# | | ????# #?????# """""" + #????# """ ## #???# | | ????# #?????# """""" ##### #????# """ ## #???# | | ????#%#?????# #???# #????# """ ## #???# | | ????# #?????# #???# #????# ## #???# | | ????# #?????#######/######???# #????# =! ## #???# | | ????# #?????????# ?????????# #????# =! ## #???# | | ????# ??????????# ??????????# #????? =! ##%#?### | | ????# ?????"G"??# ???########+#####??? ## ##### | | ????# ????"" ""## ??# ######+## | | ????# ????? ??# + %%%%%% | | ????# ? ? ?# #####+## % | | ????? ?!! !!! "" """ ?# % # # | | ????? !! !! ""F"" # # =# | | ????# !! """" * # * ! ######+ | | ????# u % % * # # | | ????# g/==l = # | | ????# ########### R gg% *l=/ # | | ????????????????# %lkgR % # | | ????????????????# k % # # | | ????????????????#"% # @= # # | | ????????????????# " ?# # # # | | ??????????????+ ???##### ### # | | ??????????????### ???????#########?# # | | ????????????????# ??????????????????# # | | ????????????????# ??????????????????######## | | ????????????????#??????????????????????????# / | | ???????????????????????????????????????????####### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 21 Energy Capacity 825 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 10 Terrain Scan Density 10 Additional Mass Support 6 Base Temperature (-) 150 Armor Coverage 550 Resistance: KI 30 Weapon Cycling 15 Evasion (%) 44 Armor Integrity Analysis 33 Recoil Reduction 4 Offensive Hacking 14 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Below One Hack Too Far Oops Part-time Mechanic Remodeling Sniper We Are Legion Challenges ------------ None Game ------ Seed BombPointyExoskeleton Manual? 0 Play Time 01:21:06 Cumulative 6.6 hours Start 2021.06.12 @ 18:32:53 End 2021.06.12 @ 19:54:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9e699e59-ff85-4597-828d-5b16488cc079