Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.18 @ 00:19:19 Player: Adhoah Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (182) 910 Value Destroyed (5651) 5651 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (317) 317 TOTAL SCORE: 10238 Bonus ------- High Alert Combat Kills 117 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 286/300 Energy 0/100 System Corruption 9% Temperature Cool (18) Movement Treading (166) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Armored Treads Armored Treads Medium Treads > --- UTILITY (5) ------ High-capacity Storage Unit Active Sensor Suite Authchip [R/Combat] > --- WEAPON (3) ------- Heavy Laser Compact Ion Cannon Magnetic Acceleration Cannon > --- INVENTORY (20) --- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Improved Cooling System High-capacity Storage Unit Energy Well (350) Advanced Weight Redist. System Enhanced Optical Array Improved Terrain Scanner Target Analyzer Target Analyzer Focal Shield Thermal Shield Dynamic Insulation System Power Sword Peak State ------------ > --- POWER ------------ Angular Momentum Engine Fission Core Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Microactuators Microactuators Improved Light Armor Plating > --- WEAPON ----------- Power Sword Power Sword Power Sword > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg High-capacity Storage Unit Energy Well Energy Well Matter Compressor Improved Terrain Scanner Target Analyzer Focal Shield Thermal Shield Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Dynamic Insulation System Shock Rifle Shock Rifle Gatling Laser Gatling Laser [Rating: 72] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Magnetic Acceleration Cannon Special Weapon Mining Laser Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Slots Evolved 8 | . . 2 2 2 . 2 Power 2 | . . . 1 . . 1 Propulsion 2 | . . 1 1 . . . Utility 3 | . . 1 . 1 . 1 Weapon 1 | . . . . 1 . . Parts Attached 192 | 8 7 31 21 4 42 79 Power 25 | 2 1 2 4 . 5 11 Engine 18 | 2 1 2 4 . 4 5 Core 6 | . . . . . . 6 Reactor 1 | . . . . . 1 . Propulsion 49 | 2 3 5 4 . 11 24 Treads 11 | . . . . . 5 6 Leg 31 | . 2 5 2 . 4 18 Wheel 7 | 2 1 . 2 . 2 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 49 | 2 1 13 8 1 4 20 Device 22 | 1 . 5 3 . 3 10 Storage 5 | 1 1 . . . 1 2 Processor 2 | . . 1 . . . 1 Hackware 3 | . . . 2 . . 1 Protection 17 | . . 7 3 1 . 6 Artifact . | . . . . . . . Weapon 69 | 2 2 11 5 3 22 24 Energy Gun 31 | 1 2 3 2 2 6 15 Energy Cannon 7 | . . 3 1 1 1 1 Ballistic Gun 13 | . . 5 . . 6 2 Ballistic Cannon 1 | . . . . . . 1 Launcher . | . . . . . . . Special Weapon 1 | 1 . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 16 | . . . 2 . 9 5 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . 2 1 . . 3 Parts Lost 46 | . . 7 4 . 11 24 Power 10 | . . . . . 2 8 Propulsion 15 | . . 3 . . 4 8 Utility 11 | . . 2 2 . 2 5 Weapon 10 | . . 2 2 . 3 3 Highest Loss Streak 9 | . . 3 4 . 7 9 To Critical Strikes 2 | . . . . . . 2 Average Slot Usage (%) 92 | . 99 97 80 84 91 87 Engine 10 | . 14 10 18 15 11 7 Core 2 | . . . . . . 8 Treads 5 | . . . . . 6 14 Leg 17 | . 9 31 4 . 10 7 Wheel 3 | . 17 . 15 15 5 . Device 11 | . 11 6 1 7 17 15 Storage 8 | . 16 11 9 7 7 6 Processor 1 | . . 3 . . . 1 Protection 7 | . . 11 13 7 2 4 Energy Gun 8 | . 20 7 7 14 5 11 Energy Cannon 5 | . . 8 7 8 8 . Ballistic Gun 3 | . . 5 . . 3 1 Slashing Weapon 2 | . . . 1 . 2 5 Naked Turns . | . . . . . . . Heaviest Build 97 | 11 57 67 72 80 93 97 Greatest Support 80 | 20 26 39 56 56 80 80 Greatest Overweight (x) 5 | . 2 2 2 1 3 5 Average Overweight (x) . | . . 1 1 1 . 1 Largest Inventory Capacity 20 | 5 20 20 20 20 20 20 Average Capacity 19 | 5 7 20 20 20 20 20 Most Carried 20 | 4 10 20 20 17 20 20 Average Carried 17 | 1 4 16 19 15 18 18 Final Capacity 20 | 5 20 20 20 20 20 20 Final Carried 20 | 3 10 19 18 16 20 15 Class Distribution -------------------- 49% | Mutant 13% | Scavenger-Tank 8% | Scavenger-Mutant 7% | Scavenger-Gladiator 6% | Scavenger-Skirmisher 4% | Hacker-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Tank | -7/Factory Mutant | -7/Garrison Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Matter Collected 2826 | 368 37 662 175 . 518 1066 Remotely 213 | . . 213 . . . . Salvage Created 8096 | 102 354 2983 936 . 1009 2712 Parts 437 | 10 24 171 56 . 45 131 Haulers Intercepted 10 | . 1 6 2 . . 1 Recyclers Shooed 8 | . . 4 . . . 4 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Combat Hostiles Destroyed 121 | 1 5 41 15 . 19 40 Melee 30 | . . . 5 . 10 15 Guns 46 | 1 5 16 2 . . 22 Cannons 35 | . . 22 3 . 9 1 AOE 5 | . . 2 3 . . . Classes Destroyed 15 | 3 5 3 1 . . 3 Worker 20 | 1 4 6 1 . . 8 Builder 12 | . 1 5 1 . . 5 Tunneler 4 | 2 . 2 . . . . Hauler 10 | . 1 6 2 . . 1 Recycler 8 | . 1 6 . . . 1 Operator 3 | . . 2 1 . . . Watcher 8 | . 1 5 2 . . . Swarmer 17 | . 3 5 3 . 6 . Grunt 56 | 1 2 25 6 . 6 16 Duelist 2 | . . 2 . . . . Sentry 22 | . . 9 4 . 7 2 Specialist 9 | . . . . . . 9 Hunter 5 | . . . 2 . . 3 Programmer 8 | . . . . . . 8 Heavy 2 | . . . . . . 2 Best Kill Streak 9 | 3 6 6 6 . 3 9 Combat Bots Only 7 | 1 3 6 5 . 3 7 Max Kills in Single Turn 2 | 1 1 2 2 . 2 1 Gunslinging . | . . . . . . . Exploded 2 | . . 1 2 . . . Melee 1 | . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Hostile Shots Fired 1296 | 6 27 238 143 . 367 515 Missed 370 | 2 6 70 33 . 112 147 Damage Taken 9831 | 32 134 1588 1199 . 2005 4873 Core 1446 | 16 22 214 134 . 199 861 Absorbed by Shields . | . . . . . . . Redirected to Shielding 51 | . . . 51 . . . Ignored by Resistances 2862 | 9 45 477 351 . 643 1337 Regen/Repaired (Parts) 265 | . . 265 . . . . Core Remaining (%) 73 | 93 84 46 75 . 71 . Volleys Fired 405 | 14 45 189 40 . 31 86 Largest 3 | 1 2 2 2 . 3 3 Hottest 240 | 50 115 115 116 . 181 240 Shots Fired 760 | 14 53 345 76 . 72 200 Gun 524 | 14 53 217 40 . 19 181 Cannon 236 | . . 128 36 . 53 19 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 207 | . . 137 . . 2 68 Thermal 351 | 14 53 79 41 . 70 94 Explosive . | . . . . . . . Electromagnetic 202 | . . 129 35 . . 38 Robot Hit Streak 34 | 5 22 17 15 . 15 34 Robot Miss Streak 3 | 1 2 3 1 . 1 2 Penetration Max . | . . . . . . . Secondary Targets 10 | . . 3 . . . 7 Max Gunslinging Chain 1 | . . 1 . . . 1 Shots Hit Robots 701 | 11 40 245 82 . 83 240 Core Hits 319 | 5 17 103 29 . 38 127 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 2 | . . 1 . . . 1 Critical Strikes 37 | . 5 7 5 . 3 17 Burn 16 | . 5 6 4 . 1 . Destroy 3 | . . 1 . . . 2 Corrupt 2 | . . . 1 . . 1 Sever 16 | . . . . . 2 14 Melee Attacks 160 | . . . 15 . 46 99 Impact . | . . . . . . . Slashing 160 | . . . 15 . 46 99 Piercing . | . . . . . . . Sneak Attacks 11 | . . . 1 . . 10 Combat Hostiles . | . . . . . . . Follow-up Attacks 14 | . . . . . . 14 Damage Inflicted 16468 | 149 515 4283 1831 . 2047 7643 Guns 6765 | 149 515 1904 479 . 204 3514 Cannons 4314 | . . 2150 817 . 859 488 Explosions 667 | . . 229 204 . . 234 Melee 4715 | . . . 331 . 984 3400 Ramming 7 | . . . . . . 7 Kinetic 2554 | . . 1147 . . 45 1362 Thermal 5730 | 149 515 974 700 . 1018 2374 Explosive . | . . . . . . . Electromagnetic 3462 | . . 2162 800 . . 500 Impact . | . . . . . . . Slashing 4715 | . . . 331 . 984 3400 Piercing . | . . . . . . . Highest Corruption 9 | . . 1 1 . 3 9 Average Corruption 2 | . . 1 1 . 2 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 80 | . . 17 1 . 25 37 Message Errors 14 | . . 3 1 . 5 5 Matter Fused 16 | . . 3 . . 6 7 Heat Flow Errors 9 | . . 2 . . 1 6 Energy Discharges 16 | . . 3 . . 4 9 Parts Rejected 2 | . . . . . . 2 Parts Fused 1 | . . 1 . . . . Data Loss (minor) 6 | . . . . . 3 3 Data Loss (major) 7 | . . 2 . . 3 2 Misfires 4 | . . 1 . . 1 2 Alerts 2 | . . 1 . . 1 . Weapon Failures 3 | . . 1 . . 1 1 Overload Shots . | . . . . . . . Overflow Damage 335 | . . 14 . . 10 311 Projectiles 21 | . . 8 . . 10 3 Explosions 6 | . . 6 . . . . Melee 308 | . . . . . . 308 Knockbacks 2 | . . . . . . 2 Impact . | . . . . . . . Kinetic 2 | . . . . . . 2 Secondary . | . . . . . . . Self-Inflicted Damage 53 | . . 27 11 . . 15 Shots 3 | . . 1 1 . . 1 Rammed . | . . . . . . . Targets Rammed 1 | . . . . . . 1 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 574 | 84 162 323 387 . 408 574 Average Temperature 123 | 36 45 82 147 . 182 168 Received Heat Transfer 3483 | 24 18 612 648 . 1140 1041 Effects 52 | . . . 4 . 8 40 Shutdowns 21 | . . . 2 . 1 18 Energy Bleed 4 | . . . 1 . 2 1 Interference 14 | . . . . . 5 9 Short Circuit 1 | . . . . . . 1 Damage (minor) 1 | . . . 1 . . . Damage (major) 9 | . . . . . . 9 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted 4 | . . 2 2 . . . Combat Hostiles 3 | . . 1 2 . . . Parts Fried 17 | . . 10 6 . . 1 Impact Corruptions . | . . . . . . . Robots Melted 3 | . 1 . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Melted 31 | 1 . 7 1 . 3 19 Heat Transferred 13050 | 444 1887 2518 1804 . 1924 4473 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 9 | . . 4 3 . . 2 Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Peak Influence 609 | 35 229 546 211 93 609 439 Initial 276 | . 19 82 2 81 57 276 Average 221 | 13 141 233 109 82 310 206 Maximum Alert Level 2 | . 1 2 1 . 2 2 Low Security (%) 40 | 100 70 33 86 100 33 35 Level 1 50 | . 29 60 13 . 39 60 Level 2 8 | . . 6 . . 27 3 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 29 | . . 10 3 . . 16 Investigation 9 | . . 5 2 . . 2 Extermination 5 | . . . . . . 5 Reinforcement 15 | . . 5 1 . . 9 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . 1 . . . 2 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Distress Signals 4 | . . 2 . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 184 | 1 9 58 26 . 20 70 Peak Tracking Total 8 | 1 4 6 8 . 4 8 Tactical Retreats 14 | . . 1 2 . 1 10 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Traps Triggered 10 | . . 5 3 . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Disabled 9 | . . 6 . . 3 . Max in Single Turn 1 | . . 1 . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Accessed 22 | . 2 12 3 2 1 2 Terminals 13 | . 1 7 2 1 1 1 Fabricators . | . . . . . . . Repair Stations 3 | . . 2 1 . . . Recycling Units 4 | . 1 2 . . . 1 Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 77 | . 4 48 11 4 3 7 Successful 53 | . 2 38 6 4 1 2 Failed 24 | . 2 10 5 . 2 5 Catastrophic 3 | . . 2 . . . 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 38 | . 3 17 8 3 3 4 Fabricators . | . . . . . . . Repair Stations 12 | . . 9 3 . . . Recycling Units 9 | . 1 5 . . . 3 Scanalyzers 17 | . . 17 . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 22 | . 1 10 5 3 1 2 Record 2 | . . 1 . . . 1 Part Schematic 1 | . . . . . . 1 Prototype ID Bank 1 | . . 1 . . . . Emergency Access Points 2 | . . 1 1 . . . Alert Level 2 | . . 1 1 . . . Unreport Threat 1 | . . . 1 . . . Locate Traps 3 | . 1 2 . . . . Dispatch Records 2 | . . . 1 1 . . Security Status 1 | . . 1 . . . . Transport Status 1 | . . 1 . . . . Recall Extermination 1 | . . . . 1 . . Hauler Manifests 4 | . . 2 1 1 . . Garrison Registry 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 9 | . . 8 1 . . . Scan Component 6 | . . 5 1 . . . Repair 3 | . . 3 . . . . Recycling Unit Hacks 4 | . 1 3 . . . . Report Inventory 3 | . 1 2 . . . . Retrieve Components 1 | . . 1 . . . . Scanalyzer 17 | . . 17 . . . . Insert Component 9 | . . 9 . . . . Analyze 8 | . . 8 . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 19 | . 1 10 3 2 1 2 Full Trace Events 11 | . . 7 2 . 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 9 | . . 8 . . . 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . 3 . . . . Time 121 | . . 121 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . . 9 . . . . Parts Scanalyzed 8 | . . 8 . . . . Part Schematics Acquired 8 | . . 8 . . . . Parts Damaged 1 | . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 2 | . . . . . . 2 Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Turns Passed 8955 | 96 332 3419 683 82 1510 2833 Spaces Moved 3862 | 71 200 1373 385 66 776 991 Core 29 | 29 . . . . . . Treads 832 | . . . . . 188 644 Legs 2017 | . 57 1373 30 . 210 347 Wheels 984 | 42 143 . 355 66 378 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 190 100 115 115 166 Average Speed 176 | 67 103 193 120 115 148 223 Slowest Speed 470 | 80 260 260 190 115 400 470 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 7 32 91 29 2 57 21 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 6 | . . . . . . 6 Terrain Destroyed 38 | . . 18 6 . . 14 Melee 6 | . . . . . . 6 Projectile . | . . . . . . . AOE 32 | . . 18 6 . . 8 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Total 5163 | 104 277 1822 498 71 993 1398 Wait 260 | . . 145 11 . 42 62 Move 3854 | 70 199 1372 384 65 773 991 Hop . | . . . . . . . Pick Up 167 | 11 14 50 11 1 31 49 Fast Attach 33 | . 3 5 5 . 6 14 Attach 77 | 7 1 11 7 2 21 28 Detach 13 | . . . 2 . 7 4 Swap 82 | 1 3 15 9 2 15 37 Drop 134 | 1 12 35 14 1 21 50 Fire 405 | 14 45 189 40 . 31 86 Melee 137 | . . . 15 . 46 76 Ram . | . . . . . . . Kick 1 | . . . . . . 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 47 | -11/Scrapyard | Discovered new exit (range 8) 97 | -11/Scrapyard | Entered Materials 347 | -10/Materials | Discovered new exit (range 8) 429 | -10/Materials | Entered another Materials area 429 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 620 | -9/Materials | Build established: Mutant 982 | -9/Materials | Discovered new exit (range 10) 1431 | -9/Materials | Repaired Hrd. Medium Armor Plating 1706 | -9/Materials | Discovered new exit (range 3) 2032 | -9/Materials | Lost 3 parts (1n2w) 2487 | -9/Materials | Discovered new exit (range 11) 2586 | -9/Materials | Repaired Imp. Aluminum Leg 2638 | -9/Materials | Repaired Cld. Ion Engine 2753 | -9/Materials | Discovered new exit (range 16) 2807 | -9/Materials | Core integrity fell below 50% 3848 | -9/Materials | Entered another Materials area 3848 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 4390 | -8/Materials | Lost 4 parts (2u2w) 4419 | -8/Materials | Discovered new exit (range 8) 4531 | -8/Materials | Entered Factory 4531 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4608 | -7/Factory | Identified exit to Garrison 4613 | -7/Factory | Entered Garrison 4700 | -7/Garrison | Discovered new exit (range 43) 4700 | -7/Garrison | Discovered new exit (range 69) 4700 | -7/Garrison | Discovered new exit (range 49) 4847 | -7/Garrison | Triggered checkpoint 5139 | -7/Garrison | Triggered checkpoint 5459 | -7/Garrison | Triggered checkpoint 5557 | -7/Garrison | Lost 7 parts (1p3n3w) 5670 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6123 | -7/Garrison | Entered Factory 6123 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6420 | -6/Factory | Build established: Scavenger-Tank 7193 | -6/Factory | Cargo convoy interrupted 7255 | -6/Factory | Destroyed 7 combat bots 7688 | -6/Factory | Build established: Scavenger-Gladiator 8070 | -6/Factory | Core integrity fell below 50% 8139 | -6/Factory | Lost 9 parts (2p5n1u1w) 8196 | -6/Factory | Discovered new exit (range 9) 8256 | -6/Factory | Core integrity fell below 20% 8392 | -6/Factory | Found Prototype Device 8394 | -6/Factory | Identified Active Sensor Suite 8660 | -6/Factory | Build established: Scavenger-Skirmisher 8932 | -6/Factory | Lost 3 parts (1p2w) 8956 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08933_ G-50 Soldier misfires. 08934_ K-01 Serf destroyed. 08935_ Extracted 40 matter. 08935_ Lgt. Angular Momentum Engine destroyed. 08935_ K-01 Serf cleans the Neutrino Reactor. 08936_ R-10 Processor collects Med. Matter Pod. 08937_ Overheating: System interference. 08937_ Magnetic Acceleration Cannon temporarily disabled. 08937_ Com. Ion Cannon temporarily disabled. 08938_ K-01 Serf collects debris. 08940_ Acquired 2 matter. 08941_ G-50 Soldier IFF system glitched. 08942_ K-01 Serf collects debris. 08948_ U-05 Engineer builds a Door. 08950_ K-01 Serf collects debris. 08951_ Critical hit (Burn: +37). 08953_ System corrupted: Energy discharge (-1). 08954_ K-01 Serf collects debris. 08955_ G-50 Soldier knocked back. 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""???????????? | | ???????????BB?????????????????????? "????????????? | | ???????????BB???????????????????????"????????????? | | ??????????????????????????????????????A??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 44 Energy Capacity 730 Matter Stores 400 Matter Capacity 400 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 EM Shielding 2 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Utility Shielding 33 Weapon Cycling 15 Melee Speed Boost 40 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 20 Authchip Count 4 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Airjet | -9/Materials | Scanalyzed Hrd. Medium Armor Plating | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Transport Network Coupler | -9/Materials | Scanalyzed Adv. Visual Processing Unit | -9/Materials | Scanalyzed Hvy. Plasma Cannon | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Everything Is Under Control I Spy Made in Tau Ceti IV Power Corrupts Serviceable Loadout Use The Force Challenges ------------ None Game ------ Seed ThermicBehemothBoomstick Manual? 0 Play Time 02:38:10 Cumulative 4.8 hours Start 2024.05.17 @ 21:36:28 End 2024.05.18 @ 00:19:19 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 9 Achievement% 7 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b65bfcd9-a309-4b5e-9c5e-25dfefdef6d2