Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.18 @ 12:32:32 Player: Geo Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (23) 115 Value Destroyed (467) 467 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (21) 21 TOTAL SCORE: 2223 Bonus ------- High Alert Combat Kills 21 Cogmind --------- Core Integrity 499/550 Matter 250/300 Energy 280/280 System Corruption 0% Temperature Hot (225) Movement Treading (145) Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Advanced Treads Wheel Wheel Wheel > --- UTILITY (3) ------ Small Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- Small Laser Pulse Rifle Grenade Launcher > --- INVENTORY (8) ---- Improved Ion Engine Wheel Disposable Heat Sink Small Laser Light Assault Rifle Light Assault Rifle Heavy Assault Rifle High-powered Shotgun Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Advanced Treads Wheel Wheel Wheel > --- UTILITY ---------- Small Storage Unit Improved Targeting Computer Light Armor Plating > --- WEAPON ----------- Small Laser Pulse Rifle Grenade Launcher > --- INVENTORY -------- Improved Ion Engine Disposable Heat Sink Small Laser Light Assault Rifle Light Assault Rifle Heavy Assault Rifle High-powered Shotgun [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 1 | . . . 1 Weapon 1 | . . 1 . Parts Attached 27 | 6 6 10 5 Power 6 | 1 2 2 1 Engine 6 | 1 2 2 1 Core . | . . . . Reactor . | . . . . Propulsion 9 | 2 1 4 2 Treads 1 | . . . 1 Leg 2 | 1 1 . . Wheel 6 | 1 . 4 1 Hover . | . . . . Flight . | . . . . Utility 5 | 1 1 2 1 Device 1 | . 1 . . Storage 1 | 1 . . . Processor 1 | . . . 1 Hackware . | . . . . Protection 2 | . . 2 . Artifact . | . . . . Weapon 7 | 2 2 2 1 Energy Gun 3 | . 1 1 1 Energy Cannon . | . . . . Ballistic Gun 2 | 2 . . . Ballistic Cannon . | . . . . Launcher 2 | . 1 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Highest Loss Streak 2 | . . . 2 To Critical Strikes . | . . . . Average Slot Usage (%) 98 | . 97 99 98 Engine 12 | . 14 11 9 Leg 11 | . 14 11 6 Wheel 19 | . 14 21 27 Device 5 | . 11 . . Storage 12 | . 14 11 9 Protection 5 | . . 10 8 Energy Gun 13 | . 3 22 18 Ballistic Gun 8 | . 20 . . Launcher 7 | . 3 10 9 Naked Turns . | . . . . Heaviest Build 23 | 11 16 23 23 Greatest Support 32 | 16 16 32 30 Greatest Overweight (x) 2 | . 1 2 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 6 8 8 8 Most Carried 8 | 6 8 8 8 Average Carried 6 | 3 7 6 7 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 6 7 8 8 Class Distribution -------------------- 77% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 535 | 198 217 120 . Remotely . | . . . . Salvage Created 596 | . 234 286 76 Parts 45 | . 18 22 5 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 21 | . 8 9 4 Guns 17 | . 6 9 2 AOE 3 | . 2 . 1 Classes Destroyed 5 | . 4 1 . Builder 1 | . 1 . . Recycler 1 | . 1 . . Swarmer 13 | . 6 4 3 Grunt 4 | . 2 2 . Sentry 4 | . . 3 1 Best Kill Streak 4 | . 4 3 3 Combat Bots Only 3 | . 3 3 3 Max Kills in Single Turn 3 | . 3 1 1 Gunslinging . | . . . . Exploded 2 | . 2 . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1048 | . 348 279 421 Core 196 | . 95 50 51 Absorbed by Shields . | . . . . Core Remaining (%) 83 | 100 62 87 . Volleys Fired 64 | . 26 23 15 Largest 3 | . 2 2 3 Hottest 110 | . 40 80 110 Shots Fired 122 | . 47 44 31 Gun 118 | . 46 42 30 Cannon . | . . . . Launcher 4 | . 1 2 1 Special . | . . . . Kinetic 42 | . 42 . . Thermal 76 | . 4 42 30 Explosive 4 | . 1 2 1 Electromagnetic . | . . . . Robot Hit Streak 16 | . 4 16 12 Robot Miss Streak 5 | . 4 2 5 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 75 | . 25 31 19 Core Hits 34 | . 12 15 7 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1231 | . 487 371 373 Guns 896 | . 293 348 255 Cannons . | . . . . Explosions 335 | . 194 23 118 Melee . | . . . . Ramming . | . . . . Kinetic 270 | . 270 . . Thermal 626 | . 23 348 255 Explosive 335 | . 194 23 118 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 48 | . 41 . 7 Projectiles . | . . . . Explosions 48 | . 41 . 7 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 31 | . . . 31 Shots 1 | . . . 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 261 | . 28 186 261 Average Temperature 67 | . 12 57 106 Received Heat Transfer 339 | . 126 69 144 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted 2 | . . 1 1 Heat Transferred 1396 | . 50 775 571 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 523 | . 274 523 284 Initial 135 | . . 115 135 Average 187 | . 124 255 238 Maximum Alert Level 2 | . 1 2 1 Low Security (%) 57 | 100 75 44 15 Level 1 33 | . 24 34 84 Level 2 9 | . . 20 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 1 2 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 4 | . 1 2 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . . 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 34 | . 11 15 8 Peak Tracking Total 5 | . 3 5 4 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . . 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 1 | . 1 . . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 1 | . 1 . . Successful 1 | . 1 . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 2 | . 2 . . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . 1 . . Branch Access Points 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . 1 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 961 | 56 378 428 99 Spaces Moved 521 | 41 208 235 37 Core 1 | 1 . . . Treads 1 | . . . 1 Legs 96 | . 57 39 . Wheels 423 | 40 151 196 36 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 80 80 Average Speed 115 | 98 124 114 83 Slowest Speed 260 | 100 190 260 225 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 20 | 4 41 29 6 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 38 | . 10 15 13 Melee . | . . . . Projectile . | . . . . AOE 38 | . 10 15 13 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 764 | 53 284 354 73 Wait 115 | . 39 63 13 Move 518 | 40 207 234 37 Hop . | . . . . Pick Up 26 | 7 2 14 3 Fast Attach 7 | 5 2 . . Attach 11 | 1 1 6 3 Detach . | . . . . Swap 9 | . 3 4 2 Drop 14 | . 4 10 . Fire 64 | . 26 23 15 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -8/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 8) 435 | -10/Materials | Entered another Materials area 435 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 851 | -9/Materials | Discovered new exit (range 10) 863 | -9/Materials | Entered another Materials area 863 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 962 | -8/Materials | Self-destructed Last Messages --------------- 00938_ Aluminum Leg destroyed. 00939_ Y-45 Defender heat short circuits Beam Rifle. 00939_ U-05 Engineer lays Concrete. 00940_ Y-45 Defender heat damages Lgt. Treads. 00940_ Y-45 Defender critical meltdown. 00940_ U-05 Engineer lays Concrete. 00941_ U-05 Engineer destroyed. 00942_ U-05 Engineer lays Concrete. 00942_ K-01 Serf collects debris. 00944_ U-05 Engineer builds a Wall. 00946_ K-01 Serf collects debris. 00949_ U-05 Engineer builds a Wall. 00950_ K-01 Serf collects debris. 00950_ Critical hit (Burn: +37). 00952_ Acquired Wheel. 00953_ U-05 Engineer builds a Wall. 00953_ Critical hit (Burn: +37). 00954_ Lgt. Armor Plating destroyed. 00959_ U-05 Engineer builds a Wall. 00960_ K-01 Serf collects debris. 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"%+ " # #?????? | | ?????????????????????????############## #?????? | | ?????????????????????????????#######??# #?????? | | ??????????????????????????????????????######?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 44 Targeting Accuracy 6 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FortressSmartbombSabre Manual? 0 Play Time 00:21:47 Cumulative 12.0 hours Start 2022.04.18 @ 12:06:04 End 2022.04.18 @ 12:32:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1fb9b81a-8455-44c9-bb63-c334afcbde17