Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.19 @ 17:50:09 Player: FloorSandwich Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (167) 835 Value Destroyed (4110) 4110 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (85) 85 TOTAL SCORE: 7650 Bonus ------- High Alert Combat Kills 85 Cogmind --------- Core Integrity 0/700 Matter 295/450 Energy 340/340 System Corruption 5% Temperature Critical (590) Movement Hovering (290) Ox4 Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION (2) --- Cooled Airjet > --- UTILITY (6) ------ Small Storage Unit Compact Matter Pod Visual Processing Unit Improved Sensor Array Makeshift Terrain Scan Processor Improved Light Armor Plating > --- WEAPON (3) ------- Particle Gun Particle Gun Gatling Laser > --- INVENTORY (8) ---- Improved Light Armor Plating Layered Light Armor Plating Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Makeshift Terrain Scan Processor Advanced Targeting Computer Improved Medium Armor Plating System Shield > --- WEAPON ----------- Heavy Particle Cannon Improved Assault Rifle Gauss Cannon > --- INVENTORY -------- Compact Matter Pod Improved Light Armor Plating Improved Light Armor Plating Layered Light Armor Plating Particle Gun Gatling Laser Heavy Rocket Launcher [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Cooled Airjet Utility Signal Interpreter Device Heat Sink Storage Small Storage Unit Processor Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Slots Evolved 6 | . . 2 2 . 2 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 4 | . . 2 1 . 1 Weapon 1 | . . . 1 . . Parts Attached 101 | 8 13 21 17 20 22 Power 19 | 1 2 6 3 2 5 Engine 13 | 1 2 6 . 1 3 Core 6 | . . . 3 1 2 Reactor . | . . . . . . Propulsion 18 | 2 3 4 2 5 2 Treads . | . . . . . . Leg 17 | 2 3 4 2 5 1 Wheel . | . . . . . . Hover 1 | . . . . . 1 Flight . | . . . . . . Utility 34 | 3 4 5 8 5 9 Device 15 | 2 2 4 2 2 3 Storage 5 | 1 1 . 2 1 . Processor 6 | . 1 . 2 1 2 Hackware 1 | . . . . . 1 Protection 7 | . . 1 2 1 3 Artifact . | . . . . . . Weapon 30 | 2 4 6 4 8 6 Energy Gun 8 | 1 . . 1 3 3 Energy Cannon 6 | . 2 1 1 1 1 Ballistic Gun 12 | 1 1 3 2 4 1 Ballistic Cannon 2 | . . 1 . . 1 Launcher 2 | . 1 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . 2 1 2 1 Parts Lost 28 | . 4 5 3 5 11 Power 5 | . 1 . 1 1 2 Propulsion 7 | . 1 2 1 1 2 Utility 10 | . 1 3 1 2 3 Weapon 6 | . 1 . . 1 4 Highest Loss Streak 4 | . 4 3 2 3 4 To Critical Strikes . | . . . . . . Average Backups 5 | . 3 4 5 5 6 Power . | . . 1 1 . . Propulsion . | . . . . . . Utility 3 | . 2 2 4 4 3 Weapon . | . 1 . . . 1 Tool/Special . | . . . . . . Unused Backups 10 | 1 . 2 2 . 5 Power 3 | . . 2 1 . . Propulsion . | . . . . . . Utility 5 | . . . 1 . 4 Weapon 2 | 1 . . . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 93 | . 94 95 92 93 92 Engine 6 | . 13 11 . 5 2 Core 5 | . . . 8 3 11 Leg 17 | . 27 20 12 17 9 Device 11 | . 15 23 8 6 8 Storage 5 | . . 1 9 9 7 Processor 16 | . 10 11 18 19 20 Protection 4 | . . 6 8 5 6 Energy Gun 4 | . 3 . 1 12 6 Energy Cannon 9 | . 17 12 8 2 6 Ballistic Gun 8 | . 3 6 16 11 4 Ballistic Cannon 1 | . . 2 . . 2 Peak Build Rating 41 | 9 9 16 27 28 41 Average Rating 20 | 6 6 14 22 23 35 On Entrance 13 | . 9 7 14 24 28 Avg Prop Armor Cover (%) 7 | . . 7 . 7 7 Naked Turns . | . . . . . . Heaviest Build 45 | 10 12 21 33 35 45 Greatest Support 29 | 20 20 29 29 28 25 Greatest Overweight (x) 7 | . 1 4 2 7 4 Average Overweight (x) . | . . . 1 . 1 Largest Inventory Capacity 8 | 5 5 5 8 8 8 Average Capacity 6 | 5 5 5 7 8 8 Most Carried 8 | 3 5 5 8 8 8 Average Carried 5 | . 3 4 5 5 6 Final Capacity 8 | 5 5 5 8 8 8 Final Carried 6 | 1 4 3 6 6 3 Class Distribution -------------------- 36% | Scavenger-Skirmisher 30% | Mutant 14% | Scavenger-Gunner 13% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Mat Sto Fac Matter Collected 3111 | 363 471 455 576 762 484 Remotely . | . . . . . . Salvage Created 6577 | 167 875 1637 1274 1835 789 Parts 362 | 16 54 97 63 87 45 Haulers Intercepted 13 | . 2 4 3 4 . Recyclers Shooed 11 | . 4 2 2 3 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Combat Hostiles Destroyed 87 | . 15 25 11 18 18 Guns 36 | . 9 2 4 15 6 Cannons 41 | . 1 19 7 3 11 AOE 9 | . 5 4 . . . Classes Destroyed 14 | 3 5 3 1 1 1 Worker 19 | 2 2 4 1 9 1 Builder 16 | . 4 5 4 2 1 Tunneler 2 | 2 . . . . . Hauler 13 | . 2 4 3 4 . Recycler 22 | 1 3 4 6 8 . Mechanic 1 | . . 1 . . . Operator 2 | . . 1 . . 1 Watcher 5 | . 2 . 1 2 . Swarmer 12 | . 6 . 3 3 . Grunt 49 | . 9 17 2 10 11 Duelist 1 | . . . 1 . . Sentry 19 | . . 8 5 4 2 Hunter 1 | . . . . 1 . Programmer 5 | . . . . . 5 Best Kill Streak 9 | 2 5 9 4 8 6 Combat Bots Only 6 | . 4 6 3 4 5 Max Kills in Single Turn 4 | 1 4 4 1 2 2 Gunslinging . | . . . . . . Exploded 2 | . 2 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Hostile Shots Fired 605 | . 77 138 98 114 178 Missed 171 | . 23 39 23 35 51 Hits 434 | . 54 99 75 79 127 Melee 1 | . . . 1 . . Projectile 433 | . 54 99 74 79 127 Critical Strikes 10 | . . 2 3 3 2 Damage Taken 6726 | . 647 1319 925 1165 2670 Core 1472 | . 131 213 136 195 797 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 308 | . 37 74 144 . 53 Core Remaining (%) 58 | 100 47 46 . 39 . Volleys Fired 359 | 7 78 75 55 93 51 Largest 3 | 2 2 2 3 3 3 Hottest 210 | 70 120 128 118 165 210 Shots Fired 872 | 14 131 150 162 273 142 Gun 569 | 14 89 26 107 251 82 Cannon 295 | . 38 120 55 22 60 Launcher 8 | . 4 4 . . . Special . | . . . . . . Kinetic 392 | 7 35 47 98 136 69 Thermal 472 | 7 92 99 64 137 73 Explosive 8 | . 4 4 . . . Electromagnetic . | . . . . . . Robot Hit Streak 14 | 5 8 11 11 14 6 Robot Miss Streak 7 | 1 7 4 7 4 4 Penetration Max 1 | . . . . 1 . Secondary Targets 5 | . 1 . . 3 1 Max Gunslinging Chain 1 | . 1 . . 1 1 Shots Hit Robots 498 | 9 74 95 82 159 79 Core Hits 236 | 6 40 53 34 64 39 Critical Kills 4 | . . . 2 1 1 Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 19 | . 5 1 2 7 4 Burn 11 | . 5 . . 5 1 Meltdown 1 | . . . . . 1 Destroy 4 | . . . 2 2 . Blast 3 | . . 1 . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10714 | 127 1456 2310 1709 2873 2239 Guns 5111 | 127 725 232 830 2397 800 Cannons 4337 | . 332 1661 862 476 1006 Explosions 1238 | . 399 407 . . 432 Melee . | . . . . . . Ramming 28 | . . 10 17 . 1 Kinetic 3746 | 63 304 479 743 1345 812 Thermal 6134 | 64 753 1414 949 1528 1426 Explosive 806 | . 399 407 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . . 5 Average Corruption 2 | . . . . . 2 Corruption Purged 2 | . . . . . 2 Corruption Blocked . | . . . . . . Effects 27 | . . . . . 27 Message Errors 5 | . . . . . 5 Matter Fused 6 | . . . . . 6 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 4 | . . . . . 4 Data Loss (minor) 6 | . . . . . 6 Data Loss (major) 2 | . . . . . 2 Misfires 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 162 | . 16 23 4 . 119 Projectiles 34 | . . 15 4 . 15 Explosions 128 | . 16 8 . . 104 Melee . | . . . . . . Knockbacks 3 | . . 1 . . 2 Impact . | . . . . . . Kinetic 3 | . . 1 . . 2 Secondary . | . . . . . . Self-Inflicted Damage 280 | . 67 32 . . 181 Shots 6 | . 2 2 . . 2 Rammed . | . . . . . . Targets Rammed 8 | . 1 1 5 . 1 Kicked 8 | . 1 1 5 . 1 Crushed . | . . . . . . Highest Temperature 907 | 18 134 425 234 583 907 Average Temperature 114 | 8 39 93 51 122 222 Received Heat Transfer 2394 | . 270 606 324 495 699 Effects 62 | . . 6 3 14 39 Shutdowns 20 | . . 3 . 3 14 Energy Bleed 5 | . . . . 3 2 Interference 16 | . . 1 3 4 8 Matter Decay 4 | . . . . 1 3 Short Circuit 2 | . . . . 2 . Damage (minor) 6 | . . 2 . 1 3 Damage (major) 5 | . . . . . 5 Damage (core) 4 | . . . . . 4 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 23 | . 3 5 2 7 6 Heat Transferred 12345 | 185 2331 2738 1369 3673 2049 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Maximum Alert Level 2 | . 1 1 . . 2 Low Security (%) 87 | 100 97 65 100 100 70 Level 1 6 | . 2 34 . . 6 Level 2 5 | . . . . . 22 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 546 | 10 223 375 167 135 546 Initial 149 | . . . 149 48 59 Average 93 | . 53 177 59 75 139 Influence Increases 3442 | 25 531 834 417 667 968 Destroy 0b10 Robot/C 1740 | . 300 500 220 360 360 Destroy 0b10 Robot/NC 400 | 25 65 95 75 125 15 Destroy Leader 486 | . 58 138 78 92 120 Successful Hack 48 | . 22 5 6 . 15 Disable Machine 435 | . 30 30 15 30 330 Destroy Structure 183 | . 26 21 23 15 98 Lose Combat Pursuer 150 | . 30 45 . 45 30 Influence Decreases 2882 | 25 531 480 656 651 539 Entered New Map 344 | . . . 205 67 72 Time Decay 2314 | 25 491 430 421 543 404 Lost Part 224 | . 40 50 30 41 63 Squads Dispatched 22 | . 3 5 . 2 12 Investigation 12 | . 2 4 . 2 4 Extermination 5 | . . . . . 5 Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Distress Signals 11 | . 3 2 . 4 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 139 | . 26 36 20 27 30 Peak Tracking Total 8 | . 5 6 4 5 8 Tactical Retreats 9 | . 1 3 . 3 2 Traps | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Traps Triggered 13 | . 2 1 . 6 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Mat Sto Fac Machines Disabled 29 | . 2 2 1 2 22 Max in Single Turn 9 | . 1 1 1 1 9 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Machines Accessed 34 | . 8 7 6 5 8 Terminals 22 | . 6 4 4 4 4 Fabricators 1 | . . . . . 1 Repair Stations 5 | . 1 2 1 . 1 Recycling Units 4 | . 1 1 1 1 . Scanalyzers 1 | . . . . . 1 Garrison Access 1 | . . . . . 1 Total Hacks 98 | . 25 21 18 13 21 Successful 44 | . 15 7 11 3 8 Failed 54 | . 10 14 7 10 13 Catastrophic 10 | . 1 1 . 2 6 Database Lockouts . | . . . . . . Manual 44 | . 16 6 7 6 9 Terminals 58 | . 17 10 9 10 12 Fabricators 3 | . . . . . 3 Repair Stations 21 | . 4 8 6 . 3 Recycling Units 13 | . 4 3 3 3 . Scanalyzers 1 | . . . . . 1 Garrison Access 2 | . . . . . 2 Terminal Hacks 21 | . 9 3 4 2 3 Open Door 1 | . . . . 1 . Open DSF 1 | . . . . . 1 Alert Level 1 | . 1 . . . . Dispatch Records 2 | . 1 . . . 1 Maintenance Status 1 | . 1 . . . . Patrol Status 1 | . 1 . . . . Zone Layout 14 | . 5 3 4 1 1 Fabricator Hacks 2 | . . . . . 2 Network Status 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 13 | . 3 4 4 . 2 Scan Component 8 | . 2 3 2 . 1 Repair 5 | . 1 1 2 . 1 Recycling Unit Hacks 7 | . 3 . 3 1 . Report Inventory 2 | . 1 . 1 . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 4 | . 1 . 2 1 . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 23 | . 5 5 2 4 7 Full Trace Events 13 | . 2 5 . 2 4 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 58 | . . . . . 58 Total Part Build Rating 14 | . . . . . 14 Part Studies Acquired . | . . . . . . Parts Repaired 5 | . 1 1 2 . 1 Time 148 | . 26 32 52 . 38 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter 242 | . 242 . . . . Retrieved Components 21 | . 9 . 10 2 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Mat Sto Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Active Infowar (turns) 7270 | 210 691 1298 1480 780 2811 Optics 3299 | . . . . 779 2520 Sensors 718 | . . . . . 718 Terrain 5073 | 210 596 304 1312 747 1904 Structural 1250 | . . 1082 168 . . Seismic 707 | 124 583 . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Mat Sto Fac Turns Passed 10815 | 403 2586 1298 2025 1693 2810 Spaces Moved 4498 | 188 1528 702 667 680 733 Core 31 | 15 . 13 . 3 . Treads . | . . . . . . Legs 4268 | 173 1528 689 667 677 534 Wheels . | . . . . . . Hover 199 | . . . . . 199 Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 163 | 114 120 124 223 184 229 Slowest Speed 400 | 120 190 250 260 400 330 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 6 93 47 30 59 15 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 1 1 . . Unknown Exits Taken 2 | 1 . . . 1 . Scrap Searched . | . . . . . . Spaces Dug 7 | . 7 . . . . Terrain Destroyed 179 | . 24 21 21 6 107 Melee . | . . . . . . Projectile 38 | . . 2 21 6 9 AOE 141 | . 24 19 . . 98 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Total 7228 | 363 2146 978 1075 913 1753 Wait 2037 | 150 491 136 294 71 895 Move 4493 | 187 1527 701 666 679 733 Hop . | . . . . . . Pick Up 112 | 9 18 17 21 22 25 Fast Attach 15 | . 2 5 1 7 . Attach 70 | 8 10 10 7 11 24 Detach 6 | 1 1 3 1 . . Swap 53 | . 10 12 12 11 8 Drop 65 | 1 8 18 13 14 11 Fire 359 | 7 78 75 55 93 51 Melee . | . . . . . . Ram . | . . . . . . Kick 8 | . 1 1 5 . 1 Crush . | . . . . . . Escape Stasis 10 | . . . . 5 5 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 404 | -11/Scrapyard | Entered Materials 405 | -10/Materials | Build established: Mutant 581 | -10/Materials | Discovered new exit (range 16) 692 | -10/Materials | Lost 4 parts (1p1n1u1w) 832 | -10/Materials | Core integrity fell below 50% 895 | -10/Materials | Discovered new exit (range 3) 1037 | -10/Materials | Build established: Scavenger-Mutant 1062 | -10/Materials | Discovered new exit (range 13) 1214 | -10/Materials | Identified exit to Mines 1389 | -10/Materials | Discovered new exit (range 12) 1537 | -10/Materials | Build established: Mutant 1853 | -10/Materials | Discovered new exit (range 8) 1872 | -10/Materials | Identified exit to Subcaves 2400 | -10/Materials | Repaired Beam Cannon 2988 | -10/Materials | Identified exit to Materials 2990 | -10/Materials | Entered another Materials area 2990 | -9/Materials | Evolved 2 slots: Utility x2 3100 | -9/Materials | Discovered new exit (range 8) 3182 | -9/Materials | Lost 3 parts (2n1u) 3645 | -9/Materials | Build established: Scavenger-Mutant 3664 | -9/Materials | Discovered new exit (range 8) 3804 | -9/Materials | Repaired Imp. Aluminum Leg 4131 | -9/Materials | Core integrity fell below 50% 4256 | -9/Materials | Discovered new exit (range 7) 4285 | -9/Materials | Identified exit to Materials 4288 | -9/Materials | Entered another Materials area 4288 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4710 | -8/Materials | Build established: Gunner 4724 | -8/Materials | Repaired Lgt. Armor Plating 5158 | -8/Materials | Build established: Scavenger-Skirmisher 5971 | -8/Materials | Repaired Lgt. Armor Plating 6034 | -8/Materials | Discovered new exit (range 11) 6104 | -8/Materials | Identified exit to Storage 6202 | -8/Materials | Discovered new exit (range 16) 6313 | -8/Materials | Entered Storage 6571 | -8/Storage | Build established: Scavenger-Gunner 6982 | -8/Storage | Lost 3 parts (1p1u1w) 7190 | -8/Storage | Core integrity fell below 50% 7532 | -8/Storage | Build established: Scavenger-Skirmisher 7972 | -8/Storage | Discovered new exit (range 5) 8006 | -8/Storage | Entered Factory 8006 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 8317 | -7/Factory | Build established: Scavenger-Gunner 8386 | -7/Factory | Fabricated Impulse Thruster (x2) 8495 | -7/Factory | Noticed a derelict Sapper rigging charges 8809 | -7/Factory | Build established: Scavenger-Skirmisher 9421 | -7/Factory | Repaired Carbon-fiber Leg 9939 | -7/Factory | Garrison activated, responded to threat 9978 | -7/Factory | Lost 4 parts (2p1u1w) 10203 | -7/Factory | Core integrity fell below 50% 10244 | -7/Factory | Lost 3 parts (1n1u1w) 10805 | -7/Factory | Core integrity fell below 20% 10817 | -7/Factory | Core destroyed Last Messages --------------- G-47 Trooper suffers critical hit (Burn). Particle Gun melted. Lgt. Nuclear Core melted. G-47 Trooper destroyed. Power failure, Imp. Deuterium Engine shutdown. Overheating: Gatling Laser damaged (-24). Overheating: Core damaged (-77). Overheating: Visual Processing Unit damaged (-2). Overheating: System interference. Particle Gun temporarily disabled. Gatling Laser temporarily disabled. Particle Gun temporarily disabled. Overheating: System interference. Imp. Sensor Array temporarily disabled. Power failure, Mic. Nuclear Core shutdown. Acquired 51 matter. Overheating: Core damaged (-112). Power failure, Imp. Deuterium Engine shutdown. Overheating: Core damaged (-98). 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"""?""" +% # ###### | | ?#?## # + """""" !####?# | | ?#### """"""" # # """""" ###?## | | ?#### """"""" # # """""" #?###? | | #?### """"""" # # """""" #?###? | | ??### """"""" # # ! ###### | | ?#### ? # # ! ###### | | ################## ################### | | ## # #################?# | | / """"""""" # ########?########## | | ## + #######?########### | | ## """"""""" # # #####? | | ## # # ###?#? | | ## """"""""" ]# # ?##?## | | ## # # ###?#? | | ## # # ? ? ????###? | | ## """"T"""" = #^ ^ ^# ? ????#? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 26 Energy Capacity 340 Matter Stores 450 Matter Capacity 450 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 135 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Particle Charging 15 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Impulse Thruster | x2 | -7/Factory | Preloaded Repaired ---------- Beam Cannon | 63% | -10/Materials Imp. Aluminum Leg | 26% | -9/Materials Lgt. Armor Plating | 14% | -8/Materials Lgt. Armor Plating | 25% | -8/Materials Carbon-fiber Leg | 51% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Omniscient Cartographer Throw Away The Key Challenges ------------ None Game ------ Seed TitaniumExoskeletonKatana Manual? 0 Play Time 01:01:04 Cumulative 16.7 hours Start 2026.04.19 @ 16:49:25 End 2026.04.19 @ 17:50:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 29250ae4-8737-4872-bfb5-d32921934cb4