Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.30 @ 03:35:24 Player: Calanor Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (206) 1030 Value Destroyed (6429) 6429 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (367) 367 TOTAL SCORE: 10466 Bonus ------- High Alert Combat Kills 367 Cogmind --------- Core Integrity 0/700 Matter 202/300 Energy 35/100 System Corruption 15% Temperature Cool (101) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ Coolant Injector Large Storage Unit > --- WEAPON (3) ------- Advanced Beam Rifle Enhanced Autogun Advanced Assault Cannon > --- INVENTORY (10) --- Aluminum Leg Improved Heat Sink Relay Coupler [ARC] (9) Relay Coupler [Sentry] (18) Faulty Precision Assault Rifle Remote Datajack Faulty Impact Mace Faulty Impact Mace Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Large Storage Unit Compact Battery Hacking Suite > --- WEAPON ----------- Enhanced Autogun Flak Gun Chainsword > --- INVENTORY -------- Carbon-fiber Leg Relay Coupler [ARC] Relay Coupler [Sentry] Electrolaser Advanced Beam Rifle Advanced Assault Cannon Improved Grenade Launcher Remote Datajack Improved Remote Datajack Chainsword [Rating: 49] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Advanced Treads Leg Improved Titanium Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Chainsword Energy Gun Improved EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . 1 . Utility 3 | . . 2 1 . Weapon 1 | . . . . 1 Parts Attached 250 | 7 18 64 67 94 Power 30 | 1 2 8 5 14 Engine 24 | 1 2 6 4 11 Core 6 | . . 2 1 3 Reactor . | . . . . . Propulsion 55 | 2 2 14 18 19 Treads 17 | . . 9 3 5 Leg 33 | . . 4 15 14 Wheel 5 | 2 2 1 . . Hover . | . . . . . Flight . | . . . . . Utility 51 | 1 3 10 14 23 Device 27 | . 3 4 6 14 Storage 8 | 1 . 3 2 2 Processor 2 | . . . 1 1 Hackware 1 | . . . 1 . Protection 13 | . . 3 4 6 Artifact . | . . . . . Weapon 114 | 3 11 32 30 38 Energy Gun 32 | 1 3 10 6 12 Energy Cannon 32 | . 3 12 10 7 Ballistic Gun 25 | 2 4 6 8 5 Ballistic Cannon 2 | . . 1 . 1 Launcher 8 | . 1 2 1 4 Special Weapon 2 | . . . . 2 Impact Weapon . | . . . . . Slashing Weapon 13 | . . 1 5 7 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 7 | . . 4 1 2 Parts Lost 68 | . 3 12 19 34 Power 11 | . . 1 3 7 Propulsion 16 | . . 4 4 8 Utility 18 | . 1 3 6 8 Weapon 23 | . 2 4 6 11 Highest Loss Streak 13 | . 2 2 6 13 Average Slot Usage (%) 91 | . 98 92 86 92 Engine 10 | . 13 8 7 12 Core 1 | . . 1 . 1 Treads 7 | . . 16 8 3 Leg 11 | . . 1 16 17 Wheel 3 | . 28 3 . . Device 11 | . 13 13 11 10 Storage 15 | . 14 22 14 12 Hackware 3 | . . . 5 5 Protection 4 | . . 3 2 6 Energy Gun 5 | . 3 9 3 3 Energy Cannon 4 | . 7 7 4 2 Ballistic Gun 4 | . 16 3 6 1 Slashing Weapon 5 | . . . 2 10 Naked Turns . | . . . . . Heaviest Build 64 | 11 18 38 45 64 Greatest Support 68 | 26 26 44 62 68 Greatest Overweight (x) 11 | . . 9 11 9 Average Overweight (x) . | . . . . . Largest Inventory Capacity 16 | 6 6 12 16 12 Average Capacity 9 | 5 6 8 10 10 Most Carried 12 | 4 6 10 10 12 Average Carried 8 | 2 5 7 9 9 Final Capacity 10 | 6 6 10 10 10 Final Carried 10 | 4 6 10 10 8 Class Distribution -------------------- 52% | Mutant 33% | Scavenger-Mutant 11% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 3686 | 206 443 737 1049 1251 Remotely 44 | . 44 . . . Salvage Created 8121 | . 712 2129 2102 3178 Parts 450 | . 50 143 108 149 Haulers Intercepted 10 | . 2 3 2 3 Recyclers Shooed 4 | . 1 . 1 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 145 | . 15 40 39 51 Melee 42 | . . 1 9 32 Guns 59 | . 11 28 12 8 Cannons 26 | . 3 7 12 4 AOE 15 | . . 4 4 7 Classes Destroyed 16 | . 6 7 1 2 Worker 13 | . 3 5 3 2 Builder 4 | . . 3 1 . Tunneler 1 | . . 1 . . Hauler 10 | . 2 3 2 3 Recycler 10 | . . 1 . 9 Mechanic 1 | . . . . 1 Operator 4 | . 1 1 1 1 Watcher 18 | . 3 5 5 5 Swarmer 29 | . 6 6 7 10 Grunt 79 | . 9 21 23 26 Brawler 4 | . . 1 1 2 Duelist 2 | . . 1 1 . Protector 1 | . . 1 . . Sentry 19 | . . 10 5 4 Hunter 3 | . . . 2 1 Programmer 8 | . . . . 8 Best Kill Streak 9 | . 5 9 6 7 Combat Bots Only 6 | . 5 4 6 4 Max Kills in Single Turn 6 | . 3 5 2 6 Gunslinging 1 | . . 1 . . Exploded 3 | . . 2 2 3 Melee 1 | . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 11211 | . 726 1876 3273 5336 Core 1746 | . 143 366 537 700 Absorbed by Shields 177 | . . . . 177 Core Remaining (%) 38 | 100 42 8 2 . Volleys Fired 442 | . 67 138 149 88 Largest 3 | . 2 2 2 3 Hottest 207 | . 120 128 138 207 Shots Fired 728 | . 131 247 205 145 Gun 504 | . 109 194 126 75 Cannon 208 | . 20 50 76 62 Launcher 15 | . 2 3 3 7 Special 1 | . . . . 1 Kinetic 259 | . 75 55 78 51 Thermal 248 | . 20 138 46 44 Explosive 15 | . 2 3 3 7 Electromagnetic 205 | . 34 51 78 42 Robot Hit Streak 13 | . 9 11 13 10 Robot Miss Streak 8 | . 4 3 2 8 Penetration Max 1 | . . . 1 . Secondary Targets 9 | . 3 6 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 646 | . 82 179 171 214 Core Hits 312 | . 33 90 82 107 Critical Hits 11 | . . 2 4 5 Critical Kills 3 | . . . . 3 Critical Parts Destroyed 8 | . . 2 4 2 Melee Attacks 233 | . . 2 51 180 Impact . | . . . . . Slashing 233 | . . 2 51 180 Piercing . | . . . . . Sneak Attacks 15 | . . . . 15 Combat Hostiles 2 | . . . . 2 Follow-up Attacks 14 | . . . . 14 Damage Inflicted 18037 | . 1202 3645 4526 8664 Guns 5505 | . 910 2051 1668 876 Cannons 2815 | . 174 677 1040 924 Explosions 2339 | . 118 848 430 943 Melee 7361 | . . 69 1371 5921 Ramming 17 | . . . 17 . Kinetic 2644 | . 487 628 957 572 Thermal 4278 | . 212 2384 716 966 Explosive 958 | . . . 228 730 Electromagnetic 2779 | . 503 564 1237 475 Impact . | . . . . . Slashing 7361 | . . 69 1371 5921 Piercing . | . . . . . Highest Corruption 15 | . . . . 15 Average Corruption 10 | . . . . 10 Corruption Purged . | . . . . . Effects 186 | . . . . 186 Message Errors 36 | . . . . 36 Matter Fused 31 | . . . . 31 Heat Flow Errors 18 | . . . . 18 Energy Discharges 21 | . . . . 21 Parts Rejected 1 | . . . . 1 Data Loss (minor) 20 | . . . . 20 Data Loss (major) 5 | . . . . 5 Misfires 3 | . . . . 3 Alerts 3 | . . . . 3 Misdirections 16 | . . . . 16 Targeting Errors 29 | . . . . 29 Weapon Failures 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 1071 | . . 114 39 918 Projectiles 86 | . . . 25 61 Explosions 183 | . . 114 9 60 Melee 802 | . . . 5 797 Knockbacks 2 | . . . . 2 Impact . | . . . . . Kinetic 2 | . . . . 2 Secondary . | . . . . . Self-Inflicted Damage 394 | . 58 246 48 42 Shots 11 | . 3 5 1 2 Rammed 1 | . . . 1 . Targets Rammed 2 | . . . 2 . Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 374 | . 105 324 160 374 Average Temperature 72 | . 30 78 40 93 Received Heat Transfer 3117 | . 291 624 1233 969 Effects 5 | . . . . 5 Shutdowns 2 | . . . . 2 Energy Bleed 1 | . . . . 1 Interference 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted 3 | . 1 . 2 . Combat Hostiles 3 | . 1 . 2 . Parts Fried 19 | . 6 3 6 4 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . . 2 3 . Heat Transferred 7103 | . 470 3847 1249 1537 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 8 | . 1 4 3 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 731 | . 284 677 467 731 Initial 193 | . . 52 142 193 Average 268 | . 112 398 175 290 Maximum Alert Level 3 | . 1 2 2 3 Low Security (%) 35 | 100 95 13 64 14 Level 1 42 | . 4 35 26 65 Level 2 22 | . . 51 8 19 Level 3 . | . . . . 1 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 33 | . 2 4 7 20 Investigation 6 | . . . 3 3 Extermination 6 | . . . . 6 Reinforcement 12 | . 2 2 4 4 Assault 3 | . . 2 . 1 Garrison 6 | . . . . 6 Intercept . | . . . . . Construction Impeded 4 | . . 1 2 1 Haulers Reinforced 2 | . . . . 2 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 8 | . 1 2 4 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 233 | . 20 56 70 87 Peak Tracking Total 7 | . 6 6 7 5 Tactical Retreats 18 | . 1 1 4 12 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 12 | . . 7 2 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 2 | . 2 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 12 | . 2 3 3 4 Max in Single Turn 2 | . 2 2 1 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 36 | . 9 10 7 10 Terminals 23 | . 6 5 6 6 Fabricators 1 | . . . . 1 Repair Stations 4 | . 1 2 1 . Recycling Units 4 | . 2 1 . 1 Scanalyzers 4 | . . 2 . 2 Garrison Access . | . . . . . Total Hacks 127 | . 38 36 23 30 Successful 93 | . 31 28 17 17 Failed 34 | . 7 8 6 13 Catastrophic 5 | . . . 2 3 Database Lockouts . | . . . . . Manual 4 | . . . 3 1 Terminals 75 | . 27 16 17 15 Fabricators 3 | . . . . 3 Repair Stations 15 | . 5 4 6 . Recycling Units 9 | . 6 2 . 1 Scanalyzers 25 | . . 14 . 11 Garrison Access . | . . . . . Terminal Hacks 48 | . 21 10 11 6 Record 9 | . 7 . . 2 Prototype ID Bank 6 | . 1 3 1 1 Branch Access Points 1 | . . 1 . . Emergency Access Points 2 | . 1 . 1 . Alert Level 8 | . 2 2 4 . Unreport Threat 5 | . . 2 2 1 Locate Traps 4 | . 2 1 1 . Disarm Traps 1 | . 1 . . . Dispatch Records 1 | . 1 . . . Transport Status 1 | . 1 . . . Investigation Status 2 | . 2 . . . Recall Investigation 1 | . . . . 1 Registered Components 1 | . 1 . . . Zone Layout 6 | . 2 1 2 1 Fabricator Hacks 1 | . . . . 1 Network Status 1 | . . . . 1 Repair Station Hacks 14 | . 4 4 6 . Scan Component 7 | . 2 2 3 . Repair 7 | . 2 2 3 . Recycling Unit Hacks 9 | . 6 2 . 1 Process 1 | . 1 . . . Report Inventory 4 | . 2 1 . 1 Retrieve Matter 2 | . 2 . . . Retrieve Components 2 | . 1 1 . . Scanalyzer 21 | . . 12 . 9 Insert Component 11 | . . 6 . 5 Analyze 10 | . . 6 . 4 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used 1 | . . . 1 . Hacking Detections 31 | . 6 9 7 9 Full Trace Events 5 | . 1 . 1 3 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 10 | . . 6 . 4 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 6 | . 2 1 3 . Time 266 | . 58 76 132 . Parts Recycled . | . . . . . Recycled Matter 120 | . 120 . . . Retrieved Matter 120 | . 120 . . . Retrieved Components 4 | . 3 1 . . Parts Scanalyzed 11 | . . 6 . 5 Part Schematics Acquired 10 | . . 6 . 4 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat 1 | . . . . 1 Combat . | . . . . . Robot Hacks Applied 1 | . . . . 1 parse_system 1 | . . . . 1 Relay Couplers Released 4 | . . . . 4 Programmers 4 | . . . . 4 Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 9993 | 56 1015 2402 2468 4052 Spaces Moved 5192 | 49 723 1266 1090 2064 Core 15 | 6 . 2 1 6 Treads 1819 | . . 867 559 393 Legs 2232 | . . 37 530 1665 Wheels 1126 | 43 723 360 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 90 120 120 Average Speed 135 | 84 90 138 145 146 Slowest Speed 600 | 90 90 500 600 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 55 | 4 91 91 57 34 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 22 | . 4 8 . 10 Terrain Destroyed 209 | . 12 63 31 103 Melee . | . . . . . Projectile 6 | . . . . 6 AOE 203 | . 12 63 31 97 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 7080 | 59 957 1657 1691 2716 Wait 741 | . 113 137 273 218 Move 5188 | 48 722 1265 1089 2064 Hop . | . . . . . Pick Up 115 | 4 21 25 29 36 Fast Attach 80 | 6 2 23 15 34 Attach 55 | . 4 11 15 25 Detach 11 | . . 3 4 4 Swap 115 | 1 12 30 37 35 Drop 117 | . 16 23 27 51 Fire 442 | . 67 138 149 88 Melee 213 | . . 2 51 160 Ram 1 | . . . . 1 Kick 1 | . . . 1 . Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials -7/Factory (discovered 3 exits: [*Fac] / [*Sto] / [*Low]) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 14) 556 | -10/Materials | Repaired Imp. Ion Engine 584 | -10/Materials | Repaired Assault Rifle 629 | -10/Materials | Discovered new exit (range 9) 645 | -10/Materials | Discovered new exit (range 18) 964 | -10/Materials | Discovered new exit (range 12) 1050 | -10/Materials | Core integrity fell below 50% 1072 | -10/Materials | Entered another Materials area 1072 | -9/Materials | Evolved 2 slots: Utility x2 1370 | -9/Materials | Identified exit to Mines 2434 | -9/Materials | Discovered new exit (range 14) 2672 | -9/Materials | First assault squad dispatched 2710 | -9/Materials | Core integrity fell below 50% 2947 | -9/Materials | Discovered new exit (range 16) 3052 | -9/Materials | Core integrity fell below 20% 3319 | -9/Materials | Discovered new exit (range 10) 3438 | -9/Materials | Repaired Adv. Treads 3474 | -9/Materials | Entered another Materials area 3474 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4369 | -8/Materials | Build established: Scavenger-Mutant 4643 | -8/Materials | Lost 6 parts (1p2n3u) 4687 | -8/Materials | Core integrity fell below 50% 4942 | -8/Materials | Lost 5 parts (1p2u2w) 5001 | -8/Materials | Build established: Mutant 5358 | -8/Materials | Build established: Scavenger-Mutant 5369 | -8/Materials | Core integrity fell below 20% 5543 | -8/Materials | Discovered new exit (range 17) 5690 | -8/Materials | Lost 3 parts (1n1u1w) 5784 | -8/Materials | Repaired Imp. Titanium Leg 5865 | -8/Materials | Repaired Imp. Titanium Leg 5911 | -8/Materials | Repaired Imp. Titanium Leg 5942 | -8/Materials | Entered Factory 5942 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 5946 | -7/Factory | Discovered new exit (range 14) 6600 | -7/Factory | Garrison activated, responded to threat 6708 | -7/Factory | Discovered new exit (range 10) 6781 | -7/Factory | Garrison activated, responded to threat 6802 | -7/Factory | Lost 3 parts (1p2w) 6827 | -7/Factory | System corruption reached 10% 7333 | -7/Factory | Discovered new exit (range 15) 7419 | -7/Factory | Build established: Mutant 7894 | -7/Factory | Build established: Scavenger-Mutant 8251 | -7/Factory | Core integrity fell below 50% 8834 | -7/Factory | Found Powered Armor 8902 | -7/Factory | Build established: Scavenger-Gladiator 9898 | -7/Factory | Core integrity fell below 20% 9942 | -7/Factory | First assault squad dispatched 9950 | -7/Factory | Lost 13 parts (2p4n3u4w) 9994 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09975_ System corrupted: Adv. Assault Cannon targeting data glitched. 09977_ U-05 Engineer builds a Wall. 09978_ K-01 Serf collects debris. 09978_ U-05 Engineer builds a Wall. 09979_ Acquired 15 matter. 09979_ U-05 Engineer lays Concrete. 09981_ U-05 Engineer builds a Wall. 09985_ System corrupted: Matter fused (-10). 09985_ U-05 Engineer builds a Wall. 09990_ System corrupted: Enh. Autogun targeting data glitched. 09992_ U-05 Engineer lays Concrete. 09993_ G-47 Trooper suffers critical hit. 09993_ Destroyed Aluminum Leg. 09993_ G-47 Trooper knocked back. 09993_ C-30 ARC bursts open, deploying its payload. 09993_ G-50 Soldier unfolds itself. 09993_ G-47 Trooper unfolds itself. 09993_ B-48 Gladiator unfolds itself. 09993_ I-36 Angel unfolds itself. 09993_ U-05 Engineer lays Concrete. 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" " #????##+################# """ ### | | #????# ## ## Y" #?? | | ###### ## ## """ #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 65 Energy Generation 27 Energy Capacity 780 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 110 Armor Coverage 625 Melee Speed Boost 20 Evasion (%) 42 Melee Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Imp. Ion Engine | -9/Materials | Scanalyzed Katana | -9/Materials | Scanalyzed Adv. Treads | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Lgt. EM Pulse Cannon | -9/Materials | Scanalyzed Remote Datajack | -7/Factory | Scanalyzed Imp. Grenade Launcher | -7/Factory | Scanalyzed Enh. Autogun | -7/Factory | Scanalyzed Imp. Aluminum Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Party Time Challenges ------------ None Game ------ Seed SurgeSiegeDeconstructor Manual? 0 Play Time 02:42:49 Cumulative 39.9 hours Start 2020.09.30 @ 00:38:46 End 2020.09.30 @ 03:35:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e85ba1f-ecb6-4060-bb9f-883cba768f45