Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.04.07 @ 21:00:00 Player: thingamajigger Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (35) 175 Value Destroyed (808) 808 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (29) 29 TOTAL SCORE: 3992 Bonus ------- High Alert Combat Kills 29 Cogmind --------- Core Integrity 664/700 Matter 0/300 Energy 23/100 System Corruption 8% Temperature Cool (12) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Advanced Signal Interpreter Advanced Terrain Scan Processor Hacking Suite > --- WEAPON (2) ------- Lightning Gun > --- INVENTORY (4) ---- Improved Deuterium Engine Lightning Gun Makeshift Axe Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Weapon Cycler Hacking Suite Field Recycling Unit > --- WEAPON ----------- Lightning Gun Lightning Gun > --- INVENTORY -------- Aerolev Unit Lightning Gun Lightning Gun Makeshift Axe Proton Bomb Trap Proton Bomb Trap Proton Bomb Trap [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Utility Large Storage Unit Device Microactuators Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Lightning Gun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Slots Evolved 6 | . . . 2 2 2 . . Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 5 | . . . 2 2 1 . . Weapon . | . . . . . . . . Parts Attached 39 | 7 3 1 1 17 8 1 1 Power 4 | 1 . 1 . 2 . . . Engine 4 | 1 . 1 . 2 . . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 9 | 3 . . . 5 . 1 . Treads . | . . . . . . . . Leg 6 | 2 . . . 4 . . . Wheel 1 | 1 . . . . . . . Hover 2 | . . . . 1 . 1 . Flight . | . . . . . . . . Utility 16 | 1 2 . 1 6 6 . . Device 6 | . . . . 3 3 . . Storage 3 | 1 1 . . . 1 . . Processor 5 | . 1 . . 2 2 . . Hackware 1 | . . . . 1 . . . Protection 1 | . . . 1 . . . . Artifact . | . . . . . . . . Weapon 10 | 2 1 . . 4 2 . 1 Energy Gun 3 | . . . . . 2 . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 3 | 2 . . . 1 . . . Ballistic Cannon 2 | . 1 . . 1 . . . Launcher 1 | . . . . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . 1 . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 10 | . 1 . 2 3 . 4 . Power 1 | . 1 . . . . . . Propulsion 4 | . . . 1 1 . 2 . Utility 2 | . . . . 1 . 1 . Weapon 3 | . . . 1 1 . 1 . Highest Loss Streak 4 | . 1 . 2 2 . 4 . Average Slot Usage (%) 80 | . 96 86 79 79 81 64 29 Engine 6 | . 10 1 11 9 7 4 . Leg 18 | . 28 28 22 8 15 9 . Device 8 | . . . . 21 19 13 . Storage 10 | . 14 14 11 9 7 4 . Processor 13 | . 13 14 11 12 15 15 15 Hackware 1 | . . . . . 7 7 7 Protection 1 | . . . 2 5 . . . Energy Gun 1 | . . . . . 6 9 6 Ballistic Gun 8 | . 21 14 11 2 . . . Ballistic Cannon 6 | . 6 14 11 3 . . . Piercing Weapon 1 | . . . . 5 . . . Naked Turns . | . . . . . . . . Heaviest Build 59 | 11 24 24 29 39 59 59 4 Greatest Support 30 | 20 20 20 20 30 30 30 3 Greatest Overweight (x) 11 | 1 1 1 2 11 1 4 1 Average Overweight (x) 1 | . . 1 1 2 . . . Largest Inventory Capacity 12 | 6 10 10 10 10 12 12 4 Average Capacity 9 | 5 9 10 10 10 11 8 4 Most Carried 10 | 1 1 8 8 10 10 7 4 Average Carried 6 | . . 5 7 9 8 5 3 Final Capacity 12 | 6 10 10 10 10 12 4 4 Final Carried 10 | . 1 7 8 10 7 4 3 Class Distribution -------------------- 77% | Mutant 22% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Matter Collected 690 | 270 79 150 27 164 . . . Remotely . | . . . . . . . . Salvage Created 773 | . 125 176 98 374 . . . Parts 70 | . 8 9 11 42 . . . Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled 8 | . . . . . 8 . . Retrieved Matter 23 | . . . . . 23 . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Combat Hostiles Destroyed 28 | . 3 7 4 14 . . . Melee 1 | . . . . 1 . . . Guns 7 | . 3 3 . 1 . . . Cannons 8 | . . 4 4 . . . . AOE 12 | . . . . 12 . . . Classes Destroyed 10 | . 1 2 2 5 . . . Worker 1 | . . . . 1 . . . Builder 3 | . . . 1 2 . . . Hauler 1 | . . . . 1 . . . Recycler 1 | . . . . 1 . . . Operator 1 | . . . . 1 . . . Watcher 1 | . . . . 1 . . . Swarmer 13 | . . 3 3 7 . . . Grunt 11 | . 3 3 . 5 . . . Sentry 3 | . . . 1 2 . . . Assembled 1 | . . 1 . . . . . Best Kill Streak 12 | . 2 3 3 12 . . . Combat Bots Only 6 | . 2 3 3 6 . . . Max Kills in Single Turn 4 | . 1 1 1 4 . . . Gunslinging . | . . . . . . . . Exploded 3 | . . . . 3 . . . Melee 1 | . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Damage Taken 1255 | . 186 103 185 630 . 110 41 Core 191 | . . 20 7 128 . 36 . Absorbed by Shields . | . . . . . . . . Core Remaining (%) 91 | 100 . 92 98 76 . . . Volleys Fired 66 | . 19 12 12 18 . 1 4 Largest 2 | . 2 2 2 2 . 2 1 Hottest 110 | . 55 55 55 55 . 110 55 Shots Fired 107 | . 33 24 24 20 . 2 4 Gun 54 | . 22 12 12 2 . 2 4 Cannon 37 | . 11 12 12 2 . . . Launcher 16 | . . . . 16 . . . Special . | . . . . . . . . Kinetic 85 | . 33 24 24 4 . . . Thermal . | . . . . . . . . Explosive 16 | . . . . 16 . . . Electromagnetic 6 | . . . . . . 2 4 Robot Hit Streak 16 | . 14 16 9 7 . 9 13 Robot Miss Streak 2 | . 2 2 1 1 . . . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 82 | . 25 17 14 20 . 2 4 Core Hits 58 | . 6 9 6 36 . . 1 Critical Hits 3 | . 1 1 . 1 . . . Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed 2 | . . 1 . 1 . . . Melee Attacks 11 | . . . . 11 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 11 | . . . . 11 . . . Sneak Attacks 2 | . . . . 2 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2663 | . 235 193 199 1950 . 2 84 Guns 476 | . 189 102 72 27 . 2 84 Cannons 280 | . 46 91 127 16 . . . Explosions 1496 | . . . . 1496 . . . Melee 411 | . . . . 411 . . . Ramming . | . . . . . . . . Kinetic 670 | . 235 193 199 43 . . . Thermal . | . . . . . . . . Explosive 1496 | . . . . 1496 . . . Electromagnetic 86 | . . . . . . 2 84 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 411 | . . . . 411 . . . Highest Corruption 8 | . . . . . . 8 8 Average Corruption 8 | . . . . . . 8 8 Corruption Purged . | . . . . . . . . Effects 7 | . . . . . . 2 5 Matter Fused 2 | . . . . . . . 2 Energy Discharges 3 | . . . . . . 1 2 Parts Rejected 1 | . . . . . . 1 . Targeting Errors 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 143 | . . . . 143 . . . Projectiles . | . . . . . . . . Explosions 99 | . . . . 99 . . . Melee 44 | . . . . 44 . . . Knockbacks 3 | . 2 . 1 . . . . Impact . | . . . . . . . . Kinetic 3 | . 2 . 1 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 72 | . . . . 72 . . . Shots 3 | . . . . 3 . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 54 | . 4 2 . 17 . 54 22 Average Temperature 8 | . 2 2 . 7 . 27 13 Received Heat Transfer 510 | . 114 39 69 261 . . 27 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Peak Influence 517 | . 92 120 188 517 164 62 10 Initial 146 | . . 26 39 60 146 47 . Average 111 | . 40 73 116 206 154 31 9 Maximum Alert Level 2 | . . . . 2 . . . Low Security (%) 88 | 100 100 100 100 53 100 100 100 Level 1 10 | . . . . 42 . . . Level 2 . | . . . . 3 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 1 . 2 2 2 . . Investigation 2 | . 1 . . . 1 . . Extermination 1 | . . . . . 1 . . Reinforcement 4 | . . . 2 2 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Distress Signals 1 | . . . . 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 55 | . 4 11 12 18 . 6 4 Peak Tracking Total 6 | . 3 2 4 6 1 6 4 Tactical Retreats 7 | . . 4 . 3 . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Traps Triggered 2 | . 1 . . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused 1 | . . . . 1 . . . Traps Extracted . | . . . . . . . . Installed 2 | . . . . 2 . . . Triggered 1 | . . . . 1 . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Machines Disabled 1 | . . . . 1 . . . Max in Single Turn 1 | . . . . 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Machines Accessed 9 | . 1 1 4 . 2 . 1 Terminals 6 | . 1 1 4 . . . . Fabricators 2 | . . . . . 1 . 1 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access . | . . . . . . . . Total Hacks 25 | . 3 4 11 . 4 . 3 Successful 15 | . 2 2 6 . 3 . 2 Failed 10 | . 1 2 5 . 1 . 1 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 11 | . 2 4 5 . . . . Terminals 18 | . 3 4 11 . . . . Fabricators 4 | . . . . . 1 . 3 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . . . 3 . . Garrison Access . | . . . . . . . . Terminal Hacks 5 | . 1 1 3 . . . . Prototype ID Bank 1 | . 1 . . . . . . Terminal Index 2 | . . 1 1 . . . . Alert Level 1 | . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks 3 | . . . . . 1 . 2 Network Status 1 | . . . . . 1 . . Load Schematic 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . . 2 . . Insert Component 1 | . . . . . 1 . . Analyze 1 | . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 5 | . 1 1 3 . . . . Terminals 5 | . 1 1 3 . . . . Botnet 5 | . 1 1 3 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 1 1 4 . 2 . 1 Full Trace Events 2 | . 1 . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built 1 | . . . . . . . 1 Matter 168 | . . . . . . . 168 Time 42 | . . . . . . . 42 Total Part Build Rating 4 | . . . . . . . 4 Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 31 | . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . 31 . Total Orders . | . . . . . . . . Ally Attacks 13 | . . . . . . 13 . Total Damage 211 | . . . . . . 211 . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Turns Passed 2298 | 64 232 701 220 574 298 104 105 Spaces Moved 1289 | 51 122 437 120 224 174 113 48 Core 150 | 13 . . . 14 . 75 48 Treads . | . . . . . . . . Legs 1128 | 28 122 437 120 210 174 37 . Wheels 10 | 10 . . . . . . . Hover 1 | . . . . . . 1 . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 125 50 50 Average Speed 150 | 105 140 150 150 212 153 89 87 Slowest Speed 600 | 120 150 150 180 600 155 290 100 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 4 27 82 18 25 5 79 1 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . . . . Known Exits Taken 4 | . 1 1 1 1 . . . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 63 | . . . . 63 . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 63 | . . . . 63 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Total 1534 | 59 149 459 135 300 210 114 108 Wait 87 | . 4 3 2 14 13 . 51 Move 1283 | 50 121 436 119 223 174 112 48 Hop . | . . . . . . . . Pick Up 20 | . 1 7 1 5 4 . 2 Fast Attach 22 | 7 1 . 1 10 3 . . Attach 10 | . . 1 . 4 3 1 1 Detach 7 | 1 . . . 4 2 . . Swap 7 | . 2 . . 3 2 . . Drop 19 | 1 1 . . 6 9 . 2 Fire 66 | . 19 12 12 18 . 1 4 Melee 11 | . . . . 11 . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 2 | . . . . 2 . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Discovered new exit (range 13) 296 | -10/Materials | Identified exit to Mines 297 | -10/Materials | Entered Mines 307 | -10/Mines | Build established: Mutant 336 | -10/Mines | Learned location of Zion (-7) 482 | -10/Mines | Found a hidden stash of uninstalled traps 509 | -10/Mines | Discovered new exit (range 7) 510 | -10/Mines | Learned location of Storage (-8) 523 | -10/Mines | Identified exit to Materials 852 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 859 | -10/Mines | Assembled infested the area 864 | -10/Mines | Assisted by a Guerilla fighting off Assembled 988 | -10/Mines | Discovered exit to Materials (range 7) 998 | -10/Mines | Entered Materials 998 | -9/Materials | Evolved 2 slots: Utility x2 1205 | -9/Materials | Discovered new exit (range 9) 1216 | -9/Materials | Identified exit to Materials 1218 | -9/Materials | Entered another Materials area 1218 | -8/Materials | Evolved 2 slots: Utility x2 1628 | -8/Materials | Discovered new exit (range 13) 1745 | -8/Materials | Identified exit to Factory 1792 | -8/Materials | Entered Factory 1792 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2090 | -7/Factory | Sucked down chute 2090 | -7/Factory | Entered Waste 2091 | -7/Waste | Met a frightened Derelict 2098 | -7/Waste | Build established: Hacker-Mutant 2105 | -7/Waste | EMP discharged 2114 | -7/Waste | Spotted C-40 Crusher 2130 | -7/Waste | Spotted C-40 Crusher 2133 | -7/Waste | Spotted C-40 Crusher 2150 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2152 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2153 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2164 | -7/Waste | Spotted C-40 Crusher 2174 | -7/Waste | Spotted C-40 Crusher 2184 | -7/Waste | Lost 4 parts (2n1u1w) 2189 | -7/Waste | Discovered new exit (range 12) 2189 | -7/Waste | Spotted C-40 Crusher 2194 | -7/Waste | Identified exit to Factory 2194 | -7/Waste | Entered Factory 2243 | -7/Factory | Fabricated Lightning Gun (x1) 2299 | -7/Factory | Self-destructed Last Messages --------------- Uploading Lightning Gun schematic... Loaded successfully: Lightning Gun Rating: 4 Time: 42 Matter: 168 Initiate build sequence. >>Build Building Lightning Gun... ETC: 42 02209_ System corrupted: Matter fused (-5). 02229_ System corrupted: Energy discharge (-30). 02243_ Fabricator completes Lightning Gun. 02249_ Acquired Imp. Deuterium Engine. 02255_ Dropped Proton Bomb Trap. 02260_ System corrupted: Matter fused (-1). 02263_ Acquired Lightning Gun. 02275_ System corrupted: Energy discharge (-39). 02293_ System corrupted: Lightning Gun targeting data glitched. 02296_ G-47 Trooper IFF system glitched. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ?????????????????? | | ??????????????????????????# ?????????????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????+ +????????????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????# +????????????????? | | ??????????????????????????# #????????????????? | | ?????????????????########## #????????????????? | | ?????????????????# @# #????????????????? | | ?????????????????# # #????????????????? | | ?????????????????# # #????????????????? | | ?????????????????# """ gg# #????????????????? | | ?????????????????# "F"& gg/ #????????????????? | | ?????????????????# " & # #????????????????? | | ?????????????????# """ # #????????????????? | | ?????????????????# """ # ###??????????????? | | ?????????????????# # #??????????????? | | ?????????????????########## #??????????????? | | ??????????????????????????# #??????????????? | | ??????????????????????????# #??????????????? | | ??????????????????????????# #??????????????? | | ??????????????????????????#########??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Melee Speed Boost 50 Evasion (%) 50 Offensive Hacking 20 Item Schematics ----------------- Lightning Gun | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lightning Gun | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReflectiveAerolevComputer Manual? 0 Play Time 00:14:04 Cumulative 30.8 hours Start 2021.04.07 @ 20:40:42 End 2021.04.07 @ 21:00:00 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 71 Rogue 63 Adventurer 1 Explorer 7 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 51 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c90cddb9-706a-4518-b64e-35b9858aa637