Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 16:06:47 Player: aRandomVoice Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (63) 315 Value Destroyed (2104) 2104 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (135) 135 TOTAL SCORE: 4894 Bonus ------- High Alert Combat Kills 135 Cogmind --------- Core Integrity 575/700 Matter 150/300 Energy 98/100 System Corruption 6% Temperature Hot (244) Movement Treading (245) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Treads Medium Treads > --- UTILITY (4) ------ Advanced Heat Sink Medium Storage Unit Reactive Plating Medium Reactive Plating > --- WEAPON (3) ------- Particle Gun Advanced Assault Cannon Chainsword > --- INVENTORY (10) --- Medium Treads Improved Melee Analysis Suite Recoil Stabilizer Improved Light Armor Plating Hardlight Generator System Restoration Module High-powered Shotgun High-powered Shotgun Gauss Rifle Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Reactive Plating Medium Reactive Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Advanced Assault Cannon > --- INVENTORY -------- Medium Treads Recoil Stabilizer Improved Light Armor Plating Hardlight Generator System Restoration Module High-powered Shotgun High-powered Shotgun Improved Grenade Launcher Chainsword [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Beam Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . 1 . . Propulsion 2 | . . . 1 1 Utility 2 | . . 1 . 1 Weapon 1 | . . . 1 . Parts Attached 60 | 1 11 7 35 6 Power 12 | . 1 1 10 . Engine 9 | . 1 1 7 . Core 3 | . . . 3 . Reactor . | . . . . . Propulsion 15 | . 2 . 12 1 Treads 15 | . 2 . 12 1 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 1 2 6 2 Device 3 | . . 1 2 . Storage 3 | 1 1 . . 1 Processor . | . . . . . Hackware . | . . . . . Protection 6 | . . 1 4 1 Artifact . | . . . . . Weapon 21 | . 7 4 7 3 Energy Gun 3 | . 1 . 1 1 Energy Cannon . | . . . . . Ballistic Gun 15 | . 6 4 5 . Ballistic Cannon 1 | . . . . 1 Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 1 . Parts Lost 4 | . . . . 4 Power 2 | . . . . 2 Propulsion 1 | . . . . 1 Utility . | . . . . . Weapon 1 | . . . . 1 Highest Loss Streak 3 | . . . . 3 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 79 90 99 95 Engine 13 | . 14 22 17 . Core 3 | . . . . 14 Treads 27 | . 28 22 27 29 Device 7 | . . 6 9 7 Storage 8 | . 8 11 9 7 Protection 8 | . . 6 9 11 Energy Gun 4 | . . . 5 3 Ballistic Gun 19 | . 26 22 20 12 Ballistic Cannon 1 | . . . . 4 Naked Turns . | . . . . . Heaviest Build 65 | 5 13 23 44 65 Greatest Support 88 | 3 40 40 84 88 Greatest Overweight (x) 1 | 1 . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 Average Capacity 8 | 6 6 8 8 8 Most Carried 10 | 7 6 8 8 10 Average Carried 7 | 5 3 4 7 8 Final Capacity 10 | 8 8 8 8 10 Final Carried 10 | 7 4 7 8 10 Class Distribution -------------------- 41% | Tank 36% | Scavenger-Tank 20% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1791 | 210 76 222 826 457 Remotely . | . . . . . Salvage Created 2577 | . 76 290 1796 415 Parts 144 | . 5 20 95 24 Haulers Intercepted 3 | . . 1 1 1 Recyclers Shooed 3 | . 1 1 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 43 | . 1 4 30 8 Melee 3 | . . . . 3 Guns 38 | . 1 4 30 3 Cannons 2 | . . . . 2 Classes Destroyed 11 | . 3 4 3 1 Worker 2 | . . . 2 . Builder 1 | . . . . 1 Hauler 3 | . . 1 1 1 Recycler 1 | . . 1 . . Mechanic 1 | . . . 1 . Operator 4 | . 1 . 3 . Watcher 8 | . 1 3 3 1 Swarmer 5 | . . 3 2 . Grunt 29 | . 1 . 21 7 Brawler 1 | . . . 1 . Sentry 8 | . . 1 6 1 Best Kill Streak 10 | . 1 3 10 3 Combat Bots Only 5 | . 1 3 5 3 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 280 | . 7 27 154 92 Missed 82 | . 2 6 40 34 Damage Taken 3045 | . 56 168 1701 1120 Core 300 | . . . 175 125 Absorbed by Shields . | . . . . . Ignored by Resistances 2 | . . . . 2 Core Remaining (%) 92 | 100 100 100 68 . Volleys Fired 165 | . 11 19 103 32 Largest 3 | . 2 2 3 3 Hottest 141 | . 60 46 112 141 Shots Fired 418 | . 22 37 287 72 Gun 392 | . 22 37 287 46 Cannon 26 | . . . . 26 Launcher . | . . . . . Special . | . . . . . Kinetic 336 | . 21 37 218 60 Thermal 82 | . 1 . 69 12 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 19 | . 16 17 19 10 Robot Miss Streak 4 | . 1 4 3 4 Penetration Max 1 | . . . 1 1 Secondary Targets 6 | . . 2 4 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 265 | . 17 21 184 43 Core Hits 120 | . 6 11 80 23 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 3 | . . . 1 2 Critical Strikes 9 | . . . 6 3 Burn 4 | . . . 4 . Destroy 4 | . . . 2 2 Blast 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4609 | . 193 327 3073 1016 Guns 4127 | . 193 327 3070 537 Cannons 380 | . . . . 380 Explosions 52 | . . . . 52 Melee . | . . . . . Ramming 50 | . . . 3 47 Kinetic 3771 | . 193 327 2456 795 Thermal 788 | . . . 614 174 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . . . 6 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 7 | . . . . 7 Message Errors 2 | . . . . 2 Matter Fused 4 | . . . . 4 Data Loss (major) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 5 | . . . . 5 Impact . | . . . . . Kinetic 5 | . . . . 5 Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 9 | . . . 1 8 Targets Rammed 12 | . . . 1 11 Kicked . | . . . . . Crushed 3 | . . . . 3 Highest Temperature 235 | . 12 4 158 235 Average Temperature 44 | . 7 3 41 57 Received Heat Transfer 1320 | . 30 . 801 489 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 2 . Heat Transferred 2196 | . . . 1850 346 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 595 | . 72 222 595 439 Initial 261 | . . 29 93 261 Average 267 | . 24 83 319 329 Maximum Alert Level 2 | . . 1 2 2 Low Security (%) 39 | 100 100 94 33 . Level 1 31 | . . 5 21 88 Level 2 28 | . . . 45 10 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 1 . 6 5 Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 7 | . 1 . 3 3 Assault . | . . . . . Garrison 4 | . . . 2 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . . 1 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 82 | . 4 11 47 20 Peak Tracking Total 7 | . 2 4 7 5 Tactical Retreats 7 | . . 1 3 3 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . . . 1 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 3 | . . . 2 1 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 9 | . 1 2 5 1 Terminals 7 | . 1 2 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 21 | . 2 6 12 1 Successful 7 | . 1 1 4 1 Failed 14 | . 1 5 8 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 16 | . 2 6 8 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access 4 | . . . 4 . Terminal Hacks 6 | . 1 1 4 . Alert Level 2 | . . . 2 . Locate Traps 2 | . . . 2 . Transport Status 1 | . 1 . . . Hauler Manifests 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . . . 1 Retrieve Matter 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . . . 2 . Used . | . . . . . Hacking Detections 8 | . . 2 5 1 Full Trace Events 2 | . . . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3054 | 55 236 337 1760 666 Spaces Moved 1454 | 54 111 162 805 322 Core 54 | 54 . . . . Treads 1400 | . 111 162 805 322 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 167 Average Speed 159 | 79 160 160 161 167 Slowest Speed 170 | 100 160 160 170 167 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 4 27 19 65 9 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 21 | . . . . 21 Melee . | . . . . . Projectile 6 | . . . . 6 AOE 15 | . . . . 15 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1849 | 65 150 205 1047 382 Wait 66 | 4 13 . 47 2 Move 1450 | 53 110 161 804 322 Hop . | . . . . . Pick Up 49 | 7 2 12 22 6 Fast Attach 7 | 1 . . 5 1 Attach 17 | . 8 4 3 2 Detach 3 | . 3 . . . Swap 36 | . 3 3 27 3 Drop 44 | . . 6 35 3 Fire 165 | . 11 19 103 32 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 12 | . . . 1 11 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 13) 56 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Discovered new exit (range 11) 219 | -10/Materials | Discovered new exit (range 7) 292 | -10/Materials | Entered another Materials area 292 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 313 | -9/Materials | Build established: Mutant 584 | -9/Materials | Discovered new exit (range 16) 629 | -9/Materials | Entered another Materials area 629 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1112 | -8/Materials | Garrison activated, responded to threat 1659 | -8/Materials | Build established: Tank 2180 | -8/Materials | Garrison activated, responded to threat 2362 | -8/Materials | Discovered new exit (range 8) 2389 | -8/Materials | Entered Factory 2389 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2562 | -7/Factory | Build established: Scavenger-Tank 2792 | -7/Factory | Garrison activated, responded to threat 3037 | -7/Factory | Garrison activated, responded to threat 3055 | -7/Factory | Self-destructed Last Messages --------------- 03026_ U-05 Engineer builds a Door. 03027_ Acquired 14 matter. 03031_ Slammed into G-47 Trooper. 03037_ G-47 Trooper calls for garrison reinforcements. 03037_ ALERT: Activating Garrison Access F004. 03037_ G-47 Trooper knocked back. 03038_ B-48 Gladiator emerges from the garrison. 03038_ L-41 Fighter emerges from the garrison. 03043_ R-06 Scavenger collects Terrain Scanner. 03043_ L-41 Fighter knocked back. 03045_ Lgt. Nuclear Core destroyed. 03048_ Arm. Treads severed. 03049_ L-41 Fighter Core Shielding blasted off. 03049_ L-41 Fighter knocked back. 03050_ Critical hit (Burn: +37). 03051_ Lgt. Nuclear Core destroyed. 03053_ Arm. Treads destroyed. 03053_ System corrupted by crushing effect (+4). 03054_ P=ZFYVL