Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 16:33:25 Player: CrimsonOccultist Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (101) 505 Value Destroyed (3403) 3403 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1614) 1614 TOTAL SCORE: 9482 Bonus ------- High Alert Combat Kills 497 Follower Combat Kills 876 Aligned with FarCom 300 Friendly Fire -59 Cogmind --------- Core Integrity 716/850 Matter 42/300 Energy 15/100 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Medium Treads > --- UTILITY (8) ------ Large Storage Unit Improved Terrain Scanner Advanced Terrain Scan Processor Improved Targeting Computer Weapon Cycler > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Micro Nuclear Core Micro Nuclear Core Medium Treads Medium Treads Medium Treads Weapon Shielding Medium Armor Plating Improved Light Armor Plating Hardlight Generator Shield Generator Improved Shield Generator Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Advanced Terrain Scan Processor Improved Targeting Computer Weapon Cycler Weapon Cycler Medium Armor Plating Shield Generator > --- WEAPON ----------- Minigun Minigun Advanced Assault Cannon > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Medium Treads Medium Treads Medium Treads Improved Propulsion Shielding Weapon Shielding Medium Armor Plating Improved Light Armor Plating Hardlight Generator Improved Shield Generator Heavy Rocket Launcher [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Guided Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Slots Evolved 8 | . . . . . 4 2 . . 2 Power . | . . . . . . . . . . Propulsion 1 | . . . . . . 1 . . . Utility 6 | . . . . . 3 1 . . 2 Weapon 1 | . . . . . 1 . . . . Parts Attached 84 | 6 8 1 1 1 40 8 . 13 6 Power 7 | 1 1 . . . 3 1 . 1 . Engine 2 | 1 1 . . . . . . . . Core 5 | . . . . . 3 1 . 1 . Reactor . | . . . . . . . . . . Propulsion 12 | 2 1 . . . 5 1 . 2 1 Treads 12 | 2 1 . . . 5 1 . 2 1 Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 31 | 1 4 . . 1 12 3 . 6 4 Device 16 | . 2 . . 1 8 . . 2 3 Storage 6 | 1 2 . . . 1 . . 2 . Processor 3 | . . . . . . 2 . 1 . Hackware 2 | . . . . . 2 . . . . Protection 4 | . . . . . 1 1 . 1 1 Artifact . | . . . . . . . . . . Weapon 34 | 2 2 1 1 . 20 3 . 4 1 Energy Gun 3 | 1 1 . . . . 1 . . . Energy Cannon 2 | . 1 . 1 . . . . . . Ballistic Gun 20 | 1 . 1 . . 15 . . 3 . Ballistic Cannon 3 | . . . . . . 2 . 1 . Launcher 6 | . . . . . 5 . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . Parts Lost 20 | . . . . 1 4 4 . 1 10 Power 2 | . . . . . . 1 . . 1 Propulsion 3 | . . . . . 1 . . . 2 Utility 6 | . . . . 1 1 1 . . 3 Weapon 9 | . . . . . 2 2 . 1 4 Highest Loss Streak 7 | . . . . 1 3 2 . 1 7 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 97 | . 99 100 100 93 99 90 92 99 93 Engine 5 | . 13 14 14 14 2 . . . . Core 4 | . . . . . 6 6 7 7 4 Treads 22 | . 27 28 28 28 17 17 23 23 19 Device 20 | . 13 14 14 7 32 22 15 15 23 Storage 10 | . 14 14 14 14 8 7 7 7 6 Processor 4 | . . . . . . 7 15 15 13 Protection 3 | . . . . . 2 6 7 7 5 Energy Gun 1 | . 6 . . . . 1 . . . Energy Cannon 2 | . 7 3 4 14 . . . . . Ballistic Gun 19 | . 14 24 23 14 26 9 . 20 10 Ballistic Cannon 1 | . . . . . . 8 15 1 5 Naked Turns . | . . . . . . . . . . Heaviest Build 53 | 14 50 31 38 38 47 53 52 52 53 Greatest Support 86 | 40 40 40 40 40 40 68 68 84 86 Greatest Overweight (x) 16 | . 16 . . . 1 1 . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 15 15 15 15 15 15 25 15 Average Capacity 14 | 6 13 15 15 15 14 15 15 15 15 Most Carried 16 | 4 11 10 13 15 15 15 15 16 13 Average Carried 11 | 2 7 10 10 12 13 11 14 14 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 4 10 10 11 15 10 15 14 14 11 Class Distribution -------------------- 54% | Skirmisher 36% | Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Waste Skirmisher | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Matter Collected 2432 | 145 270 . . 88 1260 326 . 281 62 Remotely . | . . . . . . . . . . Salvage Created 3226 | . 345 . . 554 1835 163 . 187 142 Parts 196 | . 17 . . 37 104 13 . 10 15 Haulers Intercepted 1 | . . . . . 1 . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Combat Hostiles Destroyed 72 | . 6 . . 13 41 4 . 5 3 Guns 39 | . 5 . . 4 25 1 . 3 1 Cannons 17 | . 1 . . 9 . 3 . 2 2 AOE 16 | . . . . . 16 . . . . Classes Destroyed 15 | . 2 . . 5 7 1 . . . Worker 10 | . . . . 3 4 . . . 3 Builder 3 | . . . . . 3 . . . . Hauler 1 | . . . . . 1 . . . . Recycler 4 | . . . . 1 3 . . . . Mechanic 1 | . . . . . 1 . . . . Operator 1 | . . . . . 1 . . . . Watcher 11 | . 3 . . . 5 2 . 1 . Swarmer 8 | . . . . 4 4 . . . . Grunt 39 | . 6 . . 7 25 . . 1 . Brawler 4 | . . . . 1 3 . . . . Duelist 2 | . . . . 1 . . . 1 . Protector 1 | . . . . . 1 . . . . Sentry 8 | . . . . . 6 . . 2 . Hunter 6 | . . . . . 2 2 . . 2 Programmer 4 | . . . . . . 2 . 1 1 Best Kill Streak 12 | . 2 . . 9 12 1 . 1 4 Combat Bots Only 9 | . 2 . . 4 9 1 . 1 2 Max Kills in Single Turn 5 | . 1 . . 1 5 1 . 1 1 Gunslinging . | . . . . . . . . . . Exploded 4 | . . . . . 4 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Hostile Shots Fired 377 | . 19 . . 42 121 39 . 51 105 Missed 114 | . 3 . . 15 33 13 . 24 26 Damage Taken 4444 | . 205 . . 300 1461 487 . 640 1351 Core 570 | . 31 . . 30 300 36 . 39 134 Absorbed by Shields 235 | . . . . . 177 . . . 58 Redirected to Shielding 157 | . . . . . 21 30 . . 106 Regen/Repaired (Parts) 414 | . 69 . . . 315 . 30 . . Core Remaining (%) 77 | 100 . . . 75 45 . . 89 . Volleys Fired 217 | . 25 . . 47 88 23 . 18 16 Largest 3 | . 2 . . 1 3 3 . 3 3 Hottest 120 | . 85 . . 120 82 116 . 98 112 Shots Fired 471 | . 49 . . 47 229 52 . 53 41 Gun 377 | . 44 . . 27 213 24 . 47 22 Cannon 75 | . 5 . . 20 . 28 . 6 16 Launcher 19 | . . . . . 16 . . . 3 Special . | . . . . . . . . . . Kinetic 405 | . 25 . . 27 213 49 . 53 38 Thermal 28 | . 8 . . 20 . . . . . Explosive 19 | . . . . . 16 . . . 3 Electromagnetic 19 | . 16 . . . . 3 . . . Robot Hit Streak 17 | . 9 . . 11 17 9 . 8 9 Robot Miss Streak 9 | . 2 . . 4 9 9 . 4 2 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . 1 . . . 3 . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . Shots Hit Robots 303 | . 32 . . 33 152 27 . 34 25 Core Hits 211 | . 14 . . 20 133 13 . 14 17 Critical Kills 2 | . . . . . 2 . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 8 | . 1 . . . 2 3 . 1 1 Burn 1 | . 1 . . . . . . . . Destroy 2 | . . . . . 2 . . . . Blast 5 | . . . . . . 3 . 1 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8122 | . 478 . . 946 4646 639 . 692 721 Guns 3644 | . 391 . . 228 2020 203 . 571 231 Cannons 1618 | . 87 . . 718 . 436 . 116 261 Explosions 2855 | . . . . . 2626 . . . 229 Melee . | . . . . . . . . . . Ramming 5 | . . . . . . . . 5 . Kinetic 4271 | . 205 . . 228 2020 639 . 687 492 Thermal 1108 | . 138 . . 718 252 . . . . Explosive 2603 | . . . . . 2374 . . . 229 Electromagnetic 135 | . 135 . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . 2 2 1 1 1 . Average Corruption 1 | . . . . 2 1 1 1 1 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 61 | . . . . 8 28 8 2 15 . Message Errors 20 | . . . . 3 9 1 1 6 . Matter Fused 8 | . . . . . 3 2 . 3 . Heat Flow Errors 8 | . . . . . 5 1 . 2 . Energy Discharges 7 | . . . . 4 1 1 . 1 . Parts Fused 1 | . . . . . . . . 1 . Data Loss (minor) 8 | . . . . 1 3 2 1 1 . Data Loss (major) 3 | . . . . . 3 . . . . Misfires 4 | . . . . . 3 1 . . . Weapon Failures 2 | . . . . . 1 . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 179 | . . . . 18 97 24 . . 40 Projectiles 42 | . . . . 18 . 24 . . . Explosions 137 | . . . . . 97 . . . 40 Melee . | . . . . . . . . . . Knockbacks 4 | . . . . . . 4 . . . Impact . | . . . . . . . . . . Kinetic 4 | . . . . . . 4 . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 43 | . . . . . 43 . . . . Shots 1 | . . . . . 1 . . . . Rammed 2 | . . . . . . . . 2 . Targets Rammed 2 | . . . . . . . . 2 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 332 | . 78 . . 332 286 168 . 206 132 Average Temperature 79 | . 30 . . 167 64 46 . 53 52 Received Heat Transfer 828 | . 114 . . 51 576 . . 51 36 Effects 6 | . . . . 3 3 . . . . Energy Bleed 2 | . . . . 2 . . . . . Interference 4 | . . . . 1 3 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . 1 . . 1 1 . . . . Heat Transferred 2120 | . 370 . . 1600 150 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Peak Influence 920 | . 93 2 . 241 916 416 11 920 531 Initial 435 | . . 2 . . 52 416 11 7 435 Average 259 | . 39 1 . 136 415 194 11 414 462 Maximum Alert Level 3 | . . . . 1 3 2 . 3 2 Low Security (%) 52 | 100 100 100 . 58 33 51 100 26 . Level 1 15 | . . . . 41 10 24 . 33 . Level 2 19 | . . . . . 36 24 . 5 100 Level 3 11 | . . . . . 19 . . 34 . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 29 | . 1 . . 3 11 3 . 10 1 Investigation 9 | . 1 . . 1 4 . . 3 . Extermination 6 | . . . . . . 2 . 4 . Reinforcement 6 | . . . . . 2 1 . 2 1 Assault 4 | . . . . 2 2 . . . . Garrison 4 | . . . . . 3 . . 1 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . 1 1 Haulers Reinforced 1 | . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Distress Signals 1 | . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 121 | . 11 . . 16 51 9 . 28 6 Peak Tracking Total 8 | . 3 . . 4 8 2 . 6 3 Tactical Retreats 2 | . 1 . . . 1 . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Traps Triggered 7 | . 1 . . . 2 2 . 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Machines Disabled 10 | . . . . . 4 . . 6 . Max in Single Turn 3 | . . . . . 3 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Machines Accessed 29 | . 7 . 1 1 9 3 . 7 1 Terminals 14 | . 4 . . . 6 1 . 3 . Fabricators 2 | . . . . . . 1 . 1 . Repair Stations 4 | . 1 . . . 2 . . 1 . Recycling Units 5 | . 2 . . . . . . 2 1 Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 84 | . 23 . 3 1 35 5 . 15 2 Successful 49 | . 16 . 3 1 19 2 . 6 2 Failed 35 | . 7 . . . 16 3 . 9 . Catastrophic 4 | . . . . . 3 . . 1 . Database Lockouts . | . . . . . . . . . . Manual 4 | . . . 3 1 . . . . . Terminals 39 | . 12 . . . 19 1 . 7 . Fabricators 3 | . . . . . . 2 . 1 . Repair Stations 21 | . 5 . . . 13 . . 3 . Recycling Units 12 | . 6 . . . . . . 4 2 Scanalyzers 3 | . . . . . 3 . . . . Garrison Access 2 | . . . . . . 2 . . . Terminal Hacks 24 | . 8 . 3 1 7 1 . 4 . Record 8 | . 2 . 3 . 1 . . 2 . Robot Analysis 3 | . 1 . . . 2 . . . . Prototype ID Bank 4 | . 3 . . . 1 . . . . Open Door 1 | . . . . 1 . . . . . Open DSF 2 | . . . . . . 1 . 1 . Branch Access Points 2 | . 1 . . . 1 . . . . Scanalyzer Index 1 | . 1 . . . . . . . . Alert Level 1 | . . . . . 1 . . . . Recall Investigation 1 | . . . . . . . . 1 . Zone Layout 1 | . . . . . 1 . . . . Fabricator Hacks 2 | . . . . . . 1 . 1 . Network Status 1 | . . . . . . . . 1 . Build 1 | . . . . . . 1 . . . Repair Station Hacks 16 | . 4 . . . 11 . . 1 . Scan Component 9 | . 2 . . . 6 . . 1 . Repair 7 | . 2 . . . 5 . . . . Recycling Unit Hacks 6 | . 4 . . . . . . . 2 Process 1 | . 1 . . . . . . . . Report Inventory 2 | . 2 . . . . . . . . Retrieve Matter 3 | . 1 . . . . . . . 2 Scanalyzer 1 | . . . . . 1 . . . . Insert Component 1 | . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 22 | . 5 . . . 9 1 . 6 1 Full Trace Events 8 | . 2 . . . 4 . . 2 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 1 | . . . . . . 1 . . . Authchips . | . . . . . . . . . . Time 106 | . . . . . . 106 . . . Total Part Build Rating 6 | . . . . . . 6 . . . Parts Repaired 7 | . 2 . . . 5 . . . . Time 218 | . 52 . . . 166 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 472 | . 472 . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Total Allies 22 | . . . . 1 . . 21 . . Largest Group 21 | . . . . 1 . . 21 21 . Highest-Rated Group 612 | . . . . 31 . . 612 612 . Highest-Rated Ally 35 | . . . . 31 . . 35 35 . Total Orders . | . . . . . . . . . . Ally Attacks 98 | . . . . 10 . . . 88 . Total Damage 5135 | . . . . 146 . . . 4989 . Kills 46 | . . . . 2 . . . 44 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Robot Analysis Total 3 | . 1 . . . 2 . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Turns Passed 10949 | 168 1498 753 866 793 3016 1629 147 1720 359 Spaces Moved 4973 | 100 699 345 536 415 1024 614 89 995 156 Core 139 | 4 135 . . . . . . . . Treads 4834 | 96 564 345 536 415 1024 614 89 995 156 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 160 Average Speed 175 | 155 181 160 160 160 203 191 160 160 160 Slowest Speed 850 | 160 850 160 160 160 240 240 160 160 160 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 54 | 6 93 71 91 97 65 13 76 32 5 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . . . Known Exits Taken 2 | . 1 . . . 1 . . . . Unknown Exits Taken 5 | 1 . 1 1 1 . . . 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 153 | . . . . . 118 19 . 2 14 Melee . | . . . . . . . . . . Projectile 23 | . . . . . . 19 . 2 2 AOE 130 | . . . . . 118 . . . 12 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Total 6876 | 110 879 546 547 498 1823 1029 94 1101 249 Wait 1450 | . 128 201 . 29 606 366 5 45 70 Move 4965 | 99 698 344 535 414 1023 614 88 994 156 Hop . | . . . . . . . . . . Pick Up 96 | 5 14 . 6 6 40 13 . 12 . Fast Attach 16 | 5 1 . . . 5 2 . 3 . Attach 23 | 1 2 . . 1 8 5 . 2 4 Detach 1 | . . . . . . . . . 1 Swap 45 | . 5 1 1 . 27 1 . 8 2 Drop 61 | . 6 . 5 1 26 5 1 17 . Fire 217 | . 25 . . 47 88 23 . 18 16 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 2 | . . . . . . . . 2 . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat] / *Exi / *Sub) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / [*Sto] / [*Low]) -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 169 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 12) 980 | -10/Materials | Discovered new exit (range 8) 1142 | -10/Materials | Discovered new exit (range 7) 1369 | -10/Materials | Repaired Lgt. Treads 1397 | -10/Materials | Repaired Ion Engine 1492 | -10/Materials | Discovered new exit (range 5) 1655 | -10/Materials | Identified exit to Mines 1667 | -10/Materials | Entered Mines 1722 | -10/Mines | Identified exit to Subcaves 1883 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1885 | -10/Mines | Discovered new exit (range 5) 2072 | -10/Mines | Discovered new exit (range 9) 2420 | -10/Mines | Entered Exiles 2473 | -10/Exiles | Met 8R-AWN 2498 | -10/Exiles | Met EX-HEX 2559 | -10/Exiles | Met EX-DEC 2602 | -10/Exiles | Learned location of Zion (-7) 2650 | -10/Exiles | Discovered new exit (range 14) 2769 | -10/Exiles | Met EX-BIN 2798 | -10/Exiles | Aligned with FarCom system 2799 | -10/Exiles | Given EX-Vault access code 2871 | -10/Exiles | Opened EX-Vault 2881 | -10/Exiles | Found Prototype Energy Cannon 2943 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3005 | -10/Exiles | Identified Gui. Plasma Cannon 3039 | -10/Exiles | Visited The Gauntlet 3286 | -10/Exiles | Left Exiles lab with Gui. Plasma Cannon 3286 | -10/Exiles | Entered Mines 3310 | -9/Mines | Met a Derelict testing a Signal Generator 3426 | -9/Mines | Discovered new exit (range 5) 3864 | -9/Mines | Met a Derelict shopkeep closing up shop 3994 | -9/Mines | Discovered new exit (range 15) 4079 | -9/Mines | Entered Materials 4079 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 4080 | -8/Materials | Identified exit to Factory 4347 | -8/Materials | Repaired Lgt. Treads 4374 | -8/Materials | Repaired Lgt. Treads 4395 | -8/Materials | Build established: Gunner 4698 | -8/Materials | Build established: Skirmisher 5042 | -8/Materials | Discovered exit to Factory (range 4) 5581 | -8/Materials | Garrison activated, responded to threat 6447 | -8/Materials | Repaired Weapon Cycler 6493 | -8/Materials | Repaired Kinecellerator 6520 | -8/Materials | Repaired Lrg. Storage Unit 6617 | -8/Materials | Build established: Scavenger-Skirmisher 6801 | -8/Materials | Lost 3 parts (1n2w) 6879 | -8/Materials | First assault squad dispatched 6932 | -8/Materials | Core integrity fell below 50% 6975 | -8/Materials | Destroyed 9 combat bots 7095 | -8/Materials | Entered Factory 7095 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7154 | -7/Factory | Discovered new exit (range 12) 7241 | -7/Factory | Build established: Skirmisher 7437 | -7/Factory | Discovered new exit (range 15) 7875 | -7/Factory | Fabricated Adv. Hacking Suite (x1) 8724 | -7/Factory | Discovered new exit (range 16) 8724 | -7/Factory | Sucked down chute 8724 | -7/Factory | Entered Waste 8725 | -7/Waste | Met a frightened Derelict 8725 | -7/Waste | Joined by Warlord forces that had cleared the area 8844 | -7/Waste | Discovered new exit (range 13) 8871 | -7/Waste | Entered Factory 8871 | -7/Factory | Accompanied by 21 allies 9112 | -7/Factory | Lost 13 allies 9954 | -7/Factory | Garrison activated, responded to threat 10438 | -7/Factory | Discovered new exit (range 12) 10573 | -7/Factory | Lost 3 allies 10591 | -7/Factory | Entered another Factory area 10591 | -6/Factory | Evolved 2 slots: Utility x2 10905 | -6/Factory | Lost 3 parts (1p1u1w) 10950 | -6/Factory | Self-destructed Last Messages --------------- 10936_ Acquired 15 matter. 10936_ K-01 Serf collects debris. 10937_ U-05 Engineer lays Concrete. 10937_ K-01 Serf collects debris. 10938_ Penetrated by Slug. 10938_ Imp. Propulsion Shielding destroyed. 10938_ U-05 Engineer lays Concrete. 10940_ K-01 Serf collects debris. 10940_ U-05 Engineer lays Concrete. 10944_ Penetrated by Slug. 10944_ Slug penetrates Wall. 10944_ U-05 Engineer builds a Wall. 10947_ Penetrated by Slug. 10947_ Med. Treads destroyed. 10947_ Penetrated by Slug. 10947_ Med. Treads destroyed. 10947_ Adv. Assault Cannon destroyed. 10948_ U-05 Engineer builds a Wall. 10949_ Weapon Cycler destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ? ? ?????????????????????? | | ? ??#?????????????#?#???? ##?????????????????? | | ?????? #????????###?#?### # ?????????????????? | | ? ?????#?#? ?###?#?#?##gg% #?? ??????????????? | | ? ????###???????######?# ^^^^# ????????????? | | ? ? ? ?? ??? ? ####??#### #? ? ????????????? | | ? ??#?? ?? ? ########## t # ? ????????????? | | #???# ??????"""# # # ? ? ???????????? | | ?? ?? ???"""# # # ?? ??????????? | | ? ??? + """# [ # ;? ? ? ?????????? | | ??? ? ?? ""# # #####?###??????????? | | ##?##?##?# ""# # k###?###?#?# ???????? | | ###??##### # # R###?#####?# "??????? | | #?######## # ! ##########?????????? | | #?############## #########?# ???????? | | / #### @ %u##########??? ?????? | | ?##"""" ######## # ####?###?#????????? | | ###"""" ###### * k #########?????????? | | ###"""" ###### % T"#?#######?? ?????? | | ###"""" ###### ""#########????????? | | ###"""" ###### ####?######???????? | | ###"""" ###### ??# ??????? | | ### ###### #""" ?## ??????? | | #######+########## #""" #?#???????? | | #""" ###???????? | | # ?##? "?????? | | #""" ???##???????? | | h #?"? ? ??#???????? | | A #""" ? ##????????? | | +########## ######### % # ??#?????????? | | ## ######### #####/??#?#????????? | | ## # ? ## ? ? ???????????? | | """""" ## # """" ## ???????????? | | """""" ## # """" ## ??????????????? | | """""" ## # """" ## ????????????? | | """""" ## # """" ## ?????????????? | | ## # ############??????????????? | | """""" ## # ?""" ##### ? ?????????????????? | | """""" ## # """" ##### ???????????????????? | | """""" ## # """" #?### ????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 225 Propulsion Shielding 66 Utility Shielding 33 Weapon Cycling 30 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Hacking Suite | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club Armchair Analyst GoHome() Just What I Needed Made in Tau Ceti IV Omniscient Cartographer Party Time Risk Taker Serviceable Loadout The More The Merrier Tourist Troublemaker We Are Legion Challenges ------------ None Game ------ Seed AluminumPointyRedistributor Manual? 0 Play Time 01:45:00 Cumulative 3.2 hours Start 2024.03.31 @ 14:03:42 End 2024.03.31 @ 16:33:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 6 Achievement% 10 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b5badfe-bfdd-4581-90f3-54c4301355f9