Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 16:33:25

Player: CrimsonOccultist

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (101)     505
Value Destroyed (3403)     3403
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (1614)               1614
              TOTAL SCORE: 9482

 Bonus
-------
High Alert Combat Kills    497
Follower Combat Kills      876
Aligned with FarCom        300
Friendly Fire              -59

 Cogmind 
---------
Core Integrity             716/850
Matter                     42/300
Energy                     15/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
  Improved Medium Treads
>          --- UTILITY (8) ------
     Large Storage Unit
  Improved Terrain Scanner
  Advanced Terrain Scan Processor
  Improved Targeting Computer
           Weapon Cycler
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (15) ---
     Micro Nuclear Core
     Micro Nuclear Core
    Medium Treads
    Medium Treads
    Medium Treads
           Weapon Shielding
    Medium Armor Plating
  Improved Light Armor Plating
           Hardlight Generator
           Shield Generator
  Improved Shield Generator

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
    Medium Treads
    Medium Treads
  Improved Medium Treads
>          --- UTILITY ----------
     Large Storage Unit
  Improved Terrain Scanner
  Advanced Terrain Scan Processor
  Improved Targeting Computer
           Weapon Cycler
           Weapon Cycler
    Medium Armor Plating
           Shield Generator
>          --- WEAPON -----------
           Minigun
           Minigun
  Advanced Assault Cannon
>          --- INVENTORY --------
     Micro Nuclear Core
     Micro Nuclear Core
    Medium Treads
    Medium Treads
    Medium Treads
  Improved Propulsion Shielding
           Weapon Shielding
    Medium Armor Plating
  Improved Light Armor Plating
           Hardlight Generator
  Improved Shield Generator
     Heavy Rocket Launcher
[Rating: 52]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Improved Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Guided Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac 
Slots Evolved              8    | .   .   .   .   .   4   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   .   .   .   
  Utility                  6    | .   .   .   .   .   3   1   .   .   2   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   
Parts Attached             84   | 6   8   1   1   1   40  8   .   13  6   
  Power                    7    | 1   1   .   .   .   3   1   .   1   .   
    Engine                 2    | 1   1   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   3   1   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               12   | 2   1   .   .   .   5   1   .   2   1   
    Treads                 12   | 2   1   .   .   .   5   1   .   2   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  31   | 1   4   .   .   1   12  3   .   6   4   
    Device                 16   | .   2   .   .   1   8   .   .   2   3   
    Storage                6    | 1   2   .   .   .   1   .   .   2   .   
    Processor              3    | .   .   .   .   .   .   2   .   1   .   
    Hackware               2    | .   .   .   .   .   2   .   .   .   .   
    Protection             4    | .   .   .   .   .   1   1   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   34   | 2   2   1   1   .   20  3   .   4   1   
    Energy Gun             3    | 1   1   .   .   .   .   1   .   .   .   
    Energy Cannon          2    | .   1   .   1   .   .   .   .   .   .   
    Ballistic Gun          20   | 1   .   1   .   .   15  .   .   3   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   2   .   1   .   
    Launcher               6    | .   .   .   .   .   5   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   .   .   .   
Parts Lost                 20   | .   .   .   .   1   4   4   .   1   10  
  Power                    2    | .   .   .   .   .   .   1   .   .   1   
  Propulsion               3    | .   .   .   .   .   1   .   .   .   2   
  Utility                  6    | .   .   .   .   1   1   1   .   .   3   
  Weapon                   9    | .   .   .   .   .   2   2   .   1   4   
  Highest Loss Streak      7    | .   .   .   .   1   3   2   .   1   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   99  100 100 93  99  90  92  99  93  
  Engine                   5    | .   13  14  14  14  2   .   .   .   .   
  Core                     4    | .   .   .   .   .   6   6   7   7   4   
  Treads                   22   | .   27  28  28  28  17  17  23  23  19  
  Device                   20   | .   13  14  14  7   32  22  15  15  23  
  Storage                  10   | .   14  14  14  14  8   7   7   7   6   
  Processor                4    | .   .   .   .   .   .   7   15  15  13  
  Protection               3    | .   .   .   .   .   2   6   7   7   5   
  Energy Gun               1    | .   6   .   .   .   .   1   .   .   .   
  Energy Cannon            2    | .   7   3   4   14  .   .   .   .   .   
  Ballistic Gun            19   | .   14  24  23  14  26  9   .   20  10  
  Ballistic Cannon         1    | .   .   .   .   .   .   8   15  1   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             53   | 14  50  31  38  38  47  53  52  52  53  
  Greatest Support         86   | 40  40  40  40  40  40  68  68  84  86  
  Greatest Overweight (x)  16   | .   16  .   .   .   1   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   20  15  15  15  15  15  15  25  15  
  Average Capacity         14   | 6   13  15  15  15  14  15  15  15  15  
  Most Carried             16   | 4   11  10  13  15  15  15  15  16  13  
  Average Carried          11   | 2   7   10  10  12  13  11  14  14  11  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 4   10  10  11  15  10  15  14  14  11  

 Class Distribution 
--------------------
 54% | Skirmisher
 36% | Mutant
  5% | Scavenger-Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -10/Exiles
     Mutant | -9/Mines
 Skirmisher | -8/Materials
 Skirmisher | -7/Factory
 Skirmisher | -7/Waste
 Skirmisher | -7/Factory
 Skirmisher | -6/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  
Matter Collected           2432 | 145  270  .    .    88   1260 326  .    281  62   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            3226 | .    345  .    .    554  1835 163  .    187  142  
  Parts                    196  | .    17   .    .    37   104  13   .    10   15   
Haulers Intercepted        1    | .    .    .    .    .    1    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac 
Combat Hostiles Destroyed  72   | .   6   .   .   13  41  4   .   5   3   
  Guns                     39   | .   5   .   .   4   25  1   .   3   1   
  Cannons                  17   | .   1   .   .   9   .   3   .   2   2   
  AOE                      16   | .   .   .   .   .   16  .   .   .   .   
Classes Destroyed          15   | .   2   .   .   5   7   1   .   .   .   
  Worker                   10   | .   .   .   .   3   4   .   .   .   3   
  Builder                  3    | .   .   .   .   .   3   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   .   .   
  Recycler                 4    | .   .   .   .   1   3   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   
  Watcher                  11   | .   3   .   .   .   5   2   .   1   .   
  Swarmer                  8    | .   .   .   .   4   4   .   .   .   .   
  Grunt                    39   | .   6   .   .   7   25  .   .   1   .   
  Brawler                  4    | .   .   .   .   1   3   .   .   .   .   
  Duelist                  2    | .   .   .   .   1   .   .   .   1   .   
  Protector                1    | .   .   .   .   .   1   .   .   .   .   
  Sentry                   8    | .   .   .   .   .   6   .   .   2   .   
  Hunter                   6    | .   .   .   .   .   2   2   .   .   2   
  Programmer               4    | .   .   .   .   .   .   2   .   1   1   
Best Kill Streak           12   | .   2   .   .   9   12  1   .   1   4   
  Combat Bots Only         9    | .   2   .   .   4   9   1   .   1   2   
Max Kills in Single Turn   5    | .   1   .   .   1   5   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   4   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  
Hostile Shots Fired        377  | .    19   .    .    42   121  39   .    51   105  
  Missed                   114  | .    3    .    .    15   33   13   .    24   26   
Damage Taken               4444 | .    205  .    .    300  1461 487  .    640  1351 
  Core                     570  | .    31   .    .    30   300  36   .    39   134  
  Absorbed by Shields      235  | .    .    .    .    .    177  .    .    .    58   
  Redirected to Shielding  157  | .    .    .    .    .    21   30   .    .    106  
  Regen/Repaired (Parts)   414  | .    69   .    .    .    315  .    30   .    .    
Core Remaining (%)         77   | 100  .    .    .    75   45   .    .    89   .    
Volleys Fired              217  | .    25   .    .    47   88   23   .    18   16   
  Largest                  3    | .    2    .    .    1    3    3    .    3    3    
  Hottest                  120  | .    85   .    .    120  82   116  .    98   112  
Shots Fired                471  | .    49   .    .    47   229  52   .    53   41   
  Gun                      377  | .    44   .    .    27   213  24   .    47   22   
  Cannon                   75   | .    5    .    .    20   .    28   .    6    16   
  Launcher                 19   | .    .    .    .    .    16   .    .    .    3    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  405  | .    25   .    .    27   213  49   .    53   38   
  Thermal                  28   | .    8    .    .    20   .    .    .    .    .    
  Explosive                19   | .    .    .    .    .    16   .    .    .    3    
  Electromagnetic          19   | .    16   .    .    .    .    3    .    .    .    
  Robot Hit Streak         17   | .    9    .    .    11   17   9    .    8    9    
  Robot Miss Streak        9    | .    2    .    .    4    9    9    .    4    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    1    .    .    .    3    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    .    .    .    .    
Shots Hit Robots           303  | .    32   .    .    33   152  27   .    34   25   
  Core Hits                211  | .    14   .    .    20   133  13   .    14   17   
  Critical Kills           2    | .    .    .    .    .    2    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         8    | .    1    .    .    .    2    3    .    1    1    
    Burn                   1    | .    1    .    .    .    .    .    .    .    .    
    Destroy                2    | .    .    .    .    .    2    .    .    .    .    
    Blast                  5    | .    .    .    .    .    .    3    .    1    1    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8122 | .    478  .    .    946  4646 639  .    692  721  
  Guns                     3644 | .    391  .    .    228  2020 203  .    571  231  
  Cannons                  1618 | .    87   .    .    718  .    436  .    116  261  
  Explosions               2855 | .    .    .    .    .    2626 .    .    .    229  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  5    | .    .    .    .    .    .    .    .    5    .    
  Kinetic                  4271 | .    205  .    .    228  2020 639  .    687  492  
  Thermal                  1108 | .    138  .    .    718  252  .    .    .    .    
  Explosive                2603 | .    .    .    .    .    2374 .    .    .    229  
  Electromagnetic          135  | .    135  .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    2    2    1    1    1    .    
  Average Corruption       1    | .    .    .    .    2    1    1    1    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  61   | .    .    .    .    8    28   8    2    15   .    
    Message Errors         20   | .    .    .    .    3    9    1    1    6    .    
    Matter Fused           8    | .    .    .    .    .    3    2    .    3    .    
    Heat Flow Errors       8    | .    .    .    .    .    5    1    .    2    .    
    Energy Discharges      7    | .    .    .    .    4    1    1    .    1    .    
    Parts Fused            1    | .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      8    | .    .    .    .    1    3    2    1    1    .    
    Data Loss (major)      3    | .    .    .    .    .    3    .    .    .    .    
    Misfires               4    | .    .    .    .    .    3    1    .    .    .    
    Weapon Failures        2    | .    .    .    .    .    1    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            179  | .    .    .    .    18   97   24   .    .    40   
  Projectiles              42   | .    .    .    .    18   .    24   .    .    .    
  Explosions               137  | .    .    .    .    .    97   .    .    .    40   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 4    | .    .    .    .    .    .    4    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    .    .    4    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      43   | .    .    .    .    .    43   .    .    .    .    
  Shots                    1    | .    .    .    .    .    1    .    .    .    .    
  Rammed                   2    | .    .    .    .    .    .    .    .    2    .    
Targets Rammed             2    | .    .    .    .    .    .    .    .    2    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        332  | .    78   .    .    332  286  168  .    206  132  
  Average Temperature      79   | .    30   .    .    167  64   46   .    53   52   
  Received Heat Transfer   828  | .    114  .    .    51   576  .    .    51   36   
  Effects                  6    | .    .    .    .    3    3    .    .    .    .    
    Energy Bleed           2    | .    .    .    .    2    .    .    .    .    .    
    Interference           4    | .    .    .    .    1    3    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    1    .    .    1    1    .    .    .    .    
  Heat Transferred         2120 | .    370  .    .    1600 150  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac 
Peak Influence             920  | .   93  2   .   241 916 416 11  920 531 
  Initial                  435  | .   .   2   .   .   52  416 11  7   435 
  Average                  259  | .   39  1   .   136 415 194 11  414 462 
Maximum Alert Level        3    | .   .   .   .   1   3   2   .   3   2   
  Low Security (%)         52   | 100 100 100 .   58  33  51  100 26  .   
  Level 1                  15   | .   .   .   .   41  10  24  .   33  .   
  Level 2                  19   | .   .   .   .   .   36  24  .   5   100 
  Level 3                  11   | .   .   .   .   .   19  .   .   34  .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          29   | .   1   .   .   3   11  3   .   10  1   
  Investigation            9    | .   1   .   .   1   4   .   .   3   .   
  Extermination            6    | .   .   .   .   .   .   2   .   4   .   
  Reinforcement            6    | .   .   .   .   .   2   1   .   2   1   
  Assault                  4    | .   .   .   .   2   2   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   3   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   1   .   .   1   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac 
Distress Signals           1    | .   .   .   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              121  | .   11  .   .   16  51  9   .   28  6   
  Peak Tracking Total      8    | .   3   .   .   4   8   2   .   6   3   
  Tactical Retreats        2    | .   1   .   .   .   1   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac 
Traps Triggered            7    | .   1   .   .   .   2   2   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac 
Machines Disabled          10   | .   .   .   .   .   4   .   .   6   .   
  Max in Single Turn       3    | .   .   .   .   .   3   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac 
Machines Accessed          29   | .   7   .   1   1   9   3   .   7   1   
  Terminals                14   | .   4   .   .   .   6   1   .   3   .   
  Fabricators              2    | .   .   .   .   .   .   1   .   1   .   
  Repair Stations          4    | .   1   .   .   .   2   .   .   1   .   
  Recycling Units          5    | .   2   .   .   .   .   .   .   2   1   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   
Total Hacks                84   | .   23  .   3   1   35  5   .   15  2   
  Successful               49   | .   16  .   3   1   19  2   .   6   2   
  Failed                   35   | .   7   .   .   .   16  3   .   9   .   
    Catastrophic           4    | .   .   .   .   .   3   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   4    | .   .   .   3   1   .   .   .   .   .   
  Terminals                39   | .   12  .   .   .   19  1   .   7   .   
  Fabricators              3    | .   .   .   .   .   .   2   .   1   .   
  Repair Stations          21   | .   5   .   .   .   13  .   .   3   .   
  Recycling Units          12   | .   6   .   .   .   .   .   .   4   2   
  Scanalyzers              3    | .   .   .   .   .   3   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   .   
Terminal Hacks             24   | .   8   .   3   1   7   1   .   4   .   
  Record                   8    | .   2   .   3   .   1   .   .   2   .   
  Robot Analysis           3    | .   1   .   .   .   2   .   .   .   .   
  Prototype ID Bank        4    | .   3   .   .   .   1   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   1   .   1   .   
  Branch Access Points     2    | .   1   .   .   .   1   .   .   .   .   
  Scanalyzer Index         1    | .   1   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   1   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   1   .   1   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       16   | .   4   .   .   .   11  .   .   1   .   
  Scan Component           9    | .   2   .   .   .   6   .   .   1   .   
  Repair                   7    | .   2   .   .   .   5   .   .   .   .   
Recycling Unit Hacks       6    | .   4   .   .   .   .   .   .   .   2   
  Process                  1    | .   1   .   .   .   .   .   .   .   .   
  Report Inventory         2    | .   2   .   .   .   .   .   .   .   .   
  Retrieve Matter          3    | .   1   .   .   .   .   .   .   .   2   
Scanalyzer                 1    | .   .   .   .   .   1   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   5   .   .   .   9   1   .   6   1   
  Full Trace Events        8    | .   2   .   .   .   4   .   .   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   1   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   106  | .   .   .   .   .   .   106 .   .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   6   .   .   .   
Parts Repaired             7    | .   2   .   .   .   5   .   .   .   .   
  Time                     218  | .   52  .   .   .   166 .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          472  | .   472 .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  
Total Allies               22   | .    .    .    .    1    .    .    21   .    .    
  Largest Group            21   | .    .    .    .    1    .    .    21   21   .    
  Highest-Rated Group      612  | .    .    .    .    31   .    .    612  612  .    
  Highest-Rated Ally       35   | .    .    .    .    31   .    .    35   35   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    
Ally Attacks               98   | .    .    .    .    10   .    .    .    88   .    
  Total Damage             5135 | .    .    .    .    146  .    .    .    4989 .    
  Kills                    46   | .    .    .    .    2    .    .    .    44   .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac 
Robot Analysis Total       3    | .   1   .   .   .   2   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  
Turns Passed               10949 | 168  1498 753  866  793  3016 1629 147  1720 359  
Spaces Moved               4973  | 100  699  345  536  415  1024 614  89   995  156  
  Core                     139   | 4    135  .    .    .    .    .    .    .    .    
  Treads                   4834  | 96   564  345  536  415  1024 614  89   995  156  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  160  160  160  160  160  
  Average Speed            175   | 155  181  160  160  160  203  191  160  160  160  
  Slowest Speed            850   | 160  850  160  160  160  240  240  160  160  160  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       54    | 6    93   71   91   97   65   13   76   32   5    
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     2     | .    .    .    1    1    .    .    .    .    .    
  Known Exits Taken        2     | .    1    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      5     | 1    .    1    1    1    .    .    .    1    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          153   | .    .    .    .    .    118  19   .    2    14   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Projectile               23    | .    .    .    .    .    .    19   .    2    2    
  AOE                      130   | .    .    .    .    .    118  .    .    .    12   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  
Total                      6876 | 110  879  546  547  498  1823 1029 94   1101 249  
  Wait                     1450 | .    128  201  .    29   606  366  5    45   70   
  Move                     4965 | 99   698  344  535  414  1023 614  88   994  156  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  96   | 5    14   .    6    6    40   13   .    12   .    
  Fast Attach              16   | 5    1    .    .    .    5    2    .    3    .    
  Attach                   23   | 1    2    .    .    1    8    5    .    2    4    
  Detach                   1    | .    .    .    .    .    .    .    .    .    1    
  Swap                     45   | .    5    1    1    .    27   1    .    8    2    
  Drop                     61   | .    6    .    5    1    26   5    1    17   .    
  Fire                     217  | .    25   .    .    47   88   23   .    18   16   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    2    | .    .    .    .    .    .    .    .    2    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 3 exits: [*Mat] / *Exi / *Sub)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 3 exits: *Fac / [*Sto] / [*Low])
-7/Waste
-7/Factory
-6/Factory

 History 
---------
  Turn | Location      | Event
    26 | -11/Scrapyard | Discovered new exit (range 16)
   169 | -11/Scrapyard | Entered Materials
   317 | -10/Materials | Build established: Mutant
   325 | -10/Materials | Discovered new exit (range 12)
   980 | -10/Materials | Discovered new exit (range 8)
  1142 | -10/Materials | Discovered new exit (range 7)
  1369 | -10/Materials | Repaired Lgt. Treads
  1397 | -10/Materials | Repaired Ion Engine
  1492 | -10/Materials | Discovered new exit (range 5)
  1655 | -10/Materials | Identified exit to Mines
  1667 | -10/Materials | Entered Mines
  1722 | -10/Mines     | Identified exit to Subcaves
  1883 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  1885 | -10/Mines     | Discovered new exit (range 5)
  2072 | -10/Mines     | Discovered new exit (range 9)
  2420 | -10/Mines     | Entered Exiles
  2473 | -10/Exiles    | Met 8R-AWN
  2498 | -10/Exiles    | Met EX-HEX
  2559 | -10/Exiles    | Met EX-DEC
  2602 | -10/Exiles    | Learned location of Zion (-7)
  2650 | -10/Exiles    | Discovered new exit (range 14)
  2769 | -10/Exiles    | Met EX-BIN
  2798 | -10/Exiles    | Aligned with FarCom system
  2799 | -10/Exiles    | Given EX-Vault access code
  2871 | -10/Exiles    | Opened EX-Vault
  2881 | -10/Exiles    | Found Prototype Energy Cannon
  2943 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  3005 | -10/Exiles    | Identified Gui. Plasma Cannon
  3039 | -10/Exiles    | Visited The Gauntlet
  3286 | -10/Exiles    | Left Exiles lab with Gui. Plasma Cannon
  3286 | -10/Exiles    | Entered Mines
  3310 | -9/Mines      | Met a Derelict testing a Signal Generator
  3426 | -9/Mines      | Discovered new exit (range 5)
  3864 | -9/Mines      | Met a Derelict shopkeep closing up shop
  3994 | -9/Mines      | Discovered new exit (range 15)
  4079 | -9/Mines      | Entered Materials
  4079 | -8/Materials  | Evolved 4 slots: Utility x3, Weapon x1
  4080 | -8/Materials  | Identified exit to Factory
  4347 | -8/Materials  | Repaired Lgt. Treads
  4374 | -8/Materials  | Repaired Lgt. Treads
  4395 | -8/Materials  | Build established: Gunner
  4698 | -8/Materials  | Build established: Skirmisher
  5042 | -8/Materials  | Discovered exit to Factory (range 4)
  5581 | -8/Materials  | Garrison activated, responded to threat
  6447 | -8/Materials  | Repaired Weapon Cycler
  6493 | -8/Materials  | Repaired Kinecellerator
  6520 | -8/Materials  | Repaired Lrg. Storage Unit
  6617 | -8/Materials  | Build established: Scavenger-Skirmisher
  6801 | -8/Materials  | Lost 3 parts (1n2w)
  6879 | -8/Materials  | First assault squad dispatched
  6932 | -8/Materials  | Core integrity fell below 50%
  6975 | -8/Materials  | Destroyed 9 combat bots
  7095 | -8/Materials  | Entered Factory
  7095 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  7154 | -7/Factory    | Discovered new exit (range 12)
  7241 | -7/Factory    | Build established: Skirmisher
  7437 | -7/Factory    | Discovered new exit (range 15)
  7875 | -7/Factory    | Fabricated Adv. Hacking Suite (x1)
  8724 | -7/Factory    | Discovered new exit (range 16)
  8724 | -7/Factory    | Sucked down chute
  8724 | -7/Factory    | Entered Waste
  8725 | -7/Waste      | Met a frightened Derelict
  8725 | -7/Waste      | Joined by Warlord forces that had cleared the area
  8844 | -7/Waste      | Discovered new exit (range 13)
  8871 | -7/Waste      | Entered Factory
  8871 | -7/Factory    | Accompanied by 21 allies
  9112 | -7/Factory    | Lost 13 allies
  9954 | -7/Factory    | Garrison activated, responded to threat
 10438 | -7/Factory    | Discovered new exit (range 12)
 10573 | -7/Factory    | Lost 3 allies
 10591 | -7/Factory    | Entered another Factory area
 10591 | -6/Factory    | Evolved 2 slots: Utility x2
 10905 | -6/Factory    | Lost 3 parts (1p1u1w)
 10950 | -6/Factory    | Self-destructed

 Last Messages 
---------------
10936_ Acquired 15 matter.
10936_ K-01 Serf collects debris.
10937_ U-05 Engineer lays Concrete.
10937_ K-01 Serf collects debris.
10938_ Penetrated by Slug. <x2>
10938_ Imp. Propulsion Shielding destroyed.
10938_ U-05 Engineer lays Concrete. <x2>
10940_ K-01 Serf collects debris.
10940_ U-05 Engineer lays Concrete. <x3>
10944_ Penetrated by Slug.
10944_ Slug penetrates Wall.
10944_ U-05 Engineer builds a Wall.
10947_ Penetrated by Slug.
10947_ Med. Treads destroyed.
10947_ Penetrated by Slug.
10947_ Med. Treads destroyed.
10947_ Adv. Assault Cannon destroyed.
10948_ U-05 Engineer builds a Wall.
10949_ Weapon Cycler destroyed.
[Achievement: 5k Club]

 Map 
-----
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|  """"""  ##     # """" ##          ??????????????? |
|  """"""  ##     # """" ##            ????????????? |
|  """"""  ##     # """" ##           ?????????????? |
|          ##     #      ############??????????????? |
|  """"""  ##     # ?""" #####  ? ?????????????????? |
|  """"""  ##     # """" #####  ???????????????????? |
|  """"""  ##     # """" #?### ????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       210
Armor Coverage             225
Propulsion Shielding       66
Utility Shielding          33
Weapon Cycling             30
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           3
Kinecelleration            30
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Hacking Suite | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Armchair Analyst
GoHome()
Just What I Needed
Made in Tau Ceti IV
Omniscient Cartographer
Party Time
Risk Taker
Serviceable Loadout
The More The Merrier
Tourist
Troublemaker
We Are Legion

 Challenges 
------------
None

 Game 
------
Seed              AluminumPointyRedistributor
  Manual?         0
Play Time         01:45:00
  Cumulative      3.2 hours
  Start           2024.03.31 @ 14:03:42
  End             2024.03.31 @ 16:33:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          6
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0b5badfe-bfdd-4581-90f3-54c4301355f9