Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.24 @ 07:14:33 Player: TurnLeft25 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (138) 690 Value Destroyed (5356) 5356 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (3250) 3250 TOTAL SCORE: 13056 Bonus ------- High Alert Combat Kills 1374 Follower Combat Kills 580 Entered Garrisons 400 Used RIF Installer 1000 Friendly Fire -104 Cogmind --------- Core Integrity 559/850 Matter 3/300 Energy 13/100 System Corruption 1% Temperature Cool (9) Movement Treading (240) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Medium Treads > --- UTILITY (8) ------ Advanced Heat Sink Medium Storage Unit Advanced Targeting Computer Hacking Suite > --- WEAPON (3) ------- Phase Cannon Magnetic Acceleration Cannon Rocket Array > --- INVENTORY (10) --- Light Angular Momentum Engine Thermic Laser Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Advanced Heat Sink Medium Storage Unit Advanced Targeting Computer Improved Medium Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Proton Cannon Flak Gun Remote Datajack > --- INVENTORY -------- Improved Ion Engine Improved Deuterium Engine Heavy Treads Heavy Armor Plating Hardened Medium Armor Plating Phase Cannon Gauss Cannon Rocket Array [Rating: 57] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Variable Charge Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Array Special Weapon Remote Datajack Build | -11 -10 -9 -8 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Fac Slots Evolved 8 | . . 2 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 1 | . . 1 . . . . . . Utility 6 | . . 1 2 . . . 1 2 Weapon 1 | . . . . . . . 1 . Parts Attached 111 | 6 4 13 11 23 4 10 15 25 Power 10 | 1 1 2 1 1 . 2 1 1 Engine 9 | 1 1 2 1 1 . 2 . 1 Core 1 | . . . . . . . 1 . Reactor . | . . . . . . . . . Propulsion 30 | 2 1 6 3 5 1 4 4 4 Treads 20 | . . . 3 5 1 4 3 4 Leg 9 | 2 1 6 . . . . . . Wheel 1 | . . . . . . . 1 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 31 | 1 1 1 5 4 2 3 4 10 Device 9 | . . 1 . 1 1 1 1 4 Storage 3 | 1 . . 2 . . . . . Processor 2 | . 1 . . 1 . . . . Hackware 6 | . . . 1 . . 1 2 2 Protection 11 | . . . 2 2 1 1 1 4 Artifact . | . . . . . . . . . Weapon 40 | 2 1 4 2 13 1 1 6 10 Energy Gun 8 | 1 . . . 2 1 . 3 1 Energy Cannon 5 | . 1 1 . . . . . 3 Ballistic Gun 14 | 1 . 3 2 6 . 1 . 1 Ballistic Cannon 8 | . . . . 5 . . 1 2 Launcher 3 | . . . . . . . . 3 Special Weapon 2 | . . . . . . . 2 . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 Corrupted Parts 1 | . . . . . . 1 . . System Corruption 1 | . . . . . . 1 . . Parts Lost 41 | . 1 1 6 5 1 3 5 19 Power 5 | . 1 1 1 . . . . 2 Propulsion 10 | . . . 2 2 . . 1 5 Utility 12 | . . . 1 1 . 2 . 8 Weapon 14 | . . . 2 2 1 1 4 4 Highest Loss Streak 7 | . 1 1 5 2 1 2 2 7 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 91 | . 95 99 93 96 89 88 91 82 Engine 7 | . 13 10 8 9 9 9 3 . Core 1 | . . . . . . . 3 4 Treads 14 | . . . 12 24 18 18 13 16 Leg 6 | . 28 33 11 . . . . . Device 8 | . . 11 9 9 9 9 7 10 Storage 8 | . 14 11 9 9 9 9 7 6 Processor 8 | . 10 11 9 9 9 9 7 6 Hackware 8 | . . . 9 9 9 9 14 11 Protection 6 | . . . 7 9 9 7 7 6 Energy Gun 4 | . . . . 3 10 12 10 . Energy Cannon 3 | . 14 11 3 . . . . 4 Ballistic Gun 6 | . 14 11 14 7 . 5 1 2 Ballistic Cannon 2 | . . . . 7 7 . 1 2 Special Weapon 1 | . . . . . . . 7 3 Naked Turns . | . . . . . . . . . Heaviest Build 68 | 12 14 15 29 33 31 32 39 68 Greatest Support 90 | 20 20 30 60 90 90 90 90 70 Greatest Overweight (x) 2 | . . . 2 . . . 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 8 10 10 10 10 10 Most Carried 10 | 5 8 8 10 10 10 10 10 10 Average Carried 8 | 2 4 7 6 9 9 9 9 8 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 Final Carried 10 | 3 8 8 10 10 10 10 9 3 Class Distribution -------------------- 56% | Scavenger-Mutant 16% | Mutant 12% | Scavenger-Gunner 6% | Gunner 5% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Fac Matter Collected 2529 | 196 139 172 262 713 126 148 301 472 Remotely . | . . . . . . . . . Salvage Created 4710 | . 383 384 460 781 423 605 626 1048 Parts 241 | . 25 28 18 38 23 37 28 44 Haulers Intercepted 1 | . . . . . . . 1 . Recyclers Shooed 4 | . 2 . . . 1 . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Fac Combat Hostiles Destroyed 113 | . 9 11 7 23 8 14 10 31 Melee 1 | . . . . . . 1 . . Guns 57 | . 1 3 7 16 7 12 9 2 Cannons 32 | . 7 8 . 5 1 . 1 10 AOE 22 | . . . . 2 . 1 . 19 Classes Destroyed 14 | . 3 2 . 2 . . 2 5 Worker 8 | . . . . . . . . 8 Builder 5 | . . . . . . . . 5 Hauler 1 | . . . . . . . 1 . Recycler 5 | . 1 . 2 . . . 1 1 Mechanic 4 | . . . . . . . . 4 Operator 1 | . . 1 . . . . . . Watcher 1 | . . . . . . . . 1 Swarmer 20 | . 3 4 . 6 . 3 . 4 Grunt 56 | . 6 4 3 6 6 3 7 21 Brawler 1 | . . . . . . . . 1 Duelist 2 | . . . . . . . 1 1 Sentry 20 | . . 3 4 7 1 4 . 1 Hunter 5 | . . . . 1 1 . . 3 Programmer 9 | . . . . 3 . 4 2 . Best Kill Streak 12 | . 4 5 4 5 6 4 3 12 Combat Bots Only 7 | . 4 5 4 5 6 4 3 7 Max Kills in Single Turn 11 | . 1 1 1 2 1 2 2 11 Gunslinging 1 | . . . . 1 . 1 . . Exploded 2 | . . . . 1 . 1 . 2 Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Fac Hostile Shots Fired 713 | . 57 43 66 149 27 68 77 226 Missed 209 | . 15 16 24 49 5 15 17 68 Damage Taken 8260 | . 412 316 679 1453 341 642 1137 3280 Core 1020 | . 74 81 124 122 52 64 212 291 Absorbed by Shields 34 | . . . . . . 34 . . Ignored by Resistances 27 | . . . . . . 27 . . Core Remaining (%) 70 | 100 70 79 . . . 34 69 . Volleys Fired 355 | . 40 32 38 84 21 30 44 66 Largest 3 | . 2 2 2 2 2 2 2 3 Hottest 183 | . 80 83 83 109 140 140 140 183 Shots Fired 649 | . 80 64 75 140 42 56 77 115 Gun 376 | . 40 32 53 79 27 56 64 25 Cannon 241 | . 40 32 22 61 15 . 5 66 Launcher 17 | . . . . . . . . 17 Special 15 | . . . . . . . 8 7 Kinetic 331 | . 40 32 53 120 15 6 14 51 Thermal 184 | . 40 32 22 . 5 28 41 16 Explosive 17 | . . . . . . . . 17 Electromagnetic 102 | . . . . 20 22 22 14 24 Robot Hit Streak 19 | . 10 8 9 19 7 15 14 10 Robot Miss Streak 7 | . 3 7 4 5 3 2 3 6 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 8 | . . . 2 2 1 2 1 . Max Gunslinging Chain 1 | . . . 1 1 1 1 1 . Shots Hit Robots 441 | . 47 36 56 90 27 45 60 80 Core Hits 331 | . 14 18 20 39 17 19 21 183 Critical Kills 3 | . 1 . 1 1 . . . . Critical Parts Destroyed 3 | . 1 . 1 1 . . . . Critical Strikes 11 | . 2 . 2 5 . . 1 1 Meltdown 1 | . 1 . . . . . . . Destroy 5 | . 1 . 2 2 . . . . Blast 4 | . . . . 2 . . 1 1 Corrupt 1 | . . . . 1 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13178 | . 645 511 943 1803 482 949 1017 6828 Guns 4535 | . 168 163 749 1025 346 815 836 433 Cannons 3134 | . 477 347 194 684 134 . 167 1131 Explosions 5338 | . . . . 94 . 122 . 5122 Melee . | . . . . . . . . . Ramming 171 | . . 1 . . 2 12 14 142 Kinetic 3997 | . 168 163 749 1463 134 63 284 973 Thermal 2906 | . 477 347 194 94 94 670 611 419 Explosive 5012 | . . . . . . . . 5012 Electromagnetic 1092 | . . . . 246 252 204 108 282 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . 5 5 6 3 1 Average Corruption 3 | . . . . 4 5 5 2 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 70 | . . . . 26 8 19 11 6 Message Errors 23 | . . . . 9 3 5 5 1 Matter Fused 11 | . . . . 3 1 6 . 1 Heat Flow Errors 5 | . . . . 1 . 1 2 1 Energy Discharges 7 | . . . . 1 1 2 2 1 Parts Fused 2 | . . . . . . 1 . 1 Data Loss (minor) 13 | . . . . 8 2 2 1 . Data Loss (major) 2 | . . . . 1 . . 1 . Misfires 4 | . . . . 1 1 1 . 1 Alerts 1 | . . . . 1 . . . . Weapon Failures 2 | . . . . 1 . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 130 | . 15 . . . . . . 115 Projectiles 80 | . 15 . . . . . . 65 Explosions 50 | . . . . . . . . 50 Melee . | . . . . . . . . . Knockbacks 30 | . . . . 11 4 . 4 11 Impact . | . . . . . . . . . Kinetic 26 | . . . . 9 4 . 4 9 Secondary 4 | . . . . 2 . . . 2 Self-Inflicted Damage 803 | . . . . 38 . . . 765 Shots 33 | . . . . 1 . . . 32 Rammed 23 | . . . . . 1 2 2 18 Targets Rammed 28 | . . 2 . . 1 3 3 19 Kicked 2 | . . 2 . . . . . . Crushed 3 | . . . . . . 1 1 1 Highest Temperature 544 | . 332 21 8 255 197 228 544 249 Average Temperature 109 | . 138 6 7 60 60 77 179 85 Received Heat Transfer 2083 | . 132 129 270 261 198 138 372 583 Effects 9 | . 2 . . 1 . 1 5 . Shutdowns 2 | . . . . . . . 2 . Energy Bleed 3 | . 2 . . 1 . . . . Interference 1 | . . . . . . 1 . . Matter Decay 1 | . . . . . . . 1 . Short Circuit 1 | . . . . . . . 1 . Damage (core) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . Parts Melted 8 | . 3 . 1 . . 3 1 . Heat Transferred 4780 | . 999 740 407 50 148 893 1073 470 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . 2 . 1 . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Fac Peak Influence 1265 | . 210 406 303 1066 856 1152 717 1265 Initial 604 | . . 78 105 198 519 556 604 209 Average 530 | . 80 250 225 624 643 907 482 634 Maximum Alert Level 4 | . 1 2 1 3 3 4 3 4 Low Security (%) 16 | 100 98 22 41 4 . . . . Level 1 20 | . 1 75 58 16 . . 21 21 Level 2 31 | . . 2 . 40 73 16 71 35 Level 3 28 | . . . . 39 26 76 6 37 Level 4 1 | . . . . . . 7 . 5 Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 20 | . 1 1 . . 3 . 4 11 Investigation 5 | . . 1 . . 1 . 2 1 Extermination 3 | . . . . . . . 2 1 Reinforcement 8 | . 1 . . . 2 . . 5 Assault 3 | . . . . . . . . 3 Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 5 | . . . . . . . . 5 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Fac Distress Signals 6 | . 2 . 2 . . . 1 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 170 | . 17 14 10 24 11 25 20 49 Peak Tracking Total 6 | . 5 4 4 5 5 6 6 6 Tactical Retreats 5 | . 1 . . 1 . 1 . 2 Traps | -11 -10 -9 -8 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Fac Traps Triggered 10 | . . . . 3 1 4 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Fac Machines Disabled 23 | . 6 . . 1 1 . . 15 Max in Single Turn 4 | . 1 . . 1 1 . . 4 Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Fac Machines Accessed 23 | . 1 2 4 5 3 3 4 1 Terminals 19 | . 1 2 3 5 2 3 3 . Fabricators 1 | . . . . . . . 1 . Repair Stations 1 | . . . . . . . . 1 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . . Total Hacks 60 | . 2 7 11 12 8 7 10 3 Successful 23 | . . 3 5 5 3 2 4 1 Failed 37 | . 2 4 6 7 5 5 6 2 Catastrophic 11 | . 2 1 . 2 1 2 3 . Database Lockouts . | . . . . . . . . . Manual 14 | . 2 2 1 2 5 . 2 . Terminals 50 | . 2 7 7 12 7 7 8 . Fabricators 2 | . . . . . . . 2 . Repair Stations 3 | . . . . . . . . 3 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 5 | . . . 4 . 1 . . . Terminal Hacks 20 | . . 3 4 5 2 2 4 . Prototype ID Bank 3 | . . 1 2 . . . . . Open Door 2 | . . . . 1 . 1 . . Branch Access Points 1 | . . 1 . . . . . . Emergency Access Points 2 | . . . . 1 1 . . . Machine Index 1 | . . . 1 . . . . . Unreport Threat 2 | . . . . . . . 2 . Locate Traps 1 | . . . . . 1 . . . Zone Layout 4 | . . 1 1 . . . 2 . Garrison Registry 1 | . . . . 1 . . . . Patrol Navigation 1 | . . . . 1 . . . . Security Stations 2 | . . . . 1 . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . 1 Scan Component 1 | . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . . . Unlock Access 2 | . . . 1 . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used . | . . . . . . . . . Hacking Detections 20 | . 1 2 2 5 2 3 4 1 Full Trace Events 7 | . . 1 . 1 . 2 2 1 Feedback Events 1 | . . . . . . 1 . . Hackware Fried 1 | . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Gar Mat Gar Fac Fac Used RIF Installer 2 | . . . . 1 . 1 . . Structural Interface 1 | . . . . . . 1 . . Robots Hacked 12 | . . . . . . . 8 4 Non-combat 4 | . . . . . . . . 4 Combat 8 | . . . . . . . 8 . Robot Hacks Applied 12 | . . . . . . . 8 4 parse_system 2 | . . . . . . . 2 . generate_echo 1 | . . . . . . . . 1 link_fov 1 | . . . . . . . . 1 overload_power 1 | . . . . . . . 1 . formatsys_low 2 | . . . . . . . . 2 formatsys_high 5 | . . . . . . . 5 . Relay Couplers Released 5 | . . . . . . 3 . 2 Machine Destruction 2 | . . . . . . . . 2 Programmers 3 | . . . . . . 3 . . Attached 3 | . . . . . . . 2 1 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Fac Total Allies 11 | . . . . 2 . 2 5 2 Largest Group 3 | . . . . 2 2 2 3 2 Highest-Rated Group 64 | . . . . 45 45 62 64 64 Highest-Rated Ally 32 | . . . . 25 25 31 32 32 Total Orders . | . . . . . . . . . Ally Attacks 71 | . . . . 13 7 20 24 7 Total Damage 1818 | . . . . 416 236 390 565 211 Kills 23 | . . . . 3 4 8 6 2 Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . 1 . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Fac Turns Passed 5676 | 51 575 451 353 1392 293 730 732 1099 Spaces Moved 2817 | 41 368 270 137 683 135 378 362 443 Core 17 | 17 . . . . . . . . Treads 2039 | . . . 84 683 135 378 316 443 Legs 715 | 24 368 270 53 . . . . . Wheels 46 | . . . . . . . 46 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 160 160 160 115 160 Average Speed 153 | 90 120 120 152 160 160 160 158 186 Slowest Speed 260 | 120 120 120 260 160 160 160 240 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 3 60 33 18 93 16 59 11 15 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . . Unknown Exits Taken 4 | 1 1 1 . . . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 477 | . . . . 8 1 6 2 460 Melee . | . . . . . . . . . Projectile 13 | . . . . . 1 . 2 10 AOE 464 | . . . . 8 . 6 . 450 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Fac Total 3522 | 54 429 340 206 843 171 449 446 584 Wait 80 | . 9 8 2 27 4 14 7 9 Move 2810 | 40 367 269 137 682 135 376 361 443 Hop . | . . . . . . . . . Pick Up 72 | 8 7 6 14 13 2 2 9 11 Fast Attach 17 | 1 1 . . 1 1 2 2 9 Attach 49 | 5 1 3 9 6 1 1 10 13 Detach 2 | . . . . . . . 2 . Swap 45 | . 2 10 2 16 2 7 3 3 Drop 57 | . 2 10 4 14 4 7 5 11 Fire 355 | . 40 32 38 84 21 30 44 66 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 2 | . . 2 . . . . . . Crush 26 | . . . . . 1 3 3 19 Escape Stasis . | . . . . . . . . . Rewire 7 | . . . . . . 7 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison -7/Factory -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 13) 52 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 421 | -10/Materials | Discovered new exit (range 12) 627 | -10/Materials | Entered another Materials area 627 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 952 | -9/Materials | Identified exit to Mines 1012 | -9/Materials | Discovered new exit (range 15) 1075 | -9/Materials | Build established: Scavenger-Mutant 1078 | -9/Materials | Entered another Materials area 1078 | -8/Materials | Evolved 2 slots: Utility x2 1265 | -8/Materials | Lost 5 parts (1p2n1u1w) 1431 | -8/Materials | Identified exit to Garrison 1431 | -8/Materials | Entered Garrison 1681 | -8/Garrison | Triggered checkpoint 1892 | -8/Garrison | Discovered new exit (range 15) 1941 | -8/Garrison | Learned Materials security intel 1991 | -8/Garrison | Installed Relay Interface Framework 2007 | -8/Garrison | Triggered checkpoint 2111 | -8/Garrison | Triggered checkpoint 2331 | -8/Garrison | Rescued a captive Derelict 2332 | -8/Garrison | Rescued a captive Derelict 2438 | -8/Garrison | Discovered new exit (range 9) 2681 | -8/Garrison | Triggered checkpoint 2722 | -8/Garrison | Discovered new exit (range 13) 2722 | -8/Garrison | Discovered new exit (range 45) 2722 | -8/Garrison | Discovered new exit (range 78) 2823 | -8/Garrison | Entered Materials 2823 | -8/Materials | Accompanied by 2 allies 3062 | -8/Materials | Core integrity fell below 50% 3116 | -8/Materials | Identified exit to Garrison 3116 | -8/Materials | Entered Garrison 3198 | -8/Garrison | Triggered checkpoint 3261 | -8/Garrison | Expanded RIF knowledge: Structural Interface 3398 | -8/Garrison | Hacking Suite fried by hacking feedback 3596 | -8/Garrison | Triggered checkpoint 3736 | -8/Garrison | Triggered checkpoint 3789 | -8/Garrison | Learned Factory security intel 3797 | -8/Garrison | Discovered new exit (range 12) 3846 | -8/Garrison | Entered Factory 3846 | -7/Factory | Accompanied by 1 ally 3846 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3951 | -7/Factory | Lost 3 allies 4465 | -7/Factory | Discovered new exit (range 4) 4556 | -7/Factory | Build established: Gunner 4578 | -7/Factory | Entered another Factory area 4578 | -6/Factory | Accompanied by 2 allies 4578 | -6/Factory | Evolved 2 slots: Utility x2 4679 | -6/Factory | Found Prototype Launcher 4679 | -6/Factory | Identified Rocket Array 4683 | -6/Factory | Found Rocket Array 4812 | -6/Factory | Garrison activated, responded to threat 5278 | -6/Factory | First assault squad dispatched 5460 | -6/Factory | Destroyed 7 combat bots 5462 | -6/Factory | Lost 5 parts (1p2u2w) 5609 | -6/Factory | Lost 7 parts (1p4n1u1w) 5677 | -6/Factory | Self-destructed Last Messages --------------- 05656_ S-27 Virus destroyed. 05656_ K-01 Serf destroyed. 05656_ U-05 Engineer destroyed. 05656_ K-01 Serf destroyed. 05656_ Destroyed Welding Torch. 05656_ R-10 Processor destroyed. 05656_ S-27 Virus destroyed. 05656_ K-01 Serf destroyed. 05656_ U-05 Engineer destroyed. 05656_ S-27 Virus destroyed. 05662_ ALERT: Rogue bot located, Programmers report to Factory Zone 5P. 05662_ U-05 Engineer builds a Wall. 05665_ The unstable cave ceiling collapses. 05666_ U-05 Engineer builds a Wall. 05670_ Destroyed VTOL Module. 05670_ S-27 Virus destroyed. 05672_ Acquired 1 matter. 05674_ G-50 Soldier knocked back. 05676_ U-05 Engineer builds a Wall. 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"?????????# #?????????????????????? | | ?????? ??????????# #?????????????????????? | | ??????# ???????????? #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1050 Resistance: EM 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 20 Relay Coupler Types 1 Relay Coupler Value 42 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Assimilation Complete Infiltrator Challenges ------------ None Game ------ Seed LongswordIonRedirector Manual? 0 Play Time 00:47:12 Cumulative 34.0 hours Start 2024.05.24 @ 01:54:12 End 2024.05.24 @ 07:14:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 38 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2a35a440-fa5d-4305-96e0-8c027388e38a