Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.17 @ 03:10:53

Player: WazdakkaGutsmek

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (61)      305
Value Destroyed (1444)     1444
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (26)                 26
              TOTAL SCORE: 3475

 Bonus
-------
High Alert Combat Kills    26

 Cogmind 
---------
Core Integrity             0/400
Matter                     286/300
Energy                     105/160
System Corruption          3%
Temperature                Cool (12)
Movement                   Rolling (105) Ox1
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (2) ---
           Wheel
   Compact Wheel
>          --- UTILITY (3) ------
           Heat Sink
  Improved Heat Sink
    Medium Storage Unit
>          --- WEAPON (3) -------
           Beam Rifle
           Spread Laser
           EMP Blaster
>          --- INVENTORY (10) ---
               (None)

 Peak State 
------------
>        --- POWER ------------
   Light Angular Momentum Engine
>        --- PROPULSION -------
         VSS Leg
         VSS Leg
>        --- UTILITY ----------
         Heat Sink
  Medium Storage Unit
   Light Armor Plating
>        --- WEAPON -----------
  Medium Laser
         Beam Rifle
         Spread Laser
>        --- INVENTORY --------
   Light Treads
   Light Treads
   Light Treads
         VSS Leg
   Heavy EM Pulse Gun
         Beam Rifle
         EMP Blaster
[Rating: 20]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Backup Propulsion I
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 EMP Blaster

 Build                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   
Parts Attached             50   | .   17  1   25  6   .   1   
  Power                    4    | .   .   1   1   2   .   .   
    Engine                 3    | .   .   1   1   1   .   .   
    Core                   1    | .   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               20   | .   6   .   12  2   .   .   
    Treads                 11   | .   1   .   10  .   .   .   
    Leg                    5    | .   3   .   2   .   .   .   
    Wheel                  4    | .   2   .   .   2   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  12   | .   3   .   8   1   .   .   
    Device                 5    | .   2   .   2   1   .   .   
    Storage                3    | .   1   .   2   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   1   .   .   .   
    Protection             3    | .   .   .   3   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   14   | .   8   .   4   1   .   1   
    Energy Gun             11   | .   6   .   4   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               3    | .   2   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 10   | .   1   .   4   4   .   1   
  Power                    2    | .   .   .   .   2   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   
  Utility                  3    | .   .   .   2   1   .   .   
  Weapon                   4    | .   1   .   2   .   .   1   
  Highest Loss Streak      2    | .   1   .   2   2   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   94  100 93  84  100 100 
  Engine                   10   | .   14  14  10  6   .   .   
  Treads                   12   | .   .   .   17  11  .   .   
  Leg                      5    | .   25  .   1   .   .   .   
  Wheel                    4    | .   2   28  3   5   22  22  
  Device                   10   | .   10  14  8   13  22  22  
  Storage                  11   | .   13  14  11  11  11  11  
  Hackware                 1    | .   .   .   .   7   .   .   
  Protection               6    | .   .   .   9   .   .   .   
  Energy Gun               27   | .   11  28  31  27  33  31  
  Ballistic Gun            2    | .   13  .   .   .   .   .   
Peak Build Rating          20   | .   11  12  20  16  16  16  
  Average Rating           13   | .   8   8   14  13  16  15  
  On Entrance              11   | 6   6   8   12  16  16  16  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             33   | 11  19  24  33  26  26  27  
  Greatest Support         40   | 20  32  32  40  40  26  26  
  Greatest Overweight (x)  10   | .   1   .   10  6   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | .   10  10  20  10  10  10  
  Average Capacity         9    | .   9   10  10  10  10  10  
  Most Carried             9    | .   6   2   9   4   1   1   
  Average Carried          4    | .   4   .   4   2   1   .   
  Final Capacity           10   | 8   10  10  10  10  10  10  
  Final Carried            6    | 6   1   1   4   1   1   .   

 Class Distribution 
--------------------
 41% | Scavenger-Tank
 21% | Mutant
 14% | Scavenger-Mutant
 10% | Scavenger-Gunner
  6% | Tank
  6% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
   Scavenger-Tank | -9/Materials
 Scavenger-Gunner | -9/Mines
 Scavenger-Gunner | -7/Zion
 Scavenger-Gunner | -6/Proximity Caves

 Resources                      | -11  -10  -10  -9   -9   -7   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Matter Collected           841  | 200  149  70   356  66   .    .    
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            1899 | .    348  78   1055 418  .    .    
  Parts                    123  | .    32   4    69   18   .    .    
Haulers Intercepted        2    | .    1    .    1    .    .    .    
Recyclers Shooed           2    | .    1    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Combat Hostiles Destroyed  45   | .   8   2   25  10  .   .   
  Guns                     43   | .   7   2   25  9   .   .   
  AOE                      1    | .   1   .   .   .   .   .   
Classes Destroyed          9    | .   6   .   3   .   .   .   
  Worker                   2    | .   1   .   .   1   .   .   
  Hauler                   2    | .   1   .   1   .   .   .   
  Recycler                 3    | .   .   .   1   2   .   .   
  Operator                 3    | .   1   .   2   .   .   .   
  Watcher                  6    | .   3   .   3   .   .   .   
  Swarmer                  19   | .   6   .   9   4   .   .   
  Grunt                    15   | .   2   2   5   6   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   
  Sentry                   10   | .   .   .   10  .   .   .   
Best Kill Streak           6    | .   6   2   4   5   .   .   
  Combat Bots Only         5    | .   5   2   4   4   .   .   
Max Kills in Single Turn   2    | .   1   1   2   1   .   .   
  Gunslinging              1    | .   .   .   1   .   .   .   
  Exploded                 1    | .   1   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Hostile Shots Fired        212  | .    36   1    125  41   .    9    
  Missed                   57   | .    9    .    35   10   .    3    
Damage Taken               1834 | .    288  12   1078 367  .    89   
  Core                     497  | .    95   .    247  125  .    30   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         81   | 100  .    62   .    .    .    .    
Volleys Fired              151  | .    36   4    78   32   .    1    
  Largest                  3    | .    2    2    3    3    .    3    
  Hottest                  180  | .    80   100  180  177  .    154  
Shots Fired                335  | .    55   8    203  66   .    3    
  Gun                      330  | .    51   8    203  66   .    2    
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 5    | .    4    .    .    .    .    1    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  14   | .    14   .    .    .    .    .    
  Thermal                  316  | .    37   8    203  66   .    2    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          5    | .    4    .    .    .    .    1    
  Robot Hit Streak         18   | .    7    7    18   9    .    .    
  Robot Miss Streak        9    | .    2    .    9    6    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        5    | .    .    .    4    1    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    1    .    .    
Shots Hit Robots           211  | .    28   6    126  51   .    .    
  Core Hits                145  | .    20   3    79   43   .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         14   | .    .    1    11   2    .    .    
    Burn                   14   | .    .    1    11   2    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2898 | .    451  74   1702 669  .    2    
  Guns                     2775 | .    330  74   1702 669  .    .    
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               123  | .    121  .    .    .    .    2    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  76   | .    76   .    .    .    .    .    
  Thermal                  2699 | .    254  74   1702 669  .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          123  | .    121  .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         3    | .    1    1    2    2    2    3    
  Average Corruption       1    | .    1    1    2    2    2    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  19   | .    .    .    15   4    .    .    
    Message Errors         3    | .    .    .    3    .    .    .    
    Matter Fused           9    | .    .    .    7    2    .    .    
    Heat Flow Errors       1    | .    .    .    1    .    .    .    
    Energy Discharges      2    | .    .    .    1    1    .    .    
    Data Loss (minor)      4    | .    .    .    3    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      38   | .    38   .    .    .    .    .    
  Shots                    2    | .    2    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        518  | .    100  94   518  292  .    12   
  Average Temperature      124  | .    44   47   149  68   .    9    
  Received Heat Transfer   486  | .    54   6    249  177  .    .    
  Effects                  9    | .    .    .    9    .    .    .    
    Shutdowns              3    | .    .    .    3    .    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    .    
    Interference           2    | .    .    .    2    .    .    .    
    Matter Decay           1    | .    .    .    1    .    .    .    
    Short Circuit          1    | .    .    .    1    .    .    .    
    Damage (minor)         1    | .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    
  Parts Melted             16   | .    .    1    13   2    .    .    
  Heat Transferred         7181 | .    575  296  4820 1490 .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Peak Influence             448  | .   291 103 448 424 .   .   
  Initial                  174  | .   .   53  39  174 .   .   
  Average                  240  | .   77  72  277 299 .   .   
Maximum Alert Level        2    | .   1   .   2   2   .   .   
  Low Security (%)         32   | .   96  100 17  9   .   .   
  Level 1                  62   | .   3   .   78  70  .   .   
  Level 2                  5    | .   .   .   3   20  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          4    | .   1   .   3   .   .   .   
  Investigation            2    | .   1   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Distress Signals           4    | .   .   .   4   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              68   | .   12  2   41  12  .   1   
  Peak Tracking Total      5    | .   5   2   5   4   .   1   
  Tactical Retreats        6    | .   .   .   3   3   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Traps Triggered            6    | .   3   .   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro 
Machines Disabled          4    | .   3   1   .   .   .   .   
  Max in Single Turn       2    | .   2   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Machines Accessed          12   | .   3   .   9   .   .   .   
  Terminals                9    | .   1   .   8   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                31   | .   5   .   26  .   .   .   
  Successful               14   | .   4   .   10  .   .   .   
  Failed                   17   | .   1   .   16  .   .   .   
    Catastrophic           1    | .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   21   | .   3   .   18  .   .   .   
  Terminals                28   | .   3   .   25  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             3    | .   1   .   2   .   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   1   .   .   .   .   .   
  Refit                    1    | .   1   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   1   .   .   .   
  Retrieve Components      2    | .   1   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   1   .   7   .   .   .   
  Terminals                8    | .   1   .   7   .   .   .   
    Botnet                 3    | .   1   .   2   .   .   .   
    Skim                   5    | .   .   .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         9    | .   1   .   8   .   .   .   
  Full Trace Events        2    | .   .   .   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     17   | .   7   .   10  .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Min Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Min Mat Min Zio Pro 
Total Allies               2    | .   .   2   .   .   .   .   
  Largest Group            2    | .   .   2   .   .   .   .   
  Highest-Rated Group      45   | .   .   45  .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               6    | .   .   6   .   .   .   .   
  Total Damage             82   | .   .   82  .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   1   1   1   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Turns Passed               2831 | .    491  50   1826 345  65   54   
Spaces Moved               1455 | 1    299  32   851  144  73   55   
  Core                     6    | .    .    .    2    4    .    .    
  Treads                   675  | .    .    .    616  59   .    .    
  Legs                     317  | 1    271  .    45   .    .    .    
  Wheels                   457  | .    28   32   188  81   73   55   
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            90   | 120  100  100  100  90   90   90   
  Average Speed            136  | 120  118  100  150  138  90   90   
  Slowest Speed            550  | 120  190  100  550  350  90   105  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       28   | 2    47   20   75   26   9    23   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     4    | .    .    .    3    1    .    .    
  Known Exits Taken        3    | .    1    .    1    .    1    .    
  Unknown Exits Taken      3    | 1    .    1    .    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Total                      2014 | .    385  42   1228 229  72   58   
  Wait                     323  | .    16   3    259  44   .    1    
  Move                     1449 | .    298  31   850  143  72   55   
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  9    | .    1    1    6    1    .    .    
  Fast Attach              31   | .    9    .    18   4    .    .    
  Attach                   11   | .    5    .    3    2    .    1    
  Detach                   .    | .    .    .    .    .    .    .    
  Swap                     8    | .    3    1    4    .    .    .    
  Drop                     32   | .    17   2    10   3    .    .    
  Fire                     151  | .    36   4    78   32   .    1    
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines
-7/Zion
-6/Proximity Caves (discovered 1 exit: Fac)

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 0)
    1 | -11/Scrapyard      | Entered Materials
   13 | -10/Materials      | Identified exit to Mines
  121 | -10/Materials      | Discovered new exit (range 16)
  329 | -10/Materials      | Build established: Mutant
  492 | -10/Materials      | Entered Mines
  511 | -10/Mines          | Discovered new exit (range 9)
  542 | -10/Mines          | Entered Materials
  542 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  905 | -9/Materials       | Discovered new exit (range 16)
 1317 | -9/Materials       | Build established: Scavenger-Tank
 1702 | -9/Materials       | Identified exit to Mines
 1770 | -9/Materials       | Loaded intel: 18 trap records
 1909 | -9/Materials       | Identified exit to Materials
 1935 | -9/Materials       | Learned Storage security intel
 1957 | -9/Materials       | Learned location of Zion (-7)
 1975 | -9/Materials       | Learned 4 Recycling zone layouts
 2005 | -9/Materials       | Learned Storage emergency access door positions
 2199 | -9/Materials       | Core integrity fell below 50%
 2368 | -9/Materials       | Entered Mines
 2460 | -9/Mines           | Learned location of Storage (-8)
 2591 | -9/Mines           | Core integrity fell below 20%
 2708 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 2713 | -9/Mines           | Entered Zion
 2732 | -7/Zion            | Identified exit to Proximity Caves
 2778 | -7/Zion            | Entered Proximity Caves
 2779 | -6/Proximity Caves | Identified exit to Factory
 2786 | -6/Proximity Caves | Learned 4 Factory zone layouts
 2832 | -6/Proximity Caves | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
X8-S0Z(z) disappears into a concealed tunnel.
LOCATION=UNKNOWN
GOAL=ESCAPE
02715_ X8-S0Z(z): "It's not far from here,
  follow me."
02732_ Acquired derelict log, extracted data.
Loading 1 Zion exit...
FQ-6ST(c): Are you plugged in yet?
I've got the latest and greatest hardware for
  listening in on those chatty Unaware!
So what are you? A scout? A skirmisher? Nah, you
  strike me as the looter type...
02767_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine
  Array scanned 1 system, cleaned 0.
LOCATION=PROXIMITY CAVES
GOAL=ESCAPE
Loading 1 Factory entrance...
02786_ Acquired derelict log, extracted data.
Data stored: Factory zone layouts (x4).
02826_ Beam Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
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|     ##        ###?????#      ????????????????????? |
|     ##        ###????#       ????????????????????? |
| #  #####        ##??#        ????????????????????? |
| ####???###       ###         #???????????????????? |
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| ????????????##      ###     ?????????????????????? |
| ?????????????#      ##???????????????????????????? |
| ?????????????#     p ##??????????????????????????? |
| ?????????????##       ##?????????????????????????? |
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| ???????????????#         ####????????????????????? |
| ????????#                @  #????????????????????? |
| ?????????#                 ##????????????????????? |
| ?????????#           #######?????????????????????? |
| ?????????#        ####???????????????????????????? |
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| ?????????######??????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Coolant Potential          50
Energy Generation          18
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           2
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GrapheneNeutrinoTerminator
  Manual?         0
Play Time         00:21:39
  Cumulative      24.7 hours
  Start           2024.10.17 @ 02:49:22
  End             2024.10.17 @ 03:10:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           2
  Adventurer      16
  Explorer        2
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          29
Achievement%      31
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        1
Font              24/Terminus
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9139ef78-31ae-48ae-abac-c1f3727a3aa1