Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.17 @ 03:10:53 Player: WazdakkaGutsmek Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (61) 305 Value Destroyed (1444) 1444 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (26) 26 TOTAL SCORE: 3475 Bonus ------- High Alert Combat Kills 26 Cogmind --------- Core Integrity 0/400 Matter 286/300 Energy 105/160 System Corruption 3% Temperature Cool (12) Movement Rolling (105) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Wheel Compact Wheel > --- UTILITY (3) ------ Heat Sink Improved Heat Sink Medium Storage Unit > --- WEAPON (3) ------- Beam Rifle Spread Laser EMP Blaster > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- VSS Leg VSS Leg > --- UTILITY ---------- Heat Sink Medium Storage Unit Light Armor Plating > --- WEAPON ----------- Medium Laser Beam Rifle Spread Laser > --- INVENTORY -------- Light Treads Light Treads Light Treads VSS Leg Heavy EM Pulse Gun Beam Rifle EMP Blaster [Rating: 20] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Backup Propulsion I Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Hackware System Shield Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher EMP Blaster Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 50 | . 17 1 25 6 . 1 Power 4 | . . 1 1 2 . . Engine 3 | . . 1 1 1 . . Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 20 | . 6 . 12 2 . . Treads 11 | . 1 . 10 . . . Leg 5 | . 3 . 2 . . . Wheel 4 | . 2 . . 2 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | . 3 . 8 1 . . Device 5 | . 2 . 2 1 . . Storage 3 | . 1 . 2 . . . Processor . | . . . . . . . Hackware 1 | . . . 1 . . . Protection 3 | . . . 3 . . . Artifact . | . . . . . . . Weapon 14 | . 8 . 4 1 . 1 Energy Gun 11 | . 6 . 4 1 . . Energy Cannon . | . . . . . . . Ballistic Gun . | . . . . . . . Ballistic Cannon . | . . . . . . . Launcher 3 | . 2 . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 10 | . 1 . 4 4 . 1 Power 2 | . . . . 2 . . Propulsion 1 | . . . . 1 . . Utility 3 | . . . 2 1 . . Weapon 4 | . 1 . 2 . . 1 Highest Loss Streak 2 | . 1 . 2 2 . 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 94 100 93 84 100 100 Engine 10 | . 14 14 10 6 . . Treads 12 | . . . 17 11 . . Leg 5 | . 25 . 1 . . . Wheel 4 | . 2 28 3 5 22 22 Device 10 | . 10 14 8 13 22 22 Storage 11 | . 13 14 11 11 11 11 Hackware 1 | . . . . 7 . . Protection 6 | . . . 9 . . . Energy Gun 27 | . 11 28 31 27 33 31 Ballistic Gun 2 | . 13 . . . . . Peak Build Rating 20 | . 11 12 20 16 16 16 Average Rating 13 | . 8 8 14 13 16 15 On Entrance 11 | 6 6 8 12 16 16 16 Naked Turns . | . . . . . . . Heaviest Build 33 | 11 19 24 33 26 26 27 Greatest Support 40 | 20 32 32 40 40 26 26 Greatest Overweight (x) 10 | . 1 . 10 6 . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | . 10 10 20 10 10 10 Average Capacity 9 | . 9 10 10 10 10 10 Most Carried 9 | . 6 2 9 4 1 1 Average Carried 4 | . 4 . 4 2 1 . Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 6 | 6 1 1 4 1 1 . Class Distribution -------------------- 41% | Scavenger-Tank 21% | Mutant 14% | Scavenger-Mutant 10% | Scavenger-Gunner 6% | Tank 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 841 | 200 149 70 356 66 . . Remotely . | . . . . . . . Salvage Created 1899 | . 348 78 1055 418 . . Parts 123 | . 32 4 69 18 . . Haulers Intercepted 2 | . 1 . 1 . . . Recyclers Shooed 2 | . 1 . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 45 | . 8 2 25 10 . . Guns 43 | . 7 2 25 9 . . AOE 1 | . 1 . . . . . Classes Destroyed 9 | . 6 . 3 . . . Worker 2 | . 1 . . 1 . . Hauler 2 | . 1 . 1 . . . Recycler 3 | . . . 1 2 . . Operator 3 | . 1 . 2 . . . Watcher 6 | . 3 . 3 . . . Swarmer 19 | . 6 . 9 4 . . Grunt 15 | . 2 2 5 6 . . Duelist 1 | . . . 1 . . . Sentry 10 | . . . 10 . . . Best Kill Streak 6 | . 6 2 4 5 . . Combat Bots Only 5 | . 5 2 4 4 . . Max Kills in Single Turn 2 | . 1 1 2 1 . . Gunslinging 1 | . . . 1 . . . Exploded 1 | . 1 . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 212 | . 36 1 125 41 . 9 Missed 57 | . 9 . 35 10 . 3 Damage Taken 1834 | . 288 12 1078 367 . 89 Core 497 | . 95 . 247 125 . 30 Absorbed by Shields . | . . . . . . . Core Remaining (%) 81 | 100 . 62 . . . . Volleys Fired 151 | . 36 4 78 32 . 1 Largest 3 | . 2 2 3 3 . 3 Hottest 180 | . 80 100 180 177 . 154 Shots Fired 335 | . 55 8 203 66 . 3 Gun 330 | . 51 8 203 66 . 2 Cannon . | . . . . . . . Launcher 5 | . 4 . . . . 1 Special . | . . . . . . . Kinetic 14 | . 14 . . . . . Thermal 316 | . 37 8 203 66 . 2 Explosive . | . . . . . . . Electromagnetic 5 | . 4 . . . . 1 Robot Hit Streak 18 | . 7 7 18 9 . . Robot Miss Streak 9 | . 2 . 9 6 . . Penetration Max . | . . . . . . . Secondary Targets 5 | . . . 4 1 . . Max Gunslinging Chain 1 | . . . 1 1 . . Shots Hit Robots 211 | . 28 6 126 51 . . Core Hits 145 | . 20 3 79 43 . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 14 | . . 1 11 2 . . Burn 14 | . . 1 11 2 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2898 | . 451 74 1702 669 . 2 Guns 2775 | . 330 74 1702 669 . . Cannons . | . . . . . . . Explosions 123 | . 121 . . . . 2 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 76 | . 76 . . . . . Thermal 2699 | . 254 74 1702 669 . . Explosive . | . . . . . . . Electromagnetic 123 | . 121 . . . . 2 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . 1 1 2 2 2 3 Average Corruption 1 | . 1 1 2 2 2 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 19 | . . . 15 4 . . Message Errors 3 | . . . 3 . . . Matter Fused 9 | . . . 7 2 . . Heat Flow Errors 1 | . . . 1 . . . Energy Discharges 2 | . . . 1 1 . . Data Loss (minor) 4 | . . . 3 1 . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 38 | . 38 . . . . . Shots 2 | . 2 . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 518 | . 100 94 518 292 . 12 Average Temperature 124 | . 44 47 149 68 . 9 Received Heat Transfer 486 | . 54 6 249 177 . . Effects 9 | . . . 9 . . . Shutdowns 3 | . . . 3 . . . Energy Bleed 1 | . . . 1 . . . Interference 2 | . . . 2 . . . Matter Decay 1 | . . . 1 . . . Short Circuit 1 | . . . 1 . . . Damage (minor) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 16 | . . 1 13 2 . . Heat Transferred 7181 | . 575 296 4820 1490 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 448 | . 291 103 448 424 . . Initial 174 | . . 53 39 174 . . Average 240 | . 77 72 277 299 . . Maximum Alert Level 2 | . 1 . 2 2 . . Low Security (%) 32 | . 96 100 17 9 . . Level 1 62 | . 3 . 78 70 . . Level 2 5 | . . . 3 20 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 1 . 3 . . . Investigation 2 | . 1 . 1 . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 4 | . . . 4 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 68 | . 12 2 41 12 . 1 Peak Tracking Total 5 | . 5 2 5 4 . 1 Tactical Retreats 6 | . . . 3 3 . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 6 | . 3 . 3 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 4 | . 3 1 . . . . Max in Single Turn 2 | . 2 . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 12 | . 3 . 9 . . . Terminals 9 | . 1 . 8 . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 31 | . 5 . 26 . . . Successful 14 | . 4 . 10 . . . Failed 17 | . 1 . 16 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 21 | . 3 . 18 . . . Terminals 28 | . 3 . 25 . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . 1 . 2 . . . Branch Access Points 2 | . 1 . 1 . . . Alert Level 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . 1 . . . . . Refit 1 | . 1 . . . . . Recycling Unit Hacks 2 | . 1 . 1 . . . Retrieve Components 2 | . 1 . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 8 | . 1 . 7 . . . Terminals 8 | . 1 . 7 . . . Botnet 3 | . 1 . 2 . . . Skim 5 | . . . 5 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 1 . 8 . . . Full Trace Events 2 | . . . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 17 | . 7 . 10 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 2 | . . 2 . . . . Largest Group 2 | . . 2 . . . . Highest-Rated Group 45 | . . 45 . . . . Highest-Rated Ally 31 | . . 31 . . . . Total Orders . | . . . . . . . Ally Attacks 6 | . . 6 . . . . Total Damage 82 | . . 82 . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . . 1 1 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 2831 | . 491 50 1826 345 65 54 Spaces Moved 1455 | 1 299 32 851 144 73 55 Core 6 | . . . 2 4 . . Treads 675 | . . . 616 59 . . Legs 317 | 1 271 . 45 . . . Wheels 457 | . 28 32 188 81 73 55 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 90 | 120 100 100 100 90 90 90 Average Speed 136 | 120 118 100 150 138 90 90 Slowest Speed 550 | 120 190 100 550 350 90 105 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 2 47 20 75 26 9 23 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 4 | . . . 3 1 . . Known Exits Taken 3 | . 1 . 1 . 1 . Unknown Exits Taken 3 | 1 . 1 . 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2014 | . 385 42 1228 229 72 58 Wait 323 | . 16 3 259 44 . 1 Move 1449 | . 298 31 850 143 72 55 Hop . | . . . . . . . Pick Up 9 | . 1 1 6 1 . . Fast Attach 31 | . 9 . 18 4 . . Attach 11 | . 5 . 3 2 . 1 Detach . | . . . . . . . Swap 8 | . 3 1 4 . . . Drop 32 | . 17 2 10 3 . . Fire 151 | . 36 4 78 32 . 1 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 13 | -10/Materials | Identified exit to Mines 121 | -10/Materials | Discovered new exit (range 16) 329 | -10/Materials | Build established: Mutant 492 | -10/Materials | Entered Mines 511 | -10/Mines | Discovered new exit (range 9) 542 | -10/Mines | Entered Materials 542 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 905 | -9/Materials | Discovered new exit (range 16) 1317 | -9/Materials | Build established: Scavenger-Tank 1702 | -9/Materials | Identified exit to Mines 1770 | -9/Materials | Loaded intel: 18 trap records 1909 | -9/Materials | Identified exit to Materials 1935 | -9/Materials | Learned Storage security intel 1957 | -9/Materials | Learned location of Zion (-7) 1975 | -9/Materials | Learned 4 Recycling zone layouts 2005 | -9/Materials | Learned Storage emergency access door positions 2199 | -9/Materials | Core integrity fell below 50% 2368 | -9/Materials | Entered Mines 2460 | -9/Mines | Learned location of Storage (-8) 2591 | -9/Mines | Core integrity fell below 20% 2708 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2713 | -9/Mines | Entered Zion 2732 | -7/Zion | Identified exit to Proximity Caves 2778 | -7/Zion | Entered Proximity Caves 2779 | -6/Proximity Caves | Identified exit to Factory 2786 | -6/Proximity Caves | Learned 4 Factory zone layouts 2832 | -6/Proximity Caves | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- X8-S0Z(z) disappears into a concealed tunnel. LOCATION=UNKNOWN GOAL=ESCAPE 02715_ X8-S0Z(z): "It's not far from here, follow me." 02732_ Acquired derelict log, extracted data. Loading 1 Zion exit... FQ-6ST(c): Are you plugged in yet? I've got the latest and greatest hardware for listening in on those chatty Unaware! So what are you? A scout? A skirmisher? Nah, you strike me as the looter type... 02767_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. LOCATION=PROXIMITY CAVES GOAL=ESCAPE Loading 1 Factory entrance... 02786_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x4). 02826_ Beam Rifle destroyed. 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