Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 19:58:46

Player: OldWhovian

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (17)      85
Value Destroyed (432)      432
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1857

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             317/400
Matter                     300/300
Energy                     98/140
System Corruption          0%
Temperature                Cool (13)
Movement                   Treading (160)
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
     Light Deuterium Engine
>          --- PROPULSION (2) ---
  Improved Treads
  Improved Treads
>          --- UTILITY (4) ------
           Heat Sink
     Small Storage Unit
  Improved Light Armor Plating
           Shield Generator
>          --- WEAPON (2) -------
    Medium Laser
    Medium Laser
>          --- INVENTORY (8) ----
  Improved Treads
  Improved Treads
  Improved Treads
           Aluminum Leg
           Aluminum Leg
     Small Laser
           Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
  Improved Treads
  Improved Treads
>          --- UTILITY ----------
           Heat Sink
     Small Storage Unit
  Improved Light Armor Plating
           Shield Generator
>          --- WEAPON -----------
    Medium Laser
    Medium Laser
>          --- INVENTORY --------
  Improved Treads
  Improved Treads
  Improved Treads
           Aluminum Leg
           Aluminum Leg
     Small Laser
           Grenade Launcher
[Rating: 17]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Protection               Improved Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             17   | 6   2   2   7   .   
  Power                    3    | 1   .   1   1   .   
    Engine                 3    | 1   .   1   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               4    | 2   .   .   2   .   
    Treads                 4    | 2   .   .   2   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  5    | 1   1   .   3   .   
    Device                 3    | .   1   .   2   .   
    Storage                1    | 1   .   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   5    | 2   1   1   1   .   
    Energy Gun             2    | .   .   1   1   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          3    | 2   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 3    | .   .   .   3   .   
  Power                    1    | .   .   .   1   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   1    | .   .   .   1   .   
  Highest Loss Streak      3    | .   .   .   3   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     99   | .   97  100 99  100 
  Engine                   12   | .   14  14  10  11  
  Treads                   25   | .   28  28  22  22  
  Device                   16   | .   11  14  22  22  
  Storage                  12   | .   14  14  11  11  
  Protection               4    | .   .   .   11  11  
  Energy Gun               7    | .   .   5   12  22  
  Ballistic Gun            17   | .   28  22  9   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             20   | 13  15  15  20  20  
  Greatest Support         46   | 40  40  40  46  46  
  Greatest Overweight (x)  4    | 4   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   
  Most Carried             8    | 6   8   8   8   7   
  Average Carried          7    | 4   7   7   7   6   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            8    | 6   8   8   5   7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Min Mat Min 
Matter Collected           514  | 224 92  78  120 .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            623  | .   68  150 310 95  
  Parts                    33   | .   6   12  13  2   
Haulers Intercepted        1    | .   .   .   1   .   
Recyclers Shooed           1    | .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Combat Hostiles Destroyed  15   | .   3   5   5   2   
  Guns                     14   | .   3   5   5   1   
Classes Destroyed          8    | .   2   3   3   .   
  Worker                   1    | .   .   .   1   .   
  Hauler                   1    | .   .   .   1   .   
  Recycler                 1    | .   .   1   .   .   
  Swarmer                  5    | .   2   3   .   .   
  Grunt                    6    | .   1   .   3   2   
  Sentry                   2    | .   .   .   2   .   
  Demolisher               1    | .   .   1   .   .   
  Assembled                1    | .   .   1   .   .   
Best Kill Streak           4    | .   2   3   4   2   
  Combat Bots Only         3    | .   2   3   3   2   
Max Kills in Single Turn   1    | .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Hostile Shots Fired        96   | .   13  19  50  14  
  Missed                   23   | .   4   5   12  2   
Damage Taken               1047 | .   88  315 525 119 
  Core                     197  | .   28  86  68  15  
  Absorbed by Shields      72   | .   .   .   25  47  
Core Remaining (%)         77   | 100 .   54  .   .   
Volleys Fired              55   | .   6   13  24  12  
  Largest                  2    | .   2   2   2   2   
  Hottest                  100  | .   40  70  100 100 
Shots Fired                110  | .   12  26  48  24  
  Gun                      110  | .   12  26  48  24  
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  53   | .   12  22  19  .   
  Thermal                  57   | .   .   4   29  24  
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         16   | .   7   5   13  16  
  Robot Miss Streak        4    | .   4   4   2   3   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           68   | .   7   11  34  16  
  Core Hits                31   | .   4   7   16  4   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         4    | .   .   1   1   2   
    Burn                   4    | .   .   1   1   2   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           895  | .   112 168 415 200 
  Guns                     895  | .   112 168 415 200 
  Cannons                  .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  423  | .   112 132 179 .   
  Thermal                  472  | .   .   36  236 200 
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        121  | .   .   18  45  121 
  Average Temperature      28   | .   .   10  11  49  
  Received Heat Transfer   328  | .   24  .   252 52  
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              1    | .   .   .   .   1   
  Combat Hostiles          1    | .   .   .   .   1   
  Parts Melted             1    | .   .   .   .   1   
  Heat Transferred         1702 | .   .   185 777 740 
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Peak Influence             135  | .   135 95  134 117 
  Initial                  52   | .   .   5   1   52  
  Average                  44   | .   26  53  49  94  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              39   | .   10  11  11  7   
  Peak Tracking Total      8    | .   5   8   3   4   
  Tactical Retreats        4    | .   2   .   2   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Machines Accessed          6    | .   5   .   1   .   
  Terminals                5    | .   4   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                11   | .   9   .   2   .   
  Successful               4    | .   3   .   1   .   
  Failed                   7    | .   6   .   1   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                10   | .   8   .   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   2   .   1   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Zone Layout              1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Process                  1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   4   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Yrd Mat Min Mat Min 
Turns Passed               2124 | 195 430 685 645 169 
Spaces Moved               1120 | 107 231 387 314 81  
  Core                     41   | 41  .   .   .   .   
  Treads                   1079 | 66  231 387 314 81  
  Legs                     .    | .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 160 
  Average Speed            160  | 166 160 160 160 160 
  Slowest Speed            250  | 250 160 160 160 160 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       27   | 6   30  63  21  16  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Total                      1341 | 124 282 427 412 96  
  Wait                     102  | .   31  22  48  1   
  Move                     1116 | 106 230 386 313 81  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  35   | 12  8   2   11  2   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   12   | 6   1   .   5   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     5    | .   1   2   2   .   
  Drop                     16   | .   5   2   9   .   
  Fire                     55   | .   6   13  24  12  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
   32 | -11/Scrapyard | Discovered new exit (range 15)
  196 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  529 | -10/Materials | Discovered new exit (range 7)
  626 | -10/Materials | Entered Mines
  670 | -10/Mines     | Assembled infested the area
  675 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1002 | -10/Mines     | Learned Materials non-interactive machine intel
 1242 | -10/Mines     | Discovered new exit (range 12)
 1311 | -10/Mines     | Entered Materials
 1311 | -9/Materials  | Evolved 2 slots: Utility x2
 1312 | -9/Materials  | Loaded intel: 39 non-interactive machine locations
 1887 | -9/Materials  | Lost 3 parts (1p1u1w)
 1938 | -9/Materials  | Discovered new exit (range 9)
 1956 | -9/Materials  | Entered Mines
 2125 | -9/Mines      | Self-destructed

 Last Messages 
---------------
K-01 Serf cleans the Nuclear Reactor. <x4>
EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
Something is scanning the area.
K-01 Serf collects debris.
K-01 Serf cleans the Plasma Injector.
G-47 Trooper suffers critical hit (Burn).
G-47 Trooper overheating. <x3>
G-47 Trooper critical meltdown.
Heat Sink melted.
G-34 Mercenary destroyed.
Acquired Sml. Laser.
Acquired Aluminum Leg.
K-01 Serf collects debris.
L-31 Rogue suffers critical hit (Burn).
C-30 ARC bursts open, deploying its payload.
L-31 Rogue unfolds itself.
G-34 Mercenary unfolds itself.
K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ?????????????????????????###########??             |
| ?????????????????????????#         #??             |
| ?????????????????????????# """ """ #??             |
| ?????????????????????????# """ """ #??             |
| ?????????????????????##### """ """ #??             |
| ?????????????????????# %%          #??             |
| ?????????????????????# ###         #??             |
| ?????????   ?????????# #?###########??             |
| ??????? ##  #????????# #??????????????             |
| ????????     ##??????# #??????????????             |
| ????????       #?????# #??????????????             |
| ?????????#      ?????# #??????????????             |
| ??????????#     #????# #??????????????             |
| ???????????#     ###?# #??????????????             |
| ???????????#       ### #??????????????             |
| ???????????#        ## #??????????????             |
| ????    ####        ?# #??????????????             |
| ???                 ?# #######????????             |
| ???                ### ##    ##???????             |
| ???                g   ll@    #???????             |
| ???#              k   g        #??????             |
| ????#  ##        ########      #??????             |
| ????????##   ##  ???????##     #??????             |
| ?????????##???# ?????????#    ##??????             |
| ??????????????#??????????# ####???????             |
| ?????????????????????????# #??????????             |
| ?????????????????????????   ??????????             |
| ?????????????????????????" "??????????             |
| ????????????????????????"" "??????????             |
| ????????????????????????"" "??????????             |
| ?????????????????????????   ??????????             |
| ?????????????????????????" ???????????             |
| ?????????????????????????" ???????????             |
| ?????????????????????????? ???????????             |
| ?????????????????????????? ???????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation

 Challenges 
------------
None

 Game 
------
Seed              ElectronChipShield
  Manual?         0
Play Time         00:21:54
  Cumulative      13.2 hours
  Start           2024.04.11 @ 19:33:03
  End             2024.04.11 @ 19:58:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          13
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              36/Smallcaps
Map View          38x25
Zoom Use          100%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f4c8a910-fdf2-445a-83cd-71c94e8c528d