Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.04.14 @ 14:17:01 Player: Grimclock Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (16) 80 Value Destroyed (508) 508 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (25) 25 TOTAL SCORE: 2413 Bonus ------- Follower Combat Kills 25 Cogmind --------- Core Integrity 0/550 Matter 254/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Weight Redist. System > --- WEAPON (3) ------- Datajack > --- INVENTORY (4) ---- Cryofiber Web Peak State ------------ > --- POWER ------------ Improved Ion Engine Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Hover Unit > --- UTILITY ---------- Small Storage Unit High-capacity Storage Unit High-capacity Matter Pod Improved Light Armor Plating > --- WEAPON ----------- EM Pulse Cannon High-powered Shotgun Assault Cannon > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Cryofiber Web Experimental Sensor Array EM Pulse Gun Datajack Datajack Plasma Cutter Plasma Cutter [Rating: 25] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon High-powered Shotgun Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon 1 | . . . . 1 Parts Attached 32 | 8 2 3 5 14 Power 6 | 1 . 1 . 4 Engine 6 | 1 . 1 . 4 Core . | . . . . . Reactor . | . . . . . Propulsion 4 | 2 . . 1 1 Treads . | . . . . . Leg 3 | 2 . . 1 . Wheel . | . . . . . Hover 1 | . . . . 1 Flight . | . . . . . Utility 8 | 1 1 1 2 3 Device 3 | . . . . 3 Storage 3 | 1 . . 2 . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 14 | 4 1 1 2 6 Energy Gun 5 | 4 . . . 1 Energy Cannon 1 | . . . 1 . Ballistic Gun 2 | . . 1 . 1 Ballistic Cannon 3 | . . . . 3 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 3 | . 1 . 1 1 Unidentified Prototypes . | . . . . . Parts Lost 12 | . . 1 . 11 Power 3 | . . . . 3 Propulsion 1 | . . . . 1 Utility 3 | . . . . 3 Weapon 5 | . . 1 . 4 Highest Loss Streak 4 | . . 1 . 4 Average Slot Usage (%) 83 | . 98 96 85 58 Engine 12 | . 14 14 11 10 Leg 19 | . 28 28 22 2 Device 4 | . . . . 16 Storage 15 | . 14 14 20 12 Processor 2 | . 12 4 . . Protection 7 | . . 9 11 2 Energy Gun 5 | . 21 10 . . Energy Cannon 2 | . . . 7 1 Ballistic Gun 6 | . . 6 11 6 Special Melee Weapon 4 | . 6 7 1 . Naked Turns . | . . . . . Heaviest Build 73 | 10 10 21 61 73 Greatest Support 26 | 20 20 20 20 26 Greatest Overweight (x) 3 | . . 1 3 3 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 14 | 6 6 6 14 14 Average Capacity 7 | 5 6 6 11 6 Most Carried 11 | 4 5 6 10 11 Average Carried 5 | 1 3 5 7 5 Final Capacity 14 | 6 6 6 14 4 Final Carried 10 | 2 5 6 10 1 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 755 | 206 . 90 371 88 Remotely . | . . . . . Salvage Created 573 | . . 96 391 86 Parts 33 | . . 11 18 4 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 15 | . . 6 7 2 Guns 9 | . . 6 2 1 Cannons 6 | . . . 5 1 Classes Destroyed 5 | . . 2 2 1 Watcher 1 | . . . 1 . Swarmer 5 | . . 5 . . Grunt 4 | . . 1 3 . Sentry 5 | . . . 4 1 Hunter 1 | . . . . 1 Best Kill Streak 6 | . . 3 6 2 Combat Bots Only 6 | . . 3 6 2 Max Kills in Single Turn 1 | . . 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 1915 | . . 247 320 1348 Core 619 | . . 14 45 560 Absorbed by Shields . | . . . . . Core Remaining (%) 94 | 100 . 94 88 . Volleys Fired 45 | . . 16 14 15 Largest 3 | . . 2 2 3 Hottest 112 | . . 75 88 112 Shots Fired 66 | . . 20 25 21 Gun 46 | . . 20 14 12 Cannon 20 | . . . 11 9 Launcher . | . . . . . Special . | . . . . . Kinetic 40 | . . 9 14 17 Thermal 11 | . . 11 . . Explosive . | . . . . . Electromagnetic 15 | . . . 11 4 Robot Hit Streak 16 | . . 7 16 5 Robot Miss Streak 4 | . . 4 3 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 57 | . 4 19 17 17 Core Hits 22 | . . 6 11 5 Critical Hits 1 | . . . 1 . Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Melee Attacks 8 | . 4 2 1 1 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 7 | . 4 2 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 977 | . . 260 414 303 Guns 569 | . . 260 159 150 Cannons 408 | . . . 255 153 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 599 | . . 149 159 291 Thermal 111 | . . 111 . . Explosive . | . . . . . Electromagnetic 267 | . . . 255 12 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . 1 . Average Corruption 1 | . . . 1 . Corruption Purged . | . . . . . Effects 1 | . . . 1 . Data Loss (minor) 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 6 | . . . . 6 Projectiles 6 | . . . . 6 Explosions . | . . . . . Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact . | . . . . . Kinetic 1 | . . . . 1 Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 198 | . . 99 198 103 Average Temperature 59 | . . 38 76 61 Received Heat Transfer 780 | . . 102 117 561 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 333 | . . 333 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 279 | . . 70 279 161 Average Influence 69 | . . 27 162 72 Maximum Alert Level 1 | . . . 1 . Low Security (%) 85 | 100 100 100 41 100 Level 1 14 | . . . 58 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 1 1 . 2 Investigation 2 | . 1 1 . . Extermination . | . . . . . Reinforcement 2 | . . . . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 2 | . . . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 52 | . 1 10 12 29 Peak Tracking Total 13 | . 1 3 7 13 Tactical Retreats 6 | . . 2 . 4 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 2 | . 1 1 . . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 4 | . 3 1 . . Successful 4 | . 3 1 . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 3 | . 3 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . 3 1 . . Record 2 | . 2 . . . Open Door 1 | . . 1 . . Alert Level 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . 1 . . . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked 3 | . 1 1 . 1 Non-combat 2 | . 1 1 . . Combat 1 | . . . . 1 Robot Hacks Applied 4 | . 2 1 . 1 parse_system 3 | . 1 1 . 1 no_distress 1 | . 1 . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 . . Highest-Rated Group 46 | . . 46 . . Highest-Rated Ally 31 | . . 31 . . Total Orders . | . . . . . Ally Attacks 9 | . . 9 . . Total Damage 149 | . . 149 . . Kills 2 | . . 2 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 1703 | 119 134 578 431 441 Spaces Moved 1171 | 94 90 420 221 346 Core 190 | 14 . . . 176 Treads . | . . . . . Legs 836 | 80 90 420 221 25 Wheels . | . . . . . Hover 145 | . . . . 145 Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 50 Average Speed 122 | 109 120 124 160 100 Slowest Speed 210 | 120 120 150 210 210 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 5 22 91 27 29 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 3 | . . . . 3 Melee . | . . . . . Projectile 3 | . . . . 3 AOE . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1367 | 108 111 453 271 424 Wait 66 | . 12 3 23 28 Move 1167 | 93 89 419 220 346 Hop . | . . . . . Pick Up 29 | 7 4 5 7 6 Fast Attach 4 | 1 . . . 3 Attach 19 | 5 1 1 3 9 Detach 2 | . . 1 . 1 Swap 9 | 2 1 2 2 2 Drop 18 | . . 4 1 13 Fire 45 | . . 16 14 15 Melee 8 | . 4 2 1 1 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 120 | -11/Scrapyard | Entered Materials 225 | -10/Materials | Discovered new exit (range 16) 254 | -10/Materials | Entered Mines 313 | -10/Mines | Build established: Mutant 364 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 374 | -10/Mines | Found Prototype Device 391 | -10/Mines | Met a Derelict shopkeep closing up shop 542 | -10/Mines | Learned location of Recycling (-7) 565 | -10/Mines | Discovered new exit (range 12) 774 | -10/Mines | Discovered new exit (range 13) 832 | -10/Mines | Entered Materials 832 | -9/Materials | Evolved 2 slots: Utility x2 1191 | -9/Materials | Discovered new exit (range 6) 1263 | -9/Materials | Entered another Materials area 1263 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1609 | -8/Materials | Lost 4 parts (2p2w) 1664 | -8/Materials | Core integrity fell below 50% 1688 | -8/Materials | Core integrity fell below 20% 1704 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Weight Redist. System destroyed. Dropped Sml. Storage Unit. U-05 Engineer lays Concrete. Assault Cannon destroyed. U-05 Engineer destroyed. Acquired 17 matter. Imp. Ion Engine destroyed. ALERT: Hostiles spotted, dispatching reinforcements to Terminal M007. Weight Redist. System destroyed. Jacked G-47 Trooper... >>parse_system Reading system data... 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