Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.13 @ 19:34:34 Player: Godsword Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (49) 245 Value Destroyed (2014) 2014 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (5227) 5227 TOTAL SCORE: 15106 Bonus ------- High Alert Combat Kills 27 Entered Garrisons 200 Met MAIN.C 5000 Cogmind --------- Core Integrity 0/1600 Matter 81/300 Energy 99/100 System Corruption 60% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (14) ----- Advanced Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Guided Micro-nuke Launcher Guided Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter Antigrav Array Combat Linear Gravjet > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Experimental Energy Well Advanced Weight Redist. System Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Transmission Jammer Improved Heavy Armor Plating Centrium Light Armor Plating Advanced Drone Bay > --- WEAPON ----------- Guided Micro-nuke Launcher > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Combat Antigrav System Combat Antigrav System Combat Linear Gravjet Advanced Cryofiber Web Advanced Weight Redist. System Advanced Remote Force Field Guided Micro-nuke Launcher Improved Plasma Cutter Power Sword Power Sword [Rating: 177] Favorites ----------- Power Light Quantum Reactor Engine Light Ion Engine Power Core Neutrino Core Reactor Light Quantum Reactor Propulsion Aerolev Unit Wheel Wheel Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Small Storage Unit Device Advanced Weight Redist. System Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware Improved Hacking Suite Protection Improved Heavy Armor Plating Weapon Power Sword Energy Gun Medium Laser Energy Cannon Enhanced Nova Cannon Ballistic Cannon Light Cannon Launcher Shock Bomb Launcher Special Weapon Improved Plasma Cutter Impact Weapon Mace Slashing Weapon Power Sword Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Gar Res Acc Com Slots Evolved 18 | . . 2 2 2 2 . . 2 2 2 2 . . 2 . Power 1 | . . . 1 . . . . . . . . . . . . Propulsion 5 | . . 1 1 1 . . . . 1 . 1 . . . . Utility 12 | . . 1 . 1 2 . . 2 1 2 1 . . 2 . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 126 | 7 1 14 5 11 3 2 1 6 6 5 7 2 3 33 20 Power 20 | 1 . 1 1 2 . 2 . 1 2 1 2 1 . 4 2 Engine 7 | 1 . 1 1 2 . 2 . . . . . . . . . Core 4 | . . . . . . . . 1 2 . . 1 . . . Reactor 9 | . . . . . . . . . . 1 2 . . 4 2 Propulsion 35 | 2 . 9 3 1 . . . 1 2 . 3 . 1 8 5 Treads . | . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel 3 | 2 . 1 . . . . . . . . . . . . . Hover 29 | . . 5 3 1 . . . 1 2 . 3 . 1 8 5 Flight 3 | . . 3 . . . . . . . . . . . . . Utility 52 | 2 . 1 1 6 3 . . 4 1 4 2 1 2 15 10 Device 26 | 1 . 1 . 3 1 . . 2 1 2 2 . 1 10 2 Storage 3 | 1 . . . . . . . . . 1 . . . 1 . Processor 12 | . . . . 1 1 . . 1 . 1 . . . 3 5 Hackware 2 | . . . . . 1 . . . . . . . 1 . . Protection 9 | . . . 1 2 . . . 1 . . . 1 . 1 3 Artifact . | . . . . . . . . . . . . . . . . Weapon 19 | 2 1 3 . 2 . . 1 . 1 . . . . 6 3 Energy Gun 2 | 2 . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . 1 . Ballistic Gun . | . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . 1 1 . . . . . . . . . . . 1 . Launcher 5 | . . . . 1 . . . . . . . . . 1 3 Special Weapon 2 | . . . . . . . . . . . . . . 2 . Impact Weapon 2 | . . 2 . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 1 . 1 . . . . 1 . Piercing Weapon 1 | . . . . 1 . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 1 . . . . . . 2 . . . . 2 Parts Lost 43 | . . . . . . . . 3 . . . 1 1 10 28 Power 3 | . . . . . . . . . . . . . . . 3 Propulsion 20 | . . . . . . . . 1 . . . 1 . 7 11 Utility 18 | . . . . . . . . 2 . . . . 1 2 13 Weapon 2 | . . . . . . . . . . . . . . 1 1 Highest Loss Streak 22 | . . . . . . . . 3 . . . 1 1 6 22 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 8 | 1 5 7 7 7 6 7 8 6 7 8 7 7 7 10 12 Power 1 | 1 2 1 . . 1 . 1 1 1 1 2 2 1 2 2 Propulsion 3 | . 1 3 5 3 2 2 2 2 3 4 3 2 2 4 3 Utility 2 | . 1 1 2 3 3 5 5 2 2 1 1 2 2 1 2 Weapon . | . . . . . . . . . . . . . . . 3 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 18 | . . 2 2 2 . 3 . . 1 . 1 . . 5 2 Power 3 | . . . . . . 1 . . . . . . . 2 . Propulsion 4 | . . 1 2 1 . . . . . . . . . . . Utility 7 | . . 1 . 1 . 2 . . . . . . . 3 . Weapon 4 | . . . . . . . . . 1 . 1 . . . 2 Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 100 90 99 94 98 100 100 96 92 87 93 95 92 92 81 Engine 4 | . 14 11 17 15 13 13 13 7 5 . . . . . . Core 1 | . . . . . . . . 3 5 8 . 3 4 . . Reactor 3 | . . . . . . . . . . . 7 4 4 7 7 Wheel 1 | . 28 3 . . . . . . . . . . . . . Hover 26 | . . 22 36 38 33 33 33 27 31 28 29 30 28 23 22 Device 19 | . 14 15 9 8 9 13 13 21 19 20 25 21 23 25 13 Storage 7 | . 14 11 9 7 6 6 6 5 5 4 8 8 8 8 7 Processor 10 | . . . . . 13 13 13 11 10 10 8 8 8 11 17 Hackware 1 | . . . . . 4 6 6 4 . . . . 1 3 . Protection 3 | . . . 8 7 3 . . . 5 4 4 8 4 4 6 Launcher 3 | . . . . 3 6 6 6 4 4 3 4 4 4 3 2 Impact Weapon 1 | . . 8 18 4 . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 4 5 5 4 4 4 4 3 3 Peak Build Rating 177 | 9 9 21 31 47 55 60 60 74 90 107 122 123 128 166 177 Average Rating 102 | 6 9 14 29 45 53 55 60 67 85 94 119 121 125 147 150 On Entrance 68 | . 9 9 21 31 46 55 60 60 70 90 107 122 122 128 163 Avg Prop Armor Cover (%) 3 | . . . . . . . . . 2 . 1 . . 3 6 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 100 | 12 14 15 21 46 35 38 39 42 60 60 60 67 67 96 100 Greatest Support 101 | 26 26 36 32 46 40 40 40 49 60 60 74 79 79 101 101 Greatest Overweight (x) 3 | . . 3 . . . . . . . . . . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 15 15 Average Capacity 10 | 6 8 8 8 8 8 8 8 8 8 8 8 8 8 11 14 Most Carried 15 | 4 6 8 8 8 8 8 8 8 8 8 8 8 8 15 15 Average Carried 9 | 1 5 7 7 7 6 7 8 7 7 7 7 7 7 10 13 Final Capacity 15 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 15 5 Final Carried 13 | 4 6 8 8 7 8 8 8 6 8 8 8 7 8 13 5 Class Distribution -------------------- 39% | Ninja 30% | Mutant 16% | Scout 5% | Derelict-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Derelict-Ninja | -5/Factory Ninja | -4/Factory Ninja | -3/Research Scout | -2/Research Mutant | -2/Garrison Ninja | -2/Research Ninja | -1/Access Mutant | -1/Command Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Gar Res Acc Com Matter Collected 2128 | 270 3 . 37 65 198 215 10 28 . 16 288 135 . 325 538 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 2656 | 131 . . 37 99 . 670 . 28 50 16 288 509 . 370 458 Parts 107 | 4 . . . 12 . 25 . . . . 8 16 . 21 21 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . 1 . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 . . . . . . . . . Prevented 17 | . . . . . . 17 . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Gar Res Acc Com Combat Hostiles Destroyed 25 | . . . . 2 . 10 . . . . . 6 . 3 4 Melee 2 | . . . . . . . . . . . . . . 1 1 Cannons 2 | . . . . . . . . . . . . . . 2 . AOE 13 | . . . . 2 . 7 . . . . . 1 . . 3 Classes Destroyed 13 | 2 . . 1 3 . 2 . . . . 1 . . 2 2 Worker 7 | . . . . 1 . . . . . 1 . . . 1 4 Builder 1 | . . . . . . . . . . . 1 . . . . Tunneler 2 | 2 . . . . . . . . . . . . . . . Recycler 6 | 1 . . . 1 . . . . . . 2 . . 1 1 Mechanic 1 | . . . . . . . . . . . . . . 1 . Operator 2 | . . . . 1 . . . . . . . . . . 1 Watcher 5 | . . . 1 . . . . 1 1 . . . . . 2 Cutter 2 | . . . . 2 . . . . . . . . . . . Grunt 15 | . . . . . . 8 . . . . . 6 . 1 . Duelist 2 | . . . . . . 2 . . . . . . . . . Hunter 2 | . . . . . . . . . . . . . . . 2 Programmer 3 | . . . . . . . . . . . . . . 2 1 Striker 1 | . . . . . . . . . . . . . . . 1 Best Kill Streak 6 | 2 . . 1 2 . 4 . 1 1 1 2 6 . 2 3 Combat Bots Only 6 | . . . . 2 . 4 . . . . . 6 . 2 2 Max Kills in Single Turn 2 | 1 . . 1 2 . 2 . 1 1 1 1 2 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . . . . 2 . 2 . . . . . 1 . . 1 Melee 1 | . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Gar Res Acc Com Hostile Shots Fired 459 | . . 8 25 4 . 23 . . 12 . . 43 6 112 226 Missed 183 | . . 3 11 2 . 13 . . 6 . . 20 2 44 82 Hits 276 | . . 5 14 2 . 10 . . 6 . . 23 4 68 144 Melee 5 | . . . . . . . . . . . . . . . 5 Projectile 271 | . . 5 14 2 . 10 . . 6 . . 23 4 68 139 AOE 3 | . . . . . . . . . . . . . . . 3 Critical Strikes 36 | . . . 2 . . . . . 1 . . 1 . 6 26 Part Disruptions 5 | . . . . . . . . . . . . . . 1 4 Damage Taken 8057 | . . 71 178 138 . 188 . 142 239 183 . 521 104 1692 4601 Core 1812 | . . 15 14 . . 38 . . 87 45 . . . 164 1449 Absorbed by Shields 155 | . . . . . . . . . . . . . . 11 144 Redirected to Shielding 119 | . . . . . . . . . . . . 36 . 83 . Regen/Repaired (Parts) 85 | . . . . . . . . 85 . . . . . . . Core Remaining (%) 97 | 100 100 96 97 100 . . 95 100 92 96 . . 100 . . Volleys Fired 85 | 11 2 . . 1 . 23 . 2 5 . . 11 . 15 15 Largest 2 | 2 2 . . 1 . 1 . 1 1 . . 1 . 2 1 Hottest 178 | 90 80 . . 36 . 36 . 36 36 . . 36 . 178 80 Shots Fired 101 | 22 4 . . 1 . 23 . 2 5 . . 11 . 18 15 Gun 24 | 22 2 . . . . . . . . . . . . . . Cannon 20 | . 2 . . . . . . . . . . . . 18 . Launcher 57 | . . . . 1 . 23 . 2 5 . . 11 . . 15 Special . | . . . . . . . . . . . . . . . . Kinetic 17 | . 2 . . . . . . . . . . . . 15 . Thermal 27 | 22 2 . . . . . . . . . . . . 3 . Explosive 14 | . . . . . . . . . . . . . . . 14 Electromagnetic 43 | . . . . 1 . 23 . 2 5 . . 11 . . 1 Robot Hit Streak 10 | 6 1 . . . . 2 . 2 1 . . 8 . 10 7 Robot Miss Streak 4 | 1 2 . . 3 . 4 . . 1 . . 2 . 4 1 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 100 | 16 1 . 1 5 . 7 . 3 1 1 3 8 . 23 31 Core Hits 70 | 4 . . . 5 . 23 . . 1 1 2 12 . 5 17 Critical Kills 1 | . . . . 1 . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 5 | 1 . . . 1 . . . . . . . . . 1 2 Burn 1 | 1 . . . . . . . . . . . . . . . Blast 1 | . . . . . . . . . . . . . . 1 . Smash 1 | . . . . 1 . . . . . . . . . . . Sever 2 | . . . . . . . . . . . . . . . 2 Melee Attacks 331 | . . 9 5 15 . 8 . 31 15 9 15 25 6 110 83 Impact 18 | . . 9 5 4 . . . . . . . . . . . Slashing 294 | . . . . . . . . 31 15 9 15 25 6 110 83 Piercing 19 | . . . . 11 . 8 . . . . . . . . . Sneak Attacks 17 | . . . . 2 . . . . . 1 3 . . 4 7 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 6819 | 190 15 . 44 373 . 1100 . 146 127 65 263 948 . 1178 2370 Guns 190 | 190 . . . . . . . . . . . . . . . Cannons 345 | . 15 . . . . . . . . . . . . 330 . Explosions 3304 | . . . . 100 . 1100 . 96 127 . . 948 . . 933 Melee 2980 | . . . 44 273 . . . 50 . 65 263 . . 848 1437 Ramming . | . . . . . . . . . . . . . . . . Kinetic 345 | . 15 . . . . . . . . . . . . 330 . Thermal 700 | 190 . . . 79 . 157 . . . . . 274 . . . Explosive 933 | . . . . . . . . . . . . . . . 933 Electromagnetic 1861 | . . . . 21 . 943 . 96 127 . . 674 . . . Impact 211 | . . . 44 167 . . . . . . . . . . . Slashing 2663 | . . . . . . . . 50 . 65 263 . . 848 1437 Piercing 106 | . . . . 106 . . . . . . . . . . . Highest Corruption 60 | . . . . . . . . 10 1 2 . . 1 4 60 Average Corruption 5 | . . . . . . . . 10 1 2 . . 1 3 8 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 40 | . . . . . . . . 1 1 . . . . 15 23 Message Errors 6 | . . . . . . . . . . . . . . 4 2 Matter Fused 8 | . . . . . . . . . 1 . . . . 1 6 Heat Flow Errors 5 | . . . . . . . . . . . . . . 4 1 Energy Discharges 6 | . . . . . . . . . . . . . . 3 3 Parts Rejected 3 | . . . . . . . . . . . . . . 1 2 Data Loss (minor) 6 | . . . . . . . . . . . . . . 1 5 Alerts 3 | . . . . . . . . 1 . . . . . 1 1 Misdirections 3 | . . . . . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 841 | . . . 22 . . . . 41 5 . 54 . . 203 516 Projectiles . | . . . . . . . . . . . . . . . . Explosions 40 | . . . . . . . . 26 5 . . . . . 9 Melee 801 | . . . 22 . . . . 15 . . 54 . . 203 507 Knockbacks 4 | . . . 1 2 . . . . . . . . . 1 . Impact 3 | . . . 1 2 . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . . 1 . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 231 | . . . . 41 . . . . . . . . . . 190 Shots 7 | . . . . 1 . . . . . . . . . . 6 Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 237 | 210 36 . 23 26 . 15 . . 23 . 2 . . 185 237 Average Temperature 54 | 80 20 . 9 15 . 4 . . 8 . 1 . . 96 104 Received Heat Transfer 517 | . . 18 99 . . 72 . . 18 . . 90 9 144 67 Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 10 | . . . 1 . . 3 . . 1 . . 5 . . . Combat Hostiles 8 | . . . . . . 3 . . . . . 5 . . . Parts Fried 12 | . . . . . . 4 . 1 . . . 7 . . . Impact Corruptions 1 | . . . 1 . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 1 | 1 . . . . . . . . . . . . . . . Heat Transferred 920 | 570 . . . 50 . 100 . . . . . 200 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . 2 . . . . . 1 . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Gar Res Acc Com Maximum Alert Level 2 | . . . . . . . . . . . . 1 . . 2 Low Security (%) 90 | 100 100 100 100 100 100 . . 100 100 100 100 42 100 100 51 Level 1 4 | . . . . . . . . . . . . 57 . . 18 Level 2 4 | . . . . . . . . . . . . . . . 29 Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 593 | 10 1 16 7 94 45 . . 27 109 52 50 261 146 96 593 Initial 146 | . . . 1 . 45 . . 27 . 52 . 40 146 55 11 Average 60 | 2 . 6 . 15 40 . . 6 40 27 21 183 118 23 227 Influence Increases 2937 | 15 1 48 10 182 . 260 . 85 277 36 128 231 27 500 1137 Destroy 0b10 Robot/C 500 | . . . . 40 . 200 . . . . . 120 . 60 80 Destroy 0b10 Robot/NC 120 | 15 . . 5 15 . . . 5 5 5 15 . . 15 40 Destroy Leader 90 | . . . 2 10 . 30 . 2 2 . . 10 . 10 24 Successful Hack 189 | . . . . 9 . . . 41 4 . 62 . . 40 33 Disable Machine 135 | . . . . 30 . . . 15 30 . . . . 30 30 Destroy Structure 838 | . 1 3 3 18 . . . 22 26 16 36 56 12 180 465 Partial Spotted 270 | . . 15 . 30 . . . . 15 15 15 15 15 30 120 Lose Combat Pursuer 795 | . . 30 . 30 . 30 . . 195 . . 30 . 135 345 Influence Decreases 2539 | 15 1 42 16 88 59 228 23 127 178 137 74 24 195 575 757 Entered New Map 323 | . . . 5 . 49 14 13 17 2 49 . 14 115 38 7 Time Decay 1606 | 15 1 42 11 88 10 214 10 110 176 88 74 . 70 387 310 Lost Part 366 | . . . . . . . . . . . . 10 10 66 280 Lost Ally 243 | . . . . . . . . . . . . . . 83 160 Purge Threat 1 | . . . . . . . . . . . . . . 1 . Squads Dispatched 27 | . . . 1 2 . . . 3 3 . . . 1 9 8 Investigation 6 | . . . 1 . . . . 2 1 . . . 1 . 1 Extermination 13 | . . . . 1 . . . 1 1 . . . . 6 4 Reinforcement 8 | . . . . 1 . . . . 1 . . . . 3 3 Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Gar Res Acc Com Distress Signals 5 | . . . . . . . . . 2 . . . . 3 . Communications Jammed 51 | . . . . . . . . . . . . . . 21 30 Distress Signals 51 | . . . . . . . . . . . . . . 21 30 Times Spotted 121 | . 1 2 7 6 . 13 . 1 16 . . 9 1 22 43 Peak Tracking Total 21 | . 1 2 6 3 . 4 . 1 9 . 1 6 1 6 21 Tactical Retreats 26 | . . 2 . 1 . 1 . . 7 . . 1 . 6 8 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Gar Res Acc Com Traps Triggered 7 | . . . . 1 . . . . 1 2 1 . . 2 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Gar Res Acc Com Machines Disabled 9 | . . . . 2 . . . 1 2 . . . . 2 2 Max in Single Turn 2 | . . . . 2 . . . 1 1 . . . . 1 1 Phase Generator 1 | . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Gar Res Acc Com Machines Accessed 60 | . 1 . 2 8 . . . 9 5 3 6 . 2 15 9 Terminals 36 | . 1 . 2 5 . . . 5 3 2 1 . 1 8 8 Fabricators 5 | . . . . 1 . . . . 1 . . . 1 2 . Repair Stations 2 | . . . . . . . . 2 . . . . . . . Recycling Units 9 | . . . . 2 . . . 1 . 1 1 . . 3 1 Scanalyzers 6 | . . . . . . . . 1 . . 3 . . 2 . Garrison Access 2 | . . . . . . . . . 1 . 1 . . . . Total Hacks 105 | . 3 . 5 14 . . . 24 8 5 6 . 4 22 14 Successful 35 | . 1 . 1 5 . . . 11 2 . 4 . . 8 3 Failed 70 | . 2 . 4 9 . . . 13 6 5 2 . 4 14 11 Catastrophic 20 | . . . . 2 . . . 3 1 3 1 . 2 3 5 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 27 | . 2 . . 3 . . . 6 . 3 . . 2 3 8 Terminals 68 | . 3 . 5 9 . . . 13 5 4 1 . 2 13 13 Fabricators 7 | . . . . 2 . . . . 1 . . . 2 2 . Repair Stations 6 | . . . . . . . . 6 . . . . . . . Recycling Units 11 | . . . . 3 . . . 1 . 1 1 . . 4 1 Scanalyzers 10 | . . . . . . . . 4 . . 3 . . 3 . Garrison Access 3 | . . . . . . . . . 2 . 1 . . . . Terminal Hacks 15 | . 1 . 1 2 . . . 6 . . . . . 3 2 Record 1 | . . . . . . . . 1 . . . . . . . Part Schematic 1 | . . . . . . . . 1 . . . . . . . Open Door 3 | . . . . . . . . . . . . . . 2 1 Level Access Points 2 | . . . . 1 . . . 1 . . . . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . . . . Unreport Threat 2 | . . . . . . . . 1 . . . . . 1 . Locate Traps 2 | . 1 . . 1 . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . 1 Fabricator Hacks 3 | . . . . 1 . . . . 1 . . . . 1 . Network Status 1 | . . . . 1 . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . 1 . . . . . . Repair Station Hacks 4 | . . . . . . . . 4 . . . . . . . Scan Component 2 | . . . . . . . . 2 . . . . . . . Repair 2 | . . . . . . . . 2 . . . . . . . Recycling Unit Hacks 5 | . . . . 2 . . . . . . 1 . . 2 . Retrieve Components 5 | . . . . 2 . . . . . . 1 . . 2 . Scanalyzer 4 | . . . . . . . . 1 . . 2 . . 1 . Retrieve Study 4 | . . . . . . . . 1 . . 2 . . 1 . Garrison Access Hacks 2 | . . . . . . . . . 1 . 1 . . . . Unlock Access 2 | . . . . . . . . . 1 . 1 . . . . Unauthorized Hacks 2 | . . . . . . . . . . . . . . 1 1 Terminals 2 | . . . . . . . . . . . . . . 1 1 Assimilate 1 | . . . . . . . . . . . . . . 1 . Botnet 1 | . . . . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 52 | . 1 . 2 6 . . . 9 4 3 5 . 2 12 8 Full Trace Events 6 | . . . 1 . . . . 2 1 . . . 1 . 1 Feedback Events 1 | . . . . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . . . Parts Built 1 | . . . . . . . . . 1 . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 128 | . . . . . . . . . 128 . . . . . . Total Part Build Rating 8 | . . . . . . . . . 8 . . . . . . Part Studies Acquired 4 | . . . . . . . . 1 . . 2 . . 1 . Parts Repaired 2 | . . . . . . . . 2 . . . . . . . Time 108 | . . . . . . . . 108 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 11 | . . . . 4 . . . . . . 3 . . 4 . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Gar Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Gar Res Acc Com Total Allies 1 | . . . . . . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . . . . . . 1 . Highest-Rated Group 45 | . . . . . . . . . . . . . . 45 . Highest-Rated Ally 45 | . . . . . . . . . . . . . . 45 . Total Orders 3 | . . . . . . . . . . . . . . 2 1 EXPLORE 3 | . . . . . . . . . . . . . . 2 1 Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted 6 | . . . . . . . . . . . . . . . 6 Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Gar Res Acc Com Active Infowar (turns) 4655 | 54 178 168 107 73 33 449 22 367 446 180 193 143 149 1466 627 Sensors 3322 | . . . . 61 33 449 22 329 446 180 193 . 126 1466 17 Terrain 3770 | 54 178 168 107 12 21 449 22 339 440 180 193 2 124 1466 15 Machine Analysis 1329 | . . . . . . . . . . . . . . 929 400 Cloaking 376 | . . . . . . . . 367 9 . . . . . . Jamming 2492 | . . . . . . . . . 1 59 49 141 149 1466 627 Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 2 1 . . . . . . . . Drone Launches 32 | . . . . . . . . . . . . . . 14 18 Drone Recoveries 4 | . . . . . . . . . . . . . . 2 2 Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Gar Res Acc Com Turns Passed 4960 | 106 178 168 107 270 33 449 22 367 446 180 193 143 149 1466 683 Spaces Moved 7013 | 69 88 187 194 584 78 844 58 463 547 316 378 135 256 2021 795 Core 20 | 8 . . . . . . . . . . . . . . 12 Treads . | . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels 157 | 61 88 8 . . . . . . . . . . . . . Hover 6787 | . . 130 194 584 78 844 58 463 547 316 378 135 256 2021 783 Flight 49 | . . 49 . . . . . . . . . . . . . Fastest Speed 29 | 50 90 29 38 34 34 34 34 34 33 33 30 30 33 31 40 Average Speed 36 | 85 90 48 38 34 34 34 34 34 33 33 30 33 33 34 43 Slowest Speed 275 | 90 90 275 40 34 34 34 34 34 38 33 33 34 94 112 160 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins 100 | . . 6 . . . 2 . 17 . . . 19 2 35 19 Cave-ins Triggered 3 | . . . . . . . . 1 . . . . . 1 1 Exploration Rate (%) 23 | 4 18 21 28 20 2 85 15 16 21 8 10 24 8 51 37 Regions Visited 15 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 10 | . . . . 1 1 1 1 1 1 1 1 . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . Scrap Searched 4 | . . . . . . 3 1 . . . . . . . . Spaces Dug 246 | . . 9 3 4 . 6 . 28 13 8 12 25 6 87 45 Terrain Destroyed 531 | . . 9 3 18 . 18 . 28 13 8 12 36 6 95 285 Melee 245 | . . 9 3 4 . 6 . 28 13 8 12 25 6 86 45 Projectile 9 | . . . . . . . . . . . . . . 9 . AOE 277 | . . . . 14 . 12 . . . . . 11 . . 240 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Gar Res Acc Com Total 8792 | 90 182 248 218 635 83 972 59 638 785 378 431 181 310 2583 999 Wait 956 | . 90 13 7 2 . 84 . 128 190 26 24 7 32 319 34 Move 6997 | 68 87 186 193 583 77 843 57 461 546 315 378 134 255 2019 795 Hop . | . . . . . . . . . . . . . . . . Pick Up 83 | 4 2 9 5 9 2 4 . 3 9 2 2 . 3 21 8 Fast Attach 61 | 7 . 8 1 4 1 1 1 2 2 5 2 . 3 15 9 Attach 52 | . . 2 2 4 2 . . 5 4 2 2 1 1 12 15 Detach 26 | . . 2 . . 1 . . 1 1 1 1 . 2 7 10 Swap 55 | . 1 5 2 4 . 2 . 2 5 . 4 3 2 20 5 Drop 103 | . . 14 4 14 . 6 1 2 8 5 3 . 6 23 17 Fire 85 | 11 2 . . 1 . 23 . 2 5 . . 11 . 15 15 Melee 329 | . . 9 4 14 . 8 . 31 15 9 15 25 6 110 83 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . 1 . 13 . . . 1 . Rewire 1 | . . . . . . 1 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous 29 | . . . . . . . . . . . . . . 21 8 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Sub]) -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 6 exits: *Fac x4 / Upp / Ext) -4/Factory (discovered 2 exits: *Res / Gar) -3/Research -2/Research -2/Garrison -2/Research -1/Access -1/Command History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 107 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Discovered new exit (range 5) 277 | -10/Materials | Discovered new exit (range 10) 285 | -10/Materials | Entered another Materials area 285 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 437 | -9/Materials | Discovered new exit (range 8) 453 | -9/Materials | Entered another Materials area 453 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 549 | -8/Materials | Discovered new exit (range 13) 560 | -8/Materials | Entered Factory 560 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 645 | -7/Factory | Build established: Mutant 744 | -7/Factory | Identified exit to Factory 830 | -7/Factory | Entered another Factory area 830 | -6/Factory | Evolved 2 slots: Utility x2 851 | -6/Factory | Discovered new exit (range 6) 862 | -6/Factory | Identified exit to Lower Caves 863 | -6/Factory | Entered Lower Caves 1110 | -6/Lower Caves | Build established: Scout 1227 | -6/Lower Caves | Identified exit to Lower Caves 1239 | -6/Lower Caves | Found DCF Scrap (11 items) 1312 | -6/Lower Caves | Entered another Lower Caves area 1316 | -6/Lower Caves | Discovered new exit (range 9) 1317 | -6/Lower Caves | Encountered a Warlord checkpoint 1322 | -6/Lower Caves | Identified exit to Factory 1334 | -6/Lower Caves | Entered Factory 1334 | -5/Factory | Evolved 2 slots: Utility x2 1335 | -5/Factory | Identified exit to Upper Caves 1335 | -5/Factory | Identified exit to Extension 1431 | -5/Factory | Repaired Cld. Airjet 1462 | -5/Factory | Identified exit to Factory 1573 | -5/Factory | Repaired Imp. Sensor Array 1665 | -5/Factory | Crushed by falling debris 1666 | -5/Factory | System corruption reached 10% 1696 | -5/Factory | Lost 3 parts (1n2u) 1701 | -5/Factory | Entered another Factory area 1701 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2010 | -4/Factory | Fabricated Antigrav Array? 2108 | -4/Factory | Build established: Ninja 2135 | -4/Factory | Identified exit to Garrison 2145 | -4/Factory | Discovered new exit (range 5) 2146 | -4/Factory | Identified exit to Research 2147 | -4/Factory | Entered Research 2147 | -3/Research | Evolved 2 slots: Utility x2 2172 | -3/Research | Discovered new exit (range 16) 2182 | -3/Research | Identified exit to Research 2327 | -3/Research | Entered another Research area 2327 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 2352 | -2/Research | Allied Derelicts emerged from ambush trap array 2520 | -2/Research | Identified exit to Garrison 2520 | -2/Research | Entered Garrison 2614 | -2/Garrison | Spotted B-90 Cyclops 2626 | -2/Garrison | Triggered checkpoint 2659 | -2/Garrison | Discovered new exit (range 7) 2662 | -2/Garrison | Identified exit to Research 2663 | -2/Garrison | Entered Research 2741 | -2/Research | Discovered new exit (range 3) 2742 | -2/Research | Identified exit to Access 2812 | -2/Research | Entered Access 2812 | -1/Access | Evolved 2 slots: Utility x2 3326 | -1/Access | Crushed by falling debris 3671 | -1/Access | Lost 6 parts (4n1u1w) 3715 | -1/Access | Allied Derelicts emerged from ambush trap array 3775 | -1/Access | Found Adv. Force Booster 4034 | -1/Access | Found Fusion Bomb Launcher 4185 | -1/Access | Found Gamma Bomb Array 4275 | -1/Access | Discovered new exit (range 7) 4277 | -1/Access | Identified exit to Command 4278 | -1/Access | Entered Command 4406 | -1/Command | Disengaged cave seal 4406 | -1/Command | Wild derelicts emerged from the dark tunnel 4439 | -1/Command | Lost 3 parts (2n1u) 4460 | -1/Command | Found Fusion Bomb Launcher 4482 | -1/Command | Found Prototype Launcher 4482 | -1/Command | Identified Gui. Micro-nuke Launcher 4486 | -1/Command | Found Gui. Micro-nuke Launcher 4588 | -1/Command | Build established: Mutant 4663 | -1/Command | Spotted Striker 4701 | -1/Command | Destroyed Striker 4737 | -1/Command | Spotted B-99 Colossus 4742 | -1/Command | Phase Generator disabled 4840 | -1/Command | Lost 16 allies 4864 | -1/Command | Crushed by falling debris 4864 | -1/Command | System corruption reached 10% 4876 | -1/Command | Spotted Combat Programmer 4878 | -1/Command | Spotted M Guard 4878 | -1/Command | Spotted M Guard 4878 | -1/Command | Spotted Combat Programmer 4893 | -1/Command | Met MAIN.C 4895 | -1/Command | 0b10 Conduit disabled 4920 | -1/Command | System corruption reached 30% 4932 | -1/Command | Core integrity fell below 50% 4954 | -1/Command | Core integrity fell below 20% 4961 | -1/Command | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 04934_ Combat Programmer resets Combat Programmer, system corruption cleaned. 04935_ Penetrated by EMDS Slug. 04935_ Cmb. Antigrav System destroyed. 04937_ EMDS Slug penetrates 0b10 Conduit. 04937_ Penetrated by EMDS Slug. 04939_ Cmb. Linear Gravjet destroyed. 04939_ Penetrated by EMDS Slug. 04939_ Adv. Weight Redist. System destroyed. 04941_ Exp. Energy Well destroyed. 04942_ Penetrated by EMDS Slug. 04944_ Cmb. Linear Gravjet destroyed. 04945_ Dropped Lrg. Storage Unit. 04945_ Penetrated by EMDS Slug. [Achievement: Z1$+NX3F=JRE3_ZNQR] 04946_ System corrupted: IFF burst signal emitted. 04951_ Penetrated by EMDS Slug. 04958_ Power Sword destroyed. 04958_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#######################???????? | | ???????????????????#""" "" " "" #???????? | | ???????????????????#"" p #???????? | | ???????????????????#"" p Y ######### | | ???????????????????#"" ! @ p""" / | | ???????????????????#" |! "" Y / | | ???????????????????#"" p"p""" MMM / | | ???????????????????#" " "" MMM ######### | | ???????????????????# ""MMM #???????? | | ???????????????????# " #???????? | | ???????????????????# " #???????? | | ???????????????????#" """" "" "" #???????? | | ???????????????????# """""""" #???????? | | ???????????????????# " """"""" "#???????? | | ???????????????????# " " " " #???????? | | ???????????????????# " " " #???????? | | ???????????????????" = " " "" " " #???????? | | ???????????????????" " " """" #???????? | | ???????????????????" " " " #???????? | | ???????????????????# """ " " " #???????? | | ???????????????????# " " " """"""""#???????? | | ???????????????????# " " " " " #???????? | | ???????????????????#######################???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 121 Energy Generation 55 Energy Capacity 1200 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Cloak Strength 3 Power Amplification 40 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 1200 Utility Shielding 66 Evasion (%) 64 Targeting Accuracy 6 Melee Accuracy 32 Launcher Accuracy 40 Offensive Hacking 12 Item Schematics ----------------- Adv. System Shield | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Antigrav Array | x1 | -4/Factory | Preloaded Repaired ---------- Cld. Airjet | 25% | -5/Factory Imp. Sensor Array | 18% | -5/Factory Studied --------- Shock Bomb Launcher | -5/Factory | Hacked Gyrokinetic Inverter | -2/Research | Hacked Lgt. Quantum Reactor | -2/Research | Hacked Imp. Antigrav System | -1/Access | Hacked Alien Tech Used ----------------- None Achievements -------------- Meet Your Maker Prolific Hacker Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed GravjetLightningCorpse Manual? 0 Play Time 02:40:12 Cumulative 40.9 hours Start 2026.06.12 @ 10:39:21 End 2026.06.13 @ 19:34:34 Sessions 19 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 97 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 34 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: f5540271-cd57-4d64-9cf8-83a0289d604d