Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.30 @ 14:48:50

Player: WayneKnight

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (32)      160
Value Destroyed (802)      802
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2142

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             320/400
Matter                     260/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (3) ---
  Light Treads
  Light Treads
  Light Treads
>       --- UTILITY (3) ------
  Large Storage Unit
        Structural Scanner
  Light Armor Plating
>       --- WEAPON (2) -------
  Heavy Assault Rifle
  Heavy Assault Rifle
>       --- INVENTORY (15) ---
        Wheel
        Hacking Suite
        Beam Rifle
        Assault Rifle
  Light Assault Rifle
  Light Assault Rifle
  Light Assault Rifle
  Heavy Assault Rifle
  Heavy Assault Rifle
  Heavy Assault Rifle
        Rocket Launcher
        Mining Laser
        Mining Laser

 Peak State 
------------
>       --- POWER ------------
  Light Ion Engine
>       --- PROPULSION -------
  Light Treads
  Light Treads
  Light Treads
>       --- UTILITY ----------
  Large Storage Unit
        Structural Scanner
  Light Armor Plating
>       --- WEAPON -----------
  Heavy Assault Rifle
  Heavy Assault Rifle
>       --- INVENTORY --------
  Light Treads
        Wheel
        Hacking Suite
        Beam Rifle
        Assault Rifle
  Light Assault Rifle
  Light Assault Rifle
  Light Assault Rifle
  Heavy Assault Rifle
  Heavy Assault Rifle
  Heavy Assault Rifle
        Rocket Launcher
        Mining Laser
        Mining Laser
[Rating: 13]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             32   | 3   21  3   5   
  Power                    1    | .   1   .   .   
    Engine                 1    | .   1   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               18   | 2   12  2   2   
    Treads                 11   | 1   7   1   2   
    Leg                    .    | .   .   .   .   
    Wheel                  7    | 1   5   1   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 1   3   .   3   
    Device                 4    | 1   1   .   2   
    Storage                1    | .   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   1   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   6    | .   5   1   .   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | .   4   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   1   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 4    | .   1   .   3   
  Power                    2    | .   1   .   1   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      3    | .   1   .   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     98   | .   99  100 94  
  Engine                   13   | .   13  14  10  
  Treads                   22   | .   17  24  30  
  Wheel                    6    | .   10  3   .   
  Device                   7    | .   12  .   3   
  Storage                  13   | .   14  14  11  
  Protection               7    | .   1   14  16  
  Ballistic Gun            24   | .   26  23  22  
  Launcher                 1    | .   .   4   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             35   | 12  32  32  35  
  Greatest Support         60   | 20  40  40  60  
  Greatest Overweight (x)  3    | 1   3   3   .   
  Average Overweight (x)   1    | .   1   1   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         14   | 8   13  15  15  
  Most Carried             15   | 7   15  15  15  
  Average Carried          13   | 6   11  15  14  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 6   15  15  13  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Jun Mat Min Mat 
Matter Collected           924  | 225 288 186 225 
  Remotely                 33   | 33  .   .   .   
Salvage Created            1065 | 94  399 146 426 
  Parts                    84   | 5   36  12  31  
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           1    | .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Combat Hostiles Destroyed  24   | .   11  4   9   
  Guns                     24   | .   11  4   9   
Classes Destroyed          8    | 2   5   .   1   
  Tunneler                 1    | 1   .   .   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 1    | 1   .   .   .   
  Operator                 1    | .   1   .   .   
  Watcher                  4    | .   2   .   2   
  Swarmer                  8    | .   6   1   1   
  Grunt                    12   | .   5   3   4   
  Sentry                   4    | .   .   .   4   
Best Kill Streak           11   | 2   11  2   3   
  Combat Bots Only         7    | .   7   2   3   
Max Kills in Single Turn   1    | 1   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Jun Mat Min Mat 
Damage Taken               1181 | .   402 121 658 
  Core                     137  | .   47  10  80  
  Absorbed by Shields      .    | .   .   .   .   
  Regen/Repaired (Parts)   213  | .   213 .   .   
Core Remaining (%)         88   | 100 .   77  .   
Volleys Fired              95   | 5   42  9   39  
  Largest                  2    | 2   2   2   2   
  Hottest                  60   | 60  60  46  46  
Shots Fired                190  | 10  84  18  78  
  Gun                      190  | 10  84  18  78  
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  172  | 5   71  18  78  
  Thermal                  18   | 5   13  .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         13   | 4   9   8   13  
  Robot Miss Streak        5    | 1   5   2   5   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        1    | .   1   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   
Shots Hit Robots           119  | 6   54  11  48  
  Core Hits                49   | 2   25  7   15  
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1654 | 72  624 174 784 
  Guns                     1624 | 72  624 161 767 
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  30   | .   .   13  17  
  Kinetic                  1488 | 41  519 161 767 
  Thermal                  136  | 31  105 .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   4    | .   .   2   2   
Targets Rammed             4    | .   .   2   2   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        76   | .   27  12  76  
  Average Temperature      27   | .   11  6   35  
  Received Heat Transfer   450  | .   105 42  303 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         325  | 75  250 .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Peak Influence             246  | 10  246 65  174 
  Initial                  6    | .   6   .   .   
  Average                  40   | 7   50  15  62  
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         94   | 100 88  100 100 
  Level 1                  5    | .   11  .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   .   .   3   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   .   .   3   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Jun Mat Min Mat 
Distress Signals           5    | .   2   .   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              43   | .   19  7   17  
  Peak Tracking Total      4    | .   4   2   4   
  Tactical Retreats        2    | .   1   1   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Jun Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Jun Mat Min Mat 
Machines Accessed          11   | .   7   .   4   
  Terminals                8    | .   5   .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   1   .   1   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                34   | .   24  .   10  
  Successful               20   | .   15  .   5   
  Failed                   13   | .   8   .   5   
    Catastrophic           1    | .   .   .   1   
  Database Lockouts        1    | .   1   .   .   
  Manual                   17   | .   10  .   7   
  Terminals                26   | .   17  .   9   
  Fabricators              .    | .   .   .   .   
  Repair Stations          7    | .   6   .   1   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             7    | .   4   .   3   
  Robot Analysis           2    | .   1   .   1   
  Prototype ID Bank        2    | .   1   .   1   
  Branch Access Points     1    | .   1   .   .   
  Locate Traps             2    | .   1   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       6    | .   6   .   .   
  Scan Component           3    | .   3   .   .   
  Repair                   3    | .   3   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Report Inventory         1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         6    | .   4   .   2   
  Terminals                6    | .   4   .   2   
    Track                  2    | .   2   .   .   
    Botnet                 4    | .   2   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         8    | .   4   .   4   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             3    | .   3   .   .   
  Time                     78   | .   78  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Jun Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Jun Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Robot Analysis Total       2    | .   1   .   1   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Jun  Mat  Min  Mat  
Turns Passed               3283 | 68   1651 997  567  
Spaces Moved               1219 | 40   456  517  206  
  Core                     .    | .    .    .    .    
  Treads                   552  | .    27   319  206  
  Legs                     39   | 39   .    .    .    
  Wheels                   628  | 1    429  198  .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            95   | 95   95   125  160  
  Average Speed            135  | 119  112  146  160  
  Slowest Speed            240  | 120  240  160  160  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       46   | 4    61   98   22   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    
  Known Exits Taken        1    | .    1    .    .    
  Unknown Exits Taken      2    | 1    .    1    .    
Scrap Searched             2    | .    .    2    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -9   
---------                  Run  | Jun  Mat  Min  Mat  
Total                      2662 | 49   1512 737  364  
  Wait                     1285 | .    970  205  110  
  Move                     1216 | 39   455  516  206  
  Hop                      .    | .    .    .    .    
  Pick Up                  17   | 1    14   1    1    
  Fast Attach              5    | 1    3    .    1    
  Attach                   5    | .    1    .    4    
  Detach                   2    | .    1    .    1    
  Swap                     22   | 2    17   3    .    
  Drop                     11   | 1    9    1    .    
  Fire                     95   | 5    42   9    39   
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    4    | .    .    2    2    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat / *Min x2 / [Sub])
-10/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Materials (discovered 1 exit: Mat)

 History 
---------
 Turn | Location      | Event
   13 | -11/Junkyard  | Discovered new exit (range 3)
   69 | -11/Junkyard  | Entered Materials
  101 | -10/Materials | Discovered new exit (range 11)
  259 | -10/Materials | Destroyed 7 combat bots
  334 | -10/Materials | Discovered new exit (range 15)
  362 | -10/Materials | Build established: Mutant
  868 | -10/Materials | Central database locked down
  899 | -10/Materials | Repaired Lgt. Treads
  927 | -10/Materials | Repaired Lgt. Treads
  954 | -10/Materials | Repaired Assault Rifle
 1614 | -10/Materials | Identified exit to Mines
 1641 | -10/Materials | Discovered new exit (range 7)
 1720 | -10/Materials | Entered Mines
 1721 | -10/Mines     | Learned location of Storage (-8)
 1741 | -10/Mines     | Met a Derelict bent on vengeance
 1844 | -10/Mines     | Discovered new exit (range 15)
 2134 | -10/Mines     | Found a hidden stash of uninstalled traps
 2149 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2149 | -10/Mines     | Discovered new exit (range 5)
 2194 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 2312 | -10/Mines     | Learned 2 Materials zone layouts
 2435 | -10/Mines     | Discovered new exit (range 9)
 2717 | -10/Mines     | Entered Materials
 2717 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2718 | -9/Materials  | Identified exit to Materials
 3284 | -9/Materials  | Self-destructed

 Last Messages 
---------------
03183_ W-16 Scout destroyed.
03189_ Acquired 27 matter.
03229_ W-16 Scout sends out distress signal. <x2>
03243_ G-34 Mercenary destroyed.
03244_ W-16 Scout sends out distress signal.
03246_ R-06 Scavenger collects Hover Unit.
03248_ R-06 Scavenger collects Sensor Array.
03250_ R-06 Scavenger collects Signal Interpreter.
03256_ G-34 Mercenary destroyed.
03260_ Lgt. Armor Plating destroyed.
03263_ Critical hit (Burn: +37).
03265_ R-06 Scavenger collects Ion Engine.
03266_ Lgt. Ion Engine destroyed.
03269_ Lgt. Treads destroyed.
03271_ R-06 Scavenger collects Aluminum Leg.
03273_ Destroyed Heat Sink.
03276_ Y-45 Defender destroyed.
03278_ R-06 Scavenger collects Imp. Ion Engine.
03279_ Slammed into R-06 Scavenger.
03281_ Acquired 50 matter.

 Map 
-----
+----------------------------------------------------+
| ??#             #####+???????????????????????????? |
| ??#                   ???????????????????????????? |
| ??#                   ???????????????????????????? |
| ####/#######          ???????????????????????????? |
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|       #????#     """  ???????????????????????????? |
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| ?????????????#      ]###    ##???????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                45
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              QuantumGhostAutobeam
  Manual?         0
Play Time         00:18:03
  Cumulative      65.9 hours
  Start           2023.07.30 @ 14:25:53
  End             2023.07.30 @ 14:48:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          60
  Rogue           60
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/1/0/0/0/0/0/0
Lore%             39
Gallery%          40
Achievement%      52
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ed65408b-217c-4dbf-a324-518ca2bc51bd