Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.02 @ 15:23:27

Player: Mr Goldstein

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (11)       2200
Robots Destroyed (43)      215
Value Destroyed (643)      643
Prototype IDs (216)        4320
Alien Tech Used (0)        0
Bonus (3503)               3503
              TOTAL SCORE: 12381

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    12
Met Data Miner             300
Used Data Conduit          3000
Friendly Fire              -9

 Cogmind 
---------
Core Integrity             670/700
Matter                     231/300
Energy                     300/300
System Corruption          0%
Temperature                Cool (40)
Movement                   Core (350) Ox6
Location                   -7/Data Miner

 Parts 
-------
>          --- POWER (1) --------
  Enhanced Nuclear Core
>          --- PROPULSION (5) ---
           Flight Unit
           Flight Unit
           VTOL Module
           VTOL Module
           Xenon Bombardment Thruster
>          --- UTILITY (5) ------
     Small Storage Unit
  Improved Light Armor Plating
   Layered Light Armor Plating
           Hacking Suite
           System Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (8) ----
           Flight Unit
           VTOL Module
           VTOL Module
           Machine Analyzer
           Rocket Launcher
  Improved Grenade Launcher
  Improved Grenade Launcher
           Power Maul

 Peak State 
------------
>          --- POWER ------------
  Enhanced Nuclear Core
>          --- PROPULSION -------
           Flight Unit
           Flight Unit
           Flight Unit
           Flight Unit
           Xenon Bombardment Thruster
>          --- UTILITY ----------
     Small Storage Unit
           Visual Processing Unit
  Improved Propulsion Shielding
  Improved Light Armor Plating
           System Shield
>          --- WEAPON -----------
  Improved Grenade Launcher
  Improved Grenade Launcher
>          --- INVENTORY --------
           Flight Unit
           Flight Unit
           Flight Unit
           Machine Analyzer
           Rocket Launcher
           Rocket Launcher
           Power Maul
[Rating: 32]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Flight Unit
  Flight Unit              Flight Unit
Utility                    Visual Processing Unit
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Hackware                 System Shield
  Protection               Propulsion Shielding
Weapon                     Rocket Launcher
  Launcher                 Rocket Launcher
  Impact Weapon            Power Maul
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   .   .   1   1   .   .   .   
  Utility                  3    | .   .   .   1   .   .   .   1   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             44   | .   .   .   .   12  .   3   9   6   13  1   .   
  Power                    4    | .   .   .   .   1   .   1   1   1   .   .   .   
    Engine                 3    | .   .   .   .   1   .   1   1   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               12   | .   .   .   .   4   .   .   3   2   3   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 12   | .   .   .   .   4   .   .   3   2   3   .   .   
  Utility                  10   | .   .   .   .   1   .   .   3   2   3   1   .   
    Device                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Storage                1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Processor              1    | .   .   .   .   1   .   .   .   .   .   .   .   
    Hackware               2    | .   .   .   .   .   .   .   .   1   .   1   .   
    Protection             6    | .   .   .   .   .   .   .   2   1   3   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   18   | .   .   .   .   6   .   2   2   1   7   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               14   | .   .   .   .   6   .   1   2   .   5   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   .   .   1   2   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   1   .   .   .   
Parts Lost                 6    | .   .   .   .   2   .   .   2   .   2   .   .   
  Power                    2    | .   .   .   .   1   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   .   1   .   .   .   .   1   .   .   
  Utility                  1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   1   .   .   1   .   1   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     63   | .   .   .   .   40  55  62  72  89  89  84  84  
  Engine                   1    | .   .   .   .   1   .   7   8   .   .   .   .   
  Core                     3    | .   .   .   .   .   .   .   .   6   7   7   7   
  Flight                   30   | .   .   .   .   26  33  33  33  37  38  38  38  
  Storage                  3    | .   .   .   .   .   .   .   5   7   7   7   7   
  Processor                6    | .   .   .   .   4   11  11  9   7   7   4   .   
  Hackware                 3    | .   .   .   .   .   .   .   .   6   7   10  15  
  Protection               7    | .   .   .   .   .   .   .   7   15  14  15  15  
  Launcher                 3    | .   .   .   .   7   11  6   9   2   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   4   4   .   .   
Naked Turns                143  | .   77  9   35  22  .   .   .   .   .   .   .   
Heaviest Build             22   | .   .   .   .   9   4   7   18  20  22  20  20  
  Greatest Support         22   | 3   3   3   3   12  12  12  16  22  22  22  22  
  Greatest Overweight (x)  1    | .   .   .   .   1   .   .   1   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 5   5   5   5   5   5   5   8   8   8   8   8   
  Average Capacity         6    | 5   5   5   5   5   5   5   6   8   8   8   8   
  Most Carried             8    | 1   5   5   5   5   5   5   8   8   8   8   8   
  Average Carried          6    | .   3   5   5   4   5   5   6   6   7   8   8   
  Final Capacity           8    | 5   5   5   5   5   5   5   8   8   8   8   8   
  Final Carried            8    | 1   5   5   5   5   5   5   8   8   8   8   8   

 Class Distribution 
--------------------
 47% | Scavenger-Sprinter
 40% | Mutant
  6% | Scavenger-Mutant
  4% | Hacker-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -9/Materials
             Mutant | -9/Mines
             Mutant | -9/Exiles
   Scavenger-Mutant | -8/Mines
   Scavenger-Mutant | -8/Materials
 Scavenger-Sprinter | -7/Factory
 Scavenger-Sprinter | -7/Lower Caves
    Hacker-Sprinter | -7/Lower Caves
    Hacker-Sprinter | -7/Data Miner

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
-----------                Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat 
Matter Collected           891  | 200 .   .   .   84  .   157 76  57  261 56  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            536  | .   .   .   .   136 .   132 39  57  172 .   .   
  Parts                    65   | .   .   .   .   22  .   20  15  .   8   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      5    | .   .   .   .   .   .   .   .   .   5   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat 
Combat Hostiles Destroyed  35   | .   .   .   .   16  .   4   8   .   7   .   .   
  AOE                      35   | .   .   .   .   16  .   4   8   .   7   .   .   
Classes Destroyed          8    | .   .   .   .   4   .   2   .   1   1   .   .   
  Worker                   1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Builder                  2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Tunneler                 2    | .   .   .   .   1   .   1   .   .   .   .   .   
  Recycler                 2    | .   .   .   .   .   .   1   .   1   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Swarmer                  33   | .   .   .   .   14  .   4   8   .   7   .   .   
  Grunt                    2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Samaritan                2    | .   .   .   .   .   .   .   .   .   2   .   .   
Best Kill Streak           6    | .   .   .   .   6   .   4   4   2   3   .   .   
  Combat Bots Only         6    | .   .   .   .   6   .   4   4   .   3   .   .   
Max Kills in Single Turn   5    | .   .   .   .   5   .   2   4   1   2   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   4   .   2   4   .   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   
--------                   Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  
Damage Taken               843  | .    179  .    24   181  .    75   180  31   172  .    1    
  Core                     388  | .    179  .    24   71   .    22   62   10   20   .    .    
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  68   | .    .    .    .    .    .    .    7    1    60   .    .    
Core Remaining (%)         71   | 100  .    28   .    .    .    70   88   .    .    .    .    
Volleys Fired              28   | .    .    .    .    12   .    5    4    .    7    .    .    
  Largest                  2    | .    .    .    .    2    .    1    2    .    1    .    .    
  Hottest                  66   | .    .    .    .    66   .    33   66   .    36   .    .    
Shots Fired                31   | .    .    .    .    14   .    5    5    .    7    .    .    
  Gun                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 31   | .    .    .    .    14   .    5    5    .    7    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                31   | .    .    .    .    14   .    5    5    .    7    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         2    | .    .    .    .    1    .    1    2    .    .    .    .    
  Robot Miss Streak        1    | .    .    .    .    .    .    1    .    .    1    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           13   | .    .    .    .    1    .    6    1    3    2    .    .    
  Core Hits                44   | .    .    .    .    15   .    7    13   1    8    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    1    .    .    .    
  Critical Strikes         1    | .    .    .    .    .    .    .    .    1    .    .    .    
    Smash                  1    | .    .    .    .    .    .    .    .    1    .    .    .    
Melee Attacks              15   | .    .    .    .    .    .    8    .    5    2    .    .    
  Impact                   7    | .    .    .    .    .    .    .    .    5    2    .    .    
  Slashing                 8    | .    .    .    .    .    .    8    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    .    .    .    1    .    2    2    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3141 | .    .    .    .    1143 .    519  550  281  645  .    3    
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               2453 | .    .    .    .    1143 .    289  550  .    471  .    .    
  Melee                    685  | .    .    .    .    .    .    230  .    281  174  .    .    
  Ramming                  3    | .    .    .    .    .    .    .    .    .    .    .    3    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                2453 | .    .    .    .    1143 .    289  550  .    471  .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   455  | .    .    .    .    .    .    .    .    281  174  .    .    
  Slashing                 230  | .    .    .    .    .    .    230  .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            558  | .    .    .    .    186  .    62   3    140  167  .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               189  | .    .    .    .    186  .    .    3    .    .    .    .    
  Melee                    369  | .    .    .    .    .    .    62   .    140  167  .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      142  | .    .    .    .    39   .    47   14   .    41   .    1    
  Shots                    5    | .    .    .    .    2    .    1    1    .    1    .    .    
  Rammed                   1    | .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        119  | .    .    .    .    6    .    .    9    7    119  65   97   
  Average Temperature      40   | .    .    .    .    4    .    .    9    5    45   22   51   
  Received Heat Transfer   174  | .    105  .    6    15   .    .    36   12   .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    .    .    1    .    .    
  Impact Corruptions       11   | .    .    .    .    .    .    .    .    2    9    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat 
Peak Influence             567  | .   .   15  51  567 .   148 340 197 .   .   .   
  Initial                  149  | .   .   .   5   19  .   .   57  149 .   .   .   
  Average                  193  | .   .   1   28  347 .   103 213 165 .   .   .   
Maximum Alert Level        2    | .   .   .   .   2   .   .   1   .   .   .   .   
  Low Security (%)         62   | 100 100 100 100 13  .   100 50  100 .   .   .   
  Level 1                  24   | .   .   .   .   45  .   .   50  .   .   .   .   
  Level 2                  13   | .   .   .   .   40  .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          3    | .   1   .   .   .   .   .   1   1   .   .   .   
  Investigation            3    | .   1   .   .   .   .   .   1   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat 
Distress Signals           1    | .   .   .   1   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              63   | .   6   1   5   17  .   4   16  3   10  1   .   
  Peak Tracking Total      8    | .   6   2   7   4   .   4   8   2   4   1   .   
  Tactical Retreats        2    | .   .   .   .   .   .   .   .   .   2   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat 
Traps Triggered            1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat 
Machines Disabled          6    | .   .   .   .   5   .   .   1   .   .   .   .   
  Max in Single Turn       2    | .   .   .   .   2   .   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat 
Machines Accessed          10   | .   .   .   1   .   1   .   1   3   1   .   3   
  Terminals                4    | .   .   .   1   .   .   .   1   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   
Total Hacks                39   | .   .   .   1   .   1   .   3   10  1   .   23  
  Successful               28   | .   .   .   1   .   1   .   .   2   1   .   23  
  Failed                   11   | .   .   .   .   .   .   .   3   8   .   .   .   
    Catastrophic           4    | .   .   .   .   .   .   .   1   3   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   9    | .   .   .   1   .   .   .   3   5   .   .   .   
  Terminals                10   | .   .   .   1   .   .   .   3   6   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   4   .   .   .   
Terminal Hacks             27   | .   .   .   1   .   1   .   .   1   1   .   23  
  Record                   3    | .   .   .   .   .   1   .   .   .   .   .   2   
  Part Schematic           13   | .   .   .   .   .   .   .   .   .   .   .   13  
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   5   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Open Door                1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   .   .   1   .   .   .   1   2   .   .   .   
  Full Trace Events        2    | .   .   .   .   .   .   .   1   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   5   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   .   .   .   .   .   .   .   .   13  
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
--------                   Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat 
Total Allies               1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   1   1   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   .   .   31  31  .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat 
Robot Analysis Total       131  | .   .   .   .   .   .   .   .   .   .   .   131 
Derelict Logs Recovered    2    | .   .   .   .   1   .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
-------------              Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat 
Turns Passed               1036 | 16  77  9   35  211 45  71  114 97  270 71  20  
Spaces Moved               2324 | 31  146 18  70  392 131 120 260 247 677 170 62  
  Core                     308  | 31  146 18  70  43  .   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   2016 | .   .   .   .   349 131 120 260 247 677 170 62  
  Fastest Speed            26   | 50  50  50  50  34  34  34  31  28  26  26  26  
  Average Speed            32   | 50  50  50  50  36  34  34  32  28  28  26  26  
  Slowest Speed            111  | 50  50  50  50  100 34  34  111 31  111 26  26  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            8    | .   .   .   .   .   .   3   3   2   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       37   | 3   35  7   12  73  50  22  39  8   82  40  75  
  Regions Visited          11
    Branch Regions         7
  Pre-discovered Areas     28   | .   .   .   .   2   1   .   .   .   .   .   25  
  Known Exits Taken        2    | .   .   .   1   .   .   .   .   1   .   .   .   
  Unknown Exits Taken      9    | 1   1   1   .   1   1   1   1   .   1   1   .   
Scrap Searched             8    | .   .   .   .   2   .   2   .   .   2   2   .   
Spaces Dug                 175  | .   .   .   .   71  .   26  39  .   39  .   .   
Terrain Destroyed          255  | .   .   .   .   112 .   44  41  .   58  .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      255  | .   .   .   .   112 .   44  41  .   58  .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat 
Total                      2522 | 31  149 17  69  445 130 132 280 261 748 197 63  
  Wait                     83   | .   .   .   .   23  .   .   .   .   36  24  .   
  Move                     2300 | 30  145 17  69  391 130 114 254 243 676 169 62  
  Hop                      5    | .   .   .   .   .   .   2   2   1   .   .   .   
  Pick Up                  21   | 1   4   .   .   2   .   .   6   3   4   1   .   
  Fast Attach              15   | .   .   .   .   6   .   1   4   2   1   1   .   
  Attach                   14   | .   .   .   .   6   .   .   2   2   4   .   .   
  Detach                   6    | .   .   .   .   4   .   .   .   .   2   .   .   
  Swap                     15   | .   .   .   .   .   .   2   3   2   8   .   .   
  Drop                     19   | .   .   .   .   1   .   .   5   3   8   2   .   
  Fire                     28   | .   .   .   .   12  .   5   4   .   7   .   .   
  Melee                    15   | .   .   .   .   .   .   8   .   5   2   .   .   
  Ram                      1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-7/Factory (discovered 4 exits: [*Fac] / Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner (discovered 1 exit: [*Pro])

 History 
---------
 Turn | Location       | Event
    6 | -11/Junkyard   | Discovered new exit (range 15)
   17 | -11/Junkyard   | Entered Materials
   69 | -10/Materials  | Discovered new exit (range 16)
   81 | -10/Materials  | Core integrity fell below 50%
   87 | -10/Materials  | Discovered new exit (range 15)
   94 | -10/Materials  | Entered Mines
   95 | -10/Mines      | Discovered new exit (range 8)
  103 | -10/Mines      | Entered Materials
  103 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  112 | -9/Materials   | Identified exit to Mines
  138 | -9/Materials   | Entered Mines
  143 | -9/Mines       | Escorted by a lone wolf Derelict
  170 | -9/Mines       | Met a Derelict bent on vengeance
  172 | -9/Mines       | Learned location of Storage (-7)
  277 | -9/Mines       | Found a hidden stash of uninstalled traps
  290 | -9/Mines       | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  301 | -9/Mines       | Discovered new exit (range 6)
  312 | -9/Mines       | Build established: Mutant
  324 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  324 | -9/Mines       | Discovered new exit (range 5)
  349 | -9/Mines       | Entered Exiles
  349 | -9/Exiles      | Accompanied by 1 ally
  354 | -9/Exiles      | Discovered new exit (range 16)
  358 | -9/Exiles      | Met 8R-AWN
  364 | -9/Exiles      | Met EX-HEX
  378 | -9/Exiles      | Met EX-DEC
  380 | -9/Exiles      | Learned location of Zion (-6)
  389 | -9/Exiles      | Discovered new exit (range 16)
  394 | -9/Exiles      | Entered Mines
  409 | -8/Mines       | Discovered new exit (range 13)
  465 | -8/Mines       | Entered Materials
  465 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  571 | -8/Materials   | Discovered new exit (range 17)
  579 | -8/Materials   | Entered Factory
  579 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  640 | -7/Factory     | Identified exit to Storage
  640 | -7/Factory     | Identified exit to Lower Caves
  662 | -7/Factory     | Discovered new exit (range 5)
  676 | -7/Factory     | Entered Lower Caves
  720 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
  746 | -7/Lower Caves | Encountered a Warlord checkpoint
  824 | -7/Lower Caves | Build established: Scavenger-Sprinter
  944 | -7/Lower Caves | Discovered new exit (range 8)
  946 | -7/Lower Caves | Entered another Lower Caves area
  947 | -7/Lower Caves | Encountered a Warlord checkpoint
  948 | -7/Lower Caves | Spotted B-75 Beast
 1014 | -7/Lower Caves | Discovered new exit (range 12)
 1017 | -7/Lower Caves | Entered Data Miner
 1017 | -7/Data Miner  | Discovered new exit (range 6)
 1022 | -7/Data Miner  | Met Data Miner
 1027 | -7/Data Miner  | Learned location of Section 7 (-2)
 1027 | -7/Data Miner  | Acquired the access code to Warlord's prototype stash
 1032 | -7/Data Miner  | Received God Mode back door access code from Data Miner
 1034 | -7/Data Miner  | Interfaced with the Data Conduit
 1037 | -7/Data Miner  | Self-destructed

 Last Messages 
---------------
    Enh. Autogun
    Cld. Aerolev Unit
>>Prototype ID Bank
Downloading prototype IDs...
    Cld. Cesium-ion Thruster
    Thermal Defense Suite
Data Miner: I've just received further instructions.
God Mode is nearly complete and we think you might be able to put it to
  better use than Warlord, so if you see an opportunity, hack it and
  enter \\XA7W to gain control via the back door I've installed.
Now off with you.
01034_ Slammed into Data Miner.
01034_ Interfacing with system...
01034_ Data Miner disappears through a trap door.
Downloaded 131 analysis records.
Downloaded 719 prototype IDs.
Downloaded central machine database.
Downloaded 24 destinations.
Downloaded encryption format records.
Connection remotely terminated.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ???????##############????????????? |
|                 ?????"""""""""""""""######???????? |
|                 ????"""""""""    """"""""######### |
|                 ????"""""""""                      |
|                 ????""""""                         |
|                 ???"""""""                         |
|                 ???""""""@                         |
|                 ???"""""""                         |
|                 ????""""""              """""""""" |
|                 ????"""""""           """"######## |
|                 ????"""""""        """""###??????? |
|                 ?????""""""""      "#####????????? |
|                 ??????######"##    "#????????????? |
|                 ???????????#"###   "#????????????? |
|                 ???????????#"###   "#????????????? |
|                 ???????????#"##    "#????????????? |
|                 ???????????#"##    "#????????????? |
|                 ?????????????#     "#????????????? |
|                 ?????????????###   "#????????????? |
|                 ???????????????#   "##???????????? |
|                 ??????????????##   ""#???????????? |
|                 ?????????????##    ""#???????????? |
|                 ??????????##"#"X   ""#???????????? |
|                 ??????????"""""     "####????????? |
|                 ??????????"""""    X"""""????????? |
|                 ??????????##"#"X    "##"#????????? |
|                 ???????????#"##    X""""#????????? |
|                 ??????????????##    "##"#????????? |
|                 ???????????????#######???????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          17
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             300
Propulsion Shielding       66
Evasion (%)                64
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
  Cld. Cesium-ion Thruster | -7/Data Miner | Free
 Exp. Propulsion Shielding | -7/Data Miner | Free
        Cld. Plasma Cannon | -7/Data Miner | Free
            Linear Gravjet | -7/Data Miner | Free
        Adv. Hacking Suite | -7/Data Miner | Free
                     Lance | -7/Data Miner | Free
 Adv. Melee Analysis Suite | -7/Data Miner | Free
               Mass Driver | -7/Data Miner | Free
  Imp. Transmission Jammer | -7/Data Miner | Free
       Point Defense Array | -7/Data Miner | Free
    Field Propulsion Array | -7/Data Miner | Free

 Robot Schematics 
------------------
 R-10 Processor | -7/Data Miner | Free
 M-22 Extractor | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free
  Y-54 Guardian | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              KineticLinearShotgun
  Manual?         0
Play Time         00:16:35
  Cumulative      268.0 hours
  Start           2023.06.02 @ 14:29:03
  End             2023.06.02 @ 15:23:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          789
  Rogue           789
  Adventurer      0
  Explorer        0
Win Type          -
  Total           15
  Types           8/0/5/2/0/0/0/0/0
Lore%             88
Gallery%          86
Achievement%      77
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f3efcf33-6d93-43af-8862-9baa7f5c58f5