Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.29 @ 17:58:28 Player: worthless slave Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (108) 540 Value Destroyed (3465) 3465 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (61) 61 TOTAL SCORE: 7386 Bonus ------- High Alert Combat Kills 61 Cogmind --------- Core Integrity 0/850 Matter 65/300 Energy 91/100 System Corruption 23% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- Heavy Machine Gun > --- INVENTORY (5) ---- Flexi-carbon Leg Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Small Storage Unit Recoil Stabilizer Kinecellerator Layered Light Armor Plating Focal Shield > --- WEAPON ----------- Advanced Assault Cannon Gauss Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Micro Nuclear Core Titanium Leg Improved Carbon-fiber Leg Compact Matter Pod Weapon Cycler Light Armor Plating Gauss Rifle Heavy Flak Cannon [Rating: 55] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Recoil Stabilizer Storage Small Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Gauss Cannon Energy Gun EM Pulse Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Slots Evolved 8 | . . 2 2 . 2 2 Power . | . . . . . . . Propulsion 4 | . . 2 . . 1 1 Utility 3 | . . . 1 . 1 1 Weapon 1 | . . . 1 . . . Parts Attached 72 | 8 2 17 9 15 7 14 Power 10 | 1 . 2 1 3 1 2 Engine 9 | 1 . 2 1 2 1 2 Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 29 | 2 . 11 4 6 1 5 Treads 1 | . . 1 . . . . Leg 19 | 2 . 1 4 6 1 5 Wheel . | . . . . . . . Hover 3 | . . 3 . . . . Flight 6 | . . 6 . . . . Utility 14 | 3 1 . 1 3 3 3 Device 7 | 2 . . 1 . 2 2 Storage 2 | 1 . . . . . 1 Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection 4 | . . . . 3 1 . Artifact . | . . . . . . . Weapon 19 | 2 1 4 3 3 2 4 Energy Gun 4 | 2 1 1 . . . . Energy Cannon . | . . . . . . . Ballistic Gun 11 | . . 3 3 2 1 2 Ballistic Cannon 4 | . . . . 1 1 2 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 39 | . 1 10 1 6 . 21 Power 5 | . . 2 . 1 . 2 Propulsion 16 | . . 5 1 2 . 8 Utility 7 | . . . . 1 . 6 Weapon 11 | . 1 3 . 2 . 5 Highest Loss Streak 20 | . 1 5 1 1 . 20 To Critical Strikes 2 | . . . . . . 2 Average Backups 7 | 1 5 6 7 7 7 7 Power 1 | 1 2 . . 1 1 . Propulsion 1 | . . . 1 . 1 1 Utility 3 | . 2 4 4 3 2 2 Weapon 1 | . . . 1 1 2 1 Tool/Special . | . . . . . . . Unused Backups 19 | . 1 1 3 7 5 2 Power 8 | . 1 1 . 3 2 1 Propulsion 3 | . . . . 2 1 . Utility 7 | . . . 3 2 1 1 Weapon 1 | . . . . . 1 . Tool/Special . | . . . . . . . Average Slot Usage (%) 94 | . 99 79 90 96 99 89 Engine 7 | . 14 10 9 6 6 5 Leg 30 | . 28 7 13 34 37 34 Flight 2 | . . 12 14 . . . Device 7 | . 4 . 8 . 9 13 Storage 8 | . 14 11 9 9 7 8 Processor 5 | . 9 11 9 9 4 . Protection 5 | . . . . 8 7 7 Energy Gun 2 | . 27 7 . . . . Ballistic Gun 10 | . . 14 26 24 7 . Ballistic Cannon 9 | . . . . 1 14 17 Peak Build Rating 55 | 9 9 15 25 31 45 55 Average Rating 32 | 6 8 9 22 23 41 47 On Entrance 19 | . 9 9 14 25 31 45 Naked Turns 42 | . . . . . . 42 Heaviest Build 48 | 15 15 14 19 26 41 48 Greatest Support 100 | 20 20 30 51 68 85 100 Greatest Overweight (x) 4 | . . 4 1 . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 7 Most Carried 8 | 4 8 8 8 8 8 8 Average Carried 7 | 1 5 6 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 3 8 8 8 8 8 1 Class Distribution -------------------- 40% | Tank 23% | Gunner 11% | Mutant 6% | Scavenger-Mutant 6% | Scavenger-Tank 5% | Skirmisher 5% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Skirmisher | -8/Materials Tank | -8/Storage Tank | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Matter Collected 3151 | 280 20 253 478 930 605 585 Remotely . | . . . . . . . Salvage Created 3520 | 141 343 537 361 935 399 804 Parts 232 | 15 20 47 27 69 24 30 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed 4 | . . 3 . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Combat Hostiles Destroyed 82 | . 10 14 8 21 9 20 Guns 51 | . 6 13 8 20 3 1 Cannons 25 | . . . . 1 6 18 AOE 4 | . 3 . . . . 1 Classes Destroyed 13 | 2 4 1 1 1 1 3 Worker 5 | . 1 1 . 2 . 1 Builder 4 | . . . . 3 . 1 Tunneler 5 | 4 . 1 . . . . Hauler 1 | . . . . . . 1 Recycler 1 | 1 . . . . . . Mechanic 1 | . . . . . . 1 Operator 1 | . . . 1 . . . Watcher 8 | . 1 2 2 2 1 . Swarmer 29 | . 6 8 3 7 1 4 Grunt 29 | . 4 1 3 6 4 11 Brawler 1 | . . . . . . 1 Sentry 18 | . . 5 2 8 1 2 Programmer 5 | . . . . . 3 2 Best Kill Streak 8 | 4 5 8 3 8 2 4 Combat Bots Only 5 | . 3 5 3 3 2 4 Max Kills in Single Turn 2 | 1 2 1 2 2 1 2 Gunslinging 1 | . 1 . 1 1 . . Exploded 1 | . 1 . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Hostile Shots Fired 555 | . 38 104 29 101 37 246 Missed 155 | . 14 28 7 25 14 67 Hits 400 | . 24 76 22 76 23 179 Melee 9 | . . . . . . 9 Projectile 391 | . 24 76 22 76 23 170 Critical Strikes 11 | . . 2 1 1 . 7 Damage Taken 5987 | . 253 908 303 1002 342 3179 Core 1240 | . 53 171 74 77 . 865 Absorbed by Shields . | . . . . . . . Core Remaining (%) 81 | 100 78 57 . 72 100 . Volleys Fired 302 | 9 35 71 36 61 24 66 Largest 3 | 2 2 2 3 3 3 3 Hottest 124 | 80 80 63 73 86 108 124 Shots Fired 713 | 18 61 137 105 176 72 144 Gun 527 | 18 61 137 105 174 24 8 Cannon 186 | . . . . 2 48 136 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 585 | . . 88 105 176 72 144 Thermal 47 | . 14 33 . . . . Explosive . | . . . . . . . Electromagnetic 81 | 18 47 16 . . . . Robot Hit Streak 21 | 3 7 21 7 12 14 7 Robot Miss Streak 10 | 2 5 6 7 10 4 7 Penetration Max 1 | . . . . . . 1 Secondary Targets 6 | . 1 . 2 3 . . Max Gunslinging Chain 1 | . 1 . 1 1 . . Shots Hit Robots 418 | 9 38 90 62 98 41 80 Core Hits 191 | 5 19 33 22 48 19 45 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 13 | . 1 . 1 . 4 7 Destroy 1 | . . . 1 . . . Blast 11 | . . . . . 4 7 Corrupt 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8720 | 155 605 1016 1054 1843 1044 3003 Guns 4798 | 126 472 1012 1054 1798 221 115 Cannons 3458 | . . . . 28 756 2674 Explosions 343 | 29 133 . . . . 181 Melee . | . . . . . . . Ramming 121 | . . 4 . 17 67 33 Kinetic 7244 | . . 598 1054 1826 977 2789 Thermal 700 | 29 229 261 . . . 181 Explosive . | . . . . . . . Electromagnetic 655 | 126 376 153 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 23 | . . . 3 3 . 23 Average Corruption 3 | . . . 2 3 . 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 32 | . . . 2 18 . 12 Message Errors 3 | . . . . 2 . 1 Matter Fused 5 | . . . . 3 . 2 Heat Flow Errors 4 | . . . . 3 . 1 Energy Discharges 5 | . . . 1 3 . 1 Parts Rejected 3 | . . . 1 2 . . Data Loss (minor) 6 | . . . . 3 . 3 Misfires 1 | . . . . 1 . . Misdirections 4 | . . . . . . 4 Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 127 | . . . . . 49 78 Projectiles 86 | . . . . . 49 37 Explosions 41 | . . . . . . 41 Melee . | . . . . . . . Knockbacks 35 | . . . . . 10 25 Impact . | . . . . . . . Kinetic 32 | . . . . . 10 22 Secondary 3 | . . . . . . 3 Self-Inflicted Damage 2 | . . . . . . 2 Shots . | . . . . . . . Rammed 5 | . . 1 . . . 4 Targets Rammed 18 | . . 1 1 4 4 8 Kicked 13 | . . . 1 4 4 4 Crushed . | . . . . . . . Highest Temperature 559 | 72 144 78 129 262 164 559 Average Temperature 87 | 26 45 31 37 69 48 188 Received Heat Transfer 2089 | . 96 240 117 414 138 1084 Effects 16 | . . . . . . 16 Shutdowns 2 | . . . . . . 2 Energy Bleed 4 | . . . . . . 4 Interference 4 | . . . . . . 4 Matter Decay 2 | . . . . . . 2 Short Circuit 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Damage (major) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 2 | . 1 1 . . . . Combat Hostiles 2 | . 1 1 . . . . Parts Fried 6 | 2 3 1 . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1075 | . 375 600 . . . 100 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | 1 3 . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Maximum Alert Level 2 | . . 1 . 1 . 2 Low Security (%) 88 | 100 100 94 100 46 100 81 Level 1 8 | . . 5 . 53 . 1 Level 2 2 | . . . . . . 16 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 554 | 10 187 247 119 284 132 554 Initial 115 | . . 68 104 31 115 . Average 81 | 1 111 71 67 167 34 130 Influence Increases 3086 | 25 334 540 254 614 335 984 Destroy 0b10 Robot/C 1640 | . 200 280 160 420 180 400 Destroy 0b10 Robot/NC 130 | 25 10 20 15 35 5 20 Destroy Leader 408 | . 42 74 44 114 52 82 Successful Hack 96 | . 12 46 4 16 18 . Disable Machine 225 | . . 30 . . 60 135 Anti-Garrison Action 150 | . . . . . . 150 Destroy Structure 92 | . 10 . 1 14 5 62 Lose Combat Pursuer 345 | . 60 90 30 15 15 135 Influence Decreases 2560 | 25 170 457 427 434 589 458 Entered New Map 421 | . . 96 143 43 139 . Time Decay 1711 | 25 160 261 236 331 450 248 Lost Part 390 | . 10 100 10 60 . 210 Purge Threat 38 | . . . 38 . . . Squads Dispatched 26 | . 1 1 3 4 7 10 Investigation 6 | . 1 1 1 . 2 1 Extermination 6 | . . . . . 4 2 Reinforcement 6 | . . . . 1 1 4 Assault 2 | . . . . . . 2 Garrison 6 | . . . 2 3 . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . . . 3 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Distress Signals 13 | . 1 4 2 5 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 147 | . 16 28 20 28 10 45 Peak Tracking Total 14 | . 4 5 4 5 3 14 Tactical Retreats 11 | . 3 3 1 1 1 2 Traps | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Traps Triggered 5 | . 1 . 3 . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Machines Disabled 16 | . . 2 . . 4 10 Max in Single Turn 6 | . . 1 . . 2 6 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Machines Accessed 22 | . 1 5 3 5 5 3 Terminals 18 | . 1 5 3 4 3 2 Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . . 1 Scanalyzers 1 | . . . . . 1 . Garrison Access 1 | . . . . 1 . . Total Hacks 60 | . 2 18 7 12 16 5 Successful 34 | . 1 9 3 7 12 2 Failed 26 | . 1 9 4 5 4 3 Catastrophic 3 | . . . . 1 1 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 45 | . 2 18 7 9 6 3 Fabricators 3 | . . . . . 3 . Repair Stations . | . . . . . . . Recycling Units 2 | . . . . . . 2 Scanalyzers 7 | . . . . . 7 . Garrison Access 3 | . . . . 3 . . Terminal Hacks 26 | . 1 9 3 7 4 2 Record 9 | . 1 5 1 . 2 . Part Schematic 1 | . . . . 1 . . Prototype ID Bank 2 | . . 1 . 1 . . Open Door 2 | . . . . 2 . . Open DSF 2 | . . . . . 1 1 Emergency Access Points 2 | . . . 1 1 . . Alert Level 1 | . . 1 . . . . Unreport Threat 1 | . . . 1 . . . Locate Traps 2 | . . . . 2 . . Dispatch Records 1 | . . 1 . . . . Surveillance Status 1 | . . . . . 1 . Recall Investigation 1 | . . 1 . . . . Registered Components 1 | . . . . . . 1 Fabricator Hacks 1 | . . . . . 1 . Load Schematic 1 | . . . . . 1 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 7 | . . . . . 7 . Insert Component 3 | . . . . . 3 . Analyze 4 | . . . . . 4 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 18 | . 1 5 2 3 4 3 Full Trace Events 4 | . . 1 . . 2 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . . 1 3 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . . . 3 . Part Schematics Acquired 3 | . . . . . 3 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . . . 1 Machine Destruction 1 | . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Active Infowar (turns) 4140 | 66 366 658 588 867 1595 . Optics 3958 | . 250 658 588 867 1595 . Terrain 163 | 47 116 . . . . . Seismic 19 | 19 . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Turns Passed 6222 | 122 366 658 588 867 2514 1107 Spaces Moved 3169 | 66 186 508 642 467 640 660 Core 91 | 5 . 21 . . . 65 Treads 23 | . . 23 . . . . Legs 2258 | 61 186 47 262 467 640 595 Wheels . | . . . . . . . Hover 148 | . . 148 . . . . Flight 649 | . . 269 380 . . . Fastest Speed 28 | 50 120 28 29 120 130 50 Average Speed 104 | 114 120 73 67 122 130 120 Slowest Speed 280 | 120 120 280 120 130 130 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . . 1 . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 4 33 29 51 61 15 15 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 90 | . 8 . . 2 4 76 Melee . | . . . . . . . Projectile 45 | . . . . 2 4 39 AOE 45 | . 8 . . . . 37 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Total 5545 | 94 268 663 734 651 2272 863 Wait 1855 | . 38 48 26 72 1577 94 Move 3161 | 65 185 507 639 466 639 660 Hop 1 | . . . 1 . . . Pick Up 75 | 11 7 11 9 17 10 10 Fast Attach 17 | . . 8 5 1 2 1 Attach 39 | 7 1 7 5 8 2 9 Detach 1 | . . . 1 . . . Swap 23 | 1 1 3 1 8 3 6 Drop 52 | 1 1 7 10 14 11 8 Fire 302 | 9 35 71 36 61 24 66 Melee . | . . . . . . . Ram 5 | . . . . . . 5 Kick 13 | . . . 1 4 4 4 Crush 1 | . . 1 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory -6/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 123 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 392 | -10/Materials | Discovered new exit (range 5) 489 | -10/Materials | Entered another Materials area 489 | -9/Materials | Evolved 2 slots: Propulsion x2 665 | -9/Materials | Lost 5 parts (1p3n1w) 882 | -9/Materials | Lost 3 parts (2n1w) 1073 | -9/Materials | Discovered new exit (range 17) 1147 | -9/Materials | Entered another Materials area 1147 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1270 | -8/Materials | Discovered new exit (range 5) 1304 | -8/Materials | Discovered new exit (range 8) 1344 | -8/Materials | Build established: Scavenger-Sprinter 1590 | -8/Materials | Garrison activated, responded to threat 1675 | -8/Materials | Build established: Skirmisher 1735 | -8/Materials | Entered Storage 2044 | -8/Storage | Garrison activated, responded to threat 2572 | -8/Storage | Discovered new exit (range 17) 2602 | -8/Storage | Entered Factory 2602 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2759 | -7/Factory | Build established: Tank 4485 | -7/Factory | Build established: Gunner 5070 | -7/Factory | Discovered new exit (range 11) 5116 | -7/Factory | Entered another Factory area 5116 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5510 | -6/Factory | Build established: Tank 5983 | -6/Factory | Garrison activated, responded to threat 6008 | -6/Factory | Build established: Gunner 6151 | -6/Factory | System corruption reached 10% 6179 | -6/Factory | Core integrity fell below 50% 6202 | -6/Factory | Core integrity fell below 20% 6209 | -6/Factory | Lost 20 parts (2p8n5u5w) 6223 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Overheating: Matter decay (-18). System corrupted: Component data lost. Critical hit (Burn: +37). B-48 Gladiator destroyed. G-50 Soldier knocked back. K-01 Serf cleans the TF Node. Hvy. Flak Cannon destroyed. Slug penetrates Wall. K-01 Serf cleans the TF Node. Gauss Rifle destroyed. Slammed into G-50 Soldier. Destabilizing: System corrupted (+2). K-01 Serf cleans the TF Node. Critical hit (Burn: +37). BIAWWP/KW|POR YNA|A# Slammed into M-28 Smith. Door malfunctions. Acquired Flexi-carbon Leg. Acquired Hvy. Machine Gun. System corrupted: Matter fused (-10). Map ----- +----------------------------------------------------+ | ??????????????????????????????????????# # | | ??????????????????????????????????????# # | | ??????????????????????????????#########" # | | ??????????????????????????????? # # | | ??????????????????????????????? """ ! # # | | ??????????????????????????????# """ ### | | ??????????????????????????????# """ # % | | ??????????????????????????????# # % | | ??????????????????????????????# """ + % " | | ??????????????????????????????# """ # % % % | | ??????????????????????????????# """ !# % * | | ??????????????????????????????# ## ###### | | ??????????????????????##################"" %# #??? | | ??????????????????????# #?????????##%" ##???? | | ??????????????????????# #??????????#" T#???? | | ??????????????????????# #?????? ???# #??# | | ??????????????????????# #?????? #??# ##??# | | ??????????????????????# #?????? #??# #???# | | ??????????????????????# #?????? #??# #???# | | ??????????????????????# !! #!?"""" #??# #???# | | ??????????????????????# !! # #?## #???# | | ??????????????????????# !! # """" #??# #???## | | ??????????????????????# # """" #??# #????? | | ??????????????????????# # """" #??# #????? | | ??????????????????????# g # """" #??# #????? | | ??????????????????????# @ pg# #### ###??? | | ?????????????????????+######/######/### #??? | | ?????????????? #### | | ?????????????? | | ?????????????? % | | ??????????????? % | | ??????????????? #### | | ????????????????#####+#############+### #??? | | ??????????????????????????????????????#########??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 300 Matter Stores 353 Matter Capacity 450 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 300 Resistance: KI 20 Weapon Cycling 15 Evasion (%) 64 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Lyr. Medium Armor Plating | -8/Storage | Hacked Titanium Leg | -7/Factory | Scanalyzed Lgt. Armor Plating | -7/Factory | Scanalyzed Hvy. Assault Rifle | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombArmoredInjector Manual? 0 Play Time 01:05:55 Cumulative 8.8 hours Start 2025.06.29 @ 16:52:40 End 2025.06.29 @ 17:58:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 14 Achievement% 17 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/X11 Map View 64x51 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 4d5aabc5-2ce0-418a-bc29-050aff25a86c