Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.10 @ 18:20:16

Player: siona

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (68)      340
Value Destroyed (2397)     2397
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (534)                534
              TOTAL SCORE: 6451

 Bonus
-------
High Alert Combat Kills    234
Registered with UFD        300

 Cogmind 
---------
Core Integrity             0/850
Matter                     110/300
Energy                     99/100
System Corruption          14%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Angular Momentum Engine
  Improved Heat Sink
           Segregator

 Peak State 
------------
>           --- POWER ------------
   Enhanced Nuclear Core
            Cold Fusion Reactor
>           --- PROPULSION -------
            Carbon-fiber Leg
            Carbon-fiber Leg
            Carbon-fiber Leg
            Flexi-carbon Leg
>           --- UTILITY ----------
            Scrap Suit
   Improved Heat Sink
     Medium Storage Unit
   Hardened Medium Armor Plating
>           --- WEAPON -----------
            Autogun
            Gauss Rifle
      Heavy Machine Gun
            Assault Cannon
>           --- INVENTORY --------
      Light Deuterium Engine
     Spiked Treads
            Carbon-fiber Leg
            Carbon-fiber Leg
            Flexi-carbon Leg
   Improved Heat Sink
            Matter Compressor
            Shock Rifle
            Grenade Launcher
  Precision Rocket Launcher
[Rating: 57]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
Utility                    Medium Storage Unit
  Device                   Scrap Suit
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Core Shielding
Weapon                     Subdweller Beam Cannon
  Energy Gun               Shock Rifle
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Battle Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -8  -8  -6  
-------                    Run  | Yrd Mat Sub Rec Scr Fac 
Slots Evolved              8    | .   .   .   .   .   8   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   2    | .   .   .   .   .   2   
Parts Attached             78   | 5   8   15  2   8   40  
  Power                    11   | 1   1   2   .   1   6   
    Engine                 6    | 1   .   2   .   1   2   
    Core                   3    | .   1   .   .   .   2   
    Reactor                2    | .   .   .   .   .   2   
  Propulsion               20   | 2   1   2   .   2   13  
    Treads                 7    | 2   1   2   .   2   .   
    Leg                    13   | .   .   .   .   .   13  
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  14   | 1   2   2   2   1   6   
    Device                 5    | .   2   1   .   .   2   
    Storage                3    | 1   .   .   2   .   .   
    Processor              1    | .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             5    | .   .   1   .   .   4   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   33   | 1   4   9   .   4   15  
    Energy Gun             4    | .   2   .   .   .   2   
    Energy Cannon          10   | .   2   6   .   2   .   
    Ballistic Gun          9    | 1   .   .   .   .   8   
    Ballistic Cannon       3    | .   .   .   .   2   1   
    Launcher               7    | .   .   3   .   .   4   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   3   
Parts Lost                 32   | .   .   5   .   .   27  
  Power                    5    | .   .   2   .   .   3   
  Propulsion               8    | .   .   1   .   .   7   
  Utility                  6    | .   .   1   .   .   5   
  Weapon                   13   | .   .   1   .   .   12  
  Highest Loss Streak      20   | .   .   2   .   .   20  
  To Critical Strikes      1    | .   .   .   .   .   1   
Average Slot Usage (%)     90   | .   95  80  100 98  75  
  Engine                   10   | .   10  8   14  14  4   
  Core                     1    | .   3   1   .   .   1   
  Treads                   22   | .   28  21  28  28  1   
  Leg                      3    | .   .   .   .   .   20  
  Device                   3    | .   10  .   .   .   9   
  Storage                  12   | .   14  14  14  14  5   
  Processor                3    | .   .   .   .   8   1   
  Protection               5    | .   .   5   14  5   4   
  Energy Cannon            16   | .   26  27  14  14  .   
  Ballistic Gun            1    | .   .   .   .   .   9   
  Ballistic Cannon         4    | .   .   .   .   7   8   
  Launcher                 3    | .   .   .   14  5   .   
Peak Build Rating          57   | 5   12  12  10  16  57  
  Average Rating           15   | 3   8   8   10  13  41  
  On Entrance              8    | .   5   12  10  10  16  
Naked Turns                27   | .   .   .   .   .   27  
Heaviest Build             62   | 12  17  22  25  30  62  
  Greatest Support         65   | 40  40  40  40  43  65  
  Greatest Overweight (x)  2    | .   .   1   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  10  10  
  Average Capacity         9    | 6   8   8   8   10  9   
  Most Carried             10   | 5   8   8   9   10  10  
  Average Carried          8    | 3   6   7   8   9   8   
  Final Capacity           10   | 8   8   8   10  10  5   
  Final Carried            10   | 5   8   8   8   10  3   

 Class Distribution 
--------------------
 86% | Mutant
  7% | Scavenger-Tank
  6% | Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Subcaves
         Mutant | -8/Recycling
         Mutant | -8/Scraptown
 Scavenger-Tank | -6/Factory

 Resources                      | -11  -10  -10  -8   -8   -6   
-----------                Run  | Yrd  Mat  Sub  Rec  Scr  Fac  
Matter Collected           1635 | 154  174  125  120  .    1062 
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2376 | .    641  500  82   .    1153 
  Parts                    151  | .    39   33   3    .    76   
Haulers Intercepted        2    | .    2    .    .    .    .    
Recyclers Shooed           5    | .    1    .    .    .    4    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      20   | .    .    20   .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -8  -6  
-------                    Run  | Yrd Mat Sub Rec Scr Fac 
Combat Hostiles Destroyed  52   | .   9   15  .   .   28  
  Guns                     10   | .   .   .   .   .   10  
  Cannons                  28   | .   8   12  .   .   8   
  AOE                      12   | .   1   1   .   .   10  
Classes Destroyed          13   | .   6   2   .   .   5   
  Worker                   1    | .   1   .   .   .   .   
  Builder                  4    | .   .   .   .   .   4   
  Hauler                   2    | .   2   .   .   .   .   
  Recycler                 3    | .   1   .   1   .   1   
  Operator                 3    | .   2   .   .   .   1   
  Watcher                  3    | .   3   .   .   .   .   
  Swarmer                  12   | .   .   6   .   .   6   
  Grunt                    19   | .   9   .   .   .   10  
  Protector                1    | .   .   .   .   .   1   
  Specialist               1    | .   .   .   .   .   1   
  Hunter                   4    | .   .   .   .   .   4   
  Programmer               6    | .   .   .   .   .   6   
  Subdweller               9    | .   .   9   .   .   .   
Best Kill Streak           9    | .   4   4   1   .   9   
  Combat Bots Only         7    | .   2   4   .   .   7   
Max Kills in Single Turn   4    | .   1   1   1   .   4   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   1   1   .   .   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -8   -8   -6   
--------                   Run  | Yrd  Mat  Sub  Rec  Scr  Fac  
Hostile Shots Fired        448  | .    26   66   .    .    356  
  Missed                   134  | .    8    22   .    .    104  
Damage Taken               5650 | .    289  886  38   .    4437 
  Core                     1074 | .    28   196  .    .    850  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  3    | .    .    3    .    .    .    
Core Remaining (%)         55   | 100  .    .    .    10   .    
Volleys Fired              163  | .    37   50   3    .    73   
  Largest                  4    | .    2    2    1    .    4    
  Hottest                  140  | .    120  140  80   .    140  
Shots Fired                352  | .    74   92   3    .    183  
  Gun                      107  | .    2    .    .    .    105  
  Cannon                   227  | .    72   84   2    .    69   
  Launcher                 18   | .    .    8    1    .    9    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  162  | .    .    .    .    .    162  
  Thermal                  158  | .    72   84   2    .    .    
  Explosive                18   | .    .    8    1    .    9    
  Electromagnetic          14   | .    2    .    .    .    12   
  Robot Hit Streak         21   | .    11   21   6    .    7    
  Robot Miss Streak        6    | .    2    2    .    .    6    
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           202  | .    43   56   3    .    100  
  Core Hits                108  | .    20   15   2    .    71   
  Critical Kills           3    | .    1    2    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    
  Critical Strikes         9    | .    1    2    .    .    6    
    Meltdown               3    | .    1    2    .    .    .    
    Destroy                1    | .    .    .    .    .    1    
    Blast                  5    | .    .    .    .    .    5    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5678 | .    824  1118 73   .    3663 
  Guns                     1307 | .    15   .    .    .    1292 
  Cannons                  2708 | .    776  1040 51   .    841  
  Explosions               1630 | .    32   78   22   .    1498 
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  33   | .    1    .    .    .    32   
  Kinetic                  1935 | .    .    .    .    .    1935 
  Thermal                  1899 | .    808  1040 51   .    .    
  Explosive                1598 | .    .    78   22   .    1498 
  Electromagnetic          213  | .    15   .    .    .    198  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         14   | .    .    .    .    .    14   
  Average Corruption       9    | .    .    .    .    .    9    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  43   | .    .    .    .    .    43   
    Message Errors         9    | .    .    .    .    .    9    
    Matter Fused           10   | .    .    .    .    .    10   
    Heat Flow Errors       5    | .    .    .    .    .    5    
    Energy Discharges      3    | .    .    .    .    .    3    
    Data Loss (minor)      5    | .    .    .    .    .    5    
    Data Loss (major)      3    | .    .    .    .    .    3    
    Misfires               4    | .    .    .    .    .    4    
    Alerts                 2    | .    .    .    .    .    2    
    Weapon Failures        2    | .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            95   | .    16   25   7    .    47   
  Projectiles              48   | .    16   25   7    .    .    
  Explosions               47   | .    .    .    .    .    47   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 11   | .    .    .    .    .    11   
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  11   | .    .    .    .    .    11   
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      330  | .    35   55   38   .    202  
  Shots                    9    | .    1    3    1    .    4    
  Rammed                   1    | .    1    .    .    .    .    
Targets Rammed             4    | .    1    .    .    .    3    
  Kicked                   3    | .    .    .    .    .    3    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        441  | .    278  126  80   .    441  
  Average Temperature      70   | .    72   37   42   .    92   
  Received Heat Transfer   990  | .    177  147  .    .    666  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              3    | .    1    2    .    .    .    
  Combat Hostiles          2    | .    .    2    .    .    .    
  Parts Melted             9    | .    4    5    .    .    .    
  Heat Transferred         3639 | .    1678 1887 74   .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    

 Alert                          | -11 -10 -10 -8  -8  -6  
-------                    Run  | Yrd Mat Sub Rec Scr Fac 
Peak Influence             572  | .   165 .   120 .   572 
  Initial                  88   | .   .   .   88  .   .   
  Average                  177  | .   77  .   107 .   285 
Maximum Alert Level        2    | .   .   .   .   .   2   
  Low Security (%)         72   | 100 100 .   100 .   42  
  Level 1                  2    | .   .   .   .   .   5   
  Level 2                  24   | .   .   .   .   .   52  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          9    | .   2   .   .   .   7   
  Investigation            2    | .   1   .   .   .   1   
  Extermination            2    | .   .   .   .   .   2   
  Reinforcement            5    | .   1   .   .   .   4   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -8  -8  -6  
---------                  Run  | Yrd Mat Sub Rec Scr Fac 
Distress Signals           3    | .   1   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              85   | .   15  21  .   .   49  
  Peak Tracking Total      12   | .   2   3   .   .   12  
  Tactical Retreats        11   | .   1   4   .   .   6   

 Traps                          | -11 -10 -10 -8  -8  -6  
-------                    Run  | Yrd Mat Sub Rec Scr Fac 
Traps Triggered            5    | .   1   1   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -8  -6  
----------                 Run  | Yrd Mat Sub Rec Scr Fac 
Machines Disabled          8    | .   2   1   .   .   5   
  Max in Single Turn       2    | .   1   1   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  -6  
---------                  Run  | Yrd Mat Sub Rec Scr Fac 
Machines Accessed          17   | .   2   .   1   10  4   
  Terminals                6    | .   2   .   1   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                73   | .   5   .   1   60  7   
  Successful               66   | .   .   .   1   60  5   
  Failed                   7    | .   5   .   .   .   2   
    Catastrophic           2    | .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   11   | .   5   .   .   .   6   
  Terminals                12   | .   5   .   1   .   6   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             63   | .   .   .   1   60  2   
  Record                   53   | .   .   .   .   53  .   
  Robot Analysis           7    | .   .   .   1   6   .   
  Branch Access Points     1    | .   .   .   .   .   1   
  Locate Traps             1    | .   .   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         3    | .   .   .   .   .   3   
  Terminals                2    | .   .   .   .   .   2   
    Track                  1    | .   .   .   .   .   1   
    Assimilate             1    | .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   
    Fedlink                1    | .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   
Hacking Detections         5    | .   2   .   1   .   2   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  -6  
------------               Run  | Yrd Mat Sub Rec Scr Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -8  -6  
--------                   Run  | Yrd Mat Sub Rec Scr Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -8  -6  
-------                    Run  | Yrd Mat Sub Rec Scr Fac 
Robot Analysis Total       7    | .   .   .   1   6   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -8   -8   -6   
-------------              Run  | Yrd  Mat  Sub  Rec  Scr  Fac  
Turns Passed               8004 | 89   1075 1715 364  3387 1374 
Spaces Moved               4490 | 51   524  777  220  2101 817  
  Core                     53   | 4    .    .    .    .    49   
  Treads                   3787 | 47   524  777  220  2101 118  
  Legs                     650  | .    .    .    .    .    650  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  50   
  Average Speed            159  | 151  160  193  160  160  123  
  Slowest Speed            260  | 160  160  240  160  160  260  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       50   | 3    77   58   51   95   20   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    1    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             7    | .    .    5    .    2    .    
Spaces Dug                 40   | .    .    40   .    .    .    
Terrain Destroyed          200  | .    8    58   10   .    124  
  Melee                    .    | .    .    .    .    .    .    
  Projectile               10   | .    .    5    .    .    5    
  AOE                      190  | .    8    53   10   .    119  
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -8   -6   
---------                  Run  | Yrd  Mat  Sub  Rec  Scr  Fac  
Total                      5036 | 60   690  890  231  2126 1039 
  Wait                     240  | .    102  46   3    9    80   
  Move                     4485 | 50   523  776  219  2100 817  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  27   | 5    9    2    1    3    7    
  Fast Attach              30   | 5    3    2    .    2    18   
  Attach                   18   | .    1    4    .    .    13   
  Detach                   5    | .    .    .    .    .    5    
  Swap                     30   | .    4    9    2    6    9    
  Drop                     34   | .    10   1    3    6    14   
  Fire                     163  | .    37   50   3    .    73   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     3    | .    .    .    .    .    3    
  Crush                    1    | .    1    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub])
-10/Subcaves (discovered 2 exits: [*Mat] / *Rec)
-8/Recycling
-8/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 2 exits: Low x2)

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
   90 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  546 | -10/Materials | Discovered new exit (range 4)
  620 | -10/Materials | Discovered new exit (range 11)
 1039 | -10/Materials | Discovered new exit (range 7)
 1102 | -10/Materials | Discovered new exit (range 7)
 1157 | -10/Materials | Discovered new exit (range 5)
 1165 | -10/Materials | Entered Subcaves
 1354 | -10/Subcaves  | Core integrity fell below 50%
 1476 | -10/Subcaves  | Core integrity fell below 20%
 1705 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2597 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2744 | -10/Subcaves  | Discovered new exit (range 11)
 2808 | -10/Subcaves  | Discovered new exit (range 10)
 2853 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 2880 | -10/Subcaves  | Entered Recycling
 3208 | -8/Recycling  | Scanned before Scraplab entrance
 3230 | -8/Recycling  | Entered Scraplab
 3243 | -8/Recycling  | Discovered new exit (range 2)
 3244 | -8/Recycling  | Entered Scraptown
 3508 | -8/Scraptown  | Visited Cyclists
 3572 | -8/Scraptown  | Visited Shadow of the Wyrm
 3642 | -8/Scraptown  | Visited Comm Corps
 3727 | -8/Scraptown  | Visited Spacefarers
 3789 | -8/Scraptown  | Visited UFD Registry
 3813 | -8/Scraptown  | Registered with UFD as "Boltwarp"
 3924 | -8/Scraptown  | Visited Research Penetration Think Tank
 3959 | -8/Scraptown  | Visited Chapter 10
 4028 | -8/Scraptown  | Visited LU-1G1's Boring Crew
 4329 | -8/Scraptown  | Visited Scrap Suit Storage
 4348 | -8/Scraptown  | Found Scrap Suit
 4474 | -8/Scraptown  | Visited Analyses Database
 4510 | -8/Scraptown  | Visited Scrapoid Pod Storage
 4552 | -8/Scraptown  | Visited Supply Room
 4635 | -8/Scraptown  | Discovered new exit (range 3)
 4645 | -8/Scraptown  | Identified exit to Factory
 4794 | -8/Scraptown  | Visited Abandonware Association
 4834 | -8/Scraptown  | Learned abandonware demo "HACKBUD.EXE"
 4834 | -8/Scraptown  | Learned abandonware demo "REPAIR.EXE"
 4902 | -8/Scraptown  | Visited Science Guys
 4968 | -8/Scraptown  | Visited Junk Repository
 5166 | -8/Scraptown  | Visited Observation Area
 5410 | -8/Scraptown  | Discovered exit to Factory (range 9)
 5464 | -8/Scraptown  | Guru changed UFD alias to "Nukedriver"
 5638 | -8/Scraptown  | Scanned Subdweller tech in exchange for log data
 5643 | -8/Scraptown  | Learned Research garrison access intel
 5866 | -8/Scraptown  | Entered Cyclist Reading Room
 5912 | -8/Scraptown  | Visited The Evicted
 6137 | -8/Scraptown  | Visited Junk Repository
 6631 | -8/Scraptown  | Entered Factory
 6631 | -6/Factory    | Evolved 8 slots: Power x1, Propulsion x2, Utility x3, Weapon x2
 6844 | -6/Factory    | Identified exit to Lower Caves
 6984 | -6/Factory    | Spotted B-75 Beast
 7064 | -6/Factory    | Build established: Tank
 7167 | -6/Factory    | System corruption reached 10%
 7298 | -6/Factory    | Lost 5 parts (1p1u3w)
 7337 | -6/Factory    | Destroyed 7 combat bots
 7620 | -6/Factory    | Build established: Scavenger-Tank
 7901 | -6/Factory    | Cargo convoy interrupted
 7960 | -6/Factory    | Core integrity fell below 50%
 7962 | -6/Factory    | Destroyed 7 combat bots
 7987 | -6/Factory    | Core integrity fell below 20%
 8005 | -6/Factory    | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
07978_ Flexi-carbon Leg destroyed.
07978_ U-05 Engineer builds a Wall.
07979_ U-05 Engineer lays Concrete.
07980_ The unstable cave ceiling collapses.
07980_ Penetrated by Slug. <x2>
07980_ U-05 Engineer destroyed.
07980_ U-05 Engineer lays Concrete.
07980_ U-05 Engineer builds a Wall.
07981_ U-05 Engineer lays Concrete.
07982_ Acquired Segregator.
07982_ Slug penetrates Wall.
07983_ U-05 Engineer lays Concrete.
07984_ Acquired 3 matter.
07984_ Penetrated by Slug. <x2>
07984_ U-05 Engineer lays Concrete.
07985_ K-01 Serf collects debris.
07985_ Acquired 83 matter.
07986_ Penetrated by Slug.
07986_ K-01 Serf collects debris. <x2>
08000_ System corrupted: Matter fused (-6).

 Map 
-----
+----------------------------------------------------+
|     !#     #      #?## ##????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          29
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             600
Core Shielding             20
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LayeredEtherialDoublenader
  Manual?         0
Play Time         01:05:03
  Cumulative      33.5 hours
  Start           2024.10.10 @ 16:51:24
  End             2024.10.10 @ 18:20:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          57
  Rogue           53
  Adventurer      4
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          30
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: aec07359-7eaf-411e-af1a-01d271c931a2