Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.25 @ 21:36:28 Player: puncake Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (75) 375 Value Destroyed (2505) 2505 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (846) 846 TOTAL SCORE: 7086 Bonus ------- Follower Combat Kills 146 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 289/300 Energy 85/100 System Corruption 24% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array Long-range Sensor Array Improved Melee Analysis Suite System Shield System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Deuterium Engine Arc Projector Remote Datajack Makeshift Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Improved Signal Interpreter Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Hunter] > --- WEAPON ----------- Assault Cannon Flak Cannon Remote Datajack > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Light Treads Weapon Cycler Lightning Gun Heavy Ion Cannon Flak Gun Improved Grenade Launcher [Rating: 47] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Utility Medium Storage Unit Device Long-range Sensor Array Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Relay Coupler [Sentry] Weapon Autogun Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Impact Weapon Makeshift Hammer Slashing Weapon Axe Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 . 2 . . . . Power . | . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . Utility 4 | . . 1 2 . 1 . . . . Weapon 1 | . . 1 . . . . . . . Parts Attached 101 | 6 6 12 2 10 28 25 6 2 4 Power 9 | 1 1 1 . 1 2 2 1 . . Engine 8 | 1 1 1 . 1 1 2 1 . . Core 1 | . . . . . 1 . . . . Reactor . | . . . . . . . . . . Propulsion 30 | 2 1 5 . 2 13 4 2 . 1 Treads 11 | . . 5 . 1 2 2 1 . . Leg 12 | 2 1 . . 1 5 1 1 . 1 Wheel 1 | . . . . . 1 . . . . Hover 6 | . . . . . 5 1 . . . Flight . | . . . . . . . . . . Utility 23 | 1 1 4 2 1 4 7 1 1 1 Device 9 | . 1 1 . 1 . 6 . . . Storage 4 | 1 . 1 1 . . 1 . . . Processor 5 | . . 2 1 . 1 . 1 . . Hackware 5 | . . . . . 3 . . 1 1 Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 39 | 2 3 2 . 6 9 12 2 1 2 Energy Gun 4 | . . 1 . 2 . 1 . . . Energy Cannon 2 | . . . . . 1 1 . . . Ballistic Gun 13 | 2 3 . . 4 3 . . . 1 Ballistic Cannon 7 | . . 1 . . 3 3 . . . Launcher 3 | . . . . . . 3 . . . Special Weapon 2 | . . . . . 2 . . . . Impact Weapon 2 | . . . . . . 2 . . . Slashing Weapon 6 | . . . . . . 2 2 1 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . 1 1 . . 1 . . . . Parts Lost 50 | . . . . 8 18 15 1 . 8 Power 3 | . . . . 1 1 1 . . . Propulsion 19 | . . . . 2 8 4 1 . 4 Utility 10 | . . . . 1 2 5 . . 2 Weapon 18 | . . . . 4 7 5 . . 2 Highest Loss Streak 8 | . . . . 7 8 7 1 . 4 Average Slot Usage (%) 90 | . 95 99 100 98 89 77 93 99 84 Engine 6 | . 14 11 9 9 5 . 7 7 6 Treads 9 | . . 20 18 14 2 1 16 23 10 Leg 3 | . 28 1 . 2 6 2 . . 1 Hover 2 | . . . . . 8 3 . . . Device 11 | . 9 11 9 8 1 21 16 15 11 Storage 11 | . 14 11 18 18 8 12 15 10 1 Processor 12 | . . 9 18 18 15 7 13 15 15 Hackware 4 | . . . . . 17 . . 3 11 Energy Gun 1 | . . 1 . 3 1 2 . . . Ballistic Gun 9 | . 28 22 18 16 9 3 . . 4 Ballistic Cannon 3 | . . 9 9 5 5 3 . . . Impact Weapon 2 | . . . . . . 3 7 7 6 Slashing Weapon 4 | . . . . . . 7 14 15 8 Naked Turns . | . . . . . . . . . . Heaviest Build 35 | 9 19 27 29 31 32 35 35 35 35 Greatest Support 63 | 20 20 40 40 40 33 43 63 63 63 Greatest Overweight (x) 10 | . . 1 . 1 8 10 . . 8 Average Overweight (x) . | . . . . . . 3 . . 1 Largest Inventory Capacity 8 | 6 6 8 8 8 8 8 8 8 8 Average Capacity 7 | 5 6 6 8 8 8 8 8 8 5 Most Carried 8 | 6 6 7 5 8 8 8 8 8 8 Average Carried 6 | 4 5 5 4 7 7 6 7 8 5 Final Capacity 8 | 6 6 8 8 8 8 8 8 8 4 Final Carried 8 | 6 6 6 4 8 8 8 8 8 4 Class Distribution -------------------- 28% | Scavenger-Mutant 25% | Skirmisher 22% | Mutant 10% | Scavenger-Skirmisher 7% | Scavenger-Tank 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Skirmisher | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Gar Fac Low Low Zio Pro Matter Collected 3270 | 205 299 808 . 480 483 657 189 15 134 Remotely . | . . . . . . . . . . Salvage Created 2616 | . 364 822 . 367 377 495 15 . 176 Parts 139 | . 13 63 . 21 20 20 . . 2 Haulers Intercepted 3 | . 1 2 . . . . . . . Recyclers Shooed 3 | . 3 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . 10 1 . 2 Prevented 3 | . . . . . . 1 2 . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Fac Low Low Zio Pro Combat Hostiles Destroyed 63 | . 4 21 . 13 9 12 . . 4 Melee 1 | . . . . . . 1 . . . Guns 40 | . 4 17 . 9 3 3 . . 4 Cannons 15 | . . 4 . 4 5 2 . . . AOE 6 | . . . . . 1 5 . . . Classes Destroyed 15 | . 3 6 . 2 1 3 . . . Worker 2 | . . 1 . . 1 . . . . Builder 2 | . . 2 . . . . . . . Hauler 3 | . 1 2 . . . . . . . Recycler 2 | . 2 . . . . . . . . Watcher 2 | . . 2 . . . . . . . Swarmer 23 | . . 8 . 6 . 6 . . 3 Grunt 16 | . 4 9 . 2 . . . . 1 Brawler 4 | . . 1 . 1 . 2 . . . Sentry 12 | . . 3 . 2 6 1 . . . Demolisher 1 | . . . . 1 . . . . . Hunter 1 | . . . . 1 . . . . . Programmer 4 | . . . . . 3 1 . . . Behemoth 1 | . . . . . . 1 . . . Decomposer 1 | . . . . . . . 1 . . Butcher 1 | . . . . . . 1 . . . Mutant 1 | . . . . . . 1 . . . Best Kill Streak 6 | . 3 5 . 6 2 4 . . 3 Combat Bots Only 6 | . 2 4 . 6 2 4 . . 3 Max Kills in Single Turn 4 | . 1 2 . 2 1 4 1 . 1 Gunslinging 1 | . . 1 . . . . . . . Exploded 4 | . . . . . 1 4 . . . Melee 1 | . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Gar Fac Low Low Zio Pro Damage Taken 5573 | . 74 460 . 1188 1580 1215 238 . 818 Core 957 | . 22 49 . 171 166 289 . . 260 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 86 | 100 91 87 . 68 . . . . . Volleys Fired 241 | . 23 61 . 43 59 32 . . 23 Largest 3 | . 2 3 . 3 3 3 . . 1 Hottest 129 | . 46 96 . 113 116 129 . . 24 Shots Fired 534 | . 46 182 . 113 108 64 . . 21 Gun 359 | . 46 131 . 84 49 28 . . 21 Cannon 151 | . . 51 . 29 44 27 . . . Launcher 9 | . . . . . . 9 . . . Special 15 | . . . . . 15 . . . . Kinetic 467 | . 46 173 . 100 92 35 . . 21 Thermal 43 | . . 9 . 13 1 20 . . . Explosive 9 | . . . . . . 9 . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 11 | . 4 10 . 11 9 11 . . 11 Robot Miss Streak 6 | . 3 3 . 3 5 6 . . 4 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 366 | . 26 106 . 71 84 55 3 . 21 Core Hits 135 | . 12 37 . 22 24 24 1 . 15 Critical Hits 6 | . 2 1 . 3 . . . . . Critical Kills 2 | . . . . 2 . . . . . Critical Parts Destroyed 3 | . 1 1 . 1 . . . . . Melee Attacks 20 | . . . . . . 11 6 . 3 Impact 4 | . . . . . . 2 1 . 1 Slashing 16 | . . . . . . 9 5 . 2 Piercing . | . . . . . . . . . . Sneak Attacks 3 | . . . . . . 2 1 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 4 | . . . . . . 2 1 . 1 Damage Inflicted 6866 | . 445 1544 . 1204 1293 1747 186 . 447 Guns 3764 | . 445 1135 . 874 585 346 . . 379 Cannons 1909 | . . 409 . 330 708 462 . . . Explosions 543 | . . . . . . 543 . . . Melee 650 | . . . . . . 396 186 . 68 Ramming . | . . . . . . . . . . Kinetic 5007 | . 445 1468 . 1088 1273 354 . . 379 Thermal 666 | . . 76 . 116 20 454 . . . Explosive 543 | . . . . . . 543 . . . Electromagnetic . | . . . . . . . . . . Impact 111 | . . . . . . 111 . . . Slashing 539 | . . . . . . 285 186 . 68 Piercing . | . . . . . . . . . . Highest Corruption 24 | . . . . . 8 21 24 24 24 Average Corruption 16 | . . . . . 4 20 21 24 24 Corruption Purged . | . . . . . . . . . . Effects 262 | . . . . . 37 93 81 8 43 Message Errors 64 | . . . . . 11 16 25 5 7 Matter Fused 30 | . . . . . 5 12 9 . 4 Heat Flow Errors 21 | . . . . . 4 7 9 . 1 Energy Discharges 21 | . . . . . 2 6 5 2 6 Parts Rejected 4 | . . . . . . 3 . . 1 Data Loss (minor) 29 | . . . . . 6 10 7 . 6 Data Loss (major) 4 | . . . . . 2 1 . . 1 Misfires 5 | . . . . . . 4 . . 1 Alerts 3 | . . . . . . 1 2 . . Misdirections 50 | . . . . . . 18 22 1 9 Targeting Errors 23 | . . . . . 3 14 2 . 4 Weapon Failures 8 | . . . . . 4 1 . . 3 Overload Shots . | . . . . . . . . . . Overflow Damage 175 | . . . . 15 . 137 23 . . Projectiles 30 | . . . . 15 . 15 . . . Explosions 14 | . . . . . . 14 . . . Melee 131 | . . . . . . 108 23 . . Knockbacks 7 | . . 4 . 3 . . . . . Impact . | . . . . . . . . . . Kinetic 7 | . . 4 . 3 . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 79 | . . . . . . 79 . . . Shots 2 | . . . . . . 2 . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 270 | . 37 194 . 270 177 187 233 . 116 Average Temperature 57 | . 11 57 . 87 50 50 93 . 55 Received Heat Transfer 808 | . 42 132 . 135 330 88 9 . 72 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . . . . 1 . . . Robots Melted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Melted . | . . . . . . . . . . Heat Transferred 1184 | . . 222 . 296 37 629 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Fac Low Low Zio Pro Peak Influence 548 | . 113 329 101 548 302 . . . . Initial 287 | . . 47 101 68 287 . . . . Average 165 | . 37 165 101 307 106 . . . . Maximum Alert Level 2 | . . 1 . 2 1 . . . . Low Security (%) 63 | 100 100 77 100 20 73 . . . . Level 1 33 | . . 22 . 68 26 . . . . Level 2 2 | . . . . 11 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 7 | . 1 2 . . 3 . . . 1 Investigation 1 | . . 1 . . . . . . . Extermination 3 | . . . . . 3 . . . . Reinforcement 2 | . 1 1 . . . . . . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Gar Fac Low Low Zio Pro Distress Signals 6 | . 1 5 . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 102 | . 6 34 . 20 15 12 4 . 11 Peak Tracking Total 12 | . 3 5 . 5 2 5 3 . 12 Tactical Retreats 2 | . . 1 . . . . 1 . . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Fac Low Low Zio Pro Traps Triggered 8 | . 1 1 . 3 2 . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Gar Fac Low Low Zio Pro Machines Disabled 4 | . . 2 . 1 . 1 . . . Max in Single Turn 1 | . . 1 . 1 . 1 . . . Garrison Relay 1 | . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Gar Fac Low Low Zio Pro Machines Accessed 13 | . 4 2 1 . 4 1 1 . . Terminals 10 | . 4 2 . . 4 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . Total Hacks 25 | . 10 5 1 . 7 1 1 . . Successful 11 | . 1 3 1 . 4 1 1 . . Failed 14 | . 9 2 . . 3 . . . . Catastrophic 1 | . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 14 | . 7 4 . . 3 . . . . Terminals 22 | . 10 5 . . 7 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . Terminal Hacks 10 | . 1 3 . . 4 1 1 . . Open Door 2 | . . . . . . 1 1 . . Branch Access Points 3 | . . 2 . . 1 . . . . Unreport Threat 2 | . . 1 . . 1 . . . . Zone Layout 3 | . 1 . . . 2 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . Unlock Access 1 | . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . 3 . . . 2 . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Gar Fac Low Low Zio Pro Used RIF Installer 1 | . . . . 1 . . . . . Robots Hacked 6 | . . . . . 6 . . . . Non-combat 3 | . . . . . 3 . . . . Combat 3 | . . . . . 3 . . . . Robot Hacks Applied 9 | . . . . . 9 . . . . no_distress 1 | . . . . . 1 . . . . find_chute 1 | . . . . . 1 . . . . find_fabricator 1 | . . . . . 1 . . . . ignore_parts 1 | . . . . . 1 . . . . overload_power 2 | . . . . . 2 . . . . reboot_system 2 | . . . . . 2 . . . . go_dormant 1 | . . . . . 1 . . . . Relay Couplers Released 4 | . . . . 4 . . . . . Machine Destruction 4 | . . . . 4 . . . . . Attached 3 | . . . . . 3 . . . . Robots Rewired 4 | . . . . . . 4 . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Gar Fac Low Low Zio Pro Total Allies 7 | . . . . . 3 4 . . . Largest Group 3 | . . . . . 3 3 3 1 1 Highest-Rated Group 93 | . . . . . 93 60 60 20 20 Highest-Rated Ally 31 | . . . . . 31 30 20 20 20 Total Orders . | . . . . . . . . . . Ally Attacks 28 | . . . . . 12 . 16 . . Total Damage 528 | . . . . . 191 . 337 . . Kills 4 | . . . . . 1 . 3 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 3 2 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Gar Fac Low Low Zio Pro Turns Passed 7846 | 81 362 1044 17 1120 1698 1361 1423 130 610 Spaces Moved 4034 | 56 215 467 9 486 1132 491 834 78 266 Core 242 | 5 . . . . 9 147 . . 81 Treads 2229 | . . 430 9 486 162 45 834 78 185 Legs 813 | 51 215 37 . . 352 158 . . . Wheels . | . . . . . . . . . . Hover 750 | . . . . . 609 141 . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 52 126 163 163 50 Average Speed 156 | 113 120 159 160 167 106 234 164 163 206 Slowest Speed 550 | 120 120 160 160 180 450 550 165 163 450 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 4 29 35 3 61 24 73 81 8 33 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . 1 . . . Known Exits Taken 3 | . . 1 1 . 1 . . . . Unknown Exits Taken 5 | 1 1 . . . . 1 1 1 . Scrap Searched 9 | . . . . . . 3 3 2 1 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 61 | . . 2 . . 1 58 . . . Melee . | . . . . . . . . . . Projectile 3 | . . 2 . . 1 . . . . AOE 58 | . . . . . . 58 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Gar Fac Low Low Zio Pro Total 5180 | 73 283 658 11 711 1535 643 877 81 308 Wait 622 | . 34 98 . 145 275 31 28 . 11 Move 4026 | 55 214 466 9 485 1131 490 833 77 266 Hop . | . . . . . . . . . . Pick Up 81 | 12 1 10 . 16 27 14 1 . . Fast Attach 21 | . 3 . . . 5 5 4 1 3 Attach 51 | 6 . 3 2 8 20 12 . . . Detach 2 | . . . . . 1 1 . . . Swap 30 | . 3 9 . 2 4 8 2 1 1 Drop 47 | . 5 11 . 6 13 4 4 2 2 Fire 241 | . 23 61 . 43 59 32 . . 23 Melee 14 | . . . . . . 8 4 . 2 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 6 | . . . . 6 . . . . . Rewire 39 | . . . . . . 38 1 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 289 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 444 | -10/Materials | Entered another Materials area 444 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 584 | -9/Materials | Identified exit to Mines 746 | -9/Materials | Build established: Skirmisher 1432 | -9/Materials | Discovered new exit (range 10) 1484 | -9/Materials | Identified exit to Materials 1488 | -9/Materials | Entered another Materials area 1488 | -8/Materials | Evolved 2 slots: Utility x2 1505 | -8/Materials | Identified exit to Garrison 1505 | -8/Materials | Entered Garrison 1831 | -8/Garrison | Build established: Scavenger-Skirmisher 1840 | -8/Garrison | Triggered checkpoint 2111 | -8/Garrison | Discovered new exit (range 10) 2123 | -8/Garrison | Identified exit to Factory 2204 | -8/Garrison | Triggered checkpoint 2218 | -8/Garrison | Triggered checkpoint 2272 | -8/Garrison | Lost 7 parts (1p2n1u3w) 2448 | -8/Garrison | Triggered checkpoint 2503 | -8/Garrison | Garrison Relay disabled 2594 | -8/Garrison | Discovered exit to Factory (range 8) 2618 | -8/Garrison | Installed Relay Interface Framework 2625 | -8/Garrison | Entered Factory 2625 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2654 | -7/Factory | Build established: Scavenger-Tank 2731 | -7/Factory | Discovered new exit (range 18) 3021 | -7/Factory | Lost 8 parts (1n2u5w) 3229 | -7/Factory | Allied Derelicts emerged from ambush trap array 3294 | -7/Factory | Identified exit to Factory 3366 | -7/Factory | Build established: Mutant 3388 | -7/Factory | Identified exit to Lower Caves 3697 | -7/Factory | Lost 3 parts (2n1w) 3961 | -7/Factory | Build established: Skirmisher 4106 | -7/Factory | Lost 4 parts (1p2n1w) 4323 | -7/Factory | Entered Lower Caves 4355 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4362 | -7/Lower Caves | System corruption reached 10% 4447 | -7/Lower Caves | Lost 7 parts (2n4u1w) 4493 | -7/Lower Caves | Learned Factory emergency access door positions 4574 | -7/Lower Caves | Encountered a Warlord checkpoint 4709 | -7/Lower Caves | Spotted B-75 Beast 4832 | -7/Lower Caves | Core integrity fell below 50% 4834 | -7/Lower Caves | Destroyed B-75 Beast 5041 | -7/Lower Caves | Lost 4 parts (1p2n1w) 5271 | -7/Lower Caves | Build established: Mutant 5482 | -7/Lower Caves | Discovered new exit (range 14) 5536 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 5584 | -7/Lower Caves | Learned Factory emergency access door positions 5684 | -7/Lower Caves | Entered another Lower Caves area 5684 | -7/Lower Caves | Accompanied by 3 allies 5802 | -7/Lower Caves | Encountered a Warlord checkpoint 5861 | -7/Lower Caves | Build established: Scavenger-Mutant 6191 | -7/Lower Caves | Learned Factory garrison access intel 6944 | -7/Lower Caves | Learned 4 Factory zone layouts 7064 | -7/Lower Caves | Discovered new exit (range 14) 7107 | -7/Lower Caves | Entered Zion 7107 | -7/Zion | Accompanied by 1 ally 7129 | -7/Zion | Given A8's code to call for help 7196 | -7/Zion | Discovered new exit (range 18) 7237 | -7/Zion | Entered Proximity Caves 7237 | -6/Proximity Caves | Accompanied by 1 ally 7597 | -6/Proximity Caves | Core integrity fell below 20% 7628 | -6/Proximity Caves | Lost 4 parts (3n1u) 7734 | -6/Proximity Caves | Build established: Hacker-Mutant 7798 | -6/Proximity Caves | Spotted B-75 Beast 7827 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7847 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07606_ Autogun fries itself beyond repair. 07609_ Acquired 18 matter. 07613_ System corrupted: FCS attempts to trigger Mak. Shrapnel Gun. 07613_ System corrupted: Mak. Shrapnel Gun misfires. 07613_ Acquired 14 matter. 07630_ System corrupted: Energy discharge (-104). 07657_ XCTGJPGKAFGRW#OEHEF4BD<= 07672_ System corrupted: Matter fused (-6). 07730_ System corrupted: Energy discharge (-78). 07764_ System corrupted: Matter fused (-9). 07786_ System corrupted: Component data lost. 07805_ NE#CWNWMVTKEFEP% W1G% 07820_ System corrupted: Energy discharge (-58). 07827_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 07829_ Mak. Hammer destroyed. 07829_ Penetrated by Slug. 07829_ Mak. Shrapnel Gun destroyed. 07831_ Y-64 Sentinel: "REQUESTING BACKUP." 07831_ Dropped Axe. 07832_ Dropped Rnf. Deuterium Engine. Map ----- +----------------------------------------------------+ | #?????# ###????# #??????????? | | #?????# ###### ##?????????? | | ??????# ### ## #?????????? | | ?????# #?# % #?????????? | | ?????########?# ###???????? | | ?????????????# ## #### ##??????? | | ?????????????# ## ##??# ] #??????? | | ?????????????# ######## ##??##% [][ #??????? | | ????????????# ##??????## #??## #####??????? | | #??????????# #????????### #?## #??????????? | | #????????? #??????????# #?# ###????????? | | #????????######??????????# ##?# #????????? | | ??#????????????????##??????###??## ####????????? | | ???????????????????# ???????????##? #???????????? | | ???????????????????# ?????###??## #???????????? | | ???????????????????# ???## #??# ####????????? | | ???????????????????# ???# #?## ##???????? | | ??????????????????## ???# ### ##??????? | | ?????????????????## #???# ### ##?????? | | ?????????????????# #??# ##?## #?????? | | ??????????????????# ### #???# #????? | | ???????????????????# ##??# ####????? | | ???????????????????# ##?## ##???????? | | ???????????????????## ##??##????????? | | ????????????????????## ## #????????????? | | ?????????????????????### @## ##????????????? | | ???????????????????????# ### ######?????????????? | | ???????????????????????# #?###??????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????##### ##?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????## #?????????????????????? | | ???????# ??????????## ##????????????????????? | | ???????# ####### ##???????????????????? | | ?????????? # #???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????# s #???????????????????? | | ???????????????????# ## #????#??????????????? | | ??????##???????????# s#######??# # #???????????? | | ?????## ???###????# l ######## #???????????? | | ????## ??# ????# ## #???????????? | | ???## ?? ???#gY #???????? | | ???# ## ???# ### #???????? | | ?????? g ## #????????? #?????????? | | ????????# ####?## #??????? #?????????? | | ????????## ?????##? #????? #?????????? | | ?????????# #?????# #??? #?????????? | | ?????????# ###### ## #??????????????? | | ???????????# * #??????????????? | | ???????????### / ### ##??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 590 Matter Stores 400 Matter Capacity 400 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Resistance: EX 25 Reclamation Efficiency 10 Weapon Cycling 15 Evasion (%) 54 Melee Accuracy 6 Recoil Reduction 3 Particle Charging 15 Defensive Hacking 20 Relay Coupler Types 56 Relay Coupler Value 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Factory Defaults Challenges ------------ None Game ------ Seed GhostSegregatorBlaster Manual? 0 Play Time 00:58:09 Cumulative 22.7 hours Start 2021.06.22 @ 15:50:07 End 2021.06.25 @ 21:36:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 40 Achievement% 24 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a50bf1bb-349d-4fdd-8966-088ced036298