Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.04 @ 03:19:33 Player: maxwell Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (314) 1570 Value Destroyed (13296) 13296 Prototype IDs (57) 1140 Alien Tech Used (4) 800 Bonus (10033) 10033 TOTAL SCORE: 36939 Bonus ------- High Alert Combat Kills 925 Follower Combat Kills 1180 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1362 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 1000 Friendly Fire -2234 Cogmind --------- Core Integrity 1576/1600 Matter 185/300 Energy 400/400 System Corruption 2% Temperature Cool (39) Movement Treading (157) Location -1/Access Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor Quantum Reactor > --- PROPULSION (8) --- Armored Heavy Treads Armored Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY (12) ----- Huge Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Improved Phase Shifter SHELL Armor AEGIS Remote Shield System Mapper Quantum Router > --- WEAPON (4) ------- Enhanced Nova Cannon Railgun Hypervelocity Railgun Hypervelocity Railgun > --- INVENTORY (25) --- Heavy Siege Treads Biometal Heavy Treads Biometal Heavy Treads Advanced Sensor Array Advanced Launcher Guidance Computer Experimental Cloaking Device Graphene Brace Improved Energy Mantle Long-range Tractor Beam Transdimensional Reconstructor Hypervelocity EM Gauss Rifle Potential Cannon Fusion Bomb Launcher Dirty Datajack (20) Guided Remote Datajack Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Advanced Heavy Treads Centrium Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Huge Storage Unit Improved Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Transmission Jammer Experimental Cloaking Device SHELL Armor System Mapper Quantum Router > --- WEAPON ----------- Potential Cannon Railgun Hypervelocity Railgun > --- INVENTORY -------- Heavy Siege Treads Biometal Heavy Treads Biometal Heavy Treads Matter Compressor Advanced Visual Processing Unit Advanced Sensor Array Advanced Launcher Guidance Computer Centrium Light Armor Plating Centrium Light Armor Plating Graphene Brace Improved Energy Mantle Long-range Tractor Beam Transdimensional Reconstructor Hypervelocity EM Gauss Rifle Railgun Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun Fusion Bomb Launcher Dirty Datajack Guided Remote Datajack [Rating: 219] Favorites ----------- Power Antimatter Reactor Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Myomer Leg Hover Unit Antigrav Array Utility Advanced Targeting Computer Device Improved Sensor Array Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware System Mapper Protection Makeshift Ablative Armor Weapon Heavy Machine Gun Energy Gun Arc Thrower Energy Cannon Long-range Proton Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Hypervelocity Mass Driver Launcher Thermoblaster Special Weapon Guided Remote Datajack Impact Weapon Shock Maul Slashing Weapon Scythe Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Slots Evolved 17 | . . 2 2 . . 4 . . . . . . 2 . . . . 2 . . . . 2 . . 2 . 1 Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 5 | . . 1 1 . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . Utility 10 | . . 1 . . . 3 . . . . . . 1 . . . . . . . . . 2 . . 2 . 1 Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 360 | 6 8 21 21 14 3 5 6 26 4 6 3 3 35 2 6 11 3 34 15 9 9 9 17 9 12 20 31 12 Power 28 | 1 . 4 . 1 . . 1 3 . . . . 2 . . . . 4 . 1 1 2 1 1 . 1 4 1 Engine 7 | 1 . 4 . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . Core 4 | . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . 1 . Reactor 17 | . . . . . . . 1 3 . . . . . . . . . 3 . . 1 2 1 1 . 1 3 1 Propulsion 73 | 2 . 3 8 2 2 2 2 4 . 2 . . 9 . 2 . 1 13 4 2 . 2 2 2 2 . 4 3 Treads 66 | 2 . 3 8 2 2 2 2 4 . 2 . . 9 . 2 . 1 7 4 2 . 2 2 2 1 . 4 3 Leg 6 | . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 121 | 1 4 5 4 2 . 3 3 6 3 1 . 1 16 1 1 5 2 10 2 3 4 3 9 1 7 9 10 5 Device 86 | . . 2 2 2 . 2 2 5 3 . . 1 13 . . 4 2 8 2 3 3 3 8 1 6 7 5 2 Storage 5 | 1 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Processor 12 | . . 2 . . . 1 . 1 . 1 . . . . 1 . . 1 . . . . 1 . . 1 1 2 Hackware 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Protection 15 | . 1 1 1 . . . 1 . . . . . 3 1 . 1 . 1 . . 1 . . . 1 1 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 138 | 2 4 9 9 9 1 . . 13 1 3 3 2 8 1 3 6 . 7 9 3 4 2 5 5 3 10 13 3 Energy Gun 12 | 2 . . . . . . . . . . . . . . . . . . 4 1 1 . 1 . 2 1 . . Energy Cannon 34 | . 3 . . . . . . 3 . 1 1 . 1 1 1 . . 4 3 2 3 1 3 1 1 . 4 1 Ballistic Gun 67 | . . 6 8 6 1 . . 8 1 1 2 1 6 . . 5 . 2 . . . . . 2 . 7 9 2 Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Launcher 16 | . 1 3 . 1 . . . 2 . 1 . 1 1 . 1 1 . 1 1 . . 1 . 1 . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Slashing Weapon 4 | . . . 1 2 . . . . . . . . . . 1 . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Unidentified Prototypes 35 | . 1 3 . 1 . . . 1 . . . 1 . 1 . 3 . 1 . . 4 . . 2 7 3 7 . Corrupted Parts 6 | . . . . . . . . . . . . . . . . . . . 3 . . 3 . . . . . . System Corruption 39 | . . . . . . . . . . . . . . . . . . . 15 . . 24 . . . . . . Parts Lost 67 | . 2 2 10 5 . . . 5 1 . . . 9 . . 3 . 10 1 4 . 4 4 . . . 6 1 Power 9 | . 1 . . 1 . . . 1 . . . . 2 . . . . 1 . . . 1 . . . . 1 1 Propulsion 29 | . 1 1 5 2 . . . 2 . . . . 5 . . 2 . 4 . 1 . 2 4 . . . . . Utility 9 | . . 1 1 . . . . 2 . . . . . . . . . . 1 1 . 1 . . . . 2 . Weapon 20 | . . . 4 2 . . . . 1 . . . 2 . . 1 . 5 . 2 . . . . . . 3 . Highest Loss Streak 7 | . 2 1 4 2 . . . 2 1 . . . 7 . . 2 . 4 1 3 . 2 2 . . . 5 1 To Critical Strikes 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 92 83 99 99 99 100 88 86 93 93 81 99 95 84 87 91 86 82 93 94 87 98 93 87 77 82 74 65 Engine 1 | . 12 5 9 9 9 6 . . . . . . . . . . . . . 4 1 . . . . . . . Core 1 | . . . . . . . . . . . . . 1 5 5 5 5 1 5 5 5 . . . . . . . Reactor 3 | . . . . . . . 5 6 6 6 6 6 3 . . . . 4 5 . 3 9 9 9 8 8 7 4 Treads 27 | . 26 27 35 35 35 33 21 20 26 26 33 33 30 22 27 32 25 18 30 37 40 39 31 24 17 16 16 15 Device 13 | . . 1 8 9 9 20 16 13 13 13 13 13 16 11 11 13 16 16 14 14 10 14 20 22 18 26 14 4 Storage 6 | . 13 11 9 9 9 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 Processor 13 | . . 8 9 9 9 13 13 14 20 20 20 20 17 16 16 16 16 11 15 15 15 15 13 13 13 12 9 8 Protection 1 | . 12 7 . . . . 3 3 . . . . . 4 5 2 . . . . . . . . . . 3 3 Energy Cannon 3 | . 8 1 . . . . . . . 3 . 4 . 3 4 . . 8 11 7 4 13 10 4 5 . 1 2 Ballistic Gun 12 | . . 15 27 26 27 20 20 19 20 16 1 13 15 11 10 13 16 4 . . . . . 7 4 15 13 11 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 198 | 12 50 56 99 98 98 100 109 115 113 115 115 117 121 114 114 117 115 142 139 133 142 141 156 150 166 153 198 198 Greatest Support 300 | 40 40 60 104 104 99 117 160 160 138 138 108 108 166 146 202 202 174 176 231 231 212 217 253 295 295 295 300 290 Greatest Overweight (x) 2 | . 2 2 2 1 1 . . . . 1 1 1 1 . . . . 1 1 . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 15 20 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 3 4 18 22 21 25 24 25 25 24 25 25 25 25 23 25 25 23 23 25 25 25 25 24 25 25 25 25 22 Average Carried 21 | 1 2 8 19 19 24 21 24 24 23 23 25 24 21 21 24 24 23 18 23 24 24 23 22 24 21 21 23 20 Final Capacity 25 | 8 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 2 3 17 20 18 25 23 25 23 23 25 25 25 20 23 25 23 23 21 25 25 24 22 22 24 22 25 21 19 Class Distribution -------------------- 29% | Scavenger-Mutant 20% | Scavenger-Gunner 15% | Scavenger-Skirmisher 9% | Gunner 7% | Mutant 4% | Alien-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -8/Storage Gunner | -8/Recycling Commander-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Waste Scavenger-Skirmisher | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Mutant | -3/Proximity Caves Scavenger-Mutant | -3/Research Scavenger-Skirmisher | -3/Armory Skirmisher | -3/Lab Alien-Skirmisher | -2/Research Hacker-Skirmisher | -2/Testing Hacker-Gunner | -1/Access Resources | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Matter Collected 12763 | 186 144 448 1295 411 578 265 264 769 273 238 . 214 1421 173 133 308 79 759 421 180 140 109 157 140 590 962 1456 650 Remotely 2602 | . . . . 166 . . . 200 . . . . 708 . . 151 77 . . . . . . . . 778 522 . Salvage Created 15745 | . 207 542 1468 660 420 114 134 1302 260 129 . 244 1873 313 555 452 175 1489 730 419 393 444 428 270 90 531 1315 788 Parts 694 | . 14 46 83 36 36 . 6 46 7 13 . 3 98 7 4 17 13 52 21 19 3 18 8 20 6 27 67 24 Haulers Intercepted 5 | . . 2 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 8 | . . 1 . 1 1 . . 1 . . . . 1 . . . . 2 . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 138 | . . . . . . . . . 7 4 . 10 . 4 . 80 10 . 6 13 1 3 . . . . . . Prevented 40 | . . . . . . . . . . . . 3 . . . 9 . . 11 8 . 9 . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Combat Hostiles Destroyed 245 | . 8 13 30 16 12 2 . 17 4 3 . 4 32 3 3 14 2 20 8 9 . 7 6 3 1 7 10 11 Guns 137 | . . 6 30 13 12 2 . 11 4 . . 2 29 3 . . 2 1 . . . . . 2 . 7 7 6 Cannons 34 | . 4 . . . . . . . . . . 2 . . . . . 9 2 6 . 2 4 1 . . . 4 AOE 57 | . 4 7 . 3 . . . 4 . 3 . . 3 . 3 14 . 5 2 2 . 4 . . . . 2 1 Classes Destroyed 25 | . 3 6 . 1 1 . 1 2 1 2 . . 1 . . 1 . 1 . . . . . . . 1 3 1 Worker 11 | . . 3 1 . . . . . . . . . 2 . . . . 2 . . . . . . . . 2 1 Builder 12 | . . 2 . 2 . . . 1 . . . . 4 . . . . 3 . . . . . . . . . . Tunneler 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hauler 5 | . . 2 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . Recycler 10 | . . 1 . 1 4 . . . . . . . 2 . . . . 1 . . . . . . . . 1 . Minesweeper 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Mechanic 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . Operator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Drone 12 | . . . . . 12 . . . . . . . . . . . . . . . . . . . . . . . Watcher 14 | . 2 1 1 1 . . . 2 . . . . 4 . . . . 2 . . . . . . . 1 . . Swarmer 49 | . 3 2 6 8 . . . . . 3 . . 10 . 1 3 . . 1 5 . 4 . . . 3 . . Cutter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Saboteur 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Grunt 101 | . 5 8 20 3 . 1 . 11 4 . . 3 10 2 1 8 . 9 1 3 . 3 2 . . . 3 4 Brawler 7 | . . . . . . . . . . . . . 1 1 . 2 . 1 2 . . . . . . . . . Duelist 6 | . . 1 . . . 1 . 1 . . . 1 1 . . . . . . . . . . . . . . 1 Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Sentry 20 | . . 2 4 4 . . . 2 . . . . 1 . 1 . . 1 1 1 . . 1 . . 2 . . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hunter 11 | . . . . 1 . . . 2 . . . . . . . . . 2 2 . . . . . . . 2 2 Programmer 30 | . . . . . . . . 1 . . . . 9 . . . 2 7 . . . . 3 3 . . 2 3 Q-Series 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Protovariant L 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Decomposer 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Samaritan 10 | . . . . . . . . . . 1 . . . 2 2 . 1 . 2 . . 2 . . . . . . Surgeon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Thug 3 | . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Martyr 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Mutant 3 | . . . . . . . . . . 1 . . . . 1 . . . 1 . . . . . . . . . Best Kill Streak 15 | . 4 7 6 15 3 1 . 6 4 3 . 3 15 3 3 6 2 5 4 5 . 4 3 4 1 5 3 3 Combat Bots Only 6 | . 4 4 5 6 2 1 . 6 4 3 . 3 6 3 3 5 2 4 4 5 . 4 3 3 1 5 2 3 Max Kills in Single Turn 3 | . 1 2 3 3 1 1 1 2 2 2 . 1 3 1 2 3 1 2 2 2 . 1 1 2 1 2 2 3 Gunslinging 1 | . . . 1 1 . . . . . . . . 1 . . . . . . . . . . . . 1 . . Exploded 3 | . 1 1 . 3 . . . 2 . 2 . . 2 . 2 3 . 1 2 2 . 1 . . . . 1 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . A5 (-3/Lab) Combat | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Damage Taken 22747 | . 477 656 1634 840 39 51 . 1652 111 165 . 132 1923 153 . 467 65 2991 650 576 . 803 625 334 784 1370 4624 1625 Core 1551 | . 34 133 63 39 . 26 . 181 19 33 . 18 96 . . 59 . 264 44 24 . 48 87 24 75 123 137 24 Absorbed by Shields 423 | . . . 132 . 6 16 . 3 . . . . . . . . . . . . . . 32 . . . 161 73 Reduced by Siege Mode 663 | . . . . . . . . 22 14 . . . . . . . . 4 . . . . . . . 171 339 113 Redirected to Shielding 95 | . . . . . . . . 95 . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 2560 | . . . . . . . . . . . . . . . . . . 792 . . . . . . 38 . 665 1065 Core Remaining (%) 79 | 100 86 66 . . 81 . . . . . . 67 . . . . 84 . . . . 66 . . 79 . 82 . Volleys Fired 913 | . 21 48 81 45 26 8 17 69 10 44 . 13 89 13 28 14 6 99 27 39 8 27 16 15 42 19 64 25 Largest 4 | . 2 2 3 3 3 3 3 3 3 3 . 3 3 3 1 3 3 3 3 3 3 2 3 3 3 4 4 4 Hottest 264 | . 136 46 69 71 73 73 73 90 90 90 . 260 260 260 98 91 91 264 260 232 261 260 218 193 193 160 235 235 Shots Fired 2167 | . 33 74 243 132 78 24 51 190 32 50 . 32 245 31 28 18 18 180 53 45 15 37 41 29 116 76 211 85 Gun 1609 | . 8 52 243 131 78 24 51 170 32 9 . 17 240 23 . 6 18 33 15 4 3 . 10 14 74 76 203 75 Cannon 469 | . 19 . . . . . . 16 . 38 . 13 2 6 25 . . 122 36 41 12 33 31 15 42 . 8 10 Launcher 89 | . 6 22 . 1 . . . 4 . 3 . 2 3 2 3 12 . 25 2 . . 4 . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1570 | . . 52 243 131 78 24 51 170 32 9 . 17 240 23 . 6 18 33 1 . . . . 14 74 76 203 75 Thermal 439 | . 19 . . . . . . 16 . 38 . 15 5 8 25 . . 146 5 35 7 14 31 15 42 . 8 10 Explosive 51 | . 6 22 . 1 . . . 4 . 3 . . . . 3 12 . . . . . . . . . . . . Electromagnetic 107 | . 8 . . . . . . . . . . . . . . . . 1 47 10 8 23 10 . . . . . Robot Hit Streak 29 | . 11 10 27 13 6 7 22 23 27 11 . 13 18 5 13 16 13 22 22 9 14 19 24 12 8 29 29 24 Robot Miss Streak 7 | . 6 2 2 3 6 5 1 7 1 3 . 1 6 2 1 2 1 2 3 2 . 1 2 1 4 3 4 4 Penetration Max 1 | . . . . . . . . 1 . . . . . . . 1 . . . . . . . 1 . . 1 1 Secondary Targets 21 | . . . 8 2 . . . . . . . . 6 1 . . . . . . . . . . . 3 . 1 Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . 1 1 . . . . . . . . . . . 1 . 1 Shots Hit Robots 1432 | . 19 51 188 94 29 17 45 127 27 11 . 12 156 16 23 7 14 118 36 20 12 24 33 15 66 58 154 60 Core Hits 670 | . 13 37 69 32 17 3 13 55 10 8 . 7 81 15 16 53 6 50 15 9 6 17 12 7 19 22 52 26 Critical Kills 38 | . . . . . . . . 4 2 . . . 6 1 1 . 1 2 . . . . 1 2 1 8 6 3 Critical Parts Destroyed 72 | . . . 1 . . . 1 7 1 1 . . 9 1 . . 3 . . . . . . 1 3 9 24 11 Critical Strikes 130 | . . . 1 . . . 1 13 3 1 . . 15 2 1 . 4 2 1 . . . 3 3 8 20 38 14 Burn 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Meltdown 6 | . . . . . . . . 1 . . . . . . 1 . . 2 . . . . 1 . 1 . . . Destroy 121 | . . . 1 . . . 1 12 3 1 . . 15 2 . . 4 . . . . . . 3 7 20 38 14 Corrupt 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Melee Attacks 10 | . . . 1 3 . . . . . . . . . . 3 . . . . . . . 3 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 7 | . . . 1 3 . . . . . . . . . . 3 . . . . . . . . . . . . . Piercing 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 39686 | . 632 1254 2966 1569 588 328 796 3619 601 504 . 326 4341 503 1163 3411 221 5030 976 908 317 935 1002 442 826 676 3633 2119 Guns 19557 | . 44 471 2966 1427 545 328 796 2983 601 132 . 137 3940 248 . 15 221 436 263 20 41 . 255 99 282 676 1696 935 Cannons 9530 | . 289 . . . . . . 298 . 136 . 189 . 133 665 . . 2919 593 615 276 547 742 343 544 . 541 700 Explosions 10132 | . 299 758 . 142 . . . 324 . 236 . . 375 122 321 3396 . 1675 120 273 . 388 . . . . 1274 429 Melee 182 | . . . . . . . . . . . . . . . 177 . . . . . . . 5 . . . . . Ramming 285 | . . 25 . . 43 . . 14 . . . . 26 . . . . . . . . . . . . . 122 55 Kinetic 18934 | . . 471 2966 1427 545 328 796 2983 601 132 . 137 3940 248 . 15 221 436 . . . . . 99 282 676 1696 935 Thermal 12484 | . 289 . . . . . . 298 . 136 . 189 206 255 665 . . 4538 120 717 58 388 794 343 544 . 1815 1129 Explosive 5476 | . 299 758 . 142 . . . 324 . 236 . . . . 321 3396 . . . . . . . . . . . . Electromagnetic 2325 | . 44 . . . . . . . . . . . 169 . . . . 56 856 191 259 547 203 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 177 | . . . . . . . . . . . . . . . 177 . . . . . . . . . . . . . Piercing 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . Highest Corruption 43 | . . 4 . . . . . 4 4 4 4 4 2 2 2 2 1 8 23 23 19 43 . 3 9 . 22 2 Average Corruption 7 | . . 4 . . . . . 2 4 4 4 4 1 2 2 2 1 4 15 19 19 21 . 2 7 . 13 1 Corruption Purged 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Corruption Blocked 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . . Effects 353 | . . 8 . . . . . 19 19 21 5 23 3 15 18 1 . 29 45 54 22 27 . 1 4 . 36 3 Message Errors 73 | . . . . . . . . 1 5 9 1 5 . 5 3 . . 6 11 8 3 7 . . 1 . 7 1 Matter Fused 80 | . . 3 . . . . . 8 2 3 1 4 2 4 5 1 . 5 6 12 8 6 . . 1 . 8 1 Heat Flow Errors 48 | . . 3 . . . . . 5 5 1 . 1 . 1 3 . . 3 3 6 5 7 . . . . 4 1 Energy Discharges 41 | . . 1 . . . . . . 2 2 2 3 . 1 1 . . 3 7 9 3 1 . 1 . . 5 . Data Loss (minor) 52 | . . 1 . . . . . 1 1 3 . 4 1 1 5 . . 8 9 11 2 3 . . . . 2 . Data Loss (major) 12 | . . . . . . . . 1 1 2 . . . . 1 . . 1 2 3 . . . . . . 1 . Misfires 16 | . . . . . . . . . 2 . . 5 . 3 . . . . 2 . 1 . . . . . 3 . Alerts 14 | . . . . . . . . . 1 1 1 1 . . . . . 1 3 4 . 1 . . . . 1 . Misdirections 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . Weapon Failures 15 | . . . . . . . . 3 . . . . . . . . . 2 1 . . 2 . . 2 . 5 . Overload Shots 16 | . . . . . . . . . . 10 . 5 . . . . . . 1 . . . . . . . . . Overflow Damage 1047 | . 1 7 . 18 . . . . . . . . 13 . 102 15 . 220 76 70 63 44 27 . . . 269 122 Projectiles 588 | . . . . . . . . . . . . . . . 43 . . 144 76 70 63 15 27 . . . 71 79 Explosions 400 | . 1 7 . 18 . . . . . . . . 13 . . 15 . 76 . . . 29 . . . . 198 43 Melee 59 | . . . . . . . . . . . . . . . 59 . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 641 | . . 55 . 145 . . . . . 30 . . 57 . . . . 129 . . . . . . . . 225 . Shots 14 | . . 3 . 3 . . . . . 1 . . 2 . . . . 2 . . . . . . . . 3 . Rammed 21 | . . 2 . . 6 . . 1 . . . . 2 . . . . . . . . . . . . . 8 2 Targets Rammed 24 | . . 4 . . 7 . . 1 . . . . 2 . . . . . . . . . . . . . 8 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 478 | . 360 265 208 261 66 . 36 252 227 254 . 243 235 200 200 28 60 468 197 198 478 244 198 197 198 . 151 199 Average Temperature 92 | . 147 104 64 94 26 . 21 74 85 53 . 82 71 107 91 23 32 146 68 92 157 72 118 64 144 . 33 29 Received Heat Transfer 3185 | . 210 204 819 189 23 . . 285 45 12 . 63 315 72 . 58 . 355 62 48 . 138 22 . . 18 144 103 Effects 16 | . 2 . . . . . . 1 . . . . 2 3 . . . 8 . . . . . . . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Energy Bleed 4 | . 1 . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Interference 9 | . . . . . . . . 1 . . . . 2 3 . . . 3 . . . . . . . . . . Short Circuit 2 | . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Siege Activations 17 | . . . . . . . . 2 1 . . . . . . . . 1 . 1 . . . . . 2 8 2 Total Turns 274 | . . . . . . . . 23 20 . . . . . . . . 15 . 3 . . . . . 38 113 62 Longest Duration 56 | . . . . . . . . 12 20 . . . . . . . . 15 . 3 . . . . . 34 56 43 Robots Corrupted 8 | . . . . . . . . . . . . . . . . . . . 5 1 . 1 1 . . . . . Combat Hostiles 7 | . . . . . . . . . . . . . . . . . . . 4 1 . 1 1 . . . . . Parts Fried 23 | . . . . . . . . . . . . 1 . . . . . . 12 1 1 7 1 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 11 | . . . . . . . . 2 . . . . . . 1 . . 5 . . . . 1 . 1 . 1 . Combat Hostiles 10 | . . . . . . . . 2 . . . . . . . . . 5 . . . . 1 . 1 . 1 . Parts Melted 64 | . . . . . . . . 4 . . . 3 . . 1 . . 24 . . . 1 8 . 9 . 8 6 Heat Transferred 14608 | . 518 . . . . . . 407 . 161 . 259 320 520 1000 . . 6034 80 631 148 560 1036 259 646 . 1270 759 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Peak Influence 986 | . 205 685 579 707 303 986 345 444 . . . . 718 . . . . 420 . . . . 129 108 . 303 564 582 Initial 971 | . . 86 247 180 197 971 345 . . . . . . . . . . . . . . . 47 39 . . 69 312 Average 276 | . 51 363 475 427 187 970 189 216 . . . . 305 . . . . 258 . . . . 70 50 . 142 413 465 Maximum Alert Level 3 | . 1 2 2 3 1 3 1 2 . . . . 3 . . . . 2 . . . . . . . 1 2 2 Low Security (%) 42 | 100 92 36 . 10 58 . 61 45 . . . . 48 . . . . 28 . . . . 100 100 . 67 1 . Level 1 30 | . 7 12 16 38 41 . 38 49 . . . . 14 . . . . 68 . . . . . . . 32 27 38 Level 2 23 | . . 51 83 37 . . . 5 . . . . 29 . . . . 3 . . . . . . . . 71 61 Level 3 2 | . . . . 13 . 100 . . . . . . 7 . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 50 | . 1 3 2 5 . . . 10 . . . . 5 . . . . 4 . . . . 1 3 . 4 10 2 Investigation 10 | . . 3 1 2 . . . 1 . . . . . . . . . . . . . . . 1 . 1 1 . Extermination 14 | . . . . . . . . 4 . . . . 1 . . . . 4 . . . . 1 1 . . 2 1 Reinforcement 16 | . 1 . 1 1 . . . 5 . . . . 1 . . . . . . . . . . 1 . 1 4 1 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 5 | . . . . 2 . . . . . . . . 3 . . . . . . . . . . . . . . . Intercept 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Construction Impeded 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Distress Signals 26 | . 1 1 4 1 . . . 1 . . . . 3 . . 2 . 1 . . . . . . . 9 2 1 Communications Jammed 40 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 . Distress Signals 40 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 . Times Spotted 379 | . 11 17 39 17 33 5 . 40 4 4 . 5 49 3 . 26 2 31 8 10 . 7 9 6 1 12 25 15 Peak Tracking Total 12 | . 4 3 5 6 4 4 . 5 4 3 . 4 7 3 3 12 1 6 4 5 . 4 3 5 1 6 5 5 Tactical Retreats 16 | . 1 . 1 1 . . . . . 1 . . 2 . . . . 1 . 1 . . . . . 1 7 . Traps | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Traps Triggered 18 | . 1 . 2 . . 1 . 5 . . . . 4 . . . . . . 1 . . . 1 . . 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 16 | . 1 . . . . . . . . . . 2 . . . 11 . . . 2 . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Machines Disabled 45 | . 2 3 2 3 . . . 1 . . . . 5 . . 1 . 3 3 . 2 . . 4 3 1 11 1 Max in Single Turn 4 | . 1 1 1 2 . . . 1 . . . . 4 . . . . 1 1 . 1 . . 1 1 1 4 1 Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Machines Accessed 79 | . 2 8 6 5 4 . . 8 . . 4 . 6 . 1 . . 12 . 1 4 . 5 2 2 1 7 1 Terminals 44 | . 2 5 4 4 1 . . 5 . . . . 4 . . . . 7 . . . . 5 1 . . 6 . Fabricators 5 | . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . 1 Repair Stations 4 | . . . . . . . . . . . . . . . . . . 3 . . . . . 1 . . . . Recycling Units 6 | . . 2 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . Garrison Access 6 | . . . 1 1 . . . 1 . . . . . . . . . 1 . . . . . . . 1 1 . Total Hacks 253 | . 12 21 21 14 12 . . 16 . . 30 . 23 . 1 . . 29 . 1 17 . 9 4 20 2 17 4 Successful 157 | . 4 13 8 7 5 . . 7 . . 30 . 13 . 1 . . 17 . 1 17 . 2 2 20 1 8 1 Failed 96 | . 8 8 13 7 7 . . 9 . . . . 10 . . . . 12 . . . . 7 2 . 1 9 3 Catastrophic 17 | . 1 . 3 3 . . . 1 . . . . 1 . . . . 4 . . . . 2 . . . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 132 | . 12 14 15 10 5 . . 13 . . . . 18 . . 1 . 15 1 . . . 9 . 1 2 16 . Terminals 128 | . 12 12 14 12 4 . . 13 . . . . 21 . . . . 14 . . . . 9 1 . . 16 . Fabricators 8 | . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . 4 Repair Stations 13 | . . . . . . . . . . . . . . . . . . 10 . . . . . 3 . . . . Recycling Units 18 | . . 5 5 . 8 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 8 | . . 4 . . . . . . . . . . . . . . . 4 . . . . . . . . . . Garrison Access 9 | . . . 2 2 . . . 1 . . . . . . . . . 1 . . . . . . . 2 1 . Terminal Hacks 95 | . 2 3 3 3 1 . . 3 . . 30 . 5 . 1 . . 1 . 1 17 . . 1 20 . 4 . Record 36 | . . . . . . . . . . . 11 . . . . . . . . . 5 . . . 20 . . . Part Schematic 14 | . . . . . . . . . . . 10 . . . . . . . . . 4 . . . . . . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . Open Door 4 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . . 1 . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access Points 3 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Terminal Index 8 | . 1 2 1 1 . . . . . . . . 1 . . . . 1 . . . . . . . . 1 . Alert Level 4 | . . . . 1 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . Unreport Threat 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . . 1 . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . 1 Network Status 4 | . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . 1 Repair Station Hacks 8 | . . . . . . . . . . . . . . . . . . 7 . . . . . 1 . . . . Scan Component 5 | . . . . . . . . . . . . . . . . . . 4 . . . . . 1 . . . . Repair 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Recycling Unit Hacks 4 | . . 2 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 4 | . . 2 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . 4 . . . . . . . . . . . . . . . 3 . . . . . . . . . . Insert Component 4 | . . 2 . . . . . . . . . . . . . . . 2 . . . . . . . . . . Analyze 3 | . . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 39 | . 2 4 4 4 3 . . 3 . . . . 6 . . . . 6 . . . . 2 . . 1 4 . Terminals 29 | . 2 2 2 3 . . . 3 . . . . 6 . . . . 6 . . . . 2 . . . 3 . Track 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Assimilate 3 | . . 1 . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Botnet 17 | . 1 . . 2 . . . 3 . . . . 4 . . . . 5 . . . . 1 . . . 1 . Operators 7 | . 1 1 1 1 . . . . . . . . 1 . . . . 1 . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . 2 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . Tunnel 6 | . . 2 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 1 . Reprogram 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Watchers 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Jam 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 61 | . 2 7 6 4 4 . . 8 . . . . 6 . . . . 12 . . . . 5 1 . 1 4 1 Full Trace Events 3 | . . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . 1 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . 2 . . . . . . . . 10 . . . . . . 1 . . 4 . . . . . 3 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Time 66 | . . . . . . . . . . . . . . . . . . 66 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 25 | . . 5 10 . 10 . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . 2 . . . . . . . . . . . . . . . 2 . . . . . . . . . . Part Schematics Acquired 3 | . . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 15 | . . . . . 10 . . . . . . . . . . 5 . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Total Allies 40 | . . 1 . 1 10 . 20 . . . . 1 1 . . 5 . . . . . . 1 . . . . . Largest Group 23 | . . 1 1 1 11 9 23 21 . . . 1 1 . . 5 . . . . . . 1 . . . . . Highest-Rated Group 796 | . . 10 10 15 154 134 796 700 . . . 96 10 . . 255 . . . . . . 26 . . . . . Highest-Rated Ally 96 | . . 10 10 15 27 27 50 46 . . . 96 10 . . 68 . . . . . . 26 . . . . . Total Orders 10 | . . . 2 . 1 . 4 . . . . . 1 . . 1 . . . . . . 1 . . . . . STAY 4 | . . . 1 . . . . . . . . . 1 . . 1 . . . . . . 1 . . . . . ROAM 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . FOLLOW 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . TUNNEL 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . DROP 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . PICKUP 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Ally Attacks 321 | . . . . . 129 19 4 124 . . . 2 . . . 43 . . . . . . . . . . . . Total Damage 5783 | . . . . . 1178 271 121 2205 . . . 155 . . . 1853 . . . . . . . . . . . . Kills 58 | . . . . . 23 2 2 16 . . . 1 . . . 14 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 9 | . . . . . . . . . 2 . . 1 . 3 . . . . 1 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Turns Passed 26673 | 90 643 1382 1331 417 1338 279 1033 1519 1014 1359 169 1251 1216 1068 1129 997 493 2052 995 1188 474 561 696 702 424 1071 1288 494 Spaces Moved 12890 | 53 302 613 537 143 429 153 495 795 600 778 96 483 528 627 655 464 293 853 531 572 263 291 347 372 175 616 605 221 Core 5 | 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 12860 | 48 302 613 537 143 429 153 495 795 600 778 96 483 528 627 655 464 293 828 531 572 263 291 347 372 175 616 605 221 Legs 25 | . . . . . . . . . . . . . . . . . . 25 . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 162 162 166 246 160 160 160 160 160 120 160 161 161 161 159 148 148 148 148 157 Average Speed 171 | 149 180 192 191 188 239 160 160 160 162 162 171 246 163 160 160 160 160 192 161 161 161 161 160 156 148 148 150 160 Slowest Speed 320 | 160 320 320 320 240 240 160 160 162 162 246 246 246 245 160 160 160 160 240 240 161 161 161 161 159 150 148 158 165 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 50 | 5 57 47 50 33 84 6 96 32 78 88 69 61 16 77 59 65 55 24 60 62 60 51 12 21 94 23 76 6 Regions Visited 28 Branch Regions 17 Pre-discovered Areas 11 | . . 2 1 . 3 . . . . . 1 . . . . . . . . 1 3 . . . . . . . Known Exits Taken 21 | . . . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 22 | . . . . . . . . . 4 2 . 1 . 5 3 . . . 2 3 . 2 . . . . . . Spaces Dug 77 | . . 29 . . . . . 5 . 5 . 1 4 1 2 . . 11 . 11 . 3 1 4 . . . . Terrain Destroyed 652 | . 9 135 . 24 . . . 23 . 43 . 13 4 9 30 117 . 103 3 33 . 10 2 4 3 2 64 21 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 131 | . . . . . . . . 3 . 21 . 6 2 3 5 . . 34 . 22 . 10 2 4 . 1 10 8 AOE 508 | . 9 135 . 24 . . . 20 . 22 . 7 2 6 25 117 . 69 3 11 . . . . . . 49 9 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Total 16198 | 61 369 742 700 227 703 180 725 955 628 845 101 534 763 675 718 704 308 1145 624 796 301 344 453 473 254 738 831 301 Wait 1425 | . 30 30 32 19 114 11 185 38 13 13 . 24 98 29 16 159 7 138 22 163 13 14 58 51 1 26 89 32 Move 12864 | 52 301 612 536 142 428 153 494 795 599 777 95 482 527 626 654 463 292 852 530 571 262 290 346 371 174 615 604 221 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 187 | 3 2 17 21 3 11 3 5 12 1 3 . 5 7 3 5 5 . 9 14 7 2 2 4 9 5 24 5 . Fast Attach 163 | 5 5 11 5 1 2 . 5 9 . 2 3 2 10 1 4 4 1 19 7 3 6 1 6 8 10 9 15 9 Attach 103 | 1 1 4 13 5 . 5 . 5 1 . . . 6 1 1 6 . 10 2 3 3 5 5 . 5 7 11 3 Detach 36 | . . 2 1 . . . 1 . . . . . . 1 . . . 3 2 . . 1 4 1 4 5 8 3 Swap 100 | . 2 6 3 8 1 . 1 12 3 4 . 1 19 1 1 1 2 5 6 3 1 3 6 2 . 4 5 . Drop 221 | . 7 8 7 1 7 . 17 15 . 2 3 7 5 . 5 10 . 10 14 7 6 1 5 16 13 29 20 6 Fire 913 | . 21 48 81 45 26 8 17 69 10 44 . 13 89 13 28 14 6 99 27 39 8 27 16 15 42 19 64 25 Melee 10 | . . . 1 3 . . . . . . . . . . 3 . . . . . . . 3 . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 23 | . . 4 . . 7 . . . . . . . 2 . . . . . . . . . . . . . 8 2 Escape Stasis 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Rewire 151 | . . . . . 107 . . . 1 . . . . . 1 42 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage -8/Recycling -6/Factory -6/Waste -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res / *Arm / *Qua x2) -3/Armory -3/Lab -2/Research (discovered 2 exits: *Acc / *Tes) -2/Testing -1/Access History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 91 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 7) 317 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 3) 655 | -10/Materials | Discovered new exit (range 16) 734 | -10/Materials | Entered another Materials area 734 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1739 | -9/Materials | Build established: Scavenger-Mutant 1933 | -9/Materials | Discovered new exit (range 4) 2095 | -9/Materials | Build established: Mutant 2116 | -9/Materials | Entered another Materials area 2116 | -8/Materials | Accompanied by 1 ally 2116 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2424 | -8/Materials | Build established: Gunner 3015 | -8/Materials | Lost 4 parts (3n1w) 3038 | -8/Materials | Discovered new exit (range 15) 3067 | -8/Materials | Identified exit to Storage 3447 | -8/Materials | Entered Storage 3711 | -8/Storage | Garrison activated, responded to threat 3826 | -8/Storage | Used back door to open Recycling access 3826 | -8/Storage | Discovered new exit (range 5) 3864 | -8/Storage | Entered Recycling 3864 | -8/Recycling | Accompanied by 1 ally 3989 | -8/Recycling | Spotter reported a threat 3989 | -8/Recycling | Spotter reported a threat 3992 | -8/Recycling | Spotter reported a threat 4042 | -8/Recycling | Spotter reported a threat 4073 | -8/Recycling | Spotter reported a threat 4122 | -8/Recycling | Spotter reported a threat 4203 | -8/Recycling | Spotter reported a threat 4225 | -8/Recycling | Spotter reported a threat 4261 | -8/Recycling | Spotter reported a threat 4272 | -8/Recycling | Spotter reported a threat 4306 | -8/Recycling | Spotter reported a threat 4309 | -8/Recycling | Spotter reported a threat 4313 | -8/Recycling | Spotter reported a threat 4366 | -8/Recycling | Spotter reported a threat 4368 | -8/Recycling | Spotter reported a threat 4383 | -8/Recycling | Spotter reported a threat 4405 | -8/Recycling | Spotter reported a threat 4436 | -8/Recycling | Spotter reported a threat 4458 | -8/Recycling | Spotter reported a threat 4468 | -8/Recycling | Spotter reported a threat 4485 | -8/Recycling | Spotter reported a threat 4489 | -8/Recycling | Spotter reported a threat 4521 | -8/Recycling | Spotter reported a threat 4556 | -8/Recycling | Spotter reported a threat 4564 | -8/Recycling | Spotter reported a threat 4588 | -8/Recycling | Spotter reported a threat 4597 | -8/Recycling | Spotter reported a threat 4609 | -8/Recycling | Spotter reported a threat 4617 | -8/Recycling | Spotter reported a threat 4640 | -8/Recycling | Spotter reported a threat 4661 | -8/Recycling | Spotter reported a threat 4662 | -8/Recycling | Spotter reported a threat 4696 | -8/Recycling | Spotter reported a threat 4697 | -8/Recycling | Spotter reported a threat 4714 | -8/Recycling | Spotter reported a threat 4749 | -8/Recycling | Spotter reported a threat 4761 | -8/Recycling | Spotter reported a threat 4792 | -8/Recycling | Spotter reported a threat 4802 | -8/Recycling | Spotter reported a threat 4811 | -8/Recycling | Spotter reported a threat 4873 | -8/Recycling | Spotter reported a threat 4874 | -8/Recycling | Spotter reported a threat 4884 | -8/Recycling | Spotter reported a threat 4887 | -8/Recycling | Spotter reported a threat 4914 | -8/Recycling | Spotter reported a threat 4943 | -8/Recycling | Spotter reported a threat 4943 | -8/Recycling | Spotter reported a threat 4958 | -8/Recycling | Spotter reported a threat 4967 | -8/Recycling | Spotter reported a threat 4987 | -8/Recycling | Discovered new exit (range 10) 4996 | -8/Recycling | Spotter reported a threat 4999 | -8/Recycling | Spotter reported a threat 5006 | -8/Recycling | Build established: Commander-Gunner 5020 | -8/Recycling | Spotter reported a threat 5033 | -8/Recycling | Spotter reported a threat 5049 | -8/Recycling | Spotter reported a threat 5050 | -8/Recycling | Spotter reported a threat 5050 | -8/Recycling | Spotter reported a threat 5087 | -8/Recycling | Spotter reported a threat 5101 | -8/Recycling | Spotter reported a threat 5102 | -8/Recycling | Spotter reported a threat 5152 | -8/Recycling | Spotter reported a threat 5202 | -8/Recycling | Entered Factory 5202 | -6/Factory | Accompanied by 9 allies 5202 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 5481 | -6/Factory | Sucked down chute 5481 | -6/Factory | Entered Waste 5482 | -6/Waste | Joined by Warlord forces that had cleared the area 5530 | -6/Waste | 4 allies followed down the chute 5644 | -6/Waste | Found Damper Plating 5870 | -6/Waste | A Compactor rumbled back to life 5870 | -6/Waste | Allies destroyed C-40 Crusher 5918 | -6/Waste | Build established: Scavenger-Skirmisher 5929 | -6/Waste | Discovered new exit (range 16) 6181 | -6/Waste | Found Damper Plating 6310 | -6/Waste | Identified exit to Factory 6514 | -6/Waste | Entered Factory 6514 | -6/Factory | Accompanied by 21 allies 6626 | -6/Factory | Discovered new exit (range 7) 6638 | -6/Factory | Identified exit to Factory 7092 | -6/Factory | Discovered exit to Factory (range 14) 7704 | -6/Factory | Identified exit to Lower Caves 7809 | -6/Factory | Build established: Scavenger-Gunner 8033 | -6/Factory | Entered Lower Caves 8113 | -6/Lower Caves | Learned Factory terminal intel 8418 | -6/Lower Caves | Learned Factory security intel 9026 | -6/Lower Caves | Discovered new exit (range 5) 9046 | -6/Lower Caves | Identified exit to Lower Caves 9047 | -6/Lower Caves | Entered another Lower Caves area 9083 | -6/Lower Caves | Discovered exit to Factory (range 10) 9424 | -6/Lower Caves | Spotted B-75 Beast 9973 | -6/Lower Caves | Build established: Scavenger-Mutant 10148 | -6/Lower Caves | Discovered new exit (range 12) 10152 | -6/Lower Caves | Encountered a Warlord checkpoint 10159 | -6/Lower Caves | Identified exit to Data Miner 10406 | -6/Lower Caves | Entered Data Miner 10408 | -6/Data Miner | Discovered new exit (range 6) 10440 | -6/Data Miner | Met Data Miner 10473 | -6/Data Miner | Learned location of Section 7 (-3) 10473 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10496 | -6/Data Miner | Received God Mode back door access code from Data Miner 10573 | -6/Data Miner | Identified exit to Proximity Caves 10575 | -6/Data Miner | Entered Proximity Caves 10711 | -5/Proximity Caves | Escorted by Enhanced Grunt 10849 | -5/Proximity Caves | Found Prototype Device 10849 | -5/Proximity Caves | Identified Exp. Thermal Shield 10871 | -5/Proximity Caves | Build established: Scavenger-Gunner 11346 | -5/Proximity Caves | Build established: Scavenger-Mutant 11529 | -5/Proximity Caves | Encountered a Derelict sapper outpost 11598 | -5/Proximity Caves | Discovered exit to Factory (range 14) 11826 | -5/Proximity Caves | Entered Factory 11826 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11827 | -5/Factory | Identified exit to Upper Caves 11829 | -5/Factory | Loaded intel: 26 terminal locations 11989 | -5/Factory | Garrison activated, responded to threat 12068 | -5/Factory | Discovered new exit (range 4) 12071 | -5/Factory | Identified exit to Factory 12281 | -5/Factory | Build established: Scavenger-Gunner 12715 | -5/Factory | Lost 7 parts (1p4n2w) 13042 | -5/Factory | Entered Upper Caves 13300 | -5/Upper Caves | Found Alien Artifact 13300 | -5/Upper Caves | Identified Core Expander 13300 | -5/Upper Caves | Installed Core Expander, added new Propulsion slot 13435 | -5/Upper Caves | Learned Factory trap positions 13605 | -5/Upper Caves | Learned Factory trap positions 14015 | -5/Upper Caves | Learned 4 Factory zone layouts 14092 | -5/Upper Caves | Discovered new exit (range 10) 14108 | -5/Upper Caves | Identified exit to Upper Caves 14110 | -5/Upper Caves | Entered another Upper Caves area 14111 | -5/Upper Caves | Encountered a Warlord checkpoint 14273 | -5/Upper Caves | Discovered exit to Factory (range 15) 14405 | -5/Upper Caves | Build established: Scavenger-Mutant 15198 | -5/Upper Caves | Discovered new exit (range 7) 15238 | -5/Upper Caves | Identified exit to Warlord 15239 | -5/Upper Caves | Entered Warlord 15297 | -5/Warlord | System corruption cleaned by Quarantine Array 15721 | -5/Warlord | Met Warlord 15735 | -5/Warlord | Opened Warlord's prototype stash 15744 | -5/Warlord | Found Prototype Device 15744 | -5/Warlord | Identified Exp. Focal Shield 15746 | -5/Warlord | Warlord's base attacked by MAIN.C 15752 | -5/Warlord | Found Prototype Device 15752 | -5/Warlord | Identified Exp. Cloaking Device 15765 | -5/Warlord | Found Prototype Reactor 16096 | -5/Warlord | Warlord forces counterattacked 16100 | -5/Warlord | Spotted Executioner 16134 | -5/Warlord | Spotted Striker 16166 | -5/Warlord | Spotted Striker 16223 | -5/Warlord | Discovered new exit (range 9) 16234 | -5/Warlord | Identified exit to Proximity Caves 16236 | -5/Warlord | Entered Proximity Caves 16411 | -4/Proximity Caves | Spotted B-86 Titan 16462 | -4/Proximity Caves | Build established: Scavenger-Gunner 16708 | -4/Proximity Caves | Discovered exit to Factory (range 13) 16729 | -4/Proximity Caves | Entered Factory 16729 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 16730 | -4/Factory | Identified Vortex Chain Reactor 16731 | -4/Factory | Loaded intel: 85 trap records 16809 | -4/Factory | Lost 3 parts (2n1w) 17028 | -4/Factory | Repaired Imp. Treads 17052 | -4/Factory | Repaired Med. Treads 17701 | -4/Factory | Build established: Scavenger-Mutant 17836 | -4/Factory | Repaired Hvy. Treads 18014 | -4/Factory | Lost 4 parts (1p2n1w) 18201 | -4/Factory | Discovered new exit (range 14) 18223 | -4/Factory | Identified exit to Research 18406 | -4/Factory | Build established: Scavenger-Skirmisher 18562 | -4/Factory | Discovered new exit (range 23) 18778 | -4/Factory | Identified exit to Upper Caves 18781 | -4/Factory | Entered Upper Caves 18970 | -4/Upper Caves | Build established: Scavenger-Mutant 19183 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling parts 19232 | -4/Upper Caves | System corruption reached 10% 19314 | -4/Upper Caves | Build established: Scavenger-Skirmisher 19491 | -4/Upper Caves | Learned Research terminal intel 19598 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 19699 | -4/Upper Caves | Discovered new exit (range 20) 19728 | -4/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 19738 | -4/Upper Caves | Identified exit to Upper Caves 19762 | -4/Upper Caves | Found Prototype Special Weapon 19776 | -4/Upper Caves | Entered another Upper Caves area 19778 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 19998 | -4/Upper Caves | Discovered exit to Research (range 13) 19998 | -4/Upper Caves | Learned location of 1 exit from Research 20839 | -4/Upper Caves | Lost 3 parts (1u2w) 20953 | -4/Upper Caves | Discovered new exit (range 7) 20962 | -4/Upper Caves | Identified exit to Zhirov 20964 | -4/Upper Caves | Entered Zhirov 20965 | -4/Zhirov | Discovered new exit (range 3) 20985 | -4/Zhirov | Build established: Scavenger-Mutant 21029 | -4/Zhirov | Learned location of Command (-1) 21063 | -4/Zhirov | Found Alien Artifact 21063 | -4/Zhirov | Identified Integrated Dissipator 21063 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 21096 | -4/Zhirov | Found Alien Artifact 21227 | -4/Zhirov | Identified exit to Proximity Caves 21438 | -4/Zhirov | Entered Proximity Caves 21573 | -3/Proximity Caves | Spotted B-86 Titan 21914 | -3/Proximity Caves | System corruption reached 30% 21980 | -3/Proximity Caves | Discovered exit to Research (range 12) 21999 | -3/Proximity Caves | Entered Research 21999 | -3/Research | Evolved 2 slots: Utility x2 22000 | -3/Research | Identified exit to Quarantine 22001 | -3/Research | Loaded intel: 23 terminal locations 22283 | -3/Research | Discovered exit to Quarantine (range 4) 22596 | -3/Research | Discovered new exit (range 7) 22608 | -3/Research | Identified exit to Armory 22642 | -3/Research | Discovered new exit (range 8) 22654 | -3/Research | Identified exit to Research 22695 | -3/Research | Entered Armory 22725 | -3/Armory | Found Unknown Launcher 22725 | -3/Armory | Identified Fusion Bomb Launcher 22728 | -3/Armory | Found Fusion Bomb Launcher 22739 | -3/Armory | Found Fusion Bomb Launcher 23009 | -3/Armory | Incoming investigation squad redirected 23395 | -3/Armory | Identified Transdimensional Reconstructor 23395 | -3/Armory | Warped through subspace to slip node 23395 | -3/Armory | Discovered new exit (range 1) 23395 | -3/Armory | Identified exit to Lab 23397 | -3/Armory | Entered Lab 23397 | -3/Lab | Discovered exit to Research (range 9) 23417 | -3/Lab | Unable to decrypt terminal 23417 | -3/Lab | Opened the door to a hidden lab 23417 | -3/Lab | Detected by scanners 23418 | -3/Lab | Gained access to the hidden lab's interior 23421 | -3/Lab | Unable to decrypt terminal 23426 | -3/Lab | Confronted by A5 23547 | -3/Lab | Destroyed A5 23554 | -3/Lab | Found Prototype Protection 23554 | -3/Lab | Identified Med. Regenerative Plating 23564 | -3/Lab | Found Prototype Hackware 23575 | -3/Lab | Found Alien Artifact 23575 | -3/Lab | Identified Core Reset Matrix 23575 | -3/Lab | Used Core Reset Matrix 23579 | -3/Lab | Sensed 3 artifacts in vicinity 23654 | -3/Lab | Found Integrated Dissipator 23654 | -3/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 23665 | -3/Lab | Found Transdimensional Reconstructor 23679 | -3/Lab | Found Core Expander 23679 | -3/Lab | Installed Core Expander, added new Weapon slot 23710 | -3/Lab | Found Prototype Energy Gun 23710 | -3/Lab | Identified Hyp. EM Gauss Rifle 23715 | -3/Lab | Found Prototype Energy Cannon 23715 | -3/Lab | Identified Potential Cannon 23723 | -3/Lab | Found Prototype Hackware 23754 | -3/Lab | Found Prototype Special Weapon 23775 | -3/Lab | Unable to decrypt terminal 23808 | -3/Lab | Discovered exit to Research (range 9) 23821 | -3/Lab | Entered Research 23821 | -2/Research | Warlord forces began assault on 0b10 23821 | -2/Research | Evolved 2 slots: Utility x2 23826 | -2/Research | Identified Gui. Remote Datajack 23931 | -2/Research | Research machine network offline 24036 | -2/Research | Build established: Alien-Skirmisher 24088 | -2/Research | Found Prototype Device 24088 | -2/Research | Identified Exp. Thermal Shield 24101 | -2/Research | Borebot progress halted 24178 | -2/Research | Identified Exp. System Shield 24223 | -2/Research | Identified Quantum Router 24249 | -2/Research | Spotted Striker 24271 | -2/Research | Destroyed Striker 24363 | -2/Research | Borebot progress halted 24396 | -2/Research | Discovered new exit (range 12) 24462 | -2/Research | Identified exit to Access 24627 | -2/Research | Spotted Striker 24760 | -2/Research | Warlord destroyed during the assault 24817 | -2/Research | Crushed by falling debris 24887 | -2/Research | Discovered new exit (range 3) 24890 | -2/Research | Identified exit to Testing 24892 | -2/Research | Entered Testing 24941 | -2/Testing | Scanned by Researcher 24944 | -2/Testing | Incoming investigation squad redirected 25005 | -2/Testing | Found Prototype Protection 25005 | -2/Testing | Identified SHELL Armor 25255 | -2/Testing | Build established: Alien-Mutant 25307 | -2/Testing | Found Prototype Hackware 25307 | -2/Testing | Identified System Mapper 25429 | -2/Testing | System corruption reached 10% 25516 | -2/Testing | Found Prototype Device 25516 | -2/Testing | Identified AEGIS Remote Shield 25761 | -2/Testing | Found Prototype Device 25761 | -2/Testing | Identified Femtoactuators 25769 | -2/Testing | Found Prototype Processor 25769 | -2/Testing | Identified Exp. Melee Analysis Suite 25797 | -2/Testing | Build established: Hacker-Skirmisher 25880 | -2/Testing | Spotted PL-5IGNUHDEV7 25899 | -2/Testing | Destroyed PL-5IGNUHDEV7 26142 | -2/Testing | Intercept squad dispatched 26142 | -2/Testing | Spotted Tracker 26143 | -2/Testing | Spotted Combat Programmer 26145 | -2/Testing | Spotted Tracker 26147 | -2/Testing | Spotted Combat Programmer 26180 | -2/Testing | Entered Access 26180 | -1/Access | Evolved 1 slot: Utility x1 26198 | -1/Access | Lost 5 parts (2u3w) 26550 | -1/Access | Build established: Hacker-Gunner 26674 | -1/Access | Self-destructed Last Messages --------------- 26582_ U-05 Engineer builds a Wall. 26591_ U-05 Engineer lays Concrete. 26592_ Dropped Centrium Heavy Treads. 26592_ U-05 Engineer builds a Wall. 26593_ Acquired Biometal Heavy Treads. 26594_ System corrupted: Heat flow error (+250). 26597_ U-05 Engineer builds a Wall. 26601_ U-05 Engineer lays Concrete. 26604_ U-05 Engineer builds a Wall. 26608_ U-05 Engineer lays Concrete. 26613_ TBFDGSFMQDKA5V97G|U/T 26616_ Slammed into K-01 Serf. 26653_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 26667_ C-57 Dissector knocked back. 26667_ C-57 Dissector destroyed. 26667_ HV Slug penetrates Wall. 26671_ C-57 Dissector destroyed. 26671_ Slug penetrates Wall. 26671_ HV Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???## = = #???????????????? | | ????# #???????????????? | | ????# = ###????????????????? | | ????# ########+##??????????????????? | | ????# #????????????????????????????? | | ????# #????????????????????????????? | | ????# #????????????????????????????? | | ????# #????????????????????????????? | | ????# #????????????????????????????? | | ???## #########????????????????????? | | ???# # #????????????????????? | | ???# # #????????????????????? | | ???# # #????????????????????? | | ???# # #????????????????????? | | ???# # #????????????????????? | | ???### ### #????????????????????? | | ?????# #?####+###????????????????????? | | ?????# ##### ########??????????????? | | ?????# +??????????????? | | ???######+## ########??????????????? | | ???# # ####?#?????????????????? | | ???# # # ##????????????????? | | ???# # #????????????????? | | ???# # #????????????????? | | ???# #????????????????? | | ???######### @ // #????????????????? | | ???????? c%c / ##????????????????? | | ???? / #?????????????????? | | ? * #????????????????? | | # #????????????????? | | # # ???????????????? | | # = ####? ?????????????? | | # == ?????H ????????????? | | # " !%= s??????? ??????????? | | # """" ##*;##??????? ##?????????? | | # """"" ?? ##?????????#??????????? | | # """"" ?? #?????????????????????? | | # ?????"" ?? #?????????????????????? | | #?????? ??s#?????????????????????? | | ????????####?? ?????????????????????? | | ??????????????+#?????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 104 Coolant Potential 160 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Cloak Strength 4 EM Shielding 2 Armor Coverage 1800 Resistance: TH 30 Power Shielding 33 Propulsion Shielding 66 Weapon Cycling 25 Phase Shifting 10 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 12 Target Analysis 8 Recoil Reduction 8 Offensive Hacking 20 Defensive Hacking 39 Trap Extractor Capacity 8 Item Schematics ----------------- Exp. Power Amplifier | -2/Testing | Archive Adv. Energy Well | -2/Testing | Archive Coolant Network | -2/Testing | Archive Robot Schematics ------------------ L-61 Swordsman | -2/Testing | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Achievements -------------- Anyone Home? Challenges ------------ None Game ------ Seed MomentumHybridCalibrator Manual? 0 Play Time 02:28:30 Cumulative 243.1 hours Start 2022.05.01 @ 02:23:15 End 2022.05.04 @ 03:19:33 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 349 Rogue 327 Adventurer 4 Explorer 18 Win Type - Total 10 Types 8/0/0/2/0/0/0/0/0 Lore% 70 Gallery% 88 Achievement% 72 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 19fd2133-28e0-4c82-b887-a26762187da5