Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 00:46:59 Player: Alphabethead Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (71) 355 Value Destroyed (2187) 2187 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (355) 355 TOTAL SCORE: 5897 Bonus ------- Follower Combat Kills 185 Entered Garrisons 200 Friendly Fire -30 Cogmind --------- Core Integrity 137/700 Matter 8/300 Energy 140/140 System Corruption 12% Temperature Cool (9) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (3) --- Medium Treads Backup Propulsion I > --- UTILITY (7) ------ Improved Heat Sink Advanced Targeting Computer Weapon Cycler Weapon Shielding Hardened Medium Armor Plating Hacking Suite > --- WEAPON (2) ------- Flak Gun Flak Gun > --- INVENTORY (5) ---- Gatling Laser Flak Gun Assault Cannon Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Medium Treads Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Seismic Detector Energy Filter Improved Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Lightning Gun Minigun > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Flight Unit High-capacity Matter Pod Sensor Array Light Armor Plating Gatling Laser Advanced Beam Cannon Advanced Beam Cannon Autogun Shock Bomb Launcher Rocket Launcher Maul [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion I Flight Unit VTOL Module Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Minigun Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Impact Weapon Maul Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Slots Evolved 6 | . . 2 . 2 2 . . Power . | . . . . . . . . Propulsion 1 | . . 1 . . . . . Utility 5 | . . 1 . 2 2 . . Weapon . | . . . . . . . . Parts Attached 119 | 6 13 3 20 16 22 22 17 Power 8 | 1 2 . 1 1 1 1 1 Engine 4 | 1 2 . . . . . 1 Core 4 | . . . 1 1 1 1 . Reactor . | . . . . . . . . Propulsion 26 | 2 2 1 8 . 4 9 . Treads 6 | . . . 2 . 1 3 . Leg 8 | . . . 3 . 3 2 . Wheel 8 | 2 2 1 3 . . . . Hover . | . . . . . . . . Flight 4 | . . . . . . 4 . Utility 38 | 1 3 2 3 8 9 2 10 Device 17 | 1 . 1 . 5 5 1 4 Storage 4 | . 1 1 . . 1 1 . Processor 5 | . . . . 2 1 . 2 Hackware 1 | . . . . . . . 1 Protection 11 | . 2 . 3 1 2 . 3 Artifact . | . . . . . . . . Weapon 47 | 2 6 . 8 7 8 10 6 Energy Gun 11 | 1 3 . 3 1 3 . . Energy Cannon 4 | . . . 1 2 1 . . Ballistic Gun 14 | 1 1 . 3 2 2 2 3 Ballistic Cannon 5 | . . . . . 1 3 1 Launcher 5 | . . . 1 2 . 1 1 Special Weapon . | . . . . . . . . Impact Weapon 8 | . 2 . . . 1 4 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . 1 . 1 . . . . Parts Lost 45 | . 3 . 9 3 6 22 2 Power 5 | . . . 1 1 1 2 . Propulsion 18 | . 1 . 5 . 3 7 2 Utility 13 | . 1 . 1 2 1 8 . Weapon 9 | . 1 . 2 . 1 5 . Highest Loss Streak 10 | . 2 . 6 2 3 10 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 85 | . 96 92 91 99 89 64 76 Engine 2 | . 14 11 7 . . . 3 Core 4 | . . . . 8 6 3 . Treads 4 | . . . 3 . 3 4 15 Leg 9 | . . . 2 27 9 7 . Wheel 6 | . 27 26 22 . . . . Device 15 | . 8 10 11 17 27 10 9 Storage 9 | . 4 9 11 9 9 10 6 Processor 5 | . . . . 9 7 6 10 Protection 7 | . 13 12 10 8 6 2 6 Energy Gun 6 | . 16 22 17 3 4 . . Energy Cannon 1 | . . . . 4 2 . . Ballistic Gun 6 | . 9 . 4 8 5 6 11 Naked Turns . | . . . . . . . . Heaviest Build 48 | 7 17 33 37 46 48 43 44 Greatest Support 68 | 20 20 36 43 35 35 68 68 Greatest Overweight (x) 9 | . . 1 9 1 2 9 1 Average Overweight (x) . | . . . . . 1 1 . Largest Inventory Capacity 15 | 5 5 15 15 15 15 15 15 Average Capacity 14 | 5 5 13 15 15 15 15 14 Most Carried 15 | 5 5 9 15 14 15 12 15 Average Carried 10 | 2 3 6 13 12 11 9 10 Final Capacity 15 | 5 5 15 15 15 15 15 5 Final Carried 15 | 4 5 8 15 10 11 8 4 Class Distribution -------------------- 57% | Mutant 33% | Scavenger-Mutant 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Matter Collected 2163 | 269 130 60 412 121 286 815 70 Remotely . | . . . . . . . . Salvage Created 3063 | 74 145 60 776 223 403 1256 126 Parts 154 | 3 10 6 58 15 24 28 10 Haulers Intercepted 2 | . . . 1 1 . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Combat Hostiles Destroyed 58 | 1 5 1 19 4 12 13 3 Melee 4 | . 2 . . . . 2 . Guns 34 | 1 3 1 15 2 7 2 3 Cannons 14 | . . . . 1 5 8 . AOE 6 | . . . 4 1 . 1 . Classes Destroyed 12 | 2 2 1 4 . 1 2 . Worker 5 | . . . 2 3 . . . Builder 2 | . . . 1 . . . 1 Tunneler 1 | 1 . . . . . . . Hauler 2 | . . . 1 1 . . . Watcher 3 | . 1 . 2 . . . . Swarmer 20 | . 3 . 4 1 8 4 . Grunt 25 | 1 2 . 12 2 2 6 . Brawler 2 | . . . . . . 2 . Protector 1 | . . . 1 . . . . Sentry 5 | . . 1 2 1 . . 1 Hunter 1 | . . . . . . 1 . Programmer 4 | . . . . . 2 . 2 Best Kill Streak 7 | 2 3 1 7 5 4 6 1 Combat Bots Only 6 | 1 3 1 6 1 4 6 1 Max Kills in Single Turn 4 | 1 1 1 4 2 1 1 1 Gunslinging 1 | . . . 1 . . . . Exploded 2 | . . . 2 1 . 1 . Melee 1 | . 1 . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Hostile Shots Fired 537 | 11 62 4 73 51 121 158 57 Missed 154 | 4 15 1 25 9 38 42 20 Damage Taken 5523 | 77 503 48 707 603 972 2214 399 Core 934 | 11 204 12 72 72 68 454 41 Absorbed by Shields 461 | . . . . 70 279 112 . Redirected to Shielding 26 | . 23 3 . . . . . Regen/Repaired (Parts) 333 | . . . . . . . 333 Core Remaining (%) 68 | 95 14 . 79 86 . . . Volleys Fired 204 | 9 17 2 30 20 50 63 13 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 136 | 70 90 90 110 101 136 71 62 Shots Fired 338 | 18 34 4 57 39 76 87 23 Gun 262 | 18 34 4 55 29 61 42 19 Cannon 63 | . . . . 9 15 39 . Launcher 13 | . . . 2 1 . 6 4 Special . | . . . . . . . . Kinetic 210 | 9 15 . 13 25 48 81 19 Thermal 60 | 9 15 . 11 13 12 . . Explosive 13 | . . . 2 1 . 6 4 Electromagnetic 55 | . 4 4 31 . 16 . . Robot Hit Streak 10 | 2 3 8 10 8 7 6 10 Robot Miss Streak 8 | 3 4 . 4 3 8 7 6 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . . 3 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 225 | 8 19 3 39 26 34 75 21 Core Hits 140 | 3 4 2 51 11 20 30 19 Critical Kills 2 | 1 . . . . . 1 . Critical Parts Destroyed 8 | . 3 . . . . 5 . Critical Strikes 14 | 2 4 . . . . 8 . Burn 2 | 1 1 . . . . . . Destroy 1 | 1 . . . . . . . Blast 2 | . . . . . . 2 . Smash 9 | . 3 . . . . 6 . Melee Attacks 33 | . 5 . . . . 27 1 Impact 33 | . 5 . . . . 27 1 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6366 | 101 398 57 1087 771 624 2926 402 Guns 2503 | 101 219 57 665 274 468 425 294 Cannons 930 | . . . . 142 156 632 . Explosions 1065 | . . . 422 355 . 219 69 Melee 1868 | . 179 . . . . 1650 39 Ramming . | . . . . . . . . Kinetic 2209 | 50 38 . 118 244 408 1057 294 Thermal 828 | 51 125 . 322 172 158 . . Explosive 879 | . . . 236 355 . 219 69 Electromagnetic 582 | . 56 57 411 . 58 . . Impact 1868 | . 179 . . . . 1650 39 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 16 | . . . . . 3 15 16 Average Corruption 8 | . . . . . 2 7 14 Corruption Purged 5 | . . . . . . . 5 Corruption Blocked . | . . . . . . . . Effects 69 | . . . . . 11 31 27 Message Errors 14 | . . . . . 1 6 7 Matter Fused 19 | . . . . . 3 8 8 Heat Flow Errors 10 | . . . . . 4 3 3 Energy Discharges 10 | . . . . . 1 5 4 Parts Fused 1 | . . . . . 1 . . Data Loss (minor) 12 | . . . . . . 8 4 Data Loss (major) 3 | . . . . . 1 1 1 Overload Shots . | . . . . . . . . Overflow Damage 689 | . 145 . 25 51 . 459 9 Projectiles 8 | . . . . . . 8 . Explosions 97 | . . . 25 51 . 21 . Melee 584 | . 145 . . . . 430 9 Knockbacks 2 | . . . . . . 2 . Impact 1 | . . . . . . 1 . Kinetic 1 | . . . . . . 1 . Secondary . | . . . . . . . . Self-Inflicted Damage 369 | . . . 108 83 . 178 . Shots 8 | . . . 2 1 . 5 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 336 | 172 180 51 336 333 196 237 233 Average Temperature 86 | 90 75 28 97 134 75 34 100 Received Heat Transfer 1368 | 42 126 18 246 273 54 501 108 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 15 | . 1 . 1 . . 11 2 Impact Corruptions 16 | . 4 . . . . 11 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | 2 1 . 1 . . . . Heat Transferred 1756 | 222 444 . 460 333 297 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . 3 . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Peak Influence 365 | 25 175 88 365 158 143 265 215 Initial 154 | . 16 14 37 154 53 88 138 Average 127 | 4 95 70 239 78 71 173 108 Maximum Alert Level 1 | . . . 1 . . 1 1 Low Security (%) 83 | 100 100 100 22 100 100 87 92 Level 1 16 | . . . 77 . . 12 7 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . . . 3 1 4 . 3 Investigation 1 | . . . . . . . 1 Extermination 3 | . . . . . 2 . 1 Reinforcement 5 | . . . 1 1 2 . 1 Assault 2 | . . . 2 . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Distress Signals 2 | . . . 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 91 | 1 9 2 36 8 14 14 7 Peak Tracking Total 8 | 1 3 2 8 3 4 4 3 Tactical Retreats 6 | . 1 . 2 2 1 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Traps Triggered 5 | . 1 . 2 . . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Machines Disabled 4 | . . . 2 2 . . . Max in Single Turn 2 | . . . 2 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Machines Accessed 26 | . 5 2 6 4 5 1 3 Terminals 20 | . 4 2 6 3 2 1 2 Fabricators 1 | . . . . . 1 . . Repair Stations 2 | . 1 . . . . . 1 Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . 1 1 . . Garrison Access 1 | . . . . . 1 . . Total Hacks 89 | . 24 7 19 13 14 2 10 Successful 50 | . 15 4 8 8 9 1 5 Failed 39 | . 9 3 11 5 5 1 5 Catastrophic 7 | . 2 . 2 . 1 . 2 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 68 | . 21 7 19 9 4 2 6 Fabricators 2 | . . . . . 2 . . Repair Stations 7 | . 3 . . . . . 4 Recycling Units . | . . . . . . . . Scanalyzers 10 | . . . . 4 6 . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 35 | . 14 4 8 4 2 1 2 Record 14 | . 5 3 2 3 . . 1 Prototype ID Bank 1 | . 1 . . . . . . Open Door 1 | . . . 1 . . . . Level Access Points 2 | . . . 1 . 1 . . Branch Access Points 1 | . . . 1 . . . . Emergency Access Points 2 | . . . . 1 . 1 . Terminal Index 1 | . 1 . . . . . . Alert Level 6 | . 4 . 1 . . . 1 Unreport Threat 1 | . 1 . . . . . . Dispatch Records 5 | . 2 1 1 . 1 . . Security Status 1 | . . . 1 . . . . Fabricator Hacks 1 | . . . . . 1 . . Network Status 1 | . . . . . 1 . . Repair Station Hacks 4 | . 1 . . . . . 3 Scan Component 2 | . 1 . . . . . 1 Repair 1 | . . . . . . . 1 Refit 1 | . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer 9 | . . . . 4 5 . . Insert Component 4 | . . . . 2 2 . . Analyze 5 | . . . . 2 3 . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 24 | . 5 2 5 4 4 1 3 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . . 2 2 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . . 1 Time 26 | . . . . . . . 26 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 4 | . . . . 2 2 . . Part Schematics Acquired 4 | . . . . 2 2 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Gar Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Total Allies 2 | . . . 2 . . . . Largest Group 2 | . . . 2 1 . . . Highest-Rated Group 62 | . . . 62 28 . . . Highest-Rated Ally 31 | . . . 31 28 . . . Total Orders 2 | . . . . 2 . . . RETURN 2 | . . . . 2 . . . Ally Attacks 25 | . . . 21 4 . . . Total Damage 434 | . . . 392 42 . . . Kills 7 | . . . 7 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 2 | . . . . 2 . . . Drone Recoveries 2 | . . . . 2 . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Turns Passed 5437 | 90 308 181 939 1020 1127 1084 688 Spaces Moved 2685 | 68 267 187 708 338 395 363 359 Core 20 | 17 . . 3 . . . . Treads 797 | . . . 64 . 186 188 359 Legs 750 | . . . 64 338 209 139 . Wheels 1082 | 51 267 187 577 . . . . Hover . | . . . . . . . . Flight 36 | . . . . . . 36 . Fastest Speed 50 | 50 80 80 86 120 190 120 160 Average Speed 154 | 72 80 88 110 189 219 225 168 Slowest Speed 755 | 80 80 95 500 190 260 755 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . Exploration Rate (%) 30 | 6 46 17 74 32 11 49 12 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 101 | . . . 21 26 . 47 7 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 101 | . . . 21 26 . 47 7 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Total 3600 | 92 321 197 805 682 587 497 419 Wait 419 | . . 1 25 295 92 6 . Move 2677 | 67 266 186 707 337 394 361 359 Hop . | . . . . . . . . Pick Up 102 | 10 11 5 17 8 18 13 20 Fast Attach 5 | . 1 . 4 . . . . Attach 60 | 6 4 2 8 6 10 16 8 Detach 3 | . . . 1 . 2 . . Swap 54 | . 8 1 8 10 12 6 9 Drop 38 | . 9 . 5 6 9 . 9 Fire 204 | 9 17 2 30 20 50 63 13 Melee 33 | . 5 . . . . 27 1 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 5 | . . . . . . 5 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory (discovered 5 exits: Fac x4 / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 51 | -11/Scrapyard | Discovered new exit (range 8) 91 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Core integrity fell below 50% 277 | -10/Materials | Core integrity fell below 20% 390 | -10/Materials | Discovered new exit (range 9) 399 | -10/Materials | Entered another Materials area 399 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 571 | -9/Materials | Discovered new exit (range 7) 580 | -9/Materials | Entered Storage 616 | -9/Storage | Build established: Mutant 1040 | -9/Storage | Identified exit to Recycling 1114 | -9/Storage | Identified exit to Materials 1276 | -9/Storage | Lost 6 parts (1p3n1u1w) 1359 | -9/Storage | Met a pair of Derelict thieves 1519 | -9/Storage | Entered Materials 1519 | -8/Materials | Accompanied by 1 ally 1519 | -8/Materials | Evolved 2 slots: Utility x2 1714 | -8/Materials | Build established: Scavenger-Mutant 2504 | -8/Materials | Discovered new exit (range 19) 2539 | -8/Materials | Entered Factory 2539 | -7/Factory | Evolved 2 slots: Utility x2 2707 | -7/Factory | Lost 3 parts (1p2n) 2958 | -7/Factory | Build established: Mutant 3399 | -7/Factory | Identified exit to Factory 3586 | -7/Factory | Build established: Scavenger-Mutant 3659 | -7/Factory | Identified exit to Garrison 3666 | -7/Factory | Entered Garrison 3774 | -7/Garrison | Triggered checkpoint 3964 | -7/Garrison | Heavy support dispatched to Factory 4052 | -7/Garrison | Triggered checkpoint 4066 | -7/Garrison | Triggered checkpoint 4138 | -7/Garrison | Lost 10 parts (1p3n4u2w) 4146 | -7/Garrison | Heavy support dispatched to Factory 4220 | -7/Garrison | Triggered checkpoint 4230 | -7/Garrison | System corruption reached 10% 4303 | -7/Garrison | Lost 8 parts (1p3n2u2w) 4353 | -7/Garrison | Discovered new exit (range 14) 4401 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4529 | -7/Garrison | Build established: Mutant 4606 | -7/Garrison | Triggered checkpoint 4624 | -7/Garrison | Core integrity fell below 50% 4687 | -7/Garrison | Crushed by falling debris 4718 | -7/Garrison | Lost 3 parts (2u1w) 4736 | -7/Garrison | Discovered new exit (range 9) 4750 | -7/Garrison | Entered Factory 5430 | -7/Factory | Repaired Lrg. Storage Unit? 5433 | -7/Factory | Core integrity fell below 20% 5438 | -7/Factory | Self-destructed Last Messages --------------- Lrg. Storage Unit Rating: 1 Time: 26 >>Repair Repairing Lrg. Storage Unit... ETC: 26 >>Refit Scanning configuration... Attaching: Backup Propulsion I x1 ALERT: Suspicious activity at Repair Station F001. Dispatching Investigation squad. [Achievement: One Hack Too Far] Dropped Aluminum Leg. Acquired Flak Gun. FAYDU B52DZJ 3 AO0D 39 [Achievement: Part-time Mechanic] >> REPAIR: Completed Lrg. Storage Unit? Critical hit (Burn: +37). 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""" # #??????????????????? | | ??????????????? ! """ g #??????????????????? | | ???????????????? ?#@ #??????????????????? | | ????????????????" """ # #??????????????????? | | ????????????????" """ #g #?????????????###### | | ????????????????" """ + #???????????? | | ????????????? # #????????????? | | ???????????# !# #????????????? | | ???????????############?# +?????????????? | | ???????????############## #?????????????? | | ???????????# """ # ##############?# | | ???????????# "R" # # #?# | | ???????????? """ "]" # # #?# | | ???????????# """=/]] # # """ """ ### | | ???????????# """= = # # """ """ /+ " | | ???????????# = + + """ """ ### " | | ???????????# """ """ # # #?# " | | ???????????# """ """ # # """ """ #?# | | ???????????# """ """ # # """ """ #?# | | ???????????# # # """ """ #?# [ | | ???????????? ?? # # #?# ! | | ?????????????? # # #?# | | ??????????????########### # #?# | | ????????????????????????# ##############?# | | ????????????????????????# #??????????????# | | ????????????????????????# #????########### | | ???????????????????????? ??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 50 Energy Generation 14 Energy Capacity 250 Matter Stores 500 Matter Capacity 500 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Lgt. Nuclear Core | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Maul | -7/Factory | Scanalyzed Gatling Laser | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Everything Is Under Control I Spy Librarian Loot Pinata More Dakka Please One Hack Too Far Oops Part-time Mechanic Challenges ------------ None Game ------ Seed PlasmaTerrainClaw Manual? 0 Play Time 01:34:23 Cumulative 3.7 hours Start 2024.03.30 @ 22:51:57 End 2024.03.31 @ 00:46:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9b7c0b4e-e5ab-445d-abe0-ed431c41ece9