Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.27 @ 21:48:54

Player: Sixten

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (33)      165
Value Destroyed (727)      727
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (157)                157
              TOTAL SCORE: 3289

 Bonus
-------
Aligned with FarCom        300
Friendly Fire              -143

 Cogmind 
---------
Core Integrity             0/550
Matter                     37/300
Energy                     265/265
System Corruption          3%
Temperature                Cool (9)
Movement                   Core (250) Ox4
Location                   -8/Storage

 Parts 
-------
>            --- POWER (1) --------
  Reinforced Ion Engine
>            --- PROPULSION (4) ---
                 (None)
>            --- UTILITY (4) ------
                 (None)
>            --- WEAPON (2) -------
       Heavy Assault Rifle
>            --- INVENTORY (5) ----
    Improved Flight Unit
             Assault Rifle
             Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
           Flight Unit
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
>          --- UTILITY ----------
  Improved Terrain Scanner
           Propulsion Shielding
>          --- WEAPON -----------
     Light Assault Rifle
           Grenade Launcher
>          --- INVENTORY --------
           Assault Rifle
     Light Assault Rifle
      Mini Grenade Launcher
           Field Lobotomy Kit
[Rating: 20]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Protection               Propulsion Shielding
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Field Lobotomy Kit

 Build                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Slots Evolved              4    | .   .   .   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   
  Utility                  2    | .   .   .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             41   | 6   3   1   2   .   5   24  
  Power                    4    | 1   .   1   .   .   1   1   
    Engine                 3    | 1   .   1   .   .   .   1   
    Core                   1    | .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               21   | 2   1   .   2   .   3   13  
    Treads                 13   | 2   1   .   2   .   3   5   
    Leg                    1    | .   .   .   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 7    | .   .   .   .   .   .   7   
  Utility                  4    | 1   2   .   .   .   .   1   
    Device                 1    | .   .   .   .   .   .   1   
    Storage                2    | 1   1   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             1    | .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   12   | 2   .   .   .   .   1   9   
    Energy Gun             .    | .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          7    | 2   .   .   .   .   .   5   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   .   1   3   
    Special Weapon         1    | .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   2   
Parts Lost                 16   | .   .   1   .   .   .   15  
  Power                    2    | .   .   1   .   .   .   1   
  Propulsion               8    | .   .   .   .   .   .   8   
  Utility                  2    | .   .   .   .   .   .   2   
  Weapon                   4    | .   .   .   .   .   .   4   
  Highest Loss Streak      8    | .   .   1   .   .   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   99  98  100 100 81  60  
  Engine                   11   | .   14  12  14  14  .   5   
  Core                     1    | .   .   .   .   .   8   2   
  Treads                   27   | .   28  28  28  28  36  17  
  Flight                   1    | .   .   .   .   .   .   10  
  Storage                  14   | .   21  14  14  14  9   .   
  Protection               7    | .   5   14  14  14  9   2   
  Ballistic Gun            23   | .   28  28  28  28  9   9   
  Launcher                 1    | .   .   .   .   .   9   5   
Peak Build Rating          20   | 6   8   8   12  12  18  20  
  Average Rating           9    | 4   7   7   9   12  17  12  
  On Entrance              9    | .   6   8   8   12  12  18  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             32   | 10  30  28  28  28  32  32  
  Greatest Support         82   | 40  40  40  40  40  82  82  
  Greatest Overweight (x)  1    | .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  
  Average Capacity         13   | 6   14  15  15  15  15  5   
  Most Carried             15   | 2   12  15  15  15  15  15  
  Average Carried          9    | 1   8   12  14  15  14  3   
  Final Capacity           15   | 8   15  15  15  15  15  5   
  Final Carried            15   | 2   12  15  15  15  15  3   

 Class Distribution 
--------------------
 86% | Mutant
  9% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage

 Resources                      | -11 -10 -10 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat Sto 
Matter Collected           612  | 204 181 15  .   .   80  132 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            858  | .   384 82  .   .   .   392 
  Parts                    67   | .   38  8   .   .   .   21  
Haulers Intercepted        2    | .   2   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Combat Hostiles Destroyed  23   | .   11  2   .   .   .   10  
  Guns                     17   | .   11  2   .   .   .   4   
  AOE                      6    | .   .   .   .   .   .   6   
Classes Destroyed          10   | .   5   1   .   .   .   4   
  Worker                   2    | .   .   .   .   .   .   2   
  Hauler                   2    | .   2   .   .   .   .   .   
  Recycler                 1    | .   .   1   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   
  Watcher                  3    | .   3   .   .   .   .   .   
  Swarmer                  11   | .   9   2   .   .   .   .   
  Grunt                    9    | .   2   .   .   .   .   7   
  Brawler                  1    | .   .   .   .   .   .   1   
  Sentry                   2    | .   .   .   .   .   .   2   
  Hunter                   1    | .   .   .   .   .   .   1   
Best Kill Streak           6    | .   4   3   .   .   .   6   
  Combat Bots Only         6    | .   4   2   .   .   .   6   
Max Kills in Single Turn   2    | .   2   1   .   .   .   2   
  Gunslinging              1    | .   1   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  
Hostile Shots Fired        204  | .    70   12   .    .    .    122  
  Missed                   62   | .    22   3    .    .    .    37   
Damage Taken               1936 | .    382  74   .    .    .    1480 
  Core                     653  | .    73   29   .    .    .    551  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  50   | .    16   8    .    .    .    26   
Core Remaining (%)         79   | 100  .    .    .    59   .    .    
Volleys Fired              106  | .    47   6    .    .    .    53   
  Largest                  2    | .    2    2    .    .    .    2    
  Hottest                  53   | .    40   40   .    .    .    53   
Shots Fired                188  | .    95   12   .    .    .    81   
  Gun                      169  | .    95   12   .    .    .    62   
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 14   | .    .    .    .    .    .    14   
  Special                  5    | .    .    .    .    .    .    5    
  Kinetic                  169  | .    95   12   .    .    .    62   
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                14   | .    .    .    .    .    .    14   
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         16   | .    9    3    .    .    .    16   
  Robot Miss Streak        4    | .    4    2    .    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    3    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    
Shots Hit Robots           126  | .    55   8    .    .    .    63   
  Core Hits                71   | .    28   7    .    .    .    36   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           1885 | .    472  62   .    .    .    1351 
  Guns                     961  | .    458  62   .    .    .    441  
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               892  | .    .    .    .    .    .    892  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  32   | .    14   .    .    .    .    18   
  Kinetic                  961  | .    458  62   .    .    .    441  
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                892  | .    .    .    .    .    .    892  
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         3    | .    1    1    1    1    .    3    
  Average Corruption       1    | .    1    1    1    1    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  11   | .    3    2    .    .    .    6    
    Matter Fused           5    | .    .    1    .    .    .    4    
    Heat Flow Errors       1    | .    1    .    .    .    .    .    
    Energy Discharges      3    | .    1    1    .    .    .    1    
    Misfires               2    | .    1    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            5    | .    .    .    .    .    .    5    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               5    | .    .    .    .    .    .    5    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      64   | .    .    .    .    .    .    64   
  Shots                    3    | .    .    .    .    .    .    3    
  Rammed                   10   | .    1    1    .    .    .    8    
Targets Rammed             11   | .    1    1    .    .    .    9    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    .    1    
Highest Temperature        160  | .    160  .    .    .    .    18   
  Average Temperature      24   | .    69   .    .    .    .    9    
  Received Heat Transfer   663  | .    24   .    .    .    .    639  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Peak Influence             241  | .   160 45  .   .   .   241 
  Initial                  .    | .   .   .   .   .   .   .   
  Average                  47   | .   40  13  .   .   .   138 
Maximum Alert Level        1    | .   .   .   .   .   .   1   
  Low Security (%)         94   | 100 100 100 .   100 100 69  
  Level 1                  5    | .   .   .   .   .   .   30  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          8    | .   3   .   .   .   .   5   
  Investigation            1    | .   1   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            7    | .   2   .   .   .   .   5   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto 
Distress Signals           2    | .   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              45   | .   22  3   .   .   .   20  
  Peak Tracking Total      7    | .   4   3   .   .   .   7   
  Tactical Retreats        2    | .   .   .   .   .   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Traps Triggered            2    | .   2   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto 
Machines Disabled          1    | .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto 
Machines Accessed          1    | .   .   .   .   .   1   .   
  Terminals                1    | .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                3    | .   .   .   .   .   3   .   
  Successful               2    | .   .   .   .   .   2   .   
  Failed                   1    | .   .   .   .   .   1   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   .   
  Terminals                3    | .   .   .   .   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             2    | .   .   .   .   .   2   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   1   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  
------------               Run  | Yrd Mat Min Exi Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat Sto 
Total Allies               5    | .   .   .   .   2   .   3   
  Largest Group            2    | .   .   .   .   2   2   2   
  Highest-Rated Group      50   | .   .   .   .   50  50  26  
  Highest-Rated Ally       31   | .   .   .   .   31  31  16  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               9    | .   .   .   .   .   6   3   
  Total Damage             134  | .   .   .   .   .   86  48  
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   
Field Lobotomies           3    | .   .   .   .   .   .   3   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  
Turns Passed               3291 | 89   1498 371  499  56   287  491  
Spaces Moved               1865 | 51   808  218  308  36   179  265  
  Core                     2    | 2    .    .    .    .    .    .    
  Treads                   1762 | 49   808  218  308  36   179  164  
  Legs                     1    | .    .    .    .    .    .    1    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   100  | .    .    .    .    .    .    100  
  Fastest Speed            31   | 50   160  160  160  160  156  31   
  Average Speed            153  | 155  160  160  160  160  157  116  
  Slowest Speed            190  | 160  160  160  160  160  160  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 4    84   47   61   10   12   23   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          70   | .    .    .    .    .    .    70   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      70   | .    .    .    .    .    .    70   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto 
Total                      2122 | 58  936 232 315 35  185 361 
  Wait                     70   | .   69  1   .   .   .   .   
  Move                     1859 | 50  807 217 307 35  178 265 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  20   | 2   9   5   2   .   1   1   
  Fast Attach              13   | 6   1   .   .   .   .   6   
  Attach                   8    | .   .   1   .   .   2   5   
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     20   | .   2   .   2   .   3   13  
  Drop                     15   | .   .   1   4   .   1   9   
  Fire                     106  | .   47  6   .   .   .   53  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      3    | .   .   .   .   .   .   3   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    8    | .   1   1   .   .   .   6   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Sto x2)
-8/Storage

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 15)
   90 | -11/Scrapyard | Entered Materials
  157 | -10/Materials | Discovered new exit (range 13)
  310 | -10/Materials | Build established: Mutant
  853 | -10/Materials | Discovered new exit (range 15)
 1174 | -10/Materials | Discovered new exit (range 6)
 1401 | -10/Materials | Discovered new exit (range 11)
 1588 | -10/Materials | Entered Mines
 1718 | -10/Mines     | Learned Materials stockpile data
 1948 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1950 | -10/Mines     | Discovered new exit (range 5)
 1959 | -10/Mines     | Entered Exiles
 2015 | -10/Exiles    | Met 8R-AWN
 2052 | -10/Exiles    | Met EX-HEX
 2100 | -10/Exiles    | Met EX-BIN
 2137 | -10/Exiles    | Aligned with FarCom system
 2139 | -10/Exiles    | Given EX-Vault access code
 2187 | -10/Exiles    | Opened EX-Vault
 2209 | -10/Exiles    | Found Prototype Storage
 2225 | -10/Exiles    | Found Prototype Special Weapon
 2259 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2315 | -10/Exiles    | Met EX-DEC
 2426 | -10/Exiles    | Discovered new exit (range 14)
 2458 | -10/Exiles    | Stole two prototypes: Lightpack 2.0, Field Lobotomy Kit
 2458 | -10/Exiles    | Entered Mines
 2486 | -9/Mines      | Discovered new exit (range 5)
 2507 | -9/Mines      | Assembled infested the area
 2512 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 2514 | -9/Mines      | Entered Materials
 2514 | -8/Materials  | Accompanied by 2 allies
 2514 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 2516 | -8/Materials  | Discovered new exit (range 16)
 2519 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
 2644 | -8/Materials  | Identified exit to Storage
 2801 | -8/Materials  | Entered Storage
 2947 | -8/Storage    | Identified Field Lobotomy Kit
 2949 | -8/Storage    | Core integrity fell below 50%
 2952 | -8/Storage    | Assimilated G-47 Trooper with FLK Orb
 2956 | -8/Storage    | Assimilated G-47 Trooper with FLK Orb
 2974 | -8/Storage    | Assimilated O-16 Technician with FLK Orb
 2987 | -8/Storage    | Lost 8 parts (1p3n2u2w)
 3273 | -8/Storage    | Core integrity fell below 20%
 3278 | -8/Storage    | Build established: Scavenger-Mutant
 3292 | -8/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
03227_ K-01 Serf collects debris.
03234_ U-05 Engineer lays Concrete. <x2>
03238_ K-01 Serf collects debris.
03239_ U-05 Engineer lays Concrete.
03240_ U-05 Engineer builds a Wall.
03248_ System corrupted: Energy discharge (-68).
03255_ K-01 Serf cleans the Terminal. <x3>
03263_ Crushed K-01 Serf.
03263_ K-01 Serf destroyed.
03264_ Acquired 2 matter.
03270_ Lgt. Treads destroyed.
03271_ System corrupted: Matter fused (-2).
03278_ Lgt. Treads destroyed.
03280_ Aluminum Leg destroyed.
03280_ Slammed into G-47 Trooper.
03282_ Critical hit (Burn: +37).
03284_ Slammed into G-47 Trooper. <x2>
03286_ Lgt. Treads destroyed.
03287_ Mni. Grenade Launcher destroyed.
03287_ Slammed into G-47 Trooper. <x3>

 Map 
-----
+----------------------------------------------------+
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????   ?????????? |
|      ????????????????????????????????   #????????? |
|      ???????????????????????????????#   #????????? |
|      ???????????????????????Y???????#   #????????? |
|      ???????????????????????????????#   #????????? |
|      ???????????????????????????????#   #????????? |
|      ????g??????????????????????????#   #????????? |
|      ??????g????????????????????????#   #????????? |
|      ???????????????????????????????+   #????????? |
|      ???????????????????????????????#Y  #????????? |
|      ???????????????????????????????#   #????????# |
|      ???????????????????????????????#   ########## |
|      ?????????????????###############   ##         |
|      ?????????????????# *          #     #         |
|      ?????????????????# g@ """ """ #     #         |
|      ?????????????????#    """ """ +     #         |
|      ??????????g??????#  g """ """ #     #         |
|      ?????????????????#   g        #     #         |
|      ?????????????????#+#""T""#######   #   =      |
|      ?????????g?????????#"""""#?????#^^^# ##+##### |
|      ???????????????????#############^^^####%##### |
|      ????????????g????????????                     |
|      ??????????????????????????                    |
|      ??????????????????????????                    |
|      ???????????????????????????+##############+## |
|      ???????????????????????????? ???????##   [    |
|      ???????????????????????????????????###        |
|      ??????????????????????????????????###     %   |
|      ???????????????????????????????????###        |
|      ???????????????????????????????????##      "" |
|      ?????????????????????????????#?????###     "" |
|      ????????????????????????????????????##     "" |
|      ????????????????????????????????????#         |
|      ????????????????????????????????????######### |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Propulsion Shielding       33
Evasion (%)                63
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThermalChargeSuperbattery
  Manual?         0
Play Time         00:20:34
  Cumulative      17.2 hours
  Start           2025.02.27 @ 21:31:16
  End             2025.02.27 @ 21:48:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          71
  Rogue           71
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          17
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: eb52ae81-85d0-4e2a-b91e-a560bae31a26